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  • ANN: ObjectDataSource and siaqodb -object database for .NET

    Siaqodb -object database for .NET, Mono and Silverlight version 1.1 (just released) fully support now ASP.NET 4.0 and by ObjectDataSource and ASP.NET Dynamic Data, building data-driven apps are faster then ever:http://siaqodb.com/?p=236...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to bind ArrayList Object to an ASPxGridView control

    - by nikolaosk
    I have been involved with a ASP.Net project recently and I have implemented it using the awesome DevExpress ASP.Net controls. Parts of the project involved binding data from custom objects, SqlDataSource & ObjectDataSource data sources to the ASPxGridView control. In this post I will show you how to bind data from an ArrayList object to the ASPxGridView control . If you want to implement this example you need to download the trial version of these controls unless you are a licensed holder of...(read more)

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  • Software design for non object oriented paradigm

    - by Dean
    I'm currently working on a project where I'm writing the firmware for an electronic system in C, and have been asked to produce documentation on the development/evolution of the software for the embedded devices. Having developed software in the object oriented paradigm I know to use UML to document the software such as class diagrams with objects, however this does not work for documenting the development of my embedded system. So what should I produce to document the development of my firmware?

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  • Too much delay while sending object over UDP to server

    - by RomZes
    I'm getting 4 sec delay when sending objects over UDP. Working on small game and trying to implement multiplayer. For now just trying to synchronize movements of 2 balls on the screen. StartingPoint.java is my server(first player), that receiving serialized objects (coordinates). SecondPlayer.java is client that sending serialized objects to server. When I'm moving my first object it appears 4 seconds later on different screen. StartingPoint.java @Override public void run() { byte[] receiveData = new byte[256]; byte[] sendData = new byte[256]; // DatagramSocket socketS; try { socket = new DatagramSocket(5000); System.out.println("Socket created on "+ port + " port"); } catch (SocketException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true){ b1.update(this); b3.update(); System.out.println("Starting server..."); //// Receiving and deserializing object try { //socket.setSoTimeout(1000); DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); byte[] data = packet.getData(); ByteArrayInputStream in = new ByteArrayInputStream(data); ObjectInputStream is = new ObjectInputStream(in); // socket.setSoTimeout(300); b1 = (Ball) is.readObject(); } catch (IOException | ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } SecondPlayer.java @Override public void run() { while(true){ b.update(); networkSend(); repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } } public void networkSend(){ // Serialize to a byte array try { ByteArrayOutputStream bStream = new ByteArrayOutputStream(); ObjectOutputStream oo; oo = new ObjectOutputStream(bStream); oo.writeObject(b); oo.flush(); oo.close(); byte[] bufCar = bStream.toByteArray(); //socket = new DatagramSocket(); //socket.setSoTimeout(1000); InetAddress address = InetAddress.getByName("localhost"); DatagramPacket packet = new DatagramPacket(bufCar, bufCar.length, address, port); socket.send(packet); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }

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  • 'module' object has no attribute 'element_make_factory'

    - by Ronan Dejhero
    i have this code : import pygst import st, pygtk player_name = gst.element_make_factory("playbin", "Multimedia Player") player_name.set_property("uri", "../media/alert.mp3") player_name.set_state(gst.PLAYING) it keeps throwing me the following error : player_name = gst.element_make_factory("playbin", "Multimedia Player") AttributeError: 'module' object has no attribute 'element_make_factory' nay way to solve this and why is this happening ? if i print gst i get the following : <module 'gst' from '/usr/lib/python2.7/dist-packages/gst-0.10/gst/__init__.pyc'> so it is a module !

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  • rotating an object on an arc

    - by gardian06
    I am trying to get a turret to rotate on an arc, and have hit a wall. I have 8 possible starting orientations for the turrets, and want them to rotate on a 90 degree arc. I currently take the starting rotation of the turret, and then from that derive the positive, and negative boundary of the arc. because of engine restrictions (Unity) I have to do all of my tests against a value which is between [0,360], and due to numerical precision issues I can not test against specific values. I would like to write a general test without having to go in, and jury rig cases //my current test is: // member variables public float negBound; public float posBound; // found in Start() function (called immediately after construction) // eulerAngles.y is the the degree measure of the starting y rotation negBound = transform.eulerAngles.y-45; posBound = transform.eulerAngles.y+45; // insure that values are within bounds if(negBound<0){ negBound+=360; }else if(posBound>360){ posBound-=360; } // called from Update() when target not in firing line void Rotate(){ // controlls what direction if(transform.eulerAngles.y>posBound){ dir = -1; } else if(transform.eulerAngles.y < negBound){ dir = 1; } // rotate object } follows is a table of values for my different cases (please excuse my force formatting) read as base is the starting rotation of the turret, neg is the negative boundry, pos is the positive boundry, range is the acceptable range of values, and works is if it performs as expected with the current code. |base-|-neg-|-pos--|----------range-----------|-works-| |---0---|-315-|--45--|-315-0,0-45----------|----------| |--45--|---0---|--90--|-0-45,54-90----------|----x----| |-135-|---90--|-180-|-90-135,135-180---|----x----| |-180-|--135-|-225-|-135-180,180-225-|----x----| |-225-|--180-|-270-|-180-225,225-270-|----x----| |-270-|--225-|-315-|-225-270,270-315-|----------| |-315-|--270-|---0---|--270-315,315-0---|----------| I will need to do all tests from derived, or stored values, but can not figure out how to get all of my cases to work simultaneously. //I attempted to concatenate the 2 tests: if((transform.eulerAngles.y>posBound)&&(transform.eulerAngles.y < negBound)){ dir *= -1; } this caused only the first case to be successful // I attempted to store a opposite value, and do a void Rotate(){ // controlls what direction if((transform.eulerAngles.y > posBound)&&(transform.eulerAngles.y<oposite)){ dir = -1; } else if((transform.eulerAngles.y < negBound)&&(transform.eulerAngles.y>oposite)){ dir = 1; } // rotate object } this causes the opposite situation as indicated on the table. What am I missing here?

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  • cannot find table or object

    - by jeni
    hi all, Am running asp.net,c# application with sql server 2005. I got some problems with database tables.I got an inconsistency errors in some tables.I tried to run the below dbcc command to remove the inconsistent datas; DBCC CHECKTABLE ('Customer',repair_allow_data_loss) WITH ALL_ERRORMSG At first i run DBCC CHECKTABLE ('Customer') it is working.but now it is not working, i got an error as Cannot find a table or object with the name "Customer". Check the system catalog. Is my commands wrong.

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  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

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  • Should the main game object be static in c++

    - by Som_kun
    I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options (such as screen size and keyboard bindings) would be easier accessed There should only ever be one main game loop, so this makes sure for me. The cons: From what I've heard, static classes in C++ are a bear to work with I've read that this may cause problems later in development (things don't work right or can't be used properly

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  • The Sequence Object in SQL Server 2012

    The Sequence Object is one of the many exciting new features introduced in SQL Server 2012. Learn what this new feature can do for you and how you can use it. What are your servers really trying to tell you? Find out with new SQL Monitor 3.0, an easy-to-use tool built for no-nonsense database professionals.For effortless insights into SQL Server, download a free trial today.

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  • Determine which active directory object is referred to by GUID in a Directory Synchronization Error Report

    - by Michael Shimmins
    We have active directory syncronization setup between our on-premises AD server and Microsoft hosted Exchange (business productivity online services). I've started getting a daily error report, which details an error for a specific AD user, however it references it by GUID. I can't find any info on how to translate that object guid into something meaningful so I can find and fix the problem. The error is reported as: Error 005: Unable to set the alias for this object in Microsoft Online Services because either the primary SMTP address, the e-mail nickname, or the SAM account name in the local Active Directory contains an invalid character. in reference to the Object GUID: CN={8443cbb4-5199-49f0-9529-ce965430dca6} How can I translate that object guid into a friendly object name?

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • The EXECUTE permission was denied on the object 'bam_Metadata_GetConfigurationXml'

    - by Andy Morrison
    We were seeing this exception on two servers when we tried to access the BAM Portal... after having to reconfigure the BAM Portal and Tools for reasons unrelated to the error: --- Log Name:      Application Source:        Bam Web Service Date:          2/18/2011 10:24:07 AM Event ID:      1534 Task Category: None Level:         Error Keywords:      Classic User:          N/A Computer:      yyyyyyyyyyyyyyyyyyyy Description: Current User: yy\yyyyyyyy EXCEPTION: Microsoft.BizTalk.Bam.Management.BamManagerException: Encountered error while executing command on SQL Server "yyyyyyyyyyyyyyy". ---> System.Data.SqlClient.SqlException: The EXECUTE permission was denied on the object 'bam_Metadata_GetConfigurationXml', database 'BAMPrimaryImport', schema 'dbo'.    at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj)    at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj)    at System.Data.SqlClient.SqlDataReader.ConsumeMetaData()    at System.Data.SqlClient.SqlDataReader.get_MetaData()    at System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString)    at System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, DbAsyncResult result)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior)    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    --- End of inner exception stack trace ---    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager.GetConfigurationXmlFromPrimaryImportDb()    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager..ctor(String piServer, String piDatabase, Int32 sqlHelperCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase, Int32 sqlCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase)    at Microsoft.BizTalk.Bam.WebServices.Utilities.FetchBamManager()    at Microsoft.BizTalk.Bam.WebServices.Management.BamManagementService.GetViewSummaryForCurrentUser() EXCEPTION: Microsoft.BizTalk.Bam.Management.BamManagerException: Encountered error while executing command on SQL Server "yyyyyyyyyyyyyyyyyy". ---&gt; System.Data.SqlClient.SqlException: The EXECUTE permission was denied on the object 'bam_Metadata_GetConfigurationXml', database 'BAMPrimaryImport', schema 'dbo'.    at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj)    at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj)    at System.Data.SqlClient.SqlDataReader.ConsumeMetaData()    at System.Data.SqlClient.SqlDataReader.get_MetaData()    at System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString)    at System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, DbAsyncResult result)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior)    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    --- End of inner exception stack trace ---    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager.GetConfigurationXmlFromPrimaryImportDb()    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager..ctor(String piServer, String piDatabase, Int32 sqlHelperCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase, Int32 sqlCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase)    at Microsoft.BizTalk.Bam.WebServices.Utilities.FetchBamManager()    at Microsoft.BizTalk.Bam.WebServices.Management.BamManagementService.GetViewSummaryForCurrentUser() --- We reconfigured the BAM Portal and Tools multiple times, trying to fix this issue, but kept getting the exception.  The fix was to add the BizTalk Server Administrators and BizTalk Application Users to the BAM_ManagementWS role in the BAMPrimaryImport database.  (Note that these two groups do not appear to be added to this role in a "clean" configuration. Thanks go to Ed at http://talentedmonkeys.wordpress.com/ for figuring out a solution.

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  • Warning: cast increases required alignment

    - by dash-tom-bang
    I'm recently working on this platform for which a legacy codebase issues a large number of "cast increases required alignment to N" warnings, where N is the size of the target of the cast. struct Message { int32_t id; int32_t type; int8_t data[16]; }; int32_t GetMessageInt(const Message& m) { return *reinterpret_cast<int32_t*>(&data[0]); } Hopefully it's obvious that a "real" implementation would be a bit more complex, but the basic point is that I've got data coming from somewhere, I know that it's aligned (because I need the id and type to be aligned), and yet I get the message that the cast is increasing the alignment, in the example case, to 4. Now I know that I can suppress the warning with an argument to the compiler, and I know that I can cast the bit inside the parentheses to void* first, but I don't really want to go through every bit of code that needs this sort of manipulation (there's a lot because we load a lot of data off of disk, and that data comes in as char buffers so that we can easily pointer-advance), but can anyone give me any other thoughts on this problem? I mean, to me it seems like such an important and common option that you wouldn't want to warn, and if there is actually the possibility of doing it wrong then suppressing the warning isn't going to help. Finally, can't the compiler know as I do how the object in question is actually aligned in the structure, so it should be able to not worry about the alignment on that particular object unless it got bumped a byte or two?

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  • ASP.NET: "Object Required" when repeating LinkButtons in an UpdatePanel

    - by MStodd
    I have an UpdatePanel which has a Repeater repeating LinkButtons. When I click a LinkButton, the page does a partial postback, then I get a javascript error: "Object required". I tried debugging the javascript, but couldn't get a call stack. If I remove the UpdatePanel, the LinkButtons do a full postback, and they disappear from the page. How can I get this UpdatePanel to work? <ajax:UpdatePanel ID="wrapperUpdatePanel" runat="server" UpdateMode="Always"> <ContentTemplate> <asp:Repeater ID="endpointRepeater" runat="server" OnItemDataBound="EndpointDataBound"> <HeaderTemplate> <div class="sideTabs"> <ul> </HeaderTemplate> <ItemTemplate> <li> <asp:LinkButton ID="endpointLink" runat="server" OnClick="EndpointSelected" /> </li> </ItemTemplate> <FooterTemplate> </ul> </div> </FooterTemplate> </asp:Repeater> </ContentTemplate> </ajax:UpdatePanel> binding code: protected void Page_Load(object sender, EventArgs e) { if (!this.IsPostBack) { this.SelectedEndpoint = Factory.Get<IEndpoint>(Enums.EndPoints.Marketing); } IEndpointCollection col = EndpointCollection.GetActivelySubscribingEndpointsForPart(this.Item); if (this.Item.IsGdsnItem) col.Add(Factory.Get<IEndpoint>(Enums.EndPoints.Gdsn)); if (col.Count > 0) col.Insert(0, Factory.Get<IEndpoint>(Enums.EndPoints.Marketing)); this.endpointRepeater.DataSource = col; this.endpointRepeater.DataBind(); if (this.endpointRepeater.Items.Count > 0) { LinkButton lb = this.endpointRepeater.Items[0].FindControl("endpointLink") as LinkButton; this.EndpointSelected(lb, new EventArgs()); } } thanks, mark

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  • IE8 Jquery Javascript "Error: Object required" Bug

    - by thechrisvoth
    IE8 throws an "Error: Object required" message (error in the actual jquery library script, not my javascript file) when the switch statement in this function runs. This code works in IE6, IE7, FF3, and Safari... Any ideas? Does it have something to do with the '$(this)' selector in the switch? Thanks! function totshirts(){ $('.shirt-totals input').val('0'); var cxs = 0; var cs = 0; var cm = 0; $.each($('select.size'), function() { switch($(this).val()){ case "cxs": cxs ++; $('input[name="cxs"]').val(cxs); break; case "cs": cs ++; $('input[name="cs"]').val(cs); break; case "cm": cm ++; $('input[name="cm"]').val(cm); break; } }); }

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  • Deserializing JSON into an object with Json.NET

    - by hmemcpy
    Hello. I'm playing a little bit with the new StackOverflow API. Unfortunately, my JSON is a bit weak, so I need some help. I'm trying to deserialize this JSON of a User: {"user":{ "user_id": 1, "user_type": "moderator", "creation_date": 1217514151, "display_name": "Jeff Atwood", ... "accept_rate": 100 }} into an object which I've decorated with JsonProperty attributes: [JsonObject(MemberSerialization.OptIn)] public class User { [JsonProperty("user_id", Required = Required.Always)] public virtual long UserId { get; set; } [JsonProperty("display_name", Required = Required.Always)] public virtual string Name { get; set; } ... } I get the following exception: Newtonsoft.Json.JsonSerializationException: Required property 'user_id' not found in JSON. Is this because the JSON object is an array? If so, how can I deserialize it to the one User object? Thanks in advance!

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  • windbg dv cmd fail - Private symbols (symbols.pri) are required for locals

    - by leif
    i have a C++ application compiled with VS 2008 with pdb file enabled. After i tried to use dv command to display local vars, it shows the following message: Unable to enumerate locals, HRESULT0x80004005 Private symbols (symbols.pri) are required for locals. Type ".hh dbgerr005" for details. Note that: i've run the "dv" command on the correct frame which has the symbol file. i can use "dt" command successfully. i've included the symbol path and the pdb file has been loaded successfully as following: start end module name 00400000 0043f000 helloworld (private pdb symbols) c:\test... Does anyone know the cause? Is there any configuration i missed to enable local var watch? Or VS 2008 pdb is not supported by windbg (i'm using the latest windbg version)?

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  • Privilege Elevation only when and if required.

    - by Cameron Peters
    My application only very occasionally requires privilege elevation... I need to reference some 3rd party COM components that only work correctly when run as administrator. I would like my application to request privilege elevation only when it needs it... Generally, I don't want my application to run as administrator unless I need to use the 3rd party COM components. I see that CoCreateAsAdmin could potentially solve the problem, but the component author doesn't set up the required registry entries, and I'm not sure how to use CoCreateAsAdmin in C# and in conjuction with Runtime-Callable-Wrapper that is created by tlbimp. Another solution would be to spawn another process, but I have no experience with this yet... I don't want to create a completely separate application... I would be happy to create an assembly that runs in a separated elevated process if someone can show me how to make it work. Thanks...

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  • The web publishing extension is not installed which is required to publish

    - by Chong Wang
    I was tring to deploy an ASP.NET Web Application to a Windows Azure Web Site by following the tutorial through this link: https://www.windowsazure.com/en-us/develop/net/tutorials/get-started/ After download the public profile, which is a ".PublishSettings" file, I go back to Visual Studio and right-click the project in Solution Explorer and select Publish from the context menu as the tutorial said. However, a warning box jumped up and it showed me that "The Web Publishing extension is not installed which is required to publish. You can install it from http://go.microsoft.com/fwlink/?LinkID=208120." I already installed "Windows Azure SDK for .NET (VS 2012)" and I also tried to uninstall this and install again, but the same problem is still there. Anyone knows how to solve this? I am really appreciated.

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  • jqgrid editoptions: required not functioning

    - by benpage
    ok not sure what i'm doing wrong here: $("#list").jqGrid({ url: --URL--, datatype: 'json', mtype: 'GET', colModel: [ { label: 'Index', index: 'Index', key: true, hidden: true }, { label: 'SampleSize', index: 'SampleSize', editable: true, editrules: { required: true, number: true} }, ], pager: '#pager', rowNum: 10, rowList: [10, 20, 30], viewrecords: true, height: 'auto', width: 'auto', editurl: '.', createurl: '.', deleteurl: '.' }); $('#list').jqGrid('navGrid', '#pager', { edit: true, add: true, del: true, search: false }, { url: '#' }, // edit options {url: '#' }, // add options {url: '#' }, // delete options {}, // search options {} ); when editing / creating a record, i can keep the textbox for 'samplesize' empty and jqgrid does not throw any kind of error. am i forgetting to add something in?

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  • How to : required validator based on user role ASP.Net MVC 3

    - by user70909
    Hi, i have a form where i have the field "Real Cost" i want to customize its appearance and wither it should be validated based on user role. to be more clear is say the client want to show his field in the form or details page and also make it editable for users in Roles "Senior Sales, Manager" but not other roles, so can anyone please guide me of the best way ? should i write custom required validation based on user in role, and if so can you please provide the right implementation of it? some may tell me create custom model for this, but i think it would be hassle plus the Roles will be dynamic so it is not predefined set of roles. i hope i was clear enough

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  • How to work-around "Object required" error when adding a variable in an ATL Dialog

    - by Toto
    I'm using Visual Studio .NET 2003 to develop a COM ATL application in unmanaged Visual C++. I've created a ATL Dialag and whenever I try to add a variable for a control the wizard thorws the message "Object required". I've tried the following alternatives: Right click in the control to call "Add variable" from there: this way the wizard does not thorws the message but the variable is not created. This post, but it is for VS2005. Does anyone knows any work-around-around for this problem? Or what the wizard actually does so I can do it manually?

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  • Can someone here explain constructors and destructors in python - simple explanation required - new

    - by rgolwalkar
    i will try to see if it makes sense :- class Person: '''Represnts a person ''' population = 0 def __init__(self,name): //some statements and population += 1 def __del__(self): //some statements and population -= 1 def sayHi(self): '''grettings from person''' print 'Hi My name is %s' % self.name def howMany(self): '''Prints the current population''' if Person.population == 1: print 'i am the only one here' else: print 'There are still %d guyz left ' % Person.population rohan = Person('Rohan') rohan.sayHi() rohan.howMany() sanju = Person('Sanjivi') sanju.howMany() del rohan # am i doing this correctly --- ? i need to get an explanation for this del - destructor O/P:- Initializing person data ****************************************** Initializing Rohan ****************************************** Population now is: 1 Hi My name is Rohan i am the only one here Initializing person data ****************************************** Initializing Sanjivi ****************************************** Population now is: 2 In case Person dies: ****************************************** Sanjivi Bye Bye world there are still 1 people left i am the only one here In case Person dies: ****************************************** Rohan Bye Bye world i am the last person on earth Population now is: 0 If required i can paste the whole lesson as well --- learning from :- http://www.ibiblio.org/swaroopch/byteofpython/read/

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