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  • Best Java thread-safe locking mechanism for collections?

    - by Simon
    What would be the least-slow thread-safe mechanism for controlling multiple accesses to a collection in Java? I am adding objects to the top of a collection and i am very unsure what would be the best performing collection. Would it be a vector or a queue? I originally thought an ArrayList would be fast but i ran some experiments and it was very slow. EDIT: In my insertion testing a Vector delared using volatile seems to be the fastest?

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  • overload == (and != , of course) operator, can I bypass == to determine whether the object is null

    - by LLS
    Hello, when I try to overload operator == and != in C#, and override Equal as recommended, I found I have no way to distinguish a normal object and null. For example, I defined a class Complex. public static bool operator ==(Complex lhs, Complex rhs) { return lhs.Equals(rhs); } public static bool operator !=(Complex lhs, Complex rhs) { return !lhs.Equals(rhs); } public override bool Equals(object obj) { if (obj is Complex) { return (((Complex)obj).Real == this.Real && ((Complex)obj).Imaginary == this.Imaginary); } else { return false; } } But when I want to use if (temp == null) When temp is really null, some exception happens. And I can't use == to determine whether the lhs is null, which will cause infinite loop. What should I do in this situation. One way I can think of is to us some thing like Class.Equal(object, object) (if it exists) to bypass the == when I do the check. What is the normal way to solve the problem?

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  • Java Swing: Resize JMenuItem's icon, either automatically or programatically?

    - by TGP1994
    It seems that JMenuItems don't automatically resize any image icon that's assigned to them, and from what I can tell, there isn't a property that makes them automatically do that, either. Is anyone aware of a way that I can programatically resize the Icon for a JMenuItem? It seems like the Icon object is lacking functionality as it is, unless there's some other function that can actually deal with Icon objects.

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  • Regex for ignoring consecutive quotation marks in string

    - by will-hart
    I have built a parser in Sprache and C# for files using a format I don't control. Using it I can correctly convert: a = "my string"; into my string The parser (for the quoted text only) currently looks like this: public static readonly Parser<string> QuotedText = from open in Parse.Char('"').Token() from content in Parse.CharExcept('"').Many().Text().Token() from close in Parse.Char('"').Token() select content; However the format I'm working with escapes quotation marks using "double doubles" quotes, e.g.: a = "a ""string""."; When attempting to parse this nothing is returned. It should return: a ""string"". Additionally a = ""; should be parsed into a string.Empty or similar. I've tried regexes unsuccessfully based on answers like this doing things like "(?:[^;])*", or: public static readonly Parser<string> QuotedText = from content in Parse.Regex("""(?:[^;])*""").Token() This doesn't work (i.e. no matches are returned in the above cases). I think my beginners regex skills are getting in the way. Does anybody have any hints? EDIT: I was testing it here - http://regex101.com/r/eJ9aH1

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  • I'm still learning OOP. Any tips on staying unbiased and pragmatic?

    - by marcdev
    I keep reading about defficiencies and issues with languages. Specifically, I'm learning PHP and Javascript, but I see it everywhere. This question arose while reading Javascript: The Good Parts and PHP Objects, Patterns and Practice. While understanding and avoiding easy pitfalls, is there a way I can learn the fundamentals of OOP and discover solid programming practices without overlooking important areas (or simply becoming jaded)? I'm sure I'll have plenty of opportunity to learn from mistakes!

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  • c++: see compiled object layout

    - by horsthahn
    Hi, is there a way - much like the way i can see the result of preprocessing when using 'gcc -E' - to see what my objects look like once the compiler compiled them into object files? I am not too good in reading assembler, so an advice to get the results as text would be nice .. or at least a little 'howto read the constructor intructions' or 'howto find the constructor' ... I am talking about gcc/g++, but a solution including msvc would be fine. Thanks!

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  • What are the standard practices for throwing JavasScript Exceptions?

    - by T.R.
    w3schools says that exceptions can be strings, integers, booleans, or objects, but the example given doesn't strike me as good practice, since exception type checking is done through string comparison. Is this the preferred method of exception handling in JavaScript? Are there built-in exception types (like NullPointerException)? (if so, what are they, what kind of inheritance do they use, and are they preferred over other options?)

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  • javascript: use getElementsByName for 'this'?

    - by stelmate
    I need to get some children elements and loop over them using inline javascript for a onmouseover event. When I try to use this.getElementsByName I'm getting an error that the object does not support this property. I was under the impression that getElementsByName work for element objects which I thought 'this' would be considered. Anyone have any other ideas on how I can achieve this?

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  • Multi threading question..

    - by dotnet-practitioner
    I would like to invoke heavy duty method dowork on a separate thread and kill it if its taking longer than 3 seconds. Is there any problem with the following code? class Class1 { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main(string[] args) { Console.WriteLine("starting new thread"); Thread t = new Thread(new ThreadStart(dowork)); t.Start(); DateTime start = DateTime.Now; TimeSpan span = DateTime.Now.Subtract(start); bool wait = true; while (wait == true) { if (span.Seconds > 3) { t.Abort(); wait = false; } span = DateTime.Now.Subtract(start); } Console.WriteLine("ending new thread after seconds = {0}", span.Seconds); Console.WriteLine("all done"); Console.ReadLine(); } static void dowork() { Console.WriteLine("doing heavy work inside hello"); Thread.Sleep(7000); Console.WriteLine("*** finished**** doing heavy work inside hello"); } }

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  • How do I unbind another jQuery function on .click()?

    - by Mike Barwick
    I have this script that run to fix my menu bar to the browser on scroll. Nothing really needs to change here (works as it should). However, you may need it... var div = $('#wizMenuWrap'); var editor = $('#main_wrapper'); var start = $(div).offset().top; $(function fixedPackage(){ $.event.add(window, "scroll", function() { var p = $(window).scrollTop(); $(div).css('position',((p)>start) ? 'fixed' : 'static'); $(div).css('top',((p)>start) ? '0px' : ''); //Adds TOP margin to #main_wrapper (required) $(editor).css('position',((p)>start) ? 'relative' : 'static'); $(editor).css('top',((p)>start) ? '88px' : ''); }); }); Now for the issue at hand. I have another script function that calls a modal pop-up (which again works as it should). However, it's not slick from a UI perspective when I scroll the page when the modals open. So I want to disable the script above when the modal script below is called. In other words, when I click to open the modal pop-up, the script above shouldn't work. $(function () { var setUp = $('.setupButton'); // SHOWS SPECIFIED VIEW $(setUp).click(function () { $('#setupPanel').modal('show'); //PREVENTS PACKAGE SELECT FIXED POSITION ON SCROLL $(setUp).unbind('click',fixedPackage); }); }) As you can see above, I tried to unbind the scroll function (the first code snippet), but this is not correct. These two scripts are in two separate js libraries.

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  • Nullable values in C++

    - by DanDan
    I'm creating a database access layer in native C++, and I'm looking at ways to support NULL values. Here is what I have so far: class CNullValue { public: static CNullValue Null() { static CNullValue nv; return nv; } }; template<class T> class CNullableT { public: CNullableT(CNullValue &v) : m_Value(T()), m_IsNull(true) { } CNullableT(T value) : m_Value(value), m_IsNull(false) { } bool IsNull() { return m_IsNull; } T GetValue() { return m_Value; } private: T m_Value; bool m_IsNull; }; This is how I'll have to define functions: void StoredProc(int i, CNullableT<int> j) { ...connect to database ...if j.IsNull pass null to database etc } And I call it like this: sp.StoredProc(1, 2); or sp.StoredProc(3, CNullValue::Null()); I was just wondering if there was a better way than this. In particular I don't like the singleton-like object of CNullValue with the statics. I'd prefer to just do sp.StoredProc(3, CNullValue); or something similar. How do others solve this problem?

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  • A self-creator: What pattern is this? php

    - by user151841
    I have several classes that are basically interfaces to database rows. Since the class assumes that a row already exists ( __construct expects a field value ), there is a public static function that allows creation of the row and returns an instance of the class. Here's a pseudo-code example : class fruit { public $id; public function __construct( $id ) { $this->id = $id; $sql = "SELECT * FROM Fruits WHERE id = $id"; ... $this->arrFieldValues[$field] = $row[$value]; } public function __get( $var ) { return $this->arrFieldValues[$var]; } public function __set( $var, $val ) { $sql = "UPDATE fruits SET $var = $val WHERE id = $this->id"; } public static function create( $id ) { $sql = "INSERT INTO Fruits ( fruit_name ) VALUE ( '$fruit' )"; $id = mysql_insert_id(); $fruit = & new fruit($id); return $fruit; } } $obj1 = fruit::create( "apple" ); $obj2 = & new fruit( 12 ); What is this pattern called? Edit: I changed the example to one that has more database-interface functionality. For most of the time, this kind of class would be instantiated normally, through __construct(). But sometimes when you need to create a new row first, you would call create().

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  • Project Euler #3

    - by Alex
    Question: The prime factors of 13195 are 5, 7, 13 and 29. What is the largest prime factor of the number 600851475143? I found this one pretty easy, but running the file took an extremely long time, it's been going on for a while and the highest number I've got to is 716151937. Here is my code, am I just going to have a wait or is there an error in my code? //User made class public class Three { public static boolean checkPrime(long p) { long i; boolean prime = false; for(i = 2;i<p/2;i++) { if(p%i==0) { prime = true; break; } } return prime; } } //Note: This is a separate file public class ThreeMain { public static void main(String[] args) { long comp = 600851475143L; boolean prime; long i; for(i=2;i<comp/2;i++) { if(comp%i==0) { prime = Three.checkPrime(i); if(prime==true) { System.out.println(i); } } } } }

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  • Python/Django tests running only one test at a time

    - by user2876296
    I have a unittest for my view class TestFromAllAdd(TestCase): fixtures = ['staging_accounts_user.json', 'staging_main_category.json', 'staging_main_dashboard.json', 'staging_main_location.json', 'staging_main_product.json', 'staging_main_shoppinglist.json'] def setUp(self): self.factory = RequestFactory() self.c = Client() self.c.login(username='admin', password='admin') def from_all_products_html404_test(self): request = self.factory.post('main/adding_from_all_products', {'product_id': ''}) request.user = User.objects.get(username= 'admin') response = adding_from_all_products(request) self.assertEqual(response.status_code, 404) But I have a few more classes with tests and I cant run them all at the same time: python manage.py test main doesnt run tests, but if i run; python manage.py test main.TestFromAllAdd.from_all_products_html404_test , runs one test;

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  • Help with string equality in Java

    - by annayena
    The following function accepts 2 strings, the 2nd (not 1st) possibly containing *'s (asterisks). An * is a replacement for a string (empty, 1 char or more), it can appear appear (only in s2) once, twice, more or not at all, it cannot be adjacent to another * (ab**c), no need to check that. public static boolean samePattern(String s1, String s2) It returns true if strings are of the same pattern. It must be recursive, not use any loops, static or global variables. Also it's prohibited to use the method equals in the String class. Can use local variables and method overloading. Can use only these methods: charAt(i), substring(i), substring(i, j), length(). Examples: 1: TheExamIsEasy; 2: "The*xamIs*y" ---> true 1: TheExamIsEasy; 2: "Th*mIsEasy*" ---> true 1: TheExamIsEasy; 2: "*" ---> true 1: TheExamIsEasy; 2: "TheExamIsEasy" ---> true 1: TheExamIsEasy; 2: "The*IsHard" ---> FALSE I am stucked on this question for many hours now! I need the solution in Java please kindly help me.

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  • Ninject: Singleton binding syntax?

    - by Rosarch
    I'm using Ninject 2.0 for the .Net 3.5 framework. I'm having difficulty with singleton binding. I have a class UserInputReader which implements IInputReader. I only want one instance of this class to ever be created. public class MasterEngineModule : NinjectModule { public override void Load() { // using this line and not the other two makes it work //Bind<IInputReader>().ToMethod(context => new UserInputReader(Constants.DEFAULT_KEY_MAPPING)); Bind<IInputReader>().To<UserInputReader>(); Bind<UserInputReader>().ToSelf().InSingletonScope(); } } static void Main(string[] args) { IKernel ninject = new StandardKernel(new MasterEngineModule()); MasterEngine game = ninject.Get<MasterEngine>(); game.Run(); } public sealed class UserInputReader : IInputReader { public static readonly IInputReader Instance = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); // ... public UserInputReader(IDictionary<ActionInputType, Keys> keyMapping) { this.keyMapping = keyMapping; } } If I make that constructor private, it breaks. What am I doing wrong here?

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  • C#: Specify that a function arg must inhert from one class, and implement an interface?

    - by Rosarch
    I'm making a game where each Actor is represented by a GameObjectController. Game Objects that can partake in combat implement ICombatant. How can I specify that arguments to a combat function must inherit from GameObjectController and implement ICombatant? Or does this indicate that my code is structured poorly? public void ComputeAttackUpdate(ICombatant attacker, AttackType attackType, ICombatant victim) In the above code, I want attacker and victim to inherit from GameObjectController and implement ICombatant. Is this syntactically possible?

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  • JavaScript Fails to load content correctly on start

    - by Gaz_Edge
    I have inherited an image gallery constructed using javascript. I believe it uses a variation of JQuery, but it seems to have been heavily edited. The gallery loads the first image on page load. Each image has comments below them. There are forward and backward arrows that move between images. The problem I seem to have is that if there is a comment on image one, it is not loaded on page start, the only way to get it to display is to click forward to the next image, then click back to image one. The comment is then shown. All the comments are loaded into a script in the header under var sent_comments = [{COMMENTS}] The comment HTML code on loading is as follows; <div id="comments_container"> <div id="comments"> </div> </div> Once I have clicked to image two and then back to image one, the code is; <div id="comments_container"> <div id="comments"> SOME COMMENT </div> </div> Previous image button is: <a class="prev save_state" href="#"> <img src="/next.png?" alt="Next"> </a> Im new to javascript so not really sure what I will need to do to ensure the comment is loaded for the first image when the page loads. Code here: http://static.albumexposure.net/assets/presentation-9f47b054d96f9ec2459e89619a5fe9b4.js http://static.albumexposure.net/assets/presentations/book-699d82a2beb39df264e54c5d2578e0e4.js

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