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  • UITableView scrolling for very large cells

    - by Mike
    I have UITableView with very large cells with lots of content (more than one screen height). I need to scroll UITableView to a certain position within those cells. I've found method scrollToRowAtIndexPath:atScrollPosition:animated: which works just fine if you got small cells (less than one screen), then you can just command UITableView to scroll, so the needed cell appears at the top of the screen (for example). But this doesn't help at all when you got very large cells. I need UITableView to scroll to a certain position within my large cell, something like scrollToRowAtIndexPath but what accepts pixel offset in addition to cell number. Someone got any ideas? Or maybe ready solution... Would appreciate any help.

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  • Is this an UITableView -beginUpdates documentation error?

    - by mystify
    I can't wrap my head around what they tried to say here in the docs for -beginUpdate: Call this method if you want subsequent insertions, deletion, and selection operations (for example, cellForRowAtIndexPath: and indexPathsForVisibleRows) to be animated simultaneously. Let's see... cellForRowAtIndexPath: and indexPathsForVisibleRows are both GETTER methods. They do not update anything and do not change anything. So why should I call -beginUpdates before calling these? And what's animated regarding these? Well, nothing, huh? Just want to make sure this is really an error in the docs and I didn't miss something.

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  • Xcode 4 Tips and Tricks for Xcode 3 users

    - by Ben Clayton
    As most of you have probably seen, Xcode 4 has been released officially today. Now I know that plenty of devs out there have been using the preview versions, and it'd be great if people could post any great tips, tricks, or keyboard shortcuts they've learned using those version now they're no longer under NDA. This could be especially useful for those upgrading from Xcode 3 (like me, downloading right now). Note: Apple have released a 'transition guide' that has plenty of stuff in about getting from version 3 to version 4, but I bet there are loads of great tricks people out there have learned that aren't in there.

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  • Hiding a Bar button item in the view

    - by devb0yax
    How can you able to hide the (done) bar button item in a view? Basically, I have a view controller added with navigation bar (in IB) then, I also added a bar button item into the nav bar. I just want initially the (done) bar button item is hidden.. when input is in the text view the (done) button is already visible. Any idea on this implementation on a view controller? Here's my sample code: @interface MyTextViewViewController : UIViewController <UITextViewDelegate> { UITextView *m_textView; UIBarButtonItem *doneBarButtonItem; } @property(nonatomic,retain) IBOutlet UITextView *m_textView; @property(nonatomic,retain) IBOutlet UIBarButtonItem *doneBarButtonItem; - (IBAction)saveAction:(id)sender; .m file: - (void)viewDidLoad { [super viewDidLoad]; doneBarButtonItem.hidden = YES; --> compile error!!! } - (void)textViewDidBeginEditing:(UITextView *)textView { doneBarButtonItem.hidden = NO; --> compile error!!! } - (IBAction)saveAction:(id)sender { doneBarButtonItem.hidden = YES; --> compile error!!! ... }

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  • Corrupted image if variable is not static

    - by Jaka Jancar
    I'm doing the following: static GLfloat vertices[3][3] = { {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0} }; glColor4ub(255, 0, 0, 255); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLES, 0, 9); glDisableClientState(GL_VERTEX_ARRAY); This works ok: However, if I remove static from vertices and therefore re-create the data on the stack on each rendering, I get the following: This happens both on the simulator and on the device. Should I be keeping the variables around after I call glDrawArrays?

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  • Sort NSFetchedResultsController results by user location

    - by cgp
    I have an application that contains some Locations in Core Data, and I want to show them to the user in order of proximity to the user's location. I am using an NSFetchedResultsController to serve the locations to the Table View. I thought about creating a virtual accessor method that returns the location's distance from the user, that would be calculated using a "global" CoreLocationManager, but it crashes with reason: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'keypath distanceFromCurrentLocation not found in entity < NSSQLEntity Location id=4' I also give the user the option to sort alphabetically, so I would prefer it if I kept the NSFetchedResultsController, if possible. How should I do it? Thanks!

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  • the callback sequence of viewDidAppear and viewDidDisappear between two view controllers

    - by olinYY
    As I know, there are at least two ways to present a UIViewController on another UIViewController, first is using presentModalViewController:animated: on UIViewController, another is using pushViewController:animated: on UINavigationController, it seems when 2 view controller changing their appearance, the invoke sequence of appear/disappear callbacks are different. Following is an example, A is a UINavigationController, and B is a normal view controller, the actual callback sequence are: (1) A using presentModalViewController:animated: to show B: [B viewWillAppear]; [A viewWillDisappear]; [B viewDidAppear]; [A viewDidDisappear]; (2) A using pushViewController:animated: to show B: [A viewWillDisappear]; [B viewWillAppear]; [A viewDidDisappear]; [B viewDidAppear]; So my question is that, are these different callback sequence stable, or there are no definite sequence we can rely on? If they are stable, is there any document mentions this behavior? Can anyone help? Thanks in advanced!

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  • Problem with writing mobilesubstrate plugins for iOS

    - by overboming
    I am trying to hooking message sending for iOS 3.2, I implement my own hook on a working ExampleHook program I find on the web. But my hook apparently caused segmentation fault everytime it hooks and I don't know why. I want to hook to [NSURL initWithString:(NSString *)URLString relativeToURL:(NSURL *)baseURL; and here is my related implementation static id __$GFWInterceptor_NSURL_initWithString2(NSURL<GFWInterceptor> *_NSURL, NSString *URLString, NSURL* baseURL){ NSLog(@"We have intercepted this url: %@",URLString); [_NSURL __HelloNSURL_initWithString:URLString relativeToURL:baseURL]; establish hook Class _$NSURL = objc_getClass("NSURL"); MSHookMessage(_$NSURL, @selector(initWithString:relativeToURL:), (IMP) &__$GFWInterceptor_NSURL_initWithString2, "__HelloNSURL_"); original method declaration - (void)__HelloNSURL_initWithString:(NSString *)URLString relativeToURL:(NSURL *)baseURL; and here is my gdb backtrace Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address: 0x74696e71 0x335625f8 in objc_msgSend () (gdb) bt 0 0x335625f8 in objc_msgSend () 1 0x32c05b1a in CFStringGetLength () 2 0x32c108a8 in _CFStringIsLegalURLString () 3 0x32b1c32a in -[NSURL initWithString:relativeToURL:] () 4 0x000877c0 in __$GFWInterceptor_NSURL_initWithString2 () 5 0x32b1c220 in +[NSURL URLWithString:relativeToURL:] () 6 0x32b1c1f4 in +[NSURL URLWithString:] () 7 0x3061c614 in createUniqueWebDataURL () 8 0x3061c212 in +[WebFrame(WebInternal) _createMainFrameWithSimpleHTMLDocumentWithPage:frameView:withStyle:editable:] () and apparently it hooks, but there is some memory issue there and I can't find anything to blame now

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  • IUNavigationController loading more viewControllers

    - by Goods
    Not a Noob as yesterday, but still green. I have a UITabbarcontoller and a IUNavigationController they seem to work fine. I have a UITableviewController to which I loads my NSMutable array. The user clicks a cell and didSelectRowAtIndexPath xib is loaded onto the stack. I have a 'Learn More' button on the current xib. I've tried a few approaches to load a newer xib when the 'Learn More' button is pressed but have failed. Im thinking it has to do with the Navigation Controller? Do I need to import the navigationcontroller to every ViewControllerSubclass I make? Thanks.

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  • Can I avoid explicitly casting objects with a common subclass?

    - by prendio2
    I have an iPodLibraryGroup object and Artist and Album both inherit from it. When it comes to my view controllers though I find that I'm duplicate lots of code, for example I have an ArtistListViewController and and AlbumListViewController even though they're both doing basically the same thing. The reason I've ended up duplicating the code is because these view controllers each refer to either an Artist object or al Album object and I'm not sure how to set it up so that one view controller could handle both — these view controllers are mainly accessing methods that that the objects have in common from iPodLibraryGroup. As an example, to hopefully make this clearer consider this code in AlbumListViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { Album *album = nil; album = [self albumForRowAtIndexPath:indexPath inTableView:tableView]; … if (!album.thumbnail) { [self startThumbnailDownload:album forIndexPath:indexPath inTableView:tableView]; cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = album.thumbnail; } return cell; } This is essentially completely repeated (along with a hell of a lot more repeated code) in ArtistListViewController just so that I can typecast the local variable as an Artist instead of an Album. Is there a way to not explicitly need to set Artist or Album here so that the same code could work for any object that is a child of iPodLibraryGroup?

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  • How to upload video to favorite/playlist using gdata in objective c

    - by Swati
    hi, i am trying to upload a video to favorite in my account but it shows Invalid request Uri and status code =400 i dont understand how should i format my request my code NSURL *url = [NSURL URLWithString: http://gdata.youtube.com/feeds/api/users/username/favorite]; ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:url]; [request setPostValue:@"gdata.youtube.com" forKey:@"Host"]; [request setPostValue:@"application/atom+xml" forKey:@"Content-Type"]; [request setPostValue:@"CONTENT_LENGTH" forKey:@"Content-Length"]; [request setPostValue:@"" forKey:@"AuthSubToken"]; [request setPostValue:@"2" forKey:@"GData-Version"]; [request setPostValue:developer_key forKey:@"X-GData-Key"]; [request setPostValue:xml_data forKey:@"API_XML_Request"]; [request setDelegate:self]; [request setDidFailSelector:@selector(requestFailed:)]; [request setDidFinishSelector:@selector(gotTheResponse:)]; [[networkQueue go]; i have auth token and developer key, VIDEO_ID.but m not sure how to pass xml data in post request: <?xml version="1.0" encoding="UTF-8"?> <entry xmlns="http://www.w3.org/2005/Atom"> <id>VIDEO_ID</id> </entry> NSString *xml_data = contains xml data in string form

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  • Where should I remove a notification observer?

    - by nevan
    I set up a notification observer in my view controll init method like so: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(saveState) name:UIApplicationWillResignActiveNotification object:nil]; Where is the best place to call removeObserver:name:object: for this notification. I'm currently calling it in my dealloc method, but wanted to know if that might cause problems.

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  • Moving UIButton around

    - by pbcoder
    I've tried to move a UIButton up and down in a menu. The problem I've got with the following solution is that the timer is not accurate. Sometimes the Button is moved up 122px, sometimes only 120px. How I can fix this? -(IBAction)marketTabClicked:(id)sender { if (marketTabExtended) { NSLog(@"marketTabExtended = YES"); return; } else { if (iPhoneAppsExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemApps) userInfo: nil repeats: YES]; } else { if (homepageExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemHomepage) userInfo: nil repeats: YES]; } else { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemMarketing) userInfo: nil repeats: YES]; } } } [self performSelector:@selector(stopTimer) withObject:self afterDelay:0.605]; iPhoneAppsExtended = NO; homepageExtended = NO; marketTabExtended = NO; marketTabExtended = YES; } -(void)animateItemApps { CGPoint movement; movement = CGPointMake(0, -1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)animateItemHomepage { CGPoint movement; movement = CGPointMake(0, 1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); } -(void)animateItemMarketing { CGPoint movement; movement = CGPointMake(0, -1); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)stopTimer { [timer invalidate]; }

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  • fill UIWebVIew TextInput with custom keyboard

    - by user319097
    For an app I am working on I want a custom keyboard to come up when you tap on an input field in a UIWebview, for example for UITextView i use this code : myText.text = [myText.text stringByAppendingString:@"a"]; but i don't know how can i fill a text field in UIWebVIew Any help would be very much appreciated; thanks!

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  • Recreating "presentModalViewController"?

    - by Benjohn Barnes
    I'm using a UIImagePickerController set up as a camera with an overlay view. I want to present a modal view controller on top on this. When I do so, though, the camera view "closes". This would be okay, but when I dismissModalViewControllerAnimated, I see the closed camera, and there is a long and annoying delay before it reopens. I would like to avoid this. Unless someone has a better approach, I am planning to simply perform the transition that presentModalViewController would perform myself. However, if I take my modal view from it's controller and add it as a sub view of the camera overlay view, like this: [[_imagePickerController cameraOverlayView] addSubview: [viewController view]]; then the modal view doesn't show up at all, and the application crashes with an EXC_BAD_ACCESS in my "modal" view's layoutSubViews. Where as, if I present it with presentModalViewController, everything works fine. Clearly, presentModalViewController is also doing some other stuff. Does anyone know what this is so that I can recreate it?

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  • UIScrollView Infinite Scrolling

    - by Ben Robinson
    I'm attempting to setup a scrollview with infinite (horizontal) scrolling. Scrolling forward is easy - I have implemented scrollViewDidScroll, and when the contentOffset gets near the end I make the scrollview contentsize bigger and add more data into the space (i'll have to deal with the crippling effect this will have later!) My problem is scrolling back - the plan is to see when I get near the beginning of the scroll view, then when I do make the contentsize bigger, move the existing content along, add the new data to the beginning and then - importantly adjust the contentOffset so the data under the view port stays the same. This works perfectly if I scroll slowly (or enable paging) but if I go fast (not even very fast!) it goes mad! Heres the code: - (void) scrollViewDidScroll:(UIScrollView *)scrollView { float pageNumber = scrollView.contentOffset.x / 320; float pageCount = scrollView.contentSize.width / 320; if (pageNumber > pageCount-4) { //Add 10 new pages to end mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height); //add new data here at (320*pageCount, 0); } //*** the problem is here - I use updatingScrollingContent to make sure its only called once (for accurate testing!) if (pageNumber < 4 && !updatingScrollingContent) { updatingScrollingContent = YES; mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height); mainScrollView.contentOffset = CGPointMake(mainScrollView.contentOffset.x + 3200, 0); for (UIView *view in [mainContainerView subviews]) { view.frame = CGRectMake(view.frame.origin.x+3200, view.frame.origin.y, view.frame.size.width, view.frame.size.height); } //add new data here at (0, 0); } //** MY CHECK! NSLog(@"%f", mainScrollView.contentOffset.x); } As the scrolling happens the log reads: 1286.500000 1285.500000 1284.500000 1283.500000 1282.500000 1281.500000 1280.500000 Then, when pageNumber<4 (we're getting near the beginning): 4479.500000 4479.500000 Great! - but the numbers should continue to go down in the 4,000s but the next log entries read: 1278.000000 1277.000000 1276.500000 1275.500000 etc.... Continiuing from where it left off! Just for the record, if scrolled slowly the log reads: 1294.500000 1290.000000 1284.500000 1280.500000 4476.000000 4476.000000 4473.000000 4470.000000 4467.500000 4464.000000 4460.500000 4457.500000 etc.... Any ideas???? Thanks Ben.

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  • My Thread Programs Crash

    - by zp26
    I have a problem with threads objectiveC. The line of code below contains the recv block the program waiting for a datum. My intention is to launch a thread parallel to the program so that this statement does not block any application. I put this code in my program but when active switch the program crashes. Enter the code. -(IBAction)Chat{ if(switchChat.on){ buttonInvio.enabled = TRUE; fieldInvio.enabled = TRUE; [NSThread detachNewThreadSelector:@selector(riceviDatiServer) toTarget:self withObject:nil]; } else { buttonInvio.enabled = FALSE; fieldInvio.enabled = FALSE; } -(void)riceviDatiServer{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; int ricevuti; NSString *datiRicevuti; ricevuti = recv(temp, &datiRicevuti, datiRicevuti.length, 0); labelRicezione.text = [[NSString alloc] initWithFormat:@"%s.... %d", datiRicevuti, ricevuti]; [pool release]; }

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  • Why isn't my UITableView appearing in the correct scroll position?

    - by zbrimhall
    I have a split view-based app that presents a master-detail interface, and uses a popover to present the master list when in portrait mode. The popover presents a sectioned table view that ultimately gets populated by a subclass of NSFetchedResultsController. I can tap the tool bar button to present the master list, scroll to whatever row, and tap the row to dismiss the popover. My problem is that if the table is scrolled past the top of the second section, when I dismiss the popover and then later tap the toolbar button to re-present it, the table's scroll position is always set such that the first row of the second section is at the top of the list. If I haven't scrolled past the top of the second section, it correctly remembers its scroll position when the table is presented again. Similarly, in landscape mode, if I scroll the table past the top of the third section and then rotate to portrait, when I come back to landscape the scroll position is always set such that the first row of the third section is at the top of the list. I tried calling -scrollToNearestSelectedRowAtScrollPosition:animated in both the master view controller's -viewWillAppear, as well as in the split view delegate's splitViewController:popoverController:willPresentViewController:, to no effect. Anybody have a clue what I might be doing wrong?

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  • Using Interface Builder tags

    - by pat
    I'm using interface builder's tag feature to access some UILabels I'm instantiating in a xib file. Since this a UITextViewCell I want to avoid superfluous method calls, but I want to do it right too. Thus when I do: UILabel *label = (UILabel *)[cell viewWithTag:1]; I'm wondering if I should wrap it up like so: if([[cell viewWithTag:1] isKindOfClass [UITableViewCell class]]) { UILabel *label = (UILabel *)[cell viewWithTag:1]; } Any discussion on this would be appreciated. Thanks

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