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  • generating thumbnail image for video

    - by George2
    Hello everyone, I am using VSTS 2008 + C# + .Net 3.5 on Windows 7. I want to use Expression Encoder 3 to generate thumbnail image for video (wmv format) every 30 seconds -- e.g. for a 5 minutes video, there will be 10 thumbnails which reflects video at the time of 0 second, 30 second, 1 minute, 1 minute and 30 seconds, etc. Any reference code? thanks in advance, George

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  • Autoplaynig video/image gallery - with a catch

    - by Ran
    Looking for a (jQuery) video/image gallery to implement on my website, I've found many freely available option. However, I need one that, when in "autoplay" mode and gets to a video file, automatically plays an entire file, and only then moves on to the next image/video. Similar to what Picasaweb are doing when you ask to autoplay an online gallery of your images/videos. I have found, for example, this plugin: http://www.yoxigen.com/yoxview/. Notice that images 6 & 8 are actually video feeds, but when in autoplay mode, are treated just like any other image, i.e. - displayed for a few seconds then moves on to the next file... not what I need. Thank you in advance.

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  • dazzle DVC100 in live movie maker

    - by Jonathan
    How can I use the Pinnacle Dazzle (it is a USB device which lets you plug in a video player or other analogue source) with Windows live movie maker (because it is just simple and I don't need effects/editing etc) Or is there a way I can use it on my Macbook Pro? Jonathan

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  • Enable Media Streaming in Windows Home Server to Windows Media Player

    - by Mysticgeek
    One of the cool features of Windows Home Server is the ability to stream photos, music, and video to other computers on your network. Today we take a look at how to enable streaming in WHS to Windows Media Player in Vista and Windows 7. Turn on Media Streaming on WHS To enable Media Streaming from Windows Home Server, open the Windows Home Server Console and click on Settings. Now in the Setting screen select Media Sharing, then in the right column under Media Library Sharing turn on Library Sharing for the folders you want to stream.   If you have a Windows 7 machine on your network make sure media streaming is enabled. You should then see the server under Other Libraries and can start streaming your media collection.   Stream Video to Media Player 11 Now let’s say you want to stream videos to another member of your household who’s using a Vista machine in another room through Windows Media Player 11. Open WMP and click on Library then Media Sharing. Now click the box next to Find media that others are sharing then click Ok. Now you should see the server listed under Library…where in this example it’s geekserver. Since we only enabled Video streaming for this example, we need to click on the category icon and select Video. Now you can scroll through the available videos… And start enjoying your favorite videos streamed from the server through WMP 11 on Vista. Of course you can use this method to stream photos and music as well, you just need to enable what you want to stream from the Home Server Console. You can also stream your media to Windows Media Center and Xbox which we will be covering soon. Similar Articles Productive Geek Tips Share Digital Media With Other Computers on a Home Network with Windows 7Fixing When Windows Media Player Library Won’t Let You Add FilesGMedia Blog: Setting Up a Windows Home ServerShare and Stream Digital Media Between Windows 7 Machines On Your Home NetworkInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • Rending 2D Tile World (With Player In The Middle)

    - by Mick
    What I have at the moment is a series of data structures I'm using, and I would like to render the world onto the screen (just the visible parts). I've actually already done this several times (lots of rewrites), but it's a bit buggy (rounding seems to make the screen jump ever so slightly every x tiles the player walks past). Basically I've been confusing myself heavily on what I feel should be a pretty simple problem... so here I am asking for some help! OK! So I have a 50x50 array holding the tiles of the world. I have the player position as 2 floats, x ([0, 49]) and y ([0, 49]) in that array. I have the application size exactly in pixels (x and y). I have an arbitrary TILE_SIZE static int (based on screen pixels). What I think is heavily confusing me is using a 2d orthogonal projection in opengl which maps (0,0) to the top left of the screen and (SCREEN_SIZE_X, SCREEN_SIZE_Y) to the bottom right of the screen. gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); glu.gluOrtho2D(0, getActualWidth(), getActualHeight(), 0); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); The map tiles are set so that the (0,0) in the array is the bottom left. And the player has to be in the middle on the screen (SCREEN_SIZE_X/2, SCREEN_SIZE_Y/2). What I've been doing so far is trying to render 1-2 tiles more all around what would be displayed on the screen so that I don't have to worry about figuring out rendering half a tile from the top left, depending where the player is. It seems like such an easy problem but after spending about 40+hours on it rewriting it many times I think I'm at a point where I just can't think clearly anymore... Any help would be appreciated. It would be great if someone can provide some very basic pseudo code on keeping the player in the middle when your projection is mapped to screen coordinates and only rendering basically the tiles that you would be any be see. Thanks!

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  • Advice on how to build html5 basic tile game (multi player, cross device)

    - by Eric
    I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ? The game The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company. The constraints and rules the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office) number of tiles on the screen game: about 10,000 to much more (with scroll , see below) the players can scroll in 4 directions there are only 2 types of tiles: already open and closed player can open tiles that have not been yet open by other players there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player) 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first) only one type of player (all with similar roles), no weapon, no internal score… very simple game. no complex physics (collision only occurs if 2 players are on the same tile) The target I need to achieve: cross device, cross browsers high performance reaction (subsecond reactions) average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit) So what I would like to know: 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ? should I use canvas or plain html/css could be sufficient for my need? do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without? for my constraints and targets, should I use CPU acceleration ? for my constraints and targets, should I use web workers ? for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ? Thanks for your help !

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  • ATI gpu (video accel, decode, encode, ATI Stream, DXVA)

    - by Shiki
    Okay its a long question title for sure. I'm looking for a new video card (yes,SU is not a page for that, but wait). I've been a loyal NVidia customer ever since, now using a 8600gts. Old but still somewhat good, its a bit slow though. I want an upgrade because 8600gts wont support better vdpau and new features. I checked out the prices and the documents, I would need a GTX260 card. Which costs ..well.. a lot. ATI performs much better for that price. (At least on every test it outperforms GTX260). However, as far as I know there is no gpu accel with ATI. The things you can use is DXVA only, no other method. Could you correct me out there? Will be there a gpu accel for ATI also? Or is there one available? (DXVA is not bad, but kinda slow compared to NVIdia's CUDA.) What about openCL? How does ATI support that? (I'm talking about the 5850 ATI card at the minute, I would buy that instead of the NVidia.)

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  • Diff bios - corrupt video driver

    - by sfonck
    Hi, I'm using an Dell M90 Precision Laptop which has a NVidia Quadro FX 2500M graphics card and is running Windows XP. Laptop has been running fine - but a few weeks ago screen went 'white' - restarted computer- bios and startup screens show weird green dots and stripes, normal startup only shows a black screen... only VGA mode works to display something. I've been trying to remove and reinstall the correct drivers downloaded from Dell's website - no solution. I gave up and reinstalled XP - everything was working perfect again. 2 weeks later - again the white screen - tried everything again (flashin new bios also - nothing works) Reinstalled XP - everyhting was working again, so I made a DriveSnapShot of the partition. Today - again the 'white screen'. Ok, no problem ...I was thinking all I needed to do was to restore the DriveSnapShot backup... Few minutes later the backup is restored ... but guess what: video driver does not work correctly... As the DriveSnapShot restored the complete partition, as it was at the time everything was working perfectly, this would mean my driver problems are due to 'settings' in the bios or on the graphics-card itself + these 'settings' can get overridden by doing a new XP-install.... I'm out of options, can somebody help me to find a solution for this problem: Is there some way to backup and restore a bios after seeing some problems? Is there some way to know what is causing this problem like a bios diff utility? Thanks!

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  • Progressive MP4 video issues in Flash- Video stops rendering

    - by Conor
    I'm currently working on a flash project that has an intro video that plays before heading into the main app. This video is an H.264 .mp4, 1550x540, and around 10MB. The problem thats currently driving me insane is that when I test it, occasionally the video will begin playing, and then suddenly stop rendering the video frames, leaving the audio playing in the background with nothing on screen. Once the file is played through fully (based on listening to the audio), my playback complete event fires like it should, but I can't find any info of people having similar issues. Attached is a trace of the .mp4 metadata in case that helps. videoframerate : 24 audiochannels : 2 audiocodecid : mp4a audiosamplerate : 48000 trackinfo: 0: length : 608000 timescale : 24000 language : eng sampledescription: 0: sampletype : avc1 1: length : 1218560 timescale : 48000 language : eng sampledescription: 0: sampletype : mp4a duration : 25.386666666666667 width : 1540 videocodecid : avc1 seekpoints: 0: time : 0 offset : 13964 1: time : 0.333 offset : 16893 2: time : 0.667 offset : 34212 ... 73: time : 24.333 offset : 9770329 74: time : 24.667 offset : 9845709 75: time : 25 offset : 9895215 moovposition : 32 height : 540 avcprofile : 77 avclevel : 51 aacaot : 2 This has been driving me absolutely insane... any help would be much appreciated!

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  • Strange Scala error.

    - by Lukasz Lew
    I tried to create abstract turn based Game and abstract AI: abstract class AGame { type Player type Move // Player inside def actPlayer : Player def moves (player : Player) : Iterator[Move] def play (move : Move) def undo () def isFinished : Boolean def result (player : Player) : Double } abstract class Ai[Game <: AGame] { def genMove (player : Game#Player) : Game#Move } class DummyGame extends AGame { type Player = Unit type Move = Unit def moves (player : Player) = new Iterator[Move] { def hasNext = false def next = throw new Exception ("asd") } def actPlayer = () def play (move : Move) { } def undo () { } def isFinished = true def result (player : Player) = 0 } class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] { override def genMove (player : Game#Player) : Game#Move = { game.moves (player).next } } I thought that I have to use this strange type accessors like Game#Player. I get very puzzling error. I would like to understand it: [error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch; [error] found : Game#Player [error] required: DummyAi.this.game.Player [error] game.moves (player).next [error] ^

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  • Obtaining YouTube video ID in a URL and inputting selected video ID into a URL

    - by Dave
    I've been having trouble in trying to figure this out. What I am trying to do is, obtain the ID of a video from YouTube, and input the 11 character ID into the css of a div of a specific id by using jquery. I know the URL for the thumbnail of any video, but I just need to be able to change the ID to display different video thumbnails. <script> $(document).ready(function() { function(data){ videoID = data.split('www.youtube.com/v/')[1].split('&amp')[0]; $("#304817679").append(videoID); }); $("#304817679").replaceWith("<div id=\"304817679\" style=\"background: url(http://img.youtube.com/vi/"+ $.function(data) +"/0.jpg) no-repeat middle; width: 15px; height: 150px;\"></div>"); }); }); </script> <div id="304817679"> <div style="display: none;"><object width="248" height="222"><param name="movie" value="http://www.youtube.com/v/vy90n2nNRKQ&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/vy90n2nNRKQ&amp;rel=0&amp;egm=0&amp;showinfo=0&amp;fs=1" type="application/x-shockwave-flash" width="248" height="222" allowFullScreen="true" wmode="transparent"></embed></object></div> </div> Trying to explain this better, I want the 11 Character YouTube Video ID from the embedded code, and put it into the URL of the thumbnail (http://img.youtube.com/vi/"+ function(data) +"/0.jpg). Which, would then also replace the original div (div id="304817679"). Am I on the right track with my script? I'm entirely new to this, and I would appreciate some of the help that's offered here.

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  • Which video types are considered secure/trusted by Windows Vista Media Center?

    - by Page Brooks
    I've been working to set up a Windows Vista Media Center and I noticed that when I play certain DVDs, the video is scrambled. After watching this video, I think it is because Windows Vista considers Component Cables to be untrusted and therefore scrambles the video. The video says that VGA is a trusted video type, but I was curious of which other types are trusted? If I were to use a DVI to HDMI cable, would that be trusted? Edit: Scrambled as in: The video looks like a rainbow checkerboard. The audio plays as expected. I'm using component cables for the connection to my TV.

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  • Capture VHS to Mac

    - by Kato
    I have a Mac Pro running Leopard and a RCA to USB cable and a VCR. I'm trying to figure out the best way to capture VHS tapes onto my computer using what I have. I cannot seem to find video capturing software for Macs that would do this through USB, especially for cheap or free, or with the ability to capture in MPEG2 format. Does anyone have directions/suggestions?

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  • How do I import an AVI into iMovie '09?

    - by sludge
    I have a raw (no codec used for compression) AVI file that I am trying to import into iMovie '09. When I did this with the old iMovie '06, I was able to import it. Now it is just grayed out. Is there a lossless step I can use to import this video into iMovie? If the answer is a straight NO, what software alternative should I investigate for my movie editing needs?

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  • mplayer timestamp not disappearing

    - by contagious
    I'm using Linux Mint 8 64bit with Google Chrome Unstable (same problem with beta). When a video is playing, the time elapsed and total time stay on the screen: Is there a way to make this disappear? I've tried all kinds of preferences, but to no avail.

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  • How to tell, before buying, if a given graphics card will play Full HD video?

    - by Dominykas Mostauskis
    I am looking for the cheapest video card that would be capable of smooth playback of Full HD (1080p) video on a Full HD screen. An answer by @Mikhail on a related question briefly mentioned that: performance of video playback is largely dependent on the video accelerators present [in the card] Is this true? Could anyone expand on that? Are there any benchmarks or specifications that could be used to tell if a given (low-end) card can play Full HD video smoothly? Benchmarks I encountered are oriented towards computer games, and using them to evaluate video playback performance may be less-than-optimal, I imagine.

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  • How can I watch full size video on 1 monitor and work on another?

    - by jasondavis
    Here is my situation. I have 3 monitors hooked up to my new PC running off 2 video cards. When I watch a video on one of the monitors and make it go full screen on that monitor it is great, however as soon as I click anywhere on one of the other 2 monitors, it makes me lose the full screen mode of the video and makes it go back to it's original size. This happens when watching a flash or silverlight based video in Google chrome as well as when I watch video from a player such as iTunes. Is it possible to make a video play fullscreen on one of my monitors and still work in the other two screens without loosing my full screen mode on the one monitor?

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  • What if any free video player for windows can I set a custom frame buffer for streaming over the wifi?

    - by user268883
    I currently use DAUM PLayer (Pot Player) but I have problems streaming video to my laptop unless it is plugged into the network. An easy fix (so I thought) would be to find a player were I could adjust the cache / buffer so say 5 mins+ is read to the local Hdrive and then played from there... I can not work out how to do this in any player I have VLC, MPCHC and DAUM installed. All I want to do is increase the file buffer so X amount of the networkfile is copied to the local drive and then played... so all stuttering is stopped? How do I do this?

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  • Minecraft-style player-gound collision detection

    - by khyperia
    The title pretty much says it all... (Minecraft is a game consisting of evenly-spaced cubes for terrain, like voxels) Note: I am using C# XNA. I am pretty sure AABB is the way to go, yet I don't know how to implement it. I admit, I'm almost looking for code, but theories/ideas are very welcome. Important capabilities of my code: I have a function that can get a block anywhere in the world, and get a BoundingBox for that cube. Hence, I have created a BoundingBox for the player to collide with those cubes. My idea was to get the blocks around the player (maybe 4x6x4) and test against those. The problems I have been having: Say the world is a flat plane. If I use the method of go the shortest distance out, then if the player is slightly clipped into the ground (from gravity), but even slighter into the next block over, then the player will be pushed sideways (and so cannot walk along ground). Of course, this is assuming I react to every block intersected. Another problem is knowing which direction to go (aka negative x or positive). That takes me to my final problem- Getting the amount of intersection, in the correct direction (+ or -) has been tough for me. I hope I haven't been too hard to understand, I'm not too good at explaining things... And if this question has already been asked, I'm sorry, I looked for it... for 3 days straight. One last thing, if someone knows exactly how minecraft does it, or has source (I know MC modders have the source, how else would they mod), please point me to it.

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  • Update kernel patch for VMware Player 4.0.3

    As I stated some days ago, after upgrading to Ubuntu Precise Pangolin, aka 12.04 LTS, I had a minor obstacle with VMware products. Today, VMware offered to upgrade to Player 4.0.3 due to security-related reasons. Initially, I thought that this update might have the patch for kernel 3.2.0 integrated but sadly that is not the case. 'Hacking' the kernel patch My first intuitive try to run the existing patch against the sources of VMware Player 4.0.3 failed, as the patch by Stefano Angeleri (weltall) is originally written explicitely against Workstation 8.0.2 and Player 4.0.2. But this is nothing to worry about seriously. Just fire up your favourite editor of choice and modify the version signature for VMware Player, like so: nano patch-modules_3.2.0.sh And update line 8 for the new version: plreqver=4.0.3 Save the shell script and run it as super-user (root): sudo ./patch-modules_3.2.0.sh In case that you previously patched your VMware sources you have to remove some artifacts beforehand. Otherwise, the patch script will inform you like so: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting In that case, simply remove the 'hidden' file and run the shell script again: sudo rm /usr/lib/vmware/modules/source/.patchedsudo ./patch-modules_3.2.0.sh To finalise your installation either restart the vmware service or reboot your machine. On first start VMware will present you their EULA which you have to accept, and everything gets back to normal operation mode. Currently, I would assume that in case of VMware Workstation 8.0.3 you can follow the same steps as just described.

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