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  • how to make Sliding window model for data stream mining?

    - by zeedotcom
    we have a situation that a stream (data from sensor or click stream data at server) is coming with sliding window algorithm we have to store the last (say) 500 samples of data in memory. These samples are then used to create histograms, aggregations & capture information about anomalies in the input data stream. please tell me how to make such sliding window.

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  • deleted gen folder, eclipse isn't generating it now :(

    - by LuxuryMode
    I accidentally deleted my gen folder and now, predictably, my resources are all messed up. I just created a gen folder myself and tried to project clean - that didn't work. Tried right-clicking project and going to android tools fix project properties - didn't work. Tried unchecking build automatically...didn't work. cleaned, closed project, closed eclipse, restarted, etc, etc. Nothing is working and I keep seeing this error: gen already exists but is not a source folder. Convert to a source folder or rename it. EDIT - OK was able to generate R.java, but now I'm getting crazy stuff in the console: [2011-06-14 17:06:11 - fastapp] Conversion to Dalvik format failed with error 1 [2011-06-14 17:06:42 - fastapp] Dx trouble processing "java/awt/font/NumericShaper.class": Ill-advised or mistaken usage of a core class (java.* or javax.*) when not building a core library. This is often due to inadvertently including a core library file in your application's project, when using an IDE (such as Eclipse). If you are sure you're not intentionally defining a core class, then this is the most likely explanation of what's going on. However, you might actually be trying to define a class in a core namespace, the source of which you may have taken, for example, from a non-Android virtual machine project. This will most assuredly not work. At a minimum, it jeopardizes the compatibility of your app with future versions of the platform. It is also often of questionable legality. If you really intend to build a core library -- which is only appropriate as part of creating a full virtual machine distribution, as opposed to compiling an application -- then use the "--core-library" option to suppress this error message. If you go ahead and use "--core-library" but are in fact building an application, then be forewarned that your application will still fail to build or run, at some point. Please be prepared for angry customers who find, for example, that your application ceases to function once they upgrade their operating system. You will be to blame for this problem. If you are legitimately using some code that happens to be in a core package, then the easiest safe alternative you have is to repackage that code. That is, move the classes in question into your own package namespace. This means that they will never be in conflict with core system classes. JarJar is a tool that may help you in this endeavor. If you find that you cannot do this, then that is an indication that the path you are on will ultimately lead to pain, suffering, grief, and lamentation. [2011-06-14 17:06:42 - fastapp] Dx 1 error; aborting [2011-06-14 17:06:42 - fastapp] Conversion to Dalvik format failed with error 1 And eclipse can't resolve the import of my resources import com.me.fastapp.R;

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  • Is it safer to use the same IV all times data are encrypted, or use a dynamic IV that is sent together the encrypted text? [closed]

    - by kiamlaluno
    When encrypting data that is then send to a server, is it better to always use the same IV, which is already known from the receiving server, or use a dynamic IV that is then sent to the receiving server? I am referring to the case the remote server receives data from another server, or from a client application, and executes operations on a database table, in the table row identified by the received data. Which of the following PHP snippets is preferable? $iv = mcrypt_create_iv(mcrypt_enc_get_iv_size($td), MCRYPT_RAND); $ks = mcrypt_enc_get_key_size($td); $key = substr(md5('very secret key'), 0, $ks); mcrypt_generic_init($td, $key, $iv); $encrypted = mcrypt_generic($td, 'This is very important data'); send_encripted_data(combine_iv_encrypted_text($iv, $encrypted)); $ks = mcrypt_enc_get_key_size($td); $key = substr(md5('very secret key'), 0, $ks); mcrypt_generic_init($td, $key, $iv); send_encripted_data(mcrypt_generic($td, 'This is very important data')); In which way is one of the snippets more vulnerable than the other one?

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  • Zelda-style Top-down RPG. Storing data for each tile type

    - by Delerat
    I'm creating a Zelda-style RPG using Tiled, C#, and MonoGame. When my code parses the .tmx file, it will get a number to associate with each tile type based off of their position in the tile sheet. If I ever need to change my sprite sheet, this number will change for many of the tiles. How can I guarantee that when I parse my .tmx file, I will be able to know exactly what tile type I'm getting so that I can associate the proper data with it(transparency, animated, collision, etc.)?

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  • CakePHP 1.3.4: EmailComponent error - Undefined property: EmailComponent::$Controller

    - by Kevin S.
    I'm trying to develop an invitation system for my website which runs on CakePHP 1.3.4. I am trying to use the built in EmailComponent to send an email. I'm getting this error (expanded): Notice (8): Undefined property: EmailComponent::$Controller [CORE/cake/libs/controller/components/email.php, line 428] Code | Context */ function _render($content) { $viewClass = $this-Controller-view; $content = array( "", "" ) EmailComponent::_render() - CORE/cake/libs/controller/components/email.php, line 428 EmailComponent::send() - CORE/cake/libs/controller/components/email.php, line 368 UsersController::send_quick_add_email() - APP/controllers/users_controller.php, line 77 UsersController::quick_add() - APP/controllers/users_controller.php, line 104 SinglesResultsController::quick_add() - APP/controllers/singles_results_controller.php, line 63 Dispatcher::_invoke() - CORE/cake/dispatcher.php, line 204 Dispatcher::dispatch() - CORE/cake/dispatcher.php, line 171 [main] - APP/webroot/index.php, line 83 I also get the following, which I can expand if necessary: Notice (8): Trying to get property of non-object [CORE/cake/libs/controller/components/email.php, line 428] Notice (8): Undefined property: EmailComponent::$Controller [CORE/cake/libs/controller/components/email.php, line 433] Notice (8): Trying to get property of non-object [CORE/cake/libs/controller/components/email.php, line 433] Notice (8): Undefined property: View::$webroot [CORE/cake/libs/view/view.php, line 805] Warning (2): Cannot modify header information - headers already sent by (output started at /Applications/MAMP/htdocs/cake/cake/libs/debugger.php:673) [CORE/cake/libs/controller/controller.php, line 746] I think that the EmailComponent object holds a reference to the controller it's being called from. I don't know why it's undefined in this case. Here is the code that fails (specifically, it errors on the call to $this-Email-send()): function send_quick_add_email($email) { if($email) { $this->Email->reset(); $this->Email->to = $email; $this->Email->subject = 'Some subject text'; $this->Email->from = '[email protected]'; $this->Email->template = 'email_template'; $this->set('user', $user); $this->set('token', $token); $this->Email->delivery = 'debug'; $this->Email->send(); } } Ok, for more clarification: The main data I am collecting on the site is results of a game played in meatspace. SinglesResultsController has an action, quick_add, which expects email addresses of people not already registered on the site. If the email addresses aren't associated with Users, UsersController::quick_add is called, which creates an inactive user, and sends an invitation email in UsersController::send_quick_add_email() I think the problem is related to the fact that the email isn't being sent in the first controller initialized (SinglesResultsController). Any thoughts on how to make it work? The Email component is declared at the top of both Controllers.

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  • How to record streaming camera video and auto-erase old data before drive fills up?

    - by nLinked
    I'm interested in making my own home CCTV system using Ubuntu. I want to get network cameras similar to this: http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=260745150596 I want a way to dump or record the live stream to a large hard drive, but have Ubuntu automatically delete the oldest parts of the video while the drive fills, so it can continue recording new data continuously. How can this auto-delete while recording be accomplished? I've searched and searched.

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  • Drupal site requires a higher memory limit after migration? Why?

    - by oalo
    Hello. We have a website which had a previous memory limit of 12 MB (12 MB in php.ini, and 16 MB in settings.php) and worked previously. After moving to a new server it started giving memory limit errors and displaying half-blank screen. We increaded the limit in both files (php.ini and settings.php) and now it works, but I dont understand how is it possible that now it needs a considerably larger amount of memory (it used to work with 12 MB, now it cont work with less than 20 MB).

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  • What languages are the kids of today actually programming in? Does anyone have real data?

    - by Gaz Davidson
    Back in the 80s colleges were teaching Pascal because it is easy to learn, while myself and many others like me were learning BASIC because it was not only easy to learn but accessible and also fashionable (for an extremely liberal definition of fashion) It has just occurred to me that empirical data on the actual programming languages kids are choosing to use should be a good indicator of which language would be the ideal first choice for educators. Please note that this question is not "what do you think is a good programming language for kids?"

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  • How to keep a data structure synchronized over a network?

    - by David Gouveia
    Context In the game I'm working on (a sort of a point and click graphic adventure), pretty much everything that happens in the game world is controlled by an action manager that is structured a bit like: So for instance if the result of examining an object should make the character say hello, walk a bit and then sit down, I simply spawn the following code: var actionGroup = actionManager.CreateGroup(); actionGroup.Add(new TalkAction("Guybrush", "Hello there!"); actionGroup.Add(new WalkAction("Guybrush", new Vector2(300, 300)); actionGroup.Add(new SetAnimationAction("Guybrush", "Sit")); This creates a new action group (an entire line in the image above) and adds it to the manager. All of the groups are executed in parallel, but actions within each group are chained together so that the second one only starts after the first one finishes. When the last action in a group finishes, the group is destroyed. Problem Now I need to replicate this information across a network, so that in a multiplayer session, all players see the same thing. Serializing the individual actions is not the problem. But I'm an absolute beginner when it comes to networking and I have a few questions. I think for the sake of simplicity in this discussion we can abstract the action manager component to being simply: var actionManager = new List<List<string>>(); How should I proceed to keep the contents of the above data structure syncronized between all players? Besides the core question, I'm also having a few other concerns related to it (i.e. all possible implications of the same problem above): If I use a server/client architecture (with one of the players acting as both a server and a client), and one of the clients has spawned a group of actions, should he add them directly to the manager, or only send a request to the server, which in turn will order every client to add that group? What about packet losses and the like? The game is deterministic, but I'm thinking that any discrepancy in the sequence of actions executed in a client could lead to inconsistent states of the world. How do I safeguard against that sort of problem? What if I add too many actions at once, won't that cause problems for the connection? Any way to alleviate that?

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  • Strange Flash AS3 xml Socket behavior

    - by Rnd_d
    I have a problem which I can't understand. To understand it I wrote a socket client on AS3 and a server on python/twisted, you can see the code of both applications below. Let's launch two clients at the same time, arrange them so that you can see both windows and press connection button in both windows. Then press and hold any button. What I'm expecting: Client with pressed button sends a message "some data" to the server, then the server sends this message to all the clients(including the original sender) . Then each client moves right the button 'connectButton' and prints a message to the log with time in the following format: "min:secs:milliseconds". What is going wrong: The motion is smooth in the client that sends the message, but in all other clients the motion is jerky. This happens because messages to those clients arrive later than to the original sending client. And if we have three clients (let's name them A,B,C) and we send a message from A, the sending time log of B and C will be the same. Why other clients recieve this messages later than the original sender? By the way, on ubuntu 10.04/chrome all the motion is smooth. Two clients are launched in separated chromes. windows screenshot Can't post linux screenshot, need more than 10 reputation to post more hyperlinks. Listing of log, four clients simultaneously: [16:29:33.280858] 62.140.224.1 >> some data [16:29:33.280912] 87.249.9.98 << some data [16:29:33.280970] 87.249.9.98 << some data [16:29:33.281025] 87.249.9.98 << some data [16:29:33.281079] 62.140.224.1 << some data [16:29:33.323267] 62.140.224.1 >> some data [16:29:33.323326] 87.249.9.98 << some data [16:29:33.323386] 87.249.9.98 << some data [16:29:33.323440] 87.249.9.98 << some data [16:29:33.323493] 62.140.224.1 << some data [16:29:34.123435] 62.140.224.1 >> some data [16:29:34.123525] 87.249.9.98 << some data [16:29:34.123593] 87.249.9.98 << some data [16:29:34.123648] 87.249.9.98 << some data [16:29:34.123702] 62.140.224.1 << some data AS3 client code package { import adobe.utils.CustomActions; import flash.display.Sprite; import flash.events.DataEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.SecurityErrorEvent; import flash.net.XMLSocket; import flash.system.Security; import flash.text.TextField; public class Main extends Sprite { private var socket :XMLSocket; private var textField :TextField = new TextField; private var connectButton :TextField = new TextField; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event = null):void { socket = new XMLSocket(); socket.addEventListener(Event.CONNECT, connectHandler); socket.addEventListener(DataEvent.DATA, dataHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addChild(textField); textField.y = 50; textField.width = 780; textField.height = 500; textField.border = true; connectButton.selectable = false; connectButton.border = true; connectButton.addEventListener(MouseEvent.MOUSE_DOWN, connectMouseDownHandler); connectButton.width = 105; connectButton.height = 20; connectButton.text = "click here to connect"; addChild(connectButton); } private function connectHandler(event:Event):void { textField.appendText("Connect\n"); textField.appendText("Press and hold any key\n"); } private function dataHandler(event:DataEvent):void { var now:Date = new Date(); textField.appendText(event.data + " time = " + now.getMinutes() + ":" + now.getSeconds() + ":" + now.getMilliseconds() + "\n"); connectButton.x += 2; } private function keyDownHandler(event:KeyboardEvent):void { socket.send("some data"); } private function connectMouseDownHandler(event:MouseEvent):void { var connectAddress:String = "ep1c.org"; var connectPort:Number = 13250; Security.loadPolicyFile("xmlsocket://" + connectAddress + ":" + String(connectPort)); socket.connect(connectAddress, connectPort); } } } Python server code from twisted.internet import reactor from twisted.internet.protocol import ServerFactory from twisted.protocols.basic import LineOnlyReceiver import datetime class EchoProtocol(LineOnlyReceiver): ##### name = "" id = 0 delimiter = chr(0) ##### def getName(self): return self.transport.getPeer().host def connectionMade(self): self.id = self.factory.getNextId() print "New connection from %s - id:%s" % (self.getName(), self.id) self.factory.clientProtocols[self.id] = self def connectionLost(self, reason): print "Lost connection from "+ self.getName() del self.factory.clientProtocols[self.id] self.factory.sendMessageToAllClients(self.getName() + " has disconnected.") def lineReceived(self, line): print "[%s] %s >> %s" % (datetime.datetime.now().time(), self, line) if line=="<policy-file-request/>": data = """<?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd"> <!-- Policy file for xmlsocket://ep1c.org --> <cross-domain-policy> <allow-access-from domain="*" to-ports="%s" /> </cross-domain-policy>""" % PORT self.send(data) else: self.factory.sendMessageToAllClients( line ) def send(self, line): print "[%s] %s << %s" % (datetime.datetime.now().time(), self, line) if line: self.transport.write( str(line) + chr(0)) else: print "Nothing to send" def __str__(self): return self.getName() class ChatProtocolFactory(ServerFactory): protocol = EchoProtocol def __init__(self): self.clientProtocols = {} self.nextId = 0 def getNextId(self): id = self.nextId self.nextId += 1 return id def sendMessageToAllClients(self, msg): for client in self.clientProtocols: self.clientProtocols[client].send(msg) def sendMessageToClient(self, id, msg): self.clientProtocols[id].send(msg) PORT = 13250 print "Starting Server" factory = ChatProtocolFactory() reactor.listenTCP(PORT, factory) reactor.run()

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  • Nhibernate Migration from 1.0.2.0 to 2.1.2 and many-to-one save problems

    - by Meska
    Hi, we have an old, big asp.net application with nhibernate, which we are extending and upgrading some parts of it. NHibernate that was used was pretty old ( 1.0.2.0), so we decided to upgrade to ( 2.1.2) for the new features. HBM files are generated through custom template with MyGeneration. Everything went quite smoothly, except for one thing. Lets say we have to objects Blog and Post. Blog can have many posts, so Post will have many-to-one relationship. Due to the way that this application operates, relationship is done not through primary keys, but through Blog.Reference column. Sample mapings and .cs files: <?xml version="1.0" encoding="utf-8" ?> <id name="Id" column="Id" type="Guid"> <generator class="assigned"/> </id> <property column="Reference" type="Int32" name="Reference" not-null="true" /> <property column="Name" type="String" name="Name" length="250" /> </class> <?xml version="1.0" encoding="utf-8" ?> <id name="Id" column="Id" type="Guid"> <generator class="assigned"/> </id> <property column="Reference" type="Int32" name="Reference" not-null="true" /> <property column="Name" type="String" name="Name" length="250" /> <many-to-one name="Blog" column="BlogId" class="SampleNamespace.BlogEntity,SampleNamespace" property-ref="Reference" /> </class> And class files class BlogEntity { public Guid Id { get; set; } public int Reference { get; set; } public string Name { get; set; } } class PostEntity { public Guid Id { get; set; } public int Reference { get; set; } public string Name { get; set; } public BlogEntity Blog { get; set; } } Now lets say that i have a Blog with Id 1D270C7B-090D-47E2-8CC5-A3D145838D9C and with Reference 1 In old nhibernate such thing was possible: //this Blog already exists in database BlogEntity blog = new BlogEntity(); blog.Id = Guid.Empty; blog.Reference = 1; //Reference is unique, so we can distinguish Blog by this field blog.Name = "My blog"; //this is new Post, that we are trying to insert PostEntity post = new PostEntity(); post.Id = Guid.NewGuid(); post.Name = "New post"; post.Reference = 1234; post.Blog = blog; session.Save(post); However, in new version, i get an exception that cannot insert NULL into Post.BlogId. As i understand, in old version, for nhibernate it was enough to have Blog.Reference field, and it could retrieve entity by that field, and attach it to PostEntity, and when saving PostEntity, everything would work correctly. And as i understand, new NHibernate tries only to retrieve by Blog.Id. How to solve this? I cannot change DB design, nor can i assign an Id to BlogEntity, as objects are out of my control (they come prefilled as generic "ojbects" like this from external source)

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  • Migration from ASP.NET MVC2 Priview 2 to MVC2 RC: Any breaking changes?

    - by Azho KG
    Hi, I'm trying to migrate from ASP.NET MVC2 Priview 2 to MVC2 RC, because new version of Telerik is enforcing it. I had big problems while migrating from MVC 1.0 to MVC 2.0 Preview 2, so I wanted to confirm with you guys before continuing. Has anyone migrated from Prev2 to RC? Was there any problems? Are they easy to solve? Any suggestions are greatly welcome. Thanks.

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  • How can I optimize Apache to use 1GB of RAM on my website? [closed]

    - by Markon
    My VPS plan gives me 1GB of RAM burstable to 2GB. Of course I cannot use 2 GB, nor 1 GB, everyday, so I'm planning to optimize the performance of my webserver. The average of hits-per-hour is about 8'000-10'000. This means about 2 connections-per-second. Max hits-per-hour reached until now is about 60'000. That means about 16 connections-per-second. Unluckily my current apache configuration uses too much memory (when there are not connected clients - usually during the night - it uses about 1GB) so I've tried to customize the apache installation to fit to my needs. I'm using Ubuntu, kernel 2.6.18, with apache2-mpm-worker, since I've read it requires less memory, and fcgid ( + PHP). This is my /etc/apache2/apache2.conf: Timeout 45 KeepAlive on MaxKeepAliveRequests 100 KeepAliveTimeout 10 <IfModule mpm_worker_module> StartServer 2 MinSpareThreads 25 MaxSpareThreads 75 MaxClients 100 MaxRequestsPerChild 0 </IfModule> This is the output of ps aux: www-data 9547 0.0 0.3 423828 7268 ? Sl 20:09 0:00 /usr/sbin/apache2 -k start root 17714 0.0 0.1 76496 3712 ? Ss Feb05 0:00 /usr/sbin/apache2 -k start www-data 17716 0.0 0.0 75560 2048 ? S Feb05 0:00 /usr/sbin/apache2 -k start www-data 17746 0.0 0.1 76228 2384 ? S Feb05 0:00 /usr/sbin/apache2 -k start www-data 20126 0.0 0.3 424852 7588 ? Sl 19:24 0:02 /usr/sbin/apache2 -k start www-data 24260 0.0 0.3 424852 7580 ? Sl 19:42 0:01 /usr/sbin/apache2 -k start while this is ps aux for php5: www-data 7461 2.9 2.2 142172 47048 ? S 19:39 1:39 /usr/lib/cgi-bin/php5 www-data 23845 1.3 1.7 135744 35948 ? S 20:17 0:15 /usr/lib/cgi-bin/php5 www-data 23900 2.0 1.7 136692 36760 ? S 20:17 0:22 /usr/lib/cgi-bin/php5 www-data 27907 2.0 2.0 142272 43432 ? S 20:00 0:43 /usr/lib/cgi-bin/php5 www-data 27909 2.5 1.9 138092 40036 ? S 20:00 0:53 /usr/lib/cgi-bin/php5 www-data 27993 2.4 2.2 142336 47192 ? S 20:01 0:50 /usr/lib/cgi-bin/php5 www-data 27999 1.8 1.4 135932 31100 ? S 20:01 0:38 /usr/lib/cgi-bin/php5 www-data 28230 2.6 1.9 143436 39956 ? S 20:01 0:54 /usr/lib/cgi-bin/php5 www-data 30708 3.1 2.2 142508 46528 ? S 19:44 1:38 /usr/lib/cgi-bin/php5 As you can see it use a lot of memory. How can I reduce it to fit to just 1GB of RAM? PS: I also think about the switch to nginx, if Apache can't fit to my needs...

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  • What are the commonly confused encodings that may result in identical test data?

    - by makerofthings7
    I'm fixing code that is using ASCIIEncoding in some places and UTF-8 encoding in other functions. Since we aren't using the UTF-8 features, all of our unit tests passed, but I want to create a heightened awareness of encodings that produce similar results and may not be fully tested. I don't want to limit this to just UTF-8 vs ASCII, since I think issue with code that handles ASN.1 fields and other code working with Base64. So, what are the commonly confused encodings that may result in identical test data?

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  • Is it possible to keep mysql migration running without keeping connection open?

    - by taw
    ALTER TABLE can easily take a few days - and during this time there's a non-negligible chance of connection getting terminated due to network problems. Is it possible to start ALTER TABLE (or CREATE TABLE ... SELECT ...; or some other very long running query) and leave it running without keeping connection open all the time? (the obvious solution of screen + console mysql client won't easily work as there's no ssh running on that server, only mysqld).

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  • Can I avoid a threaded UDP socket in Python dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • Arranging VS2008 generated LinqToSql/EntityFramework data models/contexts in assemblies.

    - by JMSA
    What pattern should I use for data-access in case of VS2008 generated L2s or EF DataModels? Repository-pattern or what? As we know VS2008 generates Data-Models and DataContexts/ObjectContexts in the same file, then, how should I arrange my VS2008 assemblies in my VS2008 solution to achieve a layered design? If I use repository pattern, how should I arrange my assemblies in the VS2008 solution (as Data-Models and Data/Object-Contexts are stored in the same file...)? Any web/example link would be appreciated.

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  • Is it possible to turn a string with base64 encoded image data into a displayable image in flash lit

    - by ezicus
    I have tried using a data URI to load the image data into a movie clip, but flash lite does not appear to support the data URI scheme. I also thought it might be possible to base64 decode the image data and write it out to a file and load the file back into the movie clip using the file URI scheme. However, I do not see a way to write to the filesystem in the documentation. Am I missing something in the flash lite docs that would allow me to write to the filesystem?

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  • How do you modify the data returned from an AJAX call before it is rendered in the jqGrid?

    - by GiddyUpHorsey
    I'm trying to modify the data returned from an AJAX call before jqGrid 3.7.2 renders it. I've tried hooking into the loadComplete event but when I modify the data it appears to be after it has already rendered. I've also tried hooking into the success event on the ajaxGridOptions field of options but that seems to totally override the event and jqGrid doesn't render the data. How can I modify the data returned from a web service call before jqGrid renders it?

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  • How can you store item data from a game?

    - by ThePlan
    When I look at games such as warcraft 3, or Diablo, or basically any games that contain items in them I notice that each item is unique. They all have different stats, different graphics, different names. I took a wild guess that they don't use XML, although I know I might be wrong, but I just figured they use something that isn't easily human-editable to prevent casual hacking. How is data such as item attributes stored in a game (2d or 3d, I suppose it works the same way in both)?

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  • Can I avoid a threaded UDP socket in Pyton dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • R: How to replace elements of a data.frame?

    - by John
    I'm trying to replace elements of a data.frame containing "#N/A" with "NULL", and I'm running into problems: foo <- data.frame("day"= c(1, 3, 5, 7), "od" = c(0.1, "#N/A", 0.4, 0.8)) indices_of_NAs <- which(foo == "#N/A") replace(foo, indices_of_NAs, "NULL") Error in [<-.data.frame(*tmp*, list, value = "NULL") : new columns would leave holes after existing columns I think that the problem is that my index is treating the data.frame as a vector, but that the replace function is treating it differently somehow, but I'm not sure what the issue is?

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