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  • 2nd Bootable partition P2V conversion

    - by Vendoran
    I have a dual boot machine (Win7 RC and Win2008) and want to migrate one of the partitions (Win2008) into a Virtual Hard Drive and the be able to use it in VPC or Virtual Server (not Hyper-V). The ways I've seen via Linked Virtual Disks or WinImage take the entire physical drive instead of just the partition. Any ideas? Thanks in Advance, --Aaron

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  • Seeking automated toolchain for WAV cleanup and conversion to MP3 (currently using Audacity manually

    - by Andrew M. Greene
    I use Finale with the Garritan sounds to convert my music into WAV files; after that I manually load each one into Audacity and select all use the "normalize" effect (with default settings) manually select the silence at the beginning of the file and delete it manually select the silence at the end of the file and delete it finally export the whole thing as an MP3 (with specific tag data) This gets tedious, especially as I work on a ten-movement piece with six part-prominent rehearsal "tapes" to accompany the full-score rendition. And there are too many variations in what's going on for me to trust AutoHotKey for this one. Is there a way to script Audacity, or is there another toolchain that would do what I want? I'm running on a WindowsXP laptop with cygwin installed. Thanks!

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  • WinXP keyboard input repeat rate problem

    - by Victor Sorokin
    I have problem similar to http://superuser.com/questions/33981/problems-with-kvm-switch-and-keyboard-repeat-rate-on-windows-xp: When I press and hold some key it's repeated random number of times, after that repeat stops and I need to release key and press it again to make repeat continue. If there's simultaneous sound playback and repeat is stopped, sound's stuck while I hold key with unpleasant drumming as if there's some audio problem. This issue is reproducible in WinXP Safe Mode. On the same config under Linux there's no issue. My config: List item PS/2 Logitech Keyboard USB Mouse MB M3A/H-HDMI WinXP Pro English SP2 with added Russian layout (WinXP loads via GRUB2) Realtek audio drivers for AC97 Thanks for your suggestions J

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  • Solaris to Linux conversion: Use VxFS or GFS?

    - by w00t
    We're a Solaris shop looking at RedHat Enterprise Linux and one of the things we're wondering is if we should keep Veritas Volume Manager + FileSystem or go with LVM+ext3 or RedHat's preferred cluster filesystem solution, GFS. One of the things we like about Veritas is that it can use Veritas Volume Replicator to have a remote copy of important filesystems. This functionality seems to be missing from RedHat, DRBD doesn't seem to be packaged in RHEL... So my questions are: Does anybody use VxFS/VxVM/VVR on Linux? Thoughts, experiences? Comparison with LVM+ext3? Anybody using GFS? Thoughts, experiences? Do you do remote replication for disaster recovery, and if so, how? Is there a standard RedHat way?

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  • Turtle Beach Headset Chat Volume Wheel on Windows

    - by Todd Freed
    I have this headset http://www.turtlebeach.com/product-detail/headsets-legacy/ear-force-x11/235 I am using it with a Windows 8.1 PC using digital audio out on my motherboard (no dedicated sound card). The cable has 2 volume wheels labelled "Game" and "Chat". I would like to be able to control, say Google Hangouts or Skype volume with the chat wheel, and all other audio with the other wheel. Is this possible? The closest thing I can find is "Communications Device" vs "Device" under the Sound control panel in Windows.

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  • Fuzzy Sound / Crackling

    - by Walter White
    Whenever I play music through my headphones on my laptop, I get a little bit of fuzz or cracking that is noticeable at lower volumes. When I listen through my phone, the sound is much clearer, both when music is playing and nothing is playing. The noise is more noticeable with my Sennheiser 280 PRO headphones than with earbuds. Is there anything I can do to improve audio playback on my laptop? I am surprised that the audio quality is better on my phone than my laptop which should have better hardware.

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  • Are there any free voice transcription software?

    - by netvope
    I have some 1-hour-long voice recordings containing useful information that I may need to look up in the future. Instead of transcribing them myself (which will take me many hours), I want to automate it using software. I don't need an accurate transcription; it's OK as long as I can get an idea of what was being talked about by skimming over the transcription. With this, I can quickly figure out which part of the audio contains the information I need, and is much more convenient than seeking randomly. In theory I could write a program to split the audio into 3 minutes chucks and pipe them into Google Voice's free voicemail transcription service... But I hope there are better solutions. Do you know any free voice transcription software? Note: Free trials are also acceptable

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  • P2V conversion using Synchronization

    - by vitea1
    I'm currently P2Ving over my 2003 exchange server and would like to know the best way to use the synchronization feature? I already P2V'd this server over about 5 times and had great success without any outages of service etc. I would like to set it up where just as it finishes the full clone that it starts synchronizing the change automatically. How and can I set this up and what is the best version? I'm using version 4.0. Thanks.

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  • Video conferencing software that allows a participant to mute individual users

    - by Chris Dutrow
    Have a few people working in an office and then a few more people working from home. We would all like to video chat skype-style, but for the people in the office, everything that is said by someone in the same room "echos". The echo is because the hear it one time through the actual air, and then again through their headphones or speakers: Unsure of the best way to solve this problem, but one way seems to be to use an application that enables the user to mute audio from another participant. Then the people in the office could mute all audio from other people in the same room, thus removing the echo effect. Any suggestions or ideas? Thanks so much!

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  • How do I relay output from a soundboard into input on skype?

    - by Anthony
    I'm trying to find a way to play audio from flash soundboards to people on skype. I apparently do not have Wave/Stereo mix/What u hear supported on my soundcard (I have windows 7 professional). I only have one soundcard, and I'm usually using headset. However, I have another laptop with windows vista on it that does have stereo mix available. The problem is, it still doesn't work. When I click an audio bit it just doesn't do anything. It plays on my end, but not to the person on the other end. Is there a way to do this? What am I missing?

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  • HDMI Sound for HTPC

    - by Brent Arias
    I have the (perhaps) the same problem as stated in this other HDMI sound to HTPC question. I tried the advice of clicking on the speaker in the system tray. I can see the HDMI audio device I want to use. That device claims to be functioning properly. But there is no sound, and it won't let me select it as the active audio device. When I click on the troubleshooter, it says that there are no speakers connected. I would think this is because my computer us unable to pipe sound through the video card (preventing the HDMI from carrying it), except that it truly claims that it has an HDMI sound device that is working correctly. So I'm not sure what is wrong at this point. Thoughts? My system is Windows 7 x64. In case it makes a difference, the video card I'm using is this GeForce GTX 560

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  • On Windows 7, how can I tell if a recording is multi-channel without third party tools? [migrated]

    - by engineerchuan
    A customer has an audio that is confidential and can't send it to me. He also would not like to install other tools. He has a basic Windows 7 install. Is there any way to tell whether the recording is one channel or two channel? Normally, I would just get the audio and soxi it. Or, I would tell him to install Audacity or equivalent sound editor and open it up. I also thought that if you right clicked and looked at the size, bit rate, and length, you could get number of channels but bit rate already factors in number of channels. Sorry I'm not giving you a lot to work with.

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  • Lighttpd mod_rewrite conversion from .htaccess format

    - by hoball
    Hello, I am using lighttpd as webserver and is having an issue about mod_rewrite. Currently I have a set of Apache .htaccess rewrite rules from a PHP script: RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-l RewriteRule ^(.*)$ index.php [QSA,L] In my understanding, if the requested URI is not a file/directory/sym-link, append it to index.php eg. www.a.com/hello/world --> www.a.com/index.php/hello/world I attempted to convert to lighttpd specification: url.rewrite-if-not-file = ( "^(.*)$" = "index.php/$1" ) However, it doesn't work. I suspect that is due to misuse of $1. I tried to use $0/%0 or something else but they fail. Would you please provide me a hint on making the syntax work? Thank you!

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  • Mini DV and DVI Conversion

    - by Kairan
    Video card is: AMD HD 6950 My video card comes with 1xHDMI, 2xDVI, and 2xMini DV ports. I have always used VGA and DVI only. I have the HDMI already connected. I want to hook up 2 more display. One of the display can take a VGA only, the other is an LCD TV so it has VGA, HDMI, Component. I am wondering: 1) What is the best output port to use for the second two monitors? The miniDV or the DVI? 2) I need to run a long cable maybe 15-25 feet, this might change the answer to question 1, is an HDMI long cable 20+ ft going to be better than a 20ft DVI or miniDV ?

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  • On Windows 7, how can I tell if a recording is multi-channel without third party tools?

    - by engineerchuan
    A customer has an audio that is confidential and can't send it to me. He also would not like to install other tools. He has a basic Windows 7 install. Is there any way to tell whether the recording is one channel or two channel? Normally, I would just get the audio and soxi it. Or, I would tell him to install Audacity or equivalent sound editor and open it up. I also thought that if you right clicked and looked at the size, bit rate, and length, you could get number of channels but bit rate already factors in number of channels. Sorry I'm not giving you a lot to work with.

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  • Catch headset pause/play keypresses in Windows

    - by akshay2000
    I have a new Ultrabook which has single audio jack for input and output instead for separate 3.5 mm jacks we used to have on older machines. The jack is probably similar to American Audio Jack specification or like the one found on Macbook Pro. I have tried to use it with the Apple, HTC, Nokia earphones which ship with most of the smartphones. Microphone on the headset works the way it should. Thing is that the headsets also come with remote controls to control volume and playback. I am sure that those key presses are sent to the Windows. I was hoping to catch those events and bind those to actual media keys so that I can control music playback. I guess this happens on Macs. I want to do the similar thing on the Windows. I'm just not sure where I can catch the events. Driver level? Application level?

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  • Google veut stopper la conversion des vidéos YouTube en MP3, la société menace de poursuivre en justice les sites offrant ce service

    Google veut stopper la conversion des vidéos YouTube en MP3, la société menace de poursuivre en justice les sites offrant ce service Google s'attaque aux services de conversion gratuite des streaming YouTube en MP3. Le géant de la recherche a envoyé une lettre de mise en demeure aux sites de conversion YouTube-mp3.org et Music-Clips.net, menaçant ceux-ci de poursuites en justice au cas où ils ne cesseraient pas leur activité. En effet, des dizaines de sites Web offrent des services en ligne, permettant de convertir des vidéos YouTube en MP3, en renseignant uniquement l'URL de la vidéo YouTube. Ces services, qui jouissent d'une certaine popularité, sont utili...

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  • Increase Volume of an MKV Video from Linux Terminal

    - by The How-To Geek
    I've got a large amount of .MKV video files which seem to all play at a very low volume - I end up having to turn the TV up all the way to hear them, which is really irritating when I switch to another channel and wake the dead because it's so loud. What I'm looking for is a command-line method to increase the volume (so I can run it on all of them quickly) that would hopefully work regardless of the audio codec in use in the particular file. (I don't mind hard-coding the output audio though). For reference, I'm using Ubuntu 9.04 on my server, and the files are being played back with Boxee on a Mac Mini, but the volume problem is the same on Windows too.

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  • How do I fix the audio on my laptop. model Fujitsu B6220

    - by user89756
    I reinstalled Ubuntu 12.04 on my laptop because the Unity desktop was freezing. Reinstalling 12.04 seems to have fixed the freezing problem, but now the audio does not work. When I go to SettingsAudio and under the Output tab it only has the option for Digital Output. There is no option for Analog Output. The sound card show up under lspci as: "00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02)" What would be the command to reinstall the audio subsystem? If that would fix it...

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  • "Conversion to Dalvik format failed with error 1" on external Jar

    - by michel
    In my Android appliction in eclipse I get the following error: UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Lorg/xmlpull/v1/XmlPullParser; .... Conversion to Dalvik format failed with error 1 this error only appears if I add a specific external Jar to my project. I search long time to the right solution but all possible solutions don't work. I even tried to change to android 1.6 instead of 1.5(current version I use)

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  • Audio recording and playback using NAudio

    - by Egon
    When I try recording audio following this here, and using the related source code from here in the (voicerecorder.audio project), I face the problem that the recording stops within moments of starting and so does the playback. the recorded file is 46 bytes, and playback is there for less than a second, basically, the thread jumps to the next statement immediately. If I try to sleep the thread, it doesn't help. What can I do to keep it in the recording mode or playback mode until user interrupt ?

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  • ASP.NET Conversion failed when converting from a character string to uniqueidentifier

    - by c11ada
    hey all, i have a table which has a primary key (UserID) this is of type UniqueIdentifier. im trying to insert a value into this field but i keep getting an error. i want to get the userID of the current user and insert the into the user_Details table, but i keep getting this error Conversion failed when converting from a character string to uniqueidentifier can some one please help me thanks

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  • C# XP Sound QuickFix

    - by ikurtz
    I have this: ThreadPool.QueueUserWorkItem(new WaitCallback(FireAttackProc), fireResult); and FireAttackProc: private void FireAttackProc(Object stateInfo) { // Process Attack/Fire (local) lock (_procLock) { // build status message String status = "(Away vs. Home)"; // get Fire Result state info FireResult fireResult = (FireResult)stateInfo; // update home grid with attack information GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Lock); this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); status = status + "(Attack Coordinate: (" + GameModel.alphaCoords(fireResult.FireGridLocation.Column) + "," + fireResult.FireGridLocation.Row + "))(Result: "; // play audio data if true if (audio) { String Letters; Stream stream; SoundPlayer player; Letters = GameModel.alphaCoords(fireResult.FireGridLocation.Column); stream = Properties.Resources.ResourceManager.GetStream("_" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); Letters = fireResult.FireGridLocation.Row.ToString(); stream = Properties.Resources.ResourceManager.GetStream("__" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); stream.Dispose(); player.Dispose(); } if (audio) { SoundPlayer fire = new SoundPlayer(Properties.Resources.fire); fire.PlaySync(); fire.Dispose(); } // deal with hit/miss switch (fireResult.Hit) { case true: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Hit); status = status + "(Hit)"; })); if (audio) { SoundPlayer hit = new SoundPlayer(Properties.Resources.firehit); hit.PlaySync(); hit.Dispose(); } break; case false: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Miss); status = status + "(Miss)"; })); GameModel.PlayerNextTurn = NietzscheBattleshipsGameModel.GamePlayers.Home; if (audio) { SoundPlayer miss = new SoundPlayer(Properties.Resources.firemiss); miss.PlaySync(); miss.Dispose(); } break; } // refresh home grid with updated data this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); GameToolStripStatusLabel.Text = status + ")"; // deal with ship destroyed if (fireResult.ShipDestroyed) { status = status + "(Destroyed: " + GameModel.getShipDescription(fireResult.DestroyedShipType) + ")"; if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); } } // deal with win condition if (fireResult.Win) { if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_loses"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } GameModel.gameContracts = new GameContracts(); } // update status message if (fireResult.Hit) { if (!fireResult.Win) { status = status + "(Turn: Away)"; LockGUIControls(); } } // deal with turn logic if (GameModel.PlayerNextTurn == NietzscheBattleshipsGameModel.GamePlayers.Home) { this.Invoke(new Action(delegate() { if (!fireResult.Win) { status = status + "(Turn: Home)"; AwayTableLayoutPanel.Enabled = true; } })); } // deal with win condition if (fireResult.Win) { this.Invoke(new Action(delegate() { status = status + "(Game: Home Loses)"; CancelToolStripMenuItem.Enabled = false; NewToolStripMenuItem.Enabled = true; LockGUIControls(); })); } // display completed status message GameToolStripStatusLabel.Text = status + ")"; } } The issue is this: Under Vista/win7 the sound clips in the FireAttackProc plays. But under XP the logic contained within FireAttackProc gets executed but none of the sound clips play. Is there a quick solution to this so the sound will play under XP? I ask for a quick solution because i am happy being able to execute fully in Vista/Win7 but would be great if there was a quick solution so it would be XP compitable also. Thank you.

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