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  • recover lost files from sd card(digital camera)

    - by user23950
    How do I recover lost data from sd card? I already tried using: Photorec Recuva Tune up undelete Pareto data recovery chkdsk x: /F from here: http://superuser.com/questions/128259/how-to-recover-images-from-memory-card But none of them worked. I think I've only lost the data yesterday. And I haven't used the camera. So there's a possibility that it is still there. But the question is how I can recover the images? I think its lost when I tried to connect the digicam with the computer. But the camera froze so I tried to remove the batteries then try again.

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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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  • Release an upgraded iOS app with a different revenue model

    - by tassock
    I am starting a new iOS project and initially plan release a simple free version to gather feedback. I don't intend to monetize or market this initial version. However, I believe "Version 2" of this app will be good enough to pay for. I would prefer to release Version 2 as an upgrade from Version 1 rather than release it as a separate app. This way I can reserve a name for the app. It will also be easier to keep everything in a single repository. Are there any downsides of this approach? It's my understanding that I can change the price of an app at any point in time, so it shouldn't be an issue transitioning to a paid app, should it?

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  • What are my options with a downloaded Rackspace cloud image?

    - by schnippy
    I've got an unresponsive Rackspace slice that has defied all attempts at accessing. I created an emergency image from this and deleted it, downloading the files that compromise the image to a local source. There are a number of files / assets I would still like to recover from this server if possible but not sure exactly what I can do with the image files, if anything. Here's the files I have, for what its worth: emergency_########_######_cloudserver########.tar.gz.0 (5gb) emergency_########_######_cloudserver########.tar.gz.1 (5gb) emergency_########_######_cloudserver########.tar.gz.2 (5gb) emergency_########_######_cloudserver########.tar.gz.3 (50mb) emergency_########_######_cloudserver########.yml (25kb) Is it possible to mount this image as a drive? Are there other forensic recovery options?

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  • mdadm raid5 recover double disk failure - with a twist (drive order)

    - by Peter Bos
    Let me acknowledge first off that I have made mistakes, and that I have a backup for most but not all of the data on this RAID. I still have hope of recovering the rest of the data. I don't have the kind of money to take the drives to a recovery expert company. Mistake #0, not having a 100% backup. I know. I have a mdadm RAID5 system of 4x3TB. Drives /dev/sd[b-e], all with one partition /dev/sd[b-e]1. I'm aware that RAID5 on very large drives is risky, yet I did it anyway. Recent events The RAID become degraded after a two drive failure. One drive [/dev/sdc] is really gone, the other [/dev/sde] came back up after a power cycle, but was not automatically re-added to the RAID. So I was left with a 4 device RAID with only 2 active drives [/dev/sdb and /dev/sdd]. Mistake #1, not using dd copies of the drives for restoring the RAID. I did not have the drives or the time. Mistake #2, not making a backup of the superblock and mdadm -E of the remaining drives. Recovery attempt I reassembled the RAID in degraded mode with mdadm --assemble --force /dev/md0, using /dev/sd[bde]1. I could then access my data. I replaced /dev/sdc with a spare; empty; identical drive. I removed the old /dev/sdc1 from the RAID mdadm --fail /dev/md0 /dev/sdc1 Mistake #3, not doing this before replacing the drive I then partitioned the new /dev/sdc and added it to the RAID. mdadm --add /dev/md0 /dev/sdc1 It then began to restore the RAID. ETA 300 mins. I followed the process via /proc/mdstat to 2% and then went to do other stuff. Checking the result Several hours (but less then 300 mins) later, I checked the process. It had stopped due to a read error on /dev/sde1. Here is where the trouble really starts I then removed /dev/sde1 from the RAID and re-added it. I can't remember why I did this; it was late. mdadm --manage /dev/md0 --remove /dev/sde1 mdadm --manage /dev/md0 --add /dev/sde1 However, /dev/sde1 was now marked as spare. So I decided to recreate the whole array using --assume-clean using what I thought was the right order, and with /dev/sdc1 missing. mdadm --create /dev/md0 --assume-clean -l5 -n4 /dev/sdb1 missing /dev/sdd1 /dev/sde1 That worked, but the filesystem was not recognized while trying to mount. (It should have been EXT4). Device order I then checked a recent backup I had of /proc/mdstat, and I found the drive order. md0 : active raid5 sdb1[0] sde1[4] sdd1[2] sdc1[1] 8790402048 blocks super 1.2 level 5, 512k chunk, algorithm 2 [4/4] [UUUU] I then remembered this RAID had suffered a drive loss about a year ago, and recovered from it by replacing the faulty drive with a spare one. That may have scrambled the device order a bit...so there was no drive [3] but only [0],[1],[2], and [4]. I tried to find the drive order with the Permute_array script: https://raid.wiki.kernel.org/index.php/Permute_array.pl but that did not find the right order. Questions I now have two main questions: I screwed up all the superblocks on the drives, but only gave: mdadm --create --assume-clean commands (so I should not have overwritten the data itself on /dev/sd[bde]1. Am I right that in theory the RAID can be restored [assuming for a moment that /dev/sde1 is ok] if I just find the right device order? Is it important that /dev/sde1 be given the device number [4] in the RAID? When I create it with mdadm --create /dev/md0 --assume-clean -l5 -n4 \ /dev/sdb1 missing /dev/sdd1 /dev/sde1 it is assigned the number [3]. I wonder if that is relevant to the calculation of the parity blocks. If it turns out to be important, how can I recreate the array with /dev/sdb1[0] missing[1] /dev/sdd1[2] /dev/sde1[4]? If I could get that to work I could start it in degraded mode and add the new drive /dev/sdc1 and let it resync again. It's OK if you would like to point out to me that this may not have been the best course of action, but you'll find that I realized this. It would be great if anyone has any suggestions.

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  • How In-Memory Database Objects Affect Database Design: The Conceptual Model

    - by drsql
    After a rather long break in the action to get through some heavy tech editing work (paid work before blogging, I always say!) it is time to start working on this presentation about In-Memory Databases. I have been trying to decide on the scope of the demo code in the back of my head, and I have added more and taken away bits and pieces over time trying to find the balance of "enough" complexity to show data integrity issues and joins, but not so much that we get lost in the process of trying to...(read more)

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  • How to recover from a drive failure in a RAID 5 configuration?

    - by Philip Fourie
    This morning a drive failed on our database server. The drive array (3 disks) is setup in a RAID 5 configuration. While we wait for a drive replacement we are preparing for a recovery strategy. Users are continuing to work on the system, albeit very slowly (don't know why??). How does one install the new drive - will the data for this drive automatically be rebuilt from the parity or is there another process we should follow? Edit: This is a hardware RAID controller. (Thanks for the answers so far, appreciated)

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  • OO Design, how to model Tonal Harmony?

    - by David
    I have started to write a program in C++ 11 that would analyse chords, scales, and harmony. The biggest problem I am having in my design phase, is that the note 'C' is a note, a type of chord (Cmaj, Cmin, C7, etc), and a type of key (the key of Cmajor, Cminor). The same issue arises with intervals (minor 3rd, major 3rd). I am using a base class, Token, that is the base class for all 'symbols' in the program. so for example: class Token { public: typedef shared_ptr<Token> pointer_type; Token() {} virtual ~Token() {} }; class Command : public Token { public: Command() {} pointer_type execute(); } class Note : public Token; class Triad : public Token; class MajorTriad : public Triad; // CMajorTriad, etc class Key : public Token; class MinorKey : public Key; // Natural Minor, Harmonic minor,etc class Scale : public Token; As you can see, to create all the derived classes (CMajorTriad, C, CMajorScale, CMajorKey, etc) would quickly become ridiculously complex including all the other notes, as well as enharmonics. multiple inheritance would not work, ie: class C : public Note, Triad, Key, Scale class C, cannot be all of these things at the same time. It is contextual, also polymorphing with this will not work (how to determine which super methods to perform? calling every super class constructors should not happen here) Are there any design ideas or suggestions that people have to offer? I have not been able to find anything on google in regards to modelling tonal harmony from an OO perspective. There are just far too many relationships between all the concepts here.

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  • How to implement lockstep model for RTS game?

    - by user11177
    In my effort to learn programming I'm trying to make a small RTS style game. I've googled and read a lot of articles and gamedev q&a's on the topic of lockstep synchronization in multiplayer RTS games, but am still having trouble wrapping my head around how to implement it in my own game. I currently have a simple server/client system. For example if player1 selects a unit and gives the command to move it, the client sends the command [move, unit, coordinates] to the server, the server runs the pathfinding function and sends [move, unit, path] to all clients which then moves the unit and run animations. So far so good, but not synchronized for clients with latency or lower/higher FPS. How can I turn this into a true lockstep system? Is the right methodology supposed to be something like the following, using the example from above: Turn 1 start gather command inputs from player1 send to the server turn number and commands end turn, increment turn number The server receives the commands, runs pathfinding and sends the paths to all clients. Next turn receive paths from server, as well as confirmation that all clients completed previous turn, otherwise pause and wait for that confirmation move units gather new inputs end turn Is that the gist of it? Should perhaps pathfinding and other game logic be done client side instead of on the server, if so why? Is there anything else I'm missing? I hope someone can break down the concept, so I understand it better.

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  • qemu -cdrom ubuntu.iso -boot d -net nic,model=virtio -m 1024 -curses

    - by Gert Cuykens
    How do I disable frame buffers in Ubuntu 13.10 Saucy kernel, I tried all kinds of kernel parameters but none work? DEFAULT ramdisk LABEL ramdisk kernel /casper/vmlinuz append boot=casper toram initrd=/casper/initrd.img -- vesafb.nonsense=1 LABEL isotest kernel /casper/vmlinuz append boot=casper integrity-check initrd=/casper/initrd.img -- vesafb.nonsense=1 LABEL memtest kernel /install/memtest append - DISPLAY isolinux.txt TIMEOUT 300 PROMPT 1

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  • Interfaces Reference Model available

    - by ACShorten
    With the implementation of an Oracle Utilities Application Framework based products, you can implement other Oracle technologies to augment your solution. There is a whitepaper available now to outline all the technology integrations possible with various versions of the Oracle Utilities Application Framework. The whitepaper outlines the possible integrations and implementations of other Oracle technologies to address customer requirements in association with Oracle Utilities Application Framework based products. The whitepaper covers a vast range of products including: Oracle Fusion Middleware Oracle SOA Suite Oracle Identity Management Suite Oracle ExaData and Oracle ExaLogic Oracle VM Data Options including Real Application Clustering, Real Application Testing, Data Guard/Active Data Guard, Compression, Partitioning, Database Vault, Audit Vault etc.. The whitepaper contains a summary of the integration solution possibilities, links to further information including product specific interfaces. The whitepaper is available from My Oracle Support at KB Id: 1506855.1

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  • 3Ds Max is exporting model with more normals than vertices

    - by Delta
    I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590" < float_array id="Teapot001-Normal0-array" count="9216" For what I know there should be only one normal per vertex, am I wrong? What am I supposed to do with that much normals? Just put them on the normal buffer all at once normally?

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  • AI control for a ship with physics model

    - by Petteri Hietavirta
    I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and momentum. Also, external forces might affect it (explosions etc). The player can set a target for the ship at any time and it should reach that spot and stop. Without physics this would be simple, just point to the direction and go. But how to deal with existing momentum and then stopping on the spot? I don't want to modify ship's placement directly. edit: Just to make clear, the physics related math of the ship itself is not the problem.

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  • Androids development life cycle model query [closed]

    - by Andrew Rose
    I have been currently researching Google and their approach to marketing the Android OS. Primarily using an open source technique with the Open Hand Alliance and out souring through third-party developers. I'm now keen to investigate their approach using various development life cycle models in the form of waterfall, spiral, scrum, agile etc. And i'm just curious to have some feedback from professionals and what approach they think Google would use to have a positive effect on their business. Thanks for your time Andy Rose

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  • What are the tradeoffs for using 'partial view models'?

    - by Kenny Evitt
    I've become aware of an itch due to some non-DRY code pertaining to view model classes in an (ASP.NET) MVC web application and I'm thinking of scratching my itch by organizing code in various 'partial view model' classes. By partial-view-model, I'm referring to a class like a view model class in an analogous way to how partial views are like views, i.e. a way to encapsulate common info and behavior. To strengthen the 'analogy', and to aid in visually organizing the code in my IDE, I was thinking of naming the partial-view-model classes with a _ prefix, e.g. _ParentItemViewModel. As a slightly more concrete example of why I'm thinking along these lines, imagine that I have a domain-model-entity class ParentItem and the user-friendly descriptive text that identifies these items to users is complex enough that I'd like to encapsulate that code in a method in a _ParentItemViewModel class, for which I can then include an object or a collection of objects of that class in all the view model classes for all the views that need to include a reference to a parent item, e.g. ChildItemViewModel can have a ParentItem property of the _ParentItemViewModel class type, so that in my ChildItemView view, I can use @Model.ParentItem.UserFriendlyDescription as desired, like breadcrumbs, links, etc. Edited 2014-02-06 09:56 -05 As a second example, imagine that I have entity classes SomeKindOfBatch, SomeKindOfBatchDetail, and SomeKindOfBatchDetailEvent, and a view model class and at least one view for each of those entities. Also, the example application covers a lot more than just some-kind-of-batches, so that it wouldn't really be useful or sensible to include info about a specific some-kind-of-batch in all of the project view model classes. But, like the above example, I have some code, say for generating a string for identifying a some-kind-of-batch in a user-friendly way, and I'd like to be able to use that in several views, say as breadcrumb text or text for a link. As a third example, I'll describe another pattern I'm currently using. I have a Contact entity class, but it's a fat class, with dozens of properties, and at least a dozen references to other fat classes. However, a lot of view model classes need properties for referencing a specific contact and most of those need other properties for collections of contacts, e.g. possible contacts to be referenced for some kind of relationship. Most of these view model classes only need a small fraction of all of the available contact info, basically just an ID and some kind of user-friendly description (i.e. a friendly name). It seems to be pretty useful to have a 'partial view model' class for contacts that all of these other view model classes can use. Maybe I'm just misunderstanding 'view model class' – I understand a view model class as always corresponding to a view. But maybe I'm assuming too much.

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  • Switch vs Polymorphism when dealing with model and view

    - by Raphael Oliveira
    I can't figure out a better solution to my problem. I have a view controller that presents a list of elements. Those elements are models that can be an instance of B, C, D, etc and inherit from A. So in that view controller, each item should go to a different screen of the application and pass some data when the user select one of them. The two alternatives that comes to my mind are (please ignore the syntax, it is not a specific language) 1) switch (I know that sucks) //inside the view controller void onClickItem(int index) { A a = items.get(index); switch(a.type) { case b: B b = (B)a; go to screen X; x.v1 = b.v1; // fill X with b data x.v2 = b.v2; case c: go to screen Y; etc... } } 2) polymorphism //inside the view controller void onClickItem(int index) { A a = items.get(index); Screen s = new (a.getDestinationScreen()); //ignore the syntax s.v1 = a.v1; // fill s with information about A s.v2 = a.v2; show(s); } //inside B Class getDestinationScreen(void) { return Class(X); } //inside C Class getDestinationScreen(void) { return Class(Y); } My problem with solution 2 is that since B, C, D, etc are models, they shouldn't know about view related stuff. Or should they in that case?

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  • What are the advantages of GLSL's compilation model?

    - by Kos
    GLSL is fundamentally different from other shader solutions because the server (GPU driver) is responsible for shader compilation. Cg and HLSL are (afaik) generally compiled a priori and sent to the GPU in that way. This causes some real-world practical issues: many drivers provide buggy compilers compilers differ in terms of strictness (one GPU can accept a program while another won't) also we can't know how the assembler code will be optimised What are the upsides of GLSL's current approach? Is it worth it?

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  • How to: Apply themes using Server Object Model in SharePoint 2013 Preview

    - by panjkov
    One of new functionalities introduced in SharePoint 2013 Preview is new theming engine. Themes that are managed by this new engine don’t use Office Theme .thmx format and can’t be created using PowerPoint like it was case before. New themes are based on set of xml files stored in Theme Gallery “15” subfolder (on relative path _catalogs/theme/15): .spcolor files  which define color palettes for components of SharePoint interface .spfont files which contain set of predefined font schemes. There...(read more)

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  • How In-Memory Database Objects Affect Database Design: The Conceptual Model

    - by drsql
    After a rather long break in the action to get through some heavy tech editing work (paid work before blogging, I always say!) it is time to start working on this presentation about In-Memory Databases. I have been trying to decide on the scope of the demo code in the back of my head, and I have added more and taken away bits and pieces over time trying to find the balance of "enough" complexity to show data integrity issues and joins, but not so much that we get lost in the process of trying to...(read more)

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  • Usage of repository between EF model and code consumer

    - by jim
    I have binary data in my database that I'll have to convert to bitmap at some point. I was thinking whether or not it's appropriate to use a repository and do it there. My consumer, which is a presentation layer, will use this repository. For example: // This is a class I created for modeling the item as is. public class RealItem { public string Name { get; set; } public Bitmap Image { get; set; } } public abstract class BaseRepository { //using Unity (http://unity.codeplex.com) to inject the dependancy of entity context. [Dependency] public Context { get; set; } } public calss ItemRepository : BaseRepository { public List<Items> Select() { IEnumerable<Items> items = from item in Context.Items select item; List<RealItem> lst = new List<RealItem>(); foreach(itm in items) { MemoryStream stream = new MemoryStream(itm.Image); Bitmap image = (Bitmap)Image.FromStream(stream); RealItem ritem = new RealItem{ Name=item.Name, Image=image }; lst.Add(ritem); } return lst; } } Is this a correct way to use the repository pattern? I'm learning this pattern and I've seen a lot of examples online that are using a repository but when I looked at their source code... for example: public IQueryable<object> Select { return from q in base.Context select q; } as you can see no behavior is added to the system by their approach, so I was confused that maybe repository is something else and I got it all wrong. At the end there should be extra benifits of using them right?

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