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  • Software Installation Failure!

    - by NIKOS ANTONIOU
    I get the same error whenever I try to install software on my laptop, for example: I want to install Pavucontrol. So, I open the terminal and I type sudo apt-get install pavucontrol and my terminal output is: Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: libgconfmm-2.6-1c2 libglademm-2.4-1c2a libpulse-mainloop-glib0 padevchooser paman paprefs pavumeter pulseaudio-module-zeroconf The following NEW packages will be installed: libgconfmm-2.6-1c2 libglademm-2.4-1c2a libpulse-mainloop-glib0 padevchooser paman paprefs pavucontrol pavumeter pulseaudio-module-zeroconf 0 upgraded, 9 newly installed, 0 to remove and 172 not upgraded. 1 not fully installed or removed. Need to get 0B/345kB of archives. After this operation, 2044kB of additional disk space will be used. Do you want to continue [Y/n]? Y perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "el_GR.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). Can't exec "locale": No such file or directory at /usr/share/perl5/Debconf/Encoding.pm line 16. Use of uninitialized value $Debconf::Encoding::charmap in scalar chomp at /usr/share/perl5/Debconf/Encoding.pm line 17. dpkg: `ldconfig' not found on PATH. dpkg: 1 expected program(s) not found on PATH. NB: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin. E: Sub-process /usr/bin/dpkg returned an error code (2) What is the problem and how do I fix it?

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  • What's a way to implement a flexible buff/debuff system?

    - by gkimsey
    Overview: Lots of games which RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit." The specifics of each type of buff aren't really relevant. I'm looking for a (presumably object-oriented) way to handle arbitrary buffs. Details: In my particular case, I have multiple characters in a turn-based battle environment, so I envisioned buffs being tied to events like "OnTurnStart", "OnReceiveDamage", etc. Perhaps each buff is a subclass of a main Buff abstract class, where only the relevant events are overloaded. Then each character could have a vector of buffs currently applied. Does this solution make sense? I can certainly see dozens of event types being necessary, it feels like making a new subclass for each buff is overkill, and it doesn't seem to allow for any buff "interactions". That is, if I wanted to implement a cap on damage boosts so that even if you had 10 different buffs which all give 25% extra damage, you only do 100% extra instead of 250% extra. And there's more complicated situations that ideally I could control. I'm sure everyone can come up with examples of how more sophisticated buffs can potentially interact with each other in a way that as a game developer I may not want. As a relatively inexperienced C++ programmer (I generally have used C in embedded systems), I feel like my solution is simplistic and probably doesn't take full advantage of the object-oriented language. Thoughts? Has anyone here designed a fairly robust buff system before?

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  • How do you keep your basic skills from atrophy?

    - by kojiro
    I've been programming for about 10 years, and I've started to migrate to more of a project management position. I still do coding, but less often now. One of the things that I think is holding me back in my career is that I can't "let go". I think I fear letting hard-won programming skills atrophy while I sit in meetings and annotate requirements. (Not to mention I don't trust people to write requirements who don't understand the code.) I can't just read books and magazines about coding. I'm involved in some open source projects in my free time, and stackoverflow and friends help a bit, because I get the opportunity to help people solve their programming problems without micromanaging, but neither of these are terribly structured, so it's tempting to work first on the problems I can solve easily. I guess what I'd like to find is a structured set of exercises (don't care what language or environment) that… …I can do periodically …has some kind of time requirement so I can tell if I've been goofing off …has some kind of scoring so I can tell if I'm making mistakes Is there such a thing? What would you do to keep your skills fresh?

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  • Legacy Code Retreat Questions

    - by MarkPearl
    I recently heard of the concept of a Legacy Code Retreat. Since I have attended and helped facilitate some normal Code Retreats I thought it might be interesting in trying a Legacy Code Retreat, but I have a few questions on how a legacy CR differs from a normal one. If anyone has attended a Legacy CR and has some suggestions on how best to host these event’s please leave a comment on what has worked for you in the past or if you have any answers to my questions below… Should you restrict the languages that people can do the sessions in? In the normal CR’s I have been involved in the past we have had people attend and code in their programming language of choice. A normal CR lends itself to  this because each session starts with no code. With a legacy CR each session seems to start with an existing code base. Is there some sort of limitation on the languages that people can work in during the sessions? If not, how do you give them a base to start from? What happens as the beginning of each session? In the normal CR that I have attended each session would have a constraint set on it – i.e. no if statements used, no primitives, etc. With a legacy CR it seems more like patterns for refactoring are learned. Does the facilitator explain the pattern used before the session starts or are they just given a code base to start from and an objective to achieve

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  • Oracle Database 12c Technical Trainin

    - by mseika
    Audience Database Administrators, Solutions Architects, System Engineers, Technical Consultants, Implementation and support personnel, Technical Analysts, and Developers. What We Are Announcing During his opening keynote at Oracle OpenWorld 2012, Larry Ellison previewed Oracle Database 12c - the latest generation of the database market leader and Oracle flagship product. Oracle Database 12c introduces many groundbreaking features making it the database foundation of choice for the cloud. Many years of development effort have been focused on introducing innumerable new technological innovations centered on the cloud computing platform. This training session will focus on the specific needs of our Oracle partner community and developers, and provide insight into the many features and capabilities your customers will be looking to leverage in their own environments. Topics includes: Consolidation and Cloud Strategies Deep dive into the key Database 12c Options Migrating to Oracle Database 12c Webcast Details Speaker: Sean Stacey, Director of Platform Technology Solutions.Please note that you will need to join both the Audio and Web Conferences to attend. Please plan on joining 10 minutes before the scheduled time. Region: Date & Time Audio Conference Web Conference Calendar NAS, LAD, EMEA July 28am PT (US) Duration: 1 hour US/Canada: (866) 900-7470Click for local numberIf your country is not listed, dial +1 (706) 634-7953. Local charges may applyCONFERENCE ID: 98498078 Click here to joinPassword: Oracle123 Add this session to your calendar If you have any questions, please contact: Yvonne OungSenior Manager, Channel [email protected]

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  • Are there any real-world cases for C++ without exceptions?

    - by Martin
    In When to use C over C++, and C++ over C? there is a statement wrt. to code size / C++ exceptions: Jerry answers (among other points): (...) it tends to be more difficult to produce truly tiny executables with C++. For really small systems, you're rarely writing a lot of code anyway, and the extra (...) to which I asked why that would be, to which Jerry responded: the main thing is that C++ includes exception handling, which (at least usually) adds some minimum to the executable size. Most compilers will let you disable exception handling, but when you do the result isn't quite C++ anymore. (...) which I do not really doubt on a technical real world level. Therefore I'm interested (purely out of curiosity) to hear from real world examples where a project chose C++ as a language and then chose to disable exceptions. (Not just merely "not use" exceptions in user code, but disable them in the compiler, so that you can't throw or catch exceptions.) Why does a project chose to do so (still using C++ and not C, but no exceptions) - what are/were the (technical) reasons? Addendum: For those wishing to elaborate on their answers, it would be nice to detail how the implications of no-exceptions are handled: STL collections (vector, ...) do not work properly (allocation failure cannot be reported) new can't throw Constructors cannot fail

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  • How can Highscores be more meaningful and engaging?

    - by Anselm Eickhoff
    I'm developing a casual Android game in which the player's success can very easily be represented by a number (I'm not more specific because I'm interested in the topic in general). Although I myself am not a highscore person at all, I was thinking of implementing a highscore for that game, but I see at least 2 problems in the classical leaderboard approach: very soon the highscore will be dominated by hardcore players, leaving no chance for beginners, who are then frustrated. This is very severe especially in casual games. there is no direct reward for being a loyal player who plays the game over and over again My current idea is to "reset" the highscore every 24 hours (for example) and each day nominate the "player of the day" who then gets a "star". Then there would be some kind of meta-highscore of players with the most stars. That way even beginners might have a chance to be "player of the day" once and continued or repeated play is rewarded much more. The idea is still very rough and there are many problems in the details and the technical implementation but I have a feeling it is a step in the right direction. Do you have creative and new ideas on how to implement highscores? Which games are doing this well / what types of highscores do you find most engaging?

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  • Does unit testing lead to premature generalization (specifically in the context of C++)?

    - by Martin
    Preliminary notes I'll not go into the distinction of the different kinds of test there are, there are already a few questions on these sites regarding that. I'll take what's there and that says: unit testing in the sense of "testing the smallest isolatable unit of an application" from which this question actually derives The isolation problem What is the smallest isolatable unit of a program. Well, as I see it, it (highly?) depends on what language you are coding in. Micheal Feathers talks about the concept of a seam: [WEwLC, p31] A seam is a place where you can alter behavior in your program without editing in that place. And without going into the details, I understand a seam -- in the context of unit testing -- to be a place in a program where your "test" can interface with your "unit". Examples Unit test -- especially in C++ -- require from the code under test to add more seams that would be strictly called for for a given problem. Example: Adding a virtual interface where non-virtual implementation would have been sufficient Splitting -- generalizing(?) -- a (smallish) class further "just" to facilitate adding a test. Splitting a single-executable project into seemingly "independent" libs, "just" to facilitate compiling them independently for the tests. The question I'll try a few versions that hopefully ask about the same point: Is the way that Unit Tests require one to structure an application's code "only" beneficial for the unit tests or is it actually beneficial to the applications structure. Is the generalization code need to exhibit to be unit-testable useful for anything but the unit tests? Does adding unit tests force one to generalize unnecessarily? Is the shape unit tests force on code "always" also a good shape for the code in general as seen from the problem domain? I remember a rule of thumb that said don't generalize until you need to / until there's a second place that uses the code. With Unit Tests, there's always a second place that uses the code -- namely the unit test. So is this reason enough to generalize?

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  • Sitecore Item Web API and Json.Net Test Drive (Part II –Strongly Typed)

    - by jonel
    In the earlier post I did related to this topic, I have talked about using Json.Net to consume the result of Sitecore Item Web API. In that post, I have used the keyword dynamic to express my intention of consuming the returned json of the API. In this article, I will create some useful classes to write our implementation of consuming the API using strongly-typed. We will start of with the Record class which will hold the top most elements the API will present us. Pretty straight forward class. It has 2 properties to hold the statuscode and the result elements. If you intend to use a different property name in your class from the json property, you can do so by passing a string literal of the json property name to the JsonProperty attribute and name your class property differently. If you look at the earlier post, you will notice that the API returns an array of items that contains all of the Sitecore content item or items and stores them under the result->items array element. To be able to map that array of items, we have to write a collection property and decorate that with the JsonProperty attribute. The JsonItem class is a simple class which will map to the corresponding item property contained in the array. If you notice, these properties are just the basic Sitecore fields. And here’s the main portion of this post that will binds them all together. And here’s the output of this code. In closing, the same result can be achieved using the dynamic keyword or defining classes to map the json propery returned by the Sitecore Item Web API. With a little bit more of coding, you can take advantage of power of strongly-typed solution. Have a good week ahead of you.

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  • With Slick, how to change the resolution during gameplay?

    - by TheLima
    I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the resolution during gameplay (it is pretty common, after all). I can already change to fullscreen and back to windowed, this was pretty simple... //"fullScreenOption" is a checkbox-like button. if (fullScreenOption.isMouseOver(mouseX, mouseY)) { if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { fullScreenOption.state = !fullScreenOption.state; container.setFullscreen(fullScreenOption.state); } } But the container class (Implemented by Slick, not me), contrary to my previous beliefs, does not seem to have any resolution-change functions! And that's pretty much the situation...I know it's possible, but i don't know how to do it, nor what is the class responsible! The AppGameContainer class, used on the very start of the game's initialization, is the only place with any functions for changing the display-mode that I've found so far, but it's only used at the very start, and i haven't found a way to travel back to it from my options menu. //This is my implementation of it... public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); // app.setTargetFrameRate(60); app.setVSync(true); app.setDisplayMode(800, 600, false); app.start(); } I can define it as a static global on the Main, but it's probably a (very) bad way to do it...

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  • Develop and Use Applications with MySQL and PHP

    - by Antoinette O'Sullivan
    Want to develop and use applications with PHP and the MySQL database? Consider taking the MySQL and PHP: Developing Dynamic Web Applications training course. Before taking this course you should: Understand how HTML files are assembled Understand fundamental PHP syntax Have some programming experience (preferably PHP) Have some experience with relational databases Have some knowledge of Object-Oriented Programming This 4-day live, instructor-led course is perfect for developers who use PHP and MySQL to build and maintain their websites and who want to learn how PHP and MySQL can be used to rapidly prototype and deploy dynamic websites. You can take this course as a: Live-virtual event: Take this event from your own desk, no travel required, choosing from a selection of virtual events already on the schedule. In-class event: Travel to an education center to take this course. Below is a selection of events already on the schedule.  Location  Date  Delivery Language  Jakarta, Indonesia  3 December 2013 English   Rome, Italy  5 May 2014 Italian   Turin, Italy 17 March 2014  Italian   Warsaw, Poland 12 November 2013  Polish   Madrid, Spain  16 December 2013  Spanish  Tunis, Tunisia 17 March 2014  French For more information on the authentic MySQL curriculum, go to http://oracle.com/education/mysql.

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  • Configuring Team Foundation Server Basic on Home Server.

    - by Enrique Lima
    For the installation I selected only the Team Foundation Server role. Then, I opened the Team Foundation Server Administration Console (which I think is a great addition and improvement over the way TFS was configured in the past) to proceed with the configuration of the pieces. Once I selected the Configure Installed Features, the Configuration Center opened up. Now, the choices … In my implementation here I just want to take advantage of Source Control primarily.  I want to be able to store my code and projects.  So, Basic it is! So, the Basic Configuration Wizard opens up.  Now the options to configure are very limited, but we have to provide details for the SQL Server Instance. And now, to select Install SQL Server express.  If you want to take advantage of another system in your environment to host your database, well you could Use an existing SQL Server Instance. Once it has the details it needs, you get a Summary view to confirm your choices. Once, you click next or verify, it runs readiness checks on your system to make sure the installation will have a successful pass.  And we love GREEN! Now, since got the green flag, our next stop is to let the wizard do its magic, click on Configure.  And once again, we love GREEN! We click Next, and … We like a big Green Success sign … We close the Configuration Center … First results … Web Access …  Nothing to show … but we are there! And all this running from a Microsoft Home Server installation.

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  • T-SQL select where and group by date

    - by bconlon
    T-SQL has never been my favorite language, but I need to use it on a fairly regular basis and every time I seem to Google the same things. So if I add it here, it might help others with the same issues, but it will also save me time later as I will know where to look for the answers!! 1. How do I SELECT FROM WHERE to filter on a DateTime column? As it happens this is easy but I always forget. You just put the DATE value in single quotes and in standard format: SELECT StartDate FROM Customer WHERE StartDate >= '2011-01-01' ORDER BY StartDate 2. How do I then GROUP BY and get a count by StartDate? Bit trickier, but you can use the built in DATEADD and DATEDIFF to set the TIME part to midnight, allowing the GROUP BY to have a consistent value to work on: SELECT DATEADD (d, DATEDIFF(d, 0, StartDate),0) [Customer Creation Date], COUNT(*) [Number Of New Customers] FROM Customer WHERE StartDate >= '2011-01-01' GROUP BY DATEADD(d, DATEDIFF(d, 0, StartDate),0) ORDER BY [Customer Creation Date] Note: [Customer Creation Date] and [Number Of New Customers] column alias just provide more readable column headers. 3. Finally, how can you format the DATETIME to only show the DATE part (after all the TIME part is now always midnight)? The built in CONVERT function allows you to convert the DATETIME to a CHAR array using a specific format. The format is a bit arbitrary and needs looking up, but 101 is the U.S. standard mm/dd/yyyy, and 103 is the U.K. standard dd/mm/yyyy. SELECT CONVERT(CHAR(10), DATEADD(d, DATEDIFF(d, 0, StartDate),0), 103) [Customer Creation Date], COUNT(*) [Number Of New Customers] FROM Customer WHERE StartDate >= '2011-01-01' GROUP BY DATEADD(d, DATEDIFF(d, 0, StartDate),0) ORDER BY [Customer Creation Date]  #

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  • How to minimize the usage of static variables and objects

    - by Peter Penzov
    I'm trying to implement this JavaFX code where I want to call remote Java class and pass boolean flag: final CheckMenuItem toolbarSubMenuNavigation = new CheckMenuItem("Navigation"); toolbarSubMenuNavigation.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent e) { //DataTabs.renderTab = toolbarSubMenuNavigation.isSelected(); DataTabs.setRenderTab(toolbarSubMenuNavigation.isSelected()); // call here the getter setter and send boolean flag System.out.println("subsystem1 #1 Enabled!"); } }); Java class which I want to call: public class DataTabs { private static boolean renderTab; // make members *private* private static TabPane tabPane; public static boolean isRenderTab() { return DataTabs.renderTab; } public static void setRenderTab(boolean renderTab) { DataTabs.renderTab = renderTab; tabPane.setVisible(renderTab); } // somewhere below // set visible the tab pane TabPane tabPane = DataTabs.tabPane = new TabPane(); tabPane.setVisible(renderTab); } This implementation works but I want to optimize it to use less static variables and objects. Can you tell me which sections of the code how can be optimized?

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • The Enterprise Side of JavaFX: Part Two

    - by Janice J. Heiss
    A new article, part of a three-part series, now up on the front page of otn/java, by Java Champion Adam Bien, titled “The Enterprise Side of JavaFX,” shows developers how to implement the LightView UI dashboard with JavaFX 2. Bien explains that “the RESTful back end of the LightView application comes with a rudimentary HTML page that is used to start/stop the monitoring service, set the snapshot interval, and activate/deactivate the GlassFish monitoring capabilities.”He explains that “the configuration view implemented in the org.lightview.view.Browser component is needed only to start or stop the monitoring process or set the monitoring interval.”Bien concludes his article with a general summary of the principles applied:“JavaFX encourages encapsulation without forcing you to build models for each visual component. With the availability of bindable properties, the boundary between the view and the model can be reduced to an expressive set of bindable properties. Wrapping JavaFX components with ordinary Java classes further reduces the complexity. Instead of dealing with low-level JavaFX mechanics all the time, you can build simple components and break down the complexity of the presentation logic into understandable pieces. CSS skinning further helps with the separation of the code that is needed for the implementation of the presentation logic and the visual appearance of the application on the screen. You can adjust significant portions of an application's look and feel directly in CSS files without touching the actual source code.”Check out the article here.

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  • Windows Embedded Compact 7

    - by Valter Minute
    This will be the official name of the new release of Windows CE. Windows Embedded Compact 7 is available as a public CTP and it already supports a wide range of CPUs and both the device emulator and VirtualPC emulated environments. So I’ll have to learn a new (and longer) name for my favorite OS… but I (and all my two readers!) will be able to test it as soon as the download from connect web site completes (I'm sorry for my readers, but you'll have to download it by yourselves). Here’s a link for the download (it's free but you’ll have to register on connect with a valid LiveId): https://connect.microsoft.com/windowsembeddedce Remember that this is still a beta (or “Community Technology Preview” if you speak marketing language) and so it’s better to not install it on your main development PC (or, at least, backup everything before installation) and that the features and performances you’ll get from this beta may not be the same ones of the final release of the OS. You can discover the new features of Windows Embedded Compact on the new “official” webpage on microsoft website: http://www.microsoft.com/windowsembedded/en-us/products/windowsce/compact7.mspx or on Olivier’s blog: http://blogs.msdn.com/b/obloch/archive/2010/06/01/windows-embedded-compact-7-announced-and-public-ctp-available.aspx I hope to be able to post some interesting content about Windows Embedded Compact 7 soon (and maybe be able to shorten it’s name in CE7 in my blog posts, when I'll ensure that both my readers are not worketing for Microsoft's marketing department …). Technorati Tags: "Windows Embedded Compact 7"

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  • BI&EPM Partner Training and Specialisation Update

    - by Mike.Hallett(at)Oracle-BI&EPM
    1.     Just a reminder for you to take the New Version OBI11g Exams to update your OPN Specialisation @ OPN Exam for OBI Suite 11g is Now LIVE 2.     Check for places on free / subsidised Partner specific Bootcamps which are being run in several countries (and you can always fly there... it is still lower cost than alternatives !) : a.     Exalytics OBI11g Partner Training 3-day hands-on Workshops b.     EPM Planning (Hyperion) V11.1.2 Implementation Hands-On Boot-camp c.     Endeca Information Discovery 3-Day Hands-on Training Boot-Camp 3.     Other Partner Events a.     Frankfurt, Dreieich, November 15: Oracle Endeca Information Discovery b.     Utrecht, November 14: Oracle Bi Test Drives c.     Vilvoorde, November 16: Oracle Bi Test Drives d.     London, November 20: Delivering Insight Across Your Business - Oracle Business Intelligence Workshop e.     Milano, November 13: Oracle Drive Better Business Outcomes with Big Data and Analytics You can also selectively filter search for courses via the Partner Events Calendar @ http://events.oracle.com/search/search?group=Events&keyword=OPN+Only Otherwise, it is worth checking the Oracle Partner Enablement BLOG for any BI / EPM news, especially the sub-Blogs on the right for each country.  And there are many Self-Paced Tutorials for BI&EPM Partners available on demand at any time There is also a monthly Partner Enablement Update (PDF) to find out the latest partner training on Oracle's new products and new releases.

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  • Developing wheel reinventing tendencies into a skill as opposed to reluctantly learning wheel-finding skills? [duplicate]

    - by Korey Hinton
    This question already has an answer here: Is reinventing the wheel really all that bad? 20 answers I am more of a high-level wheel reinventor. I definitely prefer to make use of existing API features built into a language and popular third-party frameworks that I know can solve the problem, however when I have a particular problem that I feel capable of solving within a reasonable time I am very reluctant to find someone else's solution. Here are a few reasons why I reinvent: It takes time to learn a new API API restrictions might exist that I don't know about Avoiding re-work of unfamiliar code I am conflicted between doing what I know and shifting to a new technique I don't feel comfortable with. On one hand I feel like following my instincts and getting really good at solving problems, especially ones that I would never challenge myself with if all I did was try to find answers. And on the other hand I feel like I might be missing out on important skills like saving time by finding the right framework and expanding my knowledge by learning how to use a new framework. I guess my question comes down to this: My current attitude is to stick to the built-in API and APIs I know well* and to not spend my time searching github for a solution to a problem I know I can solve myself within a reasonable amount of time. Is that a reasonable balance for a successful programmer? *Obviously I will still look around for new frameworks that save time and solve/simplify difficult problems.

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  • What is the value to checking in broken unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in broken unit tests? I will use a simple example. Case sensitivity. The current code is Case Sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests has found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • Is learning how to use C (or C++) a requirement in order to be a good (excellent) programmer?

    - by blueberryfields
    When I first started to learn how to program, real programmers could write assembly in their sleep. Any serious schooling in computer science would include a hefty bit of training and practice in programming using assembly. That has since changed, to the point where I see Computer Science degrees with assembly, if included at all, is relegated to one assignment, and one chapter, for a total of two weeks' work out of 4 years' schooling. C/C++ programming seems to have followed a similar path. I'm no longer surprised to interview university graduates who have not spent more than two weeks programming in C++, and have only read of C in a book somewhere. While the most serious CS degrees still seem to include significant time learning and using one or both of the languages, the trend is clearly towards less enforced C/C++ in school. It's clearly possible to make a career producing good work without ever reading or writing a single line of C or C++ code. Given all of that, is learning the two languages worth the effort? Are they at all required to excel? (beyond the obvious, non-language specific advice, such as "a good selection of languages is probably important for a comprehensive education", and "it's probably a good idea to keep trying out and learning new languages throughout a programmers' career, just to stretch the gray cells")

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  • Writing Java in Java

    - by Skeith
    I have been using Java for several months at work now and am becoming mildly competent in it. The problem I think I am having is that I program C++ in Java . By that I mean I have always used C++ and am treating Java as a simple syntax change instead of appreciate if for its own language. For instance a static variable in C++ is the same as a normal variable in Java as Java is all classes so they maintain there values between function calls. Little things like this are tripping me up constantly as I am self taught. What I want is to invest the time to become a good java programmer not just a C++ programmer that can write in Java. The problem is I do not know how to do this. I have tried reading the Java doc pages but I find them very clinical and hard to understand. So what I am looking for is recommendations on how I can learn to think in Java. Books that teach Java concepts not Java syntax, online tutorials that I can work through that give it a context, established Java traditions/best practices and any other thing that you could recommend.

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  • generating maps

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: game will be a elevation maze shooter. levels/maps will be mazes with elevation the player has to negotiate. elevations will have effects on "combat" vision, and movement

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  • Should we test all our methods?

    - by Zenzen
    So today I had a talk with my teammate about unit testing. The whole thing started when he asked me "hey, where are the tests for that class, I see only one?". The whole class was a manager (or a service if you prefer to call it like that) and almost all the methods were simply delegating stuff to a DAO so it was similar to: SomeClass getSomething(parameters) { return myDao.findSomethingBySomething(parameters); } A kind of boilerplate with no logic (or at least I do not consider such simple delegation as logic) but a useful boilerplate in most cases (layer separation etc.). And we had a rather lengthy discussion whether or not I should unit test it (I think that it is worth mentioning that I did fully unit test the DAO). His main arguments being that it was not TDD (obviously) and that someone might want to see the test to check what this method does (I do not know how it could be more obvious) or that in the future someone might want to change the implementation and add new (or more like "any") logic to it (in which case I guess someone should simply test that logic). This made me think, though. Should we strive for the highest test coverage %? Or is it simply an art for art's sake then? I simply do not see any reason behind testing things like: getters and setters (unless they actually have some logic in them) "boilerplate" code Obviously a test for such a method (with mocks) would take me less than a minute but I guess that is still time wasted and a millisecond longer for every CI. Are there any rational/not "flammable" reasons to why one should test every single (or as many as he can) line of code?

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  • Can higher-order functions in FP be interpreted as some kind of dependency injection?

    - by Giorgio
    According to this article, in object-oriented programming / design dependency injection involves a dependent consumer, a declaration of a component's dependencies, defined as interface contracts, an injector that creates instances of classes that implement a given dependency interface on request. Let us now consider a higher-order function in a functional programming language, e.g. the Haskell function filter :: (a -> Bool) -> [a] -> [a] from Data.List. This function transforms a list into another list and, in order to perform its job, it uses (consumes) an external predicate function that must be provided by its caller, e.g. the expression filter (\x -> (mod x 2) == 0) [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] selects all even numbers from the input list. But isn't this construction very similar to the pattern illustrated above, where the filter function is the dependent consumer, the signature (a -> Bool) of the function argument is the interface contract, the expression that uses the higher-order is the injector that, in this particular case, injects the implementation (\x -> (mod x 2) == 0) of the contract. More in general, can one relate higher-order functions and their usage pattern in functional programming to the dependency injection pattern in object-oriented languages? Or in the inverse direction, can dependency injection be compared to using some kind of higher-order function?

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