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  • Mulitple full joins in Postgres is slow

    - by blast83
    I have a program to use the IMDB database and am having very slow performance on my query. It appears that it doesn't use my where condition until after it materializes everything. I looked around for hints to use but nothing seems to work. Here is my query: SELECT * FROM name as n1 FULL JOIN aka_name ON n1.id = aka_name.person_id FULL JOIN cast_info as t2 ON n1.id = t2.person_id FULL JOIN person_info as t3 ON n1.id = t3.person_id FULL JOIN char_name as t4 ON t2.person_role_id = t4.id FULL JOIN role_type as t5 ON t2.role_id = t5.id FULL JOIN title as t6 ON t2.movie_id = t6.id FULL JOIN aka_title as t7 ON t6.id = t7.movie_id FULL JOIN complete_cast as t8 ON t6.id = t8.movie_id FULL JOIN kind_type as t9 ON t6.kind_id = t9.id FULL JOIN movie_companies as t10 ON t6.id = t10.movie_id FULL JOIN movie_info as t11 ON t6.id = t11.movie_id FULL JOIN movie_info_idx as t19 ON t6.id = t19.movie_id FULL JOIN movie_keyword as t12 ON t6.id = t12.movie_id FULL JOIN movie_link as t13 ON t6.id = t13.linked_movie_id FULL JOIN link_type as t14 ON t13.link_type_id = t14.id FULL JOIN keyword as t15 ON t12.keyword_id = t15.id FULL JOIN company_name as t16 ON t10.company_id = t16.id FULL JOIN company_type as t17 ON t10.company_type_id = t17.id FULL JOIN comp_cast_type as t18 ON t8.status_id = t18.id WHERE n1.id = 2003 Very table is related to each other on the join via foreign-key constraints and have indexes for all the mentioned columns. The query plan details: "Hash Left Join (cost=5838187.01..13756845.07 rows=15579622 width=835) (actual time=146879.213..146891.861 rows=20 loops=1)" " Hash Cond: (t8.status_id = t18.id)" " -> Hash Left Join (cost=5838185.92..13542624.18 rows=15579622 width=822) (actual time=146879.199..146891.833 rows=20 loops=1)" " Hash Cond: (t10.company_type_id = t17.id)" " -> Hash Left Join (cost=5838184.83..13328403.29 rows=15579622 width=797) (actual time=146879.165..146891.781 rows=20 loops=1)" " Hash Cond: (t10.company_id = t16.id)" " -> Hash Left Join (cost=5828372.95..10061752.03 rows=15579622 width=755) (actual time=146426.483..146429.756 rows=20 loops=1)" " Hash Cond: (t12.keyword_id = t15.id)" " -> Hash Left Join (cost=5825164.23..6914088.45 rows=15579622 width=731) (actual time=146372.411..146372.529 rows=20 loops=1)" " Hash Cond: (t13.link_type_id = t14.id)" " -> Merge Left Join (cost=5825162.82..6699867.24 rows=15579622 width=715) (actual time=146372.366..146372.472 rows=20 loops=1)" " Merge Cond: (t6.id = t13.linked_movie_id)" " -> Merge Left Join (cost=5684009.29..6378956.77 rows=15579622 width=699) (actual time=144019.620..144019.711 rows=20 loops=1)" " Merge Cond: (t6.id = t12.movie_id)" " -> Merge Left Join (cost=5182403.90..5622400.75 rows=8502523 width=687) (actual time=136849.731..136849.809 rows=20 loops=1)" " Merge Cond: (t6.id = t19.movie_id)" " -> Merge Left Join (cost=4974472.00..5315778.48 rows=8502523 width=637) (actual time=134972.032..134972.099 rows=20 loops=1)" " Merge Cond: (t6.id = t11.movie_id)" " -> Merge Left Join (cost=1830064.81..2033131.89 rows=1341632 width=561) (actual time=63784.035..63784.062 rows=2 loops=1)" " Merge Cond: (t6.id = t10.movie_id)" " -> Nested Loop Left Join (cost=1417360.29..1594294.02 rows=1044480 width=521) (actual time=59279.246..59279.264 rows=1 loops=1)" " Join Filter: (t6.kind_id = t9.id)" " -> Merge Left Join (cost=1417359.22..1429787.34 rows=1044480 width=507) (actual time=59279.222..59279.224 rows=1 loops=1)" " Merge Cond: (t6.id = t8.movie_id)" " -> Merge Left Join (cost=1405731.84..1414378.65 rows=1044480 width=491) (actual time=59121.773..59121.775 rows=1 loops=1)" " Merge Cond: (t6.id = t7.movie_id)" " -> Sort (cost=1346206.04..1348817.24 rows=1044480 width=416) (actual time=58095.230..58095.231 rows=1 loops=1)" " Sort Key: t6.id" " Sort Method: quicksort Memory: 17kB" " -> Hash Left Join (cost=172406.29..456387.53 rows=1044480 width=416) (actual time=57969.371..58095.208 rows=1 loops=1)" " Hash Cond: (t2.movie_id = t6.id)" " -> Hash Left Join (cost=104700.38..256885.82 rows=1044480 width=358) (actual time=49981.493..50006.303 rows=1 loops=1)" " Hash Cond: (t2.role_id = t5.id)" " -> Hash Left Join (cost=104699.11..242522.95 rows=1044480 width=343) (actual time=49981.441..50006.250 rows=1 loops=1)" " Hash Cond: (t2.person_role_id = t4.id)" " -> Hash Left Join (cost=464.96..12283.95 rows=1044480 width=269) (actual time=0.071..0.087 rows=1 loops=1)" " Hash Cond: (n1.id = t3.person_id)" " -> Nested Loop Left Join (cost=0.00..49.39 rows=7680 width=160) (actual time=0.051..0.066 rows=1 loops=1)" " -> Nested Loop Left Join (cost=0.00..17.04 rows=3 width=119) (actual time=0.038..0.041 rows=1 loops=1)" " -> Index Scan using name_pkey on name n1 (cost=0.00..8.68 rows=1 width=39) (actual time=0.022..0.024 rows=1 loops=1)" " Index Cond: (id = 2003)" " -> Index Scan using aka_name_idx_person on aka_name (cost=0.00..8.34 rows=1 width=80) (actual time=0.010..0.010 rows=0 loops=1)" " Index Cond: ((aka_name.person_id = 2003) AND (n1.id = aka_name.person_id))" " -> Index Scan using cast_info_idx_pid on cast_info t2 (cost=0.00..10.77 rows=1 width=41) (actual time=0.011..0.020 rows=1 loops=1)" " Index Cond: ((t2.person_id = 2003) AND (n1.id = t2.person_id))" " -> Hash (cost=463.26..463.26 rows=136 width=109) (actual time=0.010..0.010 rows=0 loops=1)" " -> Index Scan using person_info_idx_pid on person_info t3 (cost=0.00..463.26 rows=136 width=109) (actual time=0.009..0.009 rows=0 loops=1)" " Index Cond: (person_id = 2003)" " -> Hash (cost=42697.62..42697.62 rows=2442362 width=74) (actual time=49305.872..49305.872 rows=2442362 loops=1)" " -> Seq Scan on char_name t4 (cost=0.00..42697.62 rows=2442362 width=74) (actual time=14.066..22775.087 rows=2442362 loops=1)" " -> Hash (cost=1.12..1.12 rows=12 width=15) (actual time=0.024..0.024 rows=12 loops=1)" " -> Seq Scan on role_type t5 (cost=0.00..1.12 rows=12 width=15) (actual time=0.012..0.014 rows=12 loops=1)" " -> Hash (cost=31134.07..31134.07 rows=1573507 width=58) (actual time=7841.225..7841.225 rows=1573507 loops=1)" " -> Seq Scan on title t6 (cost=0.00..31134.07 rows=1573507 width=58) (actual time=21.507..2799.443 rows=1573507 loops=1)" " -> Materialize (cost=59525.80..63203.88 rows=294246 width=75) (actual time=812.376..984.958 rows=192075 loops=1)" " -> Sort (cost=59525.80..60261.42 rows=294246 width=75) (actual time=812.363..922.452 rows=192075 loops=1)" " Sort Key: t7.movie_id" " Sort Method: external merge Disk: 24880kB" " -> Seq Scan on aka_title t7 (cost=0.00..6646.46 rows=294246 width=75) (actual time=24.652..164.822 rows=294246 loops=1)" " -> Materialize (cost=11627.38..12884.43 rows=100564 width=16) (actual time=123.819..149.086 rows=41907 loops=1)" " -> Sort (cost=11627.38..11878.79 rows=100564 width=16) (actual time=123.807..138.530 rows=41907 loops=1)" " Sort Key: t8.movie_id" " Sort Method: external merge Disk: 3136kB" " -> Seq Scan on complete_cast t8 (cost=0.00..1549.64 rows=100564 width=16) (actual time=0.013..10.744 rows=100564 loops=1)" " -> Materialize (cost=1.08..1.15 rows=7 width=14) (actual time=0.016..0.029 rows=7 loops=1)" " -> Seq Scan on kind_type t9 (cost=0.00..1.07 rows=7 width=14) (actual time=0.011..0.013 rows=7 loops=1)" " -> Materialize (cost=412704.52..437969.09 rows=2021166 width=40) (actual time=3420.356..4278.545 rows=1028995 loops=1)" " -> Sort (cost=412704.52..417757.43 rows=2021166 width=40) (actual time=3420.349..3953.483 rows=1028995 loops=1)" " Sort Key: t10.movie_id" " Sort Method: external merge Disk: 90960kB" " -> Seq Scan on movie_companies t10 (cost=0.00..35214.66 rows=2021166 width=40) (actual time=13.271..566.893 rows=2021166 loops=1)" " -> Materialize (cost=3144407.19..3269057.42 rows=9972019 width=76) (actual time=65485.672..70083.219 rows=5039009 loops=1)" " -> Sort (cost=3144407.19..3169337.23 rows=9972019 width=76) (actual time=65485.667..68385.550 rows=5038999 loops=1)" " Sort Key: t11.movie_id" " Sort Method: external merge Disk: 735512kB" " -> Seq Scan on movie_info t11 (cost=0.00..212815.19 rows=9972019 width=76) (actual time=15.750..15715.608 rows=9972019 loops=1)" " -> Materialize (cost=207925.01..219867.92 rows=955433 width=50) (actual time=1483.989..1785.636 rows=429401 loops=1)" " -> Sort (cost=207925.01..210313.59 rows=955433 width=50) (actual time=1483.983..1654.165 rows=429401 loops=1)" " Sort Key: t19.movie_id" " Sort Method: external merge Disk: 31720kB" " -> Seq Scan on movie_info_idx t19 (cost=0.00..15047.33 rows=955433 width=50) (actual time=7.284..221.597 rows=955433 loops=1)" " -> Materialize (cost=501605.39..537645.64 rows=2883220 width=12) (actual time=5823.040..6868.242 rows=1597396 loops=1)" " -> Sort (cost=501605.39..508813.44 rows=2883220 width=12) (actual time=5823.026..6477.517 rows=1597396 loops=1)" " Sort Key: t12.movie_id" " Sort Method: external merge Disk: 78888kB" " -> Seq Scan on movie_keyword t12 (cost=0.00..44417.20 rows=2883220 width=12) (actual time=11.672..839.498 rows=2883220 loops=1)" " -> Materialize (cost=141143.93..152995.81 rows=948150 width=16) (actual time=1916.356..2253.004 rows=478358 loops=1)" " -> Sort (cost=141143.93..143514.31 rows=948150 width=16) (actual time=1916.344..2125.698 rows=478358 loops=1)" " Sort Key: t13.linked_movie_id" " Sort Method: external merge Disk: 29632kB" " -> Seq Scan on movie_link t13 (cost=0.00..14607.50 rows=948150 width=16) (actual time=27.610..297.962 rows=948150 loops=1)" " -> Hash (cost=1.18..1.18 rows=18 width=16) (actual time=0.020..0.020 rows=18 loops=1)" " -> Seq Scan on link_type t14 (cost=0.00..1.18 rows=18 width=16) (actual time=0.010..0.012 rows=18 loops=1)" " -> Hash (cost=1537.10..1537.10 rows=91010 width=24) (actual time=54.055..54.055 rows=91010 loops=1)" " -> Seq Scan on keyword t15 (cost=0.00..1537.10 rows=91010 width=24) (actual time=0.006..14.703 rows=91010 loops=1)" " -> Hash (cost=4585.61..4585.61 rows=245461 width=42) (actual time=445.269..445.269 rows=245461 loops=1)" " -> Seq Scan on company_name t16 (cost=0.00..4585.61 rows=245461 width=42) (actual time=12.037..309.961 rows=245461 loops=1)" " -> Hash (cost=1.04..1.04 rows=4 width=25) (actual time=0.013..0.013 rows=4 loops=1)" " -> Seq Scan on company_type t17 (cost=0.00..1.04 rows=4 width=25) (actual time=0.009..0.010 rows=4 loops=1)" " -> Hash (cost=1.04..1.04 rows=4 width=13) (actual time=0.006..0.006 rows=4 loops=1)" " -> Seq Scan on comp_cast_type t18 (cost=0.00..1.04 rows=4 width=13) (actual time=0.002..0.003 rows=4 loops=1)" "Total runtime: 147055.016 ms" Is there anyway to force the name.id = 2003 before it tries to join all the tables together? As you can see, the end result is 4 tuples but it seems like it should be a fast join by using the available index after it limited it down with the name clause, although very complex.

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  • How can I center XHTML content with CSS?

    - by drea
    so I recently converted a website of mine from a table content format to a div content format. Table format Version: Table version of the website: here. Table version style CSS: body { width: 1020px; margin: 0 auto; background-image: url(images/bg.png); } .logo{ width:301px; height:151px; background:url(images/logo.png); text-indent:-9999px; border:none; cursor:pointer; } .logo:hover { opacity:0.9; } .signin{ width:69px; height:30px; background:url(images/signin.png); text-indent:-9999px; border:none; cursor:pointer; } .signin:hover { opacity:0.9; } .register{ width:79px; height:30px; background:url(images/register.png); text-indent:-9999px; border:none; cursor:pointer; } .register:hover { opacity:0.9; } .Contact_Us{ width:53px; height:9px; background:url(images/Contact_Us.png); text-indent:-9999px; border:none; cursor:pointer; } .Contact_Us:hover { opacity:0.9; } .Code_of_Conduct{ width:84px; height:9px; background:url(images/Code_of_Conduct.png); text-indent:-9999px; border:none; cursor:pointer; } .Code_of_Conduct:hover { opacity:0.9; } .Privacy_Policy{ width:65px; height:12px; background:url(images/Privacy_Policy.png); text-indent:-9999px; border:none; cursor:pointer; } .Privacy_Policy:hover { opacity:0.9; } .Copyright{ width:149px; height:9px; background:url(images/Copyright.png); text-indent:-9999px; border:none; cursor:pointer; } .Copyright:hover { opacity:0.9; } .slideshow{ width:301px; height:151px; background: url(slideshow.png), url(minecraft.png), url(tf2.png), url(CSS.png), url(GM.png), url(aos.png), url(CSGO.png), url(voip.png), text-indent:-9999px; border:none; cursor:pointer; } .slideshow:hover { opacity:0.9; } Table version source: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head profile="http://www.w3.org/2005/10/profile"> <link rel="icon" type="image/png" href="http://www.xodusen.com/resources/images/favicon.png"> <title>Welcome to XodusEN</title> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.0/jquery.min.js"></script> <script type="text/javascript" src="http://cloud.github.com/downloads/malsup/cycle/jquery.cycle.all.latest.js"></script> <script type="text/javascript"> $(document).ready(function() { $('.slideshow').cycle({ fx: 'fade' // choose your transition type, ex: fade, scrollUp, shuffle, etc... }); }); </script> <meta name="description" content="This is the homepage of XodusEN. Xodus Entertainment Network is a unique & friendly Gaming Community that welcomes & realises the potential, and value within any user regardless of their origin. " > <meta name="keywords" content="XeN, Xodus, XEN, xen, Xodus Entertainment Network, gaming, community, PC, Steam, XBL, Xbox 360, PSN, Playstation, games, Gaming, Community, XodusEN, Gaming Network, Network, TF2, Server, CS:S, Minecraft, premium, servers, Counter-Strike: Source, Website, Homepage, Minecraftia" > <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <link href="style.css" rel="stylesheet" type="text/css"> <!--[if IE]> <script type="text/javascript"> window.location = "http://www.xodusen.com/ie/"; </script> <![endif]--> </head> <body bgcolor="#d7d7d7"> <table id="Table_01" border="0" cellpadding="0" cellspacing="0"> <tr> <td colspan="18"> <img src="images/index_01.png" width="1020" height="9" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="9" alt=""></td> </tr> <tr> <td colspan="11" rowspan="2"> <img src="images/index_02.png" width="826" height="252" alt=""></td> <td> <a id="signin" class="signin" href="http://s.xodusen.com/VrtqYm"> <img src="images/signin.png" width="69" height="30" border="0" alt=""></a> <td rowspan="6"> <img src="images/index_04.png" width="3" height="643" alt=""></td> <td colspan="3"> <a id="register" class="register" href="http://s.xodusen.com/WW3rpZ"> <img src="images/Register.png" width="79" height="30" border="0" alt=""></a> <td colspan="2" rowspan="6"> <img src="images/index_06.png" width="43" height="643" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="30" alt=""></td> </tr> <tr> <td rowspan="5"> <img src="images/index_07.png" width="69" height="613" alt=""></td> <td colspan="3" rowspan="5"> <img src="images/index_08.png" width="79" height="613" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="222" alt=""></td> </tr> <tr> <td colspan="5"> <img src="images/index_09.png" width="385" height="53" alt=""></td> <td> <img src="images/index_10.png" width="250" height="53" alt=""></td> <td colspan="5"> <img src="images/index_11.png" width="191" height="53" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="53" alt=""></td> </tr> <tr> <td colspan="4" rowspan="3"> <img src="images/index_09-13.png" width="360" height="338" alt=""></td> <td colspan="3"> <a id="logo" class="logo" href="http://www.xodusen.com/community"> <img src="images/logo.png" alt=""></a> </td> <td colspan="4" rowspan="3"> <img src="images/index_11-15.png" width="165" height="338" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="151" alt=""></td> </tr> <tr> <td rowspan="2"> <img src="images/index_09-16.png" width="25" height="187" alt=""></td> <td> <img src="images/index_16.png" width="250" height="46" alt=""></td> <td rowspan="2"> <img src="images/index_11-18.png" width="26" height="187" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="46" alt=""></td> </tr> <tr> <td> <img src="images/index_12.png" width="250" height="141" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="141" alt=""></td> </tr> <tr> <td rowspan="7"> <img src="images/index_13.png" width="27" height="548" alt=""></td> <td colspan="16" id="slideshow" class="slideshow"> <a href="http://www.xodusen.com/community"><img src="images/slideshow.png" width="960" height="305" alt=""></a> <a href="http://www.xodusen.com/mcurl"><img src="images/minecraft.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.194:27015"><img src="images/tf2.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.195:27015"><img src="images/CSS.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.197:27015"><img src="images/GM.png" width="960" height="305" alt=""></a> <a href="aos://3267131722:32887"><img src="images/aos.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.196:27015"><img src="images/CSGO.png" width="960" height="305" alt=""></a></td> <td rowspan="7"> <img src="images/index_15.png" width="33" height="548" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="305" alt=""></td> </tr> <tr> <td colspan="16"> <img src="images/index_16-23.png" width="960" height="155" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="155" alt=""></td> </tr> <tr> <td rowspan="5"> <img src="images/index_17.png" width="38" height="88" alt=""></td> <td rowspan="2"> <a id="Copyright" class="Copyright" href="http://www.xodusen.com/community"> <img src="images/Copyright.png" width="149" height="9" border="0" alt=""></a></td> <td colspan="14"> <img src="images/index_25.png" width="773" height="5" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="5" alt=""></td> </tr> <tr> <td colspan="5" rowspan="4"> <img src="images/index_20.png" width="527" height="83" alt=""></td> <td rowspan="3"> <a id="Privacy_Policy" class="Privacy_Policy" href="http://s.xodusen.com/VhGEkH"> <img src="images/Privacy_Policy.png" width="65" height="12" border="0" alt=""></a></td> <td rowspan="4"> <img src="images/index_28.png" width="8" height="83" alt=""></td> <td colspan="3" rowspan="2"> <a id="Code_of_Conduct" class="Code_of_Conduct" href="http://s.xodusen.com/Tf5Gz7"> <img src="images/Code_of_Conduct.png" width="84" height="9" border="0" alt=""></a></td> <td rowspan="4"> <img src="images/index_30.png" width="6" height="83" alt=""></td> <td rowspan="2"> <a id="Contact_Us" class="Contact_Us" href="http://s.xodusen.com/T5EYsG"> <img src="images/Contact_Us.png" width="53" height="9" border="0" alt=""></a></td> <td colspan="2" rowspan="4"> <img src="images/index_26.png" width="30" height="83" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="4" alt=""></td> </tr> <tr> <td rowspan="3"> <img src="images/index_27.png" width="149" height="79" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="5" alt=""></td> </tr> <tr> <td colspan="3" rowspan="2"> <img src="images/index_28-35.png" width="84" height="74" alt=""></td> <td rowspan="2"> <img src="images/index_29.png" width="53" height="74" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="3" alt=""></td> </tr> <tr> <td> <img src="images/index_30-37.png" width="65" height="71" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="71" alt=""></td> </tr> <tr> <td> <img src="images/spacer.gif" width="27" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="38" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="149" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="146" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="25" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="250" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="26" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="80" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="65" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="8" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="12" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="69" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="3" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="6" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="53" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="20" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="10" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="33" height="1" alt=""></td> <td></td> </tr> </table> </body> </html> Div format Version: Div version of the website: here. Div version style CSS: body { width: 1020px; margin: 0 auto; background-image: url(images/bg.png); } #Table_01 { position:absolute; left:0px; top:0px; width:1020px; height:1200px; } #index-01_ { position:absolute; left:0px; top:0px; width:1020px; height:9px; } #index-02_ { position:absolute; left:0px; top:9px; width:826px; height:305px; } #Signin_ { position:absolute; left:826px; top:9px; width:69px; height:30px; } #index-04_ { position:absolute; left:895px; top:9px; width:3px; height:643px; } #Register_ { position:absolute; left:898px; top:9px; width:79px; height:30px; } #index-06_ { position:absolute; left:977px; top:9px; width:43px; height:643px; } #index-07_ { position:absolute; left:826px; top:39px; width:69px; height:613px; } #index-08_ { position:absolute; left:898px; top:39px; width:79px; height:613px; } #index-09_ { position:absolute; left:0px; top:314px; width:360px; height:338px; } #Logo_ { position:absolute; left:360px; top:314px; width:301px; height:151px; } #index-11_ { position:absolute; left:661px; top:314px; width:165px; height:338px; } #index-12_ { position:absolute; left:360px; top:465px; width:301px; height:187px; } #index-13_ { position:absolute; left:0px; top:652px; width:27px; height:548px; } #Slideshow_ { position:absolute; left:27px; top:652px; width:960px; height:305px; } #index-15_ { position:absolute; left:987px; top:652px; width:33px; height:548px; } #index-16_ { position:absolute; left:27px; top:957px; width:960px; height:155px; } #index-17_ { position:absolute; left:27px; top:1112px; width:39px; height:88px; } #Copyright_ { position:absolute; left:66px; top:1112px; width:148px; height:13px; } #index-19_ { position:absolute; left:214px; top:1112px; width:773px; height:5px; } #index-20_ { position:absolute; left:214px; top:1117px; width:526px; height:83px; } #Privacy-Policy_ { position:absolute; left:740px; top:1117px; width:68px; height:23px; } #index-22_ { position:absolute; left:808px; top:1117px; width:6px; height:83px; } #Code-of-Conduct_ { position:absolute; left:814px; top:1117px; width:84px; height:23px; } #index-24_ { position:absolute; left:898px; top:1117px; width:2px; height:83px; } #Contact-Us_ { position:absolute; left:900px; top:1117px; width:57px; height:23px; } #index-26_ { position:absolute; left:957px; top:1117px; width:30px; height:83px; } #index-27_ { position:absolute; left:66px; top:1125px; width:148px; height:75px; } #index-28_ { position:absolute; left:740px; top:1140px; width:68px; height:60px; } #index-29_ { position:absolute; left:814px; top:1140px; width:84px; height:60px; } #index-30_ { position:absolute; left:900px; top:1140px; width:57px; height:60px; } .logo{ width:301px; height:151px; background:url(images/logo.png); text-indent:-9999px; border:none; cursor:pointer; } .logo:hover { opacity:0.9; } .signin{ width:69px; height:30px; background:url(images/signin.png); text-indent:-9999px; border:none; cursor:pointer; } .signin:hover { opacity:0.9; } .register{ width:79px; height:30px; background:url(images/register.png); 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} Div version source: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> //<![CDATA[ window.__CF=window.__CF||{};window.__CF.AJS={"vig_key":{"sid":"c6d1454039dd49b1c8400bbfdf74df7a"},"trumpet":{"message":"XodusEN is undergoing background maintenance, that will provide performance & graphical improvements to our system, but will not hinder your experience across our services."},"ga_key":{"ua":"UA-35779435-1","ga_bs":"2"},"exprmntly":{"service_id":"7967"},"cdnjs":{"__h":"1","cdnjs":"MO,GF,FX,CS,JS"},"abetterbrowser":{"ie":"10"}}; //]]> </script> <script type="text/javascript"> //<![CDATA[ try{if (!window.CloudFlare) { var CloudFlare=[{verbose:0,p:0,byc:0,owlid:"cf",mirage:{responsive:0,lazy:0},oracle:0,paths:{cloudflare:"/cdn-cgi/nexp/aav=1870252173/"},atok:"d6e39f49946fcb6d690f0d10d5a963f3",zone:"xodusen.com",rocket:"a",apps:{"vig_key":{"sid":"c6d1454039dd49b1c8400bbfdf74df7a"},"trumpet":{"message":"XodusEN is undergoing background maintenance, that will provide performance & graphical improvements to our system, but will not hinder your experience across our services."},"ga_key":{"ua":"UA-35779435-1","ga_bs":"2"},"exprmntly":{"service_id":"7967"},"cdnjs":{"__h":"1","cdnjs":"MO,GF,FX,CS,JS"},"abetterbrowser":{"ie":"10"}}}];document.write('<script type="text/javascript" src="//ajax.cloudflare.com/cdn-cgi/nexp/aav=4114775854/cloudflare.min.js"><'+'\/script>')}}catch(e){}; 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Xodus Entertainment Network is a unique & friendly Gaming Community that welcomes & realises the potential, and value within any user regardless of their origin. "> <meta name="keywords" content="XeN, Xodus, XEN, xen, Xodus Entertainment Network, gaming, community, PC, Steam, XBL, Xbox 360, PSN, Playstation, games, Gaming, Community, XodusEN, Gaming Network, Network, TF2, Server, CS:S, Minecraft, premium, servers, Counter-Strike: Source, Website, Homepage, Minecraftia"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <link href="style.css" rel="stylesheet" type="text/css"> <script type="text/rocketscript" data-rocketsrc="https://ajax.googleapis.com/ajax/libs/jquery/1.8.0/jquery.min.js"></script> <script type="text/rocketscript" data-rocketsrc="http://cloud.github.com/downloads/malsup/cycle/jquery.cycle.all.latest.js"></script> <script type="text/rocketscript"> $(document).ready(function() { $('.slideshow').cycle({ fx: 'fade' // choose your transition type, ex: fade, scrollUp, shuffle, etc... }); }); </script> <!--[if IE]> <script type="text/javascript"> window.location = "http://www.xodusen.com/ie/"; </script> <![endif]--> <script type="text/javascript"> /* <![CDATA[ */ var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-35779435-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 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I have done some research to no avail, so I'd thought given the reputation of this site, that i'd post my issue here. Thank you in advance, ~ drea.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Sharepoint Search crawl not working

    - by Satish
    Search Crawling is error out on my MOSS 2007 installation. I get the following error for all the web apps I have following error in Crawl logs. http://mysites.devserver URL could not be resolved. The host may be unavailable, or the proxy settings are not configured correctly on the index server. The Application Event log also has the following corresponding error The start address http://mysites.devserver cannot be crawled. Context: Application 'SSPMain', Catalog 'Portal_Content' Details: The URL of the item could not be resolved. The repository might be unavailable, or the crawler proxy settings are not configured. To configure the crawler proxy settings, use the Proxy and Timeout page in search administration. (0x80041221) I'm using Windows 2008 server. I tried accessing the site using the above mentioned url and its available. I did the registry setting for loop back issue found here http://support.microsoft.com/kb/896861 still not luck. Any Ideas?

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  • Sharepoint Search crawl not working

    - by Satish
    Search Crawling is error out on my MOSS 2007 installation. I get the following error for all the web apps I have following error in Crawl logs. http://mysites.devserver URL could not be resolved. The host may be unavailable, or the proxy settings are not configured correctly on the index server. The Application Event log also has the following corresponding error The start address http://mysites.devserver cannot be crawled. Context: Application 'SSPMain', Catalog 'Portal_Content' Details: The URL of the item could not be resolved. The repository might be unavailable, or the crawler proxy settings are not configured. To configure the crawler proxy settings, use the Proxy and Timeout page in search administration. (0x80041221) I'm using Windows 2008 server. I tried accessing the site using the above mentioned url and its available. I did the registry setting for loop back issue found here http://support.microsoft.com/kb/896861 still not luck. Any Ideas?

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  • JMeter Stress testing

    - by mcondiff
    MAMP server hosting a Joomla instance. I'd like to hear the community's thoughts on the best way to stress test the server and find it's breaking point on concurrent users etc. Currently I have setup a test plan which I have going to the home page, grabbing the index.php, css, js and all images and have run tests on 1 to 100 users and a varying number of loops. What I'd like to know is how do I determine at what number of concurrent requests or looping requests is a good way to gauge if my server can handle the proposed increase in traffic? What is a good KB/sec, Throughput, Average, Max, Min via the Aggregate Report and at what number of threads/loops etc? I have googled and have not found immediate answers to these questions and thought to come here. More or less I have just used this http://jakarta.apache.org/jmeter/usermanual/jmeter_proxy_step_by_step.pdf to guide me and then I have been winging it in terms of Thread and Loop numbers. Any light shed on these subject would be much appreciated.

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  • Writing an SVN hook that updates copy of committed code

    - by Jordan Reiter
    I have a SVN repository with a lot of sub-projects stored in it. Right now in my post-commit I just loop through all possible folders on the machine and run svn update on each: REPOS="$1" REV="$2" DIRS=("/path/to/local/copy/firstproject" "/path/to/local/copy/anotherproject" ... "/path/to/local/copy/spam") LOGNAME=`/usr/bin/whoami` for DIR in ${DIRS[@]} do cd $DIR sudo /usr/bin/svn update --accept=postpone 2>&1 | logger logger "$LOGNAME Updated $DIR to revision $REV (from $REPOS) " done The problem is that this is slow and redundant when I'm just committing the subfolder of one of the projects. I'm wondering if there's a better way of identifying which of the DIRS I should use and only update that one. Is there some way to do this? As far as I can tell there's no way to determine which part of a repo was committed and thus which directory needs to be updated. Is the only alternative to create a separate repository for each project? (Probably should have done that from the start, if so...)

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  • How do I mount a HFS+ dd image in OSX?

    - by Paul McMillan
    I had an HFS+ formatted drive that was going bad and wouldn't mount at all on OSX. I created an image using ddrescue on linux, and was able to save most of it. I can mount the drive and see the data just fine in linux using this: mount -o loop -t hfsplus dd_image mountpoint This doesn't work on my OSX system since hfsplus isn't a valid filesystem type. If I try: mount -t hfs image mountpoint It complains that it needs a block device. What's the fix here?

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  • Disable ProxyPass rules within a virtual host on apache 2

    - by chinto
    I have a global proxypass rule in httpd.conf rules at global level ProxyPass /test/css http://myserver:7788/test/css ProxyPassReverse /test/css http://myserver:7788/test/css and I have a virtual host Listen localhost:7788 NameVirtualHost localhost:7788 <VirtualHost localhost:7788> Alias /test/css/ "C:/jboss/server/default/deploy/test.ear/test-web-app.war/css/" </VirtualHost> I would like to disable all global proxypass rules applying in this virtual host? NoProxy doesn't seem to work. (The reason I would like to do this is I have below global rules which create a 502 proxy loop if applied within this virtual host #pass all requests to application server ProxyPass /test http://localhost:8080/test ProxyPassReverse /test http://localhost:8080/test ) What I'm trying to do is, serve all static content (like css) using apache, while still proxying all the rest of requests to the application server.

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  • Crontab script on Mac OS X Lion does not work anymore

    - by Nopster
    I have a problem with cron tasks. Previously this script worked fine on Mac OS X 10.6 server, but when I initialize it on Lion (client), this script stopped working. Basically, this .bat file calls a jar file (that invokes a loop of mysqldump commands) to backup several databases on several servers, and runs perfectly if launched by the shell. cd /Users/nameoftheuser/Desktop/backupper /usr/bin/java -cp .:Backupper.jar:lib/mail.jar backupper.Main "/Users/nameoftheuser/Desktop/backupper/listasiti.txt" "/Users/nameofthe/Desktop/backupper/config.properties But if the cron launches the same .bat file, the generated database backups are 0 bytes. The cron entry is: 0 0 sh /Users/path/to/file.bat I believe that the problem is that cron doesn't run as root. Or what else?

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  • Not able to run discovery in XenApp 6.5

    - by BDAA
    I am installing a fresh Citrix farm. I installed XenApp 6.5 and configured while configuring the XenApp, added domain\ctxadmin user as the farm administrator. Now when i log into Administrator account into the XenApp server and run discovery it says This user account is not an administrator of this farm, or there was a problem contacting the data store. Check that the data store server for the Citrix XenApp farm is online, and verify that your account is configured and enabled as an administrator on the farm Then I tried to RDP into the XenApp server as ctxadmin user and now I get an error "The Desktop you are trying to open is currently unavailable. Contact you system administrator to confirm the correct settings are in place for your client connection" I believe starting from XenApp version 6.x, once XenApp is installed, then a Citrix Policy needs to be changed as given in http://support.citrix.com/article/CTX124745 But for changing the Citrix policy I need to log into AppCenter which I am not able to do so as I am not able to run discovery as given above. So I am caught up in an end-less loop. Any help would be greatly appreciated

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  • cpanel api fileman alternative

    - by Coombesy
    trying to remotely unpack a zip file, then move the contents on cpanel servers. Some research led me to xmlApi class and the fileman module. And here my problem lies as Fileman module is returning html based on the cpanel theme (which we won't know) - and all I need is a list of files. here is the code flow: * using ftp, the zip is uploaded * using Fileman module unpack zip * loop through unpacked files and move here is my call to list the files: $files_html = $xml->api1_query($user, "Fileman", "listfiles", array( "{$ftp_dir}", //source dir 0 //chooser )); and it is returning the html for the filemanager - which is going to be different based on the cpanel theme. Surely their has to be another way to simply just list the files in that directory? any help would be appreciated, been researching this for past day and can't find solution anywhere. cheers ;)

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  • Sync iCloud bookmarks with Firefox in Windows 7

    - by MDMarra
    I have four devices that I want to sync my bookmarks across: a Mac Mini, a Macbook Air, an iPad2, and a Windows 7 PC. I use Safari on the three Apple products and Firefox 8 on the Windows 7 PC. I use iCloud to sync my bookmarks with the three Apple devices, but this obviously leaves my Windows PC out of the loop. I realize that I can sync the bookmarks to IE and then constantly export them and import them into Firefox, but this is both clunky and not really a "sync" since things that I bookmark on my PC in Firefox won't show up on my other devices. What is the best way to sync my bookmarks from iCloud with a PC running Firefox 8?

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  • Wamp virtualhost with supporting of remote access

    - by Farid
    To cut the long story short, I've setup a Wamp server with local virtual host for domain like sample.dev, now I've bind my static IP and port 80 to my Apache and asked the client to make some changes in his hosts file and add x.x.x.x sample.dev , I've also configured my httpd virtual host like this : <VirtualHost *:80> ServerAlias sample.dev DocumentRoot 'webroot_directory' </VirtualHost> Client can reach to my web server using the direct access by ip address, but when he tries using the sample domain looks like he gets in to some infinite loop. The firewall is off too. What would be the problem?! Thanks.

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  • Prefix files with the current directory name using Powershell

    - by XST
    I have folders with images (*.png and *.jpg) >C:\Directory\Folder1 01.png 02.png 03.jpg 04.jpg 05.png And I want to rename all the files like this using powershell: >C:\Directory\Folder1 Folder1 - 01.png Folder1 - 02.png Folder1 - 03.jpg Folder1 - 04.jpg Folder1 - 05.png So I came up with this simple line: Get-ChildItem | Where-Object { $_.Extension -eq ".jpg" -or $_.Extension -eq ".png"} | rename-item -newname {$_.Directory.Name +" - " + $_.Name} If I have 35 or less files in the folder, I will have the wanted result, but if there is 36 or more files, I will end up with this: >C:\Directory\Folder1 Folder1Folder1Folder1 - 01.png Folder1Folder1Folder1 - 02.png Folder1Folder1Folder1 - 03.jpg Folder1Folder1Folder1 - 04.jpg Folder1Folder1Folder1 - 05.png The loop stops when the file's name exceeds 248 characters. Any ideas why it's looping?

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  • Disable ProxyPass rules within a virtual host on apache 2

    - by chinto
    I have a global proxypass rule in httpd.conf rules at global level ProxyPass /test/css http://myserver:7788/test/css ProxyPassReverse /test/css http://myserver:7788/test/css and I have a virtual host Listen localhost:7788 NameVirtualHost localhost:7788 <VirtualHost localhost:7788> Alias /test/css/ "C:/jboss/server/default/deploy/test.ear/test-web-app.war/css/" </VirtualHost> I would like to disable all global proxypass rules applying in this virtual host? NoProxy doesn't seem to work. (The reason I would like to do this is I have below global rules which create a 502 proxy loop if applied within this virtual host #pass all requests to application server ProxyPass /test http://localhost:8080/test ProxyPassReverse /test http://localhost:8080/test ) What I'm trying to do is, serve all static content (like css) using apache, while still proxying all the rest of requests to the application server.

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  • Windows 7 Recovery Console File Access Denied

    - by Ty Rozak
    Recently by computer crashed and was stuck in a boot loop. So I created a Windows Recovery CD and booted from that. When I use the command prompt in the recovery console, I cannot see any of my personal files or folders (such a my Users folder with My Documents). Is there a way to access these files? The only reason I would need to fix the computer properly would be to get these files off of the computer and onto a hard drive. Any other fix suggestions would be greatly appreciated. I have tried both system repair and system restore from the Recovery Console, but neither seem to work. Thanks.

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  • psloggedon timeout question

    - by user60707
    I have a list of machine names from my network that I have put in a batchfile to run through the list and show me who is logged onto each. psloggedon \machineA psloggedon \machineB psloggedon \machineC psloggedon \machineD psloggedon \machineE psloggedon \machineF Psloggedon works fine, however when it hits a machine that isnt actually on the network, it hangs for a good 30 - 60 seconds before moving onto the next machine...I was just wondering if there was any way to speed this up so that if it hits a machine that isnt on the network, it moves onto the next machine in the list much quicker. I have read in other places that this could be possible by adding a ping -n loop into the command but im not sure how to get that to work? any ideas guys? Many thanks in advance. Jimmy

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  • using flock in bash, why does killing a child process kill the parent process too?

    - by Robby
    In the code snippet below, I want the script to be limited to only running one copy at a time, and for it to restart server.x if it dies for any reason. Without flock involved, the loop correctly restarts if I kill the server process, but once I use flock to ensure the script is only running once, if I kill server.x it also kills the parent process. How can I ensure that killing the child process in a flock script keeps the parent around? #!/bin/bash set -e ( flock -x -n 200 while true do ./server.x $1 done ) 200>/var/lock/.m_rst.$1.lock

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  • mplayer dumpstream sometimes fails

    - by User1
    I'm trying to rip the video at http://videolectures.net/ecml07%5Fgetoor%5Fisr/, so I can play it at a faster speed. I paste http://193.2.4.216/2007/pascal/ecml07%5Fwarsaw/getoor%5Flise/ecml07%5Fgetoor%5Fisr%5F01.wmv into a firefox browser in Windows and MediaPlayer plays the thing. However if I try mplayer -dumpstream, it gets stuck into an infinite loop trying to play the file. If I use wget to download the link, I get a small text file which basically points to the same URL. How can I get mplayer to download this stream?

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  • jQuery dialog open causes page to continuously lengthen in IE [closed]

    - by Michael
    I made my first dialog and AJAX work in jQuery and finally got everything working great - the dialog has a few buttons, cancel, save, and generate to get a new random string from the server. The problem is when I make the dialog modal (graying out the rest of the window), then in IE the scrollbars appear and sometimes keep moving as the page continuously extends down. This happens whenever the dialog is opened (it's not initially set to open) but not everytime. I can't think of any part of my code that would do this as I don't even have a JS loop anywhere. Googling for this didn't help. It seems like an IE vs jQuery quirk but any ideas?

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  • Macro keeps crashing need to speed it up or rewrite it, excel vba 50,000 lines of data

    - by Joel
    Trying to speed up a macro that runs over 50,000 lines ! I have two ways of performing the same vba macro Sub deleteCommonValue() Dim aRow, bRow As Long Dim colB_MoreFirst, colB_LessFirst, colB_Second, colC_MoreFirst, colC_LessFirst, colC_Second As Integer Dim colD_First, colD_Second As Integer Application.ScreenUpdating = False Application.DisplayStatusBar = False Application.Calculation = xlCalculationManual Application.EnableEvents = False aRow = 2 bRow = 3 colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value Do If colB_Second <= colB_MoreFirst And colB_Second >= colB_LessFirst Then If colC_Second <= colC_MoreFirst And colC_Second >= colC_LessFirst Then If colD_Second = colD_First Or colD_Second > colD_First Then Range(bRow & ":" & bRow).Delete 'bRow delete, assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- Else Range(aRow & ":" & aRow).Delete bRow = aRow + 1 'aRow value deleted, assign new value to aRow and bRow colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Else bRow = bRow + 1 'Assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Else bRow = bRow + 1 'Assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If If IsEmpty(Range("D" & bRow).Value) = True Then aRow = aRow + 1 bRow = aRow + 1 'finish compare aRow, assign new value to aRow and bRow colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Loop Until IsEmpty(Range("D" & aRow).Value) = True Application.ScreenUpdating = False Application.DisplayStatusBar = False Application.Calculation = xlCalculationAutomatic Application.EnableEvents = False End Sub or Sub deleteCommonValue() Dim aRow, bRow As Long Application.ScreenUpdating = False aRow = 2 bRow = 3 Do If Range("B" & bRow).Value <= (Range("B" & aRow).Value + 0.05) _ And Range("B" & bRow).Value >= (Range("B" & aRow).Value - 0.05) Then If Range("C" & bRow).Value <= (Range("C" & aRow).Value + 0.05) _ And Range("C" & bRow).Value >= (Range("C" & aRow).Value - 0.05) Then If Range("D" & bRow).Value = (Range("D" & aRow).Value) _ Or Range("D" & bRow).Value > (Range("D" & aRow).Value) Then Range(bRow & ":" & bRow).Delete Else Range(aRow & ":" & aRow).Delete bRow = aRow + 1 Range("A" & aRow).Select End If Else bRow = bRow + 1 Range("A" & bRow).Select End If Else bRow = bRow + 1 Range("A" & bRow).Select End If If IsEmpty(Range("D" & bRow).Value) = True Then aRow = aRow + 1 bRow = aRow + 1 End If Loop Until IsEmpty(Range("D" & aRow).Value) = True End Sub I dont know if my best option will be to split the rows into multiple sheets?

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  • Shell Script Launching Child Processes

    - by Matt James
    Disclaimer: I'm totally new to shell scripting, but have quite a bit of experience in other languages like PHP and Obj-C. I'm writing my first daemon script. Here are the goals: I want it to run in the background I want it to be triggered by an init.d script that includes start/stop/restart commands I want each process in a loop to trigger its own subprocess. When the parent process kicked off by the init.d script is killed, I want the subprocesses to die as well. Essentially, I'm looking for the same kind of behavior that appears to be very common among software like apache, spamd, dovecot, etc. But, based on my research, I haven't found a single, simple answer as to how this kind of thing is achieved. Any help is greatly appreciated.

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  • Bash delete file when variable = x

    - by twigg
    I'm creating a bash script which reboots the system at each reboot it adds a new line to a text file, I then read the text file before each reboot. Once the variable holding the number of lines reaches say 10 I want the script to delete the text file (at which point on the next reboot it will see the file isn't there, brake the loop and promote the user to start again). I tried this: exec < text.txt nol=0 while read line do nol=`expr $nol + 1` done reboot_count=10 if ["$nol" == "$reboot_count"]; then rm text.txt fi but this doesn't seem to be working, all help is appreciated :)

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  • Wiping out user and/or root password in embedded linux

    - by TryTryAgain
    We have a security camera system running an embedded linux. It boots with Lilo as a bootloader and has no tty access once booted. I don't know any username either. SSH/22 is open, but I don't think brute force is an option. I have tried all the common tricks to reset a linux user password (boot from the bootloader in single user mode = doesn't happen, still prompts for user login, boot to a live cd = can't access the file system...it's all loop files and other binary, etc etc), but they are all not possible as it is an embedded linux setup the way it is. Any help/suggestions would be appreciated. Thanks

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