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  • What is the traditional way to maintain extensibility in a database-driven application like this?

    - by Jsess
    I'm working on a simple application for a game in Java that allows a user to record whether they have collected a given item and how much experience it contains. This will work for multiple item types (weapons, armor) and each will have its own tab with a list of all items that qualify under it. Making changes as new types are added is not such a big deal (if a clothing slot is added, for instance), but new items are added to the game all the time in biweekly patches, and I'm not sure what the traditional/customary way to make sure the application is user-extensible without requiring me to would be. Whether that would be adding a configuration menu that allows users to add news items (new rows to the local SQLite database) or a text file with something similar, but I'm certain there's a well-accepted way to do this that I'm not aware of. I'm new to databases and ignorant of the solution, so what's the professional/futureproof way to do this?

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  • What's a good open source cloud computing software? [closed]

    - by boy
    In particular, the "cloud" computing that I'm referring to is: I'm going to get some Linux servers. Then I have pretty big computing tasks to do every day. So my goal is to be able to run some shell command to request an "instance" (ie, if a server has 4 CPU, then the computing software will configure that server to have 4 instances, assuming all my tasks are single thread). Ideally, then I can run the following command: ./addjobs somebatchfile where somebatch file contains one command per line ./removejobs all ./listalljobs (ie, everything is done in shell. And the "computing software" can return me the hostname that's available in some environment variable, etc) And that's all I needed. I run into OpenStack.. but it seems too complicated for this purpose (ie, it does all the Imagine sharing stuff, etc).. All I want, is something SIMPLE that manages the Linux boxes for me and I'm just going to run shell commands on them... Is there such open source software? Thanks,

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  • Assembly as a First Programming Language?

    - by Anto
    How good of an idea do you think it would be to teach people Assembly (some variant) as a first programming language? It would take a lot more effort than learning for instance Java or Python, but one would have good understanding of the machine more or less from "programming day one" (compared to many higher level languages, at least). What do you think? Is it a realistic idea, at least to those who are ready to make the extra effort? Advantages and disadvantages? Note: I'm no teacher, just curious

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  • How do you explain commented-out code to a non-programmer? [closed]

    - by whirlwin
    What is the quickest and most comprehensible way to explain to a non-programmer what commented-out code is? When I mentioned it in a conversation to non-programmers, they seemed lost. Such people could for instance be graphical designers, when working on the same team to make an application. Typically I would need to mention what I will be/currently am working with during an update meeting. At first I thought about substituting commented-out with unused code. While it is true to some degree, it is also very ambiguous. If you are wondering, I am working with legacy code with commented-out code. This leads to my question: "how do you explain commented-out code to a non-programmer?"

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  • Should I Learn C/C++ Even If I Just Want To Do Web Programming?

    - by Daniel
    My goal is to be able to create online apps and dynamic, database driven websites. For instance, if in the future I get the idea for the next Digg or Facebook, I want to be able to code it myself. To arrive there I think I have basically two paths: Path 1 Start at a basic level, learning C, then C++ for OOP, then algorithms and data structures, with the goal of getting a solid grasp of computer programming. Only then move to PHP/MySQL/HTTP and start working on practical programming projects. Path 2 Start directly with PHP/MySQL/HTTP and getting my hands dirty with practical projects right away. What would you guys recommend?

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • What does private cloud Daas or DBaaS really mean ?

    - by llaszews
    Just had meeting with Fortune 1000 company regarding their private DBaaS or DaaS offering. Interesting to see what DBaaS really means to them: 1. Automated Database provisioning - Being able to 'one button' provision databases and database objects. This includings creating the database instance, creating database objects, network configuration and security provisioning. It is estimated that just being able to provision a new DB table in automated fashion will reduce time required to create a new DB table from 60 hours down to 8 hours. 2. Virtualization and blades - DBaaS infrastructure is all based upon VMs and blades. 3. Consolidation of database vendors - Moving from over ten database vendors down to three.

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  • How to charge an iPad?

    - by ibo.ezhe
    Trying to charge my iPad with my Ubuntu 11.10 laptop (HP ProBook 5320m). It connects and I am able to download photos for instance. However battery doesn't charge at all. Does anyone know how to fix this? Output of lspci | grep USB 00:1a.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #5 (rev 02) 00:1a.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #2 (rev 02) 00:1d.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #1 (rev 02)

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  • How often do you use google, to answer programming relatated questions? [closed]

    - by Mercfh
    I hope this isn't too subjective, but it is programming related and Im curious. Alot of times I feel.......dumb for lack of a better word when I have to look something up. Alot of times I forget all the specificity of a language and have to look up something like "Doing XXX in C++" for instance, or something along the lines of that. How often do you guys as Programmers both Professionally and On your own have to use google to look up something. Or do most people just kind of remember these things. I guess what Im really asking is, do you often have to use google or other web-search sites to remember how to do what is seemingly "simple" things with languages but you've just forgotten? Please tell me im not the ONLY one.

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  • Formatting Google Search Result [closed]

    - by user5775
    Possible Duplicate: What are the most important things I need to do to encourage Google Sitelinks? Hello, I am new to search engine optimization. I am working on customizing how my results appear in Google as best as possible. I have learned about the meta tags to customize the text summary. However, I have some hierarchical parts to my website. When a result appears related to the "tip-of-the-iceberg", I would like to show links related to the "child" pages. For instance, if you Google "Walmart" you will see the following links listed with the result: Electronics TV & Video Departments Furniture Toys Girls Living Room Computers Is there any way that I can help Google determine which links to show and the text to display for these child links on my site? Or is this something that Google automatically generates? thanks!

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  • which is best smart automatic file replication solution for cloud storage based systems.

    - by TORr0t
    I am looking for a solution for a project i am working on. We are developing a websystem where people can upload their files and other people can download it. (similar to rapidshare.com model) Problem is, some files can be demanded much more than other files. The scenerio is like: I have uploaded my birthday video and shared it with all of my friend, I have uploaded it to myproject.com and it was stored in one of the cluster which has 100mbit connection. Problem is, once all of my friends want to download the file, they cant download it since the bottleneck here is 100mbit which is 15MB per second, but i got 1000 friends and they can only download 15KB per second. I am not taking into account that the hdd is serving same files. My network infrastrucre is as follows: 1 gbit server(client) and connected to 4 Nodes of storage servers that have 100mbit connection. 1gbit server can handle the 1000 users traffic if one of storage node can stream more than 15MB per second to my 1gbit (client) server and visitor will stream directly from client server instead of storage nodes. I can do it by replicating the file into 2 nodes. But i dont want to replicate all files uploadded to my network since it is costing much more. So i need a cloud based system, which will push the files into replicated nodes automatically when demanded to those files are high, and when the demand is low, they will delete from other nodes and it will stay in only 1 node. I have looked to gluster and asked in their irc channel that, gluster cant do such a thing. It is only able to replicate all the files or none of the files. But i need it the cluster software to do it automatically. Any solutions ? (instead of recommending me amazon s3) S

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  • Can we grant sudo to an already opened application?

    - by james
    So, can we grant sudo to an already opened application ? I wish to first open an application as normal user and incase if i need root permissions on it i wish to grant su without restarting the application.. I tried opening an application and then type "sudo appname" in terminal, but that opens a new app window retaining normal user permissions on old app window. Say, i want to check and edit /etc/apt/sources.list . I open a filemanager and go to the path and click on sources.list which opens a text editor with that file in view. If i feel i need to edit that, then i want to grant sudo to that instance of text editor rather than opening a new root text editor and browsing the entire path.

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  • Need a Holistic view of your Concurrent Processing? Choose CP Analyzer

    - by user793044
    The Concurrent Processing Analyzer is a Self-Service Health-Check script which reviews the overall Concurrent Processing Footprint, analyzes the current configurations and settings for the environment providing feedback and recommendations on Best Practices. This is a non-invasive script which provides recommended actions to be performed on the instance it was run on.  For production instances, always apply any changes to a recent clone to ensure an expected outcome. Benefits include: E-Business Applications Concurrent Processing Analyzer Overview E-Business Applications Concurrent Request Analysis E-Business Applications Concurrent Manager Analysis Identifies Concurrent System Setup and configurations Identifies and recommends Concurrent Best Practices Easy to add Tool for regular Concurrent Maintenance Execute Analysis anytime to compare trending from past outputs Go to Doc ID 1411723.1 for more details and script download. Feedback welcome!

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  • processes slow after some time of actively running

    - by Yervand Aghababyan
    i have several cron jobs running on an ubuntu machine. each one does some pretty heavy load stuff. The cron jobs are parsing files and the bigger the file the longer it takes them to parse it. The strange thing is that if i make the files too big ( like 30mb) the script kind of hangs. It starts processing them really enthusiastically but after some time (something like 5-10 minutes) the cpu usage of the process drops a lot and it gets into some "zombie" state. If prior to this the process in htop was using 70-80% of the CPU then after this drop occurs it slows down to something like 5-10%. the load average drops down as well. The status of the processes sometimes changes to D in htop, which AFAIR stands for zombie. Today i noticed the same behavior of processes of mysql when executing heavy queries (a query took something like 4 hours to execute). the cron jobs are mostly php and during their processing most of the CPU eats the php process and not mysql. so i think the issue is not with a specific language/program but with the way the processes are "managed". The only other place i've seen similar behavior was on my Amazon EC2 micro instance when after some aggressive use of CPU the CPU quota was taking effect and everything was slowing down dramatically. This is a dedicated machine running ubuntu. what may be the cause?

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  • Best language or tool for automating tedious manual tasks [closed]

    - by Jon Hopkins
    We all have tasks that come up from time to time that we think we'd be better off scripting or automating than doing manually. Obviously some tools or languages are better for this than others - no-one (in their right mind) is doing a one off job of cross referencing a bunch of text lists their PM has just given them in assembler for instance. What one tool or language would you recommend for the sort of general quick and dirty jobs you get asked to do where time (rather than elegance) is of the essence? Background: I'm a former programmer, now development manager PM, looking to learn a new language for fun. If I'm going to learn something for fun I'd like it to be useful and this sort of use case is the most likely to come up.

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  • State Pattern - should a state know about its context?

    - by Extrakun
    I am referring to the state pattern as described in this link. In the example class diagram, a context has numerous states. However, it does not show how does a state communicates with a context (perhaps an input in a state has impact on a setting in the context). The two examples on the page shows either passing the context to the state via a function, or storing a reference to the context. Are those advisable? Are there other ways for a state to communicate with a context? Update to an edit: For instance, I am doing a remote control which can have several states. Say, the context has a setting for Volume, and I am in one of the states which allow me to tweak the volume. How should the state communicates with the context that the volume is being changed?

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  • Windows 2008 Server can't connect to FTP

    - by stivlo
    I have Windows 2008 Server R2, and I am trying to install FTP services. My problem is I can't connect from outside, FileZilla complains with: Error: Connection timed out Error: Could not connect to server Here is what I did. With the Server Manager, I've installed the Roles FTP Server, FTP Service and FTP Extensibility. In Internet Information Services version 7.5, I've chosen Add FTP Site, enabled Basic Authentication, Allow a user to connect Read and Write. In FTP Firewall support on the main server, just after start page, I've set Data Channel Port Range to 49100-49250 and set the external IP Address as the one I see from outside. If I click on FTP IPv4 Address and Domain Restrictions, and click on Edit Feature Settings, I see that access for unspecified clients is set to Allow, so I click OK without changing those defaults. In FTP SSL Policy, I've set to Require SSL connection, certificate is self signed. I tried to connect with FileZilla from the same host and it works, however it doesn't work remotely, as I said above. I've enabled pfirewall.log, but apparently nothing gets logged. The server is in Amazon EC2, and on the security group inbound firewall rules, I've set that ports 21 and ports 49100-49250 accepts connections from everywhere. What else should I be checking to solve the problem?

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  • schema.org specification for generic pages or posts on a CMS

    - by NateWr
    I'm trying to determine the best possible schema.org type to declare for the content section in the template of a content management system, which will handle regular news posts for small, local hospitality businesses. The type should represent the content of that page, which is likely to be a wide range of things. The description for Article pretty strongly encourages its use to be limited to the articles of a publication. For purely semantic reasons, I'm not sure if Blog is appropriate in this case -- businesses won't be creating typical "blog" content but are more likely to be writing about upcoming events, special deals, awards, etc. Would Webpage be appropriate in this instance? Although I'm a fan of the schema.org concept, I frequently find myself unsure how broadly or narrowly I'm meant to infer the meaning of a type. In such cases, is it safe to use a high-level element, such as CreativeWork, or does this blunt the usefulness of the markup?

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  • Should package structure closely resemble class hierarchy?

    - by Panzercrisis
    Pretty simple question. Should package structure closely resemble class hierarchy? If so, how closely? Why or why not? For instance, let's say you've got class A and class B, plus class AFactory and class BFactory. You put class A and class B in the package com.something.elements, and you put AFactory and BFactory in com.something.elements.factories. AFactory and BFactory would be further down the hierarchy package-wise, but they'd be further up class-wise. Is this sort of thing a good idea or a bad idea?

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Class design for calling "the same method" on different classes from one place

    - by betatester07
    Let me introduce my situation: I have Java EE application and in one package, I want to have classes which will act primarily as cache for some data from database, for example: class that will hold all articles for our website class that will hold all categories etc. Every class should have some update() method, which will update data for that class from database and also some other methods for data manipulation specific for that data type. Now, I would like to call update() method for all class instances (there will be exactly one class instance for every class) from one place. What is the best design?

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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  • clone() only partially doable; how to react?

    - by hllnll
    Suppose we have a class-hierarchy whose base class B requires a clone() method to be defined in its derivations. Whilst this works perfectly for most of them there is this one derivation X that holds an optional reference to a resource/object that can only be referenced from one instance of X. Whilst the rest of X can be cloned without problems this reference would have to be set to null/nil/nullptr. What is the correct way to handle this situation? X::clone() could throw an UncloneableException. Though this would be correct, it is not satisfying. Set the reference to null/nil/nullptr and leave no notice of it. The user of X has to know about Xs "particularities". Require derivations of B to define B::nearestClone(): the user of B has to be aware that the return value might not be a 1:1 clone. Something else?

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  • Cocos2d Box2d contact listener call different method in collided object

    - by roma86
    I have the building object, wen it hit with other, i want to call some method inside it. Building.mm -(void)printTest { NSLog(@"printTest method work correctly"); } in my ContactListener i trying to call it so: ContactListener.mm #import "ContactListener.h" #import "Building.h" void ContactListener::BeginContact(b2Contact* contact) { b2Body* bodyA = contact->GetFixtureA()->GetBody(); b2Body* bodyB = contact->GetFixtureB()->GetBody(); Building *buildA = (Building *)bodyA->GetUserData(); Building *buildB = (Building *)bodyB->GetUserData(); if (buildB.tag == 1) { NSLog(@"tag == 1"); } if (buildA.tag == 2) { NSLog(@"tag == 2"); [buildA printTest]; } } NSLog(@"tag == 2"); work correctly, but [buildA printTest]; get error Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[CCSprite printTest]: unrecognized selector sent to instance 0x18595f0' Obviously I'm referring to the wrong object. How i can get different method and property in contacted objects from contactlistener class? Thanks.

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  • Measuring performance indicators on a cluster

    - by Aditya Singh
    My architecture is based on Amazon. A ELB load balancer balances POST requests among m1.large instances. Every instance has a nginx server on port 80 which distributes the requests to 4 python-tornado servers on backend which handle the request. These tornado servers are taking about 5 - 10ms to respond to one request but this is the internal compute time of every request. I want to put this thing on test and i want to measure the response time from ELB to upstream and back and how does it vary when the QPS throughput is increased and plot a graph of Time vs. QPS vs. Latency and other factors like CPU and Memory. Is there a software to do that or should i log everything somewhere with latency checks and then analyze the whole log to get the stuff out. I would also need to write a self-monitor which keeps checking the whole response time. Is it possible to do it with a script from within the server. If so, will it be accurate ?

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