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  • Looping through a SimpleXML object, or turning the whole thing into an array.

    - by Coffee Cup
    I'm trying to work out how to iterate though a returned SimpleXML object. I'm using a toolkit called Tarzan AWS, which connects to Amazon Web Services (SimpleDB, S3, EC2, etc). I'm specifically using SimpleDB. I can put data into the Amazon SimpleDB service, and I can get it back. I just don't know how to handle the SimpleXML object that is returned. The Tarzan AWS documentation says this: Look at the response to navigate through the headers and body of the response. Note that this is an object, not an array, and that the body is a SimpleXML object. Here's a sample of the returned SimpleXML object: [body] = SimpleXMLElement Object ( [QueryWithAttributesResult] = SimpleXMLElement Object ( [Item] = Array ( [0] = SimpleXMLElement Object ( [Name] = message12413344443260 [Attribute] = Array ( [0] = SimpleXMLElement Object ( [Name] = active [Value] = 1 ) [1] = SimpleXMLElement Object ( [Name] = user [Value] = john ) [2] = SimpleXMLElement Object ( [Name] = message [Value] = This is a message. ) [3] = SimpleXMLElement Object ( [Name] = time [Value] = 1241334444 ) [4] = SimpleXMLElement Object ( [Name] = id [Value] = 12413344443260 ) [5] = SimpleXMLElement Object ( [Name] = ip [Value] = 10.10.10.1 ) ) ) [1] = SimpleXMLElement Object ( [Name] = message12413346907303 [Attribute] = Array ( [0] = SimpleXMLElement Object ( [Name] = active [Value] = 1 ) [1] = SimpleXMLElement Object ( [Name] = user [Value] = fred ) [2] = SimpleXMLElement Object ( [Name] = message [Value] = This is another message ) [3] = SimpleXMLElement Object ( [Name] = time [Value] = 1241334690 ) [4] = SimpleXMLElement Object ( [Name] = id [Value] = 12413346907303 ) [5] = SimpleXMLElement Object ( [Name] = ip [Value] = 10.10.10.2 ) ) ) ) So what code do I need to get through each of the object items? I'd like to loop through each of them and handle it like a returned mySQL query. For example, I can query SimpleDB and then loop though the SimpleXML so I can display the results on the page. Alternatively, how do you turn the whole shebang into an array? I'm new to SimpleXML, so I apologise if my questions aren't specific enough.

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  • Using multiple sockets, is non-blocking or blocking with select better?

    - by JPhi1618
    Lets say I have a server program that can accept connections from 10 (or more) different clients. The clients send data at random which is received by the server, but it is certain that at least one client will be sending data every update. The server cannot wait for information to arrive because it has other processing to do. Aside from using asynchronous sockets, I see two options: Make all sockets non-blocking. In a loop, call recv on each socket and allow it to fail with WSAEWOULDBLOCK if there is no data available and if I happen to get some data, then keep it. Leave the sockets as blocking. Add all sockets to a fd_set and call select(). If the return value is non-zero (which it will be most of the time), loop through all the sockets to find the appropriate number of readable sockets with FD_ISSET() and only call recv on the readable sockets. The first option will create a lot more calls to the recv function. The second method is a bigger pain from a programming perspective because of all the FD_SET and FD_ISSET looping. Which method (or another method) is preferred? Is avoiding the overhead on letting recv fail on a non-blocking socket worth the hassle of calling select()? I think I understand both methods and I have tried both with success, but I don't know if one way is considered better or optimal. Only knowledgeable replies please!

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  • iphone-AVAudio Player Crashes

    - by user2779450
    I have an app that uses an avaudio player for two things. One of them is to play an explosion sound when a uiimageview collision is detected, and the other is to play a lazer sound when a button is pressed. I declared the audioplayer in the .h class, and I call it each time the button is clicked by doing this: NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"/lazer" ofType:@"mp3"]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; if (error) { NSLog(@"Error in audioPlayer: %@", [error localizedDescription]); } else { [audioPlayer prepareToPlay]; } [audioPlayer play]; This works fine, but after many uses of the game, the audio will stop play when i hit the button, and when a collision is detected, the game crashes. Here is my crash log: 2013-09-18 18:09:19.618 BattleShip[506:907] 18:09:19.617 shm_open failed: "AppleAudioQueue.41.2619" (23) flags=0x2 errno=24 (lldb) Suggestions? Could there be something to do with repeatedly creating an audio player? Alternatives maybe?

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  • Background worker not working right

    - by vbNewbie
    I have created a background worker to go and run a pretty long task that includes creating more threads which will read from a file of urls and crawl each. I tried following it through debugging and found that the background process ends prematurely for no apparent reason. Is there something wrong in the logic of my code that is causing this. I will try and paste as much as possible to make sense. While Not myreader.EndOfData Try currentRow = myreader.ReadFields() Dim currentField As String For Each currentField In currentRow itemCount = itemCount + 1 searchItem = currentField generateSearchFromFile(currentField) processQuerySearch() Next Catch ex As Microsoft.VisualBasic.FileIO.MalformedLineException Console.WriteLine(ex.Message.ToString) End Try End While This first bit of code is the loop to input from file and this is what the background worker does. The next bit of code is where the background worker creates threads to work all the 'landingPages'. After about 10 threads are created the background worker exits this sub and skips the file input loop and exits the program. Try For Each landingPage As String In landingPages pgbar.Timer1.Stop() If VisitedPages.Contains(landingPage) Then Continue For Else Dim thread = New Thread(AddressOf processQuery) count = count + 1 thread.Name = "Worm" & count thread.Start(landingPage) If numThread >= 10 Then For Each thread In ThreadList thread.Join() Next numThread = 0 Continue For Else numThread = numThread + 1 SyncLock ThreadList ThreadList.Add(thread) End SyncLock End If End If Next

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  • How can I display multiple django modelformset forms in a grouped fieldsets?

    - by JT
    I have a problem with needing to provide multiple model backed forms on the same page. I understand how to do this with single forms, i.e. just create both the forms call them something different then use the appropriate names in the template. Now how exactly do you expand that solution to work with modelformsets? The wrinkle, of course, is that each 'form' must be rendered together in the appropriate fieldset. For example I want my template to produce something like this: <fieldset> <label for="id_base-0-desc">Home Base Description:</label> <input id="id_base-0-desc" type="text" name="base-0-desc" maxlength="100" /> <label for="id_likes-0-icecream">Want ice cream?</label> <input type="checkbox" name="likes-0-icecream" id="id_likes-0-icecream" /> </fieldset> <fieldset> <label for="id_base-1-desc">Home Base Description:</label> <input id="id_base-1-desc" type="text" name="base-1-desc" maxlength="100" /> <label for="id_likes-1-icecream">Want ice cream?</label> <input type="checkbox" name="likes-1-icecream" id="id_likes-1-icecream" /> </fieldset> I am using a loop like this to process the results (after form validation) base_models = base_formset.save(commit=False) like_models = like_formset.save(commit=False) for base_model, likes_model in map(None, base_models, likes_models): which works as I'd expect (I'm using map because the # of forms can be different). The problem is that I can't figure out a way to do the same thing with the templating engine. The system does work if I layout all the base models together then all the likes models after wards, but it doesn't meet the layout requirements. EDIT: Updated the problem statement to be more clear about what exactly I'm processing (I'm processing models not forms in the for loop)

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  • Learning Hibernate: too many connections

    - by stivlo
    I'm trying to learn Hibernate and I wrote the simplest Person Entity and I was trying to insert 2000 of them. I know I'm using deprecated methods, I will try to figure out what are the new ones later. First, here is the class Person: @Entity public class Person { private int id; private String name; @Id @GeneratedValue(strategy = GenerationType.TABLE, generator = "person") @TableGenerator(name = "person", table = "sequences", allocationSize = 1) public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } } Then I wrote a small App class that insert 2000 entities with a loop: public class App { private static AnnotationConfiguration config; public static void insertPerson() { SessionFactory factory = config.buildSessionFactory(); Session session = factory.getCurrentSession(); session.beginTransaction(); Person aPerson = new Person(); aPerson.setName("John"); session.save(aPerson); session.getTransaction().commit(); } public static void main(String[] args) { config = new AnnotationConfiguration(); config.addAnnotatedClass(Person.class); config.configure("hibernate.cfg.xml"); //is the default already new SchemaExport(config).create(true, true); //print and execute for (int i = 0; i < 2000; i++) { insertPerson(); } } } What I get after a while is: Exception in thread "main" org.hibernate.exception.JDBCConnectionException: Cannot open connection Caused by: com.mysql.jdbc.exceptions.jdbc4.MySQLNonTransientConnectionException: Too many connections Now I know that probably if I put the transaction outside the loop it would work, but mine was a test to see what happens when executing multiple transactions. And since there is only one open at each time, it should work. I tried to add session.close() after the commit, but I got Exception in thread "main" org.hibernate.SessionException: Session was already closed So how to solve the problem?

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  • CS 50- Pset 1 Mario Program

    - by boametaphysica
    the problem set asks us to create a half pyramid using hashes. Here is a link to an image of how it should look- I get the idea and have written the program until printing the spaces (which I have replaced by "_" just so that I can test the first half of it. However, when I try to run my program, it doesn't go beyond the do-while loop. In other words, it keeps asking me for the height of the pyramid and does not seem to run the for loop at all. I've tried multiple approaches but this problem seems to persist. Any help would be appreciated! Below is my code- # include <cs50.h> # include <stdio.h> int main(void) { int height; do { printf("Enter the height of the pyramid: "); height = GetInt(); } while (height > 0 || height < 24); for (int rows = 1; rows <= height, rows++) { for (int spaces = height - rows; spaces > 0; spaces--) { printf("_"); } } return 0; } Running this program yields the following output- Enter the height of the pyramid: 11 Enter the height of the pyramid: 1231 Enter the height of the pyramid: aawfaf Retry: 12 Enter the height of the pyramid:

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  • Why does this cast to Base class in virtual function give a segmentation fault?

    - by dehmann
    I want to print out a derived class using the operator<<. When I print the derived class, I want to first print its base and then its own content. But I ran into some trouble (see segfault below): class Base { public: friend std::ostream& operator<<(std::ostream&, const Base&); virtual void Print(std::ostream& out) const { out << "BASE!"; } }; std::ostream& operator<<(std::ostream& out, const Base& b) { b.Print(out); return out; } class Derived : public Base { public: virtual void Print(std::ostream& out) const { out << "My base: "; //((const Base*)this)->Print(out); // infinite, calls this fct recursively //((Base*)this)->Print(out); // segfault (from infinite loop?) ((Base)*this).Print(out); // OK out << " ... and myself."; } }; int main(int argc, char** argv){ Derived d; std::cout << d; return 0; } Why can't I cast in one of these ways? ((const Base*)this)->Print(out); // infinite, calls this fct recursively ((Base*)this)->Print(out); // segfault (from infinite loop?)

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  • How to find minimum cut-sets for several subgraphs of a graph of degrees 2 to 4

    - by Tore
    I have a problem, Im trying to make A* searches through a grid based game like pacman or sokoban, but i need to find "enclosures". What do i mean by enclosures? subgraphs with as few cut edges as possible given a maximum size and minimum size for number of vertices that act as soft constraints. Alternatively you could say i am looking to find bridges between subgraphs, but its generally the same problem. Given a game that looks like this, what i want to do is find enclosures so that i can properly find entrances to them and thus get a good heuristic for reaching vertices inside these enclosures. So what i want is to find these colored regions on any given map. The reason for me bothering to do this and not just staying content with the performance of a simple manhattan distance heuristic is that an enclosure heuristic can give more optimal results and i would not have to actually do the A* to get some proper distance calculations and also for later adding competitive blocking of opponents within these enclosures when playing sokoban type games. Also the enclosure heuristic can be used for a minimax approach to finding goal vertices more properly. Do you know of a good algorithm for solving this problem or have any suggestions in things i should explore?

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  • What's the deal with Java's public fields?

    - by Annan
    I've been reading two articles (1)(2) on javaworld.com about how all class fields should be private and getter/setter methods are just as bad. An object should act on the data it has rather than allowing access to it. I'm currently working on a University assignment for Connect Four. In designing the program the Agents playing the Game need access to the Board's state (so they can decide what to move). They also need to pass this move to the Game so it can validate it as a legal move. And during deciding what to move pieces are grouped into Threats with a start and end Points. Board, Threat and Point objects don't really do anything. They are just there to store related data that can be accessed in a human readable way. At the start of design I was representing Points on the board as two element int arrays, however that got annoying when creating points or referencing components of them. So, the class: public class Point { public int x; public int y; public Point(int x, int y){ this.x = x; this.y = y; } } Perfect in every way I can think of. Except it breaks every rule I've learned. Have I sinned?

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  • How would I make a mouse controlled physics object in Box2D / AS3?

    - by Marty Wallace
    I recently created this tennis game using my own basic physics: http://martywallace.com/sandbox/tennis/ Basically a tennis racquet sticks to your mouse and you can hit the tennis balls upward. The physics aren't that great, and I want to make a more interesting version of this game with milestones and levels in Flash. I am planning to use Box2D because I have moderate experience with it. I'm not sure how to go about creating the racquet - as far as I understand Box2D, the racquet needs a velocity to influence the velocities of the balls when you hit them (so that you can hit them harder or softer upward to keep them up). With that said, I'm assuming I can't just have a kinematic body that will have its position set to the mouse, because it won't affect the velocities of the balls as expected. I've also thought about setting the velocity to the difference between the racquet position and the mouse each frame, but I am concerned that won't provide accurate positioning and am also thinking that the velocity could end up really large if you move the mouse quickly. What is the correct way to have a physics object locked to the mouse but also to have its displacement in the last frame (from where it was to the mouse) affect the balls?

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  • Diffie-Hellman -- Primitive root mod n -- cryptography question.

    - by somewhat confused
    In the below snippet, please explain starting with the first "for" loop what is happening and why. Why is 0 added, why is 1 added in the second loop. What is going on in the "if" statement under bigi. Finally explain the modPow method. Thank you in advance for meaningful replies. public static boolean isPrimitive(BigInteger m, BigInteger n) { BigInteger bigi, vectorint; Vector<BigInteger> v = new Vector<BigInteger>(m.intValue()); int i; for (i=0;i<m.intValue();i++) v.add(new BigInteger("0")); for (i=1;i<m.intValue();i++) { bigi = new BigInteger("" + i); if (m.gcd(bigi).intValue() == 1) v.setElementAt(new BigInteger("1"), n.modPow(bigi,m).intValue()); } for (i=0;i<m.intValue();i++) { bigi = new BigInteger("" + i); if (m.gcd(bigi).intValue() == 1) { vectorint = v.elementAt(bigi.intValue()); if ( vectorint.intValue() == 0) i = m.intValue() + 1; } } if (i == m.intValue() + 2) return false; else return true; }

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  • IList<Item> Collection Class accessing database

    - by Mike
    Hi, I have a database with Users. Users have Items. These Items can change actively. How do you access the items in a collection type format? For the user, I fill all the user properties at the time of instantiation. If I load the user's items at the time of the instantiation, and the items change, they will have old data. I was thinking, maybe I need an ItemCollection class and have that a field/property apart of the user class, that way to traverse all the user's items I could use a foreach loop. So, my question is, what is the best practice/best way of accessing the items from a database using some sort of collection? On accessing the particular Item, it needs to get the latest database information, and when the user does do a foreach loop, the latest item information must be available. I.e. What I'm trying to do Console.WriteLine(User.Items[3].ID); returns 5. //this updates the item information and saves it to the database. User.Items[3].ID = 13; //Add a new item to the database. User.Items.Add(new Item { id = 17}); foreach (Item item in User.Items) { //this would traverse all items in the database. //not some cached copy at the time of instantiation of the user. }

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  • MS Access: Why is ADODB.Recordset.BatchUpdate so much slower than Application.ImportXML?

    - by apenwarr
    I'm trying to run the code below to insert a whole lot of records (from a file with a weird file format) into my Access 2003 database from VBA. After many, many experiments, this code is the fastest I've been able to come up with: it does 10000 records in about 15 seconds on my machine. At least 14.5 of those seconds (ie. almost all the time) is in the single call to UpdateBatch. I've read elsewhere that the JET engine doesn't support UpdateBatch. So maybe there's a better way to do it. Now, I would just think the JET engine is plain slow, but that can't be it. After generating the 'testy' table with the code below, I right clicked it, picked Export, and saved it as XML. Then I right clicked, picked Import, and reloaded the XML. Total time to import the XML file? Less than one second, ie. at least 15x faster. Surely there's an efficient way to insert data into Access that doesn't require writing a temp file? Sub TestBatchUpdate() CurrentDb.Execute "create table testy (x int, y int)" Dim rs As New ADODB.Recordset rs.CursorLocation = adUseServer rs.Open "testy", CurrentProject.AccessConnection, _ adOpenStatic, adLockBatchOptimistic, adCmdTableDirect Dim n, v n = Array(0, 1) v = Array(50, 55) Debug.Print "starting loop", Time For i = 1 To 10000 rs.AddNew n, v Next i Debug.Print "done loop", Time rs.UpdateBatch Debug.Print "done update", Time CurrentDb.Execute "drop table testy" End Sub I would be willing to resort to C/C++ if there's some API that would let me do fast inserts that way. But I can't seem to find it. It can't be that Application.ImportXML is using undocumented APIs, can it?

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  • What key on a keyboard can be detected in the browser but won't show up in a text input?

    - by Brady
    I know this one is going to sound weird but hear me out. I have a heart rate monitor that is hooked up like a keyboard to the computer. Each time the heart rate monitor detects a pulse it sends a key stroke. This keystroke is then detected by a web based game running in the browser. Currently I'm sending the following keystroke: (`) In the browser base game I'm detecting the following key fine and if when the user is on any data input screens the (`) character is ignored using a bit of JavaScript. The problem comes when I leave the browser and go back to using the Operating system in other ways the (`) starts appearing everywhere. So my question is: Is there a key that can be sent via the keyboard that is detectable in the browser but wont have any notable output on the screen if I switch to other applications. I'm kind of looking for a null key. A key that is detectable in the browser but has no effect to the browser or any other system application if pressed.

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  • Array of Objects

    - by James
    Complete and utter neophyte to Objective-C and the entire Mac platform so don't flame me please =). Basically I'm trying to create a simple game. The game has a board which I've created a class for and a board is comprised of squares which I also created a class for (board and square respectively). In my view controller I'm trying to instantiate a board and add boardSize^2 squares to said object. board contains an NSMutableArray *squares. I've also created a convenience method which sets an NSNumber *boardSize called initWithDimension. In my touchesBegan handler I have the following: board *game_board = [[board alloc] initWithDimension:10]; int size = [game_board.boardSize intValue]; for(int i = 0; i <= size; i++) { square *s = [[square alloc] init]; [game_board.squares addObject:s]; [s release]; } NSLog(@"%i", size); NSLog(@"%@", [game_board.squares objectAtIndex:0]); ...and I'm getting 10 (as expected) and then (null). This is probably glaringly obvious to an experienced developer, I've just struggled for an hour trying to solve it and have given up. I've tried it without the [s release] as well, same result. I've also imported square.h and board.h. Any ideas what's wrong here? Any other comments on what I'm brutalizing? Thanks.

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  • Signals and Variables in VHDL (order) - Problem

    - by Morano88
    I have a signal and this signal is a bitvector (Z). The length of the bitvector depends on an input n, it is not fixed. In order to find the length, I have to do some computations. Can I define a signal after defining the variables ? It is giving me errors when I do that. It is working fine If I keep the signal before the variables (that what is showing below) .. but I don't want that .. the length of Z depends on the computations of the variables. What is the solution ? library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity BSD_Full_Comp is Generic (n:integer:=8); Port(X, Y : inout std_logic_vector(n-1 downto 0); FZ : out std_logic_vector(1 downto 0)); end BSD_Full_Comp; architecture struct of BSD_Full_Comp is Component BSD_BitComparator Port ( Ai_1 : inout STD_LOGIC; Ai_0 : inout STD_LOGIC; Bi_1 : inout STD_LOGIC; Bi_0 : inout STD_LOGIC; S1 : out STD_LOGIC; S0 : out STD_LOGIC ); END Component; Signal Z : std_logic_vector(2*n-3 downto 0); begin ass : process Variable length : integer := n; Variable pow : integer :=0 ; Variable ZS : integer :=0; begin while length /= 0 loop length := length/2; pow := pow+1; end loop; length := 2 ** pow; ZS := length - n; wait; end process; end struct;

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  • Where is my python script spending time? Is there "missing time" in my cprofile / pstats trace?

    - by fmark
    I am attempting to profile a long running python script. The script does some spatial analysis on raster GIS data set using the gdal module. The script currently uses three files, the main script which loops over the raster pixels called find_pixel_pairs.py, a simple cache in lrucache.py and some misc classes in utils.py. I have profiled the code on a moderate sized dataset. pstats returns: p.sort_stats('cumulative').print_stats(20) Thu May 6 19:16:50 2010 phes.profile 355483738 function calls in 11644.421 CPU seconds Ordered by: cumulative time List reduced from 86 to 20 due to restriction <20> ncalls tottime percall cumtime percall filename:lineno(function) 1 0.008 0.008 11644.421 11644.421 <string>:1(<module>) 1 11064.926 11064.926 11644.413 11644.413 find_pixel_pairs.py:49(phes) 340135349 544.143 0.000 572.481 0.000 utils.py:173(extent_iterator) 8831020 18.492 0.000 18.492 0.000 {range} 231922 3.414 0.000 8.128 0.000 utils.py:152(get_block_in_bands) 142739 1.303 0.000 4.173 0.000 utils.py:97(search_extent_rect) 745181 1.936 0.000 2.500 0.000 find_pixel_pairs.py:40(is_no_data) 285478 1.801 0.000 2.271 0.000 utils.py:98(intify) 231922 1.198 0.000 2.013 0.000 utils.py:116(block_to_pixel_extent) 695766 1.990 0.000 1.990 0.000 lrucache.py:42(get) 1213166 1.265 0.000 1.265 0.000 {min} 1031737 1.034 0.000 1.034 0.000 {isinstance} 142740 0.563 0.000 0.909 0.000 utils.py:122(find_block_extent) 463844 0.611 0.000 0.611 0.000 utils.py:112(block_to_pixel_coord) 745274 0.565 0.000 0.565 0.000 {method 'append' of 'list' objects} 285478 0.346 0.000 0.346 0.000 {max} 285480 0.346 0.000 0.346 0.000 utils.py:109(pixel_coord_to_block_coord) 324 0.002 0.000 0.188 0.001 utils.py:27(__init__) 324 0.016 0.000 0.186 0.001 gdal.py:848(ReadAsArray) 1 0.000 0.000 0.160 0.160 utils.py:50(__init__) The top two calls contain the main loop - the entire analyis. The remaining calls sum to less than 625 of the 11644 seconds. Where are the remaining 11,000 seconds spent? Is it all within the main loop of find_pixel_pairs.py? If so, can I find out which lines of code are taking most of the time?

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  • Returned JSON from Twitter and displaying tweets using FlexSlider

    - by Trey Copeland
    After sending a request to the Twitter API using geocode, I'm getting back a json response with a list of tweets. I then that into a php array using json_decode() and use a foreach loop to output what I need. I'm using flex slider to show the tweets in a vertical fashion after wrapping them in a list. So what I want is for it to only show 10 tweets at a time and scroll through them infinitely like an escalator. Here's my loop to output the tweets: foreach ($tweets["results"] as $result) { $str = preg_replace('/[^\00-\255]+/u', '', $result["text"]); echo '<ul class="slides">'; echo '<li><a href="http://twitter.com/' . $result["from_user"] . '"><img src=' . $result["profile_image_url"] . '></a>' . $str . '</li><br /><br />'; echo '</ul>'; } My jQuery looks like this as of right now as I'm trying to play around with things: $(window).load(function() { $('.flexslider').flexslider({ slideDirection: "vertical", start: function(slider) { //$('.flexslider .slides > li gt(10)').hide(); }, after: function(slider) { // current.sl } }); }); Non-Working demo here - http://macklabmedia.com/tweet/

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  • Safari openwindow function behavior on iPad versus iPhone

    - by CodeLizard
    An identical javascript:openwindow call with a link to Google maps opens in Safari on the iPad but in the Google Maps App on the iPhone. Why the difference? <html> <head> </head> <body> <a title="View an area map for this property" href="javascript:openwindow ('http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=1+Infinite+Loop, +Cupertino,+CA%E2%80%8E&sll=37.329389, -122.029696&sspn=0.015714,0.033023&ie=UTF8&hq=&hnear=1+Infinite+Loop, +Cupertino,+Santa+Clara, +California+95014&ll=37.331539, -122.030704&spn=0.007857,0.016512&z=17&ssa=1', 760, 500,'yes', 'yes')"> <font face="arial,helvetica" color="#000000" size="-1">Map It</font> </a> </body> <script> function openwindow(url,width,height,resizable,scrollbars,posx,posy) { if(posx==null)posx=20; if(posy==null)posy=20; now=new Date(); var x_offset=0; var y_offset=0; try { if(window.screen.left != undefined && window.screen.top != undefined) { x_offset=window.screen.left; y_offset=window.screen.top; } }catch(e){} var window_x=posx+x_offset; var window_y=posy+y_offset; new_window=window.open(url,now.getTime(),'width='+width+',height='+height+', resizable='+resizable+',scrollbars='+scrollbars+',top='+window_y+', left='+window_x+',screenX='+window_x+',screenY='+window_y); if(!new_window.opener) new_window.opener=self; try { new_window.focus(); }catch(e){} } </script> </html>

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  • How do I start up an NSRunLoop, and ensure that it has an NSAutoreleasePool that gets emptied?

    - by Nick Forge
    I have a "sync" task that relies on several "sub-tasks", which include asynchronous network operations, but which all require access to a single NSManagedObjectContext. Due to the threading requirements of NSManagedObjectContexts, I need every one of these sub-tasks to execute on the same thread. Due to the amount of processing being done in some of these tasks, I need them to be on a background thread. At the moment, I'm launching a new thread by doing this in my singleton SyncEngine object's -init method: [self performSelectorInBackground:@selector(initializeSyncThread) withObject:nil]; The -initializeSyncThread method looks like this: - (void)initializeSyncThread { self.syncThread = [NSThread currentThread]; self.managedObjectContext = [(MyAppDelegate *)[UIApplication sharedApplication].delegate createManagedObjectContext]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; [runLoop run]; } Is this the correct way to start up the NSRunLoop for this thread? Is there a better way to do it? The run loop only needs to handle 'performSelector' sources, and it (and its thread) should be around for the lifetime of the process. When it comes to setting up an NSAutoreleasePool, should I do this by using Run Loop Observers to create the autorelease pool and drain it after every run-through?

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  • Alternative to as3isolib?

    - by tedw4rd
    Hi everyone, I've been working on a Flash game that involves an isometric space. I've been using as3isolib for a while now, and I'm less than impressed with how easy it is to use. Whether I'm approaching it the wrong way or it's just not that great to use is a question for another post. Anyways, I've been thinking of a different way to approach the problem of isometric positions, and I think I've got an idea that might work. Essentially, each object that is to be rendered to the iso-space maintains a 3-coordinate position. Those items are then registered with a camera that projects that 3-coordinate position to a 2-coordinate point on the screen according to the math on this Wikipedia article. Then, the MovieClip is added to the stage (or to the camera's MovieClip, perhaps) at that point, and at a child index of the point's y-value. That way, I figure objects that are closer to the camera will be "above" the objects further away, and will get rendered over them. So my question, then, is two-fold: Do you think this idea will work the way I think it will? Are there any existing 3D matrix/vector packages that I should look at? I know there's a Matrix3 class in Flex 3, but we're not using Flex for this game. Thanks!

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  • Need a code snippet for backward paging...

    - by Ali
    Hi guys I'm in a bit on a fix here. I know how easy it is to build simple pagination links for dynamic pages whereby you can navigate between partial sets of records from sql queries. However the situation I have is as below: COnsider that I wish to paginate between records listed in a flat file - I have no problem with the retrieval and even the pagination assuming that the flat file is a csv file with the first field as an id and new reocrds on new lines. However I need to make a pagination system which paginates backwards i.e I want the LAST entry in the file to appear as the first as so forth. Since I don't have the power of sql to help me here I'm kinda stuck - all I have is a fixed sequence which needs to be paginated, also note that the id mentioned as first field is not necessarily numeric so forget about sorting by numerics here. I basically need a way to loop through the file but backwards and paginate it as such. How can I do that - I'm working in php - I just need the code to loop through and paginate i.e how to tell which is the offset and which is the current page etc.

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  • Fastest way to generate delimited string from 1d numpy array

    - by Abiel
    I have a program which needs to turn many large one-dimensional numpy arrays of floats into delimited strings. I am finding this operation quite slow relative to the mathematical operations in my program and am wondering if there is a way to speed it up. For example, consider the following loop, which takes 100,000 random numbers in a numpy array and joins each array into a comma-delimited string. import numpy as np x = np.random.randn(100000) for i in range(100): ",".join(map(str, x)) This loop takes about 20 seconds to complete (total, not each cycle). In contrast, consider that 100 cycles of something like elementwise multiplication (x*x) would take than one 1/10 of a second to complete. Clearly the string join operation creates a large performance bottleneck; in my actual application it will dominate total runtime. This makes me wonder, is there a faster way than ",".join(map(str, x))? Since map() is where almost all the processing time occurs, this comes down to the question of whether there a faster to way convert a very large number of numbers to strings.

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  • RANDOM Number Generation in C

    - by CVS-2600Hertz-wordpress-com
    Recently i have begun development of a simple game. It is improved version of an earlier version that i had developed. Large part of the game's success depends on Random number generation in different modes: MODE1 - Truly Random mode myRand(min,max,mode=1); Should return me a random integer b/w min & max. MODE2 - Pseudo Random : Token out of a bag mode myRand(min,max,mode=2); Should return me a random integer b/w min & max. Also should internally keep track of the values returned and must not return the same value again until all the other values are returned atleast once. MODE3 - Pseudo Random : Human mode myRand(min,max,mode=3); Should return me a random integer b/w min & max. The randomisation ought to be not purely mathematically random, rather random as user perceive it. How Humans see RANDOM. * Assume the code is time-critical (i.e. any performance optimisations are welcome) * Pseudo-code will do but an implementation in C is what i'm looking for. * Please keep it simple. A single function should be sufficient (thats what i'm looking for) Thank You

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