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  • Piping EOF problems with stdio and C++/Python

    - by yeus
    I got some problems with EOF and stdio. I have no idea what I am doing wrong. When I see an EOF in my program I clear the stdin and next round I try to read in a new line. The problem is: for some reason the getline function immediatly (from the second run always, the first works just as intended) returns an EOF instead of waiting for a new input from py python process... Any idea? alright Here is the code: #include <string> #include <iostream> #include <iomanip> #include <limits> using namespace std; int main(int argc, char **argv) { for (;;) { string buf; if (getline(cin,buf)) { if (buf=="q") break; /*****///do some stuff with input //my actual filter program cout<<buf; /*****/ } else { if ((cin.rdstate() & istream::eofbit)!=0)cout<<"eofbit"<<endl; if ((cin.rdstate() & istream::failbit)!=0)cout<<"failbit"<<endl; if ((cin.rdstate() & istream::badbit)!=0)cout<<"badbit"<<endl; if ((cin.rdstate() & istream::goodbit)!=0)cout<<"goodbit"<<endl; cin.clear(); cin.ignore(numeric_limits<streamsize>::max()); //break;//I am not using break, because I //want more input when the parent //process puts data into stdin; } } return 0; } and in python: from subprocess import Popen, PIPE import os from time import sleep proc=Popen(os.getcwd()+"/Pipingtest",stdout=PIPE,stdin=PIPE,stderr=PIPE); while(1): sleep(0.5) print proc.communicate("1 1 1") print "running"

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  • C# app running as either Windows Form or as Console Application

    - by Aeolien
    I am looking to have one of my Windows Forms applications be run programmatically—from the command line. In preparation, I have separated the logic in its own class from the Form. Now I am stuck trying to get the application to switch back and forth based on the presence of command line arguments. Here is the code for the main class: static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { string[] args = Environment.GetCommandLineArgs(); if (args.Length > 1) // gets passed its path, by default { CommandLineWork(args); return; } Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } private static void CommandLineWork(string[] args) { Console.WriteLine("It works!"); Console.ReadLine(); } where Form1 is my form and the It works! string is just a placeholder for the actual logic. Right now, when running this from within Visual Studio (with command line arguments), the phrase It works! is printed to the Output. However, when running the /bin/Debug/Program.exe file (or /Release for that matter) the application crashes. Am I going about this the right way? Would it make more sense (i.e. take less developer time) to have my logic class be a DLL that gets loaded by two separate applications? Or is there something entirely different that I'm not aware of? Thanks in advance!

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  • maximum memory which malloc can allocate!

    - by Vikas
    I was trying to figure out how much memory I can malloc to maximum extent on my machine (1 Gb RAM 160 Gb HD Windows platform). I read that maximum memory malloc can allocate is limited to physical memory.(on heap) Also when a program exceeds consumption of memory to a certain level, the computer stops working because other applications do not get enough memory that they require. So to confirm,I wrote a small program in C, int main(){ int *p; while(1){ p=(int *)malloc(4); if(!p)break; } } Hoping that there would be a time when memory allocation will fail and loop will be breaked. But my computer hanged as It was an infinite loop. I waited for about an hour and finally I had to forcely shut down my computer. Some questions: Does malloc allocate memory from HD also? What was the reason for above behaviour? Why didn't loop breaked at any point of time.? Why wasn't there any allocation failure?

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  • Memory leaks after using typeinfo::name()

    - by icabod
    I have a program in which, partly for informational logging, I output the names of some classes as they are used (specifically I add an entry to a log saying along the lines of Messages::CSomeClass transmitted to 127.0.0.1). I do this with code similar to the following: std::string getMessageName(void) const { return std::string(typeid(*this).name()); } And yes, before anyone points it out, I realise that the output of typeinfo::name is implementation-specific. According to MSDN The type_info::name member function returns a const char* to a null-terminated string representing the human-readable name of the type. The memory pointed to is cached and should never be directly deallocated. However, when I exit my program in the debugger, any "new" use of typeinfo::name() shows up as a memory leak. If I output the information for 2 classes, I get 2 memory leaks, and so on. This hints that the cached data is never being freed. While this is not a major issue, it looks messy, and after a long debugging session it could easily hide genuine memory leaks. I have looked around and found some useful information (one SO answer gives some interesting information about how typeinfo may be implemented), but I'm wondering if this memory should normally be freed by the system, or if there is something i can do to "not notice" the leaks when debugging. I do have a back-up plan, which is to code the getMessageName method myself and not rely on typeinfo::name, but I'd like to know anyway if there's something I've missed.

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  • parsing the output of the 'w' command?

    - by Blackbinary
    I'm writing a program which requires knowledge of the current load on the system, and the activity of any users (it's a load balancer). This is a university assignment, and I am required to use the w command. I'm having a hard time parsing this command because it is very verbose. Any suggestions on what I can do would be appreciated. This is a small part of the program, and I am free to use whatever method i like. The most condensed version of w which still has the information I require is `w -u -s -f' which produces this: 10:13:43 up 9:57, 2 users, load average: 0.00, 0.00, 0.00 USER TTY IDLE WHAT fsm tty7 22:44m x-session-manager fsm pts/0 0.00s w -u -s -f So out of that, I am interested in the first number after load average and the smallest idle time (so i will need to parse them all). My background process will call w, so the fact that w is the lowest idle time will not matter (all i will see is the tty time). Do you have any ideas? Thanks (I am allowed to use alternative unix commands, like grep, if that helps).

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  • Upgraded jquery to 1.4.2. Now project doesn't find jquery

    - by Jova
    I have a C# ASP.NET MVC application which has been using jquery 1.3.2 in VS2008 environment. I decided to upgrade to 1.4.2 and added the file to my project. Changed the reference in my masterpage header to the new version. But now nothing works, it's like it can't find the jquery library. What could be wrong?

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  • android threads

    - by rantravee
    Hi, I'm searching for some good material on android threads but I couldn't find references for a complete description about this subject. So if you know any valuable reference please point them to me.

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  • C#, add references manually

    - by A B
    Is there anyway I can make the process of adding references to C# projects less painfull? Every time I create a new C# class library project. I have to use the Add Reference dialog for 5 times at least.

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  • [bash] files indexed by production date

    - by caas
    Each day an application creates a file called file_YYYYMMDD.csv where YYYYMMDD is the production date. But sometimes the generation fails and no files are generated for a couple of days. I'd like an easy way in a bash or sh script to find the filename of the most recent file, which has been produced before a given reference date. Typical usage: find the last generated file, disregarding those produced after the May 1st. Thanks for your help

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  • Efficiency of manually written loops vs operator overloads (C++)

    - by Sagekilla
    Hi all, in the program I'm working on I have 3-element arrays, which I use as mathematical vectors for all intents and purposes. Through the course of writing my code, I was tempted to just roll my own Vector class with simple +, -, *, /, etc overloads so I can simplify statements like: for (int i = 0; i < 3; i++) r[i] = r1[i] - r2[i]; // becomes: r = r1 - r2; Which should be more or less identical in generated code. But when it comes to more complicated things, could this really impact my performance heavily? One example that I have in my code is this: Manually written version: for (int j = 0; j < 3; j++) { p.vel[j] = p.oldVel[j] + (p.oldAcc[j] + p.acc[j]) * dt2 + (p.oldJerk[j] - p.jerk[j]) * dt12; p.pos[j] = p.oldPos[j] + (p.oldVel[j] + p.vel[j]) * dt2 + (p.oldAcc[j] - p.acc[j]) * dt12; } Using a Vector class with operator overloads: p.vel = p.oldVel + (p.oldAcc + p.acc) * dt2 + (p.oldJerk - p.jerk) * dt12; p.pos = p.oldPos + (p.oldVel + p.vel) * dt2 + (p.oldAcc - p.acc) * dt12; I am compiling my code for maximum possible speed, as it's extremely important that this code runs quickly and calculates accurately. So will me relying on my Vector's for these sorts of things really affect me? For those curious, this is part of some numerical integration code which is not trivial to run in my program. Any insight would be appreciated, as would any idioms or tricks I'm unaware of.

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  • Truncating a string while storing it in an array in c

    - by Nick
    I am trying to create an array of 20 character strings with a maximum of 17 characters that are obtained from a file named "words.dat". After that the program should truncate the string only showing the first 17 characters and completely ignore the rest of that string. However My question is: I am not quite sure how to accomplish this, can anyone give me some insight on how to accomplish this task? Here is my current code as is: #include <stdio.h> #include <stdlib.h> #define WORDS 20 #define LENGTH 18 char function1(char[WORDS][LENGTH]); int main( void ) { char word_array [WORDS] [LENGTH]; function1(word_array); return ( 0 ) ; } char function1(char word_array[WORDS][LENGTH]) { FILE *wordsfile = fopen("words.dat", "r"); int i = 0; if (wordsfile == NULL) printf("\nwords.dat was not properly opened.\n"); else { for (i = 0; i < WORDS; i++) { fscanf(wordsfile, "%17s", word_array[i]); printf ("%s \n", word_array[i]); } fclose(wordsfile); } return (word_array[WORDS][LENGTH]); } words.dat file: Ninja DragonsFury failninja dragonsrage leagueoflegendssurfgthyjnu white black red green yellow green leagueoflegendssughjkuj dragonsfury Sword sodas tiger snakes Swords Snakes sage Sample output: blahblah@fang:~>a.out Ninja DragonsFury failninja dragonsrage leagueoflegendssu rfgthyjnu white black red green yellow green leagueoflegendssu ghjkuj dragonsfury Sword sodas tiger snakes Swords blahblah@fang:~> What will be accomplished afterwards with this program is: After function1 works properly I will then create a second function name "function2" that will look throughout the array for matching pairs of words that match "EXACTLY" including case . After I will create a third function that displays the 20 character strings from the words.dat file that I previously created and the matching words.

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  • Is it guaranteed that False == 0 and True == 1 in Python?

    - by EOL
    Is it guaranteed that False == 0 and True == 1, in Python? For instance, is it in any way guaranteed that the following code will always produce the same results, whatever the version of Python (existing and in the foreseeable future)? 0 == False # True 1 == True # True ['zero', 'one'][False] # is 'zero' Any reference to the official documentation would be much appreciated! Other comments would be appreciated too… :)

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  • Why is dereferencing a pointer called dereferencing?

    - by optician
    Why is dereferencing called dereferencing? I'm just learning pointers properly, and I'd like to know why dereferencing is called that. It confused me as it sounds like you are removing a reference, rather than going via the pointer to the destination. Can anyone explain why it is called this? To me something like destination or pointed_to_value would make more sense.

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