Search Results

Search found 22067 results on 883 pages for 'point clouds'.

Page 48/883 | < Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >

  • Adding visible "Markers" to represent Geopoints to a MapView using ItemizedOverlay in Android

    - by LordSnoutimus
    Hello, I am building an application which stores GPS locations in a SQLite database and then outputs the data onto a MapView using an Overlay by drawing a red line between the points. I want to be able to show graphical markers (images) for each of these points as well as the red line. My code is as follows: public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { populate(); points.addElement(point); } //public void setProjection(Projection projection) { // this.projection = projection; // } public void draw(Canvas canvas, MapView view, boolean shadow) { populate(); int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } } What would be the easiest way to implement adding markers for each GeoPoint? Thanks

    Read the article

  • Ray-box Intersection Theory

    - by Myx
    Hello: I wish to determine the intersection point between a ray and a box. The box is defined by its min 3D coordinate and max 3D coordinate and the ray is defined by its origin and the direction to which it points. Currently, I am forming a plane for each face of the box and I'm intersecting the ray with the plane. If the ray intersects the plane, then I check whether or not the intersection point is actually on the surface of the box. If so, I check whether it is the closest intersection for this ray and I return the closest intersection. The way I check whether the plane-intersection point is on the box surface itself is through a function bool PointOnBoxFace(R3Point point, R3Point corner1, R3Point corner2) { double min_x = min(corner1.X(), corner2.X()); double max_x = max(corner1.X(), corner2.X()); double min_y = min(corner1.Y(), corner2.Y()); double max_y = max(corner1.Y(), corner2.Y()); double min_z = min(corner1.Z(), corner2.Z()); double max_z = max(corner1.Z(), corner2.Z()); if(point.X() >= min_x && point.X() <= max_x && point.Y() >= min_y && point.Y() <= max_y && point.Z() >= min_z && point.Z() <= max_z) return true; return false; } where corner1 is one corner of the rectangle for that box face and corner2 is the opposite corner. My implementation works most of the time but sometimes it gives me the wrong intersection. I was wondering if the way I'm checking whether the intersection point is on the box is correct or if I should use some other algorithm. Thanks.

    Read the article

  • Linq to find pair of points with longest length?

    - by Chris
    I have the following code: foreach (Tuple<Point, Point> pair in pointsCollection) { var points = new List<Point>() { pair.Value1, pair.Value2 }; } Within this foreach, I would like to be able to determine which pair of points has the most significant length between the coordinates for each point within the pair. So, let's say that points are made up of the following pairs: (1) var points = new List<Point>() { new Point(0,100), new Point(100,100) }; (2) var points = new List<Point>() { new Point(150,100), new Point(200,100) }; So I have two sets of pairs, mentioned above. They both will plot a horizontal line. I am interested in knowing what the best approach would be to find the pair of points that have the greatest distance between, them, whether it is vertically or horizontally. In the two examples above, the first pair of points has a difference of 100 between the X coordinate, so that would be the point with the most significant difference. But if I have a collection of pairs of points, where some points will plot a vertical line, some points will plot a horizontal line, what would be the best approach for retrieving the pair from the set of points whose difference, again vertically or horizontally, is the greatest among all of the points in the collection? Thanks! Chris

    Read the article

  • IIS 6 forces AppRoot/Starting Point to upper case when Virtual Directory is imported from a file

    - by user276464
    I have searched the web for this and couldn't find anything (well one remotely relevant post), so here I am. We have multiple ASP.NET apps in IIS 6 using Forms Authentication with dedicated path for each app. Since path is case sensitive it must match URL's path section exactly. However, because of an incorrect casing in IIS 6 Metabase for AppRoot (or Starting Point in IIS UI) bowser doesn't send Form cookie to the server whenever URL is previously resolved on the server and sent to client in incorrect case. Example: App URL = "https://Test.net/Application1" Cookie path = /Application1 Metabase AppRoot = /LM/W3SVC/1393818691/ROOT/APPLICATIONPATH1 Resolved URL = "https://Test.net/APPLICATIONPATH1" Now to the root cause... We create virtual directories on test server manually in a specific case (matches Path for each application). We then export virtual directory using UI to an XML file, which is then imported to another server (let's say production), at which point IIS decides to uppercase AppRoot element of the metabase. Can anyone shed some light on this? Is there a setting on IIS I am not aware of? I am trying to avoid manual edit of metabase after the import. Is that a bug?

    Read the article

  • Need help figuring out scala compiler errors.

    - by klactose
    Hello all, I have been working on a project in scala, but I am getting some error messages that I don't quite understand. The classes that I am working with are relatively simple. For example: abstract class Shape case class Point(x: Int, y: Int) extends Shape case class Polygon(points: Point*) extends Shape Now suppose that I create a Polygon: val poly = new Polygon(new Point(2,5), new Point(7,0), new Point(3,1)) Then if I attempt to determine the location and size of the smallest possible rectangle that could contain the polygon, I get various errors that I don't quite understand. Below are snippets of different attempts and the corresponding error messages that they produce. val upperLeftX = poly.points.reduceLeft(Math.min(_.x, _.x)) Gives the error: "missing parameter type for expanded function ((x$1) = x$1.x)" val upperLeftX = poly.points.reduceLeft((a: Point, b: Point) => (Math.min(a.x, b.x))) Gives this error: "type mismatch; found : (Point, Point) = Int required: (Any, Point) = Any" I am very confused about both of these error messages. If anyone could explain more clearly what I am doing incorrectly, I would really appreciate it. Yes, I see that the second error says that I need type "Any" but I don't understand exactly how to implement a change that would work as I need it. Obviously simply changing "a: Point" to "a: Any" is not a viable solution, so what am I missing?

    Read the article

  • Designing a class in such a way that it doesn't become a "God object"

    - by devoured elysium
    I'm designing an application that will allow me to draw some functions on a graphic. Each function will be drawn from a set of points that I will pass to this graphic class. There are different kinds of points, all inheriting from a MyPoint class. For some kind of points it will be just printing them on the screen as they are, others can be ignored, others added, so there is some kind of logic associated to them that can get complex. How to actually draw the graphic is not the main issue here. What bothers me is how to make the code logic such that this GraphicMaker class doesn't become the so called God-Object. It would be easy to make something like this: class GraphicMaker { ArrayList<Point> points = new ArrayList<Point>(); public void AddPoint(Point point) { points.add(point); } public void DoDrawing() { foreach (Point point in points) { if (point is PointA) { //some logic here else if (point is PointXYZ) { //...etc } } } } How would you do something like this? I have a feeling the correct way would be to put the drawing logic on each Point object (so each child class from Point would know how to draw itself) but two problems arise: There will be kinds of points that need to know all the other points that exist in the GraphicObject class to know how to draw themselves. I can make a lot of the methods/properties from the Graphic class public, so that all the points have a reference to the Graphic class and can make all their logic as they want, but isn't that a big price to pay for not wanting to have a God class?

    Read the article

  • Go - Using a map for its set properties with user defined types

    - by Seth Hoenig
    I'm trying to use the built-in map type as a set for a type of my own (Point, in this case). The problem is, when I assign a Point to the map, and then later create a new, but equal point and use it as a key, the map behaves as though that key is not in the map. Is this not possible to do? // maptest.go package main import "fmt" func main() { set := make(map[*Point]bool) printSet(set) set[NewPoint(0, 0)] = true printSet(set) set[NewPoint(0, 2)] = true printSet(set) _, ok := set[NewPoint(3, 3)] // not in map if !ok { fmt.Print("correct error code for non existent element\n") } else { fmt.Print("incorrect error code for non existent element\n") } c, ok := set[NewPoint(0, 2)] // another one just like it already in map if ok { fmt.Print("correct error code for existent element\n") // should get this } else { fmt.Print("incorrect error code for existent element\n") // get this } fmt.Printf("c: %t\n", c) } func printSet(stuff map[*Point]bool) { fmt.Print("Set:\n") for k, v := range stuff { fmt.Printf("%s: %t\n", k, v) } } type Point struct { row int col int } func NewPoint(r, c int) *Point { return &Point{r, c} } func (p *Point) String() string { return fmt.Sprintf("{%d, %d}", p.row, p.col) } func (p *Point) Eq(o *Point) bool { return p.row == o.row && p.col == o.col }

    Read the article

  • At what point is it worth using a database?

    - by radix07
    I have a question relating to databases and at what point is worth diving into one. I am primarily an embedded engineer, but I am writing an application using QT to interface with our controller. We are at an odd point where we have enough data that it would be feasible to implement a database (around 700+ items and growing) to manage everything, but I am not sure it is worth the time right now to deal with. I have no problems implementing the GUI with files generated from excel and parsed in, but it gets tedious and hard to track even with VBA scripts. I have been playing around with converting our data into something more manageable for the application side with Microsoft Access and that seems to be working well. If that works out I am only a step (or several) away from using an SQL database and using the QT library to access and modify it. I don't have much experience managing data at this level and am curious what may be the best way to approach this. So what are some of the real benefits of using a database if any in this case? I realize much of this can be very application specific, but some general ideas and suggestions on how to straddle the embedded/application programming line would be helpful. Thanks

    Read the article

  • Canvas scalable arc position

    - by Amay
    http://jsfiddle.net/cs5Sg/11/ I want to do the scalable canvas. I created two circles (arcs) and one line, when you click on circle and move it, the line will follow and change position. The problem is when I added code for resize: var canvas = document.getElementById('myCanvas'), context = canvas.getContext('2d'), radius = 12, p = null, point = { p1: { x:100, y:250 }, p2: { x:400, y:100 } }, moving = false; window.addEventListener("resize", OnResizeCalled, false); function OnResizeCalled() { var gameWidth = window.innerWidth; var gameHeight = window.innerHeight; var scaleToFitX = gameWidth / 800; var scaleToFitY = gameHeight / 480; var currentScreenRatio = gameWidth / gameHeight; var optimalRatio = Math.min(scaleToFitX, scaleToFitY); if (currentScreenRatio >= 1.77 && currentScreenRatio <= 1.79) { canvas.style.width = gameWidth + "px"; canvas.style.height = gameHeight + "px"; } else { canvas.style.width = 800 * optimalRatio + "px"; canvas.style.height = 480 * optimalRatio + "px"; } } function init() { return setInterval(draw, 10); } canvas.addEventListener('mousedown', function(e) { for (p in point) { var mouseX = e.clientX - 1, mouseY = e.clientY - 1, distance = Math.sqrt(Math.pow(mouseX - point[p].x, 2) + Math.pow(mouseY - point[p].y, 2)); if (distance <= radius) { moving = p; break; } } }); canvas.addEventListener('mouseup', function(e) { moving = false; }); canvas.addEventListener('mousemove', function(e) { if(moving) { point[moving].x = e.clientX - 1; point[moving].y = e.clientY - 1; } }); function draw() { context.clearRect(0, 0, canvas.width, canvas.height); context.beginPath(); context.moveTo(point.p1.x,point.p1.y); context.lineTo(point.p2.x,point.p2.y); context.closePath(); context.fillStyle = '#8ED6FF'; context.fill(); context.stroke(); for (p in point) { context.beginPath(); context.arc(point[p].x,point[p].y,radius,0,2*Math.PI); context.fillStyle = 'red'; context.fill(); context.stroke(); } context.closePath(); } init(); The canvas is scalable, but the problem is with the points (circles). When you change the window size, they still have the same position on the canvas area, but the distance change (so the click option fails). How to fix that?

    Read the article

  • No network connectivity (not wired or wireless) - RT5390

    - by Ben Udy
    I am starting to think I simply need to accept a small loss and sell my new ASUS K73E. Because I really don't enjoy computing when I have to deal with Windough$ and this windows 7 64 bit on my new ASUS is even worse than the old machines with XP. I have written to ASUS and they simply say "We don't support Linux" and while Ralink's website says they do support Linux I can't get anyone to tell me what model Ralink card might be in my machine. Is anyone out there who might be able to give me some useful advice???? Here is the answer to command lspci nn && lsusb && lsmod && rfkill list all: di,snd_seq snd 54244 16 snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device uvcvideo 57374 0 videodev 34361 1 uvcvideo v4l1_compat 13251 2 uvcvideo,videodev soundcore 6620 1 snd snd_page_alloc 7076 2 snd_hda_intel,snd_pcm psmouse 63677 0 serio_raw 3978 0 lp 7028 0 parport 32635 2 ppdev,lp fbcon 35102 71 tileblit 1999 1 fbcon font 7557 1 fbcon bitblit 4707 1 fbcon softcursor 1189 1 bitblit video 17375 0 output 1871 1 video vga16fb 11385 1 vgastate 8961 1 vga16fb ahci 32360 2 di,snd_seq snd 54244 16 snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device uvcvideo 57374 0 videodev 34361 1 uvcvideo v4l1_compat 13251 2 uvcvideo,videodev soundcore 6620 1 snd snd_page_alloc 7076 2 snd_hda_intel,snd_pcm psmouse 63677 0 serio_raw 3978 0 lp 7028 0 parport 32635 2 ppdev,lp fbcon 35102 71 tileblit 1999 1 fbcon font 7557 1 fbcon bitblit 4707 1 fbcon softcursor 1189 1 bitblit video 17375 0 output 1871 1 video vga16fb 11385 1 vgastate 8961 1 vga16fb ahci 32360 2 Edit #2 lspci 00:00.0 Host bridge: Intel Corporation Device 0104 (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Device 0116 (rev 09) 00:16.0 Communication controller: Intel Corporation Cougar Point HECI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation Cougar Point High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 2 (rev b5) 00:1c.5 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 6 (rev b5) 00:1d.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation Device 1c49 (rev 05) 00:1f.2 SATA controller: Intel Corporation Cougar Point 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Cougar Point SMBus Controller (rev 05) 02:00.0 Network controller: RaLink Device 5390 03:00.0 Ethernet controller: Atheros Communications Device 1083 (rev c0) lsusb Bus 002 Device 002: ID 8087:0024 Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 003: ID 13d3:5710 IMC Networks Bus 001 Device 002: ID 8087:0024 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Thanks for the suggestion because this gave me a model for Ralink RT5390. I have now gone to Ralink.com and downloaded (via Windows 7) the driver package (it is a bz2 file). I hope I can figure out how to install it. And FYI - I was not able to run su (not authorized?) and dmidecode didn't exist (probably needs to be downloaded BUT no internet yet in Ubuntu)

    Read the article

  • What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?

    - by momboco
    What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm? I've seen that the most easy form is go to one point and when the agent has reached this point, discard it and go to the next point. I think that this approach has problems when the game has physics with dynamic objects that can block the travel between point A and point B, then the agent is taken from his original trayectory and sometimes go to the last destiny point is not the most natural behavior. In the literature always I have read that the path is only a suggestion of where the agent has to go, but I don't know how this suggested path must be followed. Thanks.

    Read the article

  • Common Mercator Projection formulas for Google Maps not working correctly

    - by Tom Halladay
    I am building a Tile Overlay server for Google maps in C#, and have found a few different code examples for calculating Y from Latitude. After getting them to work in general, I started to notice certain cases where the overlays were not lining up properly. To test this, I made a test harness to compare Google Map's Mercator LatToY conversion against the formulas I found online. As you can see below, they do not match in certain cases. Case #1 Zoomed Out: The problem is most evident when zoomed out. Up close, the problem is barely visible. Case #2 Point Proximity to Top & Bottom of viewing bounds: The problem is worse in the middle of the viewing bounds, and gets better towards the edges. This behavior can negate the behavior of Case #1 The Test: I created a google maps page to display red lines using the Google Map API's built in Mercator conversion, and overlay this with an image using the reference code for doing Mercator conversion. These conversions are represented as black lines. Compare the difference. The Results: Check out the top-most and bottom-most lines: The problem gets visually larger but numerically smaller as you zoom in: And it all but disappears at closer zoom levels, regardless of screen orientation. The Code: Google Maps Client Side Code: var lat = 0; for (lat = -80; lat <= 80; lat += 5) { map.addOverlay(new GPolyline([new GLatLng(lat, -180), new GLatLng(lat, 0)], "#FF0033", 2)); map.addOverlay(new GPolyline([new GLatLng(lat, 0), new GLatLng(lat, 180)], "#FF0033", 2)); } Server Side Code: Tile Cutter : http://mapki.com/wiki/Tile_Cutter OpenStreetMap Wiki : http://wiki.openstreetmap.org/wiki/Mercator protected override void ImageOverlay_ComposeImage(ref Bitmap ZipCodeBitMap) { Graphics LinesGraphic = Graphics.FromImage(ZipCodeBitMap); Int32 MapWidth = Convert.ToInt32(Math.Pow(2, zoom) * 255); Point Offset = Cartographer.Mercator2.toZoomedPixelCoords(North, West, zoom); TrimPoint(ref Offset, MapWidth); for (Double lat = -80; lat <= 80; lat += 5) { Point StartPoint = Cartographer.Mercator2.toZoomedPixelCoords(lat, -179, zoom); Point EndPoint = Cartographer.Mercator2.toZoomedPixelCoords(lat, -1, zoom); TrimPoint(ref StartPoint, MapWidth); TrimPoint(ref EndPoint, MapWidth); StartPoint.X = StartPoint.X - Offset.X; EndPoint.X = EndPoint.X - Offset.X; StartPoint.Y = StartPoint.Y - Offset.Y; EndPoint.Y = EndPoint.Y - Offset.Y; LinesGraphic.DrawLine(new Pen(Color.Black, 2), StartPoint.X, StartPoint.Y, EndPoint.X, EndPoint.Y); LinesGraphic.DrawString( lat.ToString(), new Font("Verdana", 10), new SolidBrush(Color.Black), new Point( Convert.ToInt32((width / 3.0) * 2.0), StartPoint.Y)); } } protected void TrimPoint(ref Point point, Int32 MapWidth) { point.X = Math.Max(point.X, 0); point.X = Math.Min(point.X, MapWidth - 1); point.Y = Math.Max(point.Y, 0); point.Y = Math.Min(point.Y, MapWidth - 1); } So, Anyone ever experienced this? Dare I ask, resolved this? Or simply have a better C# implementation of Mercator Project coordinate conversion? Thanks!

    Read the article

  • How do I obtain a code point integer from a 1 to 4 byte UTF-8 encoded sequence in Windows?

    - by Patrick Niedzielski
    Hello, I am Patrick Niedzielski, a programmer for the Free Software 3D adventure game Humm and Strumm. I'm working on a minimal Unicode character class in C++. I currently have an array of four bytes representing a UTF-8 sequence. On GNU/Linux, I can just convert to UTF-32 with iconv(), but on Windows, I cannot do this. Is it possible to convert the array to a single code point? Thanks, Patrick

    Read the article

  • ASP.NET Charting control - How to display Y values when no point data is specified?

    - by James
    I have an ASP.NET chart of which the Y value is calculated based on the highest Y value point. The issue I have is if there are no Y points which exceed 0 then I can't get any labels to display. Here is a good day example: Some Name | 23 Some Name | 45 Some Name | 3 -------------- 0% 25% 50% Here is what I am getting if NO Y values are greater than 0 Some Name | Some Name | Some Name | -------------- What I need is for it to display: Some Name |0 Some Name |0 Some Name |0 -------------- 0% 100% Any ideas?

    Read the article

  • How to use mmap to point to STL type?

    - by srikfreak
    I have a mmap typecast to a char pointer char *ptr; ptr = (char *)mmap(0, FILESIZE, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); This was my earlier code. But now I want to use a map instead of char * as the requirements changed. Now, my map is declared as map i_s_map; How do I change my mmap call to point to the map?

    Read the article

  • Calculate the Hilbert value of a point for use in a Hilbert R-Tree?

    - by wrt
    I have an application where a Hilbert R-Tree (wikipedia) (citeseer) would seem to be an appropriate data structure. Specifically, it requires reasonably fast spatial queries over a data set that will experience a lot of updates. However, as far as I can see, none of the descriptions of the algorithms for this data structure even mention how to actually calculate the requisite Hilbert Value; which is the distance along a Hilbert Curve to the point. So any suggestions for how to go about calculating this?

    Read the article

  • Float: left not showing up after a certain point.

    - by Bobby K
    http://test.jptgraphics.com/products?cat=APPAREL This works fine in Safari but shows incorrectly in the latest version of Firefox ( was fine in 3.5) and in some versions of IE. In the middle column the product thumbnails drop down below when the 'float: left;' parameter is used. It is as if it is being escaped by a tag from that point forward no 'float: left's work and all the items are centered moving forward.

    Read the article

  • How to check which point is cause of problem with MQ?

    - by Fuangwith S.
    I use MQ for send/receive message between my system and other system. Sometime I found that no response message in response queue, yet other system have already put response message into response queue (check from log). So, how to check which point is cause of problem, how to prove message is not arrive to my response queue. In addition, when message arrive my queue it will be written to log file.

    Read the article

  • Can you point me to current examples using NHibernate in an ASP.NET MVC2 app?

    - by alphadogg
    Can anyone point me to any self-contained, complete, current reference materials/projects using NHibernate in an ASP.NET MVC2 application? I have looked at Sharp Architecture, but I am not sure I need the complexity in that project. I certainly don't know enough about it to know if it is over-engineered for my purposes. I would like to see more types of implementations to gauge the various ways people have skinned this cat.

    Read the article

  • Is there a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the .NET graphics world?

    - by Rao
    For the past 5 months or so, I've spent time learning C# using Andrew Troelsen's book and getting familiar with stuff in the .NET 4 stack... bits of ADO.NET, EF4 and a pinch of WCF to taste. I'm really interested in graphics development (not for games though), which is why I chose to go the .NET route when I decided choose from either Java or .NET to learn... since I heard about WPF and saw some sexy screenshots and all. I'm even almost done with the 4 WPF chapters in Troelsen's book. Now, all of a sudden I saw some post on a forum about how "WPF was dead" in the face of something called Silverlight. I searched more and saw all the confusion going on at present... even stuff like "Silverlight is dead too!" wrt HTML5. From what I gather, we are in a delicate period of time that will eventually decide which technology will stabilize, right? Even so, as someone new moving into UI & graphics development via .NET, I wish I could get some guidance from people more experienced people. Maybe I'm reading too much? Maybe I have missed some pieces of information? Maybe a path exists that minimizes tears of blood? In any case, here is a sample vomiting of my thoughts on which I'd appreciate some clarification or assurance or spanking: My present interest lies in desktop development. But on graduating from college, I wish to market myself as a .NET developer. The industry seems to be drooling for web stuff. Can Silverlight do both equally well? (I see on searches that SL works "out of browser"). I have two fair-sized hobby projects planned that will have hawt UIs with lots of drag n drop, sliding animations etc. These are intended to be desktop apps that will use reflection, database stuff using EF4, networking over LAN, reading-writing of files... does this affect which graphics technology can be used? At some laaaater point, if I become interested in doing a bit of 3D stuff in .NET, will that affect which technologies can be used? Or what if I look up to the heavens, stick out my middle finger, and do something crazy like go learn HTML5 even though my knowledge of it can be encapsulated in 2 sentences? Sorry I seem confused so much, I just want to know if there's a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the graphics world.

    Read the article

< Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >