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  • HQL Query Not Running

    - by Sarang
    select new UpdateCountDataBean(count(elements(am.actionId)) as noOfUpdates, am.pname as name) from ActivityMaster am group by am.pname The UpdateCountDataBean is created by me while the second class i.e. ActivityMaster is POJO class. java.lang.NullPointerException at org.hibernate.hql.ast.tree.MethodNode.handleElements(MethodNode.java:158) at org.hibernate.hql.ast.tree.MethodNode.resolveCollectionProperty(MethodNode.java:109) at org.hibernate.hql.ast.tree.CollectionFunction.resolve(CollectionFunction.java:22) at org.hibernate.hql.ast.HqlSqlWalker.processFunction(HqlSqlWalker.java:835) at org.hibernate.hql.antlr.HqlSqlBaseWalker.collectionFunction(HqlSqlBaseWalker.java:2558) at org.hibernate.hql.antlr.HqlSqlBaseWalker.aggregateExpr(HqlSqlBaseWalker.java:2907) at org.hibernate.hql.antlr.HqlSqlBaseWalker.count(HqlSqlBaseWalker.java:2483) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectExpr(HqlSqlBaseWalker.java:1971) at org.hibernate.hql.antlr.HqlSqlBaseWalker.aliasedSelectExpr(HqlSqlBaseWalker.java:2057) at org.hibernate.hql.antlr.HqlSqlBaseWalker.constructor(HqlSqlBaseWalker.java:2226) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectExpr(HqlSqlBaseWalker.java:1952) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectExprList(HqlSqlBaseWalker.java:1825) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectClause(HqlSqlBaseWalker.java:1394) at org.hibernate.hql.antlr.HqlSqlBaseWalker.query(HqlSqlBaseWalker.java:553) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectStatement(HqlSqlBaseWalker.java:281) at org.hibernate.hql.antlr.HqlSqlBaseWalker.statement(HqlSqlBaseWalker.java:229) at org.hibernate.hql.ast.QueryTranslatorImpl.analyze(QueryTranslatorImpl.java:228) at org.hibernate.hql.ast.QueryTranslatorImpl.doCompile(QueryTranslatorImpl.java:160) at org.hibernate.hql.ast.QueryTranslatorImpl.compile(QueryTranslatorImpl.java:111) at org.hibernate.engine.query.HQLQueryPlan.<init>(HQLQueryPlan.java:77) at org.hibernate.engine.query.HQLQueryPlan.<init>(HQLQueryPlan.java:56) at org.hibernate.engine.query.QueryPlanCache.getHQLQueryPlan(QueryPlanCache.java:72) at org.hibernate.impl.AbstractSessionImpl.getHQLQueryPlan(AbstractSessionImpl.java:133) at org.hibernate.impl.AbstractSessionImpl.createQuery(AbstractSessionImpl.java:112) at org.hibernate.impl.SessionImpl.createQuery(SessionImpl.java:1623)

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  • Custom HTTPHandler causing caching or session issues?

    - by Jan de Jager
    So i have a custom CMS running under .Net 3.5 written entirely in c#. The engine is optimized to render for mobile devices, but also server to normal web browsers. It also supports cookieless sessions. Great... I've chosen not to cache anything (including browser data) in order to control the rendering completely from data. This has been all good until lately. The engine implements a basic login function that simply logs the user state within a session object. The behavior is rather strange. User will click through the site no problem. Then login. The login will either go through successfully or just redisplay the login screen, suggesting a cached page being returned or redisplayed... If the login is successful the concurrent page hits will switch arbitrarily between logged in and logged out state... Also suggesting either the session state is not accessible or a cached page being returned. I have debugged the hell out of the thing.... including using fiddler and the like. When debugging the behavior disappears. Huh? One of the sites running on the engine is http://www.wiseguy.mobi (sorry customized for South Africa, so you'll probably not be able to get the password Text Message)!

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  • pyscripter Rpyc error

    - by jf328
    pyscripter 2.5.3.0 x64, python 2.7.7 anaconda 2.0.1, windows 7 I was using pyscripter and EPD python happily in 32 bit, no problem. Just changed to 64 bit anaconda version and re-installed everything but now pyscripter cannot import rpyc -- it runs with internal engine (no anaconda), but no such error in pure python. Thanks very much! btw, there is a similar SO post few years ago, but the answer there does not work. *** Python 2.7.3 (default, Apr 10 2012, 23:24:47) [MSC v.1500 64 bit (AMD64)] on win32. *** Internal Python engine is active *** *** Internal Python engine is active *** >>> import rpyc Traceback (most recent call last): File "<interactive input>", line 1, in <module> File "C:\Anaconda\lib\site-packages\rpyc\__init__.py", line 44, in <module> from rpyc.core import (SocketStream, TunneledSocketStream, PipeStream, Channel, File "C:\Anaconda\lib\site-packages\rpyc\core\__init__.py", line 1, in <module> from rpyc.core.stream import SocketStream, TunneledSocketStream, PipeStream File "C:\Anaconda\lib\site-packages\rpyc\core\stream.py", line 7, in <module> import socket File "C:\Anaconda\Lib\socket.py", line 47, in <module> import _socket ImportError: DLL load failed: The specified procedure could not be found. >>> C:\research>python Python 2.7.7 |Anaconda 2.0.1 (64-bit)| (default, Jun 11 2014, 10:40:02) [MSC v.1500 64bit (AMD64)] on win32 Type "help", "copyright", "credits" or "license" for more information. Anaconda is brought to you by Continuum Analytics. Please check out: http://continuum.io/thanks and https://binstar.org >>> import rpyc >>>

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  • Whats wrong with this HQL query?

    - by ManBugra
    did i encounter a hibernate bug or do i have an error i dont see: select enty.number from EntityAliasName enty where enty.myId in ( select cons.myId from Consens cons where cons.number in ( select ord.number from Orders ord where ord.customer = :customer and ord.creationDate < ( select max(ord.creationDate) from Orders ord where ord.customer = :customer ) ) ) what i do get is the following: org.hibernate.util.StringHelper.root(StringHelper.java:257) Caused by: java.lang.NullPointerException at org.hibernate.util.StringHelper.root(StringHelper.java:257) at org.hibernate.persister.entity.AbstractEntityPersister.getSubclassPropertyTableNumber(AbstractEntityPersister.java:1391) at org.hibernate.persister.entity.BasicEntityPropertyMapping.toColumns(BasicEntityPropertyMapping.java:54) at org.hibernate.persister.entity.AbstractEntityPersister.toColumns(AbstractEntityPersister.java:1367) at org.hibernate.hql.ast.tree.FromElement.getIdentityColumn(FromElement.java:320) at org.hibernate.hql.ast.tree.IdentNode.resolveAsAlias(IdentNode.java:154) at org.hibernate.hql.ast.tree.IdentNode.resolve(IdentNode.java:100) at org.hibernate.hql.ast.tree.FromReferenceNode.resolve(FromReferenceNode.java:117) at org.hibernate.hql.ast.tree.FromReferenceNode.resolve(FromReferenceNode.java:113) at org.hibernate.hql.ast.HqlSqlWalker.resolve(HqlSqlWalker.java:854) at org.hibernate.hql.antlr.HqlSqlBaseWalker.propertyRef(HqlSqlBaseWalker.java:1172) at org.hibernate.hql.antlr.HqlSqlBaseWalker.propertyRefLhs(HqlSqlBaseWalker.java:5167) at org.hibernate.hql.antlr.HqlSqlBaseWalker.propertyRef(HqlSqlBaseWalker.java:1133) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectExpr(HqlSqlBaseWalker.java:1993) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectExprList(HqlSqlBaseWalker.java:1932) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectClause(HqlSqlBaseWalker.java:1476) at org.hibernate.hql.antlr.HqlSqlBaseWalker.query(HqlSqlBaseWalker.java:580) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectStatement(HqlSqlBaseWalker.java:288) at org.hibernate.hql.antlr.HqlSqlBaseWalker.statement(HqlSqlBaseWalker.java:231) at org.hibernate.hql.ast.QueryTranslatorImpl.analyze(QueryTranslatorImpl.java:254) at org.hibernate.hql.ast.QueryTranslatorImpl.doCompile(QueryTranslatorImpl.java:185) at org.hibernate.hql.ast.QueryTranslatorImpl.compile(QueryTranslatorImpl.java:136) at org.hibernate.engine.query.HQLQueryPlan.<init>(HQLQueryPlan.java:101) at org.hibernate.engine.query.HQLQueryPlan.<init>(HQLQueryPlan.java:80) at org.hibernate.engine.query.QueryPlanCache.getHQLQueryPlan(QueryPlanCache.java:94) at org.hibernate.impl.SessionFactoryImpl.checkNamedQueries(SessionFactoryImpl.java:484) at org.hibernate.impl.SessionFactoryImpl.<init>(SessionFactoryImpl.java:394) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1341) using: Hibernate 3.3.2.GA / postgresql

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  • Default class for SQLAlchemy single table inheritance

    - by eclaird
    I've set up a single table inheritance, but I need a "default" class to use when an unknown polymorphic identity is encountered. The database is not in my control and so the data can be pretty much anything. A working example setup: import sqlalchemy as sa from sqlalchemy import orm engine = sa.create_engine('sqlite://') metadata = sa.MetaData(bind=engine) table = sa.Table('example_types', metadata, sa.Column('id', sa.Integer, primary_key=True), sa.Column('type', sa.Integer), ) metadata.create_all() class BaseType(object): pass class TypeA(BaseType): pass class TypeB(BaseType): pass base_mapper = orm.mapper(BaseType, table, polymorphic_on=table.c.type, polymorphic_identity=None, ) orm.mapper(TypeA, inherits=base_mapper, polymorphic_identity='A', ) orm.mapper(TypeB, inherits=base_mapper, polymorphic_identity='B', ) Session = orm.sessionmaker(autocommit=False, autoflush=False) session = Session() Now, if I insert a new unmapped identity... engine.execute('INSERT INTO EXAMPLE_TYPES (TYPE) VALUES (\'C\')') session.query(BaseType).first() ...things break. Traceback (most recent call last): File "<stdin>", line 1, in <module> File ".../SQLAlchemy-0.6.5-py2.6.egg/sqlalchemy/orm/query.py", line 1619, in first ret = list(self[0:1]) File ".../SQLAlchemy-0.6.5-py2.6.egg/sqlalchemy/orm/query.py", line 1528, in __getitem__ return list(res) File ".../SQLAlchemy-0.6.5-py2.6.egg/sqlalchemy/orm/query.py", line 1797, in instances rows = [process[0](row, None) for row in fetch] File ".../SQLAlchemy-0.6.5-py2.6.egg/sqlalchemy/orm/mapper.py", line 2179, in _instance _instance = polymorphic_instances[discriminator] File ".../SQLAlchemy-0.6.5-py2.6.egg/sqlalchemy/util.py", line 83, in __missing__ self[key] = val = self.creator(key) File ".../SQLAlchemy-0.6.5-py2.6.egg/sqlalchemy/orm/mapper.py", line 2341, in configure_subclass_mapper discriminator) AssertionError: No such polymorphic_identity u'C' is defined What I expected: >>> result = session.query(BaseType).first() >>> result <BaseType object at 0x1c8db70> >>> result.type u'C' I think this used to work with some older version of SQLAlchemy, but I haven't been keeping up with the development lately. Any pointers on how to accomplish this?

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  • How should I handle persistence in a Java MUD? OptimisticLockException handling

    - by Chase
    I'm re-implementing a old BBS MUD game in Java with permission from the original developers. Currently I'm using Java EE 6 with EJB Session facades for the game logic and JPA for the persistence. A big reason I picked session beans is JTA. I'm more experienced with web apps in which if you get an OptimisticLockException you just catch it and tell the user their data is stale and they need to re-apply/re-submit. Responding with "try again" all the time in a multi-user game would make for a horrible experience. Given that I'd expect several people to be targeting a single monster during a fight I think the chance of an OptimisticLockException would be high. My view code, the part presenting a telnet CLI, is the EJB client. Should I be catching the PersistenceExceptions and TransactionRolledbackLocalExceptions and just retrying? How do you decide when to stop? Should I switch to pessimistic locking? Is persisting after every user command overkill? Should I be loading the entire world in RAM and dumping the state every couple of minutes? Do I make my session facade a EJB 3.1 singleton which would function as a choke point and therefore eliminating the need to do any type of JPA locking? EJB 3.1 singletons function as a multiple reader/single writer design (you annotate the methods as readers and writers). Basically, what is the best design and java persistence API for highly concurrent data changes in an application where it is not acceptable to present resubmit/retry prompts to the user?

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  • Multiple Out-of-Browser Applications in One Application

    - by Otaku
    I'm looking at a scenario where I need to create a single "master" Silverlight application and then add "child" applications for an out-of-browser Silverlight application. The scenario is something like this. A user will visit a gameboard web site and choose a game to play. Let's call it Checkers. He likes it, so then he installs the out-of-browser app to his desktop. He then finds Chess, and installs that too. For both games, while played on the site, he has stats (games played, win/loss records, etc.). For each game on the site, he navigates to a different page. But now he wants to play offline and view his stats and other cross-games information. He wants to have a single app to launch to play either game. From his single out-of-browser app, he sees that Go is also available, and he places a checkmark against it to download on his next connection. Does anyone have any experience at developing multiple out-of-browser Silverlight apps that reside within a single master app? What considerations need to be had for this type of design? How would this work in terms of install experience from different web pages?

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  • Sum of XML duration elements in SQL2008

    - by Matt
    I have a XML column that holds information about my games. Here's a sample of the information looks like. <game xmlns="http://my.name.space" > <move> <player>PlayerA</player> <start movetype="Move">EE5</start> <end movetype="Move">DF6</end> <movetime>PT1S</movetime> </move> <move> <player>PlayerB</player> <start movetype="Move">CG7</start> <end movetype="Move">DE6</end> <movetime>PT3S</movetime> </move> <move> <player>PlayerA</player> <start movetype="Move">FD3</start> <end movetype="Move">EG8</end> <movetime>PT4S</movetime> </move> </game> I'm trying to design an XML query to take the sum of my movetime element. Basically I need the sum of each players move time. So using the above sample, PlayerA would have a total move time of 5 seconds and PlayerB would have a total move time of 3 seconds. Here's the XML query that I've been currently been working with SELECT GameHistory.query('declare default element namespace "http://my.name.space"; data(/game/move/movetime)') AS Value FROM GamesWHERE Id=560 I'm a newbie to XSLT / XPATH functions :P

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  • Problems playing multiple sounds using AVPlayer (NOT AVAudioPlayer)

    - by myetter37
    I'm trying to play a background song in my iPhone game and also have sound effects, using the AVFoundation framework and AVPlayerItem. I've scoured the Internet for help with AVPlayerItem and AVPlayer but I'm only finding stuff about AVAudioPlayer. The background song plays fine, but when the character jumps, I have 2 problems: 1) On the initial jump ([player play] inside jump method), the jump sound effect interrupts the background music. 2) If I try to jump again, the game crashes with the error "AVPlayerItem cannot be associated with more than one instance of AVPlayer" My professor told me to create a new instance of AVPlayer for each sound I want to play, so I'm confused. I'm doing data driven design, so my sound files are listed in a .txt and then loaded into a NSDictionary. Here's my code: - (void) storeSoundNamed:(NSString *) soundName withFileName:(NSString *) soundFileName { NSURL *assetURL = [[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:soundName ofType:soundFileName]]; AVURLAsset *mAsset = [[AVURLAsset alloc] initWithURL:assetURL options:nil]; AVPlayerItem *mPlayerItem = [AVPlayerItem playerItemWithAsset:mAsset]; [soundDictionary setObject:mPlayerItem forKey:soundName]; NSLog(@"Sound added."); } - (void) playSound:(NSString *) soundName { // from .h: @property AVPlayer *mPlayer; // from .m: @synthesize mPlayer = _mPlayer; _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; [_mPlayer play]; NSLog(@"Playing sound."); } If I move this line from the second method into the first: _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; The game does not crash, and the background song will play perfectly, but the jump sound effect does not play, even though the console is showing "Playing sound." on each jump. Thank you

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  • Draw Rectangle with XNA

    - by mazzzzz
    Hey guys, I was working on game, and wanted to highlight a spot on the screen when something happens, I created a class to do this for me, and found a bit of code to draw the rectangle static private Texture2D CreateRectangle(int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D(game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will have no color! lets fix that Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures for (int i = 0; i < color.Length; i++)//loop through all the colors setting them to whatever values we want { color[i] = colori; } rectangleTexture.SetData(color);//set the color data on the texture return rectangleTexture;//return the texture } Problem is that the code above is called every update, (60 times a second), and it was not written with optimization in mind, I have no clue how else to write a code to do this though. It needs to be extremely fast (the code above freezes the game, which has only skeleton code right now).. Any suggestions. Note: Any new code would be great (WireFrame/Fill are both fine). I would like to be able to specify color. Something to point in the right direction would be great, Thanks, Max

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  • Lua task scheduling

    - by Martin
    I've been writing some scripts for a game, the scripts are written in Lua. One of the requirements the game has is that the Update method in your lua script (which is called every frame) may take no longer than about 2-3 milliseconds to run, if it does the game just hangs. I solved this problem with coroutines, all I have to do is call Multitasking.RunTask(SomeFunction) and then the task runs as a coroutine, I then have to scatter Multitasking.Yield() throughout my code, which checks how long the task has been running for, and if it's over 2 ms it pauses the task and resumes it next frame. This is ok, except that I have to scatter Multitasking.Yield() everywhere throughout my code, and it's a real mess. Ideally, my code would automatically yield when it's been running too long. So, Is it possible to take a Lua function as an argument, and then execute it line by line (maybe interpreting Lua inside Lua, which I know is possible, but I doubt it's possible if all you have is a function pointer)? In this way I could automatically check the runtime and yield if necessary between every single line.

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  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

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  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

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  • Twitter Typeahead only shows only 5 results

    - by user3685388
    I'm using the Twitter Typeahead version 0.10.2 autocomplete but I'm only receiving 5 results from my JSON result set. I can have 20 or more results but only 5 are shown. What am I doing wrong? var engine = new Bloodhound({ name: "blackboard-names", prefetch: { url: "../CFC/Login.cfc?method=Search&returnformat=json&term=%QUERY", ajax: { contentType: "json", cache: false } }, remote: { url: "../CFC/Login.cfc?method=Search&returnformat=json&term=%QUERY", ajax: { contentType: "json", cache: false }, }, datumTokenizer: Bloodhound.tokenizers.obj.whitespace('value'), queryTokenizer: Bloodhound.tokenizers.whitespace }); var promise = engine.initialize(); promise .done(function() { console.log("done"); }) .fail(function() { console.log("fail"); }); $("#Impersonate").typeahead({ minLength: 2, highlight: true}, { name: "blackboard-names", displayKey: 'value', source: engine.ttAdapter() }).bind("typeahead:selected", function(obj, datum, name) { console.log(obj, datum, name); alert(datum.id); }); Data: [ { "id": "1", "value": "Adams, Abigail", "tokens": [ "Adams", "A", "Ad", "Ada", "Abigail", "A", "Ab", "Abi" ] }, { "id": "2", "value": "Adams, Alan", "tokens": [ "Adams", "A", "Ad", "Ada", "Alan", "A", "Al", "Ala" ] }, { "id": "3", "value": "Adams, Alison", "tokens": [ "Adams", "A", "Ad", "Ada", "Alison", "A", "Al", "Ali" ] }, { "id": "4", "value": "Adams, Amber", "tokens": [ "Adams", "A", "Ad", "Ada", "Amber", "A", "Am", "Amb" ] }, { "id": "5", "value": "Adams, Amelia", "tokens": [ "Adams", "A", "Ad", "Ada", "Amelia", "A", "Am", "Ame" ] }, { "id": "6", "value": "Adams, Arik", "tokens": [ "Adams", "A", "Ad", "Ada", "Arik", "A", "Ar", "Ari" ] }, { "id": "7", "value": "Adams, Ashele", "tokens": [ "Adams", "A", "Ad", "Ada", "Ashele", "A", "As", "Ash" ] }, { "id": "8", "value": "Adams, Brady", "tokens": [ "Adams", "A", "Ad", "Ada", "Brady", "B", "Br", "Bra" ] }, { "id": "9", "value": "Adams, Brandon", "tokens": [ "Adams", "A", "Ad", "Ada", "Brandon", "B", "Br", "Bra" ] } ]

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  • How can I find out what is stopping my object from disposing properly?

    - by SLC
    I have a rather large and complex game in C#, and in it are various monsters. The monsters are created in the game by a MonsterCreator, and each monster has various plugins that are loaded from external DLLs. When my monsters die, they call a method in the MonsterCreator, and the MonsterCreator removes them from the game map, removes them from its own internal list of monsters, and then finally calls the Dispose() method on the monster itself. The dispose method calls the dispose method of each plugin, then clears up any of its own code. This seems to work fine, with lots of monsters, but somewhere there is a bug that crops up after a while, where a monster dies, but it has already been removed - it seems the callback telling the MonsterCreator is being called over and over, when the monster should have been removed on the first call. The likely candidate is that some of the plugins for the monster register themselves with an Event that pulses them every X number of seconds so they can perform logic. Stepping through I can see that they are unregistering with the Event when they die, but something is getting through still and I don't know what it is. Do you have any advice for debugging the problem? I can't post code really because it's split across a ton of libraries and plugin dlls, so it's more a case of figuring out the best way to debug it. I threw an exception in code when the monster died callback method is thrown and the monster cannot be found on the map to be removed, so I have the misbehaviing Monster, is there a way I can see what is still linked to it?

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  • question about InnoDB deadlock in MySQL?

    - by WilliamLou
    I found this kind of interesting problem in MySQL InnoDB engine, could anyone explain why the engine always claim it's a deadlock. First, I created a table with a single row, single column: CREATE TABLE `SeqNum` (`current_seq_num` bigint(30) NOT NULL default '0', PRIMARY KEY (`current_seq_num`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 | Now, I have two MySQL connector threads, In thread1: mysql> begin; Query OK, 0 rows affected (0.00 sec) mysql> select `current_seq_num` into @curr_seq FROM SeqNum FOR UPDATE; Query OK, 1 row affected (0.00 sec) Now, in thread2, I did the exactly same: mysql> begin; Query OK, 0 rows affected (0.00 sec) mysql> select `current_seq_num` into @curr_seq FROM SeqNum FOR UPDATE; before the default innodb_lock_wait_timeout, the thread2 just wait for thread1 to release its exclusive lock on the table, and it's normal. However, in thread1, if I input the following update query: mysql> update SeqNum set `current_seq_num` = 8; ERROR 1213 (40001): Deadlock found when trying to get lock; try restarting transaction Now, thread2 get the select query finished because thread1 quits. In addition, in thread1, if I input the update query with a where clause, it can be executed very well: mysql> update SeqNum set `current_seq_num` = 8 where `current_seq_num` =5 Query OK, 1 row affected (0.00 sec) Could anyone explain this?

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  • org.hibernate.hql.ast.QuerySyntaxException: TABLE NAME is not mapped

    - by Coronatus
    I have two models, Item and ShopSection. They have a many-to-many relationship. @Entity(name = "item") public class Item extends Model { @ManyToMany(cascade = CascadeType.PERSIST) public Set<ShopSection> sections; } @Entity(name = "shop_section") public class ShopSection extends Model { public List<Item> findActiveItems(int page, int length) { return Item.find("select distinct i from Item i join i.sections as s where s.id = ?", id).fetch(page, length); } } findActiveItems is meant to find items in a section, but I get this error: org.hibernate.hql.ast.QuerySyntaxException: Item is not mapped [select distinct i from Item i join i.sections as s where s.id = ?] at org.hibernate.hql.ast.util.SessionFactoryHelper.requireClassPersister(SessionFactoryHelper.java:180) at org.hibernate.hql.ast.tree.FromElementFactory.addFromElement(FromElementFactory.java:111) at org.hibernate.hql.ast.tree.FromClause.addFromElement(FromClause.java:93) at org.hibernate.hql.ast.HqlSqlWalker.createFromElement(HqlSqlWalker.java:322) at org.hibernate.hql.antlr.HqlSqlBaseWalker.fromElement(HqlSqlBaseWalker.java:3441) at org.hibernate.hql.antlr.HqlSqlBaseWalker.fromElementList(HqlSqlBaseWalker.java:3325) at org.hibernate.hql.antlr.HqlSqlBaseWalker.fromClause(HqlSqlBaseWalker.java:733) at org.hibernate.hql.antlr.HqlSqlBaseWalker.query(HqlSqlBaseWalker.java:584) at org.hibernate.hql.antlr.HqlSqlBaseWalker.selectStatement(HqlSqlBaseWalker.java:301) at org.hibernate.hql.antlr.HqlSqlBaseWalker.statement(HqlSqlBaseWalker.java:244) at org.hibernate.hql.ast.QueryTranslatorImpl.analyze(QueryTranslatorImpl.java:254) at org.hibernate.hql.ast.QueryTranslatorImpl.doCompile(QueryTranslatorImpl.java:185) at org.hibernate.hql.ast.QueryTranslatorImpl.compile(QueryTranslatorImpl.java:136) at org.hibernate.engine.query.HQLQueryPlan.<init>(HQLQueryPlan.java:101) at org.hibernate.engine.query.HQLQueryPlan.<init>(HQLQueryPlan.java:80) at org.hibernate.engine.query.QueryPlanCache.getHQLQueryPlan(QueryPlanCache.java:124) at org.hibernate.impl.AbstractSessionImpl.getHQLQueryPlan(AbstractSessionImpl.java:156) at org.hibernate.impl.AbstractSessionImpl.createQuery(AbstractSessionImpl.java:135) at org.hibernate.impl.SessionImpl.createQuery(SessionImpl.java:1770) at org.hibernate.ejb.AbstractEntityManagerImpl.createQuery(AbstractEntityManagerImpl.java:272) ... 8 more What am I doing wrong?

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  • Can you help with this assembly language code?

    - by Mugen
    Hi, I've been looking through a piece of code of a pc game that I'm trying to "improve". (ok so maybe I suck at the game but I still want to play it). Could you please look into the following code: fld dword ptr[ebp+00007B1C] fsub dword ptr[esp+64] fst dword ptr[ebp+00007B1C] call 004A2E48 This code is called every second for the level countdown timer. I need to stay on a particular level for a few minutes. If I can modify the above code so that the value pushed into the address [ebp+00007B1C] is 0 then the game level will always time out and it will save me playing those crazy "survival" minigames. I'll explain what I understand from this code. Dont worry, you dont have to go deep into this. In the first line we get the timer value. For example if 97 seconds are remaining then it is here that this value is loaded. In the second line a value (1 second) is subtracted from 97. In the third line 96 is again moved to memory. And finally we have the function call that will do other processing based on the time remaining. Now all I need to do is patch this piece of code somehow so that the value that is pushed is 0 (in the third step). Can you please help me out with this?

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  • Using Zend Framework and Doctrine with independend modular structures

    - by stefax
    I've seen a lot of articles about integrating ZF and Doctrine. There is also a proposal for ZF here but they have always two possible structures. Either they put all models into one top level model directory or they put it into a module related model directory. application |-- Bootstrap.php |-- configs |-- controllers |-- models - EITHER HERE |-- modules | -- examplemodule | |-- controllers | |-- models - OR HERE | |-- views |-- views For our projects I see problems for either of the two options: 1. One directory: application/models - in a complex system after a short time there will be hundreds of files, over all when you have the table classes two (e.g. User.php and UserTable.php). 2. Module based model directories: application/modules/examplemodule/models - in many cases we use models in multiple modules at the same time. So the "User" is required e.g. in the modules "game", "administration", ... Is there a way to use some kind of sub directories under the top level directory "models" to get some grouping. It should be completely independent of the module structure. application |-- Bootstrap.php ... |-- models | -- user | |-- User.php | |-- Friend.php | |-- other user related models | -- game | |-- Game.php | |-- Score.php | |-- ... ... Any solution should support autoloading and the class generation from yaml files. Any ideas, links or solutions? Thanks!

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  • Pong: How does the paddle know where the ball will hit?

    - by Roflcoptr
    After implementing Pacman and Snake I'm implementing the next very very classic game: Pong. The implementation is really simple, but I just have one little problem remaining. When one of the paddle (I'm not sure if it is called paddle) is controlled by the computer, I have trouble to position it at the correct position. The ball has a current position, a speed (which for now is constant) and a direction angle. So I could calculate the position where it will hit the side of the computer controlled paddle. And so Icould position the paddle right there. But however in the real game, there is a probability that the computer's paddle will miss the ball. How can I implement this probability? If I only use a probability of lets say 0.5 that the computer's paddle will hit the ball, the problem is solved, but I think it isn't that simple. From the original game I think the probability depends on the distance between the current paddle position and the position the ball will hit the border. Does anybody have any hints how exactly this is calculated?

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  • Trying to use Rhino, getEngineByName("JavaScript") returns null in OpenJDK 7

    - by Yuval
    When I run the following piece of code, the engine variable is set to null when I'm using OepnJDK 7 (java-7-openjdk-i386). import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class TestRhino { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub ScriptEngineManager factory = new ScriptEngineManager(); ScriptEngine engine = factory.getEngineByName("JavaScript"); try { System.out.println(engine.eval("1+1")); } catch (ScriptException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } It runs fine with java-6-openjdk and Oracle's jre1.7.0. Any idea why? I'm using Ubuntu 11.10. All JVMs are installed under /usr/lib/jvm. I noticed OpenJDK 7 has a different directory structure. Perhaps something is not installed right? $ locate rhino.jar /usr/lib/jvm/java-6-openjdk/jre/lib/rhino.jar /usr/lib/jvm/java-7-openjdk-common/jre/lib/rhino.jar /usr/lib/jvm/java-7-openjdk-i386/jre/lib/rhino.jar Edit Since ScriptEngineManager uses a ServiceProvider to find the available script engines, I snooped around resources.jar's META-INF/services. I noticed that in OpenJDK 6, resources.jar has a META-INF/services/javax.script.ScriptEngineFactory entry which is missing from OpenJDK 7. Any idea why? I suspect this is a bug? Here is the contents of that entry (from OpenJDK 6): #script engines supported com.sun.script.javascript.RhinoScriptEngineFactory #javascript Another edit Apparently, according to this thread, the code simply isn't there, perhaps because of merging issues between Sun and Mozilla code. I still don't understand why it was present in OpenJDK 6 and not 7. The class com.sun.script.javascript.RhinoScriptEngineFactory exists in 6's rt.jar but not in 7's. If it was not meant to be included, why is there a OpenJDK 7 rhino.jar then; and why is the source still in the OpenJDK source tree (here)?

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  • Hibernate Auto-Increment Setup

    - by dharga
    How do I define an entity for the following table. I've got something that isn't working and I just want to see what I'm supposed to do. USE [BAMPI_TP_dev] GO SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO SET ANSI_PADDING ON GO CREATE TABLE [dbo].[MemberSelectedOptions]( [OptionId] [int] NOT NULL, [SeqNo] [smallint] IDENTITY(1,1) NOT NULL, [OptionStatusCd] [char](1) NULL ) ON [PRIMARY] GO SET ANSI_PADDING OFF This is what I have already that isn't working. @Entity @Table(schema="dbo", name="MemberSelectedOptions") public class MemberSelectedOption extends BampiEntity implements Serializable { @Embeddable public static class MSOPK implements Serializable { private static final long serialVersionUID = 1L; @Column(name="OptionId") int optionId; @GeneratedValue(strategy=GenerationType.IDENTITY) @Column(name="SeqNo", unique=true, nullable=false) BigDecimal seqNo; //Getters and setters here... } private static final long serialVersionUID = 1L; @EmbeddedId MSOPK pk = new MSOPK(); @Column(name="OptionStatusCd") String optionStatusCd; //More Getters and setters here... } I get the following ST. [5/25/10 15:49:40:221 EDT] 0000003d JDBCException E org.slf4j.impl.JCLLoggerAdapter error Cannot insert explicit value for identity column in table 'MemberSelectedOptions' when IDENTITY_INSERT is set to OFF. [5/25/10 15:49:40:221 EDT] 0000003d AbstractFlush E org.slf4j.impl.JCLLoggerAdapter error Could not synchronize database state with session org.hibernate.exception.SQLGrammarException: could not insert: [com.bob.proj.ws.model.MemberSelectedOption] at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:90) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2285) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2678) at org.hibernate.action.EntityInsertAction.execute(EntityInsertAction.java:79) at org.hibernate.engine.ActionQueue.execute(ActionQueue.java:279) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:263) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:167) at org.hibernate.event.def.AbstractFlushingEventListener.performExecutions(AbstractFlushingEventListener.java:321) at org.hibernate.event.def.DefaultFlushEventListener.onFlush(DefaultFlushEventListener.java:50) at org.hibernate.impl.SessionImpl.flush(SessionImpl.java:1028) at org.hibernate.impl.SessionImpl.managedFlush(SessionImpl.java:366) at org.hibernate.transaction.JDBCTransaction.commit(JDBCTransaction.java:137) at com.bcbst.bamp.ws.dao.MemberSelectedOptionDAOImpl.saveMemberSelectedOption(MemberSelectedOptionDAOImpl.java:143) at com.bcbst.bamp.ws.common.AlertReminder.saveMemberSelectedOptions(AlertReminder.java:76) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)

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  • Javascript keyup doesn't work as expected, it executes in instances where I have not removed my fing

    - by Binni
    I'm trying to create a simple game in javascript and I'm stuck on how to deal with keys. Small example: function keyUpEvent(event) { alert(event.keyCode); } window.addEventListener("keyup", keyUpEvent, false); I'm running Ubuntu 9.10 and testing it in Firefox 3.5 and Chromium. If I press and release a button instantly I get an alert, which is to be expected, but when I press and hold a button I get a small pause and then a series of alert windows, the expected result is that I only get an alert window when I remove my finger from a button. I reason it has something to do with the fact that when I press and hold a button in a text area for example I get one character, small pause, and then a series of characters: dddddddddddddddd. I believe it's possible to get around this or do it more right or whatever since this game for example: http://bohuco.net/testing/gamequery/pong.html seams not to be affected by this. But I notice if I try out the jquery keyup demo ( api.jquery.com/keyup/ ) I get the same problem. How can I implement basic game key event handling?

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  • what libraries or platforms should I use to build web apps that provide real-time, asynchronous data

    - by Daniel Sterling
    This is a less a question with a simple, practical answer and more a question to foster discussion on the real-time data exchange topic. I'll begin with an example: Google Wave is, at its core, a real-time asynchronous data synchronization engine. Wave supports (or plans to support) concurrent (real-time) document collaboration, disconnected (offline) document editing, conflict resolution, document history and playback with attribution, and server federation. A core part of Wave is the Operational Transformation engine: http://www.waveprotocol.org/whitepapers/operational-transform The OT engine manages document state. Changes between clients are merged and each client has a sane and consistent view of the document at all times; the final document is eventually consistent between all connected clients. My question is: is this system abstract or general enough to be used as a library or generic framework upon which to build web apps that synchronize real-time, asynchronous state in each client? Is the Wave protocol directly used by any current web applications (besides Google's client)? Would it make sense to directly use it for generic state synchronization in a web app? What other existing libraries or frameworks would you consider using when building such a web app? How much code in such an app might be domain-specific logic vs generic state synchronization logic? Or, put another way, how leaky might the state synchronization abstractions be? Comments and discussion welcomed!

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  • Embedding Lua functions as member variables in Java

    - by Zarion
    Although the program I'm working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things. In the outline I have for the architecture of a game I'm programming, individual types of game objects within a particular class (eg: creatures, items, spells, etc.) are loaded from a data file. Most of their properties are simple data types, but I'd like a few of these members to actually contain simple scripts that define, for example, what an item does when it's used. The scripts will be extremely simple, since all fundamental game actions will be exposed through an API from Java. The Lua is simply responsible for stringing a couple of these basic functions together, and setting arguments. The question is largely about the best way to store a reference to a specific Lua function as a member of a Java class. I understand that if I store the Lua code as a string and call lua_dostring, Lua will compile the code fresh every time it's called. So the function needs to be defined somehow, and a reference to this specific function wrapped in a Java function object. One possibility that I've considered is, during the data loading process, when the loader encounters a script definition in a data file, it extracts this string, decorates the function name using the associated object's unique ID, calls lua_dostring on the string containing a full function definition, and then wraps the generated function name in a Java function object. A function declared in script run with lua_dostring should still be added to the global function table, correct? I'm just wondering if there's a better way of going about this. I admit that my knowledge of Lua at this point is rather superficial and theoretical, so it's possible that I'm overlooking something obvious.

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