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  • Javascript and timing, specifically with callbacks.

    - by Blankman
    I want to make sure I understand callbacks properly, and javascript timing etc. in general. Say my code looks like this, is it gauranteed to execute in order? SetList(); // initilizes the var _list Some.Code(_list, function(data) { // update list }); DoSomething(_list); // operates on _list

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  • Ajax "deselects" hyperlink under the mouse cursor.

    - by thealliedhacker
    I have a page that performs an Ajax request that replaces a div every second. This div also has hyperlinks in it. If the user tries to click one of the hyperlinks, it will work, but if they move the cursor over the link, wait for a second without moving the cursor, the hyperlink no longer has the "hover" pseudostyle and if they click at the wrong time, the link doesn't work. Is there a way to update the div without causing this, or to restore the "mouse over" state of the link?

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  • replace function in dml statements in oracle 8i

    - by maheshasoni
    Can we use Replace function in a update statement ? If yes then How? I have a column 'enrollno' having values like '800-00001' to '800-01800'. I want to replace inital '800-' to '800' in all 1800 records. (Output should be '8000001' to '80001800') Is it possible through replace function or any other option is there in ORACLE8i ? MaheshA...

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  • android layout-land and screen-rotation handling

    - by davs
    I have layouts for portrait mode (in folder layout) and for landscape one (in the folder layout-land). This screen is located under one of the tabs, so I had to handle screen rotating (after screen has been rotated, no default screen restart occurs). I would like to update view from 'layout-land' when screen rotates to landscape mode and from 'layout' when screen rotates to portrait one. How can I do this?

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  • ASP.NET - How to edit 'bit' data type?

    - by Peter
    I am coding in Visual Basic. I am using a checkbox control. Now depending on its checked property I need to set/unset a bit column in a SQL Server database. Here's the code: Try conSQL.Open() Dim cmd As New SqlCommand("update Student set send_mail = " + _ sendemailCheckBox.Checked.ToString + " where student_id = '" _ + sidnolabel.Text + "'", conSQL) cmd.ExecuteNonQuery() Finally conSQL.Close() End Try The send_mail attribute is of bit datatype. This code is not working. How do I go about it?

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  • Updates to .NET Compact Framework in 2010?

    - by Vaccano
    This question (http://stackoverflow.com/questions/245566/net-compact-framework-4-0) asked this back before the release of VS 2010. The answer basically said to wait for the release. Now that the release is here, does anyone know? Is there an upgrade/update to the .NETCF? something past .NETCF 3.5?

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  • MySQL: LOAD DATA reclaim disk space after delete

    - by Michael
    I have a DB schema composed of MYISAM tables, i am interested to delete old records from time to time from some of the tables. I know that delete does not reclaim the memory space, but as i found in a description of DELETE command, inserts may reuse the space deleted In MyISAM tables, deleted rows are maintained in a linked list and subsequent INSERT operations reuse old row positions. I am interested if LOAD DATA command also reuses the deleted space? UPDATE I am also interested how the index space reclaimed?

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  • page postback in asp.net?

    - by Surya sasidhar
    hi, in my application i have the playvideo page where video will play, below that i have the option for sharing the video like adding to favorite ,playlist and sending mail. when i click on any of the link the page is postbacking and video will start from the first. i place update panel for link button even though it is not working (video is playing from the first i.e., page is postbacking. can u help me. thank you

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  • Tracing log for user doing transaction

    - by user295334
    Dear All, I want all of you help to create file log for tracing user transaction. I want to do that when a user wants to update or add some information, I want to trace which information that user was updated. The tracing file that I want is easy read and search. Even, it is in text file or xml file. Thanks, Sopolin

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  • Alternatives to "Raining Sockets"

    - by sanity
    I need to build a Java app with considerable IO requirements, supporting tens of thousands of concurrent TCP connections. I found a library called Raining Sockets which seems intended to make it easier to use Java's asynchronous NIO package, but the last update was 6 years ago. Are there other libraries, that are preferably still under active development, and with a public maven repository, that I should look at?

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  • Do I always need to rebuild the project containing references to sub project's dll, if sub projects

    - by Puneet Dudeja
    I have a solution containing 4 class library projects and one "web site" project. The web site project contains references to the 3 class library projects, whenever I make changes in any of the class library projects, the only option I see is to rebuild the web site which takes a lot of time. Is there any option that I can only update the dll references and the changes are reflected in the web site project ?

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  • Locking individual elements in a static collection?

    - by user638474
    I have a static collection of objects that will be frequently updated from multiple threads. Is it possible to lock individual objects in a collection instead of locking the entire collection so that only threads trying to access the same object in the collection would get blocked instead of every thread? If there is a better way to update objects in a collection from multiple threads, I'm all ears.

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  • Questions About SQl BulkCopy

    - by chobo2
    Hi I am wondering how can do a mass insert and bulk copy at the same time? I have 2 tables that should be affect by the bulk copy as they both depend on each other. So I want it that if while inserting table 1 a record dies it gets rolled back and table 2 never gets updated. Also if table 1 inserts good and table 2 an update fails table 1 gets rolled back. Can this be done with bulk copy?

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  • PHP uploads and checking

    - by user147685
    Hi all, I want to update/insert file by using upload box to the database but before that it will check for the file type thats only pdf can be upload. Somthing wrong with the codes and i dont know what..Please help here are part of my updates codes: $id=$rs['id']; $qry = "SELECT a.faillampiran FROM {$CFG->prefix}ptk_lampiran a, {$CFG->prefix}ptk b WHERE a.ptkid=$id and b.id=$id"; $sql = get_records_sql($qry); if($_POST['check']){ $ext = pathinfo($faillampiran,PATHINFO_EXTENSION); $err = "Upload Only PDF File. "; if ($ext =='pdf'){ $qry="UPDATE {$CFG->prefix}ptk_lampiran SET faillampiran='".$faillampiran."' WHERE ptkid='".$_GET['id']."'"; $sql=mysql_query($qry); $qry = "SELECT a.faillampiran FROM {$CFG->prefix}ptk_lampiran a, {$CFG->prefix}ptk b WHERE b.id = '".$rs[id]."' AND a.ptkid = '".$rs[id]."' "; $sql = get_records_sql($qry); foreach($sql as $rs){ ?> <?=basename($rs->faillampiran); ?><br> <? } ?> <tr><td></td><td></td><td> <input type="file" size="50" name="faillampiran" alt="faillampiran" value= "<?=$faillampiran;?>" /> <input type="submit" name="edit" value="Muat naik fail ini" /><br /> </td></tr> } else { echo "<script>alert('$err')</script>"; } } else { foreach($sql as $rs){ ?> <?=basename($rs->faillampiran); ?><br> <? } ?> <input type="file" size="50" name="faillampiran" alt="faillampiran" value= "<?=$faillampiran;?>" /> <input type="submit" name="edit" value="Muat naik fail ini" /><br /> <?} Sori bout the messiness of the codes, im still a beginner in this languages. thx

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  • Specify a OneWay Binding in HandleBars - Ember

    - by Miguel Madero
    Is there a way to Specify a OneWay Binding in HandleBars? bind-attr always calls Ember.bind, which always create a two way binding. This seems to be the case for elements that don't even change: <img {{bind-attr class=":class-name-to-always-apply"}}> But even in cases where the element could change, we might have reasons to update it manually (e.g. performance or we don't want to change it on textChanged, but do it manually)

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  • Fixing MySQL Bug #9435

    - by RPK
    Some reports are erroneous because the timestamp didn't update at a certain moment. I found that it is because of a Bug #9435. I read the details but not able to find information on how to fix it. Please help.

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  • Multiple repositories, single setup

    - by graham.reeds
    If I use multiple repositories, all located under a single root folder, how can I set it up so that they will use a single master svnconf/passwd file for setup but still allow me to customize each if the need arises? This is on windows but I guess the process would be similar on other systems. Update: I am using svnserve as a service.

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  • How to change windows exe file's icon in linux without wine?

    - by zenpoy
    I know I can use ResHacker to change a resource from windows and I know I can use ResourceUpdate function to do the same problematically (again in windows). My problem is that I have to update the icon of a windows exe file in linux, without using wine. (the reason for not using wine is that this process should run on an automation server that change the files and sign them). I don't know even where to start from.

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Textbox not updating in UI screen

    - by subash
    i have a page consisting of devexpress gridview control with 4 columns and 4 asp.net text boxes. on selecting a row in gridview ,it should update the 4 textboxes with the values of the row selected. so i was assigning the value of the rows of the grid to the text box in the custom callback event of the grid and also the value gets assigned to the all textboxes's text property but it doesn't updates the textbox value in the UI screen.

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