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  • Perl file test operator help

    - by Aaron Moodie
    This is a really basic issue, but I'm new to perl and cannot work out what the issue is. I'm just trying to isolate the files in a directory, but the -d operator keeps treating all the folder contents as files ... @contents is my array, and when I run this: foreach $item(@contents) { if (-d $item) { next; } print"$item is a file\n"; } I keep getting both folders and files. Alternatively, if I use -f, I get nothing. edit: this is the output - file01.txt is a file folder 01 is a file folder 02 is a file Screen shot 2010-04-18 at 1.26.17 PM.png is a file I'm running this on OSX

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  • ASP MVC View Content as JSON

    - by Craig
    I have a MVC app with quite a few Controller Actions that are called using Ajax (jQuery) and return partial views content which updates a part of the screen. But what I would rather do is return JSON something like this. return Json(new { Result = true, Message = "Item has been saved", Content = View("Partial") }); Where the HTML is just a property of the Json. What this means is I need to retrieve the HTML that is rendered by the View method. Is there any easy way to do this, a few examples I have seen are quite convoluted. Edit: This question was originally for ASP.NET MVC 1, but if version 2 makes it easier I would like to hear the answer.

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  • iPad/iPod: autoRotate resizes view in window

    - by Jasconius
    Developing an iPad interface, I have a scenario where I have a UIViewController which manages a view that gets placed directly as a subview of the main UIWindow. Before being placed in the UIWindow, that view gets resized to a non-standard size, let's say, 768x460, and positioned at the bottom of the screen. When rotating the device, the autoRotate feature of the UIViewController causes the view to be resized so that it fills the entire UIWindow space. I thought this might be because in the XIB, the view is set to window size, but when I changed it to reflect the desired size, it still expanded it to the window size. Then I went into the MainWindow XIB and turned off autoresizeSubviews, and it still happens. This is a very frustrating problem, I am hoping that there is merely something obvious that I am missing out on. Anyone have any bright ideas?

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  • Virtual Mice in C#

    - by jameshong
    Hi guys, Is there anything that we could do for implementing VIRTUAL MICE? I mean, I want to have multiple mice within the whole OS, but they must be all VIRTUAL (I'm not talking about the applications that serve multiple mice driver for PS/2 or USB mice or Microsoft's MultiPoint Mouse SDK.) It is like creating two objects: Mouse mouse1, mouse2; and using them like: mouse1.mouse_event(...); mouse2.mouse_event(...); having a CURSOR on the screen is NOT IMPORTANT. I only need the action (MOUSE DOWN, MOVE, UP for each but separated) and the important thing is that these VIRTUAL MICE should work together, at the same time, click or down-move action with different coordinates(x,y).

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  • Generated Word 2007 prints scrunched up

    - by Brad
    Our website generates Word 2007 documents from database data by creating the xml, zipping it and sending it as a MIME attachment. Usually, this works fine. On occasion, the document will look fine on the screen, but not when printed. The letters end up scrunched together. Here is an example. This is a 1 page document, the first page is a scan of the document printed correctly, the 2nd page is a scan of the same document printed with the problem. Here is the original document. Has anyone ever seen anything similar? I cannot figure out if this is a bug in the code that generates our XML, a bug in the printer driver or a bug in Word. Any ideas would be greatly appreciated. Please note that this document does not contain any real data other than public information, but disregard the contents - this is not an official document, and only meant to illustrate our problem.

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  • Why modules link is not coming on Administrator Main page?

    - by Nitz
    I have added two modules in my drupal site called.... 1. me alias 2. Mime mail Whenever we add new modules to our site, it has links on admin page. but after activating modules, i can't see the links on admin page. but this happens only on server but on my localhost i can see the modules links on admin page. i have put screenshot of the problem, in image you can see that, i have activated both modules but on admin page....i can't see its links. why is not activated. i have tried to clear all the cache and then try again but its not coming then also. Here is the screen shot

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  • Rapidly prototype GUI's...

    - by Donovan
    G'Day, I am looking to prototype a windows based GUI. Ideally I would like: Be able create new GUI's and change existing ones quickly The resulting "thing" to be self contained Have the ability to include limited data where necessary ie. When showing a grid including the headers and perhaps a few rows of data for the grid. Allow clickable hotspots that either allow a new screen to be shown or perhaps an explanation hint. I have been using Visio 2003 for this kind of thing and then producing a PDF. However it has some disadvantages: Including data for grids is not possible You cannot include hotspots to allow changing of tabs within the workbook. eg Click on a button and it opens a different tab. If possible a free / open source application would be preferable but a low priced commercial application would also be good. All pointers and suggestions greatly appreciated.Rapid

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  • Scaled live iPhone Camera view in center, "CGAffineTransformTranslate" not working

    - by Gavin
    Hi, I have a little problem which I could not solve. I really hope someone can help me with that. I wanted to resize the live camera view and place it in the center, using the following code below: picker.cameraViewTransform = CGAffineTransformScale(picker.cameraViewTransform, 0.5, 0.56206); picker.cameraViewTransform = CGAffineTransformTranslate(picker.cameraViewTransform, 80, 120); But all I got was a scaled 1/2 sized view on the top left of the screen. It seems as though "CGAffineTransformTranslate" does nothing at all. The translation didn't work even when I used: picker.cameraViewTransform = CGAffineTransformMake(1, 0, 0, 1, 80, 120); The translation portion seems to have no effect on the live camera view. Hope someone can enlighten me. Thanks.

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  • Red5 OflaDemo Missing Java App

    - by Makram Saleh
    Hi All. I'm trying to run an application on Red5 server. It has the same basic functionality as the bundled demo named OFLADemo. So I installed Red5 and was able to see the welcome screen. I installed an app and tried the demo flash and all went well... But when I tried to install that particular application from /installer I got stuck with a dialog box with this message: installing oflaDemo-r3989-java6.war This may take a couple minutes, please wait. Waited for hours instead of minutes, but nothing happened. I was able to get that specific file from google code, but I don't know where to extract/place it. Any clues?

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  • OpenGL on the iPad

    - by Joe Cannatti
    I have an OpenGL project that is a universal project for iPhone/iPad. Basically it is just rendering simple models to the screen. It works great with no OpenGL errors on the iPhone device and iPad simulator. On the iPad device however, i get an OpenGL error and nothing renders. 1282 GL_INVALID_OPERATION immediately after calling [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; I can't seem to come up with any reason for this. Any help?

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  • Loop through all subclasses in an Android view?

    - by Slapout
    I’m working on a game for Android. To help implement it, my idea is to create a subclass of a view. I would then insert several instances of this class as children of the main view. Each instance would handle detecting when it was pressed (via OnTouchListener). The problem I’m having now is how do I loop through all these sub-views so I can read their statuses and process them? (I.e. when they all reach a certain state something should happen). Or is there a better way to have several objects on the screen that respond to touch and whose status I can check?

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  • Simple, non-blocking way to sleep?

    - by OverTheRainbow
    Hello I googled for this and read some threads here, but I haven't found a simple way to have a VB.Net application sleep for a little while and still keep the application responsive: Imports System.Net Imports System.IO Imports System.Text Imports System.Text.RegularExpressions Imports System.Threading.Thread [...] 'How to keep screen frop freezing? While True ListBox1.Items.Clear() ListBox1.Items.Add("blah") 'Not much difference ListBox1.Refresh() 'Wait 1mn Sleep(60000) End While Is there really no simple, non-blocking solution to have a VB.Net application wait for a few seconds? Thank you.

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  • Gallery items become off-center when switching into landscape orientation.

    - by Sandile
    Hey Guys, Thanks for your time. I'm writing an application for android 2.2 and I'm using a gallery to circulate through a list of images that the user can then click to navigate other portions of the application. In portrait orientation, everything is kosher: the images are displaying correctly (completely in the center of the screen as I intended); however, in landscape orientation, all the images in the gallery are strangely displaced a fixed distance to the left of the center of the screen. I've been researching this issue for hours now and haven't found a solution. I'm hoping that some android guru can aid me in the resolution of this bizarre rendering issue. MainMenuActivity.java relevant code snippet (the activity in which the gallery resides) Gallery optionList = (Gallery)findViewById(R.id.mainMenuOptionList); GalleryItem[] optionListItemIdArray = new GalleryItem[] { new GalleryItem(R.drawable.icon_main_menu_option_list_blackboard, "Start Next Lesson", "Start the next planned vocab lesson."), new GalleryItem(R.drawable.icon_main_menu_option_list_index_cards, "Review Words", "Manually look over old words."), new GalleryItem(R.drawable.icon_main_menu_option_list_dice, "Play Vocab Games", "Play games to reinforce knowledge."), new GalleryItem(R.drawable.icon_main_menu_option_list_calendar, "View Lesson Plan", "View the schedule for coming lessons."), new GalleryItem(R.drawable.icon_main_menu_option_list_pie_chart, "View Performance Report", "Evaluate your overall performance statistics."), new GalleryItem(R.drawable.icon_main_menu_option_list_settings, "Manage Settings", "Change and modify application settings.") }; optionList.setAdapter(new GalleryImageAdapter(this, optionListItemIdArray)); NOTE: A GalleryItem is a POJO with an image resource id, title and description. GalleryImageAdapter.java: public class GalleryImageAdapter extends BaseAdapter { private Context context; private GalleryItem[] galleryItemArray; public GalleryImageAdapter(Context context, GalleryItem[] galleryItemArray) { this.context = context; this.galleryItemArray = galleryItemArray; } @Override public int getCount() { return galleryItemArray.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView = new ImageView(context); imageView.setImageResource(galleryItemArray[position].getImageId()); imageView.setScaleType(ImageView.ScaleType.FIT_START); imageView.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.WRAP_CONTENT, Gallery.LayoutParams.WRAP_CONTENT)); return imageView; } } Portrait version of main_menu.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuLinearLayout" android:background="#3067a8" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="10dip" android:textColor="#ffffff" android:textSize="50sp" android:text="@string/main_menu_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuSubHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="15dip" android:textColor="#ffffff" android:textSize="15sp" android:text="@string/main_menu_sub_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionList" android:layout_width="fill_parent" android:layout_height="wrap_content" android:paddingTop="20dip" android:paddingBottom="10dip" android:spacing="40dip" /> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionListDetailLinearLayout" android:gravity="center_vertical|center_horizontal" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuOptionListLabelTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="25sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuOptionListDescriptionTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="15sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> </LinearLayout> </LinearLayout> Landscape version of main_menu.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuLinearLayout" android:background="#3067a8" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="10dip" android:textColor="#ffffff" android:textSize="50sp" android:text="@string/main_menu_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuSubHeadingTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="15dip" android:textColor="#ffffff" android:textSize="15sp" android:text="@string/main_menu_sub_heading" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionList" android:layout_width="fill_parent" android:layout_height="128dip" android:paddingLeft="0dip" android:paddingTop="5dip" android:spacing="10dip" /> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainMenuOptionListDetailLinearLayout" android:gravity="center_vertical|center_horizontal" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/mainMenuOptionListLabelTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="25sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> <TextView android:id="@+id/mainMenuOptionListDescriptionTextView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#ffffff" android:textSize="15sp" android:shadowColor="#555555" android:shadowDx="0" android:shadowDy="0" android:shadowRadius="2" /> </LinearLayout> </LinearLayout> Thank you for your time!

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  • OpenGl es view and uitableview

    - by Mel
    I have written an application using opengl es view. Now I want to add a uitableview to display on the screen. However I am needing some guidance on how opengl es view and the other views play together nice. For example I have read some things that would lead me to think I need to pause the opengl view when the table is displayed. Can anyone point me to a tutorial on how to make these things work together or just point me to the stackoverflow question that I can't find where some guy asked the same exact thing and got an answer :-)

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  • Issue with footer in IE8

    - by Blaze
    i have an issue with my footer in IE8 only. The footer itself detaches from the rest of the page almost as if there was a line break. I used this condition statement to fix it but i got nothing <!--[if !IE 8]> <style type="text/css" media="screen"> #BTM {margin-top: -10px;} <![endif]--> How do i target IE8 only? any suggestions?

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  • translation/rotation of a HUD against a camera using vectors in Euclidian 3D space

    - by Jakob
    i've got 2 points in 3D space: the camera position and the camera lookAt. the camera movement is restricted akin to typical first person shooter games. you can move the cam freely, tilt horizontally and up to 90 degrees vertically, but not roll. so now i want to draw a HUD to the screen, on which i can move the mouse freely, with the position of the cursor correctly translating into 3D space. the easy part was to draw something directly in front of the camera. V0 = camPos; V1 = lookAt; V2 = lookAt-camPos; normalize V2; mutiply V2 according to camera frustum V3 = V0+V2 draw something at V3 now the part i don't get: i could use V3 and add to that the rotations of the cam combined with the x/y of the mouse cursor, somehow, right? that's what i want.

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  • How to trigger saved password autofill in browsers?

    - by Aleksander Kmetec
    I have a web application written in pure JavaScript (no pre-generated HTML except for the document which loads all the JS files). This app contains a login form which is created dynamically when the document.ready event event is triggered. I trick the browser into displaying the "Remember password?" dialog by posting the login form into a hidden iframe before logging in using ajax (in Firefox the password appears on the saved password list, so this part obviously works) but saved passwords never get filled in after the login screen is loaded again at a later time. The same thing happens in Firefox and Safari. Is there something I can do or some function I can call to trigger autofill? UPDATE: autofill works in Safari on initial page load, but not when user logs out and the login form is recreated without a page reload. In Firefox it never works.

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  • Is is possible to derive currency symbol from currency code?

    - by Dave Hunt
    My iPhone app formats an NSDecimalNumber as a currency using setCurrencyCode, however another screen displays just the currency symbol. Rather than storing both the currency code and symbol, is it possible to derive the symbol from the code? I thought the following might work, but it just returns the symbol as $: currencyCode = [dictPrices valueForKey:@"currencyCode"]; NSNumberFormatter *numberFormatter = [[[NSNumberFormatter alloc] init] autorelease]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setCurrencyCode:currencyCode]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; NSString *currencySymbol = [numberFormatter currencySymbol];

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  • how to load an image to a grid using pygame, instead of just using a fill color?

    - by yao jiang
    I am trying to create a "map of a city" using pygame. I want to be able to put images of buildings in specific grid coords rather than just filling them in with a color. This is how I am creating this map grid: def clear(): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; else: color = white; grid[r][c] = 0; pygame.draw.rect(screen, color, [(margin+width)*c+margin, (margin+height)*r+margin, width, height]) pygame.display.flip(); Now how do I put images of buildings in those brown colored grids at those specific locations? I've tried some of the samples online but can't seem to get them to work. Any help is appreciated. If anyone have a good source for free sprites that I can use for pygame, please let me know. Thanks!

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  • Location of New Window after old window closed

    - by John Brayton
    I have an app that allows multiple windows. I have a strange bug where, if I repeatedly open and close windows, new windows are positioned lower and lower on the screen. I would expect this if I were keeping the windows open, but it seems that the OS X window tiling mechanism is unaware of when my windows are closing. Potentially relevant notes: I am using garbage collection. This is not a document-based app. When I close a window, the corresponding menu item is removed from the "Window" menu. Any hints as to what I might be doing wrong would be appreciated. Thanks!

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  • How do I stop displaying a J2ME MIDP application, just before destroying it?

    - by Paul Marshall
    I have a J2ME application where the user has the option to dial a phone number from within the application. This should be the last thing the user does with the app, so it should stop displaying anything. My current code: public void callAndExit() { // use a platform-specific request to dial MyMidletThingummy.getInstance().platformRequest( "tel:" + number ); notifyDestroyed(); } The call works just fine, uses the phone's native way of calling, etc. The problem is that, just after the call completes (whenever the user hangs up), my application displays for a split second before being destroyed. Is there something I can do so that I stop displaying the MIDlet (and, say, show the phone's home screen or whatever else it would rather display), then dial out?

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  • Multiple .obj Models in THREE.js and detecting clicked objects

    - by ZedBee
    I have been following along this example to load .obj Model using three.js. Since I needed more than one model to load so I tried this loader.addEventListener( 'load', function ( event ) { var object = event.content; object.position.y = - 80; scene.add( object ); }); loader.load( 'obj/model1.obj' ); loader.load( 'obj/model2.obj' ); First: I don't know whether this is the right approach or not since I searched but didn't find any tutorial loading more than one .obj models. Second: I want to be able to click different models on the screen. I tried this which doest not seem to work for me. Any suggestions on this?

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  • UIImagePickerController camera preview is portrait in landscape app

    - by Jane Sales
    In my landscape-only iPhone application, I launch a UIImagePickerController to take a photo, but the live image displayed from the camera is in portrait orientation, with blank space around it. The image is rotated. Once the camera button is pressed, the preview is very messy, with most of the preview off screen, and views not correctly aligned. Apple has acknowledged that this is defect, and is working on it. My question is, does anyone have a work-around (legal or illegal) that would allow me to get this working now. I wouldn't release to the App Store with an illegal fix, but I would have a much better app for user testing - currently the camera is pretty much unusable in landscape. I will attach a simple test project and images if I can. Edit - just to clarify, the image I get is correctly landscape. I want the camera & preview UIs to look right!

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  • Displaying images in a console application?!

    - by Stefan Kendall
    I have a console application which screen scrapes some data, and now I need to do image comparisons. If the images are different, I want to show the images to the user. What's the best way to display two images during the execution of a console application? I'm assuming I would use some sort of inter-process communication to send information back and forth, but I'm not sure how exactly I would go about doing that in a good fashion. Also, I'd rather NOT store the images to files if possible. There's no reason to persist the data, and if the console application terminates unexpectedly, it's better if I don't have any dirt left on the file system. Does anyone have any thoughts on how best to accomplish this?

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  • Give style attributes to sub-elements inside a <style> tag?

    - by Giffyguy
    My <style> for thumbnails currently looks like this: <style type="text/css"> img.TN { width: 100%; margin-bottom: 5.294%; cursor: pointer; } </style> This is annoying, because I have to apply this style to every single thumbnail image individually, when there could be any number of them on the screen at any given time. All of the thumbnails are inside a single <div> that groups them together, and I'd like to apply a single style to the <div> that will push the attributes I need down to all of the the <img> elements nested inside, regardless how many thumbnails there are. I'm using ASP.NET 2.0, and CSS 2.0 Does anyone know how to do this? Thanks!

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