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  • Licensing a collaborative research project

    - by Marcus Jones
    I am involved with an international research project which involves many different universities, national labs, and companies. The project is developed by national grants and in-kind support. One task in the project is to develop code to streamline workflow in our domain (energy simulation) by scripting common pre- and post-processing tasks for different tools. We want this code to be freely distributable to the simulation community. How can we ensure that this effort is digestible by the legal departments of these different parties such that the people involved can freely code?

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  • The Underlying Value of Aspect-Oriented Programming

    - by Brian
    Hello, I recently got into PostSharp, an AOP tool for weaving in code. I've been finding a lot of resistance with other developers over giving up writing code to perform the tasks the weaving was meant to simplify. For instance, I'm finding logging or error-handling code where I have postsharp already doing that. I can understand why its happening, since its hard to remember everything that weaving was setup to do (I'm applying a global attribute definition). With that said, factoring in levels of experience, etc, is AOP beneficial to a project? What is your opinion? Thanks.

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  • MVC helper functions business logic

    - by Menelaos Vergis
    I am creating some helper functions (mvc.net) for creating common controls that I need in almost every project such as alert boxes, dialogs etc. If these do not contain any business logic and it's just client side code (html, js) then it's ok. My problem arises when I need some business logic behind this helper. I want to create a 'rate my (web) application' control that will be visible every 3 days and the user may hide it for now, navigate to rate link or hide it for ever. To do this I need some sort of database access and a code that acts as business logic. Normally I would use a controller for this, with my DI and everything, but I don't know where to put this code now. This should be placed in the helper function or in a controller that responds objects instead of ActionResults?

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  • Cost of maintenance depending on paradigms

    - by Anto
    Is there any data on which paradigms allow for code which is easier/cheaper to maintain? Certainly, independantly of the chosen paradigm, good design is cheaper to maintain than bad, but there should probably be major differences coming only from the paradigm choice. Unstructured programming, for instance, generates very messy code (spaghetti code) which is expensive to maintain. In object oriented programming, implementation details are hidden and thus it should be pretty cheap to change those. In functional programming, there are no side effects, thus there is lesser risk of introducing bugs during maintainance, which should be cheaper. Is there any data on which paradigms are the most cost-efficient when coming down to maintenance? If no such data exists, what is your take on the question?

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  • How to design a separated tutorial mode?

    - by Sylpheed
    I'm working on a "social" game that's about 90% completion. One of the remaining features is the tutorial mode. Basically, the tutorial mode will restrict the user to access some parts of UI and limit the features (like store items). The tutorial will only progress if a certain event is triggered, specifically following the tutorial. The code is ready and we already have an "almost" working game. The problem is I haven't foreseen the tutorial mode while I was doing those 90%. My requirement is there shouldn't be any loading/transition from tutorial mode to normal mode. This means I have to pick up the progress from the tutorial (no re-rendering of assets and stuff). How should I design this in a way where I won't touch anything from my old code? I want it to be as easy as just plugging it in. I don't want to jam the tutorial in my old code since this will lead to many bugs.

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  • How to do pragmatic high-level/meta-programming?

    - by Lenny222
    Imagine you have implemented the creation of a nice path-based star shape in Lisp. Then you discover Processing and you re-implement the whole code, because Processing/Java/Java2D is different. Then you want to tinker with libcinder, so you port your code to C++/Cairo. You are (re)writing a lot of boiler plate code, while the actual requirement "create a star shape" (or "create a path, moveto x y, lineto x y") has not changed. What are the options to encapsulate those implementation details? Some sort of pragmatic meta-programming? Maybe an expert system? How would you define your core business logic as language-independent as possible?

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  • Adding unit tests to a legacy, plain C project

    - by Groo
    The title says it all. My company is reusing a legacy firmware project for a microcontroller device, written completely in plain C. There are parts which are obviously wrong and need changing, and coming from a C#/TDD background I don't like the idea of randomly refactoring stuff with no tests to assure us that functionality remains unchanged. Also, I've seen that hard to find bugs were introduced in many occasions through slightest changes (which is something which I believe would be fixed if regression testing was used). A lot of care needs to be taken to avoid these mistakes: it's hard to track a bunch of globals around the code. To summarize: How do you add unit tests to existing tightly coupled code before refactoring? What tools do you recommend? (less important, but still nice to know) I am not directly involved in writing this code (my responsibility is an app which will interact with the device in various ways), but it would be bad if good programming principles were left behind if there was a chance they could be used.

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Comparing Apples and Pairs

    - by Tony Davis
    A recent study, High Costs and Negative Value of Pair Programming, by Capers Jones, pulls no punches in its assessment of the costs-to- benefits ratio of pair programming, two programmers working together, at a single computer, rather than separately. He implies that pair programming is a method rushed into production on a wave of enthusiasm for Agile or Extreme Programming, without any real regard for its effectiveness. Despite admitting that his data represented a far from complete study of the economics of pair programming, his conclusions were stark: it was 2.5 times more expensive, resulted in a 15% drop in productivity, and offered no significant quality benefits. The author provides a more scientific analysis than Jon Evans’ Pair Programming Considered Harmful, but the theme is the same. In terms of upfront-coding costs, pair programming is surely more expensive. The claim of productivity loss is dubious and contested by other studies. The third claim, though, did surprise me. The author’s data suggests that if both the pair and the individual programmers employ static code analysis and testing, then there is no measurable difference in the resulting code quality, in terms of defects per function point. In other words, pair programming incurs a massive extra cost for no tangible return in investment. There were, inevitably, many criticisms of his data and his conclusions, a few of which are persuasive. Firstly, that the driver/observer model of pair programming, on which the study bases its findings, is far from the most effective. For example, many find Ping-Pong pairing, based on use of test-driven development, far more productive. Secondly, that it doesn’t distinguish between “expert” and “novice” pair programmers– that is, independently of other programming skills, how skilled was an individual at pair programming. Thirdly, that his measure of quality is too narrow. This point rings true, certainly at Red Gate, where developers don’t pair program all the time, but use the method in short bursts, while tackling a tricky problem and needing a fresh perspective on the best approach, or more in-depth knowledge in a particular domain. All of them argue that pair programming, and collective code ownership, offers significant rewards, if not in terms of immediate “bug reduction”, then in removing the likelihood of single points of failure, and improving the overall quality and longer-term adaptability/maintainability of the design. There is also a massive learning benefit for both participants. One developer told me how he once worked in the same team over consecutive summers, the first time with no pair programming and the second time pair-programming two-thirds of the time, and described the increased rate of learning the second time as “phenomenal”. There are a great many theories on how we should develop software (Scrum, XP, Lean, etc.), but woefully little scientific research in their effectiveness. For a group that spends so much time crunching other people’s data, I wonder if developers spend enough time crunching data about themselves. Capers Jones’ data may be incomplete, but should cause a pause for thought, especially for any large IT departments, supporting commerce and industry, who are considering pair programming. It certainly shouldn’t discourage teams from exploring new ways of developing software, as long as they also think about how to gather hard data to gauge their effectiveness.

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  • How does a collision engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platform games to make the player acutally hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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  • Developing a computer system based on Nand2Tetris [on hold]

    - by Ryan
    I recently finished a book called Nand2Tetris (nand2tetris.org) where I built my own computer system from scratch with its own machine language, assembly code, and a high level language called Jack that's translated to Hack binary. However, I feel like the "computer" I built throughout the course of this book (called the Hack computer) is a bit too simple for various reasons: 1) There are only two registers (D and A), whereas most computers have much more 2) Peripheral devices like mouse and keyboard have to be directly implemented 3) Peripheral devices use a pre-planned shared memory map to communicate with the CPU instead of using interrupts (which aren't covered at all) 4) Jack (the high level language) code doesn't compile to Assembly code directly, instead it compiles to an intermediate language, which in turn gets translated to Assembly. 5) There is no ROM or permanent storage device, everything is stored in RAM 6) No support for colored monitor, networking or sound I would like to build a more complicated computer system now based on what I've learned from Nand2Tetris. Does anyone know of any good resources or books to get started on this? (BTW by computer system I mean software that can emulate the hardware of a virtual computer with its own unique instruction set)

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  • Which VCS is more applicable for our workflow?

    - by Thomas Mancini
    Currently we have code stored on a shared network drive and do not use any kind of VCS. The code stored on our shared network drive is always being backed up. We would like to keep things as close to they are now as possible, while using some kind of VCS software. I am envisioning a centralized workflow with each developer having a local copy of the code on his/her machine. We don't do any branching or working offline. Typically when we spin off a new version we would just copy the current working directory to a new directory. I believe we would continue doing this and just create a repository for the new version. I would rather not get into an argument over which VCS is better, just hoping to get some opinions for which is best suited and most applicable for what we are trying to do.

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  • How much is a subscriber worth?

    - by Tom Lewin
    This year at Red Gate, we’ve started providing a way to back up SQL Azure databases and Azure storage. We decided to sell this as a service, instead of a product, which means customers only pay for what they use. Unfortunately for us, it makes figuring out revenue much trickier. With a product like SQL Compare, a customer pays for it, and it’s theirs for good. Sure, we offer support and upgrades, but, fundamentally, the sale is a simple, upfront transaction: we’ve made this product, you need this product, we swap product for money and everyone is happy. With software as a service, it isn’t that easy. The money and product don’t change hands up front. Instead, we provide a service in exchange for a recurring fee. We know someone buying SQL Compare will pay us $X, but we don’t know how long service customers will stay with us, or how much they will spend. How do we find this out? We use lifetime value analysis. What is lifetime value? Lifetime value, or LTV, is how much a customer is worth to the business. For Entrepreneurs has a brilliant write up that we followed to conduct our analysis. Basically, it all boils down to this equation: LTV = ARPU x ALC To make it a bit less of an alphabet-soup and a bit more understandable, we can write it out in full: The lifetime value of a customer equals the average revenue per customer per month, times the average time a customer spends with the service Simple, right? A customer is worth the average spend times the average stay. If customers pay on average $50/month, and stay on average for ten months, then a new customer will, on average, bring in $500 over the time they are a customer! Average spend is easy to work out; it’s revenue divided by customers. The problem comes when we realise that we don’t know exactly how long a customer will stay with us. How can we figure out the average lifetime of a customer, if we only have six months’ worth of data? The answer lies in the fact that: Average Lifetime of a Customer = 1 / Churn Rate The churn rate is the percentage of customers that cancel in a month. If half of your customers cancel each month, then your average customer lifetime is two months. The problem we faced was that we didn’t have enough data to make an estimate of one month’s cancellations reliable (because barely anybody cancels)! To deal with this data problem, we can take data from the last three months instead. This means we have more data to play with. We can still use the equation above, we just need to multiply the final result by three (as we worked out how many three month periods customers stay for, and we want our answer to be in months). Now these estimates are likely to be fairly unreliable; when there’s not a lot of data it pays to be cautious with inference. That said, the numbers we have look fairly consistent, and it’s super easy to revise our estimates when new data comes in. At the very least, these numbers give us a vague idea of whether a subscription business is viable. As far as Cloud Services goes, the business looks very viable indeed, and the low cancellation rates are much more than just data points in LTV equations; they show that the product is working out great for our customers, which is exactly what we’re looking for!

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  • MVC 2 in 2 Minutes!

    - by Steve Michelotti
    In a couple of recent Code Camps, I’ve given my presentation: Top 10 Ways MVC 2 Will Boost Your Productivity. In the presentation, I cover all major new features introduced in MVC 2 with a focus on productivity enhancements. To drive the point home, I conclude with a final demo where I build a couple of screens from scratch highlighting many (but not all) of the features previously covered in the talk. A couple of weeks ago, I was asked to make it available online so here it is. In 2 minutes the demo builds a couple screens from scratch that provide a goal setting tracker for a user. MVC 2 features included in the video are: Template Helpers / Editor Templates Server-side/Client-side Validation Model Metadata for View Model HTML Encoding Syntax Dependency Injection Abstract Controllers Custom T4 Templates Custom MVC Visual Studio 2010 Code Snippets The complete code samples and slide deck can be downloaded here: Top 10 Ways MVC 2 Will Boost Your Productivity. Enjoy! (Right-click and Zoom to view in full screen)   Click here for Direct link to video

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  • Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • should I extend or create instance of the class

    - by meWantToLearn
    I have two classes Class A and Class B in Class A, i have three methods that perform the save, delete and select operation based upon the object I pass them. in Class B I perform the logic operations, such as modification to the property of the object before being passed to the methods of Class A, My problem is in Class B, should it extend Class A, and call the methods of class A , by parent::methodName or create instance of class A and then call Class A does not includes any property just methods. class A{ public function save($obj){ //code here } public function delete($obj){ //code here } public function select($obj){ //code here } } //Should I extend class A, and call the method by parent::methodName($obj) or create an instance of class A, call the method $instanceOfA-methodName($obj); class B extends A{ public function checkIfHasSaved($obj){ if($obj->saved == 'Yes'){ parent::save($obj); //**should I call the method like this** $instanceOFA = new A(); //**or create instance of class A and call without extending class A** instanceOFA->save($obj); } //other logic operations here } }

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  • RTF template migration in BIP

    - by Manoj Madhusoodanan
    When you are creating BI template through application the RTF template information will stored in XDO_LOBS table.Column LOB_CODE will store the template short code,ie the link between the template and lob. When you migrate the template through java oracle.apps.xdo.oa.util.XDOLoader make sure the rtf file name and template short code are same.Otherwise the rtf will not get attached. Eg:  Source Instance Template Short Code : XXCUST_TEMPLATE RTF Name: XXCUST_TEMPLATE_1.rtf When you migrate the above details through  XDOLoader the rtf will not get attached to template in destination instance.So make sure RTF Name should be XXCUST_TEMPLATE.

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  • Cocos2D: Upgrading from OpenGL ES 1.1 to 2.0

    - by Alex
    I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated images with this code: CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:WIDTH height:HEIGHT]; [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVerts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); [rt end]; But since OpenGL 2.0 works differently this code won't work. What is the best way to use the new OpenGL?

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  • Is programming as a profession in a race to the bottom?

    - by q303
    It seems to me that the programming industry is in a race to the bottom. If we take the practices of: Not taking time to implement best practices Using other's people code as much as possible (custom code as a liability) Using increasingly higher level languages to improve productivity GUI based development "tools" that greatly simplify "programming" and do not require people to understand the plumbing behind the code These things imply to me that we are in a race to becoming like any other office worker. It is in the employer's interest for things to not require skill (easier to replace), for things to be prebuilt (less project time). My point here is that a) is there a misalignment between skill and the economic interests of the employer? and b) if there is, how do you mitigate it to enforce professional standards?

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  • Programmer logbook application?

    - by jsoldi
    I've just released my application to the public, and I'm working on an updated version, but I really think I should keep track of ALL the code changes. In case some functionality suddenly starts failing, with a history of all the changes I made it would be a lot easier to figure out where I messed it up, in case the problem wasn't already there. The ideal would be to have a super fast computer with a huge hard drive and an application that automatically saves a backup of the whole project every time I change a line in the code, with some file comparison tool that would show me every difference between any two backed up projects, but that's not really possible for now. So, do you know any application that makes it easy for a programmer to keep track of the changes made to the source code?

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  • experience: coding on netbooks

    - by pascal
    HI, i want to buy a netbook for doing some stuff in the train. Can someone report how it is to code simple stuff on a netbook? 10/12". I wanted to buy a very cheap one. like 1gb ram 1,6ghz blabla. and run linux on it with apache. i will code with JS/PHP. and as IDE i'll be using notepad++. so nothing big like eclispe or something else. maybe later on eclipse for java, but that doesn't really matter. so first, would this setup work fine on such a netbook and, is it okay for coding? I don't style any homepages on the netbook, I just want to code. would be nice if someone can share his experience in that. thanks :)

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  • The evils of #region

    - by DarrenFieldhouse
    I’m not a big fan of #region, I use it occasionally but generally try to avoid it. It’s always frustrating to open a code file and be presented with nothing but collapsed regions – sure, it looks neat (and lets face, more than a few programmers are a little OCD) but I want to see the code, that’s why I opened the file in the first place! Don’t worry, I’m not going off on a rant, I just want to direct you to a much more level headed explanation of The Problem With Code Folding. I couldn’t agree more.

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  • What top companies look for in an Interview?

    - by Geek
    Basically I am looking for what is it that you goof up and you are out from the remaining process ? Are elimination rounds a fair way to judge a person ? Anyone can have a bad hour :-( Should you code the best possible or should you get the Algorithm right ? I generally first code a workable solution and then work on it till a level I think it looks beautiful to me. Is this a wrong approach ? Recently I had a telephonic interview in which I was asked to write a variation of Level Order traversal in 20 minutes. I could get the Algorithm and working code in 20 minutes but couldn't get the Exception handling and the coding convention right, after which I didn't hear back from them :-( All the other questions in the interview went very well this was the only thing which was 'not upto the mark'. Needless to say I like the company and will apply again but want to get it right the next time :-) Please share your experiences and valuable suggestions.

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  • .htaccess file to implement multiple redirects

    - by RobMorta
    I have a dynamic site and from .htaccess file creating clean URLs: RewriteCond %{REQUEST_URI} !(\.png|\.jpg|\.gif|\.jpeg|\.bmp)$ RewriteRule ^([a-zA-Z0-9_\-\+\ ]+)$ flight.php?flights=$1&slug=$1 This code worked fine for me but when I created a new type of page and trying to get clean URLs with the same code i.e.: RewriteCond %{REQUEST_URI} !(\.png|\.jpg|\.gif|\.jpeg|\.bmp)$ RewriteRule ^([a-zA-Z0-9_\-\+\ ]+)$ manual-page.php?url=$1&slug=$1 it's not working and if I comment the previous two lines then its is working fine. Only one code is working at a time. For first I have a URL domain.com/flight.php?flight-san-fransisco-london-flights and I want this being redirect to domain.com/san-fransisco-london-flights & from the second one I have domain.com/manual-page.php?url=my-new-page and I want this being redirect to domain.com/my-new-page. Is these any way to get both working together?

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  • How do you go about checking your open source libraries for keystroke loggers?

    - by asd
    A random person on the internet told me that a technology was secure(1), safe to use and didn't contain keyloggers because it is open source. While I can trivially detect the key stroke logger in this open source application, what can developers(2) do to protect themselves against rouge committers to open source projects? Doing a back of the envelope threat analysis, if I were a rogue developer, I'd fork a branch on git and promote it's download since it would have twitter support (and a secret key stroke logger). If it was an SVN repo, I'd create just create a new project. Even better would be to put the malicious code in the automatic update routines. (1) I won't mention which because I can only deal with one kind of zealot at a time. (2) Ordinary users are at the mercy of their virus and malware detection software-- it's absurd to expect grandma to read the source of code of their open source word processor's source code to find the keystroke logger.

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