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  • How to access the next element and check if it has a particular class

    - by NaN
    I need to call a function based on whether the second following td element has a certain class. Here is the HTML <tr id="939"> <td data-id="939">Test2</td> <td class="hold" data-id="939"></td> </tr> <tr id="938"> <td data-id="938">Test1</td> <td class="someotherclass" data-id="938"></td> </tr> Here is the JQuery function $('body').on('click', '#article td:first-child', function(e){ // I need to check the next td for the hold class if($(this).next().hasClass(".hold")){ // Call my function } }); How do I do this? I've tried using next and closest but that yields nothing.

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  • How does one redirect from one wordpress page to another via htaccess?

    - by jchwebdev
    I tried making the following change to my wordpress site to permanently redirect a common link to a new page. I could've -sworn- that this used to work. But it simply does not (at least in WP 3.9). I have had to resort to using a Redirect Plug-In. I'm wondering -why- it doesn't work and if there is a technique which -will- work. I'd prefer to continue to use .htaccess for simplicity. Below is the .htaccess file: # MY CHANGES Redirect 301 http://mysite.com/gigs http://mysite.com/booking/ # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> Again, it works by using a redirect plug-in inside WP, but there must be a way to force the 'redirection' to occur -before- the URL is passed to the WP engine, right? How is the done?

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  • apply CSS style to particular elements dynamically

    - by WHITECOLOR
    I have a div with paragraphs inside: <div> <p>...</p> <p>...</p> </div> I want dynamically to apply a certain style to paragraphs inside this div. Is it possible to do that without handling each paragraph element, but just attach somehow style to div element and all inside paragraphs would be affected? Maybe with jquery. It sounds for me like dynamical change of the stylesheet, is it possbile? Thanks.

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  • OOP PHP make separate classes or one

    - by user2956219
    I'm studying OOP PHP and working on a small personal project but I have hard time grasping some concepts. Let's say I have a list of items, each item belongs to subcategory, and each subcategory belongs to category. So should I make separate classes for category (with methods to list all categories, add new category, delete category), class for subcategories and class for items? Or should I make creating, listing and deleting categories as methods for item class? Both category and subcategory are very simple and basically consist of ID, Name and parentID (for subcategory).

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  • .htaccess two different rules but only one per time

    - by dragon112
    I'm rather new to the whole .htaccess thing and I'm using the following right now to use 'pretty url's': <IfModule mod_rewrite.c> RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?path=$1 [NS,L] </IfModule> Now i found my website a bit slow and decided to start gzipping my CSS files thru a php script I found somewhere on the web (the website). For this to work I need to rewrite the url to open the correct php file. That would look something like this: RewriteRule ^(.*).css$ /csszip.php?file=$1.css [L] But I only want the first to happen when the second doesn't and vice versa. In other words i'd like something like this: <IfModule mod_rewrite.c> RewriteEngine On if request doesn't contain .css do RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?path=$1 [NS,L] else do RewriteRule ^(.*).css$ /csszip.php?file=$1.css [L] </IfModule> Can anyone help me with the proper code or a place where i can find a way to use some kind of conditional statement in htaccess files? Thanks in Advance!:)

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  • Reference to an instance method of a particular object

    - by Andrey
    In the following code, if i try to pass method reference using the class name, works. But passing the reference variable compiler gives an error, i do not understand why? public class User { private String name; public User(String name) { this.name = name; } public void printName() { System.out.println(name); } } public class Main { public static void main(String[] args) { User u1 = new User("AAA"); User u2 = new User("BBB"); User u3 = new User("ZZZ"); List<User> userList = Arrays.asList(u1, u2, u3); userList.forEach(User::printName); // works userList.forEach(u1::printName); // compile error } } Thanks,

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  • SEO News - Mayday One Month On

    What affect has the 'Mayday' change to Google's Algorithm had to your Longtail SEO campaign? For the uninitiated, and I am sure there are many, I will just explain what I mean by 'Mayday'. At the end of April / beginning of May Google made a 'slight' change to its algorithm.

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  • Redirecting only if user asks for the root of the domain nad are froma particular country

    - by lphmedia
    Hi, I need a rule and condition to handle this scenario: User from US visits www.domain.com, domain.com, www.domain.com/ or domain.com/ this should be redirected to www.domain.com/usvisitor/ However, if a user from the US visits www.domain.com/anydirectory it will let them straight through without a redirection occurring. eg. RewriteEngine On RewriteBase / GeoIPEnable On GeoIPDBFile /var/share/GeoIP/GeoIP.dat RewriteEngine on RewriteCond %{ENV:GEOIP_COUNTRY_CODE} ^US$ RewriteCond %{HTTP_HOST} ^domain.com$ [L] RewriteRule ^/$ http://www.domain.com/usvisitor$1 [L] I know the RewriteConditons and rules are wrong - just can't get my head around it!

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  • Dual screens with one workspace on each?

    - by user2413
    Hi all, I have a dual screen, compiz-fusion and i don't have a NVDIA/ATI graphic card and i use ubuntu 10.10. i currently use the two monitors: the desktop is stretched across monitors and i can drag an application across monitors. My question follows: i would like to use the left monitor only to display workspace1 and the right monitor to display workspace2. Is this possible ? If yes how (I've found mention of dualXscreen on this board, but i can't find it in the compizConfig menus). Best,

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  • How can one combat boredom?

    - by sten29
    I'm not sure if it is a right place to ask about it but I think it is worth to try. I am PHP programer with near 5 years professional experience. I passed Zend certificates (PHP4, PHP5, ZF), I know almost everything what I should know. And the problem is, that I am bored. I think that I should change technology. It will give me a boost. It will give me satisfaction from work again. But I'm not sure what to choose. Java, .Net, C++ or maybe something other? I am really open to any technology. Have you ever had similar problem? What do you think about it? Maybe I should try few months holiday instead changing language?

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  • Getting velocity in only one plane (X) in Kismet (UDK)

    - by anna1987
    I'm trying to make a character in 2.5 platformer (in UDK) to "climb" a giant tree trunk by walking on a spiral staircase enveloped around the tree. When character goes right the tree rotates thru matinee sequence so it seems that the character is moving while in reality it is the tree that moves. I connected the matinee sequence playrate to the velocity of the character and its all good as long the character just moves left or right. When it jumps though, the velocity still affects the playrate - it should not as character moves up/down, not right/left. How do I set it up in Kismet so I get a float variable with velocity only in the X plane (horizontal)?

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  • One Android To Rule Them All?

    <b>Steaming Open Cup:</b> "Speculations are rife that Google has finally decided to put an end to fragmentation in the Android OS. Will we really start seeing an overwhelming majority of Android smartphones running the same version?"

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  • How to change a particular element of a C++ STL vector

    - by cambr
    vector<int> l; for(int i=1;i<=10;i++){ l.push_back(i); } Now, for example, how do I change the 5th element of the vector to -1? I tried l.assign(4, -1); It is not behaving as expected. None of the other vector methods seem to fit. I have used vector as I need random access functionality in my code (using l.at(i)).

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  • Parse particular text from an XML string

    - by Dan Sewell
    Hi all, Im writing an app which reads an RSS feed and places items on a map. I need to read the lat and long numbers only from this string: http://www.xxxxxxxxxxxxxx.co.uk/map.aspx?isTrafficAlert=true&lat=53.647351&lon=-1.933506 .This is contained in link tags Im a bit of a programming noob but im writing this in C#/Silverlight using Linq to XML. Shold this text be extrated when parsing or after parsing and sent to a class to do this? Many thanks for your assistance. EDIT. Im going to try and do a regex on this this is where I need to integrate the regex somewhere in this code. I need to take the lat and long from the Link element and seperate it into two variables I can use (the results are part of a foreach loop that creates a list.) var events = from ev in document.Descendants("item") select new { Title = (ev.Element("title").Value), Description = (ev.Element("description").Value), Link = (ev.Element("link").Value), }; Question is im not quite ure where to put the regex (once I work out how to use the regex properly! :-) )

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  • How to have mulptiple search keys using one filename

    - by user107020
    I have a database wherein the files are named abcd100.00b, abcd101.00b,..... i need a code where wen the user enters abcd separate then 100 to 110 . all the files with the name abcd and in the range 100 to 110 should get displayed now the following code can display pnly the first four characters how do i implement this?????? <?php //capture search term and remove spaces at its both ends if the is any $searchTerm = trim($_GET['keyname']) ; //check whether the name parsed is empty if($searchTerm == "rinex_file") { echo "Enter name you are searching for."; exit(); } if($searchTerm == "rinex_file") { echo "Enter name you are searching for."; exit(); } //database connection info $host = "localhost"; //server $db = "rinex"; //database name $user = "m"; //dabases user name $pwd = "c"; //password //connecting to server and creating link to database $link = mysqli_connect($host, $user, $pwd, $db); //MYSQL search statement $query = "SELECT * FROM rinexo WHERE rinex_file LIKE '%$searchTerm%'"; $results = mysqli_query($link, $query) ; /* check whethere there were matching records in the table by counting the number of results returned */ if(mysqli_num_rows($results) >= 1){ echo '<table border="1"> <tr> <th>rinex version</th> <th>program</th> <th>date</th> <th>maker name</th> <th>maker number</th> <th>observer</th> <th>agency</th> <th>position_X_Y_Z</th> </tr>'; while($row = mysqli_fetch_array($results)){ echo '<tr> <td>'.$row['rinex_version'].'</td> <td>'.$row['pgm'].'</td> <td>'.$row['date'].'</td> <td>'.$row['marker_name'].'</td> <td>'.$row['marker_no'].'</td> <td>'.$row['observer'].'</td> <td>'.$row['agency'].'</td> <td>'.$row['position_X_Y_Z'].'</td> </tr>'; } echo '</table>'; }else{ echo "There was no matching record for the name " . $searchTerm; }

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  • The Advancement of Technology That Lead to Websites Being One of the Most Important Business Assets

    Twenty years ago the world was a very different place. Most companies were still using paper based filing systems and people saw computers as being complicated and expensive. Businesses had storage rooms and large filing cabinets full of alphabetically and chronologically ordered documents and letters. Due to the efforts of large corporations, technology has advanced in a way that most people would have never imagined. What would have taken up a full warehouse worth of space can now be stored digitally in a device that is smaller than a book and it can be searched through in a matter of seconds.

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  • A Business Website - Should Our Company Have One?

    A business website is the newly established standard for providing customers with timely information about product and services offered by a company. There are many important benefits that a company stands to gain by having a business website and they go far beyond the fact that customers today expect that a professionally run business should have a professional looking business website.

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • jquery displaying table rows dynamically in dom belonging to one/more particular class

    - by whatf
    I have the basic html structure: <table> <tbody> <tr class="1"> <td> <p style="font-size:large"> <span class="muted"> This is the first object </span> </p> </td> </tr> <tr class="2"> <td> <p style="font-size:large"> <span class="muted"> This is second object </span> </p> </td> </tr> <tr class="3"> <p style="font-size:large"> <span class="muted"> this is the third object </span> </p> </td> </tr> </tbody> </table> and then I have check boxes, the functionality i want is, if checkbox 1 is checked, only the tr with class 1 be displayed. if checkbox 2 and 3 are clicked, the tr with class 1 gets hidden and 2, 3 show in the dom. again if checkbox 2,*3* are unchecked and 1 is checked tr with class 2, 3 do not show and 1 is showed. How can this be done in jQuery?

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  • Moving sprite from one vector to the other

    - by user2002495
    I'm developing a game where enemy can shoot bullets towards the player. I'm using 2 vector that is normalized later to determine where the bullets will go. Here is the code where enemy shoots: private void UpdateCommonBullet(GameTime gt) { foreach (CommonEnemyBullet ceb in bulletList) { ceb.pos += ceb.direction * 1.5f * (float)gt.ElapsedGameTime.TotalSeconds; if (ceb.pos.Y >= 600) ceb.hasFired = false; } for (int i = 0; i < bulletList.Count; i++) { if (!bulletList[i].hasFired) { bulletList.RemoveAt(i); i--; } } } And here is where i get the direction (in the constructor of the bullet): direction = Global.currentPos - this.pos; direction.Normalize(); Global.currentPos is a Vector2 where currently player is located, and is updated eveytime the player moves. This all works fine except that the bullet won't go to player's location. Instead, it tends goes to the "far right" of the player's position. I think it might be the problem where the bullet (this.pos in the direction) is created (at the position of the enemy). But I found no solution of it, please help me.

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  • Mercurial and particular files branching

    - by zerkms
    The context: i have a project, that contains configs/ directory, which contains (surprise-surprise!) a set of config files: database.php, facebook.php, twitter.php, cache.php, etc What I did in svn: I have created branches per specific file and made changes there (changed database connections, facebook API keys, etc). So they were stored in my private branch. Now I'm trying to migrate to "modern" nowadays DSCM - Mercurial. And I cannot get any possibility of doing the same. Any ideas?

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