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  • HttpContext.Items and Server.Transfer/Execute

    - by Rick Strahl
    A few days ago my buddy Ben Jones pointed out that he ran into a bug in the ScriptContainer control in the West Wind Web and Ajax Toolkit. The problem was basically that when a Server.Transfer call was applied the script container (and also various ClientScriptProxy script embedding routines) would potentially fail to load up the specified scripts. It turns out the problem is due to the fact that the various components in the toolkit use request specific singletons via a Current property. I use a static Current property tied to a Context.Items[] entry to handle this type of operation which looks something like this: /// <summary> /// Current instance of this class which should always be used to /// access this object. There are no public constructors to /// ensure the reference is used as a Singleton to further /// ensure that all scripts are written to the same clientscript /// manager. /// </summary> public static ClientScriptProxy Current { get { if (HttpContext.Current == null) return new ClientScriptProxy(); ClientScriptProxy proxy = null; if (HttpContext.Current.Items.Contains(STR_CONTEXTID)) proxy = HttpContext.Current.Items[STR_CONTEXTID] as ClientScriptProxy; else { proxy = new ClientScriptProxy(); HttpContext.Current.Items[STR_CONTEXTID] = proxy; } return proxy; } } The proxy is attached to a Context.Items[] item which makes the instance Request specific. This works perfectly fine in most situations EXCEPT when you’re dealing with Server.Transfer/Execute requests. Server.Transfer doesn’t cause Context.Items to be cleared so both the current transferred request and the original request’s Context.Items collection apply. For the ClientScriptProxy this causes a problem because script references are tracked on a per request basis in Context.Items to check for script duplication. Once a script is rendered an ID is written into the Context collection and so considered ‘rendered’: // No dupes - ref script include only once if (HttpContext.Current.Items.Contains( STR_SCRIPTITEM_IDENTITIFIER + fileId ) ) return; HttpContext.Current.Items.Add(STR_SCRIPTITEM_IDENTITIFIER + fileId, string.Empty); where the fileId is the script name or unique identifier. The problem is on the Transferred page the item will already exist in Context and so fail to render because it thinks the script has already rendered based on the Context item. Bummer. The workaround for this is simple once you know what’s going on, but in this case it was a bitch to track down because the context items are used in many places throughout this class. The trick is to determine when a request is transferred and then removing the specific keys. The first issue is to determine if a script is in a Trransfer or Execute call: if (HttpContext.Current.CurrentHandler != HttpContext.Current.Handler) Context.Handler is the original handler and CurrentHandler is the actual currently executing handler that is running when a Transfer/Execute is active. You can also use Context.PreviousHandler to get the last handler and chain through the whole list of handlers applied if Transfer calls are nested (dog help us all for the person debugging that). For the ClientScriptProxy the full logic to check for a transfer and remove the code looks like this: /// <summary> /// Clears all the request specific context items which are script references /// and the script placement index. /// </summary> public void ClearContextItemsOnTransfer() { if (HttpContext.Current != null) { // Check for Server.Transfer/Execute calls - we need to clear out Context.Items if (HttpContext.Current.CurrentHandler != HttpContext.Current.Handler) { List<string> Keys = HttpContext.Current.Items.Keys.Cast<string>().Where(s => s.StartsWith(STR_SCRIPTITEM_IDENTITIFIER) || s == STR_ScriptResourceIndex).ToList(); foreach (string key in Keys) { HttpContext.Current.Items.Remove(key); } } } } along with a small update to the Current property getter that sets a global flag to indicate whether the request was transferred: if (!proxy.IsTransferred && HttpContext.Current.Handler != HttpContext.Current.CurrentHandler) { proxy.ClearContextItemsOnTransfer(); proxy.IsTransferred = true; } return proxy; I know this is pretty ugly, but it works and it’s actually minimal fuss without affecting the behavior of the rest of the class. Ben had a different solution that involved explicitly clearing out the Context items and replacing the collection with a manually maintained list of items which also works, but required changes through the code to make this work. In hindsight, it would have been better to use a single object that encapsulates all the ‘persisted’ values and store that object in Context instead of all these individual small morsels. Hindsight is always 20/20 though :-}. If possible use Page.Items ClientScriptProxy is a generic component that can be used from anywhere in ASP.NET, so there are various methods that are not Page specific on this component which is why I used Context.Items, rather than the Page.Items collection.Page.Items would be a better choice since it will sidestep the above Server.Transfer nightmares as the Page is reloaded completely and so any new Page gets a new Items collection. No fuss there. So for the ScriptContainer control, which has to live on the page the behavior is a little different. It is attached to Page.Items (since it’s a control): /// <summary> /// Returns a current instance of this control if an instance /// is already loaded on the page. Otherwise a new instance is /// created, added to the Form and returned. /// /// It's important this function is not called too early in the /// page cycle - it should not be called before Page.OnInit(). /// /// This property is the preferred way to get a reference to a /// ScriptContainer control that is either already on a page /// or needs to be created. Controls in particular should always /// use this property. /// </summary> public static ScriptContainer Current { get { // We need a context for this to work! if (HttpContext.Current == null) return null; Page page = HttpContext.Current.CurrentHandler as Page; if (page == null) throw new InvalidOperationException(Resources.ERROR_ScriptContainer_OnlyWorks_With_PageBasedHandlers); ScriptContainer ctl = null; // Retrieve the current instance ctl = page.Items[STR_CONTEXTID] as ScriptContainer; if (ctl != null) return ctl; ctl = new ScriptContainer(); page.Form.Controls.Add(ctl); return ctl; } } The biggest issue with this approach is that you have to explicitly retrieve the page in the static Current property. Notice again the use of CurrentHandler (rather than Handler which was my original implementation) to ensure you get the latest page including the one that Server.Transfer fired. Server.Transfer and Server.Execute are Evil All that said – this fix is probably for the 2 people who are crazy enough to rely on Server.Transfer/Execute. :-} There are so many weird behavior problems with these commands that I avoid them at all costs. I don’t think I have a single application that uses either of these commands… Related Resources Full source of ClientScriptProxy.cs (repository) Part of the West Wind Web Toolkit Static Singletons for ASP.NET Controls Post © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • Google’s April Fools Day Prank– Google Maps For Nintendo Entertainment System(NES)

    - by Gopinath
    Google is a funny organization and they celebrate most of events we love, in a geeky way. On the occasion of April Fool’s day 2012, Google released 8 bit Google Maps for Nintendo Entertainment System(NES). Here is the screen grab of Buckingham Palace, on 8 bit Google Maps. For those who are not aware of NES,  it is XBox of 1980’s.  NES is considered one of the most influential video game systems ever produced. Released in 1983, NES conquered millions of gamers heart and had a long lasting impact of 20 years. In the year of 2003, Nintendo finally stopped production of NES. Check out the embedded Google’s launch video of 8 Bit Google Maps for NES If you interested to take a tour the 8 bit Google Maps, go to Google Maps and click on the quest button available on right top corner. The guys at techi.com has a good collection of screen grabs taken from 8 Bit Google Maps, check it out here.

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  • The Beginner’s Guide to Managing Users and Groups in Linux

    - by Zainul Franciscus
    Ubuntu Linux uses groups to help you manage users, set permissions on those users, and even monitor how much time they are spending in front of the PC. Here’s a beginner’s guide to how it all works Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released Hang in There Scrat! – Ice Age Wallpaper

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  • This Week in Geek History: Birth of Linux Creator, FM Radio Appears, and Q*Bert Released

    - by Jason Fitzpatrick
    Every week we bring you interesting trivia from the annuals of geekdom. This week in Geek History witnessed the birth of Linux creator Linus Torvalds, the patent for FM radio, and the release of wildly popular 80s arcade game Q*Bert. Read on to learn more about each event. Latest Features How-To Geek ETC The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper Enjoy Christmas Beyond the Holiday with Christmas Eve Crisis Parrotfish Extends the Number of Services Accessible in Twitter Previews

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  • Daisies and Rye Swaying in the Summer Wind Wallpaper

    - by Asian Angel
    Flowers [DesktopNexus] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • Make your CHM Help Files show HTML5 and CSS3 content

    - by Rick Strahl
    The HTML Help 1.0 specification aka CHM files, is pretty old. In fact, it's practically ancient as it was introduced in 1997 when Internet Explorer 4 was introduced. Html Help 1.0 is basically a completely HTML based Help system that uses a Help Viewer that internally uses Internet Explorer to render the HTML Help content. Because of its use of the Internet Explorer shell for rendering there were many security issues in the past, which resulted in locking down of the Web Browser control in Windows and also the Help Engine which caused some unfortunate side effects. Even so, CHM continues to be a popular help format because it is very easy to produce content for it, using plain HTML and because it works with many Windows application platforms out of the box. While there have been various attempts to replace CHM help files CHM files still seem to be a popular choice for many applications to display their help systems. The biggest alternative these days is no system based help at all, but links to online documentation. For Windows apps though it's still very common to see CHM help files and there are still a ton of CHM help out there and lots of tools (including our own West Wind Html Help Builder) that produce output for CHM files as well as Web output. Image is Everything and you ain't got it! One problem with the CHM engine is that it's stuck with an ancient Internet Explorer version for rendering. For example if you have help content that uses HTML5 or CSS3 content you might have an HTML Help topic like the following shown here in a full Web Browser instance of Internet Explorer: The page clearly uses some CSS3 features like rounded corners and box shadows that are rendered using plain CSS 3 features. Note that I used Internet Explorer on purpose here to demonstrate that IE9 on Windows 7 can properly render this content using some of the new features of CSS, but the same is true for all other recent versions of the major browsers (FireFox 3.1+, Safari 4.5+, WebKit 9+ etc.). Unfortunately if you take this nice and simple CSS3 content and run it through the HTML Help compiler to produce a CHM file the resulting output on the same machine looks a bit less flashy: All the CSS3 styling is gone and although the page display and functionality still works, but all the extra styling features are gone. This even though I am running this on a Windows 7 machine that has IE9 that should be able to render these CSS features. Bummer. Web Browser Control - perpetually stuck in IE 7 Mode The problem is the Web Browser/Shell Components in Windows. This component is and has been part of Windows for as long as Internet Explorer has been around, but the Web Browser control hasn't kept up with the latest versions of IE. In a nutshell the control is stuck in IE7 rendering mode for engine compatibility reasons by default. However, there is at least one way to fix this explicitly using Registry keys on a per application basis. The key point from that blog article is that you can override the IE rendering engine for a particular executable by setting one (or more) registry flags that tell the Windows Shell which version of the Internet Explorer rendering engine to load. An application that wishes to use a more recent version of Internet Explorer can then register itself during installation for the specific IE version desired and from then on the application will use that version of the Web Browser component. If the application is older than the specified version it falls back to the default version (IE 7 rendering). Forcing CHM files to display with IE9 (or later) Rendering Knowing that we can force the IE usage for a given process it's also possible to affect the CHM rendering by setting same keys on the executable that's hosting the CHM file. What that executable file is depends on the type of application as there are a number of ways that can launch the help engine. hh.exeThe standalone Windows CHM Help Viewer that launches when you launch a CHM from Windows Explorer. You can manually add hh.exe to the registry keys. YourApplication.exeIf you're using .NET or any tool that internally uses the hhControl ActiveX control to launch help content your application is your host. You should add your application's exe to the registry during application startup. foxhhelp9.exeIf you're building a FoxPro application that uses the built-in help features, foxhhelp9.exe is used to actually host the help controls. Make sure to add this executable to the registry. What to set You can configure the Internet Explorer version used for an application in the registry by specifying the executable file name and a value that specifies the IE version desired. There are two different sets of keys for 32 bit and 64 bit applications. 32 bit only or 64 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: hh.exe 32 bit on 64 bit machine: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: hh.exe Note that it's best to always set both values ideally when you install your application so it works regardless of which platform you run on. The value specified is a DWORD value and the interesting values are decimal 9000 for IE9 rendering mode depending on !DOCTYPE settings or 9999 for IE 9 standards mode always. You can use the same logic for 8000 and 8888 for IE8 and the final value of 7000 for IE7 (one has to wonder what they're going todo for version 10 to perpetuate that pattern). I think 9000 is the value you'd most likely want to use. 9000 means that IE9 will be used for rendering but unless the right doctypes are used (XHTML and HTML5 specifically) IE will still fall back into quirks mode as needed. This should allow existing pages to continue to use the fallback engine while new pages that have the proper HTML doctype set can take advantage of the newest features. Here's an example of how I set the registry keys in my Tarma Installmate registry configuration: Note that I set all three values both under the Software and Wow6432Node keys so that this works regardless of where these EXEs are launched from. Even though all apps are 32 bit apps, the 64 bit (the default one shown selected) key is often used. So, now once I've set the registry key for hh.exe I can now launch my CHM help file from Explorer and see the following CSS3 IE9 rendered display: Summary It sucks that we have to go through all these hoops to get what should be natural behavior for an application to support the latest features available on a system. But it shouldn't be a surprise - the Windows Help team (if there even is such a thing) has not been known for forward looking technologies. It's a pretty big hassle that we have to resort to setting registry keys in order to get the Web Browser control and the internal CHM engine to render itself properly but at least it's possible to make it work after all. Using this technique it's possible to ship an application with a help file and allow your CHM help to display with richer CSS markup and correct rendering using the stricter and more consistent XHTML or HTML5 doctypes. If you provide both Web help and in-application help (and why not if you're building from a single source) you now can side step the issue of your customers asking: Why does my help file look so much shittier than the online help… No more!© Rick Strahl, West Wind Technologies, 2005-2012Posted in HTML5  Help  Html Help Builder  Internet Explorer  Windows   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Need some advice on Networking research paper topic...

    - by user498541
    Hello I need a research topic for my networking paper. This is my first networking course I am taking so I have not gone into the actual protocols such as TCP/ip, HTTP, etc.(I have just begun chapter 4 for of network+). What would you suggest for a relatively easy to understand topic to research for my paper(that is also easy write about)?... I am kinda interested in research video game multi-player networking but I don't know if that's out of my league. -Topic can be on anything related to networking(p2p, internet, server architecture etc) -Paper has to be entirely researched on the internet -2-3 pages in length

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  • “Unplugged” LIDNUG online talk with me on Monday (April 16th)

    - by ScottGu
    This coming Monday (April 16th) I’m doing another online LIDNUG session.  The talk will be from 10am to 11:30am (Pacific Time).  I do these talks a few times a year and they tend to be pretty fun.  Attendees can ask any questions they want to me, and listen to me answer them live via LiveMeeting.  We usually end up having some really good discussions on a wide variety of topics.  Any topic or question is fair game. You can learn more and register to attend the online event for free here. I’ll update this post with a download link to a recorded audio version of the talk after the event is over. Hope to get a chance to chat with some of you there! Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Freshy Ubuntu 12.10 install (Newbie)

    - by Alexander Marcev
    Hi i just installed ubuntu 12.10 on my ssd(picture below) and i set up my home directory to the 1 TB disc(picture below). I want in general use the ssd as my root folder as u can see, and install only the apps which are necessary. Games and other stuff goes to the 1 TB disc, but this disc shows me in gparted a usage of 14 GB on a freshly install, whats wrong? What about the ssd, do i have to manually optimize things? thx Alex PS: What if i want to install a Game to my home folder, i heard sth. of a symbol link, how to do that?

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  • How to Make Your Computer Press a Key Every X Seconds

    - by The Geek
    Have you ever needed to press a key every couple of seconds, or every few minutes? Perhaps you’re playing a video game and you’re waiting for an item, or you’ve got some other reason. Either way, here’s how to make your PC do it automatically. You’ll need to start by downloading and installing AutoHotkey, which is a simple scripting language that allows you to create easy scripts. Once you do that, right-click anywhere and choose New –> AutoHotkey Script. Once you’ve done that, paste the following into the script: #PersistentSetTimer, PressTheKey, 1800000Return HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

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  • 100 Yen Is an Intriguing Look at Japan’s Video Arcade Culture

    - by Jason Fitzpatrick
    While the video arcade culture of the 1970s and 80s has largely vanished from the American landscape, it’s alive and well in Japan–100 Yen: A Japanese Arcade Experience is a documentary exploring Japan’s still thriving arcade sub-culture. The documentary explores aspects of Japan’s arcade gaming culture ranging from the current experiences of arcade gamers to the factors that bring them together (like limited residential spaces to game in and urban-centered lifestyles). For more information about the film, hit up the link below. For quotes from the guys behind the documentary, hit up this article at Wired magazine. 100 Yen: The Japanese Arcade Experience [via Wired] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • How To Enable “Stereo Mix” in Windows 7 (to Record Audio)

    - by YatriTrivedi
    Ever need to record something on your computer exactly as it comes out of your speakers?  Enabling “Stereo Mix” will let you do exactly that, and here’s how to do it. Nowadays, most sound cards have the ability to record whatever is being output.  The only hang-up is accessing that recording channel, which can be done rather easily Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Enjoy Old School Style Video Game Fun with Chicken Invaders Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain Angry Birds Coming to PS3 and PSP This Week I Hate Mondays Wallpaper for That First Day Back at Work Tune Pop Enhances Android Music Notifications

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  • Friday Fun: Ghost’s Revenge

    - by Asian Angel
    This week’s game provides a spooky story in addition to the “spot the difference” challenges you will face on each level. Can you help this ghost unravel the mystery of the man who killed her Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines Four Awesome TRON Legacy Themes for Chrome and Iron Anger is Illogical – Old School Style Instructional Video [Star Trek Mashup] Get the Old Microsoft Paint UI Back in Windows 7 Relax and Sleep Is a Soothing Sleep Timer Google Rolls Out Two-Factor Authentication Peaceful Early Morning by the Riverside Wallpaper

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  • Visual Studio 2010 Professional special launch offer!

    - by Etienne Tremblay
    Hello everyone, long time no blog… I’ll try to get back in the game soon but with 2 customer and user group and life in general let’s just say I’m busy.  In the meantime I’m passing along this great offer. Microsoft Visual Studio 2010 Professional will launch on April 12 but you can beat the rush and secure your copy today by pre-ordering at the affordable estimated retail price of $549, a saving of $250. If you use a previous version of Visual Studio or any other development tool then you are eligible for this upgrade. Along with all the great new features in Visual Studio 2010 (see www.microsoft.com/visualstudio) Visual Studio 2010 Professional includes a 12-month MSDN Essentials subscription which gives you access to core Microsoft platforms: Windows 7 Ultimate, Windows Server 2008 R2 Enterprise, and Microsoft SQL Server 2008 R2 Datacenter. So visit http://www.microsoft.com/visualstudio/en-us/pre-order-visual-studio-2010 to check out all the new features and sign up for this great offer.   Cheers, ET Technorati Tags: VS2010

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  • Reach for the Stars…Even if you Miss you’ll Land in the Cloud

    - by Kristin Rose
    “You make investment in the next generation of technology, while continuing to invest in your existing.” – Larry Ellison Last week’s Oracle Cloud and Oracle Platinum Services announcement highlighted some of the exciting ways in which Oracle made the switch from being an On-Premise Application provider to both an On-Premise and Cloud Application provider. The announcement was lead by Oracle CEO Larry Ellison, and Oracle President Mark Hurd. Together they announced the industry’s broadest and most advanced Cloud strategy and introduced Oracle Cloud Social Services, a broad Enterprise Social Platform offering. Attendees also anxiously awaited Larry’s first tweet.Be sure to watch the webcast replay below to learn more about the new developments in Oracle's Cloud strategy, and game-changing advances in Oracle Support. Sending you Cloud Dreams and Twitter Wishes,The OPN Communications Team

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  • Bad performance with ATI Radeon X1300?

    - by stighy
    Hi, i'm having problem with Ubuntu 10.04 and my Ati radeon X1300. In particular i can't enable effect (compiz) because they are SLOW, and, for example, the same game (hedgewars) on the same pc run very slowly on Linux, nor in Windows. With my old Ubuntu (9.04) i didn't have the same problem. Does anyone help me to "configure" the right driver for my video card ? I've tested with proprietary (fglrx) and open (xorg..-ati-radeon)... Either give me some problem :(! Thank you!

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  • The Evolution of Link’s Swords [Wallpaper]

    - by Jason Fitzpatrick
    If you’re a fan of all things Legend of Zelda, this high-resolution wallpaper showcases all the swords from every Legend of Zelda game. In addition to the wallpaper that gathers all the swords together in one place, you can also check out the description on the wallpaper’s Deviant Art page to grab high-resolution images of each individual sword. Hit up the link below to grab both the wallpaper and the individual renderings. The Evolution of Link’s Swords [Deviant Art] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • What If Nintendo Made Children’s Books?

    - by Jason Fitzpatrick
    What if the great minds at Nintendo had directed their energy towards children’s literature? These humorous cover mock-ups show us what the titles may have looked like. Hit up the link below for more books from the Nintendo universe; if you have a clever idea for a game-based children’s book that should exist, sound off in the comments. Videogame Children’s Books [via Neatorama] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • What to Do When Windows Won’t Boot

    - by Chris Hoffman
    You turn on your computer one day and Windows refuses to boot — what do you do? “Windows won’t boot” is a common symptom with a variety of causes, so you’ll need to perform some troubleshooting. Modern versions of Windows are better at recovering from this sort of thing. Where Windows XP might have stopped in its tracks when faced with this problem, modern versions of Windows will try to automatically run Startup Repair. First Things First Be sure to think about changes you’ve made recently — did you recently install a new hardware driver, connect a new hardware component to your computer, or open your computer’s case and do something? It’s possible the hardware driver is buggy, the new hardware is incompatible, or that you accidentally unplugged something while working inside your computer. The Computer Won’t Power On At All If your computer won’t power on at all, ensure it’s plugged into a power outlet and that the power connector isn’t loose. If it’s a desktop PC, ensure the power switch on the back of its case — on the power supply — is set to the On position. If it still won’t power on at all, it’s possible you disconnected a power cable inside its case. If you haven’t been messing around inside the case, it’s possible the power supply is dead. In this case, you’ll have to get your computer’s hardware fixed or get a new computer. Be sure to check your computer monitor — if your computer seems to power on but your screen stays black, ensure your monitor is powered on and that the cable connecting it to your computer’s case is plugged in securely at both ends. The Computer Powers On And Says No Bootable Device If your computer is powering on but you get a black screen that says something like “no bootable device” or another sort of “disk error” message, your computer can’t seem to boot from the hard drive that Windows was installed on. Enter your computer’s BIOS or UEFI firmware setup screen and check its boot order setting, ensuring that it’s set to boot from its hard drive. If the hard drive doesn’t appear in the list at all, it’s possible your hard drive has failed and can no longer be booted from. In this case, you may want to insert Windows installation or recovery media and run the Startup Repair operation. This will attempt to make Windows bootable again. For example, if something overwrote your Windows drive’s boot sector, this will repair the boot sector. If the recovery environment won’t load or doesn’t see your hard drive, you likely have a hardware problem. Be sure to check your BIOS or UEFI’s boot order first if the recovery environment won’t load. You can also attempt to manually fix Windows boot loader problems using the fixmbr and fixboot commands. Modern versions of Windows should be able to fix this problem for you with the Startup Repair wizard, so you shouldn’t actually have to run these commands yourself. Windows Freezes or Crashes During Boot If Windows seems to start booting but fails partway through, you may be facing either a software or hardware problem. If it’s a software problem, you may be able to fix it by performing a Startup Repair operation. If you can’t do this from the boot menu, insert a Windows installation disc or recovery disk and use the startup repair tool from there. If this doesn’t help at all, you may want to reinstall Windows or perform a Refresh or Reset on Windows 8. If the computer encounters errors while attempting to perform startup repair or reinstall Windows, or the reinstall process works properly and you encounter the same errors afterwards, you likely have a hardware problem. Windows Starts and Blue Screens or Freezes If Windows crashes or blue-screens on you every time it boots, you may be facing a hardware or software problem. For example, malware or a buggy driver may be loading at boot and causing the crash, or your computer’s hardware may be malfunctioning. To test this, boot your Windows computer in safe mode. In safe mode, Windows won’t load typical hardware drivers or any software that starts automatically at startup. If the computer is stable in safe mode, try uninstalling any recently installed hardware drivers, performing a system restore, and scanning for malware. If you’re lucky, one of these steps may fix your software problem and allow you to boot Windows normally. If your problem isn’t fixed, try reinstalling Windows or performing a Refresh or Reset on Windows 8. This will reset your computer back to its clean, factory-default state. If you’re still experiencing crashes, your computer likely has a hardware problem. Recover Files When Windows Won’t Boot If you have important files that will be lost and want to back them up before reinstalling Windows, you can use a Windows installer disc or Linux live media to recover the files. These run entirely from a CD, DVD, or USB drive and allow you to copy your files to another external media, such as another USB stick or an external hard drive. If you’re incapable of booting a Windows installer disc or Linux live CD, you may need to go into your BIOS or UEFI and change the boot order setting. If even this doesn’t work — or if you can boot from the devices and your computer freezes or you can’t access your hard drive — you likely have a hardware problem. You can try pulling the computer’s hard drive, inserting it into another computer, and recovering your files that way. Following these steps should fix the vast majority of Windows boot issues — at least the ones that are actually fixable. The dark cloud that always hangs over such issues is the possibility that the hard drive or another component in the computer may be failing. Image Credit: Karl-Ludwig G. Poggemann on Flickr, Tzuhsun Hsu on Flickr     

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  • Umbraco Bingo

    - by Vizioz Limited
    This year's Umbraco Code Garden Conference ( Festival ) was excellent, it was great to see so many familiar faces again, to see some inspiring talks and to enjoy the local beverages!It has become a bit of a tradition at Umbraco conference's to host a Bingo game where the prizes are various Umbraco branded accessories, only a true Umbracoholic would want ;-)This year, the luck gods were shinning down on me and I won the "grand prize" delivered by a "motorcycle courier" as it was such a large present... at least, that was the build up to finding out what it was! So everyone including myself were thinking, if this is that big, how on earth will I get it on the plane home!Luckily, it was actually easy to fit in the luggage, as you will see below :)

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  • Wine , macbook pro 5.5, nvidia 9400 and Diablo 3

    - by Jeff Labonte
    I'm using a Macbook pro 5.5 to play Diablo 3 on Ubuntu 12.04LTS 64bit! On Mac OS X it works like a charm but on Ubuntu I'm having some trouble! I have made my research to see what's going wrong! On wine or a VM my graphic has 128mb and on Linux it has 512mb and on Mac OS X 256mb.... well I guess that the graphic card is sharing his memory with the ram! but I've got lags when I play the game! what can I do to have better performances!

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  • Use Evernote’s Secret Debug Menu to Optimize and Speed Up Searching

    - by The Geek
    If your Evernote installation has become sluggish after adding thousands of notes, you might be able to speed it up a bit with this great tip from Matthew’s TechInch blog that uncovers a secret debug menu in the latest Windows client. It’s important to note that Evernote runs database optimization in the background automatically, so this really shouldn’t be necessary, but if your database is sluggish, anything is worth a shot, right Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper Pulse Is a Sleek Newsreader for iOS and Android Devices

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  • The big dude : server cost € , and the what 'i must look for' question .

    - by Angelus
    Hi again and sorry for the bad title . This time I'm thinking in a big project , and I have a big hole of acknowledge about servers and cost of them (economic cost). The big project consist in a new table game for playing online with bets. Think in it like a poker server that must have a good response to thousands of people at the same time. Then i have the big question , what type of server must i look for? , what features must i see in them? . ¿Must I think in cloud computing? thank you in advance.

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  • Event system architecture for networking when performance is concerned

    - by Vandell
    How should I design a system for an action game (think in Golden Axe) where events can happen remotely? I'm using TCP for this because the client is in flash. There's so many options, I can make a binary protocol (I don't like this idea, I found it to be too hard to mantain) but I was also thinking that passing jsons through clients and server can be slow (Is that a exaggerated concern?). What about the internal architecture for the server? And for the client? I'm really lost, If it's a question that is too big, please indicate me some material so I can formulate a better question next time.

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