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  • JavaFX 2.2????

    - by ksky
    ??: https://blogs.oracle.com/javafx/entry/what_s_new_in_javafx ???Oracle?JavaFX?????????????JavaFX 2.2?????????: 2.2?????Windows (32-bit???64-bit)?Mac OS X (64-bit)?Linux (32-bit???64-bit)?????JavaFX?????????????????????????????????JavaFX???????????????????????????????????JavaFX????????????????????????? JavaFX 2.2???????Oracle?Java SE 7u6????????????????2011?12??????2?????????????????????????1???????????????????JDK?JRE????Java SE?????????JavaFX????????????????????????????????????????????????????JavaFX???????????????????????Java SE??????????????????????? Java SE 6???????JavaFX 2?????????????????????????Windows????????????????????????Java SE 6?End of Life (EOL)???2013?2???????????????????????????EOL??????Java SE????????????????Java SE 6??????????????????????????????????????????Java SE 7?????????????? ?????????????JavaFX 2.2??????????????????: JavaFX?????????????????????????????????????????????????????????????????????????????????Java???JavaFX????????????????????????????????????????????OS???????????????????????/?????????????????????????Java SE?????????????????????Java SE 7???????JavaFX 2.2????????????????????? ???????????????????????????????????????????????????????????????????????ARM?????????Java SE Embedded?????????????????????????UI????????????????????????????????????????????????????????????????????????????????????????????????Java?????????????????????????????????? JavaFX Canvas API??HTML5?Canvas?????????2D??????????HTML5???????????????JavaFX Canvas API?????????????????HTML5?Canvas API??????????????????????API??AWT?SVG????????????????????????Ensemble?????????????"NEW!"????????"Fireworks"???Canvas?????????????????????????????Canvas????????????????????? JavaFX 2.2???JavaFX???????????????????????????????????????Ensemble?"NEW!"????????"Image Operator"????????????? ColorPicker?Pagination???2?????UI???????????????????Ensemble?"NEW!"???????????????????WebView???????????????????????????????FXML??????????????????????????????? HTTP????????????????JavaFX????????????????????????????????????????????????????????????????????/??????????????????????????????? Swing?????????JavaFX??????Swing?????SWT?????????JavaFX??????????SWT?????????????????????????JavaFX????????????????????????????????? ???????????JavaFX???????????????UI??????????????????????????UI?????????FXML??????????JavaFX Scene Builder 1.0?????????????????Scene Builder?JavaFX???????????????????????????????????Windows??Max OS X??????????NetBeans 7.2???????????????(????Java IDE?????????????)? ??????JavaFX 2.2????Linux?????????????????????????????JavaFX?Java SE?????????????Oracle?????????????????????????????????????????????????????????

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  • Actor library / framework for C++

    - by Giorgio
    In the C++ project I am working for we would like to use something like Scala actors and remote actors (see e.g. this tutorial). Being able to use remote actors (actors living in different processes, possibly on different machines and communicating via TCP/IP) has higher priority for us because we have an application consisting of several processes deployed on different machines. Being able to use several actors living in the same process (possibly different threads) is also interesting, but has lower priority for the moment. On wikipedia I have found some links to actor libraries for C++ and I have started to look at Theron. Before I dive too deep into the details and build an extended example with Theron, I wanted to ask if anybody has experience with any of these libraries and which one they would recommend.

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  • Huge Opportunity in Small Things

    - by Tori Wieldt
    Addressing the strong demand for Java in the embedded market, Oracle is hosting a new Java Embedded @ JavaOne event in San Francisco October 3-4. The event allows decision makers to attend the Java Embedded @ JavaOne business-focused program, while their IT/development staff can attend the technically-focused JavaOne conference. [Obligatory comment about suits & ties vs. jeans & T-shirts removed.] The two-day event includes keynotes, sessions and demonstrations. In his keynote this morning, Judson Althoff, Senior Vice President of Worldwide Alliances and Channels and Embedded Sales, Oracle explained  Devices are all around us - on 24x7, connected all the time. The explosion of devices is the next IT revolution. Java is the right solution for this space. Java embedded solutions provide a framework to  provision, manage, and secure devices.  Java embedded solutions also provide the ability to aggregate, process and analyze multitude of data.  Java is one platform to program them all. Terrance Barr, Java Evangelist and Java ME expert is enthusiastic about the huge opportunity, "It's the right time and right place for Java Embedded," he said, "Oracle is looking for partners who want to take advantage of this next wave in IT." The Embedded space continues to heat up. Today, Cinterion launched the EHS5, an ultra compact, high-speed M2M communication module providing secure wireless connectivity for a wide variety of industrial applications. Last week, Oracle announced Oracle Java ME Embedded 3.2, a complete client Java runtime Optimized for resource-constrained, connected, embedded systems, Oracle Java Wireless Client 3.2, Oracle Java ME Software Development Kit (SDK) 3.2, and Oracle Java Embedded Suite 7.0 for larger embedded devices. There is a huge opportunity in small things. 

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  • Is swing components heavy weight

    - by Pramod PP
    By Adding multiple Panels into a Panel or Dialog, Will it become heavy weight ?. Is there any way to avoid it to make complex views in single panel ? I'm making a java Swing application, there has many controls, I'm placing multiple panel in a single panel and place that panel as the center pane of a dialog. I suspect that the application takes more memory (I don't know it actually takes. Its only a suspect). can anyone please advise on this.

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  • vector collision on polygon in 3d space detection/testing?

    - by LRFLEW
    In the 3d fps in java I'm working on, I need a bullet to be fired and to tell if it hit someone. All visual objects in the game are defined through OpenGL, so the object it can be colliding with can be any drawable polygon (although they will most likely be triangles and rectangles anyways). The bullet is not an object, but will be treated as a vector that instantaneously moves all the way across the map (like the snipper riffle in Halo). What's the best way to detect/test collisions with the polygon and the vector. I have access to OpenCL, however I have absolutely no experience with it. I am very early in the developmental stage, so if you think there's a better way of going about this, feel free to tell me (I barley have a player model to collide with anyways, so I'm flexible with it). Thanks

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  • NetBeans 7.1 RC1 now available - JavaFX 2, Enhanced Java Editor, Improved JavaEE, WebLogic 12 support

    - by arungupta
    NetBeans 7.1 RC1 is now available! What's new in NetBeans 7.1 ? Support for JavaFX 2 Full compile/debug/profile development cycle Many editor enhancements Deployment tools  Customized UI controls using CSS3 Enhanced Java editor Upgrade projects completely to JDK 7 Import statement organizer Rectangular block selection Getters/Setters included in refactoring Java EE  50+ CDI improvements RichFaces4 and ICEFaces2 component libraries EJB Timer creation wizard Code completion for table, column, and PU names CSS3, GUI Builder, Git, Maven3, and several other features listed at New and Noteworthy Download and give us your feedback using NetBeans Community Acceptance Testing by Dec 7th. Check out the latest tutorials. To me the best part was creating a Java EE 6 application, deploying on GlassFish, and then re-deploying the same application by changing the target to Oracle WebLogic Server 12c (internal build). And now see the same application deployed to both the servers: Don't miss the Oracle WebLogic Server 12c Launch Event on Dec 1. You can provide additional feedback about NetBeans on mailing lists and forums, file reports, and contact us via Twitter. The final release of NetBeans IDE 7.1 is planned for December.

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  • xen domUs crashes or unavailability

    - by Rush
    I've xen server with 8 domU. Server is Xeon E31270 with 16gb ram. I think it is enough for 8 machines. Sometimes domU's crashes and i can't figure out the reason. After crash i can connect to console and there is somthing like this: Oct 8 22:20:49 server kernel: [30892.320780] lowmem_reserve[]: 0 0 0 0 Oct 8 22:20:49 server kernel: [30892.320790] Node 0 DMA: 10*4kB 3*8kB 13*16kB 10*32kB 7*64kB 3*128kB 2*256kB 2*512kB 1*1024kB 2*2048kB 0*4096kB = 8080kB Oct 8 22:20:49 server kernel: [30892.320817] Node 0 DMA32: 648*4kB 2*8kB 1*16kB 0*32kB 1*64kB 0*128kB 0*256kB 0*512kB 1*1024kB 1*2048kB 0*4096kB = 5760kB Oct 8 22:20:49 server kernel: [30892.320842] 1491 total pagecache pages Oct 8 22:20:49 server kernel: [30892.320847] 0 pages in swap cache Oct 8 22:20:49 server kernel: [30892.320852] Swap cache stats: add 0, delete 0, find 0/0 Oct 8 22:20:49 server kernel: [30892.320858] Free swap = 0kB Oct 8 22:20:49 server kernel: [30892.320862] Total swap = 0kB Oct 8 22:20:49 server kernel: [30892.324024] 524288 pages RAM Oct 8 22:20:49 server kernel: [30892.324024] 11010 pages reserved Oct 8 22:20:49 server kernel: [30892.324024] 424467 pages shared Oct 8 22:20:49 server kernel: [30892.324024] 503538 pages non-shared Oct 8 22:20:49 server kernel: [30892.330308] apache2 invoked oom-killer: gfp_mask=0x200da, order=0, oom_adj=0 Oct 8 22:20:49 server kernel: [30892.330322] apache2 cpuset=/ mems_allowed=0 Oct 8 22:20:49 server kernel: [30892.330330] Pid: 23938, comm: apache2 Not tainted 2.6.32-5-xen-amd64 #1 Oct 8 22:20:49 server kernel: [30892.330337] Call Trace: Oct 8 22:20:49 server kernel: [30892.330349] [<ffffffff810b7180>] ? oom_kill_process+0x7f/0x23f Oct 8 22:20:49 server kernel: [30892.330358] [<ffffffff810b76a4>] ? __out_of_memory+0x12a/0x141 Oct 8 22:20:49 server kernel: [30892.330367] [<ffffffff810b77fb>] ? out_of_memory+0x140/0x172 Oct 8 22:20:49 server kernel: [30892.330376] [<ffffffff810bb59c>] ? __alloc_pages_nodemask+0x4e5/0x5f5 Oct 8 22:20:49 server kernel: [30892.330385] [<ffffffff810cc224>] ? do_wp_page+0x386/0x707 Oct 8 22:20:49 server kernel: [30892.330395] [<ffffffff8100c3a5>] ? __raw_callee_save_xen_pud_val+0x11/0x1e Oct 8 22:20:49 server kernel: [30892.330404] [<ffffffff8100c369>] ? __raw_callee_save_xen_pmd_val+0x11/0x1e Oct 8 22:20:49 server kernel: [30892.330412] [<ffffffff810cdfc7>] ? handle_mm_fault+0x7aa/0x80f Oct 8 22:20:49 server kernel: [30892.330422] [<ffffffff8130f906>] ? do_page_fault+0x2e0/0x2fc Oct 8 22:20:49 server kernel: [30892.330433] [<ffffffff8130d7a5>] ? page_fault+0x25/0x30 Oct 8 22:20:49 server kernel: [30892.330439] Mem-Info: Oct 8 22:20:49 server kernel: [30892.330443] Node 0 DMA per-cpu: Oct 8 22:20:49 server kernel: [30892.330450] CPU 0: hi: 0, btch: 1 usd: 0 Oct 8 22:20:49 server kernel: [30892.330463] CPU 1: hi: 0, btch: 1 usd: 0 Oct 8 22:20:49 server kernel: [30892.330466] Node 0 DMA32 per-cpu: Oct 8 22:20:49 server kernel: [30892.330469] CPU 0: hi: 186, btch: 31 usd: 0 Oct 8 22:20:49 server kernel: [30892.330472] CPU 1: hi: 186, btch: 31 usd: 60 Oct 8 22:20:49 server kernel: [30892.330476] active_anon:342076 inactive_anon:115398 isolated_anon:0 Oct 8 22:20:49 server kernel: [30892.330477] active_file:268 inactive_file:481 isolated_file:0 Oct 8 22:20:49 server kernel: [30892.330477] unevictable:1125 dirty:2 writeback:13 unstable:0 Oct 8 22:20:49 server kernel: [30892.330478] free:3410 slab_reclaimable:1718 slab_unreclaimable:6946 Oct 8 22:20:49 server kernel: [30892.330478] mapped:899 shmem:113 pagetables:35697 bounce:0 Oct 8 22:20:49 server kernel: [30892.330502] Node 0 DMA free:8036kB min:32kB low:40kB high:48kB active_anon:1144kB inactive_anon:1268kB active_file:8kB inactive_file:8kB unevictable:0kB isolated(anon):0kB isolated(file):0kB present:11792kB mlocked:0kB dirty:0kB writeback:0kB mapped:0kB shmem:0kB slab_reclaimable:0kB slab_unreclaimable:224kB kernel_stack:16kB pagetables:1228kB unstable:0kB bounce:0kB writeback_tmp:0kB pages_scanned:0 all_unreclaimable? no Oct 8 22:20:49 server kernel: [30892.330518] lowmem_reserve[]: 0 2004 2004 2004 Oct 8 22:20:49 server kernel: [30892.330523] Node 0 DMA32 free:5604kB min:5708kB low:7132kB high:8560kB active_anon:1367160kB inactive_anon:460324kB active_file:1064kB inactive_file:1916kB unevictable:4500kB isolated(anon):0kB isolated(file):0kB present:2052320kB mlocked:4500kB dirty:8kB writeback:52kB mapped:3600kB shmem:452kB slab_reclaimable:6872kB slab_unreclaimable:27560kB kernel_stack:3528kB pagetables:141560kB unstable:0kB bounce:0kB writeback_tmp:0kB pages_scanned:992 all_unreclaimable? no Oct 8 22:20:49 server kernel: [30892.330539] lowmem_reserve[]: 0 0 0 0 Oct 8 22:20:49 server kernel: [30892.330544] Node 0 DMA: 1*4kB 2*8kB 13*16kB 10*32kB 7*64kB 3*128kB 2*256kB 2*512kB 1*1024kB 2*2048kB 0*4096kB = 8036kB Oct 8 22:20:49 server kernel: [30892.330579] Node 0 DMA32: 609*4kB 2*8kB 1*16kB 0*32kB 1*64kB 0*128kB 0*256kB 0*512kB 1*1024kB 1*2048kB 0*4096kB = 5604kB Oct 8 22:20:49 server kernel: [30892.330605] 1522 total pagecache pages Oct 8 22:20:49 server kernel: [30892.330610] 0 pages in swap cache Oct 8 22:20:49 server kernel: [30892.330615] Swap cache stats: add 0, delete 0, find 0/0 Oct 8 22:20:49 server kernel: [30892.330621] Free swap = 0kB Oct 8 22:20:49 server kernel: [30892.330625] Total swap = 0kB Oct 8 22:20:49 server kernel: [30892.333018] 524288 pages RAM Oct 8 22:20:49 server kernel: [30892.333018] 11010 pages reserved Oct 8 22:20:49 server kernel: [30892.333018] 424367 pages shared Oct 8 22:20:49 server kernel: [30892.333018] 503658 pages non-shared Seems like there isn't enough memory for this domU. But there is no any memory problems reported in munin monitoring: As you see system uses around 0.2G and 1G is available. So my question is: Is it xen specific problem, that real memory usage and memory usage that shows munin are different (I've never seen such problems oh real hardware machines)? Or maybe it is just monitoring problem, that can't catch moment when there is unusual high load and domU go down? And how I can to defeat this problem? it is really annoying to catch messages in e-mail that domU went down. Btw, such situation was when domU had 2G memory.

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  • A Huge Opportunity in Small Things

    - by Tori Wieldt
    Addressing the strong demand for Java in the embedded market, Oracle is hosting a new Java Embedded @ JavaOne event in San Francisco October 3-4. The event allows decision makers to attend the Java Embedded @ JavaOne business-focused program, while their IT/development staff can attend the technically-focused JavaOne conference. [Obligatory comment about suits & ties vs. jeans & T-shirts removed.] The two-day event includes keynotes, sessions and demonstrations. In his keynote this morning, Judson Althoff, Senior Vice President of Worldwide Alliances and Channels and Embedded Sales, Oracle explained  Devices are all around us - on 24x7, connected all the time. The explosion of devices is the next IT revolution. Java is the right solution for this space. Java embedded solutions provide a framework to  provision, manage, and secure devices.  Java embedded solutions also provide the ability to aggregate, process and analyze multitude of data.  Java is one platform to program them all. Terrance Barr, Java Evangelist and Java ME expert is enthusiastic about the huge opportunity, "It's the right time and right place for Java Embedded," he said, "Oracle is looking for partners who want to take advantage of this next wave in IT." The Embedded space continues to heat up. Today, Cinterion launched the EHS5, an ultra compact, high-speed M2M communication module providing secure wireless connectivity for a wide variety of industrial applications. Last week, Oracle announced Oracle Java ME Embedded 3.2, a complete client Java runtime Optimized for resource-constrained, connected, embedded systems, Oracle Java Wireless Client 3.2, Oracle Java ME Software Development Kit (SDK) 3.2, and Oracle Java Embedded Suite 7.0 for larger embedded devices. There is a huge opportunity in small things. 

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  • Algorithm for perfect non-binary graph layout

    - by mariki
    I have a complex non-binary graph model. Each tree node can have multiple children&parents (a node can also have a connection to it's "brother"). A node is represented as square on screen with lines to the connected nodes. For that I want to use Draw2D and GEF libraries. The problem I am facing is the graph layout. I need a nice algorithm that can reposition the square nodes and the connections with minimum intersections and also make it symmetric as possible.

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  • Automatically kill a process if it exceeds a given amount of RAM

    - by chrisamiller
    I work on large-scale datasets. When testing new software, a script will sometimes sneak up on me, quickly grab all available RAM, and render my desktop unusable. I'd like a way to set a RAM limit for a process so that if it exceeds that amount, it will be killed automatically. A language-specific solution probably won't work, as I use all sorts of different tools (R, Perl, Python, Bash, etc). So is there some sort of process-monitor that will let me set a threshold amount of RAM and automatically kill a process if it uses more?

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  • Why should I declare a class as an abstract class?

    - by Pied Piper
    I know the syntax, rules applied to abstract class and I want know usage of an abstract class Abstract class can not be instantiated directly but can be extended by other class What is the advantage of doing so? How it is different from an Interface? I know that one class can implement multiple interfaces but can only extend one abstract class. Is that only difference between an interface and an abstract class? I am aware about usage of an Interface. I have learned that from Event delegation model of AWT in Java. In which situations I should declare class as an abstract class? What is benefits of that?

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  • Need some help implementing VBO's with Frustum Culling

    - by Isracg
    i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the performance trying to implement vertex buffer objects but i'm stuck, i already have this methods implemented: Frustum culling, only drawing exposed faces and distance culling but i have the following doubts: I currently have about 2^24 cubes in my world, divided in 1024 chunks of 16*16*64 cubes, right now i'm doing immediate mode rendering, which works well with frustum culling, if i implement one VBO per chunk, do i have to update that VBO each time i move the camera (to update the frustum)? is there a performance hit with this? Can i dynamically change the size of each VBO? of do i have to make each one the biggest possible size (the chunk completely filled with objects)?. Would i have to keep each visited chunk in memory or could i efficiently remove that VBO and recreated it when needed?.

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  • Investment scheme for a PC game the project

    - by Alex Kamen
    Good day everyone, I am working on a PC game project that has 3 phases planned, micro, macro and mmo versions [if confused, see a brief description at the bottom]. I have found a potential investor for the micro version of the game, but naturally, he requested a detailed plan of how the game will pay back. And the problem is that micro version itself is not supposed to be monetized much, other than some ads and limited in-game currency utilization. The idea is that with this combat demo already at hand, it should be possible to get a really large enough investment (millions of dollars) and use it to pay back the initial small one (thousands of dollars) and take the project into macro phase, which will really make profit. This way, everybody is going to win, provided that I can deliver the end-product. Yet while I am confident of that both the conception of the macro and the real game-play of the micro versions are going to be appealing, I don’t know how to obtain any guarantee of that I will be able to get funded once I have the prototype ready. And without that, I won’t receive the funds for the prototype in the first place! To summarize, my question is: how to figure out my future possibilities of getting funded once I have combat demo out, basically “whom to write to and what”. Ideally, I would like some sort of a preliminary agreement with a game publisher, something that would basically state “If the developer provides the product in time and in quality corresponding to the specifications given, the publisher guarantees to allocate funds for distribution and further development, thereby acquiring the right to X part of all future profits”. Does this sound sane? It’s just that I don’t want to sell all of my rights out straight away by taking a big outside investment while the project is in such early stage. I would appreciate if you would share your thoughts on this kind of scheme, and be sure to ask questions as I am sure I must have forgotten to mention a ton of important things, like the fact that initial funds are going to be spent on outsourcing (living in Siberia is really just great). [here’s a brief outline of what each version will feature] [micro] 1) turn based tactical combat rules 2) character development 3) arena/tournament system [macro] 4) ai-ruled dynamic interactive worlds 5) global map adventuring 6) strategic rpg + god simulator gameplay [mmo] 7) Persistent worlds system 8) Social structures system (“guilds/clans”) 9) god-simulation on the mmo scale P.S. Obviously, these features are incremental, so that mmo version has all 9.

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  • kernel mem parameter

    - by Ashfame
    As a last resort to my question, I am yet to try the mem parameter of kernel to force it to use the specified amount of RAM. Short Summary - I can only see 3.2GB RAM on a 64bit OS and am not sure ifs a hardware limitation, so wants to try as I found a post on Ubuntuforums. My question is if its ok to play with my resident Ubuntu install or should I be using a live bootable usb? What values do I try (I have 6GB with only 3.2GB being usable) and how to keep it safe? I don't want to burn any of my hardware component at this point of time or make the system unbootable. Running Ubuntu 11.10 with kernel 3.0.0-13-generic

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  • Using "prevent execution of method" flags

    - by tpaksu
    First of all I want to point out my concern with some pseudocode (I think you'll understand better) Assume you have a global debug flag, or class variable named "debug", class a : var debug = FALSE and you use it to enable debug methods. There are two types of usage it as I know: first in a method : method a : if debug then call method b; method b : second in the method itself: method a : call method b; method b : if not debug exit And I want to know, is there any File IO or stack pointer wise difference between these two approaches. Which usage is better, safer and why?

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  • Help me i can't format my usb? i have already tried with mkdosfs and gparted

    - by Mauri Olivares
    I have a MicroSD card in a USB adapter (which plugs into a USB port on my machine, and acts like a USB flash drive). I was using Unetbootin to make this a bootable USB flash drive with Kubuntu. But I needed to cancel while it was working. So I killed the Unetbootin process from the console. Since then, I can't format the MicroSD or delete the folder that Kubuntu made. I have also tried mkdosfs, with no success. I can't mount the drive anymore either? What can I do, to make this drive usable again? Trying to create a new partition table in GParted, as described in Eliah Kagan's answer, does not work. It fails with the error message "imposible crear tabla de particiones" ("unable to create a partition table").

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  • To identify the classes for uml diagrams?

    - by user106535
    I want to implement a software engineering project based on "crime management system". The main modules are: visitors, users, administrator. The main events that are taking place are: registration, report complaint, report crime, report most wanted, view status of reported crime. So could you please help me to identify the classes that are to be used in this project and help me to draw the class diagram?

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  • Which parallel pattern to use?

    - by Wim Van Houts
    I need to write a server application that fetches mails from different mail servers/mailboxes and then needs to process/analyze these mails. Traditionally, I would do this multi-threaded, launching a thread for fetching mails (or maybe one per mailbox) and then process the mails. We are moving more and more to servers where we have 8+ cores, so I would like to make use of these cores as much as possible (and not use 1 at 100% and leave the seven others untouched). So conceptually, as an example, it would be nice that I could write the application in such a way that two cores are "continuously" fetching emails and four cores are "continuously" processing/analyzing the emails (since processing and analyzing mails is more CPU intensive than fetching mails). This seems like a good concept, but after studying some parallel patterns, I'm not really sure how this is best implemented. None of the patterns really fit. I'm working in VS2012, native C++, but I guess from a design point of view this does not really matter and just some pointers on how to organize this would be great!

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  • Move Camera Freely Around Object While Looking at It

    - by Alex_Hyzer_Kenoyer
    I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y axis. My problem is when I try to move the camera on a different axis I have no idea how to go about doing it. I am using OpenGL on Android with the libGDX library. I want the camera to orbit the planet in the direction that the user swipes their finger on the screen.

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  • Browser support for internal corporate tools

    - by adam
    We are on the verge of a conversion. For years, our company supported only IE for its internal (intranet) home-built tools. Since a few of our users are still on XP, which means IE only goes up to 8... a heavily JS / jQuery site wont even load! We have been in the process of converting to use Chrome instead, to make use of its javascript performance. But, it has now been suggested that we support all common browsers... internally for these tools. Which means more development time to scale-back some of these new applications, more time to test in all browsers, and we are already under staffed. Are there any good informational sites/posts out there, that already make this argument?

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  • 3D array in a 2D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • Updating "Inactive" Chunks

    - by Conner Bryan
    In my game, the only chunks (4x4 areas of tiles) in memory are the ones that the player is in. However, chunks need to have updates applied to them over time. A (likely) well-known example would be MineCraft: even if the player isn't in a chunk, the wheat still needs to grow over time. My current solution is to call a method and pass in the time since the chunk was active.. but what if the chunk depends on nearby chunks for information, i.e. vines spreading or similar? Is there any reasonable solutions to this problem, or should I simply not depend on nearby chunks?

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  • Ubuntu swappiness

    - by Viswanath Kuchibhotla
    I have a laptop with 4 GB RAM and i3 processor. It runs very fast when I use windows, but it keeps slowing down on my Ubuntu when I use it continuously. I noticed that 500mb+ swap is getting used even if only 20% of RAM is only used, and I have a doubt that this is the reason for the slowness. I have already set the swappiness value to 10. Then how else can I change it? I spend most of my time in Ubuntu so this is very important for me.

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  • Tension between the dependency inversion principle and avoiding "new" in C++?

    - by Kazark
    I have seen a lot of advice that it is better to do Type object; than Type* object = new Type(); in C++ whenever possible. I understand the rational behind this and appreciate it. But according to my understanding, to practice dependency inversion requires pointers, e.g.: Type* object = new Implementation();. (Or am I wrong about that?) Is there an inherent tension between the DIP and avoiding new when using C++? If so, what patterns/principles/practices can be used to mitigate this tension?

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  • WinRAR extracting file before checking password? [closed]

    - by opatachibueze
    I tried extracting an encrypted rar file today, and I discovered that I had to wait the same amount of time I'll wait before a file is extracted (extraction reaches 99% completion) for WinRAR to conclude it's the wrong password (winrar message: "CRC failed wrong password or corrupt file?") . My guess is that this file is somewhere on the Computer just before the detection, - it has to be and then gets deleted after it's verified that the password is not the same? Is there anyway I can forcefully get this file from the PC? Thanks.

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