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  • Wrong background colors in Swing ListCellRenderer

    - by Johannes Rössel
    I'm currently trying to write a custom ListCellRenderer for a JList. Unfortunately, nearly all examples simply use DefaultListCellRenderer as a JLabel and be done with it; I needed a JPanel, however (since I need to display a little more info than just an icon and one line of text). Now I have a problem with the background colors, specifically with the Nimbus PLAF. Seemingly the background color I get from list.getBackground() is white, but paints as a shade of gray (or blueish gray). Outputting the color I get yields the following: Background color: DerivedColor(color=255,255,255 parent=nimbusLightBackground offsets=0.0,0.0,0.0,0 pColor=255,255,255 However, as can be seen, this isn't what gets painted. It obviously works fine for the selected item. Currently I even have every component I put into the JPanel the cell renderer returns set to opaque and with the correct foreground and background colors—to no avail. Any ideas what I'm doing wrong here? ETA: Example code which hopefully runs. public class ParameterListCellRenderer implements ListCellRenderer { @Override public Component getListCellRendererComponent(JList list, Object value, int index, boolean isSelected, boolean cellHasFocus) { // some values we need Border border = null; Color foreground, background; if (isSelected) { background = list.getSelectionBackground(); foreground = list.getSelectionForeground(); } else { background = list.getBackground(); foreground = list.getForeground(); } if (cellHasFocus) { if (isSelected) { border = UIManager.getBorder("List.focusSelectedCellHighlightBorder"); } if (border == null) { border = UIManager.getBorder("List.focusCellHighlightBorder"); } } else { border = UIManager.getBorder("List.cellNoFocusBorder"); } System.out.println("Background color: " + background.toString()); JPanel outerPanel = new JPanel(new BorderLayout()); setProperties(outerPanel, foreground, background); outerPanel.setBorder(border); JLabel nameLabel = new JLabel("Factory name here"); setProperties(nameLabel, foreground, background); outerPanel.add(nameLabel, BorderLayout.PAGE_START); Box innerPanel = new Box(BoxLayout.PAGE_AXIS); setProperties(innerPanel, foreground, background); innerPanel.setAlignmentX(Box.LEFT_ALIGNMENT); innerPanel.setBorder(BorderFactory.createEmptyBorder(0, 10, 0, 0)); JLabel label = new JLabel("param: value"); label.setFont(label.getFont().deriveFont( AffineTransform.getScaleInstance(0.95, 0.95))); setProperties(label, foreground, background); innerPanel.add(label); outerPanel.add(innerPanel, BorderLayout.CENTER); return outerPanel; } private void setProperties(JComponent component, Color foreground, Color background) { component.setOpaque(true); component.setForeground(foreground); component.setBackground(background); } } The weird thing is, if I do if (isSelected) { background = new Color(list.getSelectionBackground().getRGB()); foreground = new Color(list.getSelectionForeground().getRGB()); } else { background = new Color(list.getBackground().getRGB()); foreground = new Color(list.getForeground().getRGB()); } it magically works. So maybe the DerivedColor with nimbusLightBackground I'm getting there may have trouble?

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  • Qt - reloading widget contents

    - by bullettime
    I'm trying to modify the fridge magnets example by adding a button that will reload the widget where the draggable labels are drawn, reflecting any changes made to the text file it reads. I defined another class that would contain the button and the DragWidget object, so there would be an instance of this class instead of DragWidget in main(): class wrapWidget: public QWidget { public: wrapWidget(); }; wrapWidget::wrapWidget() { QGridLayout *gridlayout = new QGridLayout(); DragWidget *w = new DragWidget(); QPushButton *b = new QPushButton("refresh"); gridlayout ->addWidget(w,0,0); gridlayout ->addWidget(b,1,0); setLayout(gridlayout ); connect(b,SIGNAL(clicked()),w,SLOT(draw())); } The call to connect is where I'm trying to do the refresh thing. In the original fridge magnets example, all the label drawing code was inside the constructor of the DragWidget class. I moved that code to a public method that I named 'draw()', and called this method from the constructor instead. Here's DragWidget definition and implementation: #include <QWidget> QT_BEGIN_NAMESPACE class QDragEnterEvent; class QDropEvent; QT_END_NAMESPACE class DragWidget : public QWidget { public: DragWidget(QWidget *parent = 0); public slots: void draw(); protected: void dragEnterEvent(QDragEnterEvent *event); void dragMoveEvent(QDragMoveEvent *event); void dropEvent(QDropEvent *event); void mousePressEvent(QMouseEvent *event); void paintEvent(QPaintEvent *event); }; DragWidget::DragWidget(QWidget *parent) : QWidget(parent) { draw(); QPalette newPalette = palette(); newPalette.setColor(QPalette::Window, Qt::white); setPalette(newPalette); setMinimumSize(400, 100);//qMax(200, y)); setWindowTitle(tr("Fridge Magnets")); setAcceptDrops(true); } void DragWidget::draw(){ QFile dictionaryFile(":/dictionary/words.txt"); dictionaryFile.open(QFile::ReadOnly); QTextStream inputStream(&dictionaryFile); int x = 5; int y = 5; while (!inputStream.atEnd()) { QString word; inputStream >> word; if (!word.isEmpty()) { DragLabel *wordLabel = new DragLabel(word, this); wordLabel->move(x, y); wordLabel->show(); wordLabel->setAttribute(Qt::WA_DeleteOnClose); x += wordLabel->width() + 2; if (x >= 245) { x = 5; y += wordLabel->height() + 2; } } } } I thought that maybe calling draw() as a slot would be enough to reload the labels, but it didn't work. Putting the draw() call inside the widget's overriden paintEvent() instead of the constructor didn't work out as well, the program would end up in an infinite loop. What I did was obviously not the right way of doing it, so what should I be doing instead?

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  • Is this way the best solution to read and save images from Rss Feeds?

    - by Keyne
    Hi, I've build a "RSS Feed Reader" module to my application, and for every post with images in the content, I get the first that matches a specific size and then I save for future use as reference to the posts. When processing, everything works properly except when more then 10 images are saved at the same time (This value is variable). I got an 404 error after a while saving the images. Some images are saved, but not all of them. If I run the app in my local server, everything work as expected (using set_timeout(0) to avoid timeout errors). Currently my application is hosted at dreamhost and I'm using Zend Framework. I'm not sure if the problem is specif for Zend Framework applications, so I didn't put any tags about. I've had this problem another time with other projects hosted at dreamhost. They seems to limitate memory for operations like that. My question is: There is a better way to save images then this (maybe in background? a limited amount per operation?): require_once(APPLICATION_PATH . '/../library/simplehtmldom/simple_html_dom.php'); $TableFeeds = new Model_DbTable_Feeds(); $Feeds = $TableFeeds->fetchAll(); foreach($Feeds as $Feed) { $entries = Zend_Feed_Reader::import($Feed->link); $lastEntry = $this->getLastEntry($Feed->id); if($lastEntry) { $lastDate = new Zend_Date($lastEntry->created_at, Zend_Date::ISO_8601); } foreach ($entries as $entry) { if($lastDate) { if(strtotime($lastDate->get('y-M-d H:m:s')) >= strtotime($entry->getDateCreated()->get('y-M-d H:m:s'))) { break; } } $Category = new Model_DbTable_Categorias(); $availableCategories = $Category->getList('slug'); $categoria_id = false; foreach ($categories as $cat) { if(!empty($cat) && !$categoria_id) { $slug = Zf_Convert::slugfy($cat); if($availableCategories[$Feed->categoria_id] == $slug) { $categoria_id = $Feed->categoria_id; break; } if(in_array($slug,$availableCategories)) { $categoria_id = array_search($slug,$availableCategories); break; } } } if(!$categoria_id) { $categoria_id = $Feed->categoria_id; } // Cadastra a entrada $data = array( 'categoria_id' => $categoria_id, 'feed_id' => $Feed->id, 'titulo' => $entry->getTitle(), 'slug' => Zf_Convert::slugfy($entry->getTitle()), 'created_at' => $entry->getDateCreated()->get(Zend_Date::ISO_8601), 'link' => $entry->getLink(), 'html' => $entry->getContent(), 'tags' => $tags ); $entry_id = $this->insert($data); if($categoria_id == 2) { set_time_limit(0); $post_dom = str_get_dom($entry->getContent()); $img_tags = $post_dom->find('img'); $images = array(); foreach($img_tags as $image) { $images[] = $image->src; } if(count($images)) { $i = 0; $saved = false; while($images[$i] && !$saved) { $src = $images[$i]; $imagem = Zf_Image::create($src); $size = $imagem->getCurrentDimensions(); if($size['width'] >= 150 && $size['height'] >= 200) { $imagem->adaptiveResize(200,200); $imagem->save(PUBLIC_PATH . '/img/feeds/manchetes/' . $entry_id . '.jpg'); $saved = true; $this->update(array('imagemChamada' => 1),'id =' . $entry_id); } $i++; } } } } } }

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  • Themes outside application.

    - by Marek
    Hi all I read http://forum.kohanaframework.org/comments.php?DiscussionID=5744&page=1#Item_0 and I want to use similar solution, but with db. In my site controller after(): $theme = $page->get_theme_name(); //Orange Kohana::set_module_path('themes', Kohana::get_module_path('themes').'/'.$theme); $this->template = View::factory('layout') I checked with firebug: fire::log(Kohana::get_module_path('themes')); // D:\tools\xampp\htdocs\kohana\themes/Orange I am sure that path exists. I have directly in 'Orange' folder 'views' folder with layout.php file. But I am getting: The requested view layout could not be found Extended Kohana_Core is just: public static function get_module_path($module_key) { return self::$_modules[$module_key]; } public static function set_module_path($module_key, $path) { self::$_modules[$module_key] = $path; } Could anybody help me with solving that issue? Maybe it is a .htaccess problem: # Turn on URL rewriting RewriteEngine On # Put your installation directory here: # If your URL is www.example.com/kohana/, use /kohana/ # If your URL is www.example.com/, use / RewriteBase /kohana/ # Protect application and system files from being viewed RewriteCond $1 ^(application|system|modules) # Rewrite to index.php/access_denied/URL RewriteRule ^(.*)$ / [PT,L] RewriteRule ^(media) - [PT,L] RewriteRule ^(themes) - [PT,L] # Allow these directories and files to be displayed directly: # - index.php (DO NOT FORGET THIS!) # - robots.txt # - favicon.ico # - Any file inside of the images/, js/, or css/ directories RewriteCond $1 ^(index\.php|robots\.txt|favicon\.ico|static) # No rewriting RewriteRule ^(.*)$ - [PT,L] # Rewrite all other URLs to index.php/URL RewriteRule ^(.*)$ index.php/$1 [PT,L] Could somebody help? What I am doing wrong? Regards [EDIT] My controller code: class Controller_Site extends Controller_Fly { public static $meta_names = array('keywords', 'descriptions', 'author'); public function action_main() { $this->m('page')->get_main_page(); } public function action_page($page_title) { $this->m('page')->get_by_link($page_title); } public function after() { $page = $this->m('page'); $metas = ''; foreach(self::$meta_names as $meta) { if (! empty($page->$meta)) { $metas .= html::meta($page->$meta, $meta).PHP_EOL; } } $theme = $page->get_theme_name(); Kohana::set_module_path('themes', Kohana::get_module_path('themes').'/'.$theme); $menus = $page->get_menus(); $this->template = View::factory('layout') ->set('theme', $theme) ->set('metas', $metas) ->set('menus', $menus['content']) ->set('sections', $page->get_sections()) ->set_global('page', $page); if ($page->header_on) { $settings = $this->m('setting'); $this->template->header = View::factory('/header') ->set('title', $settings->title) ->set('subtitle', $settings->subtitle) ->set('menus', $menus['header']); } if ($page->sidebar_on) { $this->template->sidebar = View::factory('sidebar', array('menus' => $menus['sidebar'])); } if ($page->footer_on) { $this->template->footer = View::factory('footer'); } parent::after(); } } and parent controller: abstract class Controller_Fly extends Controller_Template { protected function m($model_name, $id = NULL) { if (! isset($this->$model_name)) { $this->$model_name = ORM::factory($model_name, $id); } return $this->$model_name; } protected function mf($model_name, $id = NULL) { return ORM::factory($model_name, $id); } }

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  • Linked list in C

    - by ScReYm0
    I am still new at lists in C and i got a big problem... First i wanna show you my code for inserting item to the list: void input_books_info(int number_of_books, BOOK *current) { int i; for(i = 0; i < number_of_books; i++) { while(current->next != NULL) current = current->next; current->next = (BOOK *)malloc(sizeof(BOOK)); printf_s("%d book catalog number: ", i + 1); scanf_s("%s", &current->next->catalog_number , 20); printf_s("%d book title: ", i + 1); scanf_s("%s", current->next->title ,80); printf_s("%d book author: ", i + 1); scanf_s("%s", current->next->author ,40); printf_s("%d book publisher: ", i+1); scanf_s("%s", current->next->publisher,80); printf_s("%d book price: ", i + 1); scanf_s("%f", &current->next->price, 5); printf_s("%d book year published: ", i + 1); scanf_s("%d", &current->next->year_published, 5); current->next->next = NULL; printf_s("\n\n"); } } And this is my main function: void main (void) { int number_of_books, t = 1; char book_catalog_number[STRMAX]; char book_title[STRMAX]; char book_author[STRMAX]; char reading_file[STRMAX]; char saving_file[STRMAX]; first = malloc(sizeof(BOOK)); first->next = NULL; /* printf_s("Enter file name: "); gets(saving_file); first->next = book_open(first, saving_file); */ while(t) { char m; printf_s("1. Input \n0. Exit \n\n"); printf_s("Choose operation: "); m = getch(); switch(m) { case '1': printf_s("\ninput number of books: "); scanf_s("%d", &number_of_books); input_books_info(number_of_books, first); printf_s("\n"); break; default: printf_s("\nNo entry found!\n\n\n\n\n"); break; } } } and last maybe here is the problem the printing function: void print_books_info(BOOK *current) { while(current->next != NULL && current != NULL) { printf_s("%s, ", current->next->catalog_number); printf_s("%s, ", current->author); printf_s("%s, ", current->next->title); printf_s("%s, ", current->next->author); printf_s("%s, ", current->next->publisher); printf_s("%.2f, ", current->next->price); printf_s("%d", current->next->year_published); printf_s("\n\n"); current = current->next; } } And my problem is that, when i run the app, program is moving good. But when I start the app, the program is storing only first input of data second and third are lost ... Can you help me to figure out it... ???

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  • Someone please help google create instuctions that windows users understand. googles "instructions"

    - by nathan
    Below are the only instructions i managed to find from google on how to install the android NDK, it is written as if we all run Linux and presumes we all understand what these obscure tools are. My comments and questions appear in Italics if somone who knows unix and windows would translate for google that would be great! Android NDK Installation Introduction: Please read docs/OVERVIEW.TXT to understand what the Android NDK is and is not. This file gives instructions on how to properly setup your NDK. I. Requirements: The Android NDK currently requires a Linux, OS X or Windows host operating system. Windows users will need to install Cygwin (http://www.cygwin.com) to use it. Note that running the NDK under MSys is not supported. You will need to have the Android SDK and its dependencies installed. The NDK cannot generate final application packages (.apk files), only the shared library files that can go into them. IMPORTANT: The Android NDK can only be used to target system images using the Cupcake (1.5) or later releases of the platform. This is due to subtle toolchain and ABI related changed that make it incompatible with 1.0 and 1.1 system images. The NDK requires GNU Make 3.81 or later being available on your development system. Earlier versions of GNU Make might work but have not been tested. You can check this by running 'make -v' from the command-line. The output should look like: GNU Make 3.81 Copyright (C) 2006 Free Software Foundation, Inc. ... On certain systems, GNU Make might be available through a different command like 'gmake' or 'gnumake'. For these systems, replace 'make' by the appropriate command when invoking the NDK build system as described in the documentation. Great some strange thing called gnu make.. if your not going to tell me what it does maybe you then at least you could give me a URL to it? The NDK also requires a Nawk or GNU Awk executable being available on your development system. Note that the original 'awk' program doesn't implement the 'match' and 'substr' functions used by the NDK build system. Ok another tool, with 1 of 2 possible names, but not the third... and again where should i download this?? On Windows, you will need to install a recent release of Cygwin to use the NDK. See http://www.cygwin.com for instructions. Woohoo a URL! download took about a day because these install instructions do not specify what parts to download. II. Preparing your installation prebuilt cross-toolchain binaries: After installing and unarchiving the NDK, you will need to run the following command from the root folder: build/host-setup.sh hello? windows dont run nothing but .exe .com or .dll, just tell me how you want me to run it.. This will test your setup and make sure the NDK can work properly. Nothing is said about where any of these things need to be installed to (what directory)

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  • Java Refuses to Start - Could not reserve enough space for object heap

    - by Randyaa
    Background We have a pool of aproximately 20 linux blades. Some are running Suse, some are running Redhat. ALL share NAS space which contains the following 3 folders: /NAS/app/java - a symlink that points to an installation of a Java JDK. Currently version 1.5.0_10 /NAS/app/lib - a symlink that points to a version of our application. /NAS/data - directory where our output is written All our machines have 2 processors (hyperthreaded) with 4gb of physical memory and 4gb of swap space. We limit the number of 'jobs' each machine can process at a given time to 6 (this number likely needs to change, but that does not enter into the current problem so please ignore it for the time being). Some of our jobs set a Max Heap size of 512mb, some others reserve a Max Heap size of 2048mb. Again, we realize we could go over our available memory if 6 jobs started on the same machine with the heap size set to 2048, but to our knowledge this has not yet occurred. The Problem Once and a while a Job will fail immediately with the following message: Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. We used to chalk this up to too many jobs running at the same time on the same machine. The problem happened infrequently enough (MAYBE once a month) that we'd just restart it and everything would be fine. The problem has recently gotten much worse. All of our jobs which request a max heap size of 2048m fail immediately almost every time and need to get restarted several times before completing. We've gone out to individual machines and tried executing them manually with the same result. Debugging It turns out that the problem only exists for our SuSE boxes. The reason it has been happening more frequently is becuase we've been adding more machines, and the new ones are SuSE. 'cat /proc/version' on the SuSE boxes give us: Linux version 2.6.5-7.244-bigsmp (geeko@buildhost) (gcc version 3.3.3 (SuSE Linux)) #1 SMP Mon Dec 12 18:32:25 UTC 2005 'cat /proc/version' on the RedHat boxes give us: Linux version 2.4.21-32.0.1.ELsmp ([email protected]) (gcc version 3.2.3 20030502 (Red Hat Linux 3.2.3-52)) #1 SMP Tue May 17 17:52:23 EDT 2005 'uname -a' gives us the following on BOTH types of machines: UTC 2005 i686 i686 i386 GNU/Linux No jobs are running on the machine, and no other processes are utilizing much memory. All of the processes currently running might be using 100mb total. 'top' currently shows the following: Mem: 4146528k total, 3536360k used, 610168k free, 132136k buffers Swap: 4194288k total, 0k used, 4194288k free, 3283908k cached 'vmstat' currently shows the following: procs -----------memory---------- ---swap-- -----io---- --system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 0 0 0 610292 132136 3283908 0 0 0 2 26 15 0 0 100 0 If we kick off a job with the following command line (Max Heap of 1850mb) it starts fine: java/bin/java -Xmx1850M -cp helloworld.jar HelloWorld Hello World If we bump up the max heap size to 1875mb it fails: java/bin/java -Xmx1875M -cp helloworld.jar HelloWorld Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. It's quite clear that the memory currently being used is for Buffering/Caching and that's why so little is being displayed as 'free'. What isn't clear is why there is a magical 1850mb line where anything higher means Java can't start. Any explanations would be greatly appreciated.

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  • Google Drive Update keeps throwing an error when I try to save a thumbnail

    - by Dano64
    The Base64 string checks out fine. I was able to export it to another website and download it again as my image. When I try to do an update using the Drive Javascript api, it just keeps returning this error: Invalidvaluefor:Notavalidbase64bytestring I also true making the string URL safe. Per this page https://google-api-client-libraries.appspot.com/documentation/drive/v2/python/latest/drive_v2.files.html Am I doing something wrong here, the documentation says send Base64, the string is valid and, the string is intact throughout the process, but Google will not accept it? I am using the javascript api, I think there is maybe a bug sending the thumbnail using the javascript api. This is the request Request URL:https://www.googleapis.com/upload/drive/v2/files/?uploadType=multipart Request Method:POST Status Code:400 Bad Request **Request Headers** :host:www.googleapis.com :method:POST :path:/upload/drive/v2/files/?uploadType=multipart :scheme:https :version:HTTP/1.1 accept:*/* accept-encoding:gzip,deflate,sdch accept-language:en-US,en;q=0.8 authorization:Bearer ya29.AHES6ZQr...YXDacdY4 content-length:14313 content-type:multipart/mixed; boundary="--mpart_delim" origin:https://www.googleapis.com x-javascript-user-agent:google-api-javascript-client/1.1.0-beta x-origin:https://app.pinteract.com x-referer:https://app.pinteract.com **Query String Parameters** uploadType:multipart **Request Payload** ----mpart_delim Content-Type: application/json {"id":null,"title":"Test Pinup.pint","mimeType":"application/vnd.pinteract.pint","thumbnail":{"mimeType":"image/png","image":"iVBORw0KGgoAAAANSUh...UVORK5CYII%3D"}} ----mpart_delim Content-Type: application/vnd.pinteract.pint Content-Transfer-Encoding: binary { "header" : {"id":"215A660A"} "members" : [ {"id":"100523752012631912873"} ], "manifest" : [ {"id":"0000","ele":[],"own":"100523752012631912873","dtc":1371679680000,"txt":"&Delta; Created","typ":0} ], "elements" : [ {"id":"0F54","x":560,"y":264,"bak":"#44ff44","own":"100523752012631912873","srt":"544","sta":0,"wid":120,"hgt":120,"dtc":0,"rec":"","txt":"This is Note"} ] } ----mpart_delim-- **Response Headers** content-length:10848 content-type:application/json date:Mon, 01 Jul 2013 14:41:33 GMT server:HTTP Upload Server Built on Jun 25 2013 11:32:14 (1372185134) status:400 Bad Request version:HTTP/1.1 This is the Response { "error": { "errors": [ { "domain": "global", "reason": "invalid", "message": "Invalid value for: Not a valid base64 byte string: iVBORw0KGgoAAAANSUhEUg...AASUVORK5CYII%3D" } ], "code": 400, "message": "Invalid value for: Not a valid base64 byte string: iVBORw0KGgoAAAANSU...lRtkAAAAASUVORK5CYII%3D" } } Raw Base64 String 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"}],"code":400,"message":"Invalidvaluefor:Notavalidbase64bytestring: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 Url Encoded Base64 String iVBORw0KGgoAAAANSUhEUgAAAGAAAABgCAYAAADimHc4AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAADjVJREFUeNrsXX2MHVUVP3fevH27SxfKhyBCsIqoKOhCBBISY5Hyj2JSGuXLP6SJwYAYICgxsUBr1AhqbE2I8Q9jjYE%2FCLFbP4IxVbaIYjAmS0wUC6ELRGy7tPt2t9vd997MPd6Z%2B3Xunfsq1r7tvNe56TAfO2%2FezO93zu%2Fce%2B6ZB0DVqla1qlWtalWrWtWqVrWqVa1qJ1Nj%2FXCTm5%2BbHeUcz9%2B3f25tmvLVSYePIyLIBRhX24yxKXH63Kljw5Ni97UfbVhzpCLgGNs3%2Fjp%2F%2Fr9en72l3UnWCsCvSjrpmQA54Nkq28q3FQn5mucL5OuIsUPi6f5Si6KJVasaT26%2F%2BT1vVgS8hfbl3%2B27br65dE%2Br1VknrH6IIfkjolmh%2FA8hwYJv1lySInYXhXc8W49r235%2B%2ByVPVQQE2lee3n%2Fd3OzS5tZS%2B2oWurlMYgj4qI45HsApCZYAzgFSsU7FfhSx5%2BtxtHnnHR9%2BqiJAtPsnD1y4MLf09aXF9q3ZzTAmb8ohQaKtHEDLkGv9qIBHBbgmICXrlKyjKHoirkWbfn3X%2BEsnLQH37dr3mebs4o8x4WMSfGbAtyQoDSLga8BBeQJqqXE8QQIt12D2syVR2%2BLcxVpcu%2F23d1%2F%2B%2BElFwPdeXB555eWZ7x453LozEvuRtvqMgCyAhm7QyI7Sf7BEcI4mCNP9lBKhrD9R2zkJqVwLWfpOYyje8tSXLlsceAIy8Pf8Y98vOq1kXQZ8JG5By06kLZ%2F5%2Bm8DcEiCMt3XXpCTwN0YkKrYkFu%2F0CfpCSC3M1IEEeILJ0ca9et%2Fc%2FfliwNLQAb%2BSxR8JTkRJUAdy4DOtxCdQGyDb6ALyq0HuEHYyo%2BOAYlaUkVI7hkAk8ON%2BPpd935kceAIMOC3BfjiayUB1gO0FAG4QTjfN9pTjAO0%2F0%2B9ICeDBmGyJDQoEzIyjxCr3YKET%2F7%2BvitWhIRopQh4%2BZ%2F7fyAtX4PPQG%2FX1JLt19Rit8XfIjDb7uftdWqa0Ox8sNfIF%2FCvK4mPFAB6yf4uaPzYYit5dKVwWREC7vrV619sLXU%2BL8Gg4AEBlXgFBdN8JgQ6M%2BfUHJDJNWiQD1yHkXOlDLLMcz53xTf%2FdNtASNBXn5l598y%2B%2Bb%2BL3k2j5gFdU1KkA2%2FkdEOR9IDsOpSCQBN4M%2F3nJuCaOEC03pEhJTuJJ0XtbEHsxBG75PmvXb2nrz3gzZnD2wVCjQgYsUAgVm2lRwdiR6LA9w4lS2YNnlcRq%2FavB653MfrdnueJf%2FXllP%2BkryXozl%2B%2BtoF30o9GnoVrvZU9HtINNaD44BFgHSmx4DP%2FswRkKz9F3WcGCOt9NQ0MwtWXbnn2xr4loL2cbNYDLAdcQgTz9FpbtAaUERANsJEFklHvIOMISiBzrqlJD4w%2FyKJJEL2lh%2FqSgDt2vrohTdJL%2FQdzBlvMtUQ6Io6cXgwBngZWD%2FxIeZVeM49o5g30KEGh%2B1Td4g%2B8f%2FMfbuw7Atotbf0EVOchmQuGts5APsh4UNCbSBoDPE%2FoYt3B48zekzEIVF7Ae%2BcFPSHgCxOvXpwm%2FFLHslQ6GZgLfNfFk54iuMwhyAf2aJLTfcHg8cwLLnzwmQ%2F2DQFCem4pgOR4gzviLQDD3gIRzE1h%2BPshyaEB3wPYORccImVyUHR1P9s3BCSd9CZ%2FsOFPsjCV4ymkHViYCJOmYEV5co8xF1DnHrDwfe6cg1wzdZCRE8WY4tN9QYAY9Z4rBj7vzZNpiMWRHqJ5yKMCQcBg3cgJkpFPzjtkRw7x%2BruwqxQBkUxNnGgXXbBp8rzSE3BksT3uZDDJUJahD7hKsGFACug%2BCx8vegQWRtEsOOzHwO1h8WEQncOiSzpeegLaneQqB2wMEKHWGHhgigUzs2FYsHyAcNzonmfBgneZBfDoORk03nlF6QkQffCL3WdFM4uFSLUWHcuzTqPrTtCdkvSMlwb5ozZVPQHo3g8L%2BqgjOZ7t5HvHvScUH%2FceUMrPrmkTzW%2BagbRrZswIkXmGKHUbPWCQWDH6shUK8n4g9aVQGQFT3%2BkYguGdGAoWHOas0nsAqowlnbUyD%2BBPpoNX56M%2FR7wAzHkItjLCDaQO1gZXBOcQ3Tego4dzYAsBMBw5yukB8o6ZARiVZSs7l8e8NSOKr60euwRM39J1bZBZG%2FKsRTuxhRoE%2BQ6T3gZqNPk0pWUXsfwEaA%2FIHyQHX1sZM%2FCiY9OWLH0GJ66ZSwYJuoYgDxMj9QiFeiFbzIWGA3oOBKrvdIWF9j9Z8NUPHoBoQUVq7RJsbnpCTIFNgEeZUANFghmZogWeYVG6bAmirYqgJSwFItC3eNdwqIdwpN7SBx7A0YZdRCo1ECQiMlYvk3WcDJAi7QGBYAzepDyqSXlTpKXWEPAI7sQk7RmWJFPeqGXInNcHHtBKUhiJa%2FKBsoq0CBSwQJIENg2RP7AqyNIdpYhYnfYI9KYo%2FSlJWxdKSSHgBTyAQzfZcqc9OfGG0veC4ijaTcsEgdZskqo1W7%2FjVrbpEhL6N7kPzpwu99dqHljPDaNXqGuvby0cQyQpY%2BEK8BSsV4i2u%2FQecLjdmR4biq2Gc5WCZmgSXJwzKeYkqqKyfDqyjZT12VEtFrqZ6FTC0bJ0S7AGMD8PSB2R8RjrOUhK3FPQniIlSpAxXXoCFlrJ1Kp6rLScmVElU2gzf5TFbJIMzawYM8GWBXI4tEoaObrvB5A6UBMLPI8qWj6aLmdeyqjApx6QSqKmjjdePSlL%2BdQPX5gdjqPVea2OKqqyBVFuXZCukgOg9TvZMVuamGc3%2FRJFJAMsXqyOowW53CtF0UW6VtK4qpgGaIvtlrhOS6yz8hS5na2xefDha0%2Fvg4FYrsUT4v5vy1PD3JUfSjnKMZvt66PNxWA%2Bk8VtahjdHhCQFzVoebpTC0S2uV%2B2SOOCkSFl%2FWitPy9hlN4x0TcTMjOLrZ1GRwMFsno77yVxWjzlWqUTfNH%2Fu1to637GBT8%2Fjxbr6uCOhBR1TqplCKTscNDygzt7gVXPKuM%2B8ejUbKOWyRCt61TlHqYQihVKSY7%2Bloy0eqZAgkCRrl8d7b8Zk5rXlVSlnC5bF8dasiJOV8Zp6RHb0DzUA%2FnpmQfkwXi5s80CwF2rRbdc0PEQ9eJEwdqJ9yQFj%2BHBc5MA%2BNx5m9LuJ0R%2B8hhhJCgnd1uvcOoZAS%2Fsn9sqBmVNCnoIzAJwafdj%2BuUKnvKuwCeBgCutHozM%2BDEhUYDbNSgScu1vit2tfUfA%2FCPrmgvtRHqBM4gCByBOQKTAUPAl8FwAb4tpE97dS5JuZFNZUtadKsATQ4RYAIhHwLameJa%2BIyBrfzswv3WxI7yASIEPjvumilpS1xMK3UjHe3xC1DXQexmDyhEJwh2OLviuJwjgcWsvMep5efr4t55b%2F%2FZThnbk4wBw%2B%2F6F2n3wS0v8EnUyIYM0tex1Q8l26qUkUjViThT4HZSLDLyQB9%2BODLzZuTcI65%2FoawKyduW3%2F7zj9OH6%2BihEgDcA82t3GEBxMkQBqntFvPC%2BMDjdS5qm0IGWgt%2FRwKveT7Yvjk8I8G%2FoNTbxShDw4qHDGz901tia0bg2jirvo9fcIQC7lJ%2Bgk6RHPdEPUMhcOj9ZAMW353O5kgAroNU2pxKUpxw2rgQ2K%2FaS3jsf3D1%2B%2Fqrhp0fE2MCkIzwJ6lYy6Fu%2FJcCf8QqMB8Baf6JAT8i2lp9EyY441hSfuWbukXVTA0VATsIDu8fPO6Xx9HBGAi1NJ2XkAMUKtcKcJ523JeBz5ycLbMo5VUDbtZYgua%2FBF72fpvjMNc0VAn%2FFCcjaBQ9Mjr9jtJF7An1zhQZiO0VvM6VQSEdbDwCPACpDKenVpMbybW9Hb2ejXfHpFQX%2FhBCQk7Bpcvzs4aEdo3G0hr4fHEGoiNdNRdOUhEuElSOdTEvABt2EkNFx%2Bv3CCwCmUfZ4plYaixP2Yx2n3r9r9QWnNHasrsdrQ68KwX8hAOiEjJ421H18oGkFRQSXg6%2BO7gUZr4BJcYUbejnYKiUBuq3ZNHnPGY36Q42IrWYBL2B%2B4Szt%2F2vZAfJDTd6kigZeSw7J82R6v2X2kXVbT%2BTzl%2BIHm4Q3rDlnuP6Q6KbeVjfxAPWbis7NojcdqSfWubJ8riUIrAfo1ENiPAS2i2NbRE9n%2BkQ%2Fe6l%2Bsuw0QcSZwhtEL8kQQUvbTb0aLec0lk9Gv2AHYwkhQvzbLpYthx6%2Bdrosz1zKH%2B3LPGIsrq2PDu79%2FvA5F8p3igMEAFjZQV%2BCrCxNicM%2FFdY%2FUQaL7wsCdBsZGcH6GefB2EVXwsi574Pa294FSeM0aNVPpeMyFYQRhtrzEC0dgnTmFWi9sQcW9k5NLr2x5%2BPQm7ra%2FklF%2FF8WcngG4r1%2FhLG5F%2BHsQ%2BfA6OgoDDUaEMdx9rtv0vLTFNqdDrSWl2FhYQEOHNgPyeysCLOzzAsfpWsRDH5jZfb2gSQA3fQFKzMJJ4sHlJaEeFA9QHlB6G1YLFNMGGAPQPqMrKyeEMNgN5pg5V08AU6kNwwsASQQUy%2FnXdzkhElSPODgs4DMhkioPKA3RJgfvwoFCN6FkIqA4xwDQgTo90eSKgj3oHGe0q5oHBgVZwR0ql5Qz2MAhjwg%2B2O7Goj1VvtpD6jugb8AJUrMDagEcToSjgn48yCrzkvTBjYZx7khoK6e82AZgu5JQ4Bqi%2BoZ%2F10m3e8bAgSQE8dOQE7CJMh3e5fL%2BoylJiCKom3HSoBYDqdp%2BpjYLfX%2FTa%2FUBBw5cmSSMbb1WAhgLNqYJMnLZZfL0seAZrN5rwDzfyGhWa%2FXNx48%2BOaT%2FRCv%2BiIIT0%2FvvbfRaFwjvOFoMSErLdxeq9Uu27v3le390mFg0IftpptvXetURXDefPyxn01B1apWtapVrWpVq1rVqla1t9L%2BI8AAvydNUrElRtkAAAAASUVORK5CYII%3D

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  • fonts mac vs pc

    - by Kieran
    Hi all hope your having a good day/evening. Simple question, but maybe not so simple to answer. I have an unordered list, which i am using as a menu. The list items are floated right and sized due to an anchor tag inside them with a roll over. The last element is given a specific size to suck up any extra space. See the code snippits bellow. css ul.mainNav { width: 970px; display:block; background:black; clear:both; overflow:hidden;} ul.mainNav li { float: left; height:29px;} ul.mainNav li a { display: block; padding:7px 19px; color:#ffffff; background-color:#000; font-weight:bold; text-decoration:none; font-size:13px; } ul.mainNav li a:hover, ul.mainNav li a.selected { background-color:#ffff00; color:#000; } ul.mainNav li a.last{ text-align:center; padding: 7px 19px; width:58px;} html <ul class="mainNav" id="mainNav"> <li><a href="/Default.aspx">home</a></li> <li><a href="/About/">about</a></li> <li><a href="/News/">news</a></li> <li><a href="/Enter/Registration.aspx">enter SOYA 2010</a></li> <li><a href="/Categories/Film.aspx">categories</a></li> <li><a href="/Mentors/janChapman.aspx">mentors</a></li> <li><a href="/PastWinners/">past winners</a></li> <li><a href="/Awards/">awards nights</a></li> <li><a href="/Support/" class="last">contact</a></li> </ul> It is containted in a <div style="margin:0 auto;">...</div> to center on the menu on screen Now my problem is: On PC; firefox/ Safari /IE /Chrome are all displaying correctly. Take the same code to a Mac; Safari/ firefox are displaying the menu to be too short and the only thing i can point to is that the fonts may be smaller in widths. The width is currently set to 970px. My question is: How can i get it to display at the same widths without specifying exact widths for each list item? Any help would be appreciated. If my structure is wrong or it is just a mac thing that i will never solve(hope not). Cheers, KJ

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  • What is the best way to test using grails using IDEA?

    - by egervari
    I am seriously having a very non-pleasant time testing using Grails. I will describe my experience, and I'd like to know if there's a better way. The first problem I have with testing is that Grails doesn't give immediate feedback to the developer when .save() fails inside of an integration test. So let's say you have a domain class with 12 fields, and 1 of them is violating a constraint and you don't know it when you create the instance... it just doesn't save. Naturally, the test code afterward is going to fail. This is most troublesome because the thingy under test is probably fine... and the real risk and pain is the setup code for the test itself. So, I've tried to develop the habit of using .save(failOnError: true) to avoid this problem, but that's not something that can be easily enforced by everyone working on the project... and it's kind of bloaty. It'd be nice to turn this on for code that is running as part of a unit test automatically. Integration Tests run slow. I cannot understand how 1 integration test that saves 1 object takes 15-20 seconds to run. With some careful test planning, I've been able to get 1000 tests talking to an actual database and doing dbunit dumps after every test to happen in about the same time! This is dumb. It is hard to run all the unit tests and not integration tests in IDEA. Integration tests are a massive pain. Idea actually shows a GREEN BAR when integration tests fail. The output given by grails indicates that something failed, but it doesn't say what it was. It says to look in the test reports... which forces the developer to launch up their file system to hunt the stupid html file down. What a pain. Then once you got the html file and click to the failing test, it'll tell you a line number. Since these reports are not in the IDE, you can't just click the stack trace to go to that line of code... you gotta go back and find it yourself. ARGGH!@!@! Maybe people put up with this, but I refuse. Testing should not be this painful. It should be fast and painless, or people won't do it. Please help. What is the solution? Rails instead of Grails? Something else entirely? I love the Grails framework, but they never demo their testing for a reason. They have a snazzy framework, but the testing is painful. After having used Scala for the last 1.5 months, and being totally spoiled by ScalaTest... I can't go back to this.

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  • Design Question - how do you break the dependency between classes using an interface?

    - by Seth Spearman
    Hello, I apologize in advance but this will be a long question. I'm stuck. I am trying to learn unit testing, C#, and design patterns - all at once. (Maybe that's my problem.) As such I am reading the Art of Unit Testing (Osherove), and Clean Code (Martin), and Head First Design Patterns (O'Reilly). I am just now beginning to understand delegates and events (which you would see if you were to troll my SO questions of recent). I still don't quite get lambdas. To contextualize all of this I have given myself a learning project I am calling goAlarms. I have an Alarm class with members you'd expect (NextAlarmTime, Name, AlarmGroup, Event Trigger etc.) I wanted the "Timer" of the alarm to be extensible so I created an IAlarmScheduler interface as follows... public interface AlarmScheduler { Dictionary<string,Alarm> AlarmList { get; } void Startup(); void Shutdown(); void AddTrigger(string triggerName, string groupName, Alarm alarm); void RemoveTrigger(string triggerName); void PauseTrigger(string triggerName); void ResumeTrigger(string triggerName); void PauseTriggerGroup(string groupName); void ResumeTriggerGroup(string groupName); void SetSnoozeTrigger(string triggerName, int duration); void SetNextOccurrence (string triggerName, DateTime nextOccurrence); } This IAlarmScheduler interface define a component that will RAISE an alarm (Trigger) which will bubble up to my Alarm class and raise the Trigger Event of the alarm itself. It is essentially the "Timer" component. I have found that the Quartz.net component is perfectly suited for this so I have created a QuartzAlarmScheduler class which implements IAlarmScheduler. All that is fine. My problem is that the Alarm class is abstract and I want to create a lot of different KINDS of alarm. For example, I already have a Heartbeat alarm (triggered every (int) interval of minutes), AppointmentAlarm (triggered on set date and time), Daily Alarm (triggered every day at X) and perhaps others. And Quartz.NET is perfectly suited to handle this. My problem is a design problem. I want to be able to instantiate an alarm of any kind without my Alarm class (or any derived classes) knowing anything about Quartz. The problem is that Quartz has awesome factories that return just the right setup for the Triggers that will be needed by my Alarm classes. So, for example, I can get a Quartz trigger by using TriggerUtils.MakeMinutelyTrigger to create a trigger for the heartbeat alarm described above. Or TriggerUtils.MakeDailyTrigger for the daily alarm. I guess I could sum it up this way. Indirectly or directly I want my alarm classes to be able to consume the TriggerUtils.Make* classes without knowing anything about them. I know that is a contradiction, but that is why I am asking the question. I thought about putting a delegate field into the alarm which would be assigned one of these Make method but by doing that I am creating a hard dependency between alarm and Quartz which I want to avoid for both unit testing purposes and design purposes. I thought of using a switch for the type in QuartzAlarmScheduler per here but I know it is bad design and I am trying to learn good design. If I may editorialize a bit. I've decided that coding (predefined) classes is easy. Design is HARD...in fact, really hard and I am really fighting feeling stupid right now. I guess I want to know if you really smart people took a while to really understand and master this stuff or should I feel stupid (as I do) because I haven't grasped it better in the couple of weeks/months I have been studying. You guys are awesome and thanks in advance for your answers. Seth

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  • MIME "Content-Type" folding and parameter question regarding RFCs?

    - by BastiBense
    Hello, I'm trying to implement a basic MIME parser for the multipart/related in C++/Qt. So far I've been writing some basic parser code for headers, and I'm reading the RFCs to get an idea how to do everything as close to the specification as possible. Unfortunately there is a part in the RFC that confuses me a bit: From RFC882 Section 3.1.1: Each header field can be viewed as a single, logical line of ASCII characters, comprising a field-name and a field-body. For convenience, the field-body portion of this conceptual entity can be split into a multiple-line representation; this is called "folding". The general rule is that wherever there may be linear-white-space (NOT simply LWSP-chars), a CRLF immediately followed by AT LEAST one LWSP-char may instead be inserted. Thus, the single line Alright, so I simply parse a header field and if a CRLF follows with linear whitespace, I simply concat those in a useful manner to result in a single header line. Let's proceed... From RFC2045 Section 5.1: In the Augmented BNF notation of RFC 822, a Content-Type header field value is defined as follows: content := "Content-Type" ":" type "/" subtype *(";" parameter) ; Matching of media type and subtype ; is ALWAYS case-insensitive. [...] parameter := attribute "=" value attribute := token ; Matching of attributes ; is ALWAYS case-insensitive. value := token / quoted-string token := 1*<any (US-ASCII) CHAR except SPACE, CTLs, or tspecials> Okay. So it seems if you want to specify a Content-Type header with parameters, simple do it like this: Content-Type: multipart/related; foo=bar; something=else ... and a folded version of the same header would look like this: Content-Type: multipart/related; foo=bar; something=else Correct? Good. As I kept reading the RFCs, I came across the following in RFC2387 Section 5.1 (Examples): Content-Type: Multipart/Related; boundary=example-1 start="<[email protected]>"; type="Application/X-FixedRecord" start-info="-o ps" --example-1 Content-Type: Application/X-FixedRecord Content-ID: <[email protected]> [data] --example-1 Content-Type: Application/octet-stream Content-Description: The fixed length records Content-Transfer-Encoding: base64 Content-ID: <[email protected]> [data] --example-1-- Hmm, this is odd. Do you see the Content-Type header? It has a number of parameters, but not all have a ";" as parameter delimiter. Maybe I just didn't read the RFCs correctly, but if my parser works strictly like the specification defines, the type and start-info parameters would result in a single string or worse, a parser error. Guys, what's your thought on this? Just a typo in the RFCs? Or did I miss something? Thanks!

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  • jquery with ASP.NET MVC - calling ajax enabled web service

    - by dcp
    This is a bit of a continuation of a previous question. Now I'm trying to make a call to an AJAX enabled web service which I have defined within the ASP.NET MVC application (i.e. the MovieService.svc). But the service is never being called in my getMovies javascript function. This same technique of calling the AJAX web service works ok if I try it in a non ASP.NET MVC application, so it makes me wonder if maybe the ASP MVC routes are interfering with things somehow when it tries to make the AJAX web service call. Do you have any idea why my web service isn't getting called? Code below. <script src="<%= ResolveClientUrl("~/scripts/jquery-1.4.2.min.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/grid.locale-en.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/jquery-ui-1.8.1.custom.min.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/jquery.jqGrid.min.js") %>" type="text/javascript"></script> <script type="text/javascript"> var lastsel2; function successFunction(jsondata) { debugger var thegrid = jQuery("#editgrid"); for (var i = 0; i < jsondata.d.length; i++) { thegrid.addRowData(i + 1, jsondata.d[i]); } } function getMovies() { debugger // ***** the MovieService#GetMovies method never gets called $.ajax({ url: 'MovieService.svc/GetMovies', data: "{}", // For empty input data use "{}", dataType: "json", type: "GET", contentType: "application/json; charset=utf-8", success: successFunction }); } jQuery(document).ready(function() { jQuery("#editgrid").jqGrid({ datatype: getMovies, colNames: ['id', 'Movie Name', 'Directed By', 'Release Date', 'IMDB Rating', 'Plot', 'ImageURL'], colModel: [ { name: 'id', index: 'Id', width: 55, sortable: false, hidden: true, editable: false, editoptions: { readonly: true, size: 10} }, { name: 'Movie Name', index: 'Name', width: 250, editable: true, editoptions: { size: 10} }, { name: 'Directed By', index: 'Director', width: 250, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Release Date', index: 'ReleaseDate', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'IMDB Rating', index: 'IMDBUserRating', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Plot', index: 'Plot', width: 150, hidden: false, editable: true, editoptions: { size: 30} }, { name: 'ImageURL', index: 'ImageURL', width: 55, hidden: true, editable: false, editoptions: { readonly: true, size: 10} } ], pager: jQuery('#pager'), rowNum: 5, rowList: [5, 10, 20], sortname: 'id', sortorder: "desc", height: '100%', width: '100%', viewrecords: true, imgpath: '/Content/jqGridCss/redmond/images', caption: 'Movies from 2008', editurl: '/Home/EditMovieData/', caption: 'Movie List' }); $("#bedata").click(function() { var gr = jQuery("#editgrid").jqGrid('getGridParam', 'selrow'); if (gr != null) jQuery("#editgrid").jqGrid('editGridRow', gr, { height: 280, reloadAfterSubmit: false }); else alert("Hey dork, please select a row"); }); }); </script> <h2> <%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website"> http://asp.net/mvc</a>. </p> <table id="editgrid"> </table> <div id="pager" style="text-align: center;"> </div> <input type="button" id="bedata" value="Edit Selected" /> Here's my RegisterRoutes code: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.IgnoreRoute("*MovieService.svc*"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); } Here's what my MovieService class looks like: namespace jQueryMVC { [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class MovieService { // Add [WebGet] attribute to use HTTP GET [OperationContract] [WebGet(ResponseFormat = WebMessageFormat.Json)] public IList<Movie> GetMovies() { return Persistence.GetMovies(); } } }

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  • Covariance and Contravariance in C#

    - by edalorzo
    I will start by saying that I am Java developer learning to program in C#. As such I do comparisons of what I know with what I am learning. I have been playing with C# generics for a few hours now, and I have been able to reproduce the same things I know in Java in C#, with the exception of a couple of examples using covariance and contravariance. The book I am reading is not very good in the subject. I will certainly seek more info on the web, but while I do that, perhaps you can help me find a C# implementation for the following Java code. An example is worth a thousand words, and I was hoping that by looking a good code sample I will be able to assimilate this more rapidly. Covariance In Java I can do something like this: public static double sum(List<? extends Number> numbers) { double summation = 0.0; for(Number number : numbers){ summation += number.doubleValue(); } return summation; } I can use this code as follows: List<Integer> myInts = asList(1,2,3,4,5); List<Double> myDoubles = asList(3.14, 5.5, 78.9); List<Long> myLongs = asList(1L, 2L, 3L); double result = 0.0; result = sum(myInts); result = sum(myDoubles) result = sum(myLongs); Now I did discover that C# supports covariance/contravariance only on interfaces and as long as they have been explicitly declared to do so (out). I think I was not able to reproduce this case, because I could not find a common ancestor of all numbers, but I believe that I could have used IEnumerable to implement such thing if a common ancestor exists. Since IEnumerable is a covariant type. Right? Any thoughts on how to implement the list above? Just point me into the right direction. Is there any common ancestor of all numeric types? Contravariance The contravariance example I tried was the following. In Java I can do this to copy one list into another. public static void copy(List<? extends Number> source, List<? super Number> destiny){ for(Number number : source) { destiny.add(number); } } Then I could use it with contravariant types as follows: List<Object> anything = new ArrayList<Object>(); List<Integer> myInts = asList(1,2,3,4,5); copy(myInts, anything); My basic problem, trying to implement this in C# is that I could not find an interface that was both covariant and contravariant at the same time, as it is case of List in my example above. Maybe it can be done with two different interface in C#. Any thoughts on how to implement this? Thank you very much to everyone for any answers you can contribute. I am pretty sure I will learn a lot from any example you can provide.

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  • Background custom button animation using WPF

    - by ajtp
    Hi, I am using Resources dictionaries to customize my controls and apply them as themes to my WPF application so I have implemented one for the button control. A code snippet for my custom Button.xaml is (its namespace is MyWPFApp.Themes): <ResourceDictionary ...> ... <LinearGradientBrush x:Key="NormalBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="sc#1.000000, 0.250141, 0.333404, 0.884413" Offset="0"/> <GradientStop Color="#ccffffff" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="OverBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#da5e69" Offset="0"/> <GradientStop Color="#d12e27" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="ClickBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#d22828" Offset="1"/> <GradientStop Color="#b00000" Offset="0"/> </LinearGradientBrush> ... <Style TargetType="{x:Type Button}"> ... <Setter Property="Background" Value="{StaticResource NormalBackground}"/> ... </Style> </ResourceDictionary> and I apply it by doing the following from my main Application.xaml: <Application ...> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Themes/Button.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> What I try to do is to change background color, for example, from White to Lime for 6 seconds by doing this from one of my pages, MyPage1.xaml, using StoryBoard: <Page x:Class="MyWPFApp.Pages.MyPage1" ...> <Page.Resources> ... <Storyboard x:Key="sbBtnResetHC" Storyboard.TargetName="BtnResetHC" Storyboard.TargetProperty="(Background). (SolidColorBrush.Color)"> <ColorAnimation From="Pink" To="Green" By="Blue" Duration="0:0:6" RepeatBehavior="3x" AutoReverse="True" /> </Storyboard> ... </Page.Resources> ... <Button x:Name="BtnResetHC" Click="BtnResetHC_Click" Width="90" Visibility="Collapsed" /> ... </Page> and from code behind MyPage1.xaml.cs I start animation by doing this: Storyboard sb = (Storyboard)FindResource("sbBtnResetHC"); sb.Begin(); when the button is visible, but it doesn't work for me. Any ideas what's wrong? Maybe another possibility, as I want the animation starts on button visible is to do a trigger for the button over Visibility property, Is it a better solution? Thanks a lot!

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  • translating play in HTML to python

    - by aharon
    So, I'd like to represent one of Shakespeare's plays, Hamlet, into the following objects (maybe this isn't the best representation, if so please tell me): class Play(): acts = [] ... def add_act(self, act): acts.append(act) class Act(): scenes = [] ... def add_scene(self, scene): scenes.append(scene) class Scene(): elems = [] def __init__(self, title, setting=""): ... def add_elem(self, elem): elems.append(elem) ... class StageDirection(): # elem def __init__(self, text): ... class Line(): # elem def __init__(self, id, text, character = None): ... # A None character represents a continuation from the previous line # id could be, for example, 1.1.1 There are other methods, of course, for printing and such in each of the classes. The question is, how do I get a structure based on these classes (or something like them) from HTML 4 code that looks like this: <H3>ACT I</h3> <h3>SCENE I. Elsinore. A platform before the castle.</h3> <p><blockquote> <i>FRANCISCO at his post. Enter to him BERNARDO</i> </blockquote> <A NAME=speech1><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.1>Who's there?</A><br> </blockquote> <A NAME=speech2><b>FRANCISCO</b></a> <blockquote> <A NAME=1.1.2>Nay, answer me: stand, and unfold yourself.</A><br> </blockquote> <A NAME=speech3><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.3>Long live the king!</A><br> </blockquote> <A NAME=speech4><b>FRANCISCO</b></a> <blockquote> <A NAME=1.1.4>Bernardo?</A><br> </blockquote> <A NAME=speech5><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.5>He.</A><br> </blockquote> <!-- for more, see the source of shakespeare.mit.edu/hamlet/full.html --> translating that into something like this: play = Play() actI = Act() sceneI = Scene("Scene I", "Elsinore. A platform before the castle.") sceneI.add_elem(StageDirection("Francisco at his post. Enter to him Bernardo.")) sceneI.add_elem(Line("Bernardo", "Who's there?")) ... Of course, I don't expect all the code—but what libraries and, when there aren't libraries, logic should I use? Thanks. (This is for a future opensource project and me learning Python for fun—not homework.)

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  • C# Asynchronous Network IO and OutOfMemoryException

    - by The.Anti.9
    I'm working on a client/server application in C#, and I need to get Asynchronous sockets working so I can handle multiple connections at once. Technically it works the way it is now, but I get an OutOfMemoryException after about 3 minutes of running. MSDN says to use a WaitHandler to do WaitOne() after the socket.BeginAccept(), but it doesn't actually let me do that. When I try to do that in the code it says WaitHandler is an abstract class or interface, and I can't instantiate it. I thought maybe Id try a static reference, but it doesnt have teh WaitOne() method, just WaitAll() and WaitAny(). The main problem is that in the docs it doesn't give a full code snippet, so you can't actually see what their "wait handler" is coming from. its just a variable called allDone, which also has a Reset() method in the snippet, which a waithandler doesn't have. After digging around in their docs, I found some related thing about an AutoResetEvent in the Threading namespace. It has a WaitOne() and a Reset() method. So I tried that around the while(true) { ... socket.BeginAccept( ... ); ... }. Unfortunately this makes it only take one connection at a time. So I'm not really sure where to go. Here's my code: class ServerRunner { private Byte[] data = new Byte[2048]; private int size = 2048; private Socket server; static AutoResetEvent allDone = new AutoResetEvent(false); public ServerRunner() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, 33333); server.Bind(iep); Console.WriteLine("Server initialized.."); } public void Run() { server.Listen(100); Console.WriteLine("Listening..."); while (true) { //allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); //allDone.WaitOne(); } } void AcceptCon(IAsyncResult iar) { Socket oldserver = (Socket)iar.AsyncState; Socket client = oldserver.EndAccept(iar); Console.WriteLine(client.RemoteEndPoint.ToString() + " connected"); byte[] message = Encoding.ASCII.GetBytes("Welcome"); client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client); } void SendData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int sent = client.EndSend(iar); client.BeginReceive(data, 0, size, SocketFlags.None, new AsyncCallback(ReceiveData), client); } void ReceiveData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int recv = client.EndReceive(iar); if (recv == 0) { client.Close(); server.BeginAccept(new AsyncCallback(AcceptCon), server); return; } string receivedData = Encoding.ASCII.GetString(data, 0, recv); //process received data here byte[] message2 = Encoding.ASCII.GetBytes("reply"); client.BeginSend(message2, 0, message2.Length, SocketFlags.None, new AsyncCallback(SendData), client); } }

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  • Parse Nested XML tags with the same name

    - by footose
    Let's take a simple XML document: <x> <e> <e> <e>Whatever 1</e> </e> </e> <e> <e> <e>Whatever 2</e> </e> </e> <e> <e> <e>Whatever 3</e> </e> </e> </x> Using the standard org.w3c.dom, I can get the nodes in X by doing.. NodeList fullnodelist = doc.getElementsByTagName("x"); But if I want to return the next set of "e" I try to use something like .. Element element = (Element) fullnodelist.item(0); NodeList nodes = pelement.getElementsByTagName("e"); Expecting it to return "3" nodes (because there are 3 sets of "e"), but instead, it returns "9" - becuase it gets all entries with "e" apperently. This would be fine in the above case, because I could probably iterate through and find what I'm looking for. The problem I'm having is that when the XML file looks like the following: <x> <e> <pattern>whatever</pattern> <blanks> <e>Something Else</e> </blanks> </e> <e> <pattern>whatever</pattern> <blanks> <e>Something Else</e> </blanks> </e> </x> When I request the "e" value, it returns 4, instead of (what i expect) 2. Am I just not understanding how the DOM parsing works? Typically in the past I have used my own XML documents so I would never name the items like this, but unfortunately this is not my XML file and I have no choice to work like this. What I thought I would do is write a loop that "drills down" nodes so that I could group each node together... public static NodeList getNodeList(Element pelement, String find) { String[] nodesfind = Utilities.Split(find, "/"); NodeList nodeList = null; for (int i = 0 ; i <= nodesfind.length - 1; i++ ) { nodeList = pelement.getElementsByTagName( nodesfind[i] ); pelement = (Element)nodeList.item(i); } // value of the nod we are looking for return nodeList; } .. So that if you passed "s/e" into the function, it would return the 2 nodes that I'm looking for (or elements, maybe I'm using the terminology incorrect?). instead it returns all of the "e" nodes within that node. I'm using J2SE for this, so options are rather limited. I can't use any third party XML Parsers. Anyway, if anyone is still with me and has a suggestion, it would be appreciated.

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • When should I use indexed arrays of OpenGL vertices?

    - by Tartley
    I'm trying to get a clear idea of when I should be using indexed arrays of OpenGL vertices, drawn with gl[Multi]DrawElements and the like, versus when I should simply use contiguous arrays of vertices, drawn with gl[Multi]DrawArrays. (Update: The consensus in the replies I got is that one should always be using indexed vertices.) I have gone back and forth on this issue several times, so I'm going to outline my current understanding, in the hopes someone can either tell me I'm now finally more or less correct, or else point out where my remaining misunderstandings are. Specifically, I have three conclusions, in bold. Please correct them if they are wrong. One simple case is if my geometry consists of meshes to form curved surfaces. In this case, the vertices in the middle of the mesh will have identical attributes (position, normal, color, texture coord, etc) for every triangle which uses the vertex. This leads me to conclude that: 1. For geometry with few seams, indexed arrays are a big win. Follow rule 1 always, except: For geometry that is very 'blocky', in which every edge represents a seam, the benefit of indexed arrays is less obvious. To take a simple cube as an example, although each vertex is used in three different faces, we can't share vertices between them, because for a single vertex, the surface normals (and possible other things, like color and texture co-ord) will differ on each face. Hence we need to explicitly introduce redundant vertex positions into our array, so that the same position can be used several times with different normals, etc. This means that indexed arrays are of less use. e.g. When rendering a single face of a cube: 0 1 o---o |\ | | \ | | \| o---o 3 2 (this can be considered in isolation, because the seams between this face and all adjacent faces mean than none of these vertices can be shared between faces) if rendering using GL_TRIANGLE_FAN (or _STRIP), then each face of the cube can be rendered thus: verts = [v0, v1, v2, v3] colors = [c0, c0, c0, c0] normal = [n0, n0, n0, n0] Adding indices does not allow us to simplify this. From this I conclude that: 2. When rendering geometry which is all seams or mostly seams, when using GL_TRIANGLE_STRIP or _FAN, then I should never use indexed arrays, and should instead always use gl[Multi]DrawArrays. (Update: Replies indicate that this conclusion is wrong. Even though indices don't allow us to reduce the size of the arrays here, they should still be used because of other performance benefits, as discussed in the comments) The only exception to rule 2 is: When using GL_TRIANGLES (instead of strips or fans), then half of the vertices can still be re-used twice, with identical normals and colors, etc, because each cube face is rendered as two separate triangles. Again, for the same single cube face: 0 1 o---o |\ | | \ | | \| o---o 3 2 Without indices, using GL_TRIANGLES, the arrays would be something like: verts = [v0, v1, v2, v2, v3, v0] normals = [n0, n0, n0, n0, n0, n0] colors = [c0, c0, c0, c0, c0, c0] Since a vertex and a normal are often 3 floats each, and a color is often 3 bytes, that gives, for each cube face, about: verts = 6 * 3 floats = 18 floats normals = 6 * 3 floats = 18 floats colors = 6 * 3 bytes = 18 bytes = 36 floats and 18 bytes per cube face. (I understand the number of bytes might change if different types are used, the exact figures are just for illustration.) With indices, we can simplify this a little, giving: verts = [v0, v1, v2, v3] (4 * 3 = 12 floats) normals = [n0, n0, n0, n0] (4 * 3 = 12 floats) colors = [c0, c0, c0, c0] (4 * 3 = 12 bytes) indices = [0, 1, 2, 2, 3, 0] (6 shorts) = 24 floats + 12 bytes, and maybe 6 shorts, per cube face. See how in the latter case, vertices 0 and 2 are used twice, but only represented once in each of the verts, normals and colors arrays. This sounds like a small win for using indices, even in the extreme case of every single geometry edge being a seam. This leads me to conclude that: 3. When using GL_TRIANGLES, one should always use indexed arrays, even for geometry which is all seams. Please correct my conclusions in bold if they are wrong.

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  • ublas::bounded_vector<> being resized?

    - by n2liquid
    Now, seriously... I'll refrain from using bad words here because we're talking about the Boost fellows. It MUST be my mistake to see things this way, but I can't understand why, so I'll ask it here; maybe someone can enlighten me in this matter. Here it goes: uBLAS has this nice class template called bounded_vector<> that's used to create fixed-size vectors (or so I thought). From the Effective uBLAS wiki (http://www.crystalclearsoftware.com/cgi-bin/boost_wiki/wiki.pl?Effective_UBLAS): The default uBLAS vector and matrix types are of variable size. Many linear algebra problems involve vectors with fixed size. 2 and 3 elements are common in geometry! Fixed size storage (akin to C arrays) can be implemented efficiently as it does not involve the overheads (heap management) associated with dynamic storage. uBLAS implements fixed sizes by changing the underling storage of a vector/matrix to a "bounded_array" from the default "unbounded_array". Alright, this bounded_vector<> thing is used to free you from specifying the underlying storage of the vector to a bounded_array<> of the specified size. Here I ask you: doesn't it look like this bounded vector thing has fixed size to you? Well, it doesn't have. At first I felt betrayed by the wiki, but then I reconsidered the meaning of "bounded" and I think I can let it pass. But in case you, like me (I'm still uncertain), is still wondering if this makes sense, what I found out is that the bounded_vector<> actually can be resized, it may only not be greater than the size specified as template parameter. So, first off, do you think they've had a good reason not to make a real fixed<< size vector or matrix type? Do you think it's okay to "sell" this bounded -- as opposed to fixed-size -- vector to the users of my library as a "fixed-size" vector replacement, even named "Vector3" or "Vector2", like the Effective uBLAS wiki did? Do you think I should somehow implement a vector with fixed size for this purpose? If so, how? (Sorry, but I'm really new to uBLAS; just tried it today) I am developing a 3D game. Should uBLAS be used for the calculations involved in this ("hey, geometry!", per Effective uBLAS wiki)? What replacement would you suggest, if not? -- edit And just in case, yes, I've read this warning: It should be noted that this only changes the storage uBLAS uses for the vector3. uBLAS will still use all the same algorithm (which assume a variable size) to manipulate the vector3. In practice this seems to have no negative impact on speed. The above runs just as quickly as a hand crafted vector3 which does not use uBLAS. The only negative impact is that the vector3 always store a "size" member which in this case is redundant [or isn't it? I mean......]. I see it uses the same algorithm, assuming a variable size, but if an operation were to actually change its size, shouldn't it be stopped (assertion)? ublas::bounded_vector<float,3> v3; ublas::bounded_vector<float,2> v2; v3 = v2; std::cout << v3.size() << '\n'; // prints 2 Oh, come on, isn't this just plain betrayal?

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • C++ MySQL++ Delete query statement brain killer question

    - by shauny
    Hello all, I'm relatively new to the MySQL++ connector in C++, and have an really annoying issue with it already! I've managed to get stored procedures working, however i'm having issues with the delete statements. I've looked high and low and have found no documentation with examples. First I thought maybe the code needs to free the query/connection results after calling the stored procedure, but of course MySQL++ doesn't have a free_result method... or does it? Anyways, here's what I've got: #include <iostream> #include <stdio.h> #include <queue> #include <deque> #include <sys/stat.h> #include <mysql++/mysql++.h> #include <boost/thread/thread.hpp> #include "RepositoryQueue.h" using namespace boost; using namespace mysqlpp; class RepositoryChecker { private: bool _isRunning; Connection _con; public: RepositoryChecker() { try { this->_con = Connection(false); this->_con.set_option(new MultiStatementsOption(true)); this->_con.set_option(new ReconnectOption(true)); this->_con.connect("**", "***", "***", "***"); this->ChangeRunningState(true); } catch(const Exception& e) { this->ChangeRunningState(false); } } /** * Thread method which runs and creates the repositories */ void CheckRepositoryQueues() { //while(this->IsRunning()) //{ std::queue<RepositoryQueue> queues = this->GetQueue(); if(queues.size() > 0) { while(!queues.empty()) { RepositoryQueue &q = queues.front(); char cmd[256]; sprintf(cmd, "svnadmin create /home/svn/%s/%s/%s", q.GetPublicStatus().c_str(), q.GetUsername().c_str(), q.GetRepositoryName().c_str()); if(this->DeleteQueuedRepository(q.GetQueueId())) { printf("query deleted?\n"); } printf("Repository created!\n"); queues.pop(); } } boost::this_thread::sleep(boost::posix_time::milliseconds(500)); //} } protected: /** * Gets the latest queue of repositories from the database * and returns them inside a cool queue defined with the * RepositoryQueue class. */ std::queue<RepositoryQueue> GetQueue() { std::queue<RepositoryQueue> queues; Query query = this->_con.query("CALL sp_GetRepositoryQueue();"); StoreQueryResult result = query.store(); RepositoryQueue rQ; if(result.num_rows() > 0) { for(unsigned int i = 0;i < result.num_rows(); ++i) { rQ = RepositoryQueue((unsigned int)result[i][0], (unsigned int)result[i][1], (String)result[i][2], (String)result[i][3], (String)result[i][4], (bool)result[i][5]); queues.push(rQ); } } return queues; } /** * Allows the thread to be shut off. */ void ChangeRunningState(bool isRunning) { this->_isRunning = isRunning; } /** * Returns the running value of the active thread. */ bool IsRunning() { return this->_isRunning; } /** * Deletes the repository from the mysql queue table. This is * only called once it has been created. */ bool DeleteQueuedRepository(unsigned int id) { char cmd[256]; sprintf(cmd, "DELETE FROM RepositoryQueue WHERE Id = %d LIMIT 1;", id); Query query = this->_con.query(cmd); return (query.exec()); } }; I've removed all the other methods as they're not needed... Basically it's the DeleteQueuedRepository method which isn't working, the GetQueue works fine. PS: This is on a Linux OS (Ubuntu server) Many thanks, Shaun

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  • MySQL: Creating table with FK error (errno 150)

    - by Peter Bailey
    I've tried searching on this error and nothing I've found helps me, so I apologize in advance if this is a duplicate and I'm just too dumb to find it. I've created a model with MySQL Workbench and am now attempting to install it to a mysql server. Using File Export Forward Engineer SQL CREATE Script... it outputs a nice big file for me, with all the settings I ask for. I switch over to MySQL GUI Tools (the Query Browser specifically) and load up this script (note that I'm going form one official MySQL tool to another). However, when I try to actually execute this file, I get the same error over and over SQLSTATE[HY000]: General error: 1005 Can't create table './srs_dev/location.frm' (errno: 150) "OK", I say to myself, something is wrong with the location table. So I check out the definition in the output file. SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0; SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0; SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='TRADITIONAL'; -- ----------------------------------------------------- -- Table `state` -- ----------------------------------------------------- DROP TABLE IF EXISTS `state` ; CREATE TABLE IF NOT EXISTS `state` ( `state_id` INT NOT NULL AUTO_INCREMENT , `iso_3166_2_code` VARCHAR(2) NOT NULL , `name` VARCHAR(60) NOT NULL , PRIMARY KEY (`state_id`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `brand` -- ----------------------------------------------------- DROP TABLE IF EXISTS `brand` ; CREATE TABLE IF NOT EXISTS `brand` ( `brand_id` INT UNSIGNED NOT NULL AUTO_INCREMENT , `name` VARCHAR(45) NOT NULL , `domain` VARCHAR(45) NOT NULL , `manager_name` VARCHAR(100) NULL , `manager_email` VARCHAR(255) NULL , PRIMARY KEY (`brand_id`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `location` -- ----------------------------------------------------- DROP TABLE IF EXISTS `location` ; CREATE TABLE IF NOT EXISTS `location` ( `location_id` INT UNSIGNED NOT NULL AUTO_INCREMENT , `name` VARCHAR(255) NOT NULL , `address_line_1` VARCHAR(255) NULL , `address_line_2` VARCHAR(255) NULL , `city` VARCHAR(100) NULL , `state_id` TINYINT UNSIGNED NULL DEFAULT NULL , `postal_code` VARCHAR(10) NULL , `phone_number` VARCHAR(20) NULL , `fax_number` VARCHAR(20) NULL , `lat` DECIMAL(9,6) NOT NULL , `lng` DECIMAL(9,6) NOT NULL , `contact_url` VARCHAR(255) NULL , `brand_id` TINYINT UNSIGNED NOT NULL , `summer_hours` VARCHAR(255) NULL , `winter_hours` VARCHAR(255) NULL , `after_hours_emergency` VARCHAR(255) NULL , `image_file_name` VARCHAR(100) NULL , `manager_name` VARCHAR(100) NULL , `manager_email` VARCHAR(255) NULL , `created_date` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP , PRIMARY KEY (`location_id`) , CONSTRAINT `fk_location_state` FOREIGN KEY (`state_id` ) REFERENCES `state` (`state_id` ) ON DELETE NO ACTION ON UPDATE NO ACTION, CONSTRAINT `fk_location_brand` FOREIGN KEY (`brand_id` ) REFERENCES `brand` (`brand_id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; CREATE INDEX `fk_location_state` ON `location` (`state_id` ASC) ; CREATE INDEX `fk_location_brand` ON `location` (`brand_id` ASC) ; CREATE INDEX `idx_lat` ON `location` (`lat` ASC) ; CREATE INDEX `idx_lng` ON `location` (`lng` ASC) ; Looks ok to me. I surmise that maybe something is wrong with the Query Browser, so I put this file on the server and try to load it this way ] mysql -u admin -p -D dbname < path/to/create_file.sql And I get the same error. So I start to Google this issue and find all kinds of accounts that talk about an error with InnoDB style tables that fail with foreign keys, and the fix is to add "SET FOREIGN_KEY_CHECKS=0;" to the SQL script. Well, as you can see, that's already part of the file that MySQL Workbench spat out. So, my question is then, why is this not working when I'm doing what I think I'm supposed to be doing? Version Info: # MySQL: 5.0.45 GUI Tools: 1.2.17 Workbench: 5.0.30

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  • Hard crash when drawing content for CALayer using quartz

    - by Lukasz
    I am trying to figure out why iOS crash my application in the harsh way (no crash logs, immediate shudown with black screen of death with spinner shown for a while). It happens when I render content for CALayer using Quartz. I suspected the memory issue (happens only when testing on the device), but memory logs, as well as instruments allocation logs looks quite OK. Let me past in the fatal function: - (void)renderTiles{ if (rendering) { //NSLog(@"====== RENDERING TILES SKIP ======="); return; } rendering = YES; CGRect b = tileLayer.bounds; CGSize s = b.size; CGFloat imageScale = [[UIScreen mainScreen] scale]; s.height *= imageScale; s.width *= imageScale; dispatch_async(queue, ^{ NSLog(@""); NSLog(@"====== RENDERING TILES START ======="); NSLog(@"1. Before creating context"); report_memory(); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSLog(@"2. After creating color space"); report_memory(); NSLog(@"3. About to create context with size: %@", NSStringFromCGSize(s)); CGContextRef ctx = CGBitmapContextCreate(NULL, s.width, s.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); NSLog(@"4. After creating context"); report_memory(); CGAffineTransform flipTransform = CGAffineTransformMake(1.0, 0.0, 0.0, -1.0, 0.0, s.height); CGContextConcatCTM(ctx, flipTransform); CGRect tileRect = CGRectMake(0, 0, tileImageScaledSize.width, tileImageScaledSize.height); CGContextDrawTiledImage(ctx, tileRect, tileCGImageScaled); NSLog(@"5. Before creating cgimage from context"); report_memory(); CGImageRef cgImage = CGBitmapContextCreateImage(ctx); NSLog(@"6. After creating cgimage from context"); report_memory(); dispatch_sync(dispatch_get_main_queue(), ^{ tileLayer.contents = (id)cgImage; }); NSLog(@"7. After asgning tile layer contents = cgimage"); report_memory(); CGColorSpaceRelease(colorSpace); CGContextRelease(ctx); CGImageRelease(cgImage); NSLog(@"8. After releasing image and context context"); report_memory(); NSLog(@"====== RENDERING TILES END ======="); NSLog(@""); rendering = NO; }); } Here are the logs: ====== RENDERING TILES START ======= 1. Before creating context Memory in use (in bytes): 28340224 / 519442432 (5.5%) 2. After creating color space Memory in use (in bytes): 28340224 / 519442432 (5.5%) 3. About to create context with size: {6324, 5208} 4. After creating context Memory in use (in bytes): 28344320 / 651268096 (4.4%) 5. Before creating cgimage from context Memory in use (in bytes): 153649152 / 651333632 (23.6%) 6. After creating cgimage from context Memory in use (in bytes): 153649152 / 783159296 (19.6%) 7. After asgning tile layer contents = cgimage Memory in use (in bytes): 153653248 / 783253504 (19.6%) 8. After releasing image and context context Memory in use (in bytes): 21688320 / 651288576 (3.3%) ====== RENDERING TILES END ======= Application crashes in random places. Sometimes when reaching en of the function and sometime in random step. Which direction should I look for a solution? Is is possible that GDC is causing the problem? Or maybe the context size or some Core Animation underlying references?

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