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  • Update Column of NCLOB Issue

    - by Mahesh
    Hi, I am using Oracle10g. One of my tables contain column of type NCLOB. I want to change the column's data by query or by the use of the SQL Developer. But i don't know, it is not allowing me to update the value. 1)Can anyone please help me why this is happening? 2)Or should i use some other datatypes in place of the NCLOB. (i want nvarchar(max)). Can you give me a thought which one i should prefer to use? Thanks, Mahesh

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Rails 2.3.4 Vs Rails 3 + Book - Beginner in RoR

    - by zengr
    Hi, I have started with Ruby and Rails development and I am a Java developer from the last 2 years (student). I am in for two things: Learn Ruby Make my website on ROR I have Agile Web Development with Rails, 2nd Edition. So, here are my questions: How is the Agile Web Development with Rails book to start with, where I don't know anything about Ruby and proficient with Java. What is the difference between 2nd and 3rd edition? People say the changes are irrelevant for a starter, how far is that statement correct? Should I start with Rails 2.3.4 or Rails 3 (around the corner)?

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  • What to name a method

    - by coffeeaddict
    I'm debating what to name this method. CloseCashTransaction(Cash.Id, -1, true); or CompleteCyberCashTransaction(Cash.Id, -1, true); or neither are good? In business terms/process by sending in these 3 values I'm essentially "closing the transaction" or "completing the transaction" in our workflow. However on the developer side, I cant' infer wtf "Complete" or "Close" means. It forces me to look into the internals of the method. My struggle is that I try to name methods to infer what they are doing. Complete is just way too general and forces the consumer of the method to dive into the code every time I use words like this. When I see stuff like this all over code, I have to take so much time to figure out what they are actually doing. And if the comments suck, I end up having to look at all logic in that method because the comments nor the method name really infer what's going on.

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  • Microcontroller to Microcontroller SPI communication

    - by onaclov2000
    Hello again, I was doing some reading and have even gotten a "master" SPI working on my microcontroller. Here is my question, basically if the master wants to initialize a write to the slave we write to the SSPBUF, how do we control what the slave responds with? The datasheet doesn't seem really clear to me the order of events in that case. I.E. Master puts a char into the SSPBUF, this initiates the SPI module to send data to the slave, during the shift, the slave returns a byte. In the slave side, is there something that tells you you have incoming data, and you can write to your SSPBUF first, THEN accept the data? OR Do you have to write to the SSPBUF the first "return value" you want sent back before the master can have an opportunity to initiate a transfer?

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  • Hidden Features of Visual Studio winforms designer

    - by CodingBarfield
    One of the most loved and hated feautures of visual studio must be the form designer. Creating a simple form/user control layout usually is a breeze. Setting properties and adding events is easy. Setting up the toolbox to use you own controls can be a bit harder and getting the ToolBoxIcons to show up can be a pain. Using third party components by visual inheritance can throw of the designer. And using multiple inheritance on designerables can be really hard. So what are your favorite 'hidden' and or obvious visual studio designer features.

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  • Learning Ruby on Rails

    - by Ethan Gunderson
    As it stands now I'm a Java and C# developer, but the more and more I look at Ruby on Rails, the more I really want to learn it. What have you found to be the best route to learn RoR? Would it be easier to develop on Windows, or should I just run a virtual machine with linux? Is there an ide that can match the robustness of Visual Studio? Any programs to develop that give a good overhead of what to do? Any good books? Seriously, any tips/tricks/rants would be awesome.

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  • Corporate Wiki Organization - Technical Documentation

    - by Dave Jarvis
    Corporations have documents describing various aspects of their technical systems, including: Custom Applications Custom Development Frameworks Third Party Applications Accounting Bug Tracking Network Management How To Guides User Manuals Software Tools Web Browsers Development IDEs Graphics GIMP xv Text Editing File Transfer ncFTP WinSCP Hardware Servers Web Database Exchange File Network Devices Printers What other items are missing from the list, and how would you organize it? (For example, would Software Tools make more sense under Third Party Applications?) Try to think about where you, a software developer, would expect to find the information by browsing (not searching). A few constraints: The structure should not go beyond three levels deep. Avoid the word "and" in favour of two different categories. Keep the structure general: it should appy as broadly as possible. Target audience is primarily technical.

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  • asp.net free cms for library

    - by Andrew Florko
    We have library website written in classic ASP that allows to browse and search by multiple (50+) filter criterias (author, publication year, ISSN ... ). There are lots of security holes and we have only one developer who hardly maintain this ASP-site with some minor features for last 3 years. There are two common user groups - administrators (librarians) and students (5000+) who have books on hands and searches for them. We don't want to rewrite it from scratch, just to use standard free CMS (.net based) and migrate library data and user accounts with minimum effort. What CMS will you suggest? Thank you in advance.

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  • What technical/legal responsibilities do I have when hosting images uploaded by others?

    - by Ferdy
    You may argue that this question has a legal flavor to it, and that would be correct. Still, it is also a question from a developer's perspective that may help others. I'm building an image community web site/application. Users can upload images. During upload, users have to select the license (copyrighted, attribution non-commercial or public domain). No matter which license they choose, it is just a piece of data. No matter the license, all users can view all images and also download all images, as you normally do on websites. My question is: what responsibility do I have as a "platform" to comply with these licenses? Do I need to actively prevent certain actions on these images, and into what extend? Is displaying the license enough to be legally safe? What if one of my users uploads images for which he has no license? Is it enough to just implement a "report this" feature?

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  • Creating a customized video using Flash and XML

    - by Aaron Ladage
    The problem: I have to create a Flash video (in CS3) that will query a MySQL database and display that data at certain points in the video. The bigger problem: I'm not a Flash/ActionScript developer, so this is all very foreign to me! I've divided this project into two parts: a.) dynamically generate an XML feed from the data using PHP (using an ID number passed in the URL's query string), and b.) be able to work with it in Flash. I've got the first part working, but am pretty lost in Flash. I can parse the XML, but I'm not sure how to set the data up as variables and attach it to a video's cue points. Can anyone point me in the direction of a good tutorial or offer some advice?

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  • iPhone Advanced table view cells example

    - by Rob
    I have been going through and re-creating Apple's "Advanced Table View Cells" example to better understand everything. I have done everything, but somehow missed one detail and I can't figure it out. If you launch their example (http://developer.apple.com/iphone/library/samplecode/AdvancedTableViewCells/Introduction/Intro.html) and open up the RootViewController.xib file, they have a "tableView" outlet on the inspector that is linked to File's Owner. For whatever reason, I can't get that to show up on my version. My code is almost verbatim of Apple's, so what am I missing? Did I not declare that somewhere or doesn't that get taken from the RootViewController.m file?

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  • Repeater ItemDataBound Complete Trigger

    - by OliverS
    Hi I have a Repeater and I am doing various things during the ItemDataBound event. My Repeater is in a control. What I am noticing is that the things that are supposed to happen in the ItemDataBound event happen after the Page_Load of the page hosting the control. Is there a way to use some sort of ItemDataBoundComplete trigger so I can do other things on my page after the events of the ItemDataBound have taken place? Thanks, please let me know if I have not been clear. [Edit] I have controls that are being bound to the ItemDataBound and they are not available until after the Page_Load for the page hosting the control. [Solution] (In my case): In my page I used the following: Control.Page.LoadComplete += new EventHandler(Control_LoadComplete); Then I performed what I had to do in that event.

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  • Separation of concerns and authentication

    - by Tom Gilder
    I'm trying to be a Good Developer and separate my concerns out. I've got an ASP.NET MVC project with all my web code, and a DAL project with all the model code. Sometimes code in the DAL needs to check if the current user is authorized to perform some actions, by checking something like CurrentUser.IsAdmin. For the web site, the current is derived from the Windows username (from HttpContext.Current.User.Identity), but this is clearly a web concern and shouldn't be coupled to the DAL. What's the best pattern to loosely couple the authentication? Should the DAL be asking the MVC code for a username, or the MVC be telling the DAL? Are there advantages or disadvantages to one or the other? Thank you!

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  • Managing multiple .NET languages in a web application

    - by tomfanning
    I am part of a development team building a new ASP.NET 3.5 web application. Two of us are C# coders, and the other is a VB.NET coder. I know that we can mix languages on a per-project basis, and one can build classes in one language that inherit from classes written in the other language in a different project (which we are already doing), but I can see us getting into a situation where we might well end up with cyclic dependencies between our various project DLLs. Other than simply having a high number of projects (more seperation of concerns into more libraries), how have you managed this situation on your own projects? Note - I believe this question to be different enough from the only similar match I could find (this one) on the basis that we are not wanting to use different languages in order to take advantage of their specific features per se, but rather to make use of what developer resource is available to us (i.e. one dev just happens to be VB.NET only).

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  • jQuery Address changed event

    - by Dustin
    I'm trying my hand at jQuery Address http://www.asual.com/jquery/address/ On a click event I set $.address.value(mypath); This fires off the $.address.change() event. When I click a link I want the behavior to be slightly different than when this event is fired by clicking the back/forward button or with a bookmark or link. Is there a way to distinguish between the two events. I've looked at the event object passed to $.address.change() and they seem to be identical in both situations.

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  • [VBA] Create a recurrent event in Outlook

    - by CFP
    Hello everyone! I'm trying to create annual, all-day events with VBA in outlook 2007. I use the following code, but no matter which conbination of Start, StartDate, End, etc I use, it won't create a whole-day event. Either it gives it default start/end times, or it remove the all-day attribute... Dim Birthday As Date 'Get the birthday '... Dim BDay As AppointmentItem Dim Pattern As Outlook.RecurrencePattern Set BDay = Application.CreateItem(olAppointmentItem) Set Pattern = BDay.GetRecurrencePattern Pattern.RecurrenceType = olRecursYearly Pattern.DayOfMonth = Day(Birthday) Pattern.MonthOfYear = Month(Birthday) Pattern.PatternStartDate = Birthday Pattern.NoEndDate = True BDay.AllDayEvent = True BDay.Subject = Contact.FullName BDay.Save When created directly in outlook, entries start on the birth day and end 24 hours later. Yet trying to set Start and End this way results in errors. Plus, entries created outlook have no start/end time in the recurrence pattern (well, they are all-day entries...) Ideas, anybody? Thanks!

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  • Not sure whether to use haXe of just plain flash

    - by tominated
    Hi Guys, A local sports clothing company has hired me to make them a flash based jersey colour picker sort of thing. They are wanting it so users can check out what particular designs would look like with certain colours. Now, I'm by no means a great developer (I'm 16, but I know my way around javascript, flash and a bit of AS2) but I've taken notice of haXe recently and think it might be a good project to write in it and compile to a swf. I'm not sure if I should just use flash, or if I should use haXe. Is anybody able to iterate on the strengths and weaknesses of using haXe or flash please? Thanks in advance! P.S. I do have a copy of flash (supplied by school), so that doesn't concern me.

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  • Choose Graph API or old REST API for Facebook application

    - by Andree
    Hi there! I should have asked this in Facebook developer forum instead, but somehow I can't register to the forum and the Facebook connect feature is not working at the time I'm writing this. Anyway, I am still confused whether to use Graph API or the old REST API for my Facebook app. Generally, this is what I want to achieve in my app: Get profile picture and name of the user. Get profile picture and name of the user's friends who are also using my app. Post into the user's stream. Allow users to invite their friends to use the application. Can someone provide me an insight, which one is better for my application?

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  • HTML Chrome Audit Specify Image Dimensions

    - by AKRamkumar
    I just started using the chrome developer tools for some basic html websites and I used the audit tool. I had two identical images, one with the height and width attribute, and one without. On the Resources section, both the latency and the download time were identical. However, the Audit showed Specify image dimensions (1) A width and height should be specified for all images in order to speed up page display. Does this actually help? And are there any other ways to speed up page time? This is only a splash page for the website I am building and as such it is only html, no css or javascript or anything. I have already compressed the images but I want to speed up load time even more. Is there a way?

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  • iPHone: Unit/Logic Tests initWithNibName

    - by pion
    I have setup my Logic Tests following the instructions on http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/135-Unit_Testing_Applications/unit_testing_applications.html. I could test a couple classes successfully. But I got error when testing the following: - (id)init { if (self = [super initWithNibName:@"Foo" bundle:nil]) { ... } return self; } The error message is -[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "Foo" My question: Did I do something wrong? Missed something? or I cannot test -initWithNibName using Logic Tests technique. Thanks in advance for your help.

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  • How do I setup a Master Page with ASP.net?

    - by Michael
    Hi there, I'm normally a ColdFusion developer, but I'm having to work on a new site using some ASP.net hosting only, so forgive me if my questions seem very trivial. For numerous reasons, the website will be relatively static in the sense that it will mainly be using includes etc...that's about as complex as it will get with this. Now, I heard about the ability to set a master in ASP.net. Would anyone please be able to explain to me in a step process on how to do this? I have of course been searching for some time now on this topic but most results yield little help or no help at all since the search terms are slightly ambiguous. It would be nice to have this functionality for the long run. Any help or advice would be great. Many thanks. Michael.

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  • Setting a Silverlight textbox control's width relatively

    - by John K.
    Hello, I tried searching on stackoverflow for an answer to my question but couldn't seem to find anything relevant. Since I'm relatively new to Silverlight, I'm not even sure if this is possible, but I am trying to figure out if it is possible to set a Silverlight textbox control's width value proportionally to it's immediate parent container? It would be nice to avoid hard coding a width value. Say you want to place a textbox control inside a horizontally aligned StackPanel control and have it's width always dynamically adjusted to be 80% of the total width of the StackPanel. Is this possible to do declaratively in your xaml markup, or will I need to resort to some codebehind attached to some event handler to accomplish this? fyi, I am currently using Visual Web Developer Express 2008 to write my silverlight code. thanks in advance, John

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  • ASP.net and WCF some clarification on "overriding"

    - by nettguy
    Recently I faced few interview questions.The interviewer asked the to give the detailed answer. 1)Can we override a WCF service (Its is not OOPS overriding) ?.Explain the reason on either end. (WCF Related). 2)Can we override Page events (Page_Load())?.Explain reason.(ASP.NET related). 3)What is the primary responsibility of Pre_Init( page) event ,apart from user preference setting,skinning? 4) Can we override Static methods.Explain the reason. can anyone help me to understand the reasons?

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  • Bloomberg APIv3 returning Slow Consumer Warnings!

    - by Marcus
    I made a program in c# based on the example "SubscriptionWithEventHandlerExample" of API 3.2.9.0. After subscribing to about 500 securities for realtime data, I receive some ADMIN event warnings claiming SlowConsumerWarning and SlowConsumerWarningCleared. I read somewhere that it introduces some delay, until I process all events. The problem is that in my code I only receive callbacks from bloomberg. The event queue isn´t even in my program! Some things that I tried: 1) raise the queue limit, setting MaxEventQueueSize in the session options (seems to have no effect) 2) see if I get any timeout event (no, I don't get any) 3) create multiple sessions and subscribing 50 securities in each (now I get multiple warnings, one for each thread) Is there something that I can do or this behavior is out of my scope?

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