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  • Is it possible to use xib file in cocos2d

    - by iPhone Fun
    Hi all, I am creating application in cocos2d, but one thing I would like to know is it possible to use xib file in cocs2d as we are using in simple iPhone application creation? If yes then how to make call to such xib files, can any one tell me the answer, is is possible or not? Thanks in advance.

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  • Serious Application Error

    - by Garry
    I have a TableView controller class that uses a fetched results controller to display a list of 'patient' entities taken from a Core Data model. The sections of this table are taken from a patient attribute called 'location'. Here is the sort descriptor for the fetch request: NSSortDescriptor *locationDescriptor = [[NSSortDescriptor alloc] initWithKey:@"location" ascending:YES]; NSSortDescriptor *lastNameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"lastName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:locationDescriptor, lastNameDescriptor, nil]; Here is the initialisation code for the FRC: NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"location" cacheName:@"List"]; When I want to add a new 'patient' entity - I click an add button which then pushes an 'add new patient' view controller to the navigation stack. The first patient I add works fine. If I add a second patient - the app will sometimes crash with the following error: 2010-03-22 14:42:05.270 Patients[1126:207] Serious application error. Exception was caught during Core Data change processing: * -[NSCFArray insertObject:atIndex:]: index (1) beyond bounds (1) with userInfo (null) 2010-03-22 14:42:05.272 Patients[1126:207] Terminating app due to uncaught exception 'NSRangeException', reason: '** -[NSCFArray insertObject:atIndex:]: index (1) beyond bounds (1)' This only seems to happen if the patient's have a location added (if none is added then the location defaults to 'unknown'). It seems to have something to do with the sorting of the location too. For instance, if the first patient location = ward 14 and the second = ward 9 then it crashes without fail. I'm wondering if this is something to do with how I am asking the fetched results controller to sort the section names?? This bug is driving me nuts and I just can't figure it out. Any help would be greatly appreciated!

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  • Implementing Static Libraries In iPhone

    - by socialCircus
    Hi All, I have created a static library following this link. But I am facing Problems in using the library. For reference on how to use static libraries in an iPhone project I followed this link . But I am stil struggling with the "How to implement static libraries in any other iPhone project?" question. Thank you all.

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  • iphone com.apple.product-type.tool

    - by John Smith
    Hello I am having trouble compiling a static library for the iPhone. It worked in the past. It keeps saying "target specifies 'com.apple.product-type.tool' but there is no such product for the 'iphoneos' platform. I have rechecked the static compilation flag.

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  • Iphone App crashing on launch

    - by Declan Scott
    Hey, My simple iphone app is crashing on launch, it says "the application downloadText quit unexcpectedly i none of these windows that pop up when a mac app crashes and has a send to Apple button. My .h is below and i would greatly appreciate it if anyone could give me a hand as to what's wrong? thanks, Declan `#import "downloadTextViewController.h" @implementation downloadTextViewController // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } (IBAction)fetchData { /// Show activityIndicator / progressView NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { /// Error message } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; /// Remove activityIndicator / progressView [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end `

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  • Declare in .h file? iPhone SDK

    - by Henry D'Andrea
    How would I declare this code in the header file (.h) in iPhone SDK? (void) save { UIGraphicsBeginImageContext(self.view.frame.size);  [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); }

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  • iPhone App link to iStore for commission

    - by Simon
    Is it possible to link from an iPhone application to the iStore so a user can (a) play a sample of music and then navigate to that track in order to buy it? In a bit more detail: the application lists a number of tracks for a particular artist (a recommendation by the app based on user criteria). The user scrolls down the list and finds a track that they are interested in. They play the 30 second sample (as you would in the iStore) and then, if they like it, they press on a link that takes them to the iStore where they can purchase the track. If they buy the track, then the application gets 5% of the money paid for the track. I have looked through the web and found a number of suggestions but nothing seems to fit the specification above. I would be very grateful if anyone is able to tell me whether this is possible and some clues as to how it would be done. Thanks, Simon...

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  • UITouches not detecting.

    - by Tony
    Hi, My UItouches is not detecting in my Slideshow nib file. What is the problem? Can anyone help? @class Slideshow; @interface RootViewController : UIViewController{ PreferencesController *preferencesController; Slideshow *slideshow;} Slideshow Implementation @implementation Slideshow - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"touches begin"); } - (void)viewDidLoad { UIImageView *frontView = [[UIImageView alloc] initWithFrame:self.view.bounds]; frontView.backgroundColor = [UIColor blackColor]; frontView.image = [UIImage imageNamed:@"apple.png"]; frontView.userInteractionEnabled = YES; [self.view addSubview:frontView]; [frontView release]; }@end

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  • how to run my iphone 2.0 app in iphone os 2.0 and also 3.0 and above os

    - by Rahul Vyas
    i have iphone with os ver. 2.0 i read that for app store all appplication must be run 3.0 os.so how could i make my application to run in both firmware.is there a way i can detect if os ver.3.0 then run different statments alse run statments for lower than 3.0 os.currently i am using this. #if __IPHONE_3_0 cell.textLabel.text=cellValue; [cell.textLabel setFont:[UIFont systemFontOfSize:15.0]]; [cell.textLabel setLineBreakMode:UILineBreakModeTailTruncation]; #else cell.text=cellValue; [cell setFont:[UIFont systemFontOfSize:15.0]]; [cell setLineBreakMode:UILineBreakModeTailTruncation]; #endif will it run on both firmware i want to make my app to be run on =3.0 os and lower than this...please help me how do i check my application for deprecated methods...i can only see this line as deprecated cell.text=cellValue; is there anything to change.i have installed new sdk named iphone_sdk_3.0__leopard__9m2736__final.dmg

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  • URLCache - iPhone SDK

    - by Kevin
    Hello everyone.. I need some help in using the NSURLCache to download a simple file. It would need to be saved in the Documents folder of the app. I have seen the URLCache example that apple presented, but I didn't find it useful since it was an image that was being shown. In addition there was some complex code on the modification date. I actually need something when the application opens it will begin the download process. Can someone guide me through just the download process of any file? Thanks Kevin

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  • Using web view behind a proxy (cocoa)

    - by Cal S
    Hi, I'm creating a web-browser type app (using a web view object) that needs to be able to connect to the internet via a proxy. Server, port, username and password can all be hardcoded into the app but unfortunately I have no idea how to customise the proxy settings of a web view without changing the system wide proxy settings. If you know how to do this please provide some example code, thanks a lot! (Also, if it changes anything - I'm developing for mac, not iPhone)

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  • Using Navigation Controller in a subview of View based Applicatin

    - by iphonix
    Some one please help me with this. I am developing an iPhone app and have stared with View Based Application. I have buttons on my root view screen to take user to other views with their own nibs and classes. On one of those views I need to display a table getting data from SQLite database and then display detail of the selected item depending on the selection from the table. At later stage I also need to add forms to add data. Now, how to add a Navigation Controller in that view for drill down? Can we convert a View Controller to Navigation Controller just by adding a Navigation bar at the top?

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  • Objective C: Initalizing static variable with static method call

    - by adranale
    The Compiler claims an error saying: "initializer element is not constant", when I try to initialize a static variable inside a method with a call to a static method (with + in its definition). Anyway I can tell him that this method always returns the same value. I know this is not the same as static method, but there seems to be no constant methods in Objective-C (other than macros which won't work here because I am calling UI_USER_INTERFACE_IDIOM() from inside the method).

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  • uiscrollview not switching image subviews

    - by nickthedude
    I'm building a comic viewer app, that consists of two view controllers, the root viewcontroller basically displays a view where a user decides what comic they want to read by pressing a button. The second viewController actually displays the comic as a uiscrollview with a toolbar and a title at the top. So the problem I am having is that the comic image panels themselves are not changing from whatever the first comic you go to if you select another comic after viewing the first one. The way I set it up, and I admit it's not exactly mvc, so please don't hate, anyway the way I set it up is each comic uiscrollview consists of x number of jpg images where each comic set's image names have a common prefix and then a number like 'funny1.jpg', 'funny2.jpg', 'funny3.jpg' and 'soda1.jpg', 'soda2.jpg', 'soda3.jpg', etc... so when a user selects a comic to view in the root controller it makes a call to the delegate and sets ivars on instances of the comicviewcontroller that belongs to the delegate (mainDelegate.comicViewController.property) I set the number of panels in that comic, the comic name for the title label, and the image prefix. The number of images changes(or at least the number that you can scroll through), and the title changes but for some reason the images are the same ones as whatever comic you clicked on initially. I'm basing this whole app off of the 'scrolling' code sample from apple. I thought if I added a viewWillAppear:(BOOL) animated call to the comicViewController everytime the user clicked the button that would fix it but it didn't, after all that is where the scrollview is laid out. Anyway here is some code from each of the two controllers: RootController: -(IBAction) launchComic2{ AppDelegate *mainDelegate = [(AppDelegate *) [UIApplication sharedApplication] delegate]; mainDelegate.myViewController.comicPageCount = 3; mainDelegate.myViewController.comicTitle.text = @"\"Death by ETOH\""; mainDelegate.myViewController.comicImagePrefix = @"etoh"; [mainDelegate.myViewController viewWillAppear:YES]; [mainDelegate.window addSubview: mainDelegate.myViewController.view]; comicViewController: -(void) viewWillAppear:(BOOL)animated { self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; // 1. setup the scrollview for multiple images and add it to the view controller // // note: the following can be done in Interface Builder, but we show this in code for clarity [scrollView1 setBackgroundColor:[UIColor whiteColor]]; [scrollView1 setCanCancelContentTouches:NO]; scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite; scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView1.scrollEnabled = YES; // pagingEnabled property default is NO, if set the scroller will stop or snap at each photo // if you want free-flowing scroll, don't set this property. scrollView1.pagingEnabled = YES; // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= self.comicPageCount; i++) { NSString *imageName = [NSString stringWithFormat:@"%@%d.jpg", self.comicImagePrefix, i]; NSLog(@"%@%d.jpg", self.comicImagePrefix, i); UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView1 addSubview:imageView]; [imageView release]; } [self layoutScrollImages]; // now place the photos in serial layout within the scrollview } - (void)layoutScrollImages { UIImageView *view = nil; NSArray *subviews = [scrollView1 subviews]; // reposition all image subviews in a horizontal serial fashion CGFloat curXLoc = 0; for (view in subviews) { if ([view isKindOfClass:[UIImageView class]] && view.tag 0) { CGRect frame = view.frame; frame.origin = CGPointMake(curXLoc, 0); view.frame = frame; curXLoc += (kScrollObjWidth); } } // set the content size so it can be scrollable [scrollView1 setContentSize:CGSizeMake((self.comicPageCount * kScrollObjWidth), [scrollView1 bounds].size.height)]; } Any help would be appreciated on this. Nick

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  • iPhone mapkit: selecting a location on the map

    - by Tristan
    Hi there, I'd like to be able to select a location on a MKMapView. Ideally the user would be able to place their finger on a pin, drag it around the map, and then let go above there area they wish to place it. I'm stumped. Does anyone have any clever ideas how this could be achieved?

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  • UIALertView - retreive textfield value from textfield added via code

    - by George
    Here is the code I have to create an UIalertView with a textbox. UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Enter A Username Here" message:@"this gets covered!" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"OK!", nil]; UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)]; CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60); [alert setTransform:myTransform]; alert.tag = kAlertSaveScore; [myTextField setBackgroundColor:[UIColor whiteColor]]; [alert addSubview:myTextField]; [alert show]; [alert release]; [myTextField release]; My question is, how do I get the value from the textfield in: - (void) alertView:(UIAlertView *) actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { } I know I can get the standard stuff for the alertview such as actionSheet.tag and such, but how would I get the above created textfield? Thanks in advance for any and all help. Geo...

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  • How to add Timer to loop.

    - by mukeshpawar
    how to add timer to loop. i am making a urlConnection so i want that the loop execute for a time and if there is no connection it should exit. Does it work..... [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1f]]; Thanks in advance.

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  • How do I access variable values from one view controller in another?

    - by Thomas
    Hello all, I have an integer variable (time) in one view controller whose value I need in another view controller. Here's the code: MediaMeterViewController // TRP - On Touch Down event, start the timer -(IBAction) startTimer { time = 0; // TRP - Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; [timer retain]; // TRP - Retain timer so it is not accidentally deallocated } // TRP - Method to update the timer display -(void)updateTimer { time++; // NSLog(@"Seconds: %i ", time); if (NUM_SECONDS == time) [timer invalidate]; } // TRP - On Touch Up Inside event, stop the timer, decide stress level, display results -(IBAction) btn_MediaMeterResults { [timer invalidate]; NSLog(@"Seconds: %i ", time); ResultsViewController *resultsView = [[ResultsViewController alloc] initWithNibName:@"ResultsViewController" bundle:nil]; [self.view addSubview:resultsView.view]; } And in ResultsViewController, I want to process time based on its value ResultsViewController - (void)viewDidLoad { if(time < 3) {// Do something} else if ((time > 3) && (time < 6)) {// Do something else} //etc... [super viewDidLoad]; } I'm kind of unclear on when @property and @synthesize is necessary. Is that the case in this situation? Any help would be greatly appreciated. Thanks! Thomas

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  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

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  • iOS Efficiency File Saving Efficiency

    - by Guvvy Aba
    I was working on my iOS app and my goal is to save a file that I am receiving from the internet bit by bit. My current setup is that I have a NSMutableData object and I add a bit of data to it as I receive my file. After the last "packet" is received, I write the NSData to a file and the process is complete. I'm kind of worried that this isn't the ideal way to do it because of the limitations of RAM in a mobile device and it would be problematic to receive large files. My next thought was to implement a NSFileHandle so that as the file arrives, it would be saved to the disk, rather than the virtual memory. In terms of speed and efficiency, which method do you think will work decently on an iOS device. I am currently using the first, NSMutableData approach. Is it worth changing my app to use the NSFileHandle? Thanks in advance, Guvvy

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  • How do I display a local html file in a UIWebView?

    - by Thomas
    I have a relatively simple question that I cannot seem to find the answer for. While doing the Google Maps Java API Tutorials, I ran into a problem. I can load an HTML file from the web, but when I try it locally, it just displays the contents of the file instead of running the script. Here's what works: NSString *url = @"http://code.google.com/apis/maps/documentation/v3/examples/geocoding-simple.html"; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:url]]; [webView loadRequest:request]; I want to store the HTML file locally and run it from the device itself, so I tried: [webView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"geocoding-simple" ofType:@"html"]isDirectory:NO]]]; and it just displayed the contents of the file. What am I doing wrong here? Thomas

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