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  • c++ quick sort running time

    - by chnet
    I have a question about quick sort algorithm. I implement quick sort algorithm and play it. The elements in initial unsorted array are random numbers chosen from certain range. I find the range of random number effects the running time. For example, the running time for 1, 000, 000 random number chosen from the range (1 - 2000) takes 40 seconds. While it takes 9 seconds if the 1,000,000 number chosen from the range (1 - 10,000). But I do not know how to explain it. In class, we talk about the pivot value can effect the depth of recursion tree. For my implementation, the last value of the array is chosen as pivot value. I do not use randomized scheme to select pivot value. int partition( vector<int> &vec, int p, int r) { int x = vec[r]; int i = (p-1); int j = p; while(1) { if (vec[j] <= x){ i = (i+1); int temp = vec[j]; vec[j] = vec[i]; vec[i] = temp; } j=j+1; if (j==r) break; } int temp = vec[i+1]; vec[i+1] = vec[r]; vec[r] = temp; return i+1; } void quicksort ( vector<int> &vec, int p, int r) { if (p<r){ int q = partition(vec, p, r); quicksort(vec, p, q-1); quicksort(vec, q+1, r); } } void random_generator(int num, int * array) { srand((unsigned)time(0)); int random_integer; for(int index=0; index< num; index++){ random_integer = (rand()%10000)+1; *(array+index) = random_integer; } } int main() { int array_size = 1000000; int input_array[array_size]; random_generator(array_size, input_array); vector<int> vec(input_array, input_array+array_size); clock_t t1, t2; t1 = clock(); quicksort(vec, 0, (array_size - 1)); // call quick sort int length = vec.size(); t2 = clock(); float diff = ((float)t2 - (float)t1); cout << diff << endl; cout << diff/CLOCKS_PER_SEC <<endl; }

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  • Add new row to asp .net grid view using button

    - by SARAVAN
    Hi, I am working in ASP .net 2.0. I am a learner. I have a grid view which has a button in it. Please find the asp mark up below <form id="form1" runat="server"> <div> <asp:GridView ID="myGridView" runat="server"> <Columns> <asp:TemplateField> <ItemTemplate> <asp:Button CommandName="AddARowBelow" Text="Add A Row Below" runat="server" /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </div> </form> Please find the code behind below. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Data; using System.Web.UI.WebControls; namespace GridViewDemo { public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { DataTable dt = new DataTable("myTable"); dt.Columns.Add("col1"); dt.Columns.Add("col2"); dt.Columns.Add("col3"); dt.Rows.Add(1, 2, 3); dt.Rows.Add(1, 2, 3); dt.Rows.Add(1, 2, 3); dt.Rows.Add(1, 2, 3); dt.Rows.Add(1, 2, 3); myGridView.DataSource = dt; myGridView.DataBind(); } protected void myGridView_RowCommand(object sender, GridViewCommandEventArgs e) { } } } I was thinking that when I click the command button, it would fire the mygridview_rowcommand() but instead it threw an error as follows: Invalid postback or callback argument. Event validation is enabled using in configuration or <%@ Page EnableEventValidation="true" % in a page. For security purposes, this feature verifies that arguments to postback or callback events originate from the server control that originally rendered them. If the data is valid and expected, use the ClientScriptManager.RegisterForEventValidation method in order to register the postback or callback data for validation. Can any one let me know on where I am going wrong?

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  • Is this a Java DateFormat bug?

    - by anonymous
    The pattern is "dd-MM-yyyy" I think the string "01-01-2010mwwwwwwwwwwwwwww" does not satisfy the pattern, but the following code shows the contrary. Anyone can explain why? public static void main(String[] args) throws Exception { SimpleDateFormat df = new SimpleDateFormat("dd-MM-yyyy"); Date date = df.parse("01-01-2010mwwwwwwwwwwwwwww"); System.out.println(date); } Thanks

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  • array data taking XML value is not taking css value in as3

    - by Sagar S. Ranpise
    I have xml structure all data comes here inside CDATA I am using css file in it to format text and classes are mentioned in xml Below is the code which shows data but does not format with CSS. Thanks in advance! var myXML:XML = new XML(); var myURLLoader:URLLoader = new URLLoader(); var myURLRequest:URLRequest = new URLRequest("test.xml"); myURLLoader.load(myURLRequest); //////////////For CSS/////////////// var myCSS:StyleSheet = new StyleSheet(); var myCSSURLLoader:URLLoader = new URLLoader(); var myCSSURLRequest:URLRequest = new URLRequest("test.css"); myCSSURLLoader.load(myCSSURLRequest); myCSSURLLoader.addEventListener(Event.COMPLETE,processXML); var i:int; var textHeight:int = 0; var textPadding:int = 10; var txtName:TextField = new TextField(); var myMov:MovieClip = new MovieClip(); var myMovGroup:MovieClip = new MovieClip(); var myArray:Array = new Array(); function processXML(e:Event):void { myXML = new XML(myURLLoader.data); trace(myXML.person.length()); var total:int = myXML.person.length(); trace("total" + total); for(i=0; i<total; i++) { myArray.push({name: myXML.person[i].name.toString()}); trace(myArray[i].name); } processCSS(); } function processCSS():void { myCSS.parseCSS(myCSSURLLoader.data); for(i=0; i<myXML.person.length(); i++) { myMov.addChild(textConvertion(myArray[i].name)); myMov.y = textHeight; textHeight += myMov.height + textPadding; trace("Text: "+myXML.person[i].name); myMovGroup.addChild(myMov); } this.addChild(myMovGroup); } function textConvertion(textConverted:String) { var tc:TextField = new TextField(); tc.htmlText = textConverted; tc.multiline = true; tc.wordWrap = true; tc.autoSize = TextFieldAutoSize.LEFT; tc.selectable = true; tc.y = textHeight; textHeight += tc.height + textPadding; tc.styleSheet = myCSS; return tc; }

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  • SmartGWT throws JavaScriptException: (null): null

    - by elviejo
    When using GWT 2.0.x and SmartGWT 2.2 Code as simple as: public class SmartGwtTest implements EntryPoint { public void onModuleLoad() { IButton button = new IButton("say hello"); } } will generate the exception. com.google.gwt.core.client.JavaScriptException: (null): This only happens in hosted (devmode) ant hosted I also suspect that maybe the GWT Development Plugin might have something to do with it. Have you found a similar problem? How did you solve it?

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  • Inserting newlines into a GtkTextView widget (GTK+ programming)

    - by Mark Roberts
    I've got a button which when clicked copies and appends the text from a GtkEntry widget into a GtkTextView widget. (This code is a modified version of an example found in the "The Text View Widget" chapter of Foundations of GTK+ Development.) I'm looking to insert a newline character before the text which gets copied and appended, such that each line of text will be on its own line in the GtkTextView widget. How would I do this? I'm brand new to GTK+. Here's the code sample: #include <gtk/gtk.h> typedef struct { GtkWidget *entry, *textview; } Widgets; static void insert_text (GtkButton*, Widgets*); int main (int argc, char *argv[]) { GtkWidget *window, *scrolled_win, *hbox, *vbox, *insert; Widgets *w = g_slice_new (Widgets); gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_window_set_title (GTK_WINDOW (window), "Text Iterators"); gtk_container_set_border_width (GTK_CONTAINER (window), 10); gtk_widget_set_size_request (window, -1, 200); w->textview = gtk_text_view_new (); w->entry = gtk_entry_new (); insert = gtk_button_new_with_label ("Insert Text"); g_signal_connect (G_OBJECT (insert), "clicked", G_CALLBACK (insert_text), (gpointer) w); scrolled_win = gtk_scrolled_window_new (NULL, NULL); gtk_container_add (GTK_CONTAINER (scrolled_win), w->textview); hbox = gtk_hbox_new (FALSE, 5); gtk_box_pack_start_defaults (GTK_BOX (hbox), w->entry); gtk_box_pack_start_defaults (GTK_BOX (hbox), insert); vbox = gtk_vbox_new (FALSE, 5); gtk_box_pack_start (GTK_BOX (vbox), scrolled_win, TRUE, TRUE, 0); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, TRUE, 0); gtk_container_add (GTK_CONTAINER (window), vbox); gtk_widget_show_all (window); gtk_main(); return 0; } /* Insert the text from the GtkEntry into the GtkTextView. */ static void insert_text (GtkButton *button, Widgets *w) { GtkTextBuffer *buffer; GtkTextMark *mark; GtkTextIter iter; const gchar *text; buffer = gtk_text_view_get_buffer (GTK_TEXT_VIEW (w->textview)); text = gtk_entry_get_text (GTK_ENTRY (w->entry)); mark = gtk_text_buffer_get_insert (buffer); gtk_text_buffer_get_iter_at_mark (buffer, &iter, mark); gtk_text_buffer_insert (buffer, &iter, text, -1); } You can compile this command (assuming the file is named file.c): gcc file.c -o file `pkg-config --cflags --libs gtk+-2.0` Thanks everybody!

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  • readObject() vs. readResolve() to restore transient fields

    - by Joonas Pulakka
    According to Serializable javadoc, readResolve() is intended for replacing an object read from the stream. But is it OK to use it for restoring transient fields, like so: private Object readResolve() { transientField = something; return this; } as opposed to using readObject(): private void readObject(ObjectInputStream s) { s.defaultReadObject(); transientField = something; } Is there any reason to choose one over other, when used to just restore transient fields?

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  • What am I not getting about this abstract class implementation?

    - by Schnapple
    PREFACE: I'm relatively inexperienced in C++ so this very well could be a Day 1 n00b question. I'm working on something whose long term goal is to be portable across multiple operating systems. I have the following files: Utilities.h #include <string> class Utilities { public: Utilities() { }; virtual ~Utilities() { }; virtual std::string ParseString(std::string const& RawString) = 0; }; UtilitiesWin.h (for the Windows class/implementation) #include <string> #include "Utilities.h" class UtilitiesWin : public Utilities { public: UtilitiesWin() { }; virtual ~UtilitiesWin() { }; virtual std::string ParseString(std::string const& RawString); }; UtilitiesWin.cpp #include <string> #include "UtilitiesWin.h" std::string UtilitiesWin::ParseString(std::string const& RawString) { // Magic happens here! // I'll put in a line of code to make it seem valid return ""; } So then elsewhere in my code I have this #include <string> #include "Utilities.h" void SomeProgram::SomeMethod() { Utilities *u = new Utilities(); StringData = u->ParseString(StringData); // StringData defined elsewhere } The compiler (Visual Studio 2008) is dying on the instance declaration c:\somepath\somecode.cpp(3) : error C2259: 'Utilities' : cannot instantiate abstract class due to following members: 'std::string Utilities::ParseString(const std::string &)' : is abstract c:\somepath\utilities.h(9) : see declaration of 'Utilities::ParseString' So in this case what I'm wanting to do is use the abstract class (Utilities) like an interface and have it know to go to the implemented version (UtilitiesWin). Obviously I'm doing something wrong but I'm not sure what. It occurs to me as I'm writing this that there's probably a crucial connection between the UtilitiesWin implementation of the Utilities abstract class that I've missed, but I'm not sure where. I mean, the following works #include <string> #include "UtilitiesWin.h" void SomeProgram::SomeMethod() { Utilities *u = new UtilitiesWin(); StringData = u->ParseString(StringData); // StringData defined elsewhere } but it means I'd have to conditionally go through the different versions later (i.e., UtilitiesMac(), UtilitiesLinux(), etc.) What have I missed here?

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  • java.util.concurrent.ThreadPoolExecutor strange logic

    - by rodrigoap
    Look ath this method of ThreadPoolExcecutor: public void execute(Runnable command) { ... if (runState == RUNNING && workQueue.offer(command)) { if (runState != RUNNING || poolSize == 0) ensureQueuedTaskHandled(command); } ... } It check that runState is RUNNING and then the oposite. As I'm trying to do some tuning on a SEDA like model I wanted to understand the internals of the thread pool. Do you think this code is correct?

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  • Strange results - I obtain same value for all keys

    - by Pietro Luciani
    I have a problem with mapreduce. Giving as input a list of song ("Songname"#"UserID"#"boolean") i must have as result a song list in which is specified how many time different useres listen them... so a output ("Songname","timelistening"). I used hashtable to allow only one couple . With short files it works well but when I put as input a list about 1000000 of records it returns me the same value (20) for all records. This is my mapper: public static class CanzoniMapper extends Mapper<Object, Text, Text, IntWritable>{ private IntWritable userID = new IntWritable(0); private Text song = new Text(); public void map(Object key, Text value, Context context) throws IOException, InterruptedException { /*StringTokenizer itr = new StringTokenizer(value.toString()); while (itr.hasMoreTokens()) { word.set(itr.nextToken()); context.write(word, one); }*/ String[] caratteri = value.toString().split("#"); if(caratteri[2].equals("1")){ song.set(caratteri[0]); userID.set(Integer.parseInt(caratteri[1])); context.write(song,userID); } } } This is my reducer: public static class CanzoniReducer extends Reducer<Text,IntWritable,Text,IntWritable> { private IntWritable result = new IntWritable(); public void reduce(Text key, Iterable<IntWritable> values, Context context) throws IOException, InterruptedException { Hashtable<IntWritable,Text> doppioni = new Hashtable<IntWritable,Text>(); for (IntWritable val : values) { doppioni.put(val,key); } result.set(doppioni.size()); //doppioni.clear(); context.write(key,result); } } and main: Configuration conf = new Configuration(); Job job = new Job(conf, "word count"); job.setJarByClass(Canzoni.class); job.setMapperClass(CanzoniMapper.class); //job.setCombinerClass(CanzoniReducer.class); //job.setNumReduceTasks(2); job.setReducerClass(CanzoniReducer.class); job.setOutputKeyClass(Text.class); job.setOutputValueClass(IntWritable.class); FileInputFormat.addInputPath(job, new Path(args[0])); FileOutputFormat.setOutputPath(job, new Path(args[1])); System.exit(job.waitForCompletion(true) ? 0 : 1); Any idea???

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  • How to get title of UITabBarItem in the More section?

    - by Sheehan Alam
    I have a UITabBarControllerDelegate method that determines the title of the UITabBarItem and does something accordingly. This works well for items in my UITabBar but when I click on the More button the rest of my UITabBarItems are in a UITableView. How can I determine the title in the More section? - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { if ([self.tabBarController.selectedViewController.title isEqualToString:@"All"]) { //do something } }

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  • Bad method names and what it says about code structure.

    - by maxfridbe
    (Apologies in advance if this is a re-post but I didn't find similar posts) What bad method name patterns have you seen in code and what did it tell you about the code. For instance, I keep seeing: public void preform___X___IfNecessary(...); I believe that this is bad because the operation X has an inversion of conditions. Note that this is a public method because classes methods might legitimately require private helpers like this

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  • Jquery Asp.net button disable

    - by oraclee
    Hi all; html code: <asp:Button runat="server" ID="btnTest" Text="Test" OnClick="btnTest_Click" /> Jquery Code: $('[id$=btnTest]').click(function(){ $('[id$=btnTest]').attr('disabled', 'true'); }); CodeBehind: protected void btnTest_Click(object sender, EventArgs e) { //here not come. } Code Behind btnTest event not work ?

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  • Please help with iPhone Memory & Images, memory usage crashing app

    - by Andrew Gray
    I have an issue with memory usage relating to images and I've searched the docs and watched the videos from cs193p and the iphone dev site on memory mgmt and performance. I've searched online and posted on forums, but I still can't figure it out. The app uses core data and simply lets the user associate text with a picture and stores the list of items in a table view that lets you add and delete items. Clicking on a row shows the image and related text. that's it. Everything runs fine on the simulator and on the device as well. I ran the analyzer and it looked good, so i then starting looking at performance. I ran leaks and everything looked good. My issue is when running Object Allocations as every time i select a row and the view with the image is shown, the live bytes jumps up a few MB and never goes down and my app eventually crashes due to memory usage. Sorting the live bytes column, i see 2 2.72MB mallocs (5.45Mb total), 14 CFDatas (3.58MB total), 1 2.74MB malloc and everything else is real small. the problem is all the related info in instruments is really technical and all the problem solving examples i've seen are just missing a release and nothing complicated. Instruments shows Core Data as the responsible library for all but one (libsqlite3.dylib the other) with [NSSQLCore _prepareResultsFromResultSet:usingFetchPlan:withMatchingRows:] as the caller for all but one (fetchResultSetReallocCurrentRow the other) and im just not sure how to track down what the problem is. i've looked at the stack traces and opened the last instance of my code and found 2 culprits (below). I havent been able to get any responses at all on this, so if anyone has any tips or pointers, I'd really appreciate it!!!! //this is from view controller that shows the title and image - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.title = item.title; self.itemTitleTextField.text = item.title; if ([item.notes length] == 0) { self.itemNotesTextView.hidden = YES; } else { self.itemNotesTextView.text = item.notes; } //this is the line instruments points to UIImage *image = item.photo.image; itemPhoto.image = image; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the managed object for the given index path NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; [context deleteObject:[fetchedResultsController objectAtIndexPath:indexPath]]; // Save the context. NSError *error = nil; if (![context save:&error]) //this is the line instruments points to { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } } }

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  • EF4. Add a object with relationship causes full table select

    - by Fujiy
    Ex 1: "autor.ComentariosWorkItens.Add(comentarioWorkItem);" autor.ComentariosWorkItens makes EF4 load all ComentariosWorkItens. Ex 2: comentarioWorkItem.Usuario = autor; Fixup make EF load all ComentariosWorkItens too: private void FixupUsuario(Usuario previousValue) { if (previousValue != null && previousValue.ComentariosWorkItens.Contains(this)) { previousValue.ComentariosWorkItens.Remove(this); } if (Usuario != null) { if (!Usuario.ComentariosWorkItens.Contains(this)) { Usuario.ComentariosWorkItens.Add(this); } } } How can I prevent this?

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  • Invoke does not exist in the current context?

    - by Pawan Kumar
    Invoke does not exist in the current context. The same method was not giving any error in Form.cs class but when I used in other class in same project it gives error. i am using threading on forms control. private void UpdateText(object fileName) { if (Textbox.InvokeRequired) { UpdateTextCallback back = new UpdateTextCallback(UpdateText); this.Invoke(back, new object[] { fileName }); } }

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  • Adding GestureOverlayView to my SurfaceView class, how to add to view hierarchy?

    - by Codejoy
    I was informed in a later answer that I have to add the GestureOverlayView I create in code to my view hierarchy, and I am not 100% how to do that. Below is the original question for completeness. I want my game to be able to recognize gestures. I have this nice SurfaceView class that I do an onDraw to draw my sprites, and I have a thread thats running it to call the onDraw etc . This all works great. I am trying to add the GestureOverlayView to this and it just isn't working. Finally hacked to where it doesn't crash but this is what i have public class Panel extends SurfaceView implements SurfaceHolder.Callback, OnGesturePerformedListener { public Panel(Context context) { theContext=context; mLibrary = GestureLibraries.fromRawResource(context, R.raw.myspells); GestureOverlayView gestures = new GestureOverlayView(theContext); gestures.setOrientation(gestures.ORIENTATION_VERTICAL); gestures.setEventsInterceptionEnabled(true); gestures.setGestureStrokeType(gestures.GESTURE_STROKE_TYPE_MULTIPLE); gestures.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); //GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); } ... ... onDraw... surfaceCreated(..); ... ... public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) { ArrayList<Prediction> predictions = mLibrary.recognize(gesture); // We want at least one prediction if (predictions.size() > 0) { Prediction prediction = predictions.get(0); // We want at least some confidence in the result if (prediction.score > 1.0) { // Show the spell Toast.makeText(theContext, prediction.name, Toast.LENGTH_SHORT).show(); } } } } The onGesturePerformed is never called. Their example has the GestureOverlay in the xml, I am not using that, my activity is simple: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); Panel p = new Panel(this); setContentView(p); } So I am at a bit of a loss of the missing piece of information here, it doesn't call the onGesturePerformed and the nice pretty yellow "you are drawing a gesture" never shows up.

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  • why custom state won't work with compound drawable?

    - by schwiz
    Hello I am trying to make a password registration widget that will show a little checkbox in the textbox when both password boxes match. I decided to go about this by extending EditText to implement a valid and an empty state and then just use a state-list drawable to handle everything else. I followed the same method that the CompoundButton uses to add a custom state and everything seems to be right but the image will never change no matter what the state is (custom state or even state_focused etc) Is there some reason that the compound drawables of a TextView wouldn't work as a state-list drawable? Or, am I doing something wrong? Here is attrs.xml <resources> <declare-styleable name="ValidyState"> <attr name="state_valid" format="boolean"/> <attr name="state_has_text" format="boolean"/> </declare-styleable> </resources> my selector <selector xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res/com.schwiz.test"> <item android:drawable="@drawable/emptyspace" app:state_has_text="false"/> <item android:drawable="@drawable/ic_valid" app:state_valid="true" app:state_has_text="true"/> <item android:drawable="@drawable/ic_invalid" app:state_valid="false" app:state_has_text="true"/> </selector> and in my overridden EditText class private static final int[] VALID_STATE_SET = { R.attr.state_valid }; private static final int[] HASTEXT_STATE_SET = { R.attr.state_has_text }; ... private void refreshDrawables(){ Drawable[] drawables = getCompoundDrawables(); for(int i = 0; i < drawables.length; i++){ if(drawables[i] != null) { drawables[i].setState(getDrawableState()); } } invalidate(); } @Override protected void drawableStateChanged() { super.drawableStateChanged(); refreshDrawables(); } @Override protected int[] onCreateDrawableState(int extraSpace) { final int[] drawableState = super.onCreateDrawableState(extraSpace + 2); if(hasText){ mergeDrawableStates(drawableState, HASTEXT_STATE_SET); } if(isValid){ mergeDrawableStates(drawableState, VALID_STATE_SET); } return drawableState; }

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  • C# - Dynamic Keyword and Interface Implementations

    - by Adam Driscoll
    I'm assuming this isn't possible but before digging further is there a way to do something like this: public void ProcessInterface(ISomeInterface obj) {} //... dynamic myDyn = GetDynamic<ISomeInterface>() ProcessInterface(myDyn); I've seen a post arguing for it but it sounds like it wasn't included. A little context: .Net assembly exposed through COM - Silverlight app consuming interface-implementing classes. Would be nice to refer to the objects by interface. I really don't expect that this was what was intended...

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • Why doesn't my form post when I disable the submit button to prevent double clicking?

    - by John MacIntyre
    Like every other web developer on the planet, I have an issue with users double clicking the submit button on my forms. My understanding is that the conventional way to handle this issue, is to disable the button immediately after the first click, however when I do this, it doesn't post. I did do some research on this, god knows there's enough information, but other questions like Disable button on form submission, disabling the button appears to work. The original poster of Disable button after submit appears to have had the same problem as me, but there is no mention on how/if he resolved it. Here's some code on how to repeat it (tested in IE8 Beta2, but had same problem in IE7) My aspx code <%@ Page Language="C#" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <script language="javascript" type="text/javascript"> function btn_onClick() { var chk = document.getElementById("chk"); if(chk.checked) { var btn = document.getElementById("btn"); btn.disabled = true; } } </script> <body> <form id="form1" runat="server"> <asp:Literal ID="lit" Text="--:--:--" runat="server" /> <br /> <asp:Button ID="btn" Text="Submit" runat="server" /> <br /> <input type="checkbox" id="chk" />Disable button on first click </form> </body> </html> My cs code using System; public partial class _Default : System.Web.UI.Page { protected override void OnInit(EventArgs e) { base.OnInit(e); btn.Click += new EventHandler(btn_Click); btn.OnClientClick = "btn_onClick();"; } void btn_Click(object sender, EventArgs e) { lit.Text = DateTime.Now.ToString("HH:mm:ss"); } } Notice that when you click the button, a postback occurs, and the time is updated. But when you check the check box, the next time you click the button, the button is disabled (as expected), but never does the postback. WHAT THE HECK AM I MISSING HERE??? Thanks in advance.

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