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  • browser backbtn with javascript

    - by karthik
    Hi Folks, I am creating a quiz game in PHP. I maintain a session from the start to the end of the quiz. When the user clicks on the back button in the middle of the quiz It display a page with message "Confirm Form Resubmission This web page requires data that you entered earlier in order to be properly displayed" So, I m trying to keep it on the same page on click of back button I have handled the "onbeforeunload" event & it's firing up too. code snippet Redirectpage { javascript:window.history.forward(1); } but still am getting the same error? thankyou folks.

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  • Multiple AHK questions

    - by Tomezor
    1 - Curious as to how to make a popup asking to confirm if I want to load the program before it loads. Example: ^g::Run C:\GW2\gw2.exe 2 - How to set a title(instead of the script name), align text within msgbox and control the perimeters of msgbox with this format: F1::msgbox, (LTrim Insert Text Here ) 3 - How to either temporarily pause and unpause a specific AHK script only allowing that hotkey to work within the script OR to disable scripted hotkeys while in a full screen application or game OR a "on/off pause/resume" command to disable multiple other commands such as ^g, ^h and the like.

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • Draw to an Image

    - by nXqd
    I'm new to GDI+ and I don't know how to draw to an Image. I've a matrix ( game map ) and tiles, Can I create an Image or a Bitmap, then I draw everything on it, so I can work with it likes an Image I load from resources. Thanks so much :)

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  • Get all Vector2 Points Within Radius

    - by CheapDevotion
    I am looking for a formula that will give me all of the Vector2 Points within a certain radius given the center. Essentially what I am trying to do is change the color of each pixel in a 256 x 256 texture that is within a certain radius from a specific pixel (Using the Unity3d Game Engine). Programming Language doesn't really matter, as I can probably convert it to something I can use.

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  • java.util.Random zero argument enquiry

    - by deerb
    I am trying to code a game following instructions contained in an OU TMA document which read: In the constructor, write code to assign a new instance of Random to ran which you should create using the Random class's zero argument constructor Will this code work? Random ran = new Random(0) ; I am a relative newbie to Java, and I don't understand exactly what the instructions mean

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  • How to do simultaneous builds in two Git branches?

    - by james creasy
    I've looked at git-new-workdir, but I don't want the history to be shared because the branches have a release-main relationship. That is, changes in the release branch I want to propagate to the main line, but changes in the main line I don't want in the release line. A common pattern for me is to fix a bug in the release line, integrate it to the main line, then start builds in both branches at the same time. Is there a way to do this with git-new-workdir, do I need to clone, or is there a better solution? Thanks

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  • How to generate normal coordinate?

    - by rbchr
    Hi! I'm developping an game using the API opengl es 2.0. I need to know how to generate the normal coordinate because i need them to developp the lighting. I'm wondering if there is a software or an algorithm that generate normal coordinate. Great thanks!

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  • Ruby Win32Api get single character non-blocking

    - by Markus Orreilly
    I'm trying to write a simple game working with two threads, one thread to get input from the user, and another thread to animate some scenes. I'm able to get characters without pressing ENTER just fine, but it blocks in the animating thread until the user presses a key. Does anyone know of a way to get a character from the keyboard non-blocking?

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  • Shell Prompt Line Wrapping Issue

    - by Rob
    I've done something to break my Bash Shell Prompt in OS X (10.5.7) Terminal. This is the PS1 that I had configured: PS1='\[\e[1;32m\]\h\[\e[0m\]:\[\e[1;34m\]\w\[\e[0m\]\$ ' As far as I can tell I have the color commands escaping correctly. However when I scroll up and down in my command history I often get line wrapping issues if the historic commands wrap onto multiple lines. I simplified my prompts to the following: PS1='\[\e[1m\]\h:\w\$ \[\e[0m\]' PS2='> ' And I still see something like: localhost:~/Library/Application Support/Firefox/Profiles/knpmxpup.Defau lt/extensions/{1A2D0EC4-75F5-4c91-89C4-3656F6E44B68}$ expocd \{1A2D0EC4-7 5F5-4c91-89C4-3656F6E export PS1="\[ \e[1;32m\]\h\[\e[0m\]: cd Library/Appl ication\ Support/ I've also tried \033 instead of \e. I just included PS2 up there for information, I haven't changed that from the install default. If I completely remove the color codes then everything works fine, any ideas?

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  • Using the HttpWebRequest class.

    - by Nick
    I instantiate the HttpWebRequest object: HttpWebRequest httpWebRequest = WebRequest.Create("http://game.stop.com/webservice/services/gameup") as HttpWebRequest; When I "post" the data to this service, how does the service know which web method to submit the data to? I do not have the code to this web service, all I know is that it was written in Java.

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  • Windows Mobile 6 and twitter

    - by dogsblx
    hi, I'm trying to implement Twitter into a mobile game that I'm developing and having difficulty with using the available libraries. Could someone explain how I use a library such as nTwitter on the .net compact framework 3.5 and windows mobile 6 professional SDK Thanks in advance for any help Tom

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  • perforce implementation of clearcase like "views"

    - by Pradyot
    I have read through the documentation on perforce and the "branching strategy" advice as well. One thing thats left me baffled, is how a simple concern is does not seem to adequtely adressed. When I am working on a project that touches many parts of our code base , I cannot checkin my code at the end of the day without checking into the trunk. So do I need to branch in this situation? I want to be able to have the ability to have a history of my changes in a long and hard project, so I can go back when I I make a wrong turn.. The problem with branching I see is that I will be creating copies of almost the entire codebase .. Am I missing an obvious solution here? thanks

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  • Embedding a Jar into a C# Form

    - by clone1018
    Ok this situation is a bit difficult. But I am trying to embed a Java Jar into a C# form. Not as a new window or new process. The Jar will be a game that uses the LWJGL library. The C# Form will be a "wrapper" for it with tools and more. Anyone have any ideas? Is this even possible?

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