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  • Issues declaring already existing NSMutableArray in new class

    - by Graeme
    I have a class (DataImporter) which has the code to download an RSS feed. I also have a view and separate class (TableView) which displays the data in a UITableView and starts the parsing process, storing parsed information in an NSMutableArray (items) which is located in the (TableView) subclass. Now I wish to add a UIMapView which displays the items in the (items) NSMutableArray. Herein lies the issue - I need to somehow get the data from the (items) NSMutableArray into the new (mapView) subclass which I'm struggling with - and I preferably don't want to have to create a new class to download the data again for the mapView class when it already is in the applications memory. Is there a way I can transfer the information from the NSMutableArray (items) class to the (mapView) class (i.e. how do I declare the NSMutableArray in the (mapView) class)? Here's a overview of how the system works: App opened Data downloaded (using DataImporter class) when (TableView) viewDidLoad runs Data stored in NSMutableArray accessible by the (TableView) class And from here I need to access and declare the array from a new (mapView) class. Any help greatly appreciated, thanks. Code for viewDidLoad MapKit: Data *data = nil; NSString *ilocation = [data locations]; NSString *ilocation2 = @"New Zealand"; NSString *inewlString; inewlString = [ilocation stringByAppendingString:ilocation2]; NSLog(@"inewlString=%@",inewlString); if(forwardGeocoder == nil) { forwardGeocoder = [[BSForwardGeocoder alloc] initWithDelegate:self]; } // Forward geocode! [forwardGeocoder findLocation: inewlString]; Code for parsing data into original NSMutable Array: - (void)beginParsing { NSLog(@"Parsing has begun"); //self.navigationItem.rightBarButtonItem.enabled = NO; // Allocate the array for song storage, or empty the results of previous parses if (incidents == nil) { NSLog(@"Grabbing array"); self.datas = [NSMutableArray array]; } else { [datas removeAllObjects]; [self.tableView reloadData]; } // Create the parser, set its delegate, and start it. self.parser = [[DataImporter alloc] init]; parser.delegate = self; [parser start]; }

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  • How to add UIview over a ViewController and its NavigationController

    - by Roxee Man
    I have a ViewController with a NavigationController and I want to add a translucent UIView with some Buttons over the ViewController when I press a ViewController button, the problem is that I can not put the UIView over the NavigationBar. How can I solve this? This is my code ( Very simple) -(void)setOpacityView { opacityVw = [[UIView alloc] initWithFrame:self.view.bounds]; opacityVw.backgroundColor = [[UIColor alloc] initWithRed:0.0 green:0.0 blue:0.0 alpha:0.8]; WPCustomButton *closeBtn = [[WPCustomButton alloc] initWithFrame:CGRectMake(230, 10, 80, 20)]; [closeBtn setTitle:@"Close X" forState:UIControlStateNormal]; [closeBtn setBackgroundColor:[UIColor clearColor]]; [closeBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [closeBtn addTarget:self action:@selector(closeView) forControlEvents:UIControlEventTouchUpInside]; [opacityVw addSubview:closeBtn]; } // --------------------------------------------------------------------------------------------------------------------- #pragma mark - Button methods -(void) closeView { [opacityVw removeFromSuperview]; } -(void)setProfileImage { [self setOpacityView]; [self.view addSubview:opacityVw]; }

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  • UTF-8 conversion

    - by leachianus
    Hey guys, I am grabbing a JSON array and storing it in a NSArray, however it includes JSON encoded UTF-8 strings, for example pass\u00e9 represents passé. I need a way of converting all of these different types of strings into the actual character. I have an entire NSArray to convert. Or I can convert it when it is being displayed, which ever is easiest. I found this chart http://tntluoma.com/sidebars/codes/ is there a convenience method for this or a library I can download? thanks, BTW, there is no way I can find to change the server so I can only fix it on my end...

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  • How to get a reference to a method's caller object from within the method in Objective-C

    - by shakeelw
    Hi guys. I have a few text fields and text views on my application's view. The keyboard comes up when I click in anyone of them. I have a method that gets called when any one of these objects is tapped in. However, I would like the method to execute its code only if the a certain Text Field(s) or a certain Text View(s) is tapped in. I would therefore like to have something like this in the method body: { if(currentField != mySpecialField) {return;} //Rest of the method code... } Now, my question is, how do I get a reference to the currently tapped in field so that I can perform the if-check. Thanks guys. I'm a total noobee in Objective-C. :(

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  • How To Get Values From UISegmentcontroller.

    - by iappdevs
    Hi, I Created Segment Control through Interface Builder. Created a IBAction and Linked to Value Changed Option of segment Controller. (IBAction)GenderBttonAction:(id)sender { printf("\n Segemt Controll"); } When i click on segment controller this method is calling , but how would i get the seleced index value of segment controller. Please help me dears.

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  • How can the subView detect that the mainView is rotating?

    - by wolverine
    I have a mainView. To this view, I am adding a view of the same size. When the mainView(the background) rotates, its being detected but the subview doesnt have any idea about being rotated. And its functions are not even being called. Even when the program launches too, if I am in landscape mode, its the same way. How can I make the subView know that the device is being rotated?

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  • How to get ip address from NSNetService

    - by Vic
    When I get a NSNetService object, I try to do: NSNetService *ss=[netArray objectAtIndex:indexPath.row]; ss.delegate=self; [ss resolveWithTimeout:3.0]; Then on the delegate method: - (void)netServiceDidResolveAddress:(NSNetService *)sender { NSArray *address=sender.addresses; NSData *addressData=[NSData dataWithBytes:address length:sizeof(address)]; NSError *error; /* How? */ } Thanks.

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  • for question about autorotation

    - by user177893
    my superview is UItabelview and my subviews are UITabelview and UIDatePicker. for my subviews didn't able to call (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration why? bcoz this method calls when view rotates and at that time i want to set autoresizingmask method for that view so that when my subview rotates from Portrait to landscape mode it's view resizes automatically?

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  • Not sure how to use ccTouchesBegan to do what I want it to do.

    - by thyrgle
    So when I see ccTouchesBegan (or touchesBegan for that fact of the matter) I see something like this usually: - (void)ccTouchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { UITouch* touch = [touches anyObject]; } But, what I am not getting is how do you just detect if one object has been touched? For example how would I check if a specific CCSprite I declared has been touched? Sorry if this is a newbish question but, I just don't understand and if you need more clarification just ask how I can clarify myself more.

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  • Animated status bar style transition, a la iPod app

    - by Ben Williamson
    In the iPod app, the navigation views have the default status bar style, and the Now Playing view is in the black style. The transition between them is animated with a crossfade. I want to do that. My first attempt: [UIView beginAnimations:@"whatever" context:nil]; [UIView setAnimationDuration:0.5]; self.navigationController.navigationBar.barStyle = UIBarStyleBlack; [UIApplication sharedApplication].statusBarStyle = UIStatusBarStyleBlack [UIView commitAnimations]; No joy, it pops to black. Takers?

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  • Core-Plot crash only in Release Configuration

    - by denbec
    Hey everyone, I really don't know a solution or even an idea to get around the following failure. It only happens in Release Configuration on the Device - Simulator and Debug Configuration work fine. It also only appears on the second launch. So if I have the phone connected to my mac, build the application and run it, everything works fine. If I then close the app and restart, it crashes. After long search, it seems that the error comes from the following line: x.majorIntervalLength = CPDecimalFromFloat(2.0f); The code before: CPLayerHostingView *chartView = [[CPLayerHostingView alloc] initWithFrame:CGRectMake(0, 0, 320, 160)]; [self addSubview:chartView]; // create an CPXYGraph and host it inside the view CPTheme *theme = [CPTheme themeNamed:kCPPlainWhiteTheme]; CPXYGraph *graph = (CPXYGraph *)[theme newGraph]; chartView.hostedLayer = graph; graph.paddingLeft = 20.0; graph.paddingTop = 10.0; graph.paddingRight = 10.0; graph.paddingBottom = 20.0; CPXYPlotSpace *plotSpace = (CPXYPlotSpace *)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(100)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(10)]; CPXYAxisSet *axisSet = (CPXYAxisSet *)graph.axisSet; CPXYAxis *x = axisSet.xAxis; x.majorIntervalLength = CPDecimalFromFloat(2.0f); If I comment the last line, everything works fine (off course the interval length is not correct). I would appreciate any help! Thanks in advance!

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  • Log the method name in objective-C?

    - by vodkhang
    Currently, we are defining ourselves an extended log mechanism to print out the class name and the source line number of the log. #define NCLog(s, ...) NSLog(@"<%@:%d> %@", [[NSString stringWithUTF8String:__FILE__] lastPathComponent], \ __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__]) For example, when I call NCLog(@"Hello world"); The output will be: Hello world Now I also want to log out the method name like: Hello world So, this would make our debugging become easier when we can know which method is getting called. I know that we also have XCode debugger but sometimes, I also want to do debugging by logging out.

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  • How to interpret Objective-C errors?

    - by Greg Maletic
    I'm getting the following error: 2010-05-11 17:46:28.475 MyApp[54112:5e1b] bool _WebTryThreadLock(bool), 0x140faa0: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Is there any way for me to figure out where [54112:5e1b] is in my code, so I can try to narrow down the error? Thanks.

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  • How to solve the delay problem in animation of sprites ?

    - by srikanth rongali
    My problem is, I did coding for a sprite. It should change it should change it's image from( 1, 2, 3). It should look like count down time to start a game. 1, 2, 3 are 3 png images. But the images are not displayed in equal intervals of time. I mean time between (1 - 2), (2 - 3) is not same. It is random. Please help me with my problem. Help me if there is better solution than what I am doing.(My animation should be like, before any game starts we see count down 1 then 2 then 3 then GO). -(id)init { if((self = [super init])) { [[CCDirector sharedDirector] setAnimationInterval:60.0/60]; [[CCDirector sharedDirector] setDisplayFPS:NO]; CCAnimation* numberAnimation = [CCAnimation animationWithName:@"countDown" delay: 60.0/60]; for( int i=1;i<4;i++) [numberAnimation addFrameWithFilename: [NSString stringWithFormat:@"number_%02d.png", i]]; id numberAction = [CCAnimate actionWithAnimation: numberAnimation restoreOriginalFrame:NO]; id action2 = [CCFadeOut actionWithDuration:0.5f]; CCSprite *number; number = [CCSprite spriteWithFile:@"number.png"]; .... } }

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  • TTPhotoViewController thumbnails rotate but images don't

    - by Koray Balci
    I have PhotoTest1Controller very similiar to the one in Three20 samples. I implemented necessary shouldRotate methods in necessary places in UITabBarController and UINavController derived classes as well as the table that contains PhotoTest1Controller. A funny thing is happening, when in thumbnail mode, the view rotates properly, but when showing a picture it does not respond to rotation. Moreover, If I rotate in thumbnail view and then switch to single image view in that rotation, I find that the image is properly rotated in the background. It only ignores rotation when it is the topmost view! So, my understanding is that shouldRotate events are properly propagated, but for some reason single image view does not rotate when in top view, unlike the example code which is %98 equal to my code...

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  • How do I push another viewController onto the navigationController from within a tabviewController?

    - by user207788
    Hi, I have a project set up using these two tutorials. http://twilloapp.blogspot.com/2009/03/how-to-embed-navigation-controller.html and the link for the second tutorial is at the bottom of the first. The tutorial is slightly outdated but I managed to get it to work as advertised. Now I want to push a new detailedView onto the NavigationController when a user touches a row in the table view. So I added this to my MyTableViewController.m file. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. SecondViewController *detailViewController = [[SecondViewController alloc] initWithNibName:@"SecondViewController.xib" bundle:nil]; // ... // Pass the selected object to the new view controller. [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } Now when I run this project and touch a row in my table view I am getting an error: asm_Terminating_due_to_uncaught_exception IT seems to be having an issue loading the SecondViewController from nib, however I checked the detailViewController and it is not nil. I know I am missing something and it is more than likely something simple. Please help. Thanks, Bruce

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  • Drawing an image is completely out

    - by ct2k7
    Hi I'm using this code below to let a user "draw" their signature on a UIView component on my app: UIGraphicsBeginImageContext(signature.frame.size); [drawImage.image drawInRect:CGRectMake(0, 0, signature.frame.size.width, signature.frame.size.height)]; CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y); CGContextStrokePath(UIGraphicsGetCurrentContext()); CGContextFlush(UIGraphicsGetCurrentContext()); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext() The issue I am having is that the drawing is not only is the drawing not in line with the pointer when in use in the simulator, the image is going outside of the designated UIView compontent and is getting smaller/out of focus the more I draw, as you can see in this image: And after a few lines, showing the boundaries of the exact are of where I can draw: Any ideas on what's happening here? lastPoint.y is defined as: lastPoint.y -= 20; Any ideas on what on earth is happening here?

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  • Building XCode From Command Line Issues (Updating Entitlements file location)

    - by michaellindahl
    The first error is a warning for complier 'com.apple.compilers.gcc.4_0' I don't know if this is okay and I can just not worry about it. The second tells me that my entitlements file is no longer at that location. I know this and I thought I had correctly updated it in Xcode's info window. This project builds fine in Xcode. Michael-Lindahls-Mac:~ michaellindahl$ xcodebuild -project /Users/michaellindahl/Dropbox/Xcode/App/app.xcodeproj -alltargets 2011-01-03 11:41:51.591 xcodebuild[15162:60f] warning: compiler 'com.apple.compilers.gcc.4_0' is based on missing compiler 'com.apple.compilers.gcc.4_0' === BUILD NATIVE TARGET app OF PROJECT app WITH THE DEFAULT CONFIGURATION (Release) === Check dependencies [BEROR]CodeSign error: The entitlements file '/Users/michaellindahl/Dropbox/Xcode/deletedAppFile/Entitlements.plist' is missing ** BUILD FAILED **

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  • Update Label Value in Cocos2d

    - by Viral
    hi friends I am making a game in cocos2d , In that while updating score the old score values get on the label and the new value get overwritten. I m using following code to display the score, LblScore = [CCLabel labelWithString:[NSString stringWithFormat:@"%d",score] dimensions:CGSizeMake(100, 300) alignment:UITextAlignmentCenter fontName:@"Arial" fontSize:32.0]; Because of this the score value are not shown and all things get massed up, If any one having idea how to update new score?

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  • getting data from tableviewcell to 2nd view

    - by chubsta
    I am very new to this and am trying to learn by creating a few little apps for myself. I have a navigation-based app where the user taps the row to select a film title - i then want the second view to show details of the film. Thanks to a very helpful person here i am getting the results of the row pressed as 'rowTitle' as follows : (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *key = [keys objectAtIndex:indexPath.section]; NSArray *nameSection = [names objectForKey:key]; NSString *rowTitle = [nameSection objectAtIndex:indexPath.row]; NSLog(@"rowTitle = %@", rowTitle); [tableView deselectRowAtIndexPath:indexPath animated:YES]; I am, however, struggling to make the data at 'rowTitle' available to the 2nd view - basically, if i can get the info - for example rowTitle is "aliens2" - i want to be able to add a new extension to the end of the string returned by 'rowTitle' in order to point to an image (if that makes sense) in the second view... something like tempImageName=[** this is where the info from rowTitle needs to be i suppose**]; tempImageType=@".png"; finalImageName=[tempImageName stringByAppendingString:tempImageType]; does this make sense to anyone (apologies if it doesnt - i know what i want but how to explain it is a little more awkward!) Thanks again for any help anyone can give (and any help as to formatting these questions would be useful too obviously!!)!

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  • Interface Builder only allows one button to be "touchable"

    - by STLMikey
    I'm making a clone of the classic game simon, the memory matching game. My (iPad) app will load fine, i tap start, the game screen loads, and only one of my four buttons will respond to touch commands. To troubleshoot, I tried creating a second unrelated nib and just populating it with four buttons not linked to anything. However, only one of those four buttons would respond to touch! There are no IBActions being called, nothing. Both the view itself, and all four buttons are touch enabled in the inspector...I'm stumped. I'm moreso asking if anyone has encountered anything simillar, as I'd rather not burden potential help with app-specific questions if it's avoidable. Thank you!

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