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  • TextField breaking MOUSE_OVER in as3: only after moving it!

    - by Franz
    I'm having a really weird problem with the MOUSE_OVER event. I'm building dynamic tabs representing mp3 songs containing textfields with info and a dynamic image for the cover art. I am trying to get a simple MOUSE_OVER working over the whole tab, such that you can select the next song to play. I am using a Sprite with alpha 0 that overlays my whole tab (incl. the textFields) as a Listener for MOUSE_OVER and _OUT... I've checked by setting the alpha to something visible and it indeed covers my tab and follows it around as I move it (just making sure I'm not moving the tab without moving the hotspot). Also, I only create it once my cover art is loaded, ensuring that it will cover that too. Now, when the tab is in the top position, everything is dandy. As soon as I move the tab to make space for the next tab, the textFields break my roll behaviour... just like that noob mistake of overlaying a sprite over the one that you're listening for MouseEvents on. But... the roll area is still on top of the field, I've set selectable and mouseEnabled to false on the textFields... nothing. It is as if the mere fact of moving the whole tab now puts the textField on top of everything in my tab (whereas visually, it's still in its expected layer). I'm using pixel fonts but tried it with system fonts, same thing... at my wits end here. public function Tab(tune:Tune) { _tune = tune; mainSprite = new Sprite(); addChild(mainSprite); drawBorder(); createFormat(); placeArtist(); placeTitle(); placeAlbum(); coverArt(); } private function placeButton():void { _button = new Sprite(); _button.graphics.beginFill(0xFF000,0); _button.graphics.drawRect(0,0,229,40); _button.graphics.endFill(); _button.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); _button.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); _button.buttonMode = true; mainSprite.addChild(_button); } private function mouseListener(event:MouseEvent):void { switch(event.type){ case MouseEvent.MOUSE_OVER : hilite(true); break; case MouseEvent.MOUSE_OUT : hilite(false); break; } } private function createFormat():void { _format = new TextFormat(); _format.font = "FFF Neostandard"; _format.size = 8; _format.color = 0xFFFFFF; } private function placeArtist():void { var artist : TextField = new TextField(); artist.selectable = false; artist.defaultTextFormat = _format; artist.x = 41; artist.y = 3; artist.width = 135; artist.text = _tune.artist; artist.mouseEnabled = false; mainSprite.addChild(artist); } private function placeTitle():void { var title : TextField = new TextField(); title.selectable = false; title.defaultTextFormat = _format; title.x = 41; title.y = 14; title.width = 135; title.text = _tune.title; title.mouseEnabled = false; mainSprite.addChild(title); } private function placeAlbum():void { var album : TextField = new TextField(); album.selectable = false; album.defaultTextFormat = _format; album.x = 41; album.y = 25; album.width = 135; album.text = _tune.album; album.mouseEnabled = false; mainSprite.addChild(album); } private function drawBorder():void { _border = new Sprite(); _border.graphics.lineStyle(1, 0x545454); _border.graphics.drawRect (0,0,229,40); mainSprite.addChild(_border); } private function coverArt():void { _image = new Sprite(); var imageLoader : Loader = new Loader(); _loaderInfo = imageLoader.contentLoaderInfo; _loaderInfo.addEventListener(Event.COMPLETE, coverLoaded) var image:URLRequest = new URLRequest(_tune.coverArt); imageLoader.load(image); _image.x = 1.5; _image.y = 2; _image.addChild(imageLoader); } private function coverLoaded(event:Event):void { _loaderInfo.removeEventListener(Event.COMPLETE, coverLoaded); var scaling : Number = IMAGE_SIZE / _image.width; _image.scaleX = scaling; _image.scaleY = scaling; mainSprite.addChild (_image); placeButton(); } public function hilite(state:Boolean):void{ var col : ColorTransform = new ColorTransform(); if(state){ col.color = 0xFFFFFF; } else { col.color = 0x545454; } _border.transform.colorTransform = col; }

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  • Sorting a list of variable length integers delimited by decimal points...

    - by brewerdc
    Hey guys, I'm in need of some help. I have a list of delimited integer values that I need to sort. An example: Typical (alpha?) sort: 1.1.32.22 11.2.4 2.1.3.4 2.11.23.1.2 2.3.7 3.12.3.5 Correct (numerical) sort: 1.1.32.22 2.1.3.4 2.3.7 2.11.23.1.2 3.12.3.5 11.2.4 I'm having trouble figuring out how to setup the algorithm to do such a sort with n number of decimal delimiters and m number of integer fields. Any ideas? This has to have been done before. Let me know if you need more information. Thanks a bunch! -Daniel

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  • Converting mxml Rect & SolidColor to actionscript

    - by touB
    I'm trying to learn how to use actionscript over mxml for flexibility. I have this simple block of mxml that I'm trying to convert to actionscript, but I'm stuck half way though <s:Rect id="theRect" x="0" y="50" width="15%" height="15%"> <s:fill> <s:SolidColor color="black" alpha="0.9" /> </s:fill> </s:Rect> I can convert the Rect no problem to private var theRect:Rect = new Rect(); theRect.x = 0; theRect.y = 50; theRect.width = "15%"; theRect.height = "15%"; then I'm stuck on the fill. What's the most efficient way to add the SolidColor in as few lines of code as possible.

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  • How do I implement this public accesible enum

    - by Psytronic
    Hey guys, I'm trying to access my class's private enum. But I don't understand the difference needed to get it working compared to other members; If this works: private double dblDbl = 2; //misc code public double getDblDbl{ get{ return dblDbl; } } Why can I not do it with enum? private enum myEnum{ Alpha, Beta}; //misc code public Enum getMyEnum{ get{ return myEnum; } } //throws "Window1.myEnum" is a "type" but is used like a variable

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  • Getting invalid context errors

    - by Andrew
    I don't have much code thus far, only this to start: UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef outerPath; CGMutablePathRef highlightPath; CGRect outerRect = rectForRectWithInset(bounds, 1); CGRect highlightRect = CGRectMake(outerRect.origin.x, outerRect.origin.y + 1, outerRect.size.width, outerRect.size.height); And then the problematic bit, which when commented out, the error goes away: CGContextSaveGState(context); CGContextAddPath(context, highlightPath); CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:1.0 alpha:0.05]CGColor]); CGContextFillPath(context); CGContextRestoreGState(context); Below that is simply: UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • ActionScript Drawing Gradient Line With Transparency

    - by TheDarkIn1978
    i'm attempting to draw a simple gradient line with some transparency, but the portion of the line that receives 0 for the alpha draws black. var lineMatrix:Matrix = new Matrix(); lineMatrix.createGradientBox(500, 1); var line:Sprite = new Sprite(); line.graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); line.graphics.lineGradientStyle(GradientType.LINEAR, [0XFF0000, 0, 0xFF0000], [1, 0, 1], [0, 127, 255], lineMatrix); line.graphics.moveTo(0, 0); line.graphics.lineTo(500, 0); addChild(line); what am i doing wrong?

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  • Android: Is decreasing size of .png files have some effect to resulted Bitmap in memory

    - by nahab
    I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone. But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it? But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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  • Determine coordinates of rotated rectangle

    - by MathieuK
    I'm creating an utility application that should detect and report the coordinates of the corners of a transparent rectangle (alpha=0) within an image. So far, I've set up a system with Javascript + Canvas that displays the image and starts a floodfill-like operation when I click inside the transparent rectangle in the image. It correctly determines the bounding box of the floodfill operation and as such can provide me the correct coordinates. Here's my implementation so-far: http://www.scriptorama.nl/image/ (works in recent Firefox / Safari ). However, the bounding box approach breaks down then the transparent rectangle is rotated (CW or CCW) as the resulting bounding box no longer properly represents the proper width and height. I've tried to come up with a few alternatives to detect to corners, but have not been able to think up a proper solution. So, does anyone have any suggestions on how I might approach this so I can properly detect the coordinates of 4 corners of the rotated rectangle?

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  • parsing/matching string occurrence in C

    - by David
    I have the following string: const char *str = "\"This is just some random text\" 130 28194 \"Some other string\" \"String 3\"" I would like to get the the integer 28194 of course the integer varies, so I can't do strstr("20194"). So I was wondering what would be a good way to get that part of the string? I was thinking to use #include <regex.h> which I already have a procedure to match regexp's but not sure how the regexp in C will look like using the POSIX style notation. [:alpha:]+[:digit:] and if performance will be an issue. Or will it be better using strchr,strstr? Any ideas will be appreciate it

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  • How can I fade in a JPanel & children?

    - by Christian 'fuzi' Orgler
    I know that I can fade in a panel, by adding the alpha value to the background color & a timer. But how can I fade in a panel with child components (like a JLabel)? EDIT _fadeTimer = new Timer(40, new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if (_alpha == 255) { _fadeTimer.stop(); } else { pnl_hint.setBackground(new Color( bgColor.getRed(), bgColor.getGreen(), bgColor.getBlue(), (_alpha += 1))); pnl_hint.updateUI(); } } }); _fadeTimer.start();

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  • Javascript Popup Windows

    - by sikas
    I have a popup window code that I have used before in login forms. The code displays an in-page popup. This is the code: <?php //In Page Popup Box with Faded Background by Jerry Low @crankberryblog.com //Find other useful scripts at the Crankberry Blog //SETTINGS $fade_amount = 60; //In Percentage $box_width = 400; $box_background = 'FFFFFF'; //Hex Color $box_border_width = 2; $box_border_color = '999999'; //Hex Color $close_box = 1; //Do You Want The Close Bar on Top 1 = Yes, 0 = No $extension = ""; // Other Variables that maybe needed, page number etc. //Begin Popup Box $left_margin = ( 0 - ($box_width*0.5) ); $page_url = basename($_SERVER['PHP_SELF']); if ($extension!="") $page_url .= '?' . $extension; if (isset($_GET['popup'])) { echo '<div class="popup" style="width:'.$box_width.'px; background: #'.$box_background.'; margin-left:'.$left_margin.'px;'; if ($box_border_width>1) echo ' border: '.$box_border_width.'px solid #'.$box_border_color.';'; echo '">'; //Close Box if ($close_box===1) echo '<div class="popup_close"><a href="'.$page_url.'">Close (x)</a></div>'; ?> <!–- START YOUR POPUP CONTENT HERE -–> Popup content goes in here! <!–- END OF YOUR POPUP CONTENT HERE -–> <?php echo '</div> <div class="fade" onclick="location.replace(\''.$page_url.'\');" style="opacity: 0.'.$fade_amount.'; -moz-opacity: 0.'.$fade_amount.';filter: alpha(opacity: '.$fade_amount.');"></div> <div class="fade_container">'; } ?> <a href="?popup=1<?php if ($extension!="") echo '&' . $extension; ?>">Activated Box</a> This code contains a link that reloads the page with parameters/arguments to show the popup. I want to update this code to make the popup appear/hide without This is what I have done so far, yet the popup doesn`t show. Now I want to update the code to work as follows. <link rel=StyleSheet href="css/popup.css" type="text/css" media=screen></link> <?php //In Page Popup Box with Faded Background by Jerry Low @crankberryblog.com //Find other useful scripts at the Crankberry Blog //SETTINGS $fade_amount = 60; //In Percentage $box_width = 400; $box_background = 'FFFFFF'; //Hex Color $box_border_width = 2; $box_border_color = '999999'; //Hex Color $close_box = 1; //Do You Want The Close Bar on Top 1 = Yes, 0 = No $extension = ""; // Other Variables that maybe needed, page number etc. //Begin Popup Box $left_margin = ( 0 - ($box_width*0.5) ); $page_url = basename($_SERVER['PHP_SELF']); if ($extension!="") $page_url .= '?' . $extension; { echo '<div id="pop_up" class="popup" style="visibility:hidden; width:'.$box_width.'px; background: #'.$box_background.'; margin-left:'.$left_margin.'px;'; if ($box_border_width>1) echo ' border: '.$box_border_width.'px solid #'.$box_border_color.';'; echo '">'; //Close Box if ($close_box===1) echo '<div class="popup_close"><a href="#" ChangeStatus()>Close (x)</a></div>'; ?> <!–- START YOUR POPUP CONTENT HERE -–> Popup content goes in here! <!–- END OF YOUR POPUP CONTENT HERE -–> <?php echo '</div> <div id="fade_div" class="fade" onclick="location.replace(\''.$page_url.'\');" style="visibility:hidden; opacity: 0.'.$fade_amount.'; -moz-opacity: 0.'.$fade_amount.';filter: alpha(opacity: '.$fade_amount.');"></div> <div class="fade_container">'; } ?> <a href="#" onClick="ChangeStatus()">Activated Box</a> <script> function ChangeStatus() { div = document.getElementById('fade_div').style.visibility; popup = document.getElementById('pop_up').style.visibility; alert(popup); if(popup == "hidden") { div = "visible"; popup = "visible"; } else { div = "hidden"; popup = "hidden"; } } </script> ignore the CSS files as it is working fine. I guess the problem is with the JS. Can anyone help me?

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  • Alternatives libraries for loading PNG images

    - by Robert
    My java J2SE application is reading a lot of (png) images from the web and some of them use features such as a transparency color for true-color images (tRNS section) that Sun's/Oracle's PNGImageReader implementation simply ignores. Therefore the common solution for loading via ImageIO.read(...); does not work for me as it relies on this incomplete PNGImageReader implementation. Does anybody know a png reader implementation that can read all forms of PNG images correctly - those with color table or true-color and alpha transparency or transparent color? As it is for a GPL project it should be a non-commercial one that can be included without licensing problems into the app. Edit: My be this question was too specific. Therefore let be redesign my question: Who knows alternative implementations and libraries that are able to load PNG files? I will then test the implementations for their capabilities to load some test png images. Edit2: The end result have to be a BufferedImage

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  • CSS content overflowing containing div

    - by kaese
    Hi, Currently have a problem with some DIVs overlapping their containing DIVs. See image below (the 3 products at the bottom): All the body content of the page is held within the #content DIV: div#content { width: 960px; float: left; background-image: url("../img/contentBg.png"); background-repeat: repeat; margin-top: 10px; line-height: 1.8em; border-top: 8px solid #5E88A2; padding: 10px 15px 10px 15px; } And here is the CSS for the product boxes within the #content div: .upper { text-transform: uppercase; } .center { text-align: center; } div#products { float: left; width: 100%; margin-bottom: 25px; } div.productContainer { float: left; width: 265px; font-size: 1em; margin-left: 50px; height: 200px; padding-top: 25px; text-align: right; } div.product { float: left; width: 200px; } div.product p { } div.product a { display: block; } div.product img { float: left; } div.product img:hover { opacity: 0.8; filter: alpha(opacity = 80); } div.transparent { opacity: 0.8; filter: alpha(opacity = 80); } And here is the HTML for the boxes: <div class="productContainer"> <div class="product"> <h2 class="upper center">A2 Print</h2> <a href='../edit/?productId=5&amp;align=v' class='upper'> <img src="../../wflow/tmp/133703b808c91b8ec7e7c7cdf19320b7A2-Print.png" alt="Representation of image printed at A2 Print through MyPersonalPoster." /></a> <p class="upper">16.5 inches x 23.4 inches<br /><strong>&pound;15.99</strong></p> <p class="upper smaller"><em><span><span class="yes">Yes</span> - your picture quality is high enough for this size</span> </em></p> <p><a href='../edit/?productId=5&amp;align=v' class='upper'><span>Select</span></a></p> </div> </div> <div class="productContainer"> <div class="product transparent"> <h2 class="upper center">A1 Print</h2> <a href='../edit/?productId=11&amp;align=v' class='upper'> <img src="../../wflow/tmp/133703b808c91b8ec7e7c7cdf19320b7A1-Print.png" alt="Representation of image printed at A1 Print through MyPersonalPoster." /></a> <p class="upper">23.4 inches x 33.1 inches<br /><strong>&pound;19.99</strong></p> <p class="upper smaller"><em><span><span class="no">Warning</span> - your picture quality may not be sufficient for this size</span> </em></p> <p><a href='../edit/?productId=11&amp;align=v' class='upper'><span>Select</span></a></p> </div> </div> <div class="productContainer"> <div class="product transparent"> <h2 class="upper center">Poster Print (60cm x 80cm)</h2> <a href='../edit/?productId=12&amp;align=v' class='upper'> <img src="../../wflow/tmp/133703b808c91b8ec7e7c7cdf19320b7Poster-Print-(60cm-x-80cm).png" alt="Representation of image printed at Poster Print (60cm x 80cm) through MyPersonalPoster." /></a> <p class="upper">23.6 inches x 31.5 inches<br /><strong>&pound;13.95</strong></p> <p class="upper smaller"><em><span><span class="no">Warning</span> - your picture quality may not be sufficient for this size</span> </em></p> <p><a href='../edit/?productId=12&amp;align=v' class='upper'><span>Select</span></a></p> </div> </div> Any idea what could be causing these DIVs to overlap? What I'd like is for all the boxes to fit within the #container div as expected. It's driving me crazy! Cheers

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  • Break a string into parts, returning all characters

    - by Benjamin
    I want to break a string according to the following rules: all consecutive alpha-numeric chars, plus the dot (.) must be treated as one part all other consecutive chars must be treated as one part consecutive combinations of 1 and 2 must be treated as different parts no whitespace must be returned For example this string: Method(hierarchy.of.properties) = ? Should return this array: Array ( [0] => Method [1] => ( [2] => hierarchy.of.properties [3] => ) [4] => = [5] => ? ) I was unsuccessful with preg_split(), as AFAIK it cannot treat the pattern as an element to be returned. Any idea for a simple way to do this?

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  • Stubborn UIButton

    - by Mike
    I have a UIButton that is supposed to be disabled during certain phases. So, when this happens I do [myButton setEnabled:NO]; This is perfect because the button stays grayed and if clicked will not trigger its action, but... when the button is clicked even grayed, it enables again and a second click will trigger its actions (???????!!!!!!!!!!). How can that be? If the button is disabled it is supposed to be "part of the background", i.e., an image without any action. I have tried to make the button vanish using alpha but even if you click on the empty spot, it reappears after the first click and then can trigger actions after the second click... (????) Am I missing something?

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  • AS3 (Pixelfumes Reflection Class)

    - by Mick
    Hi I am using a reflection class in my code. I have stripped it right down to the code below. I have a mc on the stage with an instance name of sand. I have tried all combinations and do not get an error BUT i don't get a reflection either. I have been on the forums for the site but cant find any info. Does anyone have any experience with this plugin please ? import com.pixelfumes.reflect.*; new Reflect({mc:sand, alpha:100, ratio:255, distance:0, updateTime:0.2, reflectionAlpha:100, reflectionDropoff:3.64});

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  • A basic animation not showing up

    - by Rilakkuma
    I still try different basics with android, and now I'm stuck with animation. I'm trying to implement a simple animation. I've defined animation in xml file like this: alpha android:interpolator="@android:anim/accelerate_interpolator" android:fromAlpha="0.0" android:toAlpha="1.0" duration="3000" repeatCount="infinite" In my main view group I have an ImageView defined like this: <ImageView android:id="@+id/someb" android:src="@drawable/earth_normal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip"/> And this is from my starting activity class: public class Ohayou extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView earth = (ImageView)findViewById(R.id.someb); Animation earthFadeInAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_in); earth.startAnimation(earthFadeInAnimation); } It finds ImageView successfuly and creates animation. but when I start emulator ImageView just shows the original src image, not an animation. What am I doing wrong? Thanks

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  • NSBezierPath with transparent fill

    - by nosedive25
    I've got a NSBezierPath that needs to have a semi-transparent fill. When I fill it with a solid color, I get the expected result. However, when filled with a semi-transparent color I get a path with a rounded stroke but an odd, rectangular fill. It looks like: Instead of filling the entire area, I get a filled rectangle inside the stoke with a small, unfilled boarder. I set up my path as follows: NSBezierPath *menuItem = [NSBezierPath bezierPathWithRoundedRect:menuItemRect xRadius:3 yRadius:3] [menuItem setLineWidth:4.0]; [menuItem setLineJoinStyle:NSRoundLineJoinStyle]; [[NSColor whiteColor] set]; [menuItem stroke]; [[NSColor colorWithCalibratedRed:0.000 green:0.000 blue:0.000 alpha:0.500] set]; [menuItem fill]; If anyones got any ideas, that would be great. Thanks

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  • Using css "active tab" technique on single page

    - by flash
    I'm building a navigation system using jquery scrollto. I have my navigation menu in a separate file (( navigation.php )). It is included in 5 locations on the first page (( 5 different sections w/ text following each )). I'm trying to figure out a way to have the current "tab" highlight'd. I could hard code the navigation in each location to ensure it shows up the correct way, but I'd rather use the phpinclude() method. The other issue is that each "tab" has it's own unique color (( cmykd )). Here is the alpha version of what I'm doing (( when you click && the page slides, the "active tab" still stays grey -- I'd like it to be the corresponding color )). Hope this all makes sense && thanks in advance !!

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  • How to rate a connect four game situation in java

    - by MrPink
    Hey, I am trying to write a simple AI for a "Get four" game. The basic game principles are done, so I can throw in coins of different color, and they stack on each other and fill a 2D Array and so on and so forth. until now this is what the method looks like: public int insert(int x, int color) //0 = empty, 1=player1 2=player2" X is the horizontal coordinate, as the y coordinate is determined by how many stones are in the array already, I think the idea is obvious. Now the problem is I have to rate specific game situations, so find how many new pairs, triplets and possible 4 in a row I can get in a specific situation to then give each situation a specific value. With these values I can setup a "Game tree" to then decide which move would be best next (later on implementing Alpha-Beta-Pruning). My current problem is that I can't think of an efficient way to implement a rating of the current game situation in a java method. Any ideas would be greatly appreciated! greetings from Germany Mr. Pink

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • PHP Security checklist (injection, sessions etc)

    - by NoviceCoding
    So what kind of things should a person using PHP and MySql be focused on to maximize security. Things I have done: -mysql_real_escape_string all inputs -validate all inputs after escaping em -Placed random alpha numerics before my table names -50character salt + Ripemd passwords Heres where I think I am slacking: -I know know nothing about sessions and securing them. How unsafe/safe is it if all you are doing is: session_start(); $_SESSION['login']= $login; and checking it with: session_start(); if(isset($_SESSION['login'])){ -I heard something about other forms of injection like cross site injection and what not... -And probably many other things I dont know about. Is there a "checklist"/Quicktut on making php secure? I dont even know what I should be worried about.I kinda regret now not building off cakephp since I am not a pro.

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  • OpenGLES iPhone Depth Blending problem

    - by user359103
    Hi, I am trying to make an OpenGLES 2.0 cube application. The idea was to have a texture (with an alpha 75%) applied to all 6 faces of the cube. This would mean that even if I rotate the cube i would be able to see all 6 faces at any given frame. Now I have enabled depth test(my app needs this!!) and blending. The Depth func is LEQUAL and blend func is SRC_ALPHA, ONE_MINUS_SRC_ALPHA. Now, the issue is that at some cube faces don't show the underlying faces. I am not able to understand this because the logic works fine with the other cube faces. Just for the record, I have disabled CULL_FACE. Thanks in advance. Regards, Puzzler

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  • measuring uncertainty in matlabs svmclassify

    - by Mark
    I'm doing contextual object recognition and I need a prior for my observations. e.g. this space was labeled "dog", what's the probability that it was labeled correctly? Do you know if matlabs svmclassify has an argument to return this level of certainty with it's classification? If not, matlabs svm has the following structures in it: SVM = SupportVectors: [11x124 single] Alpha: [11x1 double] Bias: 0.0915 KernelFunction: @linear_kernel KernelFunctionArgs: {} GroupNames: {11x1 cell} SupportVectorIndices: [11x1 double] ScaleData: [1x1 struct] FigureHandles: [] Can you think of any ways to compute a good measure of uncertainty from these? (Which support vector to use?) Papers/articles explaining uncertainty in SVMs welcome. More in depth explanations of matlabs SVM are also welcome. If you can't do it this way, can you think of any other libraries with SVMs that have this measure of uncertainty?

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  • Errors in UILabel

    - by Todd Davies
    I'm trying to use the FXlabel when following this (Adding a gradient label section) tutorial. This is some of the code inside my viewDidLoad method: self.logoLabel = [[FXLabel alloc] initWithFrame:CGRectMake(14, 11, 280, 87)]; [logoLabel setFont:[UIFont boldSystemFontOfSize:45]]; [logoLabel setTextColor:[UIColor whiteColor]]; [logoLabel setShadowColor:[UIColor blackColor]]; [logoLabel setShadowOffset:CGSizeMake(0, 2)]; [logoLabel setTextAlignment:UITextAlignmentCenter]; [logoLabel setBackgroundColor:[UIColor clearColor]]; [logoLabel setText:@"Attorney Biz"]; [logoLabel setGradientStartColor:[UIColor colorWithRed:163.0/255 green:203.0/255 blue:222.0/255 alpha:1.0]]; [logoLabel setGradientEndColor:[UIColor whiteColor]]; Unfortnuately, I get an error "No visible @interface for 'UILabel' declares the selector 'setGradientStartColor'" at the second-to-last line and "No visible @interface for 'UILabel' declares the selector 'setGradientEndColor'" Can somebody explain how to remove these errors?

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