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  • Is this too much code for a header only library?

    - by Billy ONeal
    It seems like I had to inline quite a bit of code here. I'm wondering if it's bad design practice to leave this entirely in a header file like this: #pragma once #include <string> #include <boost/noncopyable.hpp> #include <boost/make_shared.hpp> #include <boost/iterator/iterator_facade.hpp> #include <Windows.h> #include "../Exception.hpp" namespace WindowsAPI { namespace FileSystem { class FileData; struct AllResults; struct FilesOnly; template <typename Filter_T = AllResults> class DirectoryIterator; namespace detail { class DirectoryIteratorImpl : public boost::noncopyable { WIN32_FIND_DATAW currentData; HANDLE hFind; std::wstring root; public: inline DirectoryIteratorImpl(); inline explicit DirectoryIteratorImpl(const std::wstring& pathSpec); inline void increment(); inline bool equal(const DirectoryIteratorImpl& other) const; inline const std::wstring& GetPathRoot() const; inline const WIN32_FIND_DATAW& GetCurrentFindData() const; inline ~DirectoryIteratorImpl(); }; } class FileData //Serves as a proxy to the WIN32_FIND_DATA struture inside the iterator. { boost::shared_ptr<detail::DirectoryIteratorImpl> iteratorSource; public: FileData(const boost::shared_ptr<detail::DirectoryIteratorImpl>& parent) : iteratorSource(parent) {}; DWORD GetAttributes() const { return iteratorSource->GetCurrentFindData().dwFileAttributes; }; bool IsDirectory() const { return (GetAttributes() | FILE_ATTRIBUTE_DIRECTORY) != 0; }; bool IsFile() const { return !IsDirectory(); }; bool IsArchive() const { return (GetAttributes() | FILE_ATTRIBUTE_ARCHIVE) != 0; }; bool IsReadOnly() const { return (GetAttributes() | FILE_ATTRIBUTE_READONLY) != 0; }; unsigned __int64 GetSize() const { ULARGE_INTEGER intValue; intValue.LowPart = iteratorSource->GetCurrentFindData().nFileSizeLow; intValue.HighPart = iteratorSource->GetCurrentFindData().nFileSizeHigh; return intValue.QuadPart; }; std::wstring GetFolderPath() const { return iteratorSource->GetPathRoot(); }; std::wstring GetFileName() const { return iteratorSource->GetCurrentFindData().cFileName; }; std::wstring GetFullFileName() const { return GetFolderPath() + GetFileName(); }; std::wstring GetShortFileName() const { return iteratorSource->GetCurrentFindData().cAlternateFileName; }; FILETIME GetCreationTime() const { return iteratorSource->GetCurrentFindData().ftCreationTime; }; FILETIME GetLastAccessTime() const { return iteratorSource->GetCurrentFindData().ftLastAccessTime; }; FILETIME GetLastWriteTime() const { return iteratorSource->GetCurrentFindData().ftLastWriteTime; }; }; struct AllResults : public std::unary_function<const FileData&, bool> { bool operator()(const FileData&) { return true; }; }; struct FilesOnly : public std::unary_function<const FileData&, bool> { bool operator()(const FileData& arg) { return arg.IsFile(); }; }; template <typename Filter_T> class DirectoryIterator : public boost::iterator_facade<DirectoryIterator<Filter_T>, const FileData, std::input_iterator_tag> { friend class boost::iterator_core_access; boost::shared_ptr<detail::DirectoryIteratorImpl> impl; FileData current; Filter_T filter; void increment() { do { impl->increment(); } while (! filter(current)); }; bool equal(const DirectoryIterator& other) const { return impl->equal(*other.impl); }; const FileData& dereference() const { return current; }; public: DirectoryIterator(Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>()), current(impl), filter(functor) { }; explicit DirectoryIterator(const std::wstring& pathSpec, Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>(pathSpec)), current(impl), filter(functor) { }; }; namespace detail { DirectoryIteratorImpl::DirectoryIteratorImpl() : hFind(INVALID_HANDLE_VALUE) { } DirectoryIteratorImpl::DirectoryIteratorImpl(const std::wstring& pathSpec) { std::wstring::const_iterator lastSlash = std::find(pathSpec.rbegin(), pathSpec.rend(), L'\\').base(); root.assign(pathSpec.begin(), lastSlash); hFind = FindFirstFileW(pathSpec.c_str(), &currentData); if (hFind == INVALID_HANDLE_VALUE) WindowsApiException::ThrowFromLastError(); while (!wcscmp(currentData.cFileName, L".") || !wcscmp(currentData.cFileName, L"..")) { increment(); } } void DirectoryIteratorImpl::increment() { BOOL success = FindNextFile(hFind, &currentData); if (success) return; DWORD error = GetLastError(); if (error == ERROR_NO_MORE_FILES) { FindClose(hFind); hFind = INVALID_HANDLE_VALUE; } else { WindowsApiException::Throw(error); } } DirectoryIteratorImpl::~DirectoryIteratorImpl() { if (hFind != INVALID_HANDLE_VALUE) FindClose(hFind); } bool DirectoryIteratorImpl::equal(const DirectoryIteratorImpl& other) const { if (this == &other) return true; return hFind == other.hFind; } const std::wstring& DirectoryIteratorImpl::GetPathRoot() const { return root; } const WIN32_FIND_DATAW& DirectoryIteratorImpl::GetCurrentFindData() const { return currentData; } } }}

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  • current location too slow for view

    - by Christian
    Hi, I make an App with a Map in the App and a button to change to the google.Map-App. The code for my position is: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { float avgAccuracy = (newLocation.verticalAccuracy + newLocation.horizontalAccuracy)/2.0; if (avgAccuracy < 500) { [locationManager stopUpdatingLocation]; locationManager.delegate = nil; } storedLocation = [newLocation coordinate]; The code for the view is: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image = [UIImage imageNamed: @"LogoNavBar.png"]; UIImageView *imageview = [[UIImageView alloc] initWithImage: image]; UIBarButtonItem *button = [[UIBarButtonItem alloc] initWithCustomView: imageview]; self.navigationItem.rightBarButtonItem = button; [imageview release]; [button release]; locationManager=[[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; locationManager.distanceFilter = kCLDistanceFilterNone; [locationManager startUpdatingLocation]; mapView.showsUserLocation = YES; NSLog(@"storedLocation-latitude für MKregion: %f", storedLocation.latitude); MKCoordinateRegion region; region.center.latitude = (storedLocation.latitude + 45.58058)/2.0; region.center.longitude = (storedLocation.longitude - 0.546835)/2.0; region.span.latitudeDelta = ABS(storedLocation.latitude - 45.58058); region.span.longitudeDelta = ABS(storedLocation.longitude + 0.546835); [mapView setRegion:region animated:TRUE]; MKCoordinateRegion hotel; hotel.center.latitude = 45.58058; hotel.center.longitude = -0.546835; HotelPositionMarker* marker = [[HotelPositionMarker alloc] initWithCoordinate:hotel.center]; [mapView addAnnotation:marker]; [marker release]; } My problem: when the "viewDidLoad" start, the "storedLocation" is still 0.0000 it takes a bit longer to get the own position than to start the view. The Log for the "storedLocation" in the "viewDidLoad"-section is 0 while the Log of the "storedLocation" in the "-(IBAction)" when the map is visible contains the right values. How can I manage it to have my coordinates before the view load? I need them to center the view concerning the own position and the position given by me. MKCoordinateRegion region; region.center.latitude = (storedLocation.latitude + 45.58058)/2.0; region.center.longitude = (storedLocation.longitude - 0.546835)/2.0; region.span.latitudeDelta = ABS(storedLocation.latitude - 45.58058); region.span.longitudeDelta = ABS(storedLocation.longitude + 0.546835); [mapView setRegion:region animated:TRUE];

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  • Can output from OutputDebugString be viewed in VisualStudio's output window

    - by wageoghe
    I am using C# and VS2010. When I use OutputDebugString to write debug information, should it show up in the output window? I can see the output from OutputDebugString in DebugView, but I thought I would see it in Visual Studio's Output window. I have looked under Tools-Options-Debugging-General and the output is NOT being redirected to the Immediate window. I have also looked under Tools-Options-Debugging-Output Window and all General Output Settings are set to "On". Finally, I have used the drop-down list in the Output window to specify that Debug messages should appear. If I change Tools-Options-Debugging-General to redirect the output to the Immediate window, the OutputDebugString messages do not appear in the immediate window. Here is my entire test program: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; namespace OutputDebugString { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Auto)] public static extern void OutputDebugString(string message); static void Main(string[] args) { Console.WriteLine("Main - Enter - Console.WriteLine"); Debug.WriteLine("Main - Enter - Debug.WriteLine"); OutputDebugString("Main - Enter - OutputDebugString"); OutputDebugString("Main - Exit - OutputDebugString"); Debug.WriteLine("Main - Exit - Debug.WriteLine"); Console.WriteLine("Main - Exit - Console.WriteLine"); } } } If I run within the debugger, the Debug.WriteLine output does show up in the output window, but the OutputDebugString output does not. If I run from a console window, both Debug.WriteLine and OutputDebugString show up in DebugView. Why doesn't the OutputDebugString output ever show up in the output window? Ultimately, my intent is not to write a lot of debug output with OutputDebugString, rather I will use System.Diagnostics or NLog or something similar. I am just trying to find out, if I configure a logging platform to write to OutputDebugString, will the output be visible from within the debugger. Edit: I went back to my original program (not the simple test above) which uses TraceSources and TraceListeners configured via the app.config file. If I configure the trace sources to write to the System.Diagnostics.DefaultTraceListener (which is documented as writing to OutputDebugString), then the trace source output DOES go to the debug window. However, lines that write directly with OutputDebugString (such as in my simple example) DO NOT go to the debug window. Also, if I use a different TraceListener that writes to OutputDebugString (I got one from Ukadc.Diagnostics at codeplex), that output DOES NOT go to the debug window. Note that I have seen these questions but they did not provide a working solution: here and here

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  • SelectedItem in ListView binding

    - by Matt
    I'm new in wfp. In my sample application I'm using a ListView to display contents of property. I don't know how to bind SelectedItem in ListView to property and then bind to TextBlock. Window.xaml <Window x:Class="Exec.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Main window" Height="446" Width="475" > <Grid> <ListView Name="ListViewPersonDetails" Margin="15,12,29,196" ItemsSource="{Binding Persons}" SelectedItem="{Binding CurrentSelectedPerson}"> <ListView.View> <GridView> <GridViewColumn Header="FirstName" DisplayMemberBinding="{Binding FstNamePerson}"/> <GridViewColumn Header="LastName" DisplayMemberBinding="{Binding SndNamePerson}"/> <GridViewColumn Header="Address" DisplayMemberBinding="{Binding AdressPerson}"/> </GridView> </ListView.View> </ListView> <TextBlock Height="23" Name="textFirstNameBlock" FontSize="12" Margin="97,240,155,144"> <Run Text="Name: " /> <Run Text="{Binding CurrentSelectedPerson.FstNamePerson}" FontWeight="Bold" /> </TextBlock> <TextBlock Height="23" Name="textLastNameBlock" FontSize="12" Margin="97,263,155,121"> <Run Text="Branch: " /> <Run Text="{Binding CurrentSelectedPerson.SndNamePerson}" FontWeight="Bold" /> </TextBlock> <TextBlock Height="23" Name="textAddressBlock" FontSize="12" Margin="0,281,155,103" HorizontalAlignment="Right" Width="138"> <Run Text="City: " /> <Run Text="{Binding CurrentSelectedPerson.AdressPerson}" FontWeight="Bold" /> </TextBlock> </Grid> </Window> MainWindow.xaml.cs Tman manager = new Tman(); private List<Person> persons; public List<Person> Persons { get { return this.persons; } set { if (value != null) { this.persons = value; this.NotifyPropertyChanged("Data"); } } } private Person currentSelectedPerson; public Person CurrentSelectedPerson { get { return currentSelectedPerson; } set { this.currentSelectedPerson = value; this.NotifyPropertyChanged("CurrentSelectedItem"); } } public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(string propertyName) { var handler = this.PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(propertyName)); } } private void Window_Loaded(object sender, RoutedEventArgs e){ ListViewPersonDetails.ItemsSource= manager.GetPersons(); } Person.cs class Person { public string FirstName { get; set; } public string LastName { get; set; } public string Address { get; set; } } Thanks for any help.

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  • Why doesn't my form post when I disable the submit button to prevent double clicking?

    - by John MacIntyre
    Like every other web developer on the planet, I have an issue with users double clicking the submit button on my forms. My understanding is that the conventional way to handle this issue, is to disable the button immediately after the first click, however when I do this, it doesn't post. I did do some research on this, god knows there's enough information, but other questions like Disable button on form submission, disabling the button appears to work. The original poster of Disable button after submit appears to have had the same problem as me, but there is no mention on how/if he resolved it. Here's some code on how to repeat it (tested in IE8 Beta2, but had same problem in IE7) My aspx code <%@ Page Language="C#" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <script language="javascript" type="text/javascript"> function btn_onClick() { var chk = document.getElementById("chk"); if(chk.checked) { var btn = document.getElementById("btn"); btn.disabled = true; } } </script> <body> <form id="form1" runat="server"> <asp:Literal ID="lit" Text="--:--:--" runat="server" /> <br /> <asp:Button ID="btn" Text="Submit" runat="server" /> <br /> <input type="checkbox" id="chk" />Disable button on first click </form> </body> </html> My cs code using System; public partial class _Default : System.Web.UI.Page { protected override void OnInit(EventArgs e) { base.OnInit(e); btn.Click += new EventHandler(btn_Click); btn.OnClientClick = "btn_onClick();"; } void btn_Click(object sender, EventArgs e) { lit.Text = DateTime.Now.ToString("HH:mm:ss"); } } Notice that when you click the button, a postback occurs, and the time is updated. But when you check the check box, the next time you click the button, the button is disabled (as expected), but never does the postback. WHAT THE HECK AM I MISSING HERE??? Thanks in advance.

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  • Different behaviour using unidirectional or bidirectional relation

    - by sinuhepop
    I want to persist a mail entity which has some resources (inline or attachment). First I related them as a bidirectional relation: @Entity public class Mail extends BaseEntity { @OneToMany(mappedBy = "mail", cascade = CascadeType.ALL, orphanRemoval = true) private List<MailResource> resource; private String receiver; private String subject; private String body; @Temporal(TemporalType.TIMESTAMP) private Date queued; @Temporal(TemporalType.TIMESTAMP) private Date sent; public Mail(String receiver, String subject, String body) { this.receiver = receiver; this.subject = subject; this.body = body; this.queued = new Date(); this.resource = new ArrayList<>(); } public void addResource(String name, MailResourceType type, byte[] content) { resource.add(new MailResource(this, name, type, content)); } } @Entity public class MailResource extends BaseEntity { @ManyToOne(optional = false) private Mail mail; private String name; private MailResourceType type; private byte[] content; } And when I saved them: Mail mail = new Mail("[email protected]", "Hi!", "..."); mail.addResource("image", MailResourceType.INLINE, someBytes); mail.addResource("documentation.pdf", MailResourceType.ATTACHMENT, someOtherBytes); mailRepository.save(mail); Three inserts were executed: INSERT INTO MAIL (ID, BODY, QUEUED, RECEIVER, SENT, SUBJECT) VALUES (?, ?, ?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE, MAIL_ID) VALUES (?, ?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE, MAIL_ID) VALUES (?, ?, ?, ?, ?) Then I thought it would be better using only a OneToMany relation. No need to save which Mail is in every MailResource: @Entity public class Mail extends BaseEntity { @OneToMany(cascade = CascadeType.ALL, orphanRemoval = true) @JoinColumn(name = "mail_id") private List<MailResource> resource; ... public void addResource(String name, MailResourceType type, byte[] content) { resource.add(new MailResource(name, type, content)); } } @Entity public class MailResource extends BaseEntity { private String name; private MailResourceType type; private byte[] content; } Generated tables are exactly the same (MailResource has a FK to Mail). The problem is the executed SQL: INSERT INTO MAIL (ID, BODY, QUEUED, RECEIVER, SENT, SUBJECT) VALUES (?, ?, ?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE) VALUES (?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE) VALUES (?, ?, ?, ?) UPDATE MAILRESOURCE SET mail_id = ? WHERE (ID = ?) UPDATE MAILRESOURCE SET mail_id = ? WHERE (ID = ?) Why this two updates? I'm using EclipseLink, will this behaviour be the same using another JPA provider as Hibernate? Which solution is better?

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  • How to encrypt and save a binary stream after serialization and read it back?

    - by Anindya Chatterjee
    I am having some problems in using CryptoStream when I want to encrypt a binary stream after binary serialization and save it to a file. I am getting the following exception System.ArgumentException : Stream was not readable. Can anybody please show me how to encrypt a binary stream and save it to a file and deserialize it back correctly? The code is as follows: class Program { public static void Main(string[] args) { var b = new B {Name = "BB"}; WriteFile<B>(@"C:\test.bin", b, true); var bb = ReadFile<B>(@"C:\test.bin", true); Console.WriteLine(b.Name == bb.Name); Console.ReadLine(); } public static T ReadFile<T>(string file, bool decrypt) { T bObj = default(T); var _binaryFormatter = new BinaryFormatter(); Stream buffer = null; using (var stream = new FileStream(file, FileMode.OpenOrCreate)) { if(decrypt) { const string strEncrypt = "*#4$%^.++q~!cfr0(_!#$@$!&#&#*&@(7cy9rn8r265&$@&*E^184t44tq2cr9o3r6329"; byte[] dv = {0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF}; CryptoStream cs; DESCryptoServiceProvider des = null; var byKey = Encoding.UTF8.GetBytes(strEncrypt.Substring(0, 8)); using (des = new DESCryptoServiceProvider()) { cs = new CryptoStream(stream, des.CreateEncryptor(byKey, dv), CryptoStreamMode.Read); } buffer = cs; } else buffer = stream; try { bObj = (T) _binaryFormatter.Deserialize(buffer); } catch(SerializationException ex) { Console.WriteLine(ex.Message); } } return bObj; } public static void WriteFile<T>(string file, T bObj, bool encrypt) { var _binaryFormatter = new BinaryFormatter(); Stream buffer; using (var stream = new FileStream(file, FileMode.Create)) { try { if(encrypt) { const string strEncrypt = "*#4$%^.++q~!cfr0(_!#$@$!&#&#*&@(7cy9rn8r265&$@&*E^184t44tq2cr9o3r6329"; byte[] dv = {0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF}; CryptoStream cs; DESCryptoServiceProvider des = null; var byKey = Encoding.UTF8.GetBytes(strEncrypt.Substring(0, 8)); using (des = new DESCryptoServiceProvider()) { cs = new CryptoStream(stream, des.CreateEncryptor(byKey, dv), CryptoStreamMode.Write); buffer = cs; } } else buffer = stream; _binaryFormatter.Serialize(buffer, bObj); buffer.Flush(); } catch(SerializationException ex) { Console.WriteLine(ex.Message); } } } } [Serializable] public class B { public string Name {get; set;} } It throws the serialization exception as follows The input stream is not a valid binary format. The starting contents (in bytes) are: 3F-17-2E-20-80-56-A3-2A-46-63-22-C4-49-56-22-B4-DA ...

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  • pyamf flex google app engine

    - by mydiscogr
    Hi to all, I've just made a little server amf on gae and pyAmf ( now down?). Well I've also made a client in flex 4 and all works well. Now I'd like to add an authentication method, and I know that there a method in flex to authenticate using RemoteObject.setCredentials(username:String, password:String, charset:String = null):void Now I don't understand how use this in client side and server side, where register user, should I create user tables? there's a book what is the way to use AMF with flex? thanks

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  • log4j performance

    - by Bob
    Hi, I'm developing a web app, and I'd like to log some information to help me improve and observe the app. (I'm using Tomcat6) First I thought I would use StringBuilders, append the logs to them and a task would persist them into the database like every 2 minutes. Because I was worried about the out-of-the-box logging system's performance. Then I made some test. Especially with log4j. Here is my code: Main.java public static void main(String[] args) { Thread[] threads = new Thread[LoggerThread.threadsNumber]; for(int i = 0; i < LoggerThread.threadsNumber; ++i){ threads[i] = new Thread(new LoggerThread("name - " + i)); } LoggerThread.startTimestamp = System.currentTimeMillis(); for(int i = 0; i < LoggerThread.threadsNumber; ++i){ threads[i].start(); } LoggerThread.java public class LoggerThread implements Runnable{ public static int threadsNumber = 10; public static long startTimestamp; private static int counter = 0; private String name; public LoggerThread(String name) { this.name = name; } private Logger log = Logger.getLogger(this.getClass()); @Override public void run() { for(int i=0; i<10000; ++i){ log.info(name + ": " + i); if(i == 9999){ int c = increaseCounter(); if(c == threadsNumber){ System.out.println("Elapsed time: " + (System.currentTimeMillis() - startTimestamp)); } } } } private synchronized int increaseCounter(){ return ++counter; } } } log4j.properties log4j.logger.main.LoggerThread=debug, f log4j.appender.f=org.apache.log4j.RollingFileAppender log4j.appender.f.layout=org.apache.log4j.PatternLayout log4j.appender.f.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1}:%L - %m%n log4j.appender.f.File=c:/logs/logging.log log4j.appender.f.MaxFileSize=15000KB log4j.appender.f.MaxBackupIndex=50 I think this is a very common configuration for log4j. First I used log4j 1.2.14 then I realized there was a newer version, so I switched to 1.2.16 Here are the figures (all in millisec) LoggerThread.threadsNumber = 10 1.2.14: 4235, 4267, 4328, 4282 1.2.16: 2780, 2781, 2797, 2781 LoggerThread.threadsNumber = 100 1.2.14: 41312, 41014, 42251 1.2.16: 25606, 25729, 25922 I think this is very fast. Don't forget that: in every cycle the run method not just log into the file, it has to concatenate strings (name + ": " + i), and check an if test (i == 9999). When threadsNumber is 10, there are 100.000 loggings and if tests and concatenations. When it is 100, there are 1.000.000 loggings and if tests and concatenations. (I've read somewhere JVM uses StringBuilder's append for concatenation, not simple concatenation). Did I missed something? Am I doing something wrong? Did I forget any factor that could decrease the performance? If these figures are correct I think, I don't have to worry about log4j's performance even if I heavily log, do I?

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  • C# Simple Event Handler for Setting Alarm

    - by yeeen
    Why does the following line "alarm.AlarmEvent += new AlarmEventHandler(alarm_Sound);" gives me "An object reference is required for the non-static field, method, or property 'AlarmClock.Alarm.alarm_Sound(object, System.EventArgs)'" public static void Main(string[] args) { Alarm alarm = new Alarm(new DateTime(2010, 4, 7, 23, 2, 0)); alarm.Set(); alarm.AlarmEvent += new AlarmEventHandler(alarm_Sound); } Full source code here: Program.cs AlarmEventArgs

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  • How to build a function on the fly in java?

    - by stereos
    I'm parsing a text file that is being mapped to some java code like such: public void eval(Node arg) { if(arg.data.equals("rand")) { moveRandomly(); } else if(arg.data.equals("home")) { goHome(); }//snip.. This is going to need to be re-evaluated about a thousand times and I'd rather not have to traverse the whole thing every time. Is there any way to make this traversal once and then have it be a function that is called every other time?

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  • HTTP status 405 - HTTP method POST is not supported by this URL

    - by Wont Say
    I am getting this "HTTP method POST is not supported by this URL" error when I run my project. The funny thing is, it was running perfectly fine two days ago. After I made a few changes to my code but then restored my original code and its giving me this error. Could you please help me? Here is my index.html: <form method="post" action="login.do"> <div> <table> <tr><td>Username: </td><td><input type="text" name="e_name"/> </td> </tr> <tr><td> Password: </td><td><input type="password" name="e_pass"/> </td> </tr> <tr><td></td><td><input type="submit" name ="e_submit" value="Submit"/> Here is my Login servlet: public class Login extends HttpServlet { /** * Processes requests for both HTTP * <code>GET</code> and * <code>POST</code> methods. * * @param request servlet request * @param response servlet response * @throws ServletException if a servlet-specific error occurs * @throws IOException if an I/O error occurs */ protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException, SQLException { response.setContentType("text/html;charset=UTF-8"); PrintWriter out = response.getWriter(); try { /* * TODO output your page here. You may use following sample code. */ int status; String submit = request.getParameter("e_submit"); String submit2 = request.getParameter("a_submit"); out.println("Here1"); String e_name = request.getParameter("e_name"); String e_password = request.getParameter("e_pass"); String a_name = request.getParameter("a_name"); String a_password = request.getParameter("a_pass"); out.println(e_name+e_password+a_name+a_password); Author author = new Author(a_name,a_password); Editor editor = new Editor(e_name,e_password); // If it is an AUTHOR login: if(submit==null){ status = author.login(author); out.println("Author Login"); //Incorrect login details if(status==0) { out.println("Incorrect"); RequestDispatcher view = request.getRequestDispatcher("index_F.html"); view.forward(request, response); } //Correct login details --- AUTHOR else { out.println("Correct login details"); HttpSession session = request.getSession(); session.setAttribute(a_name, "a_name"); RequestDispatcher view = request.getRequestDispatcher("index_S.jsp"); view.forward(request, response); } } //If it is an EDITOR login else if (submit2==null){ status = editor.login(editor); //Incorrect login details if(status==0) { RequestDispatcher view = request.getRequestDispatcher("index_F.html"); view.forward(request, response); } //Correct login details --- EDITOR else { out.println("correct"); HttpSession session = request.getSession(); session.setAttribute(e_name, "e_name"); session.setAttribute(e_password, "e_pass"); RequestDispatcher view = request.getRequestDispatcher("index_S_1.html"); view.forward(request, response); } } out.println("</body>"); out.println("</html>"); } finally { out.close(); } } @Override protected void doPost(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { super.doPost(req, resp); } @Override protected void doGet(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { super.doGet(req, resp); }} And my web.xml looks like this: <?xml version="1.0" encoding="UTF-8"?> <servlet> <servlet-name>action</servlet-name> <servlet-class>org.apache.struts.action.ActionServlet</servlet-class> <init-param> <param-name>config</param-name> <param-value>/WEB-INF/struts-config.xml</param-value> </init-param> <init-param> <param-name>debug</param-name> <param-value>2</param-value> </init-param> <init-param> <param-name>detail</param-name> <param-value>2</param-value> </init-param> <load-on-startup>2</load-on-startup> </servlet> <servlet> <servlet-name>Login</servlet-name> <servlet-class>controller.Login</servlet-class> </servlet> <servlet-mapping> <servlet-name>action</servlet-name> <url-pattern>*.do</url-pattern> </servlet-mapping> <servlet-mapping> <servlet-name>Login</servlet-name> <url-pattern>/login.do</url-pattern> </servlet-mapping> <session-config> <session-timeout> 30 </session-timeout> </session-config> <welcome-file-list> <welcome-file>index.html</welcome-file> </welcome-file-list> I use Glassfish v3 server - let me know anything else you need to know

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  • Loading a SWF dynamically causes previously loaded SWFs to misbehave

    - by Aaron
    I have run into a very strange problem with Flash and Flex. It appears that under certain circumstances, movie clips from a SWF loaded at runtime (using Loader) cannot be instantiated if another SWF has been loaded in the mean time. Here is the complete code for a program that reproduces the error. It is compiled using mxmlc, via Ensemble Tofino: package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class DynamicLoading extends Sprite { private var testAppDomain:ApplicationDomain; public function DynamicLoading() { var request:URLRequest = new URLRequest("http://localhost/content/test.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTestLoadComplete); loader.load(request); } private function onTestLoadComplete(e:Event):void { var loaderInfo:LoaderInfo = LoaderInfo(e.target); testAppDomain = loaderInfo.applicationDomain; // To get the error, uncomment these lines... //var request:URLRequest = new URLRequest("http://localhost/content/tiny.swf"); //var loader:Loader = new Loader(); //loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTinyLoadComplete); //loader.load(request); // ...and comment this one: onTinyLoadComplete(); } private function onTinyLoadComplete(e:Event = null):void { var spriteClass:Class = Class(testAppDomain.getDefinition("TopSymbol")); var sprite:Sprite = Sprite(new spriteClass()); sprite.x = sprite.y = 200; addChild(sprite); } } } With the second loading operation commented out as shown above, the code works. However, if the second loading operation is uncommented and onTinyLoadComplete runs after the second SWF is loaded, the line containing new spriteClass() fails with the following exception: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@2dc8ba1 to SubSymbol. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at TopSymbol() at DynamicLoading/onTinyLoadComplete()[C:\Users\...\TestFlash\DynamicLoading.as:38] test.swf and tiny.swf were created in Flash CS4. test.swf contains two symbols, both exported for ActionScript, one called TopSymbol and one called SubSymbol. SubSymbol contains a simple graphic (a scribble) and TopSymbol contains a single instance of SubSymbol. tiny.swf contains nothing; it is the result of publishing a new, empty ActionScript 3 project. If I modify test.swf so that SubSymbol is not exported for ActionScript, the error goes away, but in our real project we need the ability to dynamically load sprite classes that contain other, exported sprite classes as children. Any ideas as to what is causing this, or how to fix it?

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • Error in playing a swf file on internet explorer

    - by Rajeev
    In the below code i get an error saying Error #2007: Parameter url must be non-null on Ineternet explorer only.What am i doing wrong here html <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH="50" HEIGHT="50" id="myMovieName"> <PARAM NAME="movie" VALUE="/media/players/testsound.swf" /> <PARAM NAME="quality" VALUE="high" /> <PARAM NAME="bgcolor" VALUE="#FFFFFF" /> <EMBED href="/media/players/testsound.swf" src="/media/players/testsound.swf" flashvars="soundUrl=sound.mp3" quality=high bgcolor=#FFFFFF NAME="myMovieName" ALIGN="" TYPE="application/x-shockwave-flash"> </EMBED> </OBJECT> mxml ; import flash.net.; import mx.controls.Alert; import mx.controls.Button; import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; private function clickhandler(event:Event):void { var musicfile:String; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, onSoundLoaded); var req:URLRequest = new URLRequest("/opt/cloodon/site/media/players/sound.mp3"); //musicfile = stage.loaderInfo.parameters["soundUrl"]; //var req:URLRequest = new URLRequest(musicfile); s.load(req); } private function onSoundLoaded(event:Event):void { //Alert.show("1"); //var localSound:Sound = event.currentTarget as Sound; var localSound:Sound = event.target as Sound; localSound.play(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <!--<mx:Button id="play" label="PLAY" click="clickhandler(event)" />--> <mx:Image id="loader1" source="@Embed(source='/opt/cloodon/site/media/img/speaker.gif')" click="clickhandler(event)" /> </s:Application>

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  • Passing Objects between different files

    - by user309779
    Typically, if I want to pass an object to an instance of something I would do it like so... Listing 1 File 1: public class SomeClass { // Some Properties public SomeClass() { public int ID { get { return mID; } set { mID = value; } } public string Name { set { mName = value; } get { return mName; } } } } public class SomeOtherClass { // Method 1 private void Method1(int one, int two) { SomeClass USER; // Create an instance Squid RsP = new Squid(); RsP.sqdReadUserConf(USER); // Able to pass 'USER' to class method in different file. } } In this example, I was not able to use the above approach. Probably because the above example passes an object between classes. Whereas, below, things are defined in a single class. I had to use some extra steps (trial & error) to get things to work. I am not sure what I did here or what its called. Is it good programming practice? Or is there is an easier way to do this (like above). Listing 2 File 1: private void SomeClass1 { [snip] TCOpt_fM.AutoUpdate = optAutoUpdate.Checked; TCOpt_fM.WhiteList = optWhiteList.Checked; TCOpt_fM.BlackList = optBlackList.Checked; [snip] private TCOpt TCOpt_fM; TCOpt_fM.SaveOptions(TCOpt_fM); } File 2: public class TCOpt: { public TCOpt OPTIONS; [snip] private bool mAutoUpdate = true; private bool mWhiteList = true; private bool mBlackList = true; [snip] public bool AutoUpdate { get { return mAutoUpdate; } set { mAutoUpdate = value; } } public bool WhiteList { get { return mWhiteList; } set { mWhiteList = value; } } public bool BlackList { get { return mBlackList; } set { mBlackList = value; } } [snip] public bool SaveOptions(TCOpt OPTIONS) { [snip] Some things being written out to a file here [snip] Squid soSwGP = new Squid(); soSgP.sqdWriteGlobalConf(OPTIONS); } } File 3: public class SomeClass2 { public bool sqdWriteGlobalConf(TCOpt OPTIONS) { Console.WriteLine(OPTIONS.WhiteSites); // Nothing prints here Console.WriteLine(OPTIONS.BlackSites); // Or here } } Thanks in advance, XO

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  • Printing Instance ID to NSLog?

    - by fuzzygoat
    In the dealloc method for a class how would I print out the ID (or some other unique identifier) for the instance being deallocated? - (void)dealloc { NSLog(@"_deallocing: ??"); [super dealloc]; } Is this possible? I am just trying to get a little more feedback in the console as an aid to learning. many thanks -gary-

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  • In Objective C, is there a way to call reference a typdef enum from another class?

    - by Adrian Harris Crowne
    It is my understanding that typedef enums are globally scoped, but if I created an enum outside of the @interface of RandomViewController.h, I can't figure out how to access it from OtherViewController.m. Is there a way to do this? So... "RandomViewController.h" #import <UIKit/UIKit.h> typedef enum { EnumOne, EnumTwo }EnumType; @interface RandomViewController : UIViewController { } and then... "OtherViewController.m" -(void) checkArray{ BOOL inArray = [randomViewController checkArray:(EnumType)EnumOne]; }

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  • Performing your own runtime analysis of your code in C#

    - by Matt
    I have written a large C# app with many methods in many classes. I'm trying to keep a log of what gets called and how often during my development. (I keep a record in a DB) Every method is padded with the following calls: void myMethod() { log(entering,args[]); log(exiting,args[]); } Since I want to do this for all my methods, is there a better way to do this then having to replicate those lines of code in every method?

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  • Androids Facebook SDK, single sign on question?

    - by Joakim Engstrom
    On Androids Facebook SDK there is a single login feature which I can't get to work. Done all the key hash thing but maybe there is something wrong with this method. What exactly should I pass on, or could somebody explain what this is supposed to do? @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { facebook.authorizeCallback(requestCode, resultCode, data); }

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  • How to parameterize @Scheduled(fixedDelay) with Spring 3.0 expression language?

    - by ngeek
    When using the Spring 3.0 capability to annotate the a scheduled task, I would like to set the fixedDelay as parameter from my configuration file, instead of hard-wiring it into my task class, like currently... @Scheduled(fixedDelay=5000) public void readLog() { ... } Unfortunately it seems that with the means of the Spring Expression Language (EL) @Value returns a String object which in turn is not able to be auto-boxed to a long value as required by the fixedDelay parameter. Thanks in advance for your help on this.

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  • do I need to close an audio Clip?

    - by Michael
    have an application that processes real-time data and is supposed to beep when a certain event occurs. The triggering event can occur multiple times per second, and if the beep is already playing when another event triggers the code is just supposed to ignore it (as opposed to interrupting the current beep and starting a new one). Here is the basic code: Clip clickClip public void prepareProcess() { super.prepareProcess(); clickClip = null; try { clipFile = new File("C:/WINDOWS/Media/CHIMES.wav"); ais = AudioSystem.getAudioInputStream(clipFile); clickClip = AudioSystem.getClip(); clickClip.open(ais); fileIsLoaded = true; } catch (Exception ex) { clickClip = null; fileIsLoaded = false; } } public void playSound() { if (fileIsLoaded) { if ((clickClip==null) || (!clickClip.isRunning())) { try { clickClip.setFramePosition(0); clickClip.start(); } catch (Exception ex) { System.out.println("Cannot play click noise"); ex.printStackTrace(); } } } The prepareProcess method gets run once in the beginning, and the playSound method is called every time a triggering event occurs. My question is: do I need to close the clickClip object? I know I could add an actionListener to monitor for a Stop event, but since the event occurs so frequently I'm worried the extra processing is going to slow down the real-time data collection. The code seems to run fine, but my worry is memory leaks. The code above is based on an example I found while searching the net, but the example used an actionListener to close the Clip specifically "to eliminate memory leaks that would occur when the stop method wasn't implemented". My program is intended to run for hours so any memory leaks I have will cause problems. I'll be honest: I have no idea how to verify whether or not I've got a problem. I'm using Netbeans, and running the memory profiler just gave me a huge list of things that I don't know how to read. This is supposed to be the simple part of the program, and I'm spending hours on it. Any help would be greatly appreciated! Michael

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