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  • Nil string with [NSString stringWithFormat:] appears as "(null)"

    - by Supernico
    I have a 'Contact' class with two properties : firstName and lastName. When I want to display a contact's full name, here is what I do: NSString *fullName = [NSString stringWithFormat:@"%@ %@", contact.firstName, contact.lastName]; But when the firstName and/or lastName is set to nil, I get a "(null)" in the fullName string. To prevent it, here's what I do: NSString *first = contact.firstName; if(first == nil) first = @""; NSString *last = contact.lastName; if(last == nil) last = @""; NSString *fullName = [NSString stringWithFormat:@"%@ %@", first, last]; Does someone know a better/more concise way to do this?

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  • callbacks via objective-c selectors

    - by codemonkey
    I have a "BSjax" class that I wrote that lets me make async calls to our server to get json result sets, etc using the ASIHTTPRequest class. I set it up so that the BSjax class parses my server's json response, then passes control back to the calling view controller via this call: [[self delegate] performSelectorOnMainThread:@selector(bsRequestFinished:) withObject:self waitUntilDone:YES]; ... where "bsRequestFinished" is the callback method in the calling view controller. This all worked fine and well until I realized that some pages are going to need to make different types of requests... i.e. I'll want to do different types of things in that callback function depending on which type of request was made. To me it seems like being able to pass different callback function names to my BSjax class would be the cleanest fix... but I'm having trouble (and am not even sure if it's possible) to pass in a variable that holds the callback function name and then replace the call above with something like this: [[self delegate] performSelectorOnMainThread:@selector(self.variableCallbackFunctionName) withObject:self waitUntilDone:YES]; ... where "self.variableCallbackFunctionName" is set by the calling view controller when it calls BSjax to make a new request. Is this even possible? If so, advisable? If not, alternatives? EDIT: Note that whatever fix I arrive at will need to take into account the reality that this class is making async requests... so I need to make sure that the callback function processing is correctly tied to the specific requests... as I can't rely on FIFO processing sequence.

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  • NSURLConnection shown as leaking in instruments

    - by Gyozo Kudor
    Hello another stupid question regarding leaks and also NSURLConnection. How do i release it? Is it enough if i release in the following 2 methods? (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error (void)connectionDidFinishLoading:(NSURLConnection *)connection Because in instruments it shows me the line where I alloc my connection as the source of leaking. OK I don't get it. After the following code my urlConnection has a retain count of 2. WTF? NSURLConnection *urlConnection = [[NSURLConnection alloc] initWithRequest: urlRequest delegate: self]; This is the line that instruments points me to. I find this very weird.

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  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

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  • save and play recorded sound

    - by blacksheep
    i'd like to save and play again this recorded sounds: @interface Recorder : NSObject { NSMutableArray *times; NSMutableArray *samples; } @end @implementation Recorder – (id) init { [super init]; times = [[NSMutableArray alloc] init]; samples = [[NSMutableArray alloc] init]; return self; } – (void) recordSound: (id) someSound { CFAbsoluteTime now = CFAbsoluteTimeGetCurrent(); NSNumber *wrappedTime = [NSNumber numberWithDouble:now]; [times addObject:wrappedTime]; [samples addObject:someSound]; } @end thanx blacksheep

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  • Images inside of UILabel

    - by enby
    hello everyone! I'm trying to find the best way to display images inside of UILabels (in fact, I wouldn't mind switching to something other than UILabel if it supports images with no hassle) The scenario is: I have a table view with hundreds of cells and UILabel being the main component of each cell The text I assign to each cell contains sequences of characters that need to be parsed out and represented as an image In simpler words, imagine a TableView of an instant messenger that parses replaces all ":)", ":(", ":D" etc with corresponding smiley images Any input would be greatly appreciated!

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  • How to know which image is being viewed in UIScrollView? Also, is it possible to loop scrolling for

    - by bruin
    This is what I'm trying to do, and I'm not sure if it's possible using UIScrollView. First, I don't care about zooming, all I care is that the user is able to scroll through images just like the Photo App, this I got. But how do I know which image he is viewing while using UIScrollView? For instance, if he stops on the 3rd image out of 10 images in the view, how do I know he's on that image? I can't find a way to access the index (is this accessible)?? Also, bonus question, once the user scrolls to the last image, I don't want the scrolling to stop but I want it to loop so that image 1 comes after image 10. And vice versa, if you scroll left passed image 1, you'll see image 10. I'm not asking for the logic, I can do this in an array very simply, I just don't know how to access (if it's even possible) the indexing of the images in the scroll view. If it's not, does anyone have a solution to do this? thanks in advance!

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  • When to release a class with delegates

    - by Stefan Mayr
    A quick question to delegates. Lets say, CLASSA has a delegate defined: @protocol MyDelegate -(void) didFinishUploading; @end In CLASSB I create an instance of CLASS A -(void) doPost { CLASSA *uploader = [[CLASSA alloc] init]; uploader.delegate = self; // this means CLASSB has to implement the delegate uploader.post; } and also in CLASSB: -(void)didFinishUploding { } So when do I have to release the uploader? Because when I release it in doPost, it is not valid anymore in didFinishUploading. Thanks

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  • Correct way to add "Tab Bar" in Navigation based tamplate in iPhon

    - by iPhoneDev
    I have added Tab Bar in Navigation based tamplate like this: [self.navigationController pushViewController:anotherViewController animated:YES]; And I think this is not the correct way to have Tab Bar in detail view in Navigation based tamplate. Please make me correct? UnsentView *unsent = [[UnsentView alloc] initWithNibName:@"UnsentView" bundle:nil]; unsent.title =@"Unsent"; UITabBarController *anotherViewController = [[UITabBarController alloc] init]; anotherViewController.viewControllers = [NSArray arrayWithObjects: unsent, setting, nil]; [self.navigationController pushViewController:anotherViewController animated:YES]; [anotherViewController release];

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  • Altering ManagedObjects In NSArray

    - by Garry
    I have an entity called 'Job' with two boolean attributes named 'completed' and 'logged'. I am trying to retrieve all completed jobs that have not been logged at app start-up and change them to logged. I'm able to get all the completed but unlogged jobs with this fetchRequest: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(completed == %@ && logged == %@)", [NSNumber numberWithBool:YES], [NSNumber numberWithBool:NO]]; I'm then assigning this predicate to a fetchRequest and calling the [managedObjectContext executeFetchRequest:fetchRequest] method to get an array of all Job entities that meet this criteria. This seems to work fine and is returning the correct number of jobs. What I've been trying to do is loop through the NSArray returned, set the logged attribute to YES and then save. This seems to complete and doesn't return any errors but the changes are not persisted when the application quits. Where am I going wrong? [fetchRequest setPredicate:predicate]; NSError error; NSArray jobsToLog = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; if ([jobsToLog count] > 0) { for (int i = 0; i < [jobsToLog count] - 1; i++) { [[jobsToLog objectAtIndex:i] setLogged:[NSNumber numberWithBool:YES]]; // Commit the changes made to disk error = nil; if (![managedObjectContext save:&error]) { // An error occurred } } } Thanks in anticipation,

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  • Link to pdf within app

    - by Thijs
    I've got an iOS app that at one point opens a link to a website in a webview. These links are kept in a plist file (so it is easy to maintain them as the app evolves). What I want to do next is to also link to PDF's (or any picture of text file format, of even a html format, this is flexible) that are kept within the app. And I would like to do this as much as possible from within the existing app structure. So, is it possible to create a link that can be put in the plist as a web-link, but instead opens a file on the device itself (possibly in the webview)? And how would I go about that? Any ideas? Thanx in advance for your help!

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  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

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  • Manually Adjusting UI for Rotation

    - by Driss Zouak
    In my view I have some number-pad type buttons that I want to manually adjust their X and Y when the view is rotated. I'm having trouble figuring out how to support this. I have added in my ViewDidLoad NSNotificationCenter.DefaultCenter.AddObserver("UIDeviceOrientationDidChangeNotification", DeviceRotated ); And I defined my DeviceRotated but the breakpoint is never hit. I thought this might be because of the Autorotate, so I overrided the ShouldAutorotateToInterfaceOrientation and set that to false (true didn't work either). I figured there should be some WillRotate (but that's a void return type) or something that would allow me to indicate that I want the View to rotate, and whatever is set to auto adjust I'd like it to do that, but that I would like to be able to manually adjust any other items that I need. If I have to do everything myself, that's fine as well. Any advice would be appreciated, Driss.

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  • how to pass a string value from one controller to another

    - by shreedevi
    I have a login controller ,and after the successful login i want to pass some string value to the menu page.however it does not work.the application crashes. I have tried possible suggesstion of Ihuk and SAM from the link below http://stackoverflow.com/questions/1685964/how-to-pass-a-string-value-from-one-view-controller-to-another-view-controller loginController.h: #import <UIKit/UIKit.h> @class RootViewController; @class Menu; @interface LoginController : UIViewController { UIButton *login_Button; UITextField *username_TextField; UITextField *password_TextField; RootViewController *mc1; UINavigationController *navigationController; Menu *mv1; } @property(nonatomic,retain) IBOutlet UIButton *login_Button; @property(nonatomic,retain) IBOutlet UITextField *username_TextField; @property(nonatomic,retain) IBOutlet UITextField *password_TextField; @property(nonatomic,retain) RootViewController *mc1; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @property(nonatomic,retain)Menu *mv1; - (IBAction)Login_Method:(id)sender; -(id)initWithUserName:(NSString *)name ; @end loginController.m #import "LoginController.h" #import "Menu.h" #import "ViewController.h" #import "RootViewController.h" @implementation LoginController @synthesize mc1,mv1; @synthesize login_Button,username_TextField,password_TextField; @synthesize navigationController; // Implement viewDidLoad to do additional setup after // loading the view, typically from a nib. - (void)viewDidLoad { if (![self.navigationController isNavigationBarHidden]) [self.navigationController setNavigationBarHidden:YES animated:NO]; //[self presentModalViewController:navigationController animated:YES]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (IBAction)Login_Method:(id)sender { Menu *mv2 = [[Menu alloc] initWithUserName:@"Menu" bundle:nil]; //mv2.l1.text=@"aa"; //i tried this, but not work,so created initWithUserName self.mv1=mv2; [self presentModalViewController:mv1 animated:YES]; // [RootViewController release]; } -(id)initWithUserName:(NSString *)name { self = [super init]; if (nil == self) { return nil; } // display or store login info somewhere [mv1.l1 setText:name]; return self; } -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { [theTextField resignFirstResponder]; return YES; } - (void)dealloc { [username_TextField release]; [password_TextField release]; [super dealloc]; } @end Menu.h #import <UIKit/UIKit.h> @class Menu; @interface Menu : UIViewController { UILabel *l1; UIButton *AccountSummary_Button; UIButton *PayOffQuote_Button; UIButton *PayBill_Button; UIButton *Logout_Button; UINavigationController *nv1; } @property(nonatomic,retain) IBOutlet UILabel *l1; @property(nonatomic,retain) IBOutlet UIButton *AccountSummary_Button; @property(nonatomic,retain) IBOutlet UIButton *PayOffQuote_Button; @property(nonatomic,retain) IBOutlet UIButton *PayBill_Button; @property(nonatomic,retain) IBOutlet UIButton *Logout_Button; @property (nonatomic, retain) IBOutlet UINavigationController *nv1; -(IBAction)ViewAccountSummary_method:(id)sender; -(IBAction)ViewPayOffQuote_method:(id)sender; -(IBAction)ViewPayBill_method:(id)sender; -(IBAction)Logout_method:(id)sender; @end Menu.m

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  • How to Get Search Bar in Tableview to Appear When User Taps Search Icon at the top of sectionIndex s

    - by Gorgando
    I have a tableview with an indexed scrollbar on the right side that shows the letters A-Z and has a magnifying glass icon at the top ({search}). All of the letters in the scrollbar appropriately take the user to the corresponding section except for the magnifying glass, which takes the user to "A" and keeps the searchBar hidden. I just want it to go to the very top of the table so that the searchBar shows up when the user taps the magnifying glass icon in the scroll bar. I've been looking all over for ways to do this, but I can't find any way shy of adding the searchBar to the first tableCell and it's own section, which I'd prefer not to do unless it's the only way. Thanks so much!

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  • UItableView Reload Problem

    - by Arun Sharma
    Hello All, I am using a UiTableView in our application.We have two tabs in controller one is add to shopping list where i add more than one items in our shopping list in database,other one is shopping list which shows items for shopping. The problem is that when i add items from shopping list tab then items are successfully added in database but when i click on shopping list tab then any items not shown in shopping list. How i reload data in UiTableView when i click on shopping list tab.

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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  • pointer being freed was not allocated

    - by kudorgyozo
    Hello i have the following error: malloc: * error for object 0x2087000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I have no idea what object that is. I don't know how to find it. Can anybody explain to me how (and where) to use malloc_history. I have set a breakpoint in malloc_error_break but i couldn't find out what object is at that address. I receive this after removing an object from an nsmutablearray and popping a view controller manually. If I comment out the line [reviewUpload.images removeObject: self.reviewUploadImg] it doesn't give me the error but of course it's not useful for me like that. - (void) removeImage { debugLog(@"reviewUploadImg %@", self.reviewUploadImg); debugLog(@"reviewUpload %@", self.reviewUpload); debugLog(@"reviewUploadImg thumb %@", self.reviewUploadImg.thumb); [reviewUpload.images removeObject: self.reviewUploadImg]; [self.navigationController popViewControllerAnimated:TRUE]; }

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  • Poping multiple levels in UITableViewController

    - by LavaSlider
    I would like to be able to pop multiple views from a UITableViewController stack. For example in the Apple DrillDownSave example, when viewing Level 3 to go back to Level 1 or when viewing an Item to go back to Level 2 when a button is pushed. I tried: [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; [self.navigationController popViewControllerAnimated: NO]; and [self.navigationController popViewControllerAnimated: NO]; [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; but these leave me the same place as just a single popViewControllerAnimated:. Is there an easy way to do this?

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  • I'm getting the error in iTunes connect: The binary you uploaded was invalid. The signature was inva

    - by Joshua
    I went through the dev portal provisioning process twice now trying to get it to work, but to no avail. I don't think it's the second half (signature is invalid), I think it actually may have to with my binary. I have a warning in xcode that isn't helping me because I don't know what to do about it. And honestly I don't know how relevant this information even is. But it says: "Check Dependencies: Warning: The copy bundle resources build phase contains target's info.plist" The app runs perfectly in the simulator, and I haven't made any changes to the info.plist since I submitted the app to Apple last week. (this is an update) any suggestions?

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  • Where is the best place to run initialization code for a UITabBarController?

    - by bobobobo
    I have a UITabBarController in my application. I have to perform some customization to the NIB file using code the first time a view embedded in that UITabBarController gets loaded. When applicationDidFinishLaunching occurs, the UITabBarController's views apparently are not loaded -- if I try to modify the view controllers inside a tab bar that the tab bar is to load in applicationDidFinishLaunching, then those changes are ignored. I'm assuming this is because the tab bar didn't finish loading yet. So, I need a good place to put code that will run immediately after a tabbar is fully ready -- i.e. after it has loaded all the views from their respective nib files. I'm finding the only place I can do this is to track the first time viewDidAppear on each individual view controller. Note I can't use viewWillAppear because I need the value of tabBarController.selectedIndex to be accurate, and it is only actually updated after viewDidAppear gets fired, not when viewWillAppear gets fired.

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