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  • Bind handler to Ajax Sys.Component.propertyChanged event

    - by Steven Chalk
    "When you create a client component class, you define the properties that you expect page developers to access. You can also raise Sys.Component.propertyChanged notification events in the set accessors for properties of your component. Page developers who use the component can bind the property notification event to their own handler to run code when the property value changes." From http://www.asp.net/AJAX/Documentation/Live/tutorials/DefiningBindableClientComponent.aspx Does anyone know how to bind a handler to a property changed event when raised from a property accessor. Looked for ages but cannot find an example anywhere showing how you would do this.

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  • TeX on iPad compatible with Apple's policy?

    - by Yuji
    Hi, As a nerd, I think it would be nice to have a TeX editor on the iPad. But TeX is a Turing-complete language, and it is arguably a general-purpose compiler/interpreter. Does that make it unacceptable to the App Store? Furthermore, if somebody ports TeX compiler to javascript and runs inside WebKit, does it make acceptable to the App Store? FYI, here's the section of the developer's agreement: 3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and builtin interpreter(s).

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  • How can I create an email newsletter by taking objects from a database?

    - by jimmy
    Well, I'm trying to create a newsletter, that will send emails to users in a database. The newsletter itself would draw "events" and other activities from a database. Whats the best way to take that list, and put them in an email? I was thinking about putting them into an html page, then sending an html email, but not all emails support html(like school email). What would your guys recommend? Could you point me to some good resources? Also, this is for a school project, so I cant use any open source type stuff, unfortunately :(

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  • How can I play compressed sound files in C# in a portable way?

    - by skolima
    Is there a portable, not patent-restricted way to play compressed sound files in C# / .Net? I want to play short "jingle" sounds on various events occuring in the program. System.Media.SoundPlayer can handle only WAV, but those are typically to big to embed in a downloadable apllication. MP3 is protected with patents, so even if there was a fully managed decoder/player it wouldn't be free to redistribute. The best format available would seem to be OGG Vorbis, but I had no luck getting any C# Vorbis libraries to work (I managed to extract a raw PCM with csvorbis but I don't know how to play it afterwards). I neither want to distribute any binaries with my application nor depend on P/Invoke, as the project should run at least on Windows and Linux. I'm fine with bundling .Net assemblies as long as they are license-compatible with GPL. [this question is a follow up to a mailing list discussion on mono-dev mailing list a year ago]

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  • Button in gridview

    - by Rajeev
    I'm using a button in a template field of gridview. On button click I want to redirect to another page but it throws an exception: Invalid postback or callback argument. Event validation is enabled using in configuration or <%@ Page EnableEventValidation="true" % in a page. For security purposes, this feature verifies that arguments to postback or callback events originate from the server control that originally rendered them. If the data is valid and expected, use the ClientScriptManager.RegisterForEventValidation method in order to register the postback or callback data for validation. What can I do to resolve this problem?

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  • Virtual/soft buttons for (Home, menu,Back, Search) always on top?

    - by Ken
    How can I make an app or maybe service that looks like (Nexus One touch buttons) for the navigation keys (Home, menu,Back, Search) The buttons should always be visibly and always stay on top and send the command to the app thats running. Someone have ideas and sample codes how to do that? * I see an app with name (Smart Taskmanager) wich always detect when you touch the right side of the screen and then detect when you slide the finger to left. So I think its possible, with this function I think its possible to implementate the code to simulate the (Home, Meny, Back, Search) buttons. * I also see and test an app wich show a "cracked display" always ontop so that tecnic maybe shold be useful to always show the buttons/bitmanp on top. Thoose function, to show the button and catch the "touch event" and send the event to the active program, thats what i dont can figure out how to do. Thats my thought! I Hope there are some deep developer wich know this solution! Regards Ken

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  • Common MVC 2 Pitfalls

    - by mcass20
    I surprised this hasn't been asked before...or maybe I just don't see it. Anyway, I'm finally straying from the comfort of ASP.NET Web Forms and exploring the world of MVC2. I've done the nerdinner walk-through and it was fairly straightforward. Now I am getting a little more adventurous and building an MVC2 app on my own and would like to know if there are some common pitfalls that others can attest to. Please consider my background as an ASP.NET Web Forms developer. Thanks!

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  • Setting the background colour/highlight colour for a given string range using Core Text

    - by Jasarien
    I have some text laid out using Core Text in my iPhone app. I'm using NSAttributedString to set certain styles within the text for given ranges. I can't seem to find an attribute for setting a background / highlight colour, though it would seem it is possible. I couldn't find an attribute name constant that sounded relevant and the documentation only lists: kCTCharacterShapeAttributeName kCTFontAttributeName kCTKernAttributeName kCTLigatureAttributeName kCTForegroundColorAttributeName kCTForegroundColorFromContextAttributeName kCTParagraphStyleAttributeName kCTStrokeWidthAttributeName kCTStrokeColorAttributeName kCTSuperscriptAttributeName kCTUnderlineColorAttributeName kCTUnderlineStyleAttributeName kCTVerticalFormsAttributeName kCTGlyphInfoAttributeName kCTRunDelegateAttributeName Craig Hockenberry, developer of Twitterrific has said publicly on Twitter that he uses Core Text to render the tweets, and Twitterrific has this background / highlight that I'm talking about when you touch a link. Any help or pointers in the right direction would be fantastic, thanks. Edit: Here's a link to the tweet Craig posted mentioning "Core text, attributed strings and a lot of hard work", and the follow up that mentioned using CTFrameSetter metrics to work out if touches intersect with links.

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  • Could you help me understand how to create a C# api by setting the scope of methods, objects, proper

    - by highone
    The answer to this SO question says that you can create an api by exposing methods, objects and .ect by setting their scope to public. http://stackoverflow.com/questions/630971/how-to-start-creating-an-application-api-in-net One of the main things I want to expose is the text of a textbox. Would the best way to do this be to create a public static Text property that is updated by the textbox's textchanged event? Also what would a developer do in order to interact with this text property? Would they add a reference to the program .exe in their program? Please help, I'm quite clueless here. Also was not sure how to word this question, feel free it edit if it is unclear.

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  • How to create "recurData" in Google Calendar?

    - by Pari
    I want to create recurring events of Calendar using Google API. I am following links: Google Calendar API I am not getting how to create "recurData". I can't modify String and pass it as parameter. Tried DDay.iCal Version 0.80. also. DDay.iCal There are some Example code given.I tried them. I am able to create ".ics" file. But when i pass this file content as "recurData" Getting Error : {"Execution of request failed: http://www.google.com/calendar/feeds/[email protected]/private/full?gsessionid=AHItK5wrSIoJVawFjGt-0g"} My icf File content is: BEGIN:VCALENDAR VERSION:2.0 PRODID:-//DDay.iCal//NONSGML ddaysoftware.com//EN BEGIN:VEVENT CREATED:20100309T132930Z DESCRIPTION:The event description DTEND:20100310T020000 DTSTAMP:20100309T132930Z DTSTART:20100309T080000 LOCATION:Event location SEQUENCE:0 SUMMARY:18 hour event summary UID:396c6b22-277f-4496-bbe1-d3692dc1b223 END:VEVENT BEGIN:VEVENT CREATED:20100309T132930Z DTEND;VALUE=DATE:20100315 DTSTAMP:20100309T132930Z DTSTART;VALUE=DATE:20100314 SEQUENCE:0 SUMMARY:All-day event UID:ac25cdaf-4e95-49ad-a770-f04f3afc1a2f END:VEVENT END:VCALENDAR I made it using "Example6".

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  • JW Player - How can I add an event listener for fullscreen toggling?

    - by Charles
    I'm using JW Player 4.5 on my site and I need to add an event listener for when fullscreen is toggled. The reason for this is to switch between a low-def version and high-def version. The default video will be the low-def version and when they switch to a fullscreen display, it will change to the high-def version. According to http://developer.longtailvideo.com/trac/wiki/Player5Events, the ViewEvent.JWPLAYER_VIEW_FULLSCREEN1 event can only be called from Actionscript. I need it to be from Javascript... Is there any way to achieve this? Can you recommend a better solution?

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  • How to debug .net error where message is masked in Ajax call

    - by Matt Thrower
    Hi, I'm currently working on a page which makes use of the MS Ajax UpdatePanel. However I've run into a strange problem. If I simply compile and view my page, one of the button click events results in an error. However, because the button affects items inside an UpdatePanel the actual exception is hidden from me: all I'm getting is a HTTP 500 error returned to me through the UpdatePanel Javascript. What's odd about this is that if I step through the code line by line in Visual Studio, I don't get the error. The button doesn't cause the behaviour I'm expecting, but it throws no errors. Because the step through isn't causing an error to be thrown, I'm at a loss how I can get to the actual exception message so I can find out where the error is being thrown and debug it. Suggestions gratefully received. Cheers, Matt

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  • Handling button presses in Gtk2::Image objects

    - by willert
    I've been trying to get an Gtk2::Image object in this perl Gtk2 application to get to react to button presses, but to no avail. The image shows as expected but the button events don't get handled. What am I missing? my $img = Gtk2::Image-new_from_file( $file ); $img-set_property( sensitive = 1 ); $img-can_focus( 1 ); $img-set_events([qw/ button-press-mask button-release-mask /]); $img-signal_connect( 'button-press-event' = sub { my ( $self, $event ) = @_; print STDERR "Coords: ", $event-get_coords; return; }); $window-add( $img ); $window-show_all;

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  • Is there a Novatel Wireless Modem Emulator or something similar?

    - by David Brown
    Novatel Wireless provides their NovaCore SDK for developers wishing to interface with their line of modems. I'm currently developing an open source managed wrapper for it, but I'm having difficulties with testing. I own a Novatel MiFi and have mobile broadband service through Sprint, but that can only get me so far. The device is already activated, thus I can't test the network activation features of the NovaCore SDK. There are also certain features only available for HSPA modems, which I am not able to get in my area. Is there an emulator capable of emulating a Novatel Wireless modem so that I can test my library without physical hardware and an actual data connection? If not, do you have any other suggestions that might help in this situation? I've contacted Novatel Wireless via email and their developer forum, but have not received a response. Thanks!

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  • What is the bit size of long on 64-bit Windows?

    - by acidzombie24
    Not to long ago someone told me that long are not 64 bits on 64 bit machines and i should always use int. This did not make sense to me. I seen docs (such as the one on apples official site) say that long are indeed 64 bits when compiling for a 64bit CPU. I looked up what it was on windows and found Windows: long and int remain 32-bit in length, and special new data types are defined for 64-bit integers. from http://www.intel.com/cd/ids/developer/asmo-na/eng/197664.htm?page=2 What should i use? should i define something like uw, sw ((un)signed width) as a long if not on windows. Otherwise do a check on the target CPU bitsize?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Cross-Page communication in firefox extension

    - by OzBarry
    I have two tabs that my extension uses and I wanted to pass events back and forth between them. I've already developed a Google Chrome extension that does this via the background page api, but there doesn't seem to be an equivalent in firefox. I thought message-manager in the firefox extension docs would do the trick, but the documentation on the object is quite poor. I'd be just as happy with using one of the tabs to control the other if I can't directly import the ideas of a background page from google chrome api. Any help/guidance would be great.

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  • JavaScript Intellisene Problem?

    - by James Wiseman
    I've got an issue with JavaScript intellisense in Visual Web Developer 2008, which I'm starting to believe is "just one of those things", but thought I'd ask here just to check. I have a file MyOtherFile.js with a function GetRandomNumber() defined like so: function GetRandomNumber() { /// <summary> /// Summary description for GetRandomNumber /// </summary> return Math.random(); } When I reference this from another file, screen.js (/// <reference path="MyOtherFile.js" />) I get the intellisense as expected with the summary text as above. If, however, I call the function GetRandomNumber from within its own file (MyOtherFile.js) then I don't get the sumamry description. Any thoughts? Thanks.

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  • Best Fit Scheduling Algorithim

    - by Teegijee
    I'm writing a scheduling program with a difficult programming problem. There are several events, each with multiple meeting times. I need to find an arrangement of meeting times such that each schedule contains any given event exactly once, using one of each event's multiple meeting times. Obviously I could use brute force, but that's rarely the best solution. I'm guessing this is a relatively basic computer science problem, which I'll learn about once I am able to start taking computer science classes. In the meantime, I'd prefer any links where I could read up on this, or even just a name I could Google.

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  • [VBA] Create a recurrent event in Outlook

    - by CFP
    Hello everyone! I'm trying to create annual, all-day events with VBA in outlook 2007. I use the following code, but no matter which conbination of Start, StartDate, End, etc I use, it won't create a whole-day event. Either it gives it default start/end times, or it remove the all-day attribute... Dim Birthday As Date 'Get the birthday '... Dim BDay As AppointmentItem Dim Pattern As Outlook.RecurrencePattern Set BDay = Application.CreateItem(olAppointmentItem) Set Pattern = BDay.GetRecurrencePattern Pattern.RecurrenceType = olRecursYearly Pattern.DayOfMonth = Day(Birthday) Pattern.MonthOfYear = Month(Birthday) Pattern.PatternStartDate = Birthday Pattern.NoEndDate = True BDay.AllDayEvent = True BDay.Subject = Contact.FullName BDay.Save When created directly in outlook, entries start on the birth day and end 24 hours later. Yet trying to set Start and End this way results in errors. Plus, entries created outlook have no start/end time in the recurrence pattern (well, they are all-day entries...) Ideas, anybody? Thanks!

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  • Bloomberg APIv3 returning Slow Consumer Warnings!

    - by Marcus
    I made a program in c# based on the example "SubscriptionWithEventHandlerExample" of API 3.2.9.0. After subscribing to about 500 securities for realtime data, I receive some ADMIN event warnings claiming SlowConsumerWarning and SlowConsumerWarningCleared. I read somewhere that it introduces some delay, until I process all events. The problem is that in my code I only receive callbacks from bloomberg. The event queue isn´t even in my program! Some things that I tried: 1) raise the queue limit, setting MaxEventQueueSize in the session options (seems to have no effect) 2) see if I get any timeout event (no, I don't get any) 3) create multiple sessions and subscribing 50 securities in each (now I get multiple warnings, one for each thread) Is there something that I can do or this behavior is out of my scope?

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  • How to convert a plist file from mac os project to iphone project?

    - by Tom Pace
    I am developing an app for the iPhone OS devices, and am using a third-party engine which is not well documented but I've made great progress with it anyway. The problem: The engine's developer strongly urges extending from the existing template projects bundled with the engine, but the engine's plist files are Mac OSX project plist files. This is an iPhone engine, and so I cannot understand why the plist file is structured to take keys for Mac OS apps, but that's how it is. I did a FileMerge comparison to ensure there was nothing within the file itself that defined its use for one OS or the other, so I guess it's defined somewhere in the project settings.

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  • How to configure build numbers in Visual Studio to enable dll comparison

    - by jaminto
    Hi Everyone- I am building a C# solution in Visual Studio 2008 that has several projects and project dependencies. I am looking for a way to change dll version numbers ONLY when the code that builds the project changes. I currently use Beyond Compare to compare my locally built version to the production file system. The goal is to ONLY deploy updated dlls. I am using autoincrementing version numbers, and each time you open visual studio and do a build, all dll version numbers increment. The same goes for a full solution rebuild and when a different developer does a build and tries to deploy. Is there a way that i can configure Visual Studio to ONLY increment the build number based on changed file contents? Is there an add in that will do this?It seems a binary comparison of these files will also fail because of the different version numbers within the dlls. Does anyone know of a better tool compare only the contents of dlls?Thanks in advance.

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  • Update Column of NCLOB Issue

    - by Mahesh
    Hi, I am using Oracle10g. One of my tables contain column of type NCLOB. I want to change the column's data by query or by the use of the SQL Developer. But i don't know, it is not allowing me to update the value. 1)Can anyone please help me why this is happening? 2)Or should i use some other datatypes in place of the NCLOB. (i want nvarchar(max)). Can you give me a thought which one i should prefer to use? Thanks, Mahesh

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  • Can the behaviour of new HTML5 form types be overridden?

    - by Mark Perkins
    I was wondering if anyone knew if it were possible to override the default behaviour of browsers that support the new HTML input types such as type="email" and type="date"? I appreciate that I could test if a browser supports an input type and provide a fallback for those browsers that don't, but what I want to know is is there any way to prevent that default behaviour from happening in browsers that do support it? For instance, if in Opera I want to use the date input type, but I don't want Opera to display the native datepicker (i.e. I want to replace it with my own custom one) is that possible? Are there any DOM events triggered like onDatePickerShow that one can hook into? I don't believe that this is possible, but if anyone knows for sure one way or the other I would love to hear from you.

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