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  • ScreenManagement how do I had different controls?

    - by DiasFrancisco
    I saw a question here using DataTemplates with WPF for ScreenManagement, I was curious and I gave it a try I think the ideia is amazing and very clean. Though I'm new to WPF and I read a lot of times that almost everything should be made in XAML and very little should be "coded behind". My questions resolves about using the datatemplate ideia, WHERE should the code that calls the transitions be? where should I define which commands are avaiable in which screens. For example: [ScreenA] Commands: Pressing B - Goes to state B Pressing ESC - Exits [ScreenB] Commands: Pressing A - Goes to state A Pressing SPACE - Exits where do I define the keyEventHandlers? and where do I call the next screen? I'm doing this as an hobby for learning and "if you are learning, better learn it right" :) Thank you for your time.

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  • which is the best CMS for building a Video tutorial website? [duplicate]

    - by Rajesh Sankar R
    This question already has an answer here: How to choose a CMS system for a small web site? 4 answers I am planning on setting up a website where I will be posting "how to or training videos" for various softwares. There will be several training videos under a single topic. And there will be several topics under a single software training. Similar to lynda.com but in a small scale. Can you suggest me a CMS for the job? Initially I am planning on hosting videos on YouTube and linking them to my website. But, I will be moving to my own hosting later on. It must be customizable, scalable, and most of all OPEN SOURCE

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  • Guide to particulars in customizing Ubuntu Installer

    - by Oxwivi
    I've tried reading through guides for preseeding and customization, but I did not understand how and where to modify which options. I can only comfortably learn through practical examples, for which I ask this question. I am looking into preseeding and customizing solution to just do a few specific tasks: Completely rewrite the packages installed by default, much like minimal installs and with the --no-install-recommends flag of apt-get. Add a few proprietary applications to the default install list Automatically install and mount proprietary drivers on install and live session Edit the default configuration files for applications installed by default Specify partitions along with permission Modify the package pool in the installer media (CD/DVD/USB), preferably using command line tools similar to apt-get and aptitude. Can anyone please tell me how to configure preseed option to only do the above? NB I do not understand the GPG part after adding/removing packages in the pool. PS The third point is of particular importance.

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  • How does PHP5 fare with earlier versions of the language

    - by Pankaj Upadhyay
    I would like to learn PHP for web development but have been drawn back because of comments like the following*: PHP is good but generates spaghetti code PHP is nice but Python is marriage material PHP lacks stuff that you get in other languages like C# or Java But for PHP5 I have seen some promising comments. So, my question is: How does PHP5 fare with earlier versions of the language and is it good enough now to learn for web development. * Comments are just for reference not to incite a flame war. No comparison of PHP with other languages is asked for here. Please comment just on PHP5 and how it compares with earlier versions.

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  • How can I determine if a cube is adjacent to another cube, and optimize its buffers if so?

    - by Christian Frantz
    I'm trying to optimize the rendering of a collection of cubes, (based on an answer I was given to another question I asked). I understand the logic behind occlusion culling, but I'm having trouble with the code. When I create a cube, I want to determine if that cube is touching another existing cube, and if so I don't want to generate the redundant data in my vertex or index buffers. I'm planning on making a method that I call from my cube constructor so that everytime I create a cube, these checks are made, and neither occluded face is ever drawn. How would I go about this?

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  • How to avoid mediocre CV.

    - by QriousCat
    Though in every project we (testers) face different set challenges, when it comes to CV, more or less we have same responsibilities. For example responsibilities like understanding requirements, preparing and executing test cases, creating defects, liaising with dev, BA teams will be repeated for every project we involve. If we keep writing same responsibilities for every role, CV becomes mediocre and a yarn. In fact most of the testing resumes I have come across are like that. How do I avoid repetition of responsibilities in my resume and make it more interesting? If this is not the correct forum for this question let me know. Thanks in advance for your suggestions.

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  • Methodology for Documenting Existing Code Base

    - by George Stocker
    I work as part of a team on an existing application that has no inline documentation, nor does it have technical documentation. As I've been working on various bug reports on the application, I've written a sort of breadcrumb trail for myself - bug numbers in various places so that the next developer can refer to that bug number to see what was going on. My question is thus: What is the most effecient method for documenting this code? Should I document as I touch the area (the virus method, if you will), or should I document from each section on its own, and not follow paths that branch out into other areas of the application? Should I insert inline comments where none previously existed (with the fear that I may end up incorrectly identifying what the code does)? What method would you use to accurately and quickly document a rather large application that has no existing inline documentation, nor inline references to external documentation?

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  • Balancing agressive invites

    - by Nils Munch
    I am designing a trading card game for mobiles, with the possibility to add cards to your collection using Gems, aquired through victories and inapp purchases. I am thinking to increase the spread of the game with a tracking system on game invites, enabling the user to invite a friend to play the game. If the friend doesn't own the game client (which is free) he will be offered to download it. If he joins the game, the original player earns X amount of gems as an reward. There can only be one player per mobile device, which should rule out some harvesting. My question is, how do you think the structure of this would be recieved ? All invites are mail based, unless the player already exists in the game world (then he gets a ingame invitation.) I have set a flood filter, so a player can only invite a friend (without the client installed) once a month.

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  • What is the best way to find a python google app engine coach?

    - by David Haddad
    i'm a software engineer and have been building Google App Engine apps with Python for about a year. I have a pretty good familiarity with the main concepts: web app framework, modeling, queues, memcache, django templates, etc. Where I think I'm lacking is in methodology. Architecting the app, using git for versioning, designing an writing unit tests. I'm totally convinced to incorporate these practices in my development style, and have started reading up on them. However I've learned that I'm a much faster learner when I have someone experienced to ask questions to and interact with. IRC channels and forums like stack overflow are great. But sometimes you want something more dynamic that produces results faster. So my question is how can a person find an experienced engineer that is familiar with the technologies he uses and that is willing to give them a couple of hours of Skype coaching sessions per week in return for an hourly fee...

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  • Breaking 1NF to model subset constraints. Does this sound sane?

    - by Chris Travers
    My first question here. Appologize if it is in the wrong forum but this seems pretty conceptual. I am looking at doing something that goes against conventional wisdom and want to get some feedback as to whether this is totally insane or will result in problems, so critique away! I am on PostgreSQL 9.1 but may be moving to 9.2 for this part of this project. To re-iterate: Does it seem sane to break 1NF in this way? I am not looking for debugging code so much as where people see problems that this might lead. The Problem In double entry accounting, financial transactions are journal entries with an arbitrary number of lines. Each line has either a left value (debit) or a right value (credit) which can be modelled as a single value with negatives as debits and positives as credits or vice versa. The sum of all debits and credits must equal zero (so if we go with a single amount field, sum(amount) must equal zero for each financial journal entry). SQL-based databases, pretty much required for this sort of work, have no way to express this sort of constraint natively and so any approach to enforcing it in the database seems rather complex. The Write Model The journal entries are append only. There is a possibility we will add a delete model but it will be subject to a different set of restrictions and so is not applicable here. If and when we allow deletes, we will probably do them using a simple ON DELETE CASCADE designation on the foreign key, and require that deletes go through a dedicated stored procedure which can enforce the other constraints. So inserts and selects have to be accommodated but updates and deletes do not for this task. My Proposed Solution My proposed solution is to break first normal form and model constraints on arrays of tuples, with a trigger that breaks the rows out into another table. CREATE TABLE journal_line ( entry_id bigserial primary key, account_id int not null references account(id), journal_entry_id bigint not null, -- adding references later amount numeric not null ); I would then add "table methods" to extract debits and credits for reporting purposes: CREATE OR REPLACE FUNCTION debits(journal_line) RETURNS numeric LANGUAGE sql IMMUTABLE AS $$ SELECT CASE WHEN $1.amount < 0 THEN $1.amount * -1 ELSE NULL END; $$; CREATE OR REPLACE FUNCTION credits(journal_line) RETURNS numeric LANGUAGE sql IMMUTABLE AS $$ SELECT CASE WHEN $1.amount > 0 THEN $1.amount ELSE NULL END; $$; Then the journal entry table (simplified for this example): CREATE TABLE journal_entry ( entry_id bigserial primary key, -- no natural keys :-( journal_id int not null references journal(id), date_posted date not null, reference text not null, description text not null, journal_lines journal_line[] not null ); Then a table method and and check constraints: CREATE OR REPLACE FUNCTION running_total(journal_entry) returns numeric language sql immutable as $$ SELECT sum(amount) FROM unnest($1.journal_lines); $$; ALTER TABLE journal_entry ADD CONSTRAINT CHECK (((journal_entry.running_total) = 0)); ALTER TABLE journal_line ADD FOREIGN KEY journal_entry_id REFERENCES journal_entry(entry_id); And finally we'd have a breakout trigger: CREATE OR REPLACE FUNCTION je_breakout() RETURNS TRIGGER LANGUAGE PLPGSQL AS $$ BEGIN IF TG_OP = 'INSERT' THEN INSERT INTO journal_line (journal_entry_id, account_id, amount) SELECT NEW.id, account_id, amount FROM unnest(NEW.journal_lines); RETURN NEW; ELSE RAISE EXCEPTION 'Operation Not Allowed'; END IF; END; $$; And finally CREATE TRIGGER AFTER INSERT OR UPDATE OR DELETE ON journal_entry FOR EACH ROW EXECUTE_PROCEDURE je_breaout(); Of course the example above is simplified. There will be a status table that will track approval status allowing for separation of duties, etc. However the goal here is to prevent unbalanced transactions. Any feedback? Does this sound entirely insane? Standard Solutions? In getting to this point I have to say I have looked at four different current ERP solutions to this problems: Represent every line item as a debit and a credit against different accounts. Use of foreign keys against the line item table to enforce an eventual running total of 0 Use of constraint triggers in PostgreSQL Forcing all validation here solely through the app logic. My concerns are that #1 is pretty limiting and very hard to audit internally. It's not programmer transparent and so it strikes me as being difficult to work with in the future. The second strikes me as being very complex and required a series of contraints and foreign keys against self to make work, and therefore it strikes me as complex, hard to sort out at least in my mind, and thus hard to work with. The fourth could be done as we force all access through stored procedures anyway and this is the most common solution (have the app total things up and throw an error otherwise). However, I think proof that a constraint is followed is superior to test cases, and so the question becomes whether this in fact generates insert anomilies rather than solving them. If this is a solved problem it isn't the case that everyone agrees on the solution....

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  • Seeking questions about creating Microsoft Live Labs Pivot collections

    - by John Conwell
    I've spent the past 3 weeks working a lot with Pivot from Microsoft Live Labs (http://getpivot.com/).  Pivot is a tool that allows you to visually explore data. Its an interesting take on visual data mining. Anyway, I've been writing a lot of code that creates a hierarchy of Pivot collections, where one item in the collection drills down into an entirly new collection. The dev community around Pivot is still very young, so there isnt much tribal knowledge built up yet.  I've spent a lot of time trying to get things to work through trial and error, as well as digging around in Reflector.  But I've finally got a framework built for programatically creating DeepZoom images, Pivot collections, Sparse Images, etc.   If anyone has any questions, or suggestions on a post topic, leave a comment and I'll try and answer your question.

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  • Pixel perfect collision with paths (Android)

    - by keysersoze
    Hi I'm writing a game and I'm trying to do some pixel perfect collisions with paths. The player's character has a bitmask which looks for example like this: Currenly my code that handles player's collision with path looks like this: private boolean isTerrainCollisionDetected() { if(collisionRegion.op(player.getBounds(), terrain.getBottomPathBounds(), Region.Op.INTERSECT) || collisionRegion.op(player.getBounds(), terrain.getTopPathBounds(), Region.Op.INTERSECT)) { collisionRegion.getBounds(collisionRect); for(int i = collisionRect.left; i < collisionRect.right; i++) { for(int j = collisionRect.top; j < collisionRect.bottom; j++) { if(player.getBitmask().getPixel(i - player.getX(), j - player.getY()) != Color.TRANSPARENT) { return true; } } } } return false; } The problem is that collisions aren't pixel perfect. It detects collisions in situations like this: The question is: what can I do to improve my collision detection?

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  • How can i run my .LÖVE game directly from the lua interpreter?

    - by jonathan
    I've just started with LOVE and LUA , i'm interested in LOVE because i want to play around with something different from my dayjob(i'm a webdeveloper) and since it uses LUA and is interpreted , i though it would be a great way to try out the API. but i couldn't find how to run my .LÖVE game directly from the lua interpreter? i'm finding it bothersome to package the game each time i make a little test with the API. since i couldn't find the answer i'm asking, but maybe i'm serching for the wrong terms, if this it is a simple matter like "import the library" or set the global, i'll gladly remove my question.

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  • Good resources for JavaScript 2D game programming?

    - by DJCouchyCouch
    As an exercise, I've decided to look into JavaScript for game programming. While it's far from being the best language for that, I do like the idea that it's cross-platform and it's always available as a web page. So I thought I'd see what I could do with it. Specifically, I'd like to make a 2D tile-based game of some kind. Where can I find resources to do that? I'm sure this question's come up before, but I can't find any reference to it.

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  • Software/Hardware Development?

    - by SwarthyMantooth
    Sincere apologies if this is the wrong place to ask this. I am a computer engineering student and I'm currently on my first co-op of the required 5 I have to take, and I've noticed that all I'm really given is software engineering jobs. I love developing software, but I don't want to lose out on the hardware aspect of computers, as having a hybrid knowledge of the two is why I chose this major in the first place. So I guess my question is: Are there any software engineering jobs that still allow you to handle and interface with hardware on a very low level? Or am I to be forced to choose which focus I love more?

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  • Why don't TITLE tags get indexed in google?

    - by Sam
    Hi folks, a question: When I seach "Ride On" + my sites name, I see its indexed But when I search for "Green Horse" + my site's name, I dont see my site appearing in the results anywhere! <td><a href="#" title="Green Horse Ride">Ride On</a></td> Question1 Does this mean that title="" attributes are not indexed/shown by google at all? Question2 What is better to use ? Alt? what are my other alternatives except title and alt?

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  • Why must I restart for HDMI audio?

    - by David Shochat
    I have a System76 Lemur Ultra laptop, which has an HDMI port. When I plug in the HDMI cable, it is recognized immediately for video, but not for audio, i.e., it does not show up in the Output tab of the Sound Settings dialog. However, if I do a full restart with the cable plugged in, then it does show up and can be selected. I've also discovered that manually killing and restarting pulseaudio with the HDMI plugged in will force it to be recognized as an available audio output. So my question is, what is broken here? I've thought about writing a bug in launchpad, but I don't know which component is malfunctioning. Is it the kernel? ALSA? Pulse Audio? Something else? By the way, the same bug seems to exist in reverse, namely if I disconnect the HDMI, it is still listed in the Output tab until I again restart the OS. This is 12.04 LTS.

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  • Need material for character anatomy in a 2D game. Spartan Like, See Picture

    - by Edwin Soho
    I'm creating my art for an 2d based IOS game. I know some basic anatomy as you can see by the picture but I have no idea how I will make draw the pics for animation of the character walking, attacking with his sword and protecting himself with shield. Is there any anatomy reference for 2d game out there, book or anything else? for your information, I did try to find but all of stuff I found are very amateur and incomplete The picture was my attempt of creating a example of the character walking, which I'm not happy with please help, thanks Update: Since I am in a hurry I decided I would copy the anatomy from other 2d games, it is not that clean but at least I wanna be able to start it. The question is still open.

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  • Efficiently representing a dynamic transform hierarchy

    - by Mattia
    I'm looking for a way to represent a dynamic transform hierarchy (i.e. one where nodes can be inserted and removed arbitrarily) that's a bit more efficient than using a standard tree of pointers . I saw the answers to this question ( Efficient structure for representing a transform hierarchy. ), but as far as I can determine the tree-as-array approach only works for static hierarchies or dynamic ones where nodes have a fixed number of children (both deal-breakers for me). I'm probably wrong about that but could anyone point out how? If I'm not wrong are there other alternatives that work for dynamic hierarchies?

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  • Square game map rendered as sphere

    - by Roflha
    For a hobby project of mine I have created a finite voxel world (similar to Minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • Can an object oriented program be seen as a Finite State Machine?

    - by Peretz
    This might be a philosophical/fundamental question, but I just want to clarify it. In my understanding a Finite State Machine is a way of modeling a system in which the system's output will not only depend on the current inputs, but also the current state of the system. Additionally, as the name suggests it, a finite state machine can be segmented in a finite N number of states with its respective state and behavior. If this is correct, shouldn't every single object with data and function members be a state in our object oriented model, making any object oriented design a finite state machine? If that is not the interpretation of a FSM in object design, what exactly people mean when they implement a FSM in software? am I missing something? Thanks

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  • 12.04 on Pentium Dual Core with 1GB or ram running slow

    - by Alex
    hey i have a Lenovo Thinkpad Laptop with Ubuntu 12.04 installed. It runs slow. I tried "System profiler and Benchmark" to test the computer. but the application quits and closes after the first few benchmark test. before it even gets to the other tests. So i tried "Hardinfo" that installed on the Puppy Linux live cd. that did the same thing (the apps look just a like). the memory usage isnt the problem on this pc. its the cpu processes. just running the "system profiler" app that comes with ubuntu uses about 34% on each core, default with nothing running its 5-10% on each core. i cant really find what the deal is other than that ubuntu is a cpu hog. so im testing unity2D at the moment to see how it goes. if you have any other suggestions, feel free to answer this question. thanks

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  • How to copy existing movie files on ipad to watch?

    - by Rob Van Dam
    I have an iPad and a desktop running Ubuntu 12.04 with lots of movie files of various formats (avi, mp4, m4v, etc). Is it possible to transfer those files from within linux directly to the iPad (without using iTunes to sync) over USB and then play those movies on the iPad without reformatting/resizing all of them? I've used iTunes in a Windows XP virtualbox instance with other iOS mobile devices before but I would prefer a pure linux approach if possible. (I'm creating this question so that I can share the solution I found because I failed to find a simple, satisfactory answer elsewhere).

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  • Is obtrusive JavaScript ever ok?

    - by Petah
    I was thinking that if all the users of a website are required to have JavaScript enabled, Is it ok to use obtrusive JavaScript? I'm all for progressive enhancement, but whats the point when an advanced web applications bounces users at the door if they have an old browser or JavaScript disabled? We have a very slim target audience, and we can tell our target audience what browser and plugins/functionality they are required to have. So you my question is, is mixing JS and HTML alright in that case. Like using onclick attributes.

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  • Basic AI FSM - Handling state transition

    - by Galvanize
    I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start. My vision on implementing this would be to have a basic state interface and a class for each state, then the NPC would have an instance of the current state. The class should have an update method and directions on wich state to go next, depending on the event received. The question is: How do I handle this event? Should I have a regular addEventListener and a costum event system? Or should I check on update for the things that could change the current state? I'm feeling a bit lost, I feel I have a good grasp on the FSM concept but a good implementation seems tricky, thanks in advance.

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