Search Results

Search found 1800 results on 72 pages for 'square eyes'.

Page 49/72 | < Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >

  • Concept: Mapping irregular shapes (cartoons, sprites) to triangles in OpenGL ES

    - by Moshe
    I understand how mapping a triangle texture to a triangle works, but how do you map other things? I can't see myself mapping a circle onto a triangle. If it were a quad (square), I could see it happening, but why would a graphic not get warped on a triangle? EDIT: Bonus question: What are some good OpenGL ES tutorials online? Videos and articles count. (I've seen the Stanford University stuff on iTunes U and think it's excellent, but I want more.)

    Read the article

  • page control in flex(like php)

    - by Mahedi
    Hi, I'm new in flex. I have a design like this in one page have two option like this Hard & soft when i click hard(option) there will show three option(in php got to another page) like standard, square & pocket and in the page below BACK(when click this option it will back previous state(page)) option will be show When mouse over on any option's this will show its properties in any side of page when select any one of them it will go next step(page) for more performance. Soft option will work like hard option. Please help me with code example or tutorials. Best regard mahedi

    Read the article

  • How are Flash library symbols constructed? Why are width/height already available in constructor?

    - by Triynko
    Suppose I draw a square on the stage, convert it to a symbol, export it for ActionScript with a classname of "MySquare" (and of course a base class of MovieClip). How is it that in the MySquare constructor, the width and height of this MovieClip are already available? In fact, any named instances in the clip are also available. I'm confused about how the Flash player seems to be able to pre-construct my movie clip by populating its properties and child clips before my constructor for the class ever runs. I thought that it would have to first construct the clip, calling my constructor code, and then construct and add any children, but obviously the player is doing something special for clips designed in the Flash authoring environment.

    Read the article

  • How to reset lstset settings for listings?

    - by drittesbinom
    At the top of my tex document, I set my sourcecode listing format by \lstset{language=java} \lstset{numbers=left, numberstyle=\tiny, numbersep=5pt, breaklines=true} \lstset{emph={square}, emphstyle=\color{red}, emph={[2]root,base}, emphstyle={[2]\color{blue}}} because I merely list Java source code. At one point in my document, I had to reformat for a single listing by \lstset{commentstyle=\footnotesize\textit} \lstset{basicstyle=\ttfamily\fontsize{11}{12}\selectfont} \lstset{literate= {!=} {$\neq$}{2}} Now I have the problem that my previous Java formatting for listings is destroyed, and I dont know how to reset the lst settings to default. How can this be avoided?

    Read the article

  • Checkbox in a Crystal Report

    - by JosephStyons
    What is the best way to display a checkbox in a Crystal Report? Example: My report has a box for "Male" and "Female", and one should be checked. My current workaround is to draw a small graphical square, and line it up with a formula which goes like this: if {table.gender} = "M" then "X" else " " This is a poor solution, because changing the font misaligns my "X" and the box around it, and it is absurdly tedious to squint at the screen and get a pixel-perfect alignment for every box (there are dozens). Does anyone have a better solution? I've thought about using the old-style terminal characters, but I'm not sure if they display properly in Crystal. Edit: I'm using Crystal XI.

    Read the article

  • imagecopyresampled to resize and crop an image - not returning the expected result

    - by David
    imagecopyresized ( resource $dst_image , resource $src_image , int $dst_x , int $dst_y , int $src_x , int $src_y , int $dst_w , int $dst_h , int $src_w , int $src_h ) This is what I want to do: I have an image that's 600x1000px in size, and I want to create a thumb that's 100x100px after resizing that image to 300x500px, the x coordinate for the top left point of the thumb square should be at 100(src x) and 120(src y). According to what I understand from the manual, the command should be $dst_image = imagecreatetruecolor(100,100); $src_image = imagecreatefromjpeg('/home/sandbox/imagetoresize.jpg'); imagecopyresized ($dst_image, $src_image, 0, 0, 100, 120, **300 , 500 , 600 , 1000** ) It is cropping the image just fine, but it isn't resizing it correctly. I never got it to match what I see in my image editor (the GIMP). What am I doing wrong? I confirmed that all the numbers are correct, but it's always shifted up or down no matter what I do. Your help would really be appreciated!

    Read the article

  • Is there a way to enable Unicode characters in all browsers on Windows XP?

    - by Daniel Pietzsch
    I'd like to use unicode symbols within my website (especially Dingbats). Is there any way to enable this inside all (or at least some) browsers in Windows XP, without having the user to adjust any of his settings? I use the HTML5 doctype with the charset configured to UTF-8: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> </head> <body></body> </html> The browsers recognize the charset correctly (even IE7). But no special characters are displayed. I only see an empty square box. This is the case for all of the following browsers: IE7, Safari 4, Firefox 3.5, Chrome 4.1, Opera 10.51. So, is there any way to configure to enable all (or most) unicode characters for browsers running on Windows XP?

    Read the article

  • Syntax error in SharePoint calculated column formula

    - by Jan Aagaard
    Is it possible to debug SharePoint calculated column formulas? I am trying with a really simple SharePoint calculated formula =IF([YTD]<[Budget], "OK", "Not OK"). This being a Danish installations of SharePoint I believe the fomula should look like this: =HVIS([YTD]<=[Budget]; "OK"; "Not OK") But this just leaves with the same syntax error or not supported error. I have tried all combinations of IF/HVIS, with/without the square brackets, comma/semicolon, single quotes/double quotes, but nothing works. The formula =YTD<=Budget works.

    Read the article

  • showing loading image still shows "browser loading image" icon

    - by ooo
    i have this code running to load my images all asynch and show a ajax loading image until the real image is downloaded. $('img.loadable-image').css('background', 'transparent url(/images/ajax-loader1.gif) no-repeat center center') $('img.loadable-image').load(function() { $(this).css('background', ''); }); this works in that it shows my ajax loading icon until the images is downloaded but it also shows the background as well here is a screenshot of what i get: as you can see on the left, you see the little ajax loader but also see the missing image square around it. any suggestions?

    Read the article

  • How do I use compiler intrinsic __fmul_?

    - by Eric Thoma
    I am writing a massively parallel GPU application. I have been optimizing it by hand. I received a 20% performance increase with _fdividef(x, y), and according to The Cuda C Programming Guide (section C.2.1), using similar functions for multiplication and adding is also beneficial. The function is stated as this: "_fmulrn,rz,ru,rd". __fdividef(x,y) was not stated with the arguments in brackets. I was wondering, what are those brackets? If I run the simple code: int t = __fmul_(5,4); I a compiler error about how _fmul is undefined. I have the CUDA runtime included, so I don't think it is a setup thing; rather it is something to do with those square brackets. How do I correctly use this function? Thank you.

    Read the article

  • AS3 Dynamic Sprites/Movie Clips

    - by Marvy
    Im having a hard time putting in my head on how would i go at making flash read a xml file (this part I have it going smooth) and then fromt hat elements put on the stage a sprite or a movieclip that is interactive. To make it clear I want to load and display an image that when you press it it just creates another square beneath it with some text. I believe I have to interate the xml and then use each of the elements with a class and gettin that object onto the stage. Im using flash builder and as3 and im looking just for pointing in the rigth direction, of course I apreciate any more elaborate though some head clearing is just as good. Thank you.

    Read the article

  • AS3 Accessing Variables of Parent Class From Child

    - by TheDarkIn1978
    i'm trying to assign a parent's variable from the parent's child //Parent public class Main extends Sprite { public var selectedSquare:Sprite; public function Main() { //inits and adds new Square child class to display list } ... ------- //Child public function dragSquare(evt:MouseEvent):void { Sprite(parent).selectedSquare = this; //evil doesn't work! parent.addChild(this); this.startDrag(); } i'm receiving this error, but i'm casting parent from displayObjectContainer to a Sprite so i have no idea why it's not working. 1119: Access of possibly undefined property selectedSquare through a reference with static type flash.display:Sprite.

    Read the article

  • n*n blocks and polygons

    - by OSaad
    Hi, this is actually meant to be for a function called roipoly in matlab but it can be considered a general case problem. Roipoly is a function which lets u select a polygon over an image, and returns a binary mask where u can use it to get indices of the desired polygon. (It is just a normal polygon after all). My application (K-Nearest Neighbor) requires that i make n*n blocks out of the data i have (the polygon), i.e. If i have a polygon (a road or a piece of land), i want a n*n square moving over it while avoiding intersection with edges and putting those n*n pixels into some variable. This problem would be a lot easier if i had all my shapes in the form of rectangles, but that unfortunately isn't the case. I might have something going diagonal, circular or just irregular.

    Read the article

  • MATLAB: How do I get 3D coordiantes from a user-click?

    - by John
    I'm using Matlab to create a small chess game for one of my courses this semester. The thing I'm having trouble with is having the user be able to select one of the chess pieces. To simplify things, I'm making it so that the user selects a piece by clicking on the square that the chess piece resides on rather than clicking the piece itself (which I assume would be much more difficult). I know how to get the x and y coordinates of the view-port, but how do I transform these coordinates into 3-space coordinates? I know that there are multiple x,y,z coordinates associated with each view-port coordinate, but I'm only interested in the x,y,z coordinate where z = 0 (since the board itself is in the x,y plane that intersects the z axis where z = 0). Thanks!

    Read the article

  • Joomla mailing list with referral plugin?

    - by Stu
    Hi all I've inherited a Joomla 1.5 site and I am trying to find a Joomla component that will let me add a signup/prizedraw page where people can also recommend the compo to a friend in the one form. Basically 1 - email to go out to our existing database asking them to recommend a friend for the chance to win x prize 2 – they are directed to the form on the website where they enter their details for the prize draw and also have the option to enter a few friends email addresses 3 – the recommender is entered into the draw (signed up), while the recommended friends get a princes square email saying ‘you have been recommended by....to receive exclusive offers etc etc.. click here to enter. Does anybody know if there any plugins out there that does this or is it a hand code jobby. Cheers muchly.

    Read the article

  • Nested CheckBox in Java

    - by Shailesh Ahuja
    I want to create a nested checkbox list. If the user checks the main item, all the sub-items under and get checked. If the user checks some of the sub-items, then a blue square appears inside the main items checkbox. It should look something like this. How do I do that in Java 1.6? Can I use swing or any external library? I would like to choose the easiest and the fastest way to achieve this? My aim is to create only 1 level of nesting.

    Read the article

  • removing the single quote from a list of

    - by tanky
    I need to append/format a url with a list of ids for an api call however, when i put the list at the end of the api https://api.twitter.com/1.1/users/lookup.json?user_id=%s'%a i just get an empty string as a response. i have tried turning the list into a string and removing the square brackets doing a = str(followers['ids'])[1:-1] but i still get the same problem. and im assuming that its being caused by the single quote at the start. i have tried removing the apostrophe from the string doing a.replace("'", "") and now i have run out of ideas thanks

    Read the article

  • .NET Ascertaining mouse is on line drawn between two arbitrary points

    - by johnc
    I have an arrow drawn between two objects on a Winform. What would be the simplest way to determine that my mouse is currently hovering over, or near, this line. I have considered testing whether the mouse point intersects a square defined and extrapolated by the two points, however this would only be feasible if the two points had very similar x or y values. I am thinking, also, this problem is probably more in the realms of linear algebra rather than simple trigonometry, and whilst I do remember the simpler aspects of matrices, this problem is beyond my knowledge of linear algebra. On the other hand, if a .NET library can cope with the function, even better.

    Read the article

  • How to calculate a point with an given center, angle and radius?

    - by mystify
    In this SO question, someone asked for calculating an angle from three points. I need to do the opposite thing. I want to draw a clock, and I have tiny tick images. An art dude made 60 of them, each with an individual and accurate shadow. So there are 60 distinct images at 10x10 points in size, already correctly rotated in the center of that square. So every 6 degrees one tick image has to be placed. I would just need to calculate the x/y coordinate based on a center point, an radius and an angle. So I have: an center point an radius an angle Is there an easy way to calculate the x/y coordinate with this? Maybe cocoa-touch already has a useful function or method for this?

    Read the article

  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

    Read the article

  • Are table headers only for the top row in html?

    - by Bill Zimmerman
    Hi, I always see the th tag only used in the first row of the table. Is there some specific reason why it can't be used to create 'left' headers along the leftmost column. Is this bad form, or is this ok. Basically, a table with headings on the top row and the leftmost column, with the very top left square being empty. e.g. <table> <tr> <th/> <!--empty--> <th>Top 1</th> <th>Top 2</th></tr> <tr> <th>LeftHeader?</th> <td>data1</td> <td>data2</td></tr> </table>

    Read the article

  • iPhone - Custom Tab Icons, Remove Highlight

    - by user269737
    I am creating a custom tab bar for my iPhone app and I need to change the images. I have changed the actual tab bar background, but I need to know how to add custom images for the icons and their respective "selected" icons. I also need to remove the square highlight that is default. Pretty much, it just needs to be my icons. Also wondering if the images can be coloured or not. I've looked a lot of this, but no one seems to have the solution. Someone please help.

    Read the article

  • LLVM Clang 5.0 explicit in copy-initialization error

    - by kevzettler
    I'm trying to compile an open source project on OSX that has only been tested on Linux. $: g++ -v Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) Target: x86_64-apple-da I'm trying to compile with the following command line options g++ -MMD -Wall -std=c++0x -stdlib=libc++ -Wno-sign-compare -Wno-unused-variable -ftemplate-depth=1024 -I /usr/local/Cellar/boost/1.55.0/include/boost/ -g -O3 -c level.cpp -o obj-opt/level.o I am seeing several errors that look like this: ./square.h:39:70: error: chosen constructor is explicit in copy-initialization int strength = 0, double flamability = 0, map<SquareType, int> constructions = {}, bool ticking = false); The project states the following are requirements for the Linux setup. How can I confirm I'm making that? gcc-4.8.2 git libboost 1.5+ with libboost-serialize libsfml-dev 2+ (Ubuntu ppa that contains libsfml 2: ) freeglut-dev libglew-dev

    Read the article

  • Creating a contact form using divs with 4 extra divs for "Corners"?

    - by mark smith
    Hi there, i have tried to create a contact form (a standard form, square in nature but with rounded corners)... I can't use the CSS3 specs so i have an image for each corner.. I have set the images on the background-image and no repeat but it seems if the div is empty then it doesn't display, is there a hack - although prefer an alternative clean method :-) So on the top level i presume i have 1 div for the Upper-Left (corner) and then the upper-middle (just has a color assigned) and then a div for the upper-right (corner) .. so i presume i need to float all these to the left??? Or am i missing something? Thanks in advance

    Read the article

  • R- delete rows in multiple columns by unique number

    - by Vincent Moriarty
    Given data like this C1<-c(3,-999.000,4,4,5) C2<-c(3,7,3,4,5) C3<-c(5,4,3,6,-999.000) DF<-data.frame(ID=c("A","B","C","D","E"),C1=C1,C2=C2,C3=C3) How do I go about removing the -999.000 data in all of the columns I know this works per column DF2<-DF[!(DF$C1==-999.000 | DF$C2==-999.000 | DF$C3==-999.000),] But I'd like to avoid referencing each column. I am thinking there is an easy way to reference all of the columns in a particular data frame aka: DF3<-DF[!(DF[,]==-999.000),] or DF3<-DF[!(DF[,(2:4)]==-999.000),] but obviously these do not work And out of curiosity, bonus points if you can me why I need that last comma before the ending square bracket as in: ==-999.000),]

    Read the article

< Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >