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  • Best way to handle multiple tables to replace one big table in Rails? (e.g. 'Books1', 'Books2', etc.

    - by mikep
    Hello, I've decided to use multiple tables for an entity (e.g. Books1, Books2, Books3, etc.), instead of just one main table which could end up having a lot of rows (e.g. just Books). I'm doing this to try and to avoid a potential future performance drop that could come with having too many rows in one table. With that, I'm looking for a good way to handle this in Rails, mainly by trying to avoid loading a bunch of unused associations. (I know that I could use a partition for this, but, for now, I've decided to go the 'multiple tables' route.) Each user has their books placed into a specific table. The actual book table is chosen when the user is created, and all of their books go into the same table. I'm going to split the adds across the tables. The goal is to try and keep each table pretty much even -- but that's a different issue. One thing I don't particularly want to have is a bunch of unused associations in the User class. Right now, it looks like I'd have to do the following: class User < ActiveRecord::Base has_many :books1, :books2, :books3, :books4, :books5 end class Books1 < ActiveRecord::Base belongs_to :user end class Books2 < ActiveRecord::Base belongs_to :user end class Books3 < ActiveRecord::Base belongs_to :user end I'm assuming that the main performance hit would come in terms of memory and possibly some method call overhead for each User object, since it has to load all of those associations, which in turn creates all of those nice, dynamic model accessor methods like User.find_by_. But for each specific user, only one of the book tables would be usable/applicable, since all of a user's books are stored in the same table. So, only one of the associations would be in use at any time and any other has_many :bookX association that was loaded would be a waste. For example, with a user.id of 2, I'd only need books3.find_by_author('Author'), but the way I'm thinking of setting this up, I'd still have access to Books1..n. I don't really know Ruby/Rails does internally with all of those has_many associations though, so maybe it's not so bad. But right now I'm thinking that it's really wasteful, and that there may just be a better, more efficient way of doing this. So, a few questions: 1) Is there's some sort of special Ruby/Rails methodology that could be applied to this 'multiple tables to represent one entity' scheme? Are there any 'best practices' for this? 2) Is it really bad to have so many unused has_many associations for each object? Is there a better way to do this? 3) Does anyone have any advice on how to abstract the fact that there's multiple book tables behind a single books model/class? For example, so I can call books.find_by_author('Author') instead of books3.find_by_author('Author'). Thank you!

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  • How to optimize Core Data query for full text search

    - by dk
    Can I optimize a Core Data query when searching for matching words in a text? (This question also pertains to the wisdom of custom SQL versus Core Data on an iPhone.) I'm working on a new (iPhone) app that is a handheld reference tool for a scientific database. The main interface is a standard searchable table view and I want as-you-type response as the user types new words. Words matches must be prefixes of words in the text. The text is composed of 100,000s of words. In my prototype I coded SQL directly. I created a separate "words" table containing every word in the text fields of the main entity. I indexed words and performed searches along the lines of SELECT id, * FROM textTable JOIN (SELECT DISTINCT textTableId FROM words WHERE word BETWEEN 'foo' AND 'fooz' ) ON id=textTableId LIMIT 50 This runs very fast. Using an IN would probably work just as well, i.e. SELECT * FROM textTable WHERE id IN (SELECT textTableId FROM words WHERE word BETWEEN 'foo' AND 'fooz' ) LIMIT 50 The LIMIT is crucial and allows me to display results quickly. I notify the user that there are too many to display if the limit is reached. This is kludgy. I've spent the last several days pondering the advantages of moving to Core Data, but I worry about the lack of control in the schema, indexing, and querying for an important query. Theoretically an NSPredicate of textField MATCHES '.*\bfoo.*' would just work, but I'm sure it will be slow. This sort of text search seems so common that I wonder what is the usual attack? Would you create a words entity as I did above and use a predicate of "word BEGINSWITH 'foo'"? Will that work as fast as my prototype? Will Core Data automatically create the right indexes? I can't find any explicit means of advising the persistent store about indexes. I see some nice advantages of Core Data in my iPhone app. The faulting and other memory considerations allow for efficient database retrievals for tableview queries without setting arbitrary limits. The object graph management allows me to easily traverse entities without writing lots of SQL. Migration features will be nice in the future. On the other hand, in a limited resource environment (iPhone) I worry that an automatically generated database will be bloated with metadata, unnecessary inverse relationships, inefficient attribute datatypes, etc. Should I dive in or proceed with caution?

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  • WPF Choppy Animation

    - by Chris Dunaway
    WPF Windows-XP SP3 I'm having a problem with a simple WPF animation. I use the following Xaml code (in XamlPad and also in a WPF project): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Border Name="MyBorder" BorderThickness="10" BorderBrush="Blue" CornerRadius="10" Background="DarkRed" > <Rectangle Name="MyRectangle" Margin="10" StrokeDashArray="2.0,1.0" StrokeThickness="10" RadiusX="10" RadiusY="10" Stroke="Black" StrokeDashOffset="0"> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="StrokeDashOffset" From="0.0" To="3.0" Duration="0:0:1" RepeatBehavior="Forever" Timeline.DesiredFrameRate="30" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Border> </Page> It has the effect of causing the border to animate around the rectangle. After a fresh reboot of the machine, this animation is nice and smooth. However, I tend to leave my machine on all the time and after a period time elapses (I don't know how long), the animation starts stuttering and becomes choppy. I thought that it may be memory or resource issues, but after shutting down all other apps and any services that seem unnecessary, the stuttering still continues. However, after a system reboot, the animation is smooth again! I get the same symptoms in a WPF app or in XamlPad. In the case of the app, it doesn't seem to make any difference whether I run in the debugger or if I run the executable directly. I applied the patch at this link: http://support.microsoft.com/kb/981741 and I thought that it had taken care of the issue, but it seems not to have. I have seen some posts that might indicate that using transparency might affect animation, but as you can see, my xaml does not use transparency. Can anyone give me some suggestions on how to determine what the problem is? Are there any WPF diagnostic tools that might help? UPDATE: I have checked my video drivers and they are the latest version. (nVidia GeForce 8400 GS)

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  • debugging JBoss 100% CPU usage

    - by NateS
    Originally posted on Server Fault, where it was suggested this question might better asked here. We are using JBoss to run two of our WARs. One is our web app, the other is our web service. The web app accesses a database on another machine and makes requests to the web service. The web service makes JMS requests to other machines, aggregates the data, and returns it. At our biggest client, about once a month the JBoss Java process takes 100% of all CPUs. The machine running JBoss has 8 CPUs. Our web app is still accessible during this time, however pages take about 3 minutes to load. Restarting JBoss restores everything to normal. The database machine and all the other machines are fine, only the machine running JBoss is affected. Memory usage is normal. Network utilization is normal. There are no suspect error messages in the JBoss logs. I have set up a test environment as close as possible to the client's production environment and I've done load testing with as much as 2x the number of concurrent users. I have not gotten my test environment to replicate the problem. Where do we go from here? How can we narrow down the problem? Currently the only plan we have is to wait until the problem occurs in production on its own, then do some debugging to determine the cause. So far people have just restarted JBoss when the problem occurred to minimize down time. Next time it happens they will get a developer to take a look. The question is, next time it happens, what can be done to determine the cause? We could setup a separate JBoss instance on the same box and install the web app separately from the web service. This way when the problem next occurs we will know which WAR has the problem (assuming it is our code). This doesn't narrow it down much though. Should I enable JMX remote? This way the next time the problem occurs I can connect with VisualVM and see which threads are taking the CPU and what the hell they are doing. However, is there a significant down side to enabling JMX remote in a production environment? Is there another way to see what threads are eating the CPU and to get a stacktrace to see what they are doing? Any other ideas? Thanks!

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  • Succinct introduction to C++/CLI for C#/Haskell/F#/JS/C++/... programmer

    - by Henrik
    Hello everybody, I'm trying to write integrations with the operating system and with things like active directory and Ocropus. I know a bunch of programming languages, including those listed in the title. I'm trying to learn exactly how C++/CLI works, but can't find succinct, exact and accurate descriptions online from the searching that I have done. So I ask here. Could you tell me the pitfalls and features of C++/CLI? Assume I know all of C# and start from there. I'm not an expert in C++, so some of my questions' answers might be "just like C++", but could say that I am at C#. I would like to know things like: Converting C++ pointers to CLI pointers, Any differences in passing by value/doubly indirect pointers/CLI pointers from C#/C++ and what is 'recommended'. How do gcnew, __gc, __nogc work with Polymorphism Structs Inner classes Interfaces The "fixed" keyword; does that exist? Compiling DLLs loaded into the kernel with C++/CLI possible? Loaded as device drivers? Invoked by the kernel? What does this mean anyway (i.e. to load something into the kernel exactly; how do I know if it is?)? L"my string" versus "my string"? wchar_t? How many types of chars are there? Are we safe in treating chars as uint32s or what should one treat them as to guarantee language indifference in code? Finalizers (~ClassName() {}) are discouraged in C# because there are no garantuees they will run deterministically, but since in C++ I have to use "delete" or use copy-c'tors as to stack allocate memory, what are the recommendations between C#/C++ interactions? What are the pitfalls when using reflection in C++/CLI? How well does C++/CLI work with the IDisposable pattern and with SafeHandle, SafeHandleZeroOrMinusOneIsInvalid? I've read briefly about asynchronous exceptions when doing DMA-operations, what are these? Are there limitations you impose upon yourself when using C++ with CLI integration rather than just doing plain C++? Attributes in C++ similar to Attributes in C#? Can I use the full meta-programming patterns available in C++ through templates now and still have it compile like ordinary C++? Have you tried writing C++/CLI with boost? What are the optimal ways of interfacing the boost library with C++/CLI; can you give me an example of passing a lambda expression to an iterator/foldr function? What is the preferred way of exception handling? Can C++/CLI catch managed exceptions now? How well does dynamic IL generation work with C++/CLI? Does it run on Mono? Any other things I ought to know about?

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  • Succinct introduction to C++/CLI for C#/Haskell/F#/JS/C++/... programmer

    - by Henrik
    Hello everybody, I'm trying to write integrations with the operating system and with things like active directory and Ocropus. I know a bunch of programming languages, including those listed in the title. I'm trying to learn exactly how C++/CLI works, but can't find succinct, exact and accurate descriptions online from the searching that I have done. So I ask here. Could you tell me the pitfalls and features of C++/CLI? Assume I know all of C# and start from there. I'm not an expert in C++, so some of my questions' answers might be "just like C++", but could say that I am at C#. I would like to know things like: Converting C++ pointers to CLI pointers, Any differences in passing by value/doubly indirect pointers/CLI pointers from C#/C++ and what is 'recommended'. How do gcnew, __gc, __nogc work with Polymorphism Structs Inner classes Interfaces The "fixed" keyword; does that exist? Compiling DLLs loaded into the kernel with C++/CLI possible? Loaded as device drivers? Invoked by the kernel? What does this mean anyway (i.e. to load something into the kernel exactly; how do I know if it is?)? L"my string" versus "my string"? wchar_t? How many types of chars are there? Are we safe in treating chars as uint32s or what should one treat them as to guarantee language indifference in code? Finalizers (~ClassName() {}) are discouraged in C# because there are no garantuees they will run deterministically, but since in C++ I have to use "delete" or use copy-c'tors as to stack allocate memory, what are the recommendations between C#/C++ interactions? What are the pitfalls when using reflection in C++/CLI? How well does C++/CLI work with the IDisposable pattern and with SafeHandle, SafeHandleZeroOrMinusOneIsInvalid? I've read briefly about asynchronous exceptions when doing DMA-operations, what are these? Are there limitations you impose upon yourself when using C++ with CLI integration rather than just doing plain C++? Attributes in C++ similar to Attributes in C#? Can I use the full meta-programming patterns available in C++ through templates now and still have it compile like ordinary C++? Have you tried writing C++/CLI with boost? What are the optimal ways of interfacing the boost library with C++/CLI; can you give me an example of passing a lambda expression to an iterator/foldr function? What is the preferred way of exception handling? Can C++/CLI catch managed exceptions now? How well does dynamic IL generation work with C++/CLI? Does it run on Mono? Any other things I ought to know about?

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Regex slow on Windows Server 2008

    - by pjmyburg
    Hi I have a situation where my regular expressions compile extremely slowly on Windows Server 2008. I wrote a small console application to highlight this issue. The app generates its own input and builds up a Regex from words in an XML file. I built a release version of this app and ran it both on my personal laptop (running XP) and the Windows 2008 server. The regular expression took 0.21 seconds to compile on my laptop, but 23 seconds to compile on the server. Any ideas what could be causing this? The problem is only on first use of the Regex (when it is first compiled - thereafter it is fine) I have also found another problem - when using \s+ in the regular expression on the same Windows 2008 server, the memory balloons (uses 4GB+) and the compilation of the Regex never finishes. Is there a known issue with Regex and 64 bit .net? Is there a fix/patch available for this? I cannot really find any info on the net, but I have found a few articles about this same issues in Framework 2.0 - surely this has been fixed by now? More info: The server is running the 64 bit version of the .net framework (3.5 SP1) and on my laptop I have Visual Studio 2008 and the 3.5 framework installed. The regular expression is of the following pattern: ^word$|^word$|^word$ and is constructed with the following flags: RegexOptions.IgnoreCase | RegexOptions.Compiled Edit: Here is a code snippet: StringBuilder regexString = new StringBuilder(); if (!String.IsNullOrEmpty(fileLocation)) { XmlTextReader textReader = new XmlTextReader(fileLocation); textReader.Read(); while (textReader.Read()) { textReader.MoveToElement(); if (textReader.Name == "word") { regexString.Append("^" + textReader.GetAttribute(0) + "$|"); } } ProfanityFilter = new Regex(regexString.ToString(0, regexString.Length - 1), RegexOptions.IgnoreCase | RegexOptions.Compiled); } DateTime time = DateTime.Now; Console.WriteLine("\nIsProfane:\n" + ProfanityFilter.IsMatch("test")); Console.WriteLine("\nTime: " + (DateTime.Now - time).TotalSeconds); Console.ReadKey(); This results in a time of 0.21 seconds on my laptop and 23 seconds on the 2008 server. The XML file consists of 168 words in the following format: <word text="test" />

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  • How to produce precisely-timed tone and silence in C#

    - by Bob Denny
    I have a C# project that plays Morse code for RSS feeds. I write it using Managed DirectX, only to discover that Managed DirectX is old and deprecated. The task I have is to play pure sine wave bursts interspersed with silence periods (the code) which are precisely timed as to their duration. I need to be able to call a function which plays a pure tone for so many milliseconds, then Thread.Sleep() then play another, etc. At its fastest, the tones and spaces can be as short as 40ms. It's working quite well in Managed DirectX. To get the precisely timed tone I create 1 sec. of sine wave into a secondary buffer, then to play a tone of a certain duration I seek forward to within x milliseconds of the end of the buffer then play. I've tried System.Media.SoundPlayer. It's a loser because you have to Play(), Sleep(), then Stop() for arbitrary tone lengths. The result is a tone that is too long, variable by CPU load. It takes an indeterminate amount of time to actually stop the tone. I then embarked on a lengthy attempt to use NAudio 1.3. I ended up with a memory resident stream providing the tone data, and again seeking forward leaving the desired length of tone remaining in the stream, then playing. This worked OK on the DirectSoundOut class for a while (see below) but the WaveOut class quickly dies with an internal assert saying that buffers are still on the queue despite PlayerStopped = true. This is odd since I play to the end then put a wait of the same duration between the end of the tone and the start of the next. You'd think that 80ms after starting Play of a 40 ms tone that it wouldn't have buffers on the queue. DirectSoundOut works well for a while, but its problem is that for every tone burst Play() it spins off a separate thread. Eventually (5 min or so) it just stops working. You can see thread after thread after thread exiting in the Output window while running the project in VS2008 IDE. I don't create new objects during playing, I just Seek() the tone stream then call Play() over and over, so I don't think it's a problem with orphaned buffers/whatever piling up till it's choked. I'm out of patience on this one, so I'm asking in the hopes that someone here has faced a similar requirement and can steer me in a direction with a likely solution. Thanks in advance...

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  • Why does this thumbnail generation code throw OutOfMemoryException on large files?

    - by tsilb
    This code works great for generating thumbnails, but when given a very large (100MB+) TIFF file, it throws OutOfMemoryExceptions. When I do it manually in Paint.NET on the same machine, it works fine. How can I improve this code to stop throwing on very large files? In this case I'm loading a 721MB TIF on a machine with 8GB RAM. The Task Manager shows 2GB used so something is preventing it from using all that memory. Specifically it throws when I load the Image to calculate the size of the original. What gives? /// <summary>Creates a thumbnail of a given image.</summary> /// <param name="inFile">Fully qualified path to file to create a thumbnail of</param> /// <param name="outFile">Fully qualified path to created thumbnail</param> /// <param name="x">Width of thumbnail</param> /// <returns>flag; result = is success</returns> public static bool CreateThumbnail(string inFile, string outFile, int x) { // Validation - assume 16x16 icon is smallest useful size. Smaller than that is just not going to do us any good anyway. I consider that an "Exceptional" case. if (string.IsNullOrEmpty(inFile)) throw new ArgumentNullException("inFile"); if (string.IsNullOrEmpty(outFile)) throw new ArgumentNullException("outFile"); if (x < 16) throw new ArgumentOutOfRangeException("x"); if (!File.Exists(inFile)) throw new ArgumentOutOfRangeException("inFile", "File does not exist: " + inFile); // Mathematically determine Y dimension int y; using (Image img = Image.FromFile(inFile)) { // OutOfMemoryException double xyRatio = (double)x / (double)img.Width; y = (int)((double)img.Height * xyRatio); } // All this crap could have easily been Image.Save(filename, x, y)... but nooooo.... using (Bitmap bmp = new Bitmap(inFile)) using (Bitmap thumb = new Bitmap((Image)bmp, new Size(x, y))) using (Graphics g = Graphics.FromImage(thumb)) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; System.Drawing.Imaging.ImageCodecInfo codec = System.Drawing.Imaging.ImageCodecInfo.GetImageEncoders()[1]; System.Drawing.Imaging.EncoderParameters ep2 = new System.Drawing.Imaging.EncoderParameters(1); ep2.Param[0] = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Quality, 100L); g.DrawImage(bmp, new Rectangle(0,0,thumb.Width, thumb.Height)); try { thumb.Save(outFile, codec, ep2); return true; } catch { return false; } } }

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  • Data access pattern

    - by andlju
    I need some advice on what kind of pattern(s) I should use for pushing/pulling data into my application. I'm writing a rule-engine that needs to hold quite a large amount of data in-memory in order to be efficient enough. I have some rather conflicting requirements; It is not acceptable for the engine to always have to wait for a full pre-load of all data before it is functional. Only fetching and caching data on-demand will lead to the engine taking too long before it is running quickly enough. An external event can trigger the need for specific parts of the data to be reloaded. Basically, I think I need a combination of pushing and pulling data into the application. A simplified version of my current "pattern" looks like this (in psuedo-C# written in notepad): // This interface is implemented by all classes that needs the data interface IDataSubscriber { void RegisterData(Entity data); } // This interface is implemented by the data access class interface IDataProvider { void EnsureLoaded(Key dataKey); void RegisterSubscriber(IDataSubscriber subscriber); } class MyClassThatNeedsData : IDataSubscriber { IDataProvider _provider; MyClassThatNeedsData(IDataProvider provider) { _provider = provider; _provider.RegisterSubscriber(this); } public void RegisterData(Entity data) { // Save data for later StoreDataInCache(data); } void UseData(Key key) { // Make sure that the data has been stored in cache _provider.EnsureLoaded(key); Entity data = GetDataFromCache(key); } } class MyDataProvider : IDataProvider { List<IDataSubscriber> _subscribers; // Make sure that the data for key has been loaded to all subscribers public void EnsureLoaded(Key key) { if (HasKeyBeenMarkedAsLoaded(key)) return; PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } // Force all subscribers to get a new version of the data for key public void ForceReload(Key key) { PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } void PublishDataToSubscribers(Key key) { Entity data = FetchDataFromStore(key); foreach(var subscriber in _subscribers) { subscriber.RegisterData(data); } } } // This class will be spun off on startup and should make sure that all data is // preloaded as quickly as possible class MyPreloadingThread { IDataProvider _provider; MyPreloadingThread(IDataProvider provider) { _provider = provider; } void RunInBackground() { IEnumerable<Key> allKeys = GetAllKeys(); foreach(var key in allKeys) { _provider.EnsureLoaded(key); } } } I have a feeling though that this is not necessarily the best way of doing this.. Just the fact that explaining it seems to take two pages feels like an indication.. Any ideas? Any patterns out there I should have a look at?

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  • AVAudioPlayer crash after playing from an AVAudioRecord

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Integers not properly returned from a property list (plist) array in Objective-C

    - by Gaurav
    In summary, I am having a problem where I read what I expect to be an NSNumber from an NSArray contained in a property list and instead of getting a number such as '1', I get what looks to be a memory address (i.e. '61879840'). The numbers are clearly correct in the property list. Below is my process for creating the property list and reading it back. Creating the property list I have created a simple Objective-C property list with arrays of integers within one root array: <array> <array> <integer>1</integer> <integer>2</integer> </array> <array> <integer>1</integer> <integer>2</integer> <integer>5</integer> </array> ... more arrays with integers ... </array> The arrays are NSArray objects and the integers are NSNumber objects. The property list has been created and serialized using the following code: // factorArray is an NSArray that contains NSArrays of NSNumbers as described above // serialize and compress factorArray as a property list, Factors-bin.plist NSString *error; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"Factors-bin.plist"]; NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:factorArray format:NSPropertyListBinaryFormat_v1_0 errorDescription:&error]; Inspecting the created plist, all values and types are correct. Reading the property list The property list is read in as Data and then converted to an NSArray: NSString *path = [[NSBundle mainBundle] pathForResource:@"Factors" ofType:@"plist"]; NSData *plistData = [[NSData alloc] initWithContentsOfFile:path]; NSPropertyListFormat format; NSString *error = nil; NSArray *factorData = (NSArray *)[NSPropertyListSerialization propertyListFromData:plistData mutabilityOption:NSPropertyListImmutable format:&format errorDescription:&error]; Cycling through factorData to see what it contains is where I see the erroneous integers: for (int i = 0; i < 10; i++) { NSArray *factorList = (NSArray *)[factorData objectAtIndex:i]; NSLog(@"Factors of %d\n", i + 1); for (int j = 0; j < [factorList count]; j++) { NSLog(@" %d\n", (NSNumber *)[factorList objectAtIndex:j]); } } I see all the correct number of values, but the values themselves are incorrect, i.e.: Factors of 3 61879840 (should be 1) 61961200 (should be 3) Factors of 4 61879840 (should be 1) 61943472 (should be 2) 61943632 (should be 4) Factors of 5 61879840 (should be 1) 61943616 (should be 5)

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  • Problem with signal handlers being called too many times [closed]

    - by Hristo
    how can something print 3 times when it only goes the printing code twice? I'm coding in C and the code is in a SIGCHLD signal handler I created. void chld_signalHandler() { int pidadf = (int) getpid(); printf("pidafdfaddf: %d\n", pidadf); while (1) { int termChildPID = waitpid(-1, NULL, WNOHANG); if (termChildPID == 0 || termChildPID == -1) { break; } dll_node_t *temp = head; while (temp != NULL) { printf("stuff\n"); if (temp->pid == termChildPID && temp->type == WORK) { printf("inside if\n"); // read memory mapped file b/w WORKER and MAIN // get statistics and write results to pipe char resultString[256]; // printing TIME int i; for (i = 0; i < 24; i++) { sprintf(resultString, "TIME; %d ; %d ; %d ; %s\n",i,1,2,temp->stats->mboxFileName); fwrite(resultString, strlen(resultString), 1, pipeFD); } remove_node(temp); break; } temp = temp->next; } printf("done printing from sigchld \n"); } return; } the output for my MAIN process is this: MAIN PROCESS 16214 created WORKER PROCESS 16220 for file class.sp10.cs241.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld MAIN PROCESS 16214 created WORKER PROCESS 16221 for file class.sp10.cs225.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld and the output for the MONITOR process is this: MONITOR: pipe is open for reading MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs241.mbox MONITOR: end of readpipe ( I've taken out repeating lines so I don't take up so much space ) Thanks, Hristo

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  • Regular exp to validate email in C

    - by Liju Mathew
    Hi, We need to write a email validation program in C. We are planning to use GNU Cregex.h) regular expression. The regular expression we prepared is [a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:\.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?\.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])? But the below code is failing while compiling the regex. #include <stdio.h> #include <regex.h> int main(const char *argv, int argc) { const char *reg_exp = "[a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])?"; int status = 1; char email[71]; regex_t preg; int rc; printf("The regex = %s\n", reg_exp); rc = regcomp(&preg, reg_exp, REG_EXTENDED|REG_NOSUB); if (rc != 0) { if (rc == REG_BADPAT || rc == REG_ECOLLATE) fprintf(stderr, "Bad Regex/Collate\n"); if (rc == REG_ECTYPE) fprintf(stderr, "Invalid Char\n"); if (rc == REG_EESCAPE) fprintf(stderr, "Trailing \\\n"); if (rc == REG_ESUBREG || rc == REG_EBRACK) fprintf(stderr, "Invalid number/[] error\n"); if (rc == REG_EPAREN || rc == REG_EBRACE) fprintf(stderr, "Paren/Bracket error\n"); if (rc == REG_BADBR || rc == REG_ERANGE) fprintf(stderr, "{} content invalid/Invalid endpoint\n"); if (rc == REG_ESPACE) fprintf(stderr, "Memory error\n"); if (rc == REG_BADRPT) fprintf(stderr, "Invalid regex\n"); fprintf(stderr, "%s: Failed to compile the regular expression:%d\n", __func__, rc); return 1; } while (status) { fgets(email, sizeof(email), stdin); status = email[0]-48; rc = regexec(&preg, email, (size_t)0, NULL, 0); if (rc == 0) { fprintf(stderr, "%s: The regular expression is a match\n", __func__); } else { fprintf(stderr, "%s: The regular expression is not a match: %d\n", __func__, rc); } } regfree(&preg); return 0; } The regex compilation is failing with the below error. The regex = [a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])? Invalid regex main: Failed to compile the regular expression:13 What is the cause of this error? Whether the regex need to be modified? Thanks, Mathew Liju

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  • Mootools - how to destroy a class instance

    - by Rob
    What I'm trying to do is create a class that I can quickly attach to links, that will fetch and display a thumbnail preview of the document being linked to. Now, I am focusing on ease of use and portability here, I want to simply add a mouseover event to links like this: <a href="some-document.pdf" onmouseover="new TestClass(this)">Testing</a> I realize there are other ways I can go about this that would solve my issue here, and I may end up having to do that, but right now my goal is to implement this as above. I don't want to manually add a mouseout event to each link, and I don't want code anywhere other than within the class (and the mouseover event creating the class instance). The code: TestClass = new Class({ initialize: function(anchor) { this.anchor = $(anchor); if(!this.anchor) return; if(!window.zzz) window.zzz = 0; this.id = ++window.zzz; this.anchor.addEvent('mouseout', function() { // i need to get a reference to this function this.hide(); }.bind(this)); this.show(); }, show: function() { // TODO: cool web 2.0 stuff here! }, hide: function() { alert(this.id); //this.removeEvent('mouseout', ?); // need reference to the function to remove /*** this works, but what if there are unrelated mouseout events? and the class instance still exists! ***/ //this.anchor.removeEvents('mouseout'); //delete(this); // does not work ! //this = null; // invalid assignment! //this = undefined; // invalid assignment! } }); What currently happens with the above code: 1st time out: alerts 1 2nd time out: alerts 1, 2 3rd time out: alerts 1, 2, 3 etc Desired behavior: 1st time out: alerts 1 2nd time out: alerts 2 3rd time out: alerts 3 etc The problem is, each time I mouse over the link, I'm creating a new class instance and appending a new mouseout event for that instance. The class instance also remains in memory indefinitely. On mouseout I need to remove the mouseout event and destroy the class instance, so on subsequent mouseovers we are starting fresh.

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  • How do you handle EF Data Contexts combined with asp.net custom membership/role providers

    - by KallDrexx
    I can't seem to get my head around how to implement a custom membership provider with Entity Framework data contexts into my asp.net MVC application. I understand how to create a custom membership/role provider by itself (using this as a reference). Here's my current setup: As of now I have a repository factory interface that allows different repository factories to be created (right now I only have a factory for EF repositories and and in memory repositories). The repository factory looks like this: public class EFRepositoryFactory : IRepositoryFactory { private EntitiesContainer _entitiesContext; /// <summary> /// Constructor that generates the necessary object contexts /// </summary> public EFRepositoryFactory() { _entitiesContext = new EntitiesContainer(); } /// <summary> /// Generates a new entity framework repository for the specified entity type /// </summary> /// <typeparam name="T">Type of entity to generate a repository for </typeparam> /// <returns>Returns an EFRepository</returns> public IRepository<T> GenerateRepository<T>() where T : class { return new EFRepository<T>(_entitiesContext); } } Controllers are passed an EF repository factory via castle Windsor. The controller then creates all the service/business layer objects it requires and passes in the repository factory into it. This means that all service objects are using the same EF data contexts and I do not have to worry about objects being used in more than one data context (which of course is not allowed and causes an exception). As of right now I am trying to decide how to generate my user and authorization service layers, and have run against a design roadblock. The User/Authization service will be a central class that handles the logic for logging in, changing user details, managing roles and determining what users have access to what. The problem is, using the current methodology the asp.net mvc controllers will initialize it's own EF repository factory via Windsor and the asp.net membership/role provider will have to initialize it's own EF repository factory. This means that each part of the site will then have it's own data context. This seems to mean that if asp.net authenticates a user, that user's object will be in the membership provider's data context and thus if I try to retrieve that user object in the service layer (say to change the user's name) I will get a duplication exception. I thought of making the repository factory class a singleton, but I don't see a way for that to work with castle Windsor. How do other people handle asp.net custom providers in a MVC (or any n-tier) architecture without having object duplication issues?

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  • How to integrate Purify into Hudson CI?

    - by Martin
    Hello everybody! I have a Hudson CI system set up and for the moment it is used for building a project and running some unit tests. My next step is to integrate the memory leak detector Purify into the build cycle. Now I want to start the unit tests also inside purify and for this I have created a new batch task which runs following command: purify.exe /SaveTextData MyExecutable.exe --test TestLibrary.dll --output xml As I read in the Purify documentation the /SaveTextData option is used in order to run purify not in GUI mode. If I run this command on my local workstation in the command line it works perfectly. But in case it is started by Hudson, nothing happens. Unfortunetly there are no logs of purify... Has someone ever tried to start purify either by Hudson or any other CI system? Thanks in advance. Best regards Martin EDIT: I forgot to tell you, that I have Hudson running as master and slave on different computers. On the master I have configured a task which should start the unit tests within purify on the slave. I am running the slave via JNLP. EDIT 18.03.2010: Ok, so finally I am a bit closer the source of the problem. I have discovered, that running my unit tests in purify locally the log file EngineCmdLine.log contains three commands. I am starting purify with following command: purify.exe /SaveTextData TestRunnerConsoleWD.exe --test TestDemoWD.dll Output of EngineCmdLine.log when starting purify manually: File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestRunnerConsoleWD.exe File: C:\WINDOWS\system32\ws2_32.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll Output when starting via Hudson: File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestRunnerConsoleWD.exe File: C:\WINDOWS\system32\ws2_32.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll The error output of purify: Instrumenting: BtcTestDemoWD.dll 313856 bytes Purify: While processing file D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TESTFWWD.DLL: Error: Cannot replace file c:\Programme\IBM\RationalPurifyPlus\PurifyPlus\cache\BTCTESTFWWD$Purify_D_workspace_hudson_workspace_Purify_TestFW_CommonsCoreTest_Cpp_msvs9.DLL. Is it in use? TESTFWWD.DLL 505344 bytes Unable to instrument D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll (0x1) Question is, why is purify starting twice a command with the TestDemoWD.dll library?

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  • Problem with signal handlers

    - by Hristo
    how can something print 3 times when it only goes the printing code twice? I'm coding in C and the code is in a SIGCHLD signal handler I created. void chld_signalHandler() { int pidadf = (int) getpid(); printf("pidafdfaddf: %d\n", pidadf); while (1) { int termChildPID = waitpid(-1, NULL, WNOHANG); if (termChildPID == 0 || termChildPID == -1) { break; } dll_node_t *temp = head; while (temp != NULL) { printf("stuff\n"); if (temp->pid == termChildPID && temp->type == WORK) { printf("inside if\n"); // read memory mapped file b/w WORKER and MAIN // get statistics and write results to pipe char resultString[256]; // printing TIME int i; for (i = 0; i < 24; i++) { sprintf(resultString, "TIME; %d ; %d ; %d ; %s\n",i,1,2,temp->stats->mboxFileName); fwrite(resultString, strlen(resultString), 1, pipeFD); } remove_node(temp); break; } temp = temp->next; } printf("done printing from sigchld \n"); } return; } the output for my MAIN process is this: MAIN PROCESS 16214 created WORKER PROCESS 16220 for file class.sp10.cs241.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld MAIN PROCESS 16214 created WORKER PROCESS 16221 for file class.sp10.cs225.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld and the output for the MONITOR process is this: MONITOR: pipe is open for reading MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs241.mbox MONITOR: end of readpipe ( I've taken out repeating lines so I don't take up so much space ) Thanks, Hristo

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  • Is x a reserved keyword in Javascript FF/Safari not in IE?

    - by Marco Demaio
    A web page of a web application was showing a strange error. I regressively removed all the HTML/CSS/JS code and arrived to the basic and simple code below. <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html><head> <title>test</title> <script type="text/javascript"> var TestObj = { foo: function() {} } alert(x); //ok displays "undefined" var x = TestObj.foo; var z = TestObj.foo; </script> </head><body> <p onclick='alert(x);'>Click shows function foo!</p> <img onclick='alert(x);' alt='CRAZY click displays a number in FF/Safari not function foo' src='' style='display: block; width: 100px; height: 100px; border: 1px solid #00ff00;'> <p onclick='alert(x);'>Click shows function foo!</p> </body></html> It's crazy: when clicking on P elements the string "function(){}" is displaied as expected. But when clicking on IMG element it shows a number as if x function got in some way removed from memory or deinstantiated (it does not even show x as "undefined" but as a number). To let you test it quickly I placed the working test above also here. This can be reproduced on both Firefox 3.6 and Safari 4.0.4. Everything works properly only on IE7+. I'm really clueless, I was wondering if x is maybe a reserved keyword in JS Firefox/Safari. Thanks to anyone who could help! FYI: if you repalce x() with z() everything work prefectly in all browsers (this is even more crazy to me) adding a real image in src attribute does not fix the problem removing style in img does not fix the problem (i gave style to image only to help you clicking on image thus you can see the imnage border)

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  • wrapping boost::ublas with swig

    - by leon
    I am trying to pass data around the numpy and boost::ublas layers. I have written an ultra thin wrapper because swig cannot parse ublas' header correctly. The code is shown below #include <boost/numeric/ublas/vector.hpp> #include <boost/numeric/ublas/matrix.hpp> #include <boost/lexical_cast.hpp> #include <algorithm> #include <sstream> #include <string> using std::copy; using namespace boost; typedef boost::numeric::ublas::matrix<double> dm; typedef boost::numeric::ublas::vector<double> dv; class dvector : public dv{ public: dvector(const int rhs):dv(rhs){;}; dvector(); dvector(const int size, double* ptr):dv(size){ copy(ptr, ptr+sizeof(double)*size, &(dv::data()[0])); } ~dvector(){} }; with the SWIG interface that looks something like %apply(int DIM1, double* INPLACE_ARRAY1) {(const int size, double* ptr)} class dvector{ public: dvector(const int rhs); dvector(); dvector(const int size, double* ptr); %newobject toString; char* toString(); ~dvector(); }; I have compiled them successfully via gcc 4.3 and vc++9.0. However when I simply run a = dvector(array([1.,2.,3.])) it gives me a segfault. This is the first time I use swigh with numpy and not have fully understanding between the data conversion and memory buffer passing. Does anyone see something obvious I have missed? I have tried to trace through with a debugger but it crashed within the assmeblys of python.exe. I have no clue if this is a swig problem or of my simple wrapper. Anything is appreciated.

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  • Floating point vs integer calculations on modern hardware

    - by maxpenguin
    I am doing some performance critical work in C++, and we are currently using integer calculations for problems that are inherently floating point because "its faster". This causes a whole lot of annoying problems and adds a lot of annoying code. Now, I remember reading about how floating point calculations were so slow approximately circa the 386 days, where I believe (IIRC) that there was an optional co-proccessor. But surely nowadays with exponentially more complex and powerful CPUs it makes no difference in "speed" if doing floating point or integer calculation? Especially since the actual calculation time is tiny compared to something like causing a pipeline stall or fetching something from main memory? I know the correct answer is to benchmark on the target hardware, what would be a good way to test this? I wrote two tiny C++ programs and compared their run time with "time" on Linux, but the actual run time is too variable (doesn't help I am running on a virtual server). Short of spending my entire day running hundreds of benchmarks, making graphs etc. is there something I can do to get a reasonable test of the relative speed? Any ideas or thoughts? Am I completely wrong? The programs I used as follows, they are not identical by any means: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { int accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += rand( ) % 365; } std::cout << accum << std::endl; return 0; } Program 2: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { float accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += (float)( rand( ) % 365 ); } std::cout << accum << std::endl; return 0; } Thanks in advance!

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  • Java Hardware Acceleration

    - by Freezerburn
    I have been spending some time looking into the hardware acceleration features of Java, and I am still a bit confused as none of the sites that I found online directly and clearly answered some of the questions I have. So here are the questions I have for hardware acceleration in Java: 1) In Eclipse version 3.6.0, with the most recent Java update for Mac OS X (1.6u10 I think), is hardware acceleration enabled by default? I read somewhere that someCanvas.getGraphicsConfiguration().getBufferCapabilities().isPageFlipping() is supposed to give an indication of whether or not hardware acceleration is enabled, and my program reports back true when that is run on my main Canvas instance for drawing to. If my hardware acceleration is not enabled now, or by default, what would I have to do to enable it? 2) I have seen a couple articles here and there about the difference between a BufferedImage and VolatileImage, mainly saying that VolatileImage is the hardware accelerated image and is stored in VRAM for fast copy-from operations. However, I have also found some instances where BufferedImage is said to be hardware accelerated as well. Is BufferedImage hardware accelerated as well in my environment? What would be the advantage of using a VolatileImage if both types are hardware accelerated? My main assumption for the advantage of having a VolatileImage in the case of both having acceleration is that VolatileImage is able to detect when its VRAM has been dumped. But if BufferedImage also support acceleration now, would it not have the same kind of detection built into it as well, just hidden from the user, in case that the memory is dumped? 3) Is there any advantage to using someGraphicsConfiguration.getCompatibleImage/getCompatibleVolatileImage() as opposed to ImageIO.read() In a tutorial I have been reading for some general concepts about setting up the rendering window properly (tutorial) it uses the getCompatibleImage method, which I believe returns a BufferedImage, to get their "hardware accelerated" images for fast drawing, which ties into question 2 about if it is hardware accelerated. 4) This is less hardware acceleration, but it is something I have been curious about: do I need to order which graphics get drawn? I know that when using OpenGL via C/C++ it is best to make sure that the same graphic is drawn in all the locations it needs to be drawn at once to reduce the number of times the current texture needs to be switch. From what I have read, it seems as if Java will take care of this for me and make sure things are drawn in the most optimal fashion, but again, nothing has ever said anything like this clearly. 5) What AWT/Swing classes support hardware acceleration, and which ones should be used? I am currently using a class that extends JFrame to create a window, and adding a Canvas to it from which I create a BufferStrategy. Is this good practice, or is there some other type of way I should be implementing this? Thank you very much for your time, and I hope I provided clear questions and enough information for you to answer my several questions.

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  • Tunnel over HTTPS

    - by ephemient
    At my workplace, the traffic blocker/firewall has been getting progressively worse. I can't connect to my home machine on port 22, and lack of ssh access makes me sad. I was previously able to use SSH by moving it to port 5050, but I think some recent filters now treat this traffic as IM and redirect it through another proxy, maybe. That's my best guess; in any case, my ssh connections now terminate before I get to log in. These days I've been using Ajaxterm over HTTPS, as port 443 is still unmolested, but this is far from ideal. (Sucky terminal emulation, lack of port forwarding, my browser leaks memory at an amazing rate...) I tried setting up mod_proxy_connect on top of mod_ssl, with the idea that I could send a CONNECT localhost:22 HTTP/1.1 request through HTTPS, and then I'd be all set. Sadly, this seems to not work; the HTTPS connection works, up until I finish sending my request; then SSL craps out. It appears as though mod_proxy_connect takes over the whole connection instead of continuing to pipe through mod_ssl, confusing the heck out of the HTTPS client. Is there a way to get this to work? I don't want to do this over plain HTTP, for several reasons: Leaving a big fat open proxy like that just stinks A big fat open proxy is not good over HTTPS either, but with authentication required it feels fine to me HTTP goes through a proxy -- I'm not too concerned about my traffic being sniffed, as it's ssh that'll be going "plaintext" through the tunnel -- but it's a lot more likely to be mangled than HTTPS, which fundamentally cannot be proxied Requirements: Must work over port 443, without disturbing other HTTPS traffic (i.e. I can't just put the ssh server on port 443, because I would no longer be able to serve pages over HTTPS) I have or can write a simple port forwarder client that runs under Windows (or Cygwin) Edit DAG: Tunnelling SSH over HTTP(S) has been pointed out to me, but it doesn't help: at the end of the article, they mention Bug 29744 - CONNECT does not work over existing SSL connection preventing tunnelling over HTTPS, exactly the problem I was running into. At this point, I am probably looking at some CGI script, but I don't want to list that as a requirement if there's better solutions available.

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  • NSDocument Subclass not closed by NSWindowController?

    - by Nathan Douglas
    Okay, I'm fairly new to Cocoa and Objective-C, and to OOP in general. As background, I'm working on an extensible editor that stores the user's documents in a package. This of course required some "fun" to get around some issues with NSFileWrapper (i.e. a somewhat sneaky writing and loading process to avoid making NSFileWrappers for every single document within the bundle). The solution I arrived at was to essentially treat my NSDocument subclass as just a shell -- use it to make the folder for the bundle, and then pass off writing the actual content of the document to other methods. Unfortunately, at some point I seem to have completely screwed the pooch. I don't know how this happened, but closing the document window no longer releases the document. The document object doesn't seem to receive a "close" message -- or any related messages -- even though the window closes successfully. The end result is that if I start my app, create a new document, save it, then close it, and try to reopen it, the document window never appears. With some creative subclassing and NSLogging, I managed to figure out that the document object was still in memory, and still attached to the NSDocumentController instance, and so trying to open the document never got past the NSDocumentController's "hmm, currently have that one open" check. I did have an NSWindowController and NSDocumentController instance, but I've purged them from my project completely. I've overridden nearly every method for NSDocument trying to find out where the issue is. So far as I know, my Interface Builder bindings are all correct -- "Close" in the main menu is attached to "performClose:" of the First Responder, etc, and I've tried with fresh unsullied MainMenu and Document xibs as well. I thought that it might be something strange with my bundle writing code, so I basically deleted it all and started from scratch, but that didn't seem to work. I took out my init method overrides, and that didn't help either. I don't have the source of any simple document apps here, so I didn't try the next logical step (to substitute known-working code for mine in the readfromurl and writetourl methods). I've had this problem for about sixteen hours of uninterrupted troubleshooting now, and needless to say, I'm at the end of my rope. If I can't figure it out, I guess I'm going to try the project from scratch with a lot more code and intensity based around the bundle-document mess. Any help would be greatly appreciated.

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