Search Results

Search found 49453 results on 1979 pages for 'memory mapped files'.

Page 488/1979 | < Previous Page | 484 485 486 487 488 489 490 491 492 493 494 495  | Next Page >

  • What is the easiest way to loop through a folder of files in C#?

    - by badpanda
    I am new to C# and am trying to write a program that navigates the local file system using a config file containing relevant filepaths. My question is this: What are the best practices to use when performing file I/O (this will be from the desktop app to a server and back) and file system navigation in C#? I know how to google, and I have found several solutions, but I would like to know which of the various functions is most robust and flexible. As well, if anyone has any tips regarding exception handling for C# file I/O that would also be very helpful. Thanks!!! badPanda

    Read the article

  • make: invoke command for multiple targets of multiple files?

    - by marvin2k
    Hi, I looking to optimize an existing Makefile. It's used to create multiple plots (using Octave) for every logfile in a given directory using an scriptfile for every plot which takes a logfilename as an argument. In the Moment, I use one single rule for every kind of plot available, with a handwritten call to Octave, giving the specific scriptfile/logfile as an argument. It would be nice, if every plot has "his" octave-script as a dependency (plus the logfile, of course), so only one plot is regenerated if his script is changed. Since I don't want to type that much, I wonder how I can simplifiy this by using only one general rule to build "a" plot? To make it clearer: Logfile: "$(LOGNAME).log" Scriptfile: "plot$(PLOTNAME).m" creates "$(LOGNAME)_$(PLOTNAME).png" The first thing I had in mind: %1_%2.png: %1.log $(OCTAVE) --eval "plot$<2('$<1')" But this seems not to be allowed. Could someone give me a hint?

    Read the article

  • how do you load files in windows phone 7? using XNA

    - by matt
    do you seriously have to make your own content pipeline project for every single type of file you want to load? Microsoft just seem to be pretending that the iphone doesn't exist (even though they are now paying devs to port between them). I'm trying to port my game from the iphone to winmo7, and I already have a nice asset pipeline set up for exporting textures in the exact format we want (16 bit fmts ect) I just want to be able to open a file and read it, just like I would on any other platform. I have tried System.IO.File.OpenText("atextfile.txt"), but it says that function is "RESTRICTED!!!!" I have tried just adding the txt file to the content project, setting its properties to "content" and "copy always" and then trying to open it doing this.Content.Load("atextfile.txt"); with and without the extension, says it can't find the file. EDIT: FYI, i'm using XNA, not Silverlight

    Read the article

  • Segment a CGImage

    - by mag725
    Hi, In iOS 4.0 and later is there a way to segment a CGImage without loading the entire image into memory? What I am attempting to do is * programmatically* segment an image for use in a CATiledLayer application using large images, but I don't want to take up the memory involved in loading the full image. Also, is there a way to load that (or any) segment at a particular resolution, so if we are zoomed out from the image we can load that tile at a low level of detail, thus saving memory. Thanks! -Matt

    Read the article

  • Eclipse - Galileo IDE force save of changed files before build?

    - by the empirical programmer
    Hi, When I used previous versions of Eclipse (e.g. Ganymede/Europa) if I had edited a file and then attempted a build Eclipse would prompt me to save first. Since I updated to Galileo (Build id: 20090920-1017 & just checked for updates) when I build I'm not prompted to save first. Perhaps the dialog had a checkbox for "don't tell me again" which I mistakenly checked on??? I figure it is just a preference setting some where but I can't seem to find it, search in Preferences for 'save' and for 'build' but did not find it. I tried "Save automatically before build" but that actually did not work for me, and isn't really what I was looking for anyways. Any ideas? thanks. Edit: I'm actually using an Ant script to 'build' (right click on script and Run As...Ant Build). So perhaps my original wording was a bit off base since I did not state how I was building.

    Read the article

  • Which header files are necessary to run this code snippet?

    - by httpinterpret
    It's from here,but fails when compiling: int main(int argc, char **argv) { struct hostent { char *h_name; // main name char **h_aliases; // alternative names (aliases) int h_addrtype; // address type (usually AF_INET) int h_length; // length of address (in octets) char **h_addr_list; // alternate addresses (in Network Byte Order) }; #define h_addr h_addr_list[0] // First address of h_addr_list. struct hostent *info_stackoverflow; int i = 0; info_stackoverflow = gethostbyname( "www.stackoverflow.com" ); printf("The IP address of %s is %s", info_stackoverflow->h_name, inet_ntoa( * ((struct in_addr *)info_stackoverflow->h_addr ))); /* aliases */ while( *(pc_ip->h_aliases + i) != NULL ) { printf("\n\tAlias: %s", *(pc_ip->h_aliases + i) ); i++; } }

    Read the article

  • Multi-threaded Pooled Allocators

    - by Darren Engwirda
    I'm having some issues using pooled memory allocators for std::list objects in a multi-threaded application. The part of the code I'm concerned with runs each thread function in isolation (i.e. there is no communication or synchronization between threads) and therefore I'd like to setup separate memory pools for each thread, where each pool is not thread-safe (and hence fast). I've tried using a shared thread-safe singleton memory pool and found the performance to be poor, as expected. This is a heavily simplified version of the type of thing I'm trying to do. A lot has been included in a pseudo-code kind of way, sorry if it's confusing. /* The thread functor - one instance of MAKE_QUADTREE created for each thread */ class make_quadtree { private: /* A non-thread-safe memory pool for int linked list items, let's say that it's * something along the lines of BOOST::OBJECT_POOL */ pooled_allocator<int> item_pool; /* The problem! - a local class that would be constructed within each std::list as the * allocator but really just delegates to ITEM_POOL */ class local_alloc { public : //!! I understand that I can't access ITEM_POOL from within a nested class like //!! this, that's really my question - can I get something along these lines to //!! work?? pointer allocate (size_t n) { return ( item_pool.allocate(n) ); } }; public : make_quadtree (): item_pool() // only construct 1 instance of ITEM_POOL per // MAKE_QUADTREE object { /* The kind of data structures - vectors of linked lists * The idea is that all of the linked lists should share a local pooled allocator */ std::vector<std::list<int, local_alloc>> lists; /* The actual operations - too complicated to show, but in general: * * - The vector LISTS is grown as a quadtree is built, it's size is the number of * quadtree "boxes" * * - Each element of LISTS (each linked list) represents the ID's of items * contained within each quadtree box (say they're xy points), as the quadtree * is grown a lot of ID pop/push-ing between lists occurs, hence the memory pool * is important for performance */ } }; So really my problem is that I'd like to have one memory pool instance per thread functor instance, but within each thread functor share the pool between multiple std::list objects.

    Read the article

  • Instance caching in Objective C

    - by zoul
    Hello! I want to cache the instances of a certain class. The class keeps a dictionary of all its instances and when somebody requests a new instance, the class tries to satisfy the request from the cache first. There is a small problem with memory management though: The dictionary cache retains the inserted objects, so that they never get deallocated. I do want them to get deallocated, so that I had to overload the release method and when the retain count drops to one, I can remove the instance from cache and let it get deallocated. This works, but I am not comfortable mucking around the release method and find the solution overly complicated. I thought I could use some hashing class that does not retain the objects it stores. Is there such? The idea is that when the last user of a certain instance releases it, the instance would automatically disappear from the cache. NSHashTable seems to be what I am looking for, but the documentation talks about “supporting weak relationships in a garbage-collected environment.” Does it also work without garbage collection? Clarification: I cannot afford to keep the instances in memory unless somebody really needs them, that is why I want to purge the instance from the cache when the last “real” user releases it. Better solution: This was on the iPhone, I wanted to cache some textures and on the other hand I wanted to free them from memory as soon as the last real holder released them. The easier way to code this is through another class (let’s call it TextureManager). This class manages the texture instances and caches them, so that subsequent calls for texture with the same name are served from the cache. There is no need to purge the cache immediately as the last user releases the texture. We can simply keep the texture cached in memory and when the device gets short on memory, we receive the low memory warning and can purge the cache. This is a better solution, because the caching stuff does not pollute the Texture class, we do not have to mess with release and there is even a higher chance for cache hits. The TextureManager can be abstracted into a ResourceManager, so that it can cache other data, not only textures.

    Read the article

  • How do I stop js files being cached in IE?

    - by DoctaJonez
    Hello stackers! I've created a page that uses the CKEditor javascript rich edit control. It's a pretty neat control, especially seeing as it's free, but I'm having serious issues with the way it allows you to add templates. To add a template you need to modify the templates js file in the CKEditor templates folder. The documentation page describing it is here. This works fine until I want to update a template or add a new one (or anything else that requires me to modify the js file). Internet Explorer caches the js file and doesn't pick up the update. Emptying the cache allows the update to be picked up, but this isn't an acceptable solution. Whenever I update a template I do not want to tell all of the users across the organisation to empty their IE cache. There must be a better way! Is there a way to stop IE caching the js file? Or is there another solution to this problem?

    Read the article

  • Why aren't my MySQL Group By Hours vs Half Hours files Not displaying same data?

    - by stogdilla
    I need to be able to display data that I have in 15 minute increments in different display types. I have two queries that are giving me trouble. One shows data by half an hour, the other shows data by hour. The only issue is that the data totals change between queries. It's not counting the data that happens between the time frames, only AT the time frames. Ex: There are 5 things that happen at 7:15am. 2 that happen at 7:30am and 4 that show at 7:00am. The 15 minute view displays all of the data. The half hour view displays the data from 7:00am and from 7:30am but ignores the 7:15am. The hour display only shows the 7:00am data Here are my queries: $query="SELECT * FROM data WHERE startDate='$startDate' and queue='$queue' GROUP BY HOUR(start),floor(minute(start)/30)"; and $query="SELECT * FROM data WHERE startDate='$startDate' and queue='$queue' GROUP BY HOUR(start) "; How can I pull out the data in groups like I have but get all the data included? Is the issue the way the data is stored in the mysql table? Currently I have a column with dates (2010-03-29) and a column with times (00:00) Do I need to convert these into something else?

    Read the article

  • Is there a fundamental difference between malloc and HeapAlloc (aside from the portability)?

    - by Lambert
    Hi, I'm having code that, for various reasons, I'm trying to port from the C runtime to one that uses the Windows Heap API. I've encountered a problem: If I redirect the malloc/calloc/realloc/free calls to HeapAlloc/HeapReAlloc/HeapFree (with GetProcessHeap for the handle), the memory seems to be allocated correctly (no bad pointer returned, and no exceptions thrown), but the library I'm porting says "failed to allocate memory" for some reason. I've tried this both with the Microsoft CRT (which uses the Heap API underneath) and with another company's run-time library (which uses the Global Memory API underneath); the malloc for both of those works well with the library, but for some reason, using the Heap API directly doesn't work. I've checked that the allocations aren't too big (= 0x7FFF8 bytes), and they're not. The only problem I can think of is memory alignment; is that the case? Or other than that, is there a fundamental difference between the Heap API and the CRT memory API that I'm not aware of? If so, what is it? And if not, then why does the static Microsoft CRT (included with Visual Studio) take some extra steps in malloc/calloc before calling HeapAlloc? I'm suspecting there's a difference but I can't think of what it might be. Thank you!

    Read the article

  • can I prohibit users from loading swf files by AS3 / Flash Loader.load() and only allow loading imag

    - by EndangeringSpecies
    I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed. So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?

    Read the article

  • drupal : How to set separate editing template files for each nodes ?

    - by Thomas John
    Hello guys I have a 3 page drupal(6.20) site, each page has its own template like page-node-1.tpl.php, page-node-2.tpl.php, page-node-3.tpl.php, I would like to set separate templates when editing each node, I tried page-node-1-edit.tpl.php but its not working, but page-node-edit.tpl is working, but its common to all nodes, I need separate editing templates for each node like page-node-1-edit.tpl.php and page-node-2-edit.tpl.php Thanks a lot for your time

    Read the article

  • where to put .properties files in an Eclipse project?

    - by Jason S
    I have a very simple properties file test I am trying to get working: (the following is TestProperties.java) package com.example.test; import java.util.ResourceBundle; public class TestProperties { public static void main(String[] args) { ResourceBundle myResources = ResourceBundle.getBundle("TestProperties"); for (String s : myResources.keySet()) { System.out.println(s); } } } and TestProperties.properties in the same directory: something=this is something something.else=this is something else which I have also saved as TestProperties_en_US.properties When I run TestProperties.java from Eclipse, it can't find the properties file: java.util.MissingResourceException: Can't find bundle for base name TestProperties, locale en_US Am I doing something wrong?

    Read the article

  • cross-platform frameworks for storage + metadata?

    - by Jason S
    I don't quite know what to use for terminology, so bear with me... Are there any cross-platform frameworks out there that facilitate a kind of "virtual file storage" to encapsulate adding files along with a database of metadata? I'm thinking about something along the lines of iTunes or iPhoto, where the program manages a whole bunch of files (in those cases audio or image files) and has a database of metadata so you can organize/find those files easily. I'd like to cobble together something along those lines for files in general. edit: I am hesitant to store files in a database alone, e.g. MySQL, as there would be potentially tens of gigabytes in my application (this issue has been mentioned in several SO posts, see this one that gives several links to others). I'm looking at CouchDB though and maybe it has promise....

    Read the article

  • How can I include .pdf files when I publish but not in a search and replace in visual studio?

    - by Mike
    More specifically my problem is if I include a pdf in my project and set its build action to content so it gets copied to the server when I publish, is there a way to exclude it from visual studios search and replace feature. Would a post build action be a solution to this? I just don't want anybody to do a global search and replace in my project and mess up the pdfs... I know I just said a mouth full so let me know if you need clarification. Thanks!!!

    Read the article

  • What's the proper way to use sqlite on the iPhone?

    - by Elliot Chen
    Hi, Experts: Can you please give some suggestions on sqlite using on the iPhone? Within my application, I use a sqlite DB to store all local data. Two methods can be used to retrieve those data during running time. 1, Load all the data into memory at initialization stage. (More memory used, less DB open/close operation needed) 2, Read corresponding records when necessary, free the occupied memory after using. (Good habit for memory using, but much DB open/close operations needs). I prefer to use method 2, but not sure whether too many DB opening/closing operations could affect app's efficiency. Or do you think I can 'upgrade' method 2 by opening DB when app launches and closing DB when app quits? Thanks for your suggestions very much!

    Read the article

  • Should I have a separate copy of all CakePHP files for every new application?

    - by BicMan
    I'm extremely new to CakePHP. From what I've gathered, it seems like I can have multiple applications that all share the same app and cake directories. So, let's say I have two applications. CakeFacebookApp and GenericCakeBlog. These applications are completely separate from each other and will have completely separate URLs, but they will reside on the same webhost. Should they both be within the same cake structure, or should they each have a full cake install in separate directories? Technically, I'm sure it will work either way, but I guess I'm looking for a best practice approach. Thanks.

    Read the article

  • Can getters and setters be inlined when definition and declaration are seperated in .h and .cpp files?

    - by Nathan
    I have searched and have been unable to verify how the GCC compiler will handle inlining getters and setters when declaration is in .h file and definition is in .cpp file. Most seem to say that GCC can't see across these source file barriers and won't be able to inline these at all, while others disagree. I have looked at the documentation and I can't find the answer there either. Did I miss it? I do realize that inlining is a choice made by the compiler and is not always guaranteed, but assuming optimal situations, is it at least possible?

    Read the article

< Previous Page | 484 485 486 487 488 489 490 491 492 493 494 495  | Next Page >