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  • DDD: MailService.SendNotificationToUser() or User.Notify()?

    - by cfs
    I seem to stumble on problem after problem giving my entities behavior. I have a system where a user gets a notification when someone comments his article. Right now it is via an e-mail. I'm struggeling how to implement this the DDD way. Option 1 User entity has a Notify method: User.Notify() The method uses C# built in classes to send an e-mail notification via e-mail The problem with having this in the domain is that it is technology spesific, and how a user is notified might change in the future. I feel this belongs to infrastructure, but how then can a user have behavior? Option 2 I create a Service: NotificationService.Notify(User) The Service uses C# built in classes to send an e-mail The pro is that the service could be an Application Service, and as far as I know an application service can use the infrastructure and call things like the System.Net.Mail and repositories for that sake. How would you implement this?

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  • Symfony models with foreign keys

    - by Daniel Hertz
    So I have 2 models. Users and Groups. Each group has a user as the creator and a group has many users. The FK of these tables are set up correctly, but I was wondering if there was an easier way to get all related FK objects from other objects. For example, with a group object, is there a built in method to get the user object of the creator? Or for a user, is there a built in method to get all group object that he belongs to? I couldn't find out how to do this with the documentation on the symfony page. From what I see I feel like I need to create methods and use doctrine to access the appropriate tables using the current objects id and so on. Thanks!

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  • App delegate doesn't work after starting using Storyboards -iOS

    - by user968173
    I have a small problem with my game.. I wanna stop my game whenever it's interrupted. My stopGame method was working when I called it in applicationWillResignActive when I was using xib files. When I changed it to storyboards, it stopped working.. applicationWillResignActive still works with storyboards and my stopGame method is called, but for some reason, my game does not stop.. Has someone faced a problem like this? And possible solutions please.. Thanks in advance..

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  • Unable to pass attribute from controller to view

    - by MDS
    I'm using Spring MVC 3 for a web app. In the app a URI template is supposed to be handled by a controller method, which then passes an attribute to a view. Currently, the controller does handle the request, and it even forwards to the correct view. However, it does NOT pass the attribute to the view. Below are the URI template, controller method and relevent jsp tags. Anyone see what is wrong? URI: /home/{status} Controller: @RequestMapping("/home") @Controller public class HomeController { ... ... @RequestMapping(value="/{status}") public String homeStatusView(@PathVariable("status") String status, ModelMap model) { model.addAttribute("status", status); return "home"; } } JSP: ... <c:if test="${not empty status}"> <span class="status">Your status is available...</span> </c:if> ...

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  • Running interrelated methods continously using java

    - by snehalata
    I have written application which downloads data from a website every 10 mins and writes to a file.Then these files are merged into one file and then R program is run on this merged file to perform sentiment analysis and result is stored in hbase. I want the process of merging files,running R and then storing to HBase to run continuosly on the downloaded data. For running R,we are running R script from java program.We have used Runtime.getRuntime().exec() method to run R program but it doesn't wait for R program to complete and method in the next line starts executing.Using p.waitFor() did not help . What approach should I use to do merge then run R and finally store results in Hbase?Should I use timer class??

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  • Jumping over a While loop in Debug mode

    - by BDotA
    Here is the scenario: I put a break point at the beginning of a method that I want to debug... at first lets say there is Part1 in this method that I want to step into/over some of the codes... good... after that there is a While loop that I am NOT interested to step into/over it, I just want to tell the debugger that Hey you yourself run this loop for 10 times and just let me move to Part2 of my code which starts after this While loop , is it possible to do this with debugging options? so something like this : BreakPoint : MyMethod { Part One of the code : Ok, lets debug it While Loop : I do not care, Do not want to debug it Part Two of the code: Yes, I want to debug it too }

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  • How to do something after effect animation ends in Flex?

    - by Chobicus
    I'm a beginner in Flex so there must be more elegant way of doing this. //move effect private var m:Move = new Move(); //this function creates labels with some text and starts move effect on them public function moveText(i:int):void { var myLabel:Label = new Label(); myLabel.text = "some text"; m.target = myLabel; ... m.play(); } Method moveText is called in a loop so I guess that labels don't get "garbage collected". What I want to do is to remove Labels created in moveText method after play animation ends. Another way of doing this is maybe creating some kind of "pool" of labels which I would use to move arround text. I don't know how would I return labels in to "pool". The question is how to do something after effect animation ends?

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  • C++ Inheritance Question

    - by shaz
    I have a base class MessageHandler and 2 derived classes, MessageHandler_CB and MessageHandler_DQ. The derived classes redefine the handleMessage(...) method. MH_DQ processes a message and puts the result in a deque while MH_CB processes the message and then executes a callback function. The base class has a static callback function that I pass along with a this pointer to a library which calls the static callback when a new message is available for processing. My problem comes when I am in the static callback with a void * pointing to either a MH_DQ or a MH_CB. If I cast it to the base class the empty MessageHandler::handleMessage(...) method is called, rather than the version in the appropriate derived class. What is the best way to address this situation from a design perspective and/or what language features might help me to implement a solution to my problem? Thanks in advance!

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  • Ajax posting to PHP

    - by JQonfused
    Hi guys, I'm testing a jQuery ajax post method on a local Apache 2.2 server with PHP 5.3 (totally new at this). Here are the files, all in the same folder. html body (jQuery library included in head): <form id="postForm" method="post"> <label for="name">Input Name</label> <input type="text" name="name" id="name" /><br /> <label for="age">Input Age</label> <input type="text" name="age" id="age" /><br /> <input type="submit" value="Submit" id="submitBtn" /> </form> <div id="resultDisplay"></div> <script src="queryRequest.js"></script> queryRequest.js $(document).ready(function(){ $('#s').focus(); $('#postForm').submit(function(){ var name = $('#name').val(); var age = $('#age').val(); var URL = "post.php"; $.ajax({ type:'POST', url: URL, datatype:'json', data:{'name': name ,'age': age}, success: function(data){ $('#resultDisplay').append("Value returned.<br />name: "+data.name+" age: "+data.age); }, error: function() { $('resultDisplay').append("ERROR!") } }); }); }); post.php <?php $name = $_POST['name']; $age = $_POST['age']; $return = array('name' => $name, 'age' => $age); echo json_encode($return); ?> After inputting the two fields and pressing 'Submit', the success method is called, text appended, but the values returned from ajax post are undefined. And then after less than a second, the text fields are emptied, and the text appended to the div is gone. Doesn't seem like it's a page refresh, though, since there's no empty page flash. What's going on here? I'm sure it's a silly mistake but Firebug isn't telling me anything.

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  • display data from tables that contain a null value

    - by user2631662
    I need the code below to say - if myReader reads a null entry a new method is called. At the moment it will not display data from tables that contain a null value conDataBase.Open(); myReader = cmdDataBase.ExecuteReader(); while (myReader.Read()) { if (myReader["Code_CodeID"] != DBNull.Value) { string sFirst = myReader["First"].ToString(); string sLast = myReader["Last"].ToString(); string sAdd1 = myReader["Address1"].ToString(); string sCode = myReader["Code"].ToString(); txtFirst.Text = sFirst; txtSecond.Text = sLast; txtadd1.Text = sAdd1; txtDeviceIMEI.Text = sCode; } } } else { //go to a new method } }

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  • Any reason NOT to slap the 'synchronized' keyword everywhere?

    - by unknown
    In my java project, almost every non-static method I've written is synchronized. I've decided to fix up some code today, by removing most of the synchronized keywords. Right there I created several threading issues that took quite a while to fix, with no increase in performance. In the end I reverted everything. I don't see anyone else writing code with "synchronized" everywhere. So is there any reason I shouldn't have "synchronized" everywhere? What if I don't care too much about performance (ie. the method isn't called more than once every few seconds)?

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  • ipod's repeat mode

    - by gayathri
    my ipod's repeatmode is always in MPMusicRepeatModeDefault,How will turn it off/how to change its mode?.i used setRepeatMode method but that does not work out.thanks

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  • Need help in translating code from C or C++ to Java.

    - by Vuntic
    From this article. Here's the code: float InvSqrt(float x){ // line 0 float xhalf = 0.5f * x; int i = *(int*)&x; // store floating-point bits in integer i = 0x5f3759d5 - (i >> 1); // initial guess for Newton's method x = *(float*)&i; // convert new bits into float x = x*(1.5f - xhalf*x*x); // One round of Newton's method return x; } ...I can't even tell if that's C or C++. Could someone translate it to Java for me, please? It's (only, I hope) lines 2 and 4 that are confusing me. I'll edit out the confusion about C/C++ from the tags once somebody tells me which it is.

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  • How do I "valueOf" an enum given a class name?

    - by stevemac
    Lets say I have a simple Enum called Animal defined as: public enum Animal { CAT, DOG } and I have a method like: private static Object valueOf(String value, Class<?> classType) { if (classType == String.class) { return value; } if (classType == Integer.class) { return Integer.parseInt(value); } if (classType == Long.class) { return Long.parseLong(value); } if (classType == Boolean.class) { return Boolean.parseBoolean(value); } // Enum resolution here } What can I put inside this method to return an instance of my enum where the value is of the classType? I have looked at trying: if (classType == Enum.class) { return Enum.valueOf((Class<Enum>)classType, value); } But that doesn't work.

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  • [Scala] Applying overloaded, typed methods on a collection

    - by stephanos
    I'm quite new to Scala and struggling with the following: I have database objects (type of BaseDoc) and value objects (type of BaseVO). Now there are multiple convert methods (all called 'convert') that take an instance of an object and convert it to the other type accordingly - like this: def convert(doc: ClickDoc): ClickVO = ... def convert(doc: PointDoc): PointVO = ... def convert(doc: WindowDoc): WindowVO = ... Now I sometimes need to convert a list of objects. How would I do this - I tried: def convert[D <: BaseDoc, V <: BaseVO](docs: List[D]):List[V] = docs match { case List() => List() case xs => xs.map(doc => convert(doc)) } Which results in 'overloaded method value convert with alternatives ...'. I tried to add manifest information to it, but couldn't make it work. I couldn't even create one method for each because it'd say that they have the same parameter type after type erasure (List). Ideas welcome!

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  • Using these 2 build options in Visual Studio

    - by dotnetdev
    When I debug a project and there is an error in my code (e.g. a method returns something and when I consume that method, I don't put the returned data into a variable) the popup asking me to run the last successful build comes up. How exactly do I configure this? Also, in what scenario does the Visual Studio build order come in handy? I once built a solution, and it couldn't build one project because a dependent project was not built beforehand. I guess this one possible scenario? Any others? Thanks

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  • map with string is broken?[solved]

    - by teritriano
    Yes. I can't see what im doing wrong the map is string, int Here the method bange::function::Add(lua_State *vm){ //userdata, function if (!lua_isfunction(vm, 2)){ cout << "bange: AddFunction: First argument isn't a function." << endl; return false;} void *pfunction = const_cast<void *>(lua_topointer(vm, 2)); char key[32] = {0}; snprintf(key, 32, "%p", pfunction); cout << "Key: " << key << endl; string strkey = key; if (this->functions.find(strkey) != this->functions.end()){ luaL_unref(vm, LUA_REGISTRYINDEX, this->functions[strkey]);} this->functions[strkey] = luaL_ref(vm, LUA_REGISTRYINDEX); return true; Ok, when the code is executed... Program received signal SIGSEGV, Segmentation fault. 0x00007ffff6e6caa9 in std::basic_string<char, std::char_traits<char>, std::allocator<char> > ::compare(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const () from /usr/lib/libstdc++.so.6 Seriously, what's wrong with my code. Thanks for help. Edit 1: Ok, I've done the solution and still fails. I've tried directly insert a string but gives the same error. Let's see, the object is a bange::scene inherited from bange::function. I create the object with lua_newuserdata: bange::scene *scene = static_cast<bange::scene *>(lua_newuserdata(vm, sizeof(bange::scene))); (...) scene = new (scene) bange::scene(width, height, nlayers, vm); I need this for LUA garbage collection. Now the access to bange::function::Add from Lua: static int bangefunction_Add(lua_State *vm){ //userdata, function bange::function *function = reinterpret_cast<bange::function *>(lua_touserdata(vm, 1)); cout &lt&lt "object with bange::function: " &lt&lt function << endl; bool added = function->bange::function::Add(vm); lua_pushboolean(vm, static_cast<int>(added)); return 1; } Userdata is bange::scene stored in Lua. Knowing that userdata is scene, in fact, the object's direction is the same when I've created the scene before. I need the reinterpret_cast, and then call the method. The pointer "this" is still the same direction inside the method. solved I did a small test in the bange::function constructor which works without problems. bange::function::function(){ string test("test"); this->functions["test"] = 2; } I finally noticed that the problem is bange::function *function = reinterpret_cast<bange::function *>(lua_touserdata(vm, 1)); because the object is bange::scene and no bange::function (i admit it, a pointer corruption) and this seems more a code design issue. So this, in a way, is solved. Thanks everybody.

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  • Changing XML Namespace with Scala

    - by toddk
    I am using scala to load a XML file from file via the scala.xml.XML.loadFile() method. The documents I'm working with have namespaces already defined and I wish to change the namespace to something else using scala. For example, a document has a xmlns of "http://foo.com/a" with a prefix of "a" - I would like to change the namespace and prefix for the document to "http://foo.com/b" and "b" respectively. Seems easy and I feel like I'm missing something obvious here. I do not have a problem getting the namespace from the return Elem from the referenced loadFile() method.

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  • Rails Scope for association of 0 size.

    - by MissingHandle
    I'm having trouble figuring out the scope method for all the Foos that have no Bars. That is: class Foo < ActiveRecord::Base has_may :bars end class Bar < ActiveRecord::Base belongs_to :foo end I'd like to write a scope method that returns me all the foos that have no bars. Something like: class Foo < ActiveRecord::Base has_may :bars scope :has_no_bars, includes(:bars).where("COUNT(foo.bars) = 0") end But I don't understand the appropriate syntax. Any help? Happy to use a MetaWhere solution if easier.

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  • Does 'throw' or 'try...catch' hinder performance?

    - by Richard
    I've been reading all over the place (including here) about when exception should / shouldn't be used. I now want to change my code that would throw to make the method return false and handle it like that, but my question is: Is it the throwing or try..catch-ing that can hinder performance...? What I mean is, would this be acceptable: bool method someMmethod() { try { // ...Do something catch (Exception ex) // Don't care too much what at the moment... { // Output error // Return false } return true // No errors Or would there be a better way to do it? (I'm bloody sick of seeing "Unhandled exception..." LOL!)

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  • Do you leave historical code commented out in classes that you update?

    - by 18Rabbit
    When you need to obsolete a section of code (say either the business rules changed, or the old system has been reworked to use a new framework or something) do you delete it from the file or do you comment it out and then put in the new functionality? If you comment it out, do you leave a note stating why it was removed and what it was originally intended to do? I ask mainly because I've done a lot of contract work for different places over the years and sometimes it's like excavating a tomb to find the actual code that is still being used. Why comment it out and leave it in the file if source control has a record of what used to be there? If you comment out a method do you also comment out/delete any methods that were exclusively used by that method? What do you think the best practices for this should be?

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  • Good Design for Initialization of Static Array

    - by jplot
    I have a question regarding good design in C++. I have a class A, and all objects of this class use an integer array of constant values (they should share the same array, as their values are constant). The array needs to be computed (just once) before any object A. I thought about having another class B which contains the integer array as a static member, an init() method which would fill this array according to some formula and a static boolean flag initialized (if this variable if true then the init() method would do nothing), but I'm not sure this is the best way to solve my design issue. So my question is, what would be a good design/way to accomplish this ? Thanks in advance.

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