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  • how to: re-assemble machine generated classes from xsd files to their original nested state.

    - by Paul Connolly
    Hi everyone, I'm working in Visual Studio 2008 using c#. Let's say I have 2 xsd files e.g "Envelope.xsd" and "Body.xsd" I create 2 sets of classes by running xsd.exe, creating something like "Envelope.cs" and "Body.cs", so far so good. I can't figure out how to link the two classes to serialize (using XmlSerializer) into the proper nested xml, i.e: I want: <Envelope><DocumentTitle>Title</DocumentTitle><Body>Body Info</Body></Envelope> But I get: <Envelope><DocumentTitle>Title</DocumentTitle></Envelope><Body>Body Info</Body> Could someone perhaps show me how the two .cs classes should look to enable XmlSerializer to runt the desired nested result? Thanks a million Paul

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  • Does Delphi really handle dynamic classes better than static?

    - by John
    Hello, I was told more than once that Delphi handles dynamic classes better than static.Thereby using the following: type Tsomeclass=class(TObject) private procedure proc1; public someint:integer; procedure proc2; end; var someclass:TSomeclass; implementation ... initialization someclass:=TSomeclass.Create; finalization someclass.Free; rather than type Tsomeclass=class private class procedure proc1; public var someint:integer; class procedure proc2; end; 90% of the classes in the project I'm working on have and need only one instance.Do I really have to use the first way for using those classes? Is it better optimized,handled by Delphi? Sorry,I have no arguments to backup this hypothesis,but I want an expert's opinion. Thanks in advance!

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  • Should my internal API classes be all in one package?

    - by Chris
    I'm hard at work packaging up an API for public consumption. As such I'm trying to limit the methods that are exposed to only those that I wish to be public and supportable. Underneath this of course there are a multitude of limited access methods. The trouble is that I have a lot of internal code that needs to access these restricted methods without making those methods public. This creates two issues: I can't create interfaces to communicate between classes as this would make these my internal methods public. I can't access protected or default methods unless I put the majority of my internal classes in the same package. So, I have around 70 or 80 internal classes in cleanly segregated packages BUT with overly permissive access modifiers. Would you say that a single package is the lesser of two evils or is there a better way to be able to mask my internal methods whilst keeping more granular packages? I'd be interested to find out the best practice here. I'm already aware of This

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  • Why do Java source files go into a directory structure?

    - by bdhar
    Suppose that I am creating a Java project with the following classes com.bharani.ClassOne com.bharani.ClassTwo com.bharani.helper.HelperOne com.bharani.helper.support.HelperTwo with files put immediately under the folder 'src' src/ClassOne.java src/ClassTwo.java src/HelperOne.java src/HelperTwo.java and compile them using the command $ javac src/*.java -d classes (assuming that classes directory exists) The compiler compiles these files and put the class files in appropriate sub-directories inside the 'classes' directory like this classes/com/bharani/ClassOne.class classes/com/bharani/ClassTwo.class classes/com/bharani/helper/HelperOne.class classes/com/bharani/helper/support/HelperTwo.class Because the spec mandates that the classes should go inside appropriate directory structure. Fine. My question is this: When I use an IDE such as Eclipse or NetBeans, they create the directory structure for the source code directory ('src' directory here) also. Why is that? Is it mandatory? Or, is it just a convention? Thanks.

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  • How do I generate (ActionSctipt) classes for a new project?

    - by Iain
    Whenever I start a new game, I make a whole bunch of classes that extend my base classes, so: com.blah.Game extends com.iainlobb.Game and has some setup code com.blah.Player extends com.iainlobb.Player, and has some setup code etc Now all I need is a way to generate these classes at the start of the project so I don't have to create each one manually. It will save me at least an hour of faffing around per game. So how do I do it? I normally use FlashDevelop but I also have FlexBuilder 3, or I'm happy to download whatever other software I need (PC). Thanks.

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  • Should i use partial classes as business layer when using entity framework?

    - by samsur
    I am working on a project using entity framework. Is it okay to use partial classes of the EF generated classes as the business layer. I am begining to think that this is how EF is intended to be used. I have attempted to use a DTO pattern and soon realized that i am just creating a bunch of mapping classes that is duplicating my effort and also a cause for more maintenance work and an additional layer. I want to use self-tracking-entities and pass the EF entities to all the layers. Please share your thoughts and ideas. Thanks

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  • How to use another classes member variables in c++?

    - by Stephen
    Hi there I'm currently programming a Yahtzee game, and I'm having trouble with some of my classes I have two classes, Player, and Scorecard. class Player { private: string name; Scorecard scorecard; }; class Scorecard { public: void display() { //... } }; (All the classes have the appropriate getters and setters) I'd like the scorecard class to be able to display the name of the player to the user. Is there any way that can be done?

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  • Project structure: where to put business logic

    - by Mister Smith
    First of all, I'm not asking where does business logic belong. This has been asked before and most answers I've read agree in that it belongs in the model: Where to put business logic in MVC design? How much business logic should be allowed to exist in the controller layer? How accurate is "Business logic should be in a service, not in a model"? Why put the business logic in the model? What happens when I have multiple types of storage? However people disagree in the way this logic should be distributed across classes. There seem to exist three major currents of thought: Fat model with business logic inside entity classes. Anemic model and business logic in "Service" classes. It depends. I find all of them problematic. The first option is what most Fowlerites stick to. The problem with a fat model is that sometimes a business logic funtion is not only related to a class, and instead uses a bunch of other classes. If, for example, we are developing a web store, there should be a function that calcs an order's total. We could think of putting this function inside the Order class, but what actually happens is that the logic needs to use different classes, not only data contained in the Order class, but also in the User class, the Session class, and maybe the Tax class, Country class, or Giftcard, Payment, etc. Some of these classes could be composed inside the Order class, but some others not. Sorry if the example is not very good, but I hope you understand what I mean. Putting such a function inside the Order class would break the single responsibility principle, adding unnecesary dependences. The business logic would be scattered across entity classes, making it hard to find. The second option is the one I usually follow, but after many projects I'm still in doubt about how to name the class or classes holding the business logic. In my company we usually develop apps with offline capabilities. The user is able to perform entire transactions offline, so all validation and business rules should be implemented in the client, and then there's usually a background thread that syncs with the server. So we usually have the following classes/packages in every project: Data model (DTOs) Data Access Layer (Persistence) Web Services layer (Usually one class per WS, and one method per WS method). Now for the business logic, what is the standard approach? A single class holding all the logic? Multiple classes? (if so, what criteria is used to distribute the logic across them?). And how should we name them? FooManager? FooService? (I know the last one is common, but in our case it is bad naming because the WS layer usually has classes named FooWebService). The third option is probably the right one, but it is also devoid of any useful info. To sum up: I don't like the first approach, but I accept that I might have been unable to fully understand the Zen of it. So if you advocate for fat models as the only and universal solution you are welcome to post links explaining how to do it the right way. I'd like to know what is the standard design and naming conventions for the second approach in OO languages. Class names and package structure, in particular. It would also be helpful too if you could include links to Open Source projects showing how it is done. Thanks in advance.

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  • Design Question - how do you break the dependency between classes using an interface?

    - by Seth Spearman
    Hello, I apologize in advance but this will be a long question. I'm stuck. I am trying to learn unit testing, C#, and design patterns - all at once. (Maybe that's my problem.) As such I am reading the Art of Unit Testing (Osherove), and Clean Code (Martin), and Head First Design Patterns (O'Reilly). I am just now beginning to understand delegates and events (which you would see if you were to troll my SO questions of recent). I still don't quite get lambdas. To contextualize all of this I have given myself a learning project I am calling goAlarms. I have an Alarm class with members you'd expect (NextAlarmTime, Name, AlarmGroup, Event Trigger etc.) I wanted the "Timer" of the alarm to be extensible so I created an IAlarmScheduler interface as follows... public interface AlarmScheduler { Dictionary<string,Alarm> AlarmList { get; } void Startup(); void Shutdown(); void AddTrigger(string triggerName, string groupName, Alarm alarm); void RemoveTrigger(string triggerName); void PauseTrigger(string triggerName); void ResumeTrigger(string triggerName); void PauseTriggerGroup(string groupName); void ResumeTriggerGroup(string groupName); void SetSnoozeTrigger(string triggerName, int duration); void SetNextOccurrence (string triggerName, DateTime nextOccurrence); } This IAlarmScheduler interface define a component that will RAISE an alarm (Trigger) which will bubble up to my Alarm class and raise the Trigger Event of the alarm itself. It is essentially the "Timer" component. I have found that the Quartz.net component is perfectly suited for this so I have created a QuartzAlarmScheduler class which implements IAlarmScheduler. All that is fine. My problem is that the Alarm class is abstract and I want to create a lot of different KINDS of alarm. For example, I already have a Heartbeat alarm (triggered every (int) interval of minutes), AppointmentAlarm (triggered on set date and time), Daily Alarm (triggered every day at X) and perhaps others. And Quartz.NET is perfectly suited to handle this. My problem is a design problem. I want to be able to instantiate an alarm of any kind without my Alarm class (or any derived classes) knowing anything about Quartz. The problem is that Quartz has awesome factories that return just the right setup for the Triggers that will be needed by my Alarm classes. So, for example, I can get a Quartz trigger by using TriggerUtils.MakeMinutelyTrigger to create a trigger for the heartbeat alarm described above. Or TriggerUtils.MakeDailyTrigger for the daily alarm. I guess I could sum it up this way. Indirectly or directly I want my alarm classes to be able to consume the TriggerUtils.Make* classes without knowing anything about them. I know that is a contradiction, but that is why I am asking the question. I thought about putting a delegate field into the alarm which would be assigned one of these Make method but by doing that I am creating a hard dependency between alarm and Quartz which I want to avoid for both unit testing purposes and design purposes. I thought of using a switch for the type in QuartzAlarmScheduler per here but I know it is bad design and I am trying to learn good design. If I may editorialize a bit. I've decided that coding (predefined) classes is easy. Design is HARD...in fact, really hard and I am really fighting feeling stupid right now. I guess I want to know if you really smart people took a while to really understand and master this stuff or should I feel stupid (as I do) because I haven't grasped it better in the couple of weeks/months I have been studying. You guys are awesome and thanks in advance for your answers. Seth

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  • How to make reusable components/classes from existing iPhone project ?

    - by hib
    Hello all, I on the doorstep of a new learning curve . I want to make reusable components / classes from my completed iphone project and with the mention of the following questions , If anyone want to redirect me to some useful reusable components or classes it will be useful to me . http://stackoverflow.com/questions/843167/is-there-a-gallery-of-reusable-iphone-components-on-the-web http://stackoverflow.com/questions/640805/open-source-iphone-components-reusable-views-controllers-buttons-table-cells http://stackoverflow.com/questions/200850/are-there-any-open-source-iphone-applications-around Thanks .

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  • Use annotation to specify which classes/interfaces should be generate javadoc?

    - by ipkiss
    Hi, I have a java program and want to generate javadoc for classes/interfaces. However, I just want to generate javadoc for a certain classes and interfaces. I just want to know if there is any way that I can add an annotation at the beginning of each class/interface to indicate that this class/interface should not be generated javadoc (something like @no-generate-javadoc) Does anyone have ideas, please? Thanks

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  • Generics: How to derive from one of two classes?

    - by Yaron Naveh
    I have the following c# classes: class A : Object { foo() {} } class B : Object { foo() {} } I want to write a generic method that applies to both: void bar<T>(T t) { t.foo(); } this does not compile complaining the foo() is not a member of T. I can add a constraint for T to derive from one of the classes: void bar<T>(T t) where T : A but how can I have it for both?

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  • Is it allowed to load Swing classes in non-EDT thread?

    - by ddimitrov
    After the introduction of Java Memory Model, the Swing guidelines were changed to state that any Swing components need to be instantiated on the EDT in order to avoid non-published instance state. What I could not find anywhere is whether the classloading is also mandated to be on the EDT or can we pre-load key Swing classes in a background thread? Is there any official statement from Sun/Oracle on this? Are there any classes that are known to hold non-threadsafe static state, hence need to be loaded on EDT?

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  • PHP OOP Design Patterns: Should I Create two seperate classes for registration and form validation?

    - by Joshua Poshua
    So here's my problem: I have two types of registration, registration A and registration B, each will have some of the same fields and some different fields. I was going to create abstract class registration and both A and B would have their own classes that extend from registration. My question is, should I create a seperate Validation class with seperate A and B validation classes that extend? or is there a better pattern to use for something like this? Thanks

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  • How do I prevent use of beta classes from google guava library?

    - by mjlee
    We have been using Google collections in the production for several months. We would like to start using guava for additional functions. However, I'm afraid to bring guava into our product stack b/c some developers may start to use 'beta' classes. We have various unit-tests in our code but at this point, I prefer not to include 'beta' class b/c it is subject to change in the future. Is there any easy way to do detect if the project includes any 'beta' guava classes?

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  • How do I create a "global variable" in Java such that all classes can access it?

    - by Chrystle Soh
    here's my problem: I have multiple classes that are part of the same package and they need access to a certain file path String filePath = "D:/Users/Mine/School/Java/CZ2002_Assignment/src/" Rather than declaring the same Filepath in every single class, is it possible to simply have a "global" type of variable of this FilePath so that all classes can access it and I only need to declare and update it once. Thanks

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  • Can we call methods of non-static classes without an object in Java?

    - by ask
    In Java, the wrapper class Integer has the static method parseInt() which is used like this: Integer.parseInt(). I thought only methods of static classes could be called like this (ie. Class.doMethod()). All non-static classes need objects to be instantiated to use their methods. I checked the API, and apparently Integer is declared as public final Integer - not static. Someone please help me understand this.

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