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  • iPhone inputting NSUserDefaults into a UITextField

    - by Rob
    I am writing a program where I where the first time a user runs it - they will have to fill out about 10 different UITextFields. I am trying to save the fields so that on subsequent runs of the program that whatever they previously put will already be displayed in those UITextFields so the wont have to re-input it in - unless they want to edit something in which case they still have that option. I think that I have figured out a good way to save the strings using NSUserDefaults but now I am trying to figure out how to have those fields populate a UITextField - it doesnt seem as easy as if they were UILabels. This is the route I am attempting: // in the viewDidLoad portion. NSUserDefaults *userData = [NSUserDefaults standardUserDefaults]; //Hooks. NSString *placeHolderName = [userData stringForKey:@"name"]; txtName.text = @"%@", placeHolderName; When I do this, it simply displays the '%@' in the textfields. I want whatever variable being held by placeHolderName to be automatically put into that UITextField. Is this possible?

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  • What is the proper way to change the UINavigationController transition effect

    - by Felipe Sabino
    I have seen lots of people asking on how to push/pop UINavigationControllers using other animations besides the default one, like flip or curl. The problem is that either the question/answer was relative old, which means the have some things like [UIView beginAnimations:] (example here) or they use two very different approaches. The first is to use UIView's transitionFromView:toView:duration:options:completion: selector before pushing the controller (with the animation flag set to NO), like the following: UIViewController *ctrl = [[UIViewController alloc] init]; [UIView transitionFromView:self.view toView:ctrl.view duration:1 options:UIViewAnimationOptionTransitionFlipFromTop completion:nil]; [self.navigationController pushViewController:ctrl animated:NO]; Another one is to use CoreAnimation explicitly with a CATransaction like the following: // remember you will have to have the QuartzCore framework added to your project for this approach and also add <QuartzCore/QuartzCore.h> to the class this code is used CATransition* transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; transition.duration = 1.0f; transition.type = @"flip"; transition.subtype = @"fromTop"; [self.navigationController.view.layer removeAllAnimations]; [self.navigationController.view.layer addAnimation:transition forKey:kCATransition]; UIViewController *ctrl = [[UIViewController alloc] init]; [self.navigationController pushViewController:ctrl animated:NO]; There are pros and cons for both approaches. The first approach gives me a much cleaner code but restricts me from using animations like "suckEffect", "cube" and others. The second approach feels wrong just by looking at it. It starts by using undocumented transitions types (i.e. not present in the Common transition types documentation from CATransition Class Reference) which might get your app rejected from App Store (I mean might as I could not found any reference of apps being rejected because it was using this transactions, which I would also appreciate any clarification on this matter), but it gives you much more flexibility on your animations, as I can use other animation types such as "cameraIris", "rippleEffect" and so on. Regarding all that, do I really need to appeal for QuartzCore and CoreAnimation whenever I need a fancier UINavigationController transition? Is there any other way to accomplish the same effect using only UIKit? If not, will the use of string values like "flip" and "cube" instead of the pre-defined constants (kCATransitionFade, kCATransitionMoveIn, etc...) be an issue regarding my app approval in the App Store? Also, are there other pros and cons regarding both approaches that could help me deciding whether to choose each one of them?

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  • Designing a chain of states

    - by devoured elysium
    I want to model a kind of FSM(Finite State Machine). I have a sequence of states (let's say, from StateA to StateZ). This sequence is called a Chain and is implemented internally as a List. I will add states by the order I want them to run. My purpose is to be able to make a sequence of actions in my computer (for example, mouse clicks). (I know this has been done a zillion times). So a state is defined as a: boolean Precondition() <- Checks to see if for this state, some condition is true. For example, if I want to click in the Record button of a program, in this method I would check if the program's process is running or not. If it is, go to the next state in the chain list, otherwise, go to what was defined as the fail state (generally is the first state of them all). IState GetNextState() <- Returns the next state to evaluate. If Precondition() was sucessful, it should yield the next state in the chain otherwise it should yield the fail state. Run() Simply checks the Precondition() and sets the internal data so GetNextState() works as expected. So, a naive approach to this would be something like this: Chain chain = new Chain(); //chain.AddState(new State(Precondition, FailState, NextState) <- Method structure chain.AddState(new State(new WinampIsOpenCondition(), null, new <problem here, I want to referr to a state that still wasn't defined!>); The big problem is that I want to make a reference to a State that at this point still wasn't defined. I could circumvent the problem by using strings when refrering to states and using an internal hashtable, but isn't there a clearer alternative? I could just pass only the pre-condition and failure states in the constructor, having the chain just before execution put in each state the correct next state in a public property but that seems kind of awkward.

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  • cygwin sed substitution against commands in history

    - by Ira
    I couldn't find an answer for this exact problem, so I'll ask it. I'm working in Cygwin and want to reference previous commands using !n notation, e.g., if command 5 was which ls, then !5 runs the same command. The problem is when trying to do substitution, so running: !5:s/which \([a-z]\)/\1/ should just run ls, or whatever the argument was for which for command number 5. I've tried several ways of doing this kind of substitution and get the same error: bash: :s/which \([a-z]*\)/\1/: substitution failed

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  • Is there a jQuery widget equal to DOJO's TitlePane?

    - by Bill Caswell
    I like the visual behavior of the DOJO TitlePane widget, but it has too much other bunk for my purpose. http://dojotoolkit.org/reference-guide/dijit/TitlePane.html#dijit-titlepane Is anyone aware of a jQuery widget that provides the same ability to expose and hide content in a stacked manner with the little flippy-arrow, pane highlighting on mouse over, etc? An accordion does not accomplish my goal being able to have multiple panes open at the same time. Thanks in advance.

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  • Prototyping Qt/C++ in Python

    - by tstenner
    I want to write a C++ application with Qt, but build a prototype first using Python and then gradually replace the Python code with C++. Is this the right approach, and what tools (bindings, binding generators, IDE) should I use? Ideally, everything should be available in the Ubuntu repositories so I wouldn't have to worry about incompatible or old versions and have everything set up with a simple aptitude install. Is there any comprehensive documentation about this process or do I have to learn every single component, and if yes, which ones? Right now I have multiple choices to make: Qt Creator, because of the nice auto completion and Qt integration. Eclipse, as it offers support for both C++ and Python. Eric (haven't used it yet) Vim PySide as it's working with CMake and Boost.Python, so theoretically it will make replacing python code easier. PyQt as it's more widely used (more support) and is available as a Debian package. Edit: As I will have to deploy the program to various computers, the C++-solution would require 1-5 files (the program and some library files if I'm linking it statically), using Python I'd have to build PyQt/PySide/SIP/whatever on every platform and explain how to install Python and everything else.

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  • F# - POCO Class

    - by ebb
    Hey there! I'm trying to write a POCO class in proper F#... But something is wrong.. The C# code that I want to "translate" to proper F# is: public class MyTest { [Key] public int ID { get; set; } public string Name { get; set; } } The closest I can come to the above code in F# is something like: type Mytest() = let mutable _id : int = 0; let mutable _name : string = null; [<KeyAttribute>] member x.ID with public get() : int = _id and public set(value) = _id <- value member x.Name with public get() : string = _name and public set value = _name <- value However when I try to access the properties of the F# version it just returns a compile error saying "Lookup on object of indeterminate type based on information prior to this program point. A type annotation may be needed prior to this program point to constrain the type of the object. This may allow the lookup to be resolved." The code thats trying to get the property is a part of my Repository (I'm using EF Code First). module Databasethings = let GetEntries = let ctx = new SevenContext() let mydbset = ctx.Set<MyTest>() let entries = mydbset.Select(fun item -> item.Name).ToList() // This line comes up with a compile error at "item.Name" (the compile error is written above) entries What the hell is going on? Thanks in advance!

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  • deserializing multiple types from a stream

    - by clanier9
    I have a card game program, and so far, the chat works great back and forth over the TCPClient streams between host and client. I want to make it do this with serializing and deserializing so that I can also pass cards between host and client. I tried to create a separate TCPClient stream for the passing of cards but it didn't work and figured it may be easier to keep one TCPClient stream that gets the text messages as well as cards. So I created a class, called cereal, which has the properties for the cards that will help me rebuild the card from an embedded database of cards on the other end. Is there a way to make my program figure out whether a card has been put in the stream or if it's just text in the stream so I can properly deserialize it to a string or to a cereal? Or should I add a string property to my cereal class and when that property is filled in after deserializing to the cereal, i'll know it's just text (if that field is empty after deserializing i'll know it's a card)? I'm thinking a try catch, where it tries to deserialize to a string, and if it fails it will catch and cast as a cereal. Or am I just way off base with this and should choose another route? I'm using visual studio 2011, am using a binaryformatter, and am new to serializing/deserializing.

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  • How to wrap Ruby strings in HTML tags

    - by Jason H.
    Hi all: I'm looking for help on two things. 1) I'm looking for a way for Ruby to wrap strings in HTML. I have a program I'm writing that generates a Hash of word frequencies for a text file and I want to take the results and place it into an HTML file rather than print to STDOUT. I'm thinking each string needs to be wrapped in an HTML paragraph tag using readlines() or something, but I can't quite figure it out. Then, once I've wrapped the strings in HTML 2) I want to write to an empty HTML file. Right now my program looks like: filename = File.new(ARGV[0]).read().downcase().scan(/[\w']+/) frequency = Hash.new(0) words.each { |word| frequency[word] +=1 } frequency.sort_by { |x,y| y }.reverse().each{ |w,f| puts "#{f}, #{w}" } So if we ran a text file through this and received: 35, the 27, of 20, to 16, in # . . . I'd want to export to an HTML file that wraps the lines like: <p>35, the</p> <p>27, of</p> <p>20, to</p> <p>16, in</p> # . . . Thanks for any tips in advance!

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  • user enter data to different arrays

    - by user2900469
    This is fragment of my code (arrays as you can see): double[] Price; String[] names; int[] Quantity; Price = new double[5]; names = new String[5]; Quantity = new int[5]; Price[1] = 3.10; Price[2] = 7.80; Price[3] = 0.20; names[1] = "Ballpen"; names[2] = "Notebook"; names[3] = "Envelope"; Quantity[1] = 20; Quantity[2] = 5; Quantity[3] = 140; I enter data to arrays by myself in this case. Now i want to change my code so that my program asks user for names, price and quantity (using the Scanner class). After user enter data, program keep this in three different arrays. I dont know how to transfer data from user to arrays. I would be grateful for some example code or any help.

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  • After calling a COM-dll component, C# exceptions are not caught by the debugger

    - by shlomil
    I'm using a COM dll provided to me by 3rd-party software company (I don't have the source code). I do know for sure they used Java to implement it because their objects contain property names like 'JvmVersion'. After I instantiated an object introduced by the provided COM dll, all exceptions in my C# program cannot be caught by the VS debugger and every time an exception occurs I get the default Windows Debugger Selection dialog (And that's while executing my program in debug mode under a full VisualStudio debugging environment). To illustrate: throw new Exception("exception 1"); m_moo = new moo(); // Component taken from the COM-dll throw new Exception("exception 2"); Exception 1 will be caught by VS and show the "yellow exception window". Exception 2 will open a dialog titled "Visual Studio Just-In-Time Debugger" containing the text "An unhandled win32 exception occurred in myfile.vshost.exe[1348]." followed by a list of the existing VS instances on my system to select from. I guess the instantiation of "moo" object overrides C#'s exception handler or something like that. Am I correct and is there a way to preserve C#'s exception handler?

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  • [FIXED] Scan file contents into an array of a structure.

    - by ZaZu
    Hello, I have a structure in my program that contains a particular array. I want to scan a random file with numbers and put the contents into that array. This is my code : ( NOTE : This is a sample from a bigger program, so I need the structure and arrays as declared ) The contents of the file are basically : 5 4 3 2 5 3 4 2 #include<stdio.h> #define first 500 #define sec 500 struct trial{ int f; int r; float what[first][sec]; }; int trialtest(trial *test); main(){ trial test; trialtest(&test); } int trialtest(trial *test){ int z,x,i; FILE *fin; fin=fopen("randomfile.txt","r"); for(i=0;i<5;i++){ fscanf(fin,"%5.2f\t",(*test).what[z][x]); } fclose(fin); return 0; } But the problem is, whenever this I run this code, I get this error : (25) : warning 508 - Data of type 'double' supplied where a pointer is required I tried adding do{ for(i=0;i<5;i++){ q=fscanf(fin,"%5.2f\t",(*test).what[z][x]); } }while(q!=EOF); But that didnt work either, it gives the same error. Does anyone have a solution to this problem ?

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  • loop is cut one element of the array

    - by Walaa
    The problem is : Write a program that reads a number n and then declares an array of n elements. The program then fills the array with the first n numbers, where each number is two to the power of the previous. Finally, display array’s contents. My code : import java.util.*; public class Q1 { static Scanner scan = new Scanner (System.in); public static void main(String args [] ) { int num; int i = 0; System.out.println("Enter a number :"); num = scan.nextInt(); double [] a=new double[num]; a[0]= num ; for ( ;i<=a.length-1 ; i++) { a[i+1] = Math.pow(2,a[i]); System.out.println((int)(a[i]) ); } } } The error is : ----jGRASP exec: java Q1 Enter a number : 4 4 16 65536 Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 4 at Q1.main(Q1.java:16) ----jGRASP wedge2: exit code for process is 1. why it says that? And the number by user printed twice!

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • c++ figuring out memory layout of members programatically

    - by anon
    Suppose in one program, I'm given: class Foo { int x; double y; char z; }; class Bar { Foo f1; int t; Foo f2; }; int main() { Bar b; bar.f1.z = 'h'; bar.f2.z = 'w'; ... some crap setting value of b; FILE *f = fopen("dump", "wb"); // c-style file fwrite(&b, sizeof(Bar), 1, f); } Suppose in another program, I have: int main() { File *f = fopen("dump", "rb"); std::string Foo = "int x; double y; char z;"; std::string Bar = "Foo f1; int t; Foo f2;"; // now, given this is it possible to read out // the value of bar.f1.z and bar.f2.z set earlier? } WHat I'm asking is: given I have the types of a class, can I figure out how C++ lays it out?

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  • Proper QUuid usage in Qt ? (7-Zip DLL usage problems (QLibrary, QUuid GUID conversion, interfaces))

    - by whipsnap
    Hi, I'm trying to write a program that would use 7-Zip DLL for reading files from inside archive files (7z, zip etc). Here's where I'm so far: #include QtCore/QCoreApplication #include QLibrary #include QUuid #include iostream using namespace std; #include "7z910/CPP/7zip/Archive/IArchive.h" #include "7z910/CPP/7zip/IStream.h" #include "MyCom.h" // {23170F69-40C1-278A-1000-000110070000} QUuid CLSID_CFormat7z(0x23170F69, 0x40C1, 0x278A, 0x10, 0x00, 0x00, 0x01, 0x10, 0x07, 0x00, 0x00); typedef int (*CreateObjectFunc)( const GUID *clsID, const GUID *interfaceID, void **outObject); void readFileInArchive() { QLibrary myLib("7z.dll"); CreateObjectFunc myFunction = (CreateObjectFunc)myLib.resolve("CreateObject"); if (myFunction == 0) { cout outArchive; myFunction(&CLSID_CFormat7z, &IID_IOutArchive, (void **)&outArchive); } int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); readFileInArchive(); return a.exec(); } Trying to build that in Qt Creator will lead to following error: cannot convert 'QUuid*' to 'const GUID*' in argument passing How should QUuid be correctly used in this context? Also, being a C++ and Qt newbie I haven't yet quite grasped templates or interfaces, so overall I'm having trouble getting through these first steps. If someone could give tips or even example code on how for example an image file could be extracted from ZIP file (to be shown in Qt GUI later on*), I would highly appreciate that. My main goal at the moment is to write a program with GUI for selecting archive files containing image files (PNG, JPG etc) and displaying those files one at a time in the GUI. A Qt based CDisplayEx in short.

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