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  • How to handle 30k files in a project which requires them?

    - by Jeremiah
    Visual Studio 2010 RC - Silverlight Application We have a library of images that we need to have access to. They are given to us from a vendor (through an installer) and they are not in a database, they are files in a folder (a very large monster of a folder). We do not control when the images change, so the vendor needs to be able to override them individually. We get updates frequently enough from this vendor to state that these images change "randomly" and without our (programmer) knowledge. The problem: I don't want 30K images in SVN. Heck, I don't even want to imagine them in my Solution. However, our application requires them in order to run properly. So, our build/staging servers need access to these images (we have two build servers). The Question: How would you handle it when your application will not work as specified without access to each of 30k images and you don't control when those images change? I'm do not want to have a crazy large SVN repository. Because I don't know when any of these images change, I really don't want them in my solution (definitely do not want a large solution, either). I also don't want a bunch of manual steps to do every time these images change. Our mantra, up to this point, has always been, any developer could download from SVN, compile and run our app. These images are going to kill that mantra. I'm tempted to make a WCF service that will return images if they exist and a dummy image if they don't. This way all dev boxes will return a dummy image and our build/staging/production boxes will return real images (ones that actually have the vendor's image installer installed on). This has to be a solved problem. What have other people done to handle these types of problems? I'm open to suggestions.

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  • How to create a progress bar while downloading a file using the windows API?

    - by Jorge Chayan
    i'm working on an application in MS Visual C++ using Windows API that must download a file and place it in a folder. I have already implemented the download using URLDownloadToFile function, but i want to create a PROGRESS_CLASS progress bar with marquee style while the file is being downloaded, but it doesn't seems to get animated in the process. This is the function I use for downloading: BOOL SOXDownload() { HRESULT hRez = URLDownloadToFile(NULL, "url","C:\\sox.zip", 0, NULL); if (hRez == E_OUTOFMEMORY ) { MessageBox(hWnd, "Out of memory Error","", MB_OK); return FALSE; } if (hRez != S_OK) { MessageBox(hWnd, "Error downloading sox.", "Error!", MB_ICONERROR | MB_SYSTEMMODAL); return FALSE; } if (hRez == S_OK) { BSTR file = SysAllocString(L"C:\\sox.zip"); BSTR folder = SysAllocString(L"C:\\"); Unzip2Folder(file, folder); ::MessageBoxA(hWnd, "Sox Binaries downloaded succesfully", "Success", MB_OK); } return TRUE; } Later I call inside WM_CREATE (in my main window's message processor): if (!fileExists("C:\\SOX\\SOX.exe")) { components[7] = CreateWindowEx(0, PROGRESS_CLASS, NULL, WS_VISIBLE | PBS_MARQUEE, GetSystemMetrics(SM_CXSCREEN) / 2 - 80, GetSystemMetrics(SM_CYSCREEN) / 2 + 25, 200, 50, hWnd, NULL, NULL, NULL); SetWindowText(components[7], "Downloading SoX"); SendMessage(components[7], PBM_SETRANGE, 0, (LPARAM) MAKELPARAM(0, 50)); SendMessage(components[7], PBM_SETMARQUEE, TRUE, MAKELPARAM( 0, 50)); SOXDownload(); SendMessage(components[7], WM_CLOSE, NULL, NULL); } And as I want, I get a tiny progress bar... But it's not animated, and when I place the cursor over the bar, the cursor indicates that the program is busy downloading the file. When the download is complete, the window closes as i requested: SendMessage(components[7], WM_CLOSE, NULL, NULL); So the question is how can I make the bar move while downloading the file? Considering that i want it done with marquee style for simplicity. Thanks in advance.

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  • What's a good way to do testing a plug-in on multiple Windows and Outlook versions?

    - by Andrei
    Hello, We're building a plug-in for Outlook that should work on multiple Windows versions (XP, Vista, 7) and also with different Outlook versions (2003, 2007, 2010). The testing problem I am facing right now, is that I can't figure out a good/convenient/thorough way to test the application on multiple Windows and Outlook versions. At the moment, I have a VirtualBox which runs many virtual machines, with different Windows versions and Outlook versions. So I would have a virtual machine with Windows 7 testing Outlook 2010, and another one with Windows 7 testing Outlook 2007, Windows Vista with Outlook 2010 and so on, going through some of the possible combinations. It kind of gets the job done, although it is cumbersome and takes a long time to test. Some of the testing included in the application is unit testing, but this is also rather tied in with the machine I test it on (windows 7 with outlook 2010). For example, I was using ManagementObject recently, which worked fine on my system (and thus passed the unit test for that method), however, using that object threw an exception in another person's system, which crashed the application. I work on Visual Studio 2010 Ultimate. The questions: Is there a more elegant way to make the testing process more streamline and more efficient? Any other testing methods you recommend? How would you deal with this problem? Thanks! Looking forward to your replies.

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  • Ways to access a 32bit DLL from a 64bit exe

    - by bufferz
    I have a project that must be compiled and run in 64 bit mode. Unfortunately, I am required to call upon a DLL that is only available in 32 bit mode, so there's no way I can house everything in a 1 Visual Studio project. I am working to find the best way to wrap the 32 bit DLL in its own exe/service and issue remote (although on the same machine) calls to that exe/service from my 64 bit app. My OS is Win7 Pro 64 bit. The required calls to this 32 bit process are several dozen per second, but low data volume. This is a realtime image analysis application so response time is critical despite low volume. Lots of sending/receiving single primitives. Ideally, I would host a WCF service to house this DLL, but in a 64 bit OS one cannot force the service to run as x86! Source. That is really unfortunate since I timed function calls to the WCF service to be only 4ms on my machine. I have experimented with named pipes is .net. I found them to be 40-50 times slower than WCF (unusable for me). Any other options or suggestions for the best way to approach my puzzle?

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  • How to prevent VC++ 9 linker from linking unnecessary global variables?

    - by sharptooth
    I'm playing with function-level linking in VC++. I've enabled /OPT:REF and /OPT:ICF and the linker is happy to eliminate all unused functions. Not so with variables. The following code is to demonstrate the problem only, I fully understand that actually having code structured that way is suboptimal. //A.cpp SomeType variable1; //B.cpp extern SomeType variable1; SomeType variable2; class ClassInB { //actually uses variable1 }; //C.cpp extern SomeType variable2; class ClassInC { //actually uses variable2; }; All those files are compiled into a static lib. The consumer project only uses ClassInC and links to the static library. Now comes the VC++ 9 linker. First the linker sees that C.obj references variable2 and includes B.obj. B.obj references variable1, so it includes A.obj. Then the unreferenced stuff elimination phase starts. It removes all functions in A.obj and B.obj, but not the variables. Both variable and variable2 are preserved together with their static initializers and deinitializers. That inflates the image size and introduces a delay for running the initializers and deinitializes. The code above is oversimplified, in actual code I really can't move variable2 into C.cpp easily. I could put it into a separate .cpp file, but that looks really dumb. Is there any better option to resolve the problem with Visual C++ 9?

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  • Automatic adition of `using` in CodeRush.

    - by drasto
    I just installed CodeRush Pro (evaluation trial) for Visual Studio and I can say I like it much so far. Comparing to Resharper there is only one type of feature I'm really missing. It is the way CodeRush deals with using. When I type some class name that is not declared in some package listed in using, CodeRush underlines it red as an error(what it is) but if I hover over it with cursor it does not offer me to add using, it merely says it is "Undeclared element". I have to use VS default using addition (move caret to the identifier, hover cursor over that really small box that appears under first letter, click the button that appears and choose for example using System form a drop down menu). Is there a way how to configure CodeRush to offer mi add using when I hover a cursor over highlighted "issue"(that says Undeclared element)? The second part of this is that Resharper has somethink called Type name completion. It some improved intellisense. Lets say you have no using declaration in your file. Then you type something like ICompar and press CTRL+SPACE. Of cause there will be no suggestions. But with Resharper you can press CTRL+ALT+SPACE and you get suggestions of all classes starting with ICompar even if they are not in using. When you choose one of them the correct using is automatically added for you. Is there a way to make CodeRush behave this way ?

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  • Why is joining two vectors simply not working?

    - by Jim
    I have two vectors of MyObj structs. MyObj is defined as follows: struct MyObj { float x, y; unsigned int data[8]; unsigned int tmp[1]; MyObj(const MyObj &m) { x = m.x; y = m.y; tmp[0] = 0; for (int i = 0; i < 8; ++i) { data[i] = m.data[i]; } } }; I then have two vectors... vector<MyObj> v1; vector<MyObj> v2; // both get data eventually. v1.insert(v1.end(), v2.begin(), v2.end()); v2 has 3535004 elements in my experiment. v1 is similarly sized. I've also tried building a new vector and just using .push_back to build it from both vectors. Essentially, when I try to merge the two vectors I just get an error from visual studio saying "Debug error! R6010, abort() has been called". Very non-useful... So my question is: what could be causing this error, and how can I solve it? Thank you

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  • Could this C cast to avoid a signed/unsigned comparison make any sense?

    - by sharptooth
    I'm reviewing a C++ project and see effectively the following: std::vector<SomeType> objects; //then later int size = (int)objects.size(); for( int i = 0; i < size; ++i ) { process( objects[i] ); } Here's what I see. std::vector::size() returns size_t that can be of some size not related to the size of int. Even if sizeof(int) == sizeof(size_t) int is signed and can't hold all possible values of size_t. So the code above could only process the lower part of a very long vector and contains a bug. That said I'm curious of why the author might have written this? My only guess is that first he omitted the (int) cast and the compiler emitted something like Visual C++ C4018 warning: warning C4018: '<' : signed/unsigned mismatch so the author though that the best way to avoid the compiler warning would be to simply cast the size_t to int thus making the compiler shut up. Is there any other possible sane reason for that C cast?

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  • C#: ExecuteNonQuery() returns -1 when execute the stored procedure

    - by user1122359
    I'm trying to execute stored procedure in Visual Studio. Its given below. CREATE PROCEDURE [dbo].[addStudent] @stuName varchar(50), @address varchar(100), @tel varchar(15), @etel varchar(15), @nic varchar (10), @dob date AS BEGIN SET NOCOUNT ON; DECLARE @currentID INT DECLARE @existPerson INT SET @existPerson = (SELECT p_ID FROM Student WHERE s_NIC = @nic); IF @existPerson = null BEGIN INSERT INTO Person (p_Name, p_RegDate, p_Address, p_Tel, p_EmergeNo, p_Valid, p_Userlevel) VALUES (@stuName, GETDATE(), @address, @tel, @etel, 0, 'Student' ); SET @currentID = (SELECT MAX( p_ID) FROM Person); INSERT INTO Student (p_ID, s_Barcode, s_DOB, s_NIC) VALUES (@currentID , NULL, @dob, @nic); return 0; END ELSE return -1; END Im doing so by using this code below. SqlConnection con = new SqlConnection(); Connect conn = new Connect(); con = conn.getConnected(); con.Open(); cmd = new SqlCommand("addStudent", con); cmd.CommandType = CommandType.StoredProcedure; cmd.Parameters.Add("@stuName", SqlDbType.VarChar).Value = nameTxt.Text.ToString(); cmd.Parameters.Add("@address", SqlDbType.VarChar).Value = addressTxt.Text.ToString(); cmd.Parameters.Add("@tel", SqlDbType.VarChar).Value = telTxt.Text.ToString(); cmd.Parameters.Add("@etel", SqlDbType.VarChar).Value = emerTxt.Text.ToString(); cmd.Parameters.Add("@nic", SqlDbType.VarChar).Value = nicTxt.Text.ToString(); cmd.Parameters.Add("@dob", SqlDbType.DateTime).Value = dobTime.Value.ToString("MM-dd-yyyy"); int n = cmd.ExecuteNonQuery(); MessageBox.Show(n.ToString()); But it returns me -1. I tried this stored procedure by entering the same values I captured from debugging. It was successful. What can be the possible error? Thanks a lot!

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  • Good C++ array class for dealing with large arrays of data in a fast and memory efficient way?

    - by Shane MacLaughlin
    Following on from a previous question relating to heap usage restrictions, I'm looking for a good standard C++ class for dealing with big arrays of data in a way that is both memory efficient and speed efficient. I had been allocating the array using a single malloc/HealAlloc but after multiple trys using various calls, keep falling foul of heap fragmentation. So the conclusion I've come to, other than porting to 64 bit, is to use a mechanism that allows me to have a large array spanning multiple smaller memory fragments. I don't want an alloc per element as that is very memory inefficient, so the plan is to write a class that overrides the [] operator and select an appropriate element based on the index. Is there already a decent class out there to do this, or am I better off rolling my own? From my understanding, and some googling, a 32 bit Windows process should theoretically be able address up to 2GB. Now assuming I've 2GB installed, and various other processes and services are hogging about 400MB, how much usable memory do you think my program can reasonably expect to get from the heap? I'm currently using various flavours of Visual C++.

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  • C++ Type error with Object versus Object reference

    - by muddybruin
    I have the following function (which worked in Visual Studio): bool Plane::contains(Vector& point){ return normalVector.dotProduct(point - position) < -doubleResolution; } When I compile it using g++ version 4.1.2 , I get the following error: Plane.cpp: In member function âvirtual bool Plane::contains(Vector&)â: Plane.cpp:36: error: no matching function for call to âVector::dotProduct(Vector)â Vector.h:19: note: candidates are: double Vector::dotProduct(Vector&) So as you can see, the compiler thinks (point-position) is a Vector but it's expecting Vector&. What's the best way to fix this? I verified that this works: Vector temp = point-position; return normalVector.dotProduct(temp) < -doubleResolution; But I was hoping for something a little bit cleaner. I heard a suggestion that adding a copy constructor might help. So I added a copy constructor to Vector (see below), but it didn't help. Vector.h: Vector(const Vector& other); Vector.cpp: Vector::Vector(const Vector& other) :x(other.x), y(other.y), z(other.z), homogenous(other.homogenous) { }

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  • Managing My Database in Source Control

    - by Jason
    As I am working with a new database project (within VS2008), and as I have never developed a database from scratch, I immediately began looking into how to manage a database within source control (in this case, Subversion). I found some information on SO, including this post: Keeping development databases in multiple environments in sync. One of the answers in particular pointed to a number of a links, all of which had good, useful information. I was reading a series of posts by K. Scott Allen which describe how he manages database change. From my reading (and please pardon the noobishness of my question), it seems as though the database itself is never checked into a repository. Rather, scripts that can build the database, along with test data (which is also populated from scripts) is checked into the repository. Ultimately, this means that, when a developer is testing his or her app, these scripts, which are part of the build process, are run. This ensures that the database is up-to-date, but is also run locally from every developer's machine. This makes sense to me (if I am indeed reading that correctly). However, if I am missing something, I would appreciate correction or additional guidance. In addition, another question I wanted to ask - does this also mean that I should NOT check in the mdf or ldf files that are created from Visual Studio? Thanks for any help and additional insight. Always appreciated.

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  • How to use project which is already in VSS?

    - by shekhar
    Hi, I am trying to add my project under source control. I am using "Microsoft VSS 6.0" for it. My problem is, there is one project in VSS which I had copied on my system using 'Get Latest Version' to C:\latest_version directory. Then I copied that entire project in other directory (C:\working) and deleted the directory where I had taken latest version of it (C:\latest_version). Now everytime I make any changes in code and want to do check in, I need to check out that particular file in some folder, copy-replace that file with my new file and check-in. Can we do all this through visual studio? I saw some tutorials which describe how to add project to VSS but in my case project is already is in VSS and I just want to link it with my project. Is it possible? I dont know whether I am using VSS correctly or not. I would like to know how do people usually use it? How to do check-in , check-out? Thanks in advance !!

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  • How to get VC# to rebuild auto-generated .cs files?

    - by Jive Dadson
    I imagine this question has been asked and answered, but I cannot find it. I wanted to make a simple GUI to interface to a windows 7 command. I usually use Wx, but since this was to be a windows-only thing, I decided to see if I could whip it out real fast using Visual C# 2010 Express, which I had never used before. Things started off just great. I created a form, put a few buttons and text boxes and such on it, and hit Debug. It came up and ran just like that. No muss, no fuss. So I then designed the form just the way I wanted it, renamed the controls from "Button1" and so forth to meaningful names. But now it's a mess. By clicking around, I discovered that VC# had auto-generated two files called Form1.cs and Form1.Designer.cs. The later contains the bindings between functions and the events generated from user-clicks etc., and the former contains no-op code for those functions, for me to complete. Problem is, the names are all still the original "Button1" and so forth, not the new ones, and the new controls I added after running the first time do not appear at all. I want it to regenerate all that stuff afresh from the finished form. How to?

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  • what happens when you stop VS debugger?

    - by mare
    If I have a line like this ContentRepository.Update(existing); that goes into datastore repository to update some object and I have a try..catch block in this Update function like this: string file = XmlProvider.DataStorePhysicalPath + o.GetType().Name + Path.DirectorySeparatorChar + o.Slug + ".xml"; DataContractSerializer dcs = new DataContractSerializer(typeof (BaseContentObject)); using ( XmlDictionaryWriter myWriter = XmlDictionaryWriter.CreateTextWriter(new FileStream(file, FileMode.Truncate, FileAccess.Write), Encoding.UTF8)) { try { dcs.WriteObject(myWriter, o); myWriter.Close(); } catch (Exception) { // if anything goes wrong, delete the created file if (File.Exists(file)) File.Delete(file); if(myWriter.WriteState!=WriteState.Closed) myWriter.Close(); } } then why would Visual Studio go on with calling Update() if I click "Stop" in debugging session on the above line? For instance, I came to that line by going line by line pressing F10 and now I'm on that line which is colored yellow and I press Stop. Apparently what happens is, VS goes to execute the Update() method and somehow figures out something gone wrong and goes into "catch" and deletes the file, which is wrong, because I want my catch to work when there is a true exception not when I debug a program and force to stop it.

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  • Clustering for Mere Mortals (Pt2)

    - by Geoff N. Hiten
    Planning. I could stop there and let that be the entirety post #2 in this series.  Planning is the single most important element in building a cluster and the Laptop Demo Cluster is no exception.  One of the more awkward parts of actually creating a cluster is coordinating information between Windows Clustering and SQL Clustering.  The dialog boxes show up hours apart, but still have to have matching and consistent information. Excel seems to be a good tool for tracking these settings.  My workbook has four pages: Systems, Storage, Network, and Service Accounts.  The systems page looks like this:   Name Role Software Location East Physical Cluster Node 1 Windows Server 2008 R2 Enterprise Laptop VM West Physical Cluster Node 2 Windows Server 2008 R2 Enterprise Laptop VM North Physical Cluster Node 3 (Future Reserved) Windows Server 2008 R2 Enterprise Laptop VM MicroCluster Cluster Management Interface N/A Laptop VM SQL01 High-Performance High-Security Instance SQL Server 2008 Enterprise Edition x64 SP1 Laptop VM SQL02 High-Performance Standard-Security Instance SQL Server 2008 Enterprise Edition x64 SP1 Laptop VM SQL03 Standard-Performance High-Security Instance SQL Server 2008 Enterprise Edition x64 SP1 Laptop VM Note that everything that has a computer name is listed here, whether physical or virtual. Storage looks like this: Storage Name Instance Purpose Volume Path Size (GB) LUN ID Speed Quorum MicroCluster Cluster Quorum Quorum Q: 2     SQL01Anchor SQL01 Instance Anchor SQL01Anchor L: 2     SQL02Anchor SQL02 Instance Anchor SQL02Anchor M: 2     SQL01Data1 SQL01 SQL Data SQL01Data1 L:\MountPoints\SQL01Data1 2     SQL02Data1 SQL02 SQL Data SQL02Data1 M:\MountPoints\SQL02Data1       Starting at the left is the name used in the storage array.  It is important to rename resources at each level, whether it is Storage, LUN, Volume, or disk folder.  Otherwise, troubleshooting things gets complex and difficult.  You want to be able to glance at a resource at any level and see where it comes from and what it is connected to. Networking is the same way:   System Network VLAN  IP Subnet Mask Gateway DNS1 DNS2 East Public Cluster1 10.97.230.x(DHCP) 255.255.255.0 10.97.230.1 10.97.230.1 10.97.230.1 East Heartbeat Cluster2   255.255.255.0       West Public Cluster1 10.97.230.x(DHCP) 255.255.255.0 10.97.230.1 10.97.230.1 10.97.230.1 West Heartbeat Cluster2   255.255.255.0       North Public Cluster1 10.97.230.x(DHCP) 255.255.255.0 10.97.230.1 10.97.230.1 10.97.230.1 North Heartbeat Cluster2   255.255.255.0       SQL01 Public Cluster1 10.97.230.x(DHCP) 255.255.255.0       SQL02 Public Cluster1 10.97.230.x(DHCP) 255.255.255.0       One hallmark of a poorly planned and implemented cluster is a bunch of "Local Network Connection #n" entries in the network settings page.  That lets me know that somebody didn't care about the long-term supportabaility of the cluster.  This can be critically important with Hyper-V Clusters and their high NIC counts.  Final page:   Instance Service Name Account Password Domain OU SQL01 SQL Server SVCSQL01 Baseline22 MicroAD Service Accounts SQL01 SQL Agent SVCSQL01 Baseline22 MicroAD Service Accounts SQL02 SQL Server SVC_SQL02 Baseline22 MicroAD Service Accounts SQL02 SQL Agent SVC_SQL02 Baseline22 MicroAD Service Accounts SQL03 (Future) SQL Server SVC_SQL03 Baseline22 MicroAD Service Accounts SQL03 (Future) SQL Agent SVC_SQL03 Baseline22 MicroAD Service Accounts             Installation Account           administrator            Yes.  I write down the account information.  I secure the file via NTFS, but I don't want to fumble around looking for passwords when it comes time to rebuild a node. Always fill out the workbook COMPLETELY before installing anything.  The whole point is to have everything you need at your fingertips before you begin.  The install experience is so much better and more productive with this information in place.

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  • Win 7 (SP1) Creationg of System Image failure... seems absurd. (0x80780119)

    - by DSKauai16
    This question seems to keep coming up in Microsoft Answers. Unfortunately, it never seems to be solved... on Microsoft Answers. Hopefully someone here will have a better idea. I'm trying to create a system image. It's not working. I have just re-installed windows as of a few hours ago. I have an admittedly older Western Digital 148 GB USB portable HDD which is not just completely empty, but I even did a long format with the NTFS file system just to be sure. The reinstallation of windows and a couple of programs take up 40 GB (seen below) When I try to create a System Image onto the USB HDD, I am told that there is not enough room. Obviously, this is wrong. The screen captures show exactly the steps that are happening to lead me to 0x80780119. I haven't done anything but put on Windows 7 (32bit; SP1) and install some programs. I haven't even done anything with them. There's almost zero in the way of data, and I checked that yes, the HDD works to accept data, send data and work with data. I've used the drive successfully for a long, long time. What's going wrong?

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  • fatal error C1014: too many include files : depth = 1024

    - by numerical25
    I have no idea what this means. But here is the code that it supposely is happening in. //======================================================================================= // d3dApp.cpp by Frank Luna (C) 2008 All Rights Reserved. //======================================================================================= #include "d3dApp.h" #include <stream> LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static D3DApp* app = 0; switch( msg ) { case WM_CREATE: { // Get the 'this' pointer we passed to CreateWindow via the lpParam parameter. CREATESTRUCT* cs = (CREATESTRUCT*)lParam; app = (D3DApp*)cs->lpCreateParams; return 0; } } // Don't start processing messages until after WM_CREATE. if( app ) return app->msgProc(msg, wParam, lParam); else return DefWindowProc(hwnd, msg, wParam, lParam); } D3DApp::D3DApp(HINSTANCE hInstance) { mhAppInst = hInstance; mhMainWnd = 0; mAppPaused = false; mMinimized = false; mMaximized = false; mResizing = false; mFrameStats = L""; md3dDevice = 0; mSwapChain = 0; mDepthStencilBuffer = 0; mRenderTargetView = 0; mDepthStencilView = 0; mFont = 0; mMainWndCaption = L"D3D10 Application"; md3dDriverType = D3D10_DRIVER_TYPE_HARDWARE; mClearColor = D3DXCOLOR(0.0f, 0.0f, 1.0f, 1.0f); mClientWidth = 800; mClientHeight = 600; } D3DApp::~D3DApp() { ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mSwapChain); ReleaseCOM(mDepthStencilBuffer); ReleaseCOM(md3dDevice); ReleaseCOM(mFont); } HINSTANCE D3DApp::getAppInst() { return mhAppInst; } HWND D3DApp::getMainWnd() { return mhMainWnd; } int D3DApp::run() { MSG msg = {0}; mTimer.reset(); while(msg.message != WM_QUIT) { // If there are Window messages then process them. if(PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) { TranslateMessage( &msg ); DispatchMessage( &msg ); } // Otherwise, do animation/game stuff. else { mTimer.tick(); if( !mAppPaused ) updateScene(mTimer.getDeltaTime()); else Sleep(50); drawScene(); } } return (int)msg.wParam; } void D3DApp::initApp() { initMainWindow(); initDirect3D(); D3DX10_FONT_DESC fontDesc; fontDesc.Height = 24; fontDesc.Width = 0; fontDesc.Weight = 0; fontDesc.MipLevels = 1; fontDesc.Italic = false; fontDesc.CharSet = DEFAULT_CHARSET; fontDesc.OutputPrecision = OUT_DEFAULT_PRECIS; fontDesc.Quality = DEFAULT_QUALITY; fontDesc.PitchAndFamily = DEFAULT_PITCH | FF_DONTCARE; wcscpy(fontDesc.FaceName, L"Times New Roman"); D3DX10CreateFontIndirect(md3dDevice, &fontDesc, &mFont); } void D3DApp::onResize() { // Release the old views, as they hold references to the buffers we // will be destroying. Also release the old depth/stencil buffer. ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mDepthStencilBuffer); // Resize the swap chain and recreate the render target view. HR(mSwapChain->ResizeBuffers(1, mClientWidth, mClientHeight, DXGI_FORMAT_R8G8B8A8_UNORM, 0)); ID3D10Texture2D* backBuffer; HR(mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), reinterpret_cast<void**>(&backBuffer))); HR(md3dDevice->CreateRenderTargetView(backBuffer, 0, &mRenderTargetView)); ReleaseCOM(backBuffer); // Create the depth/stencil buffer and view. D3D10_TEXTURE2D_DESC depthStencilDesc; depthStencilDesc.Width = mClientWidth; depthStencilDesc.Height = mClientHeight; depthStencilDesc.MipLevels = 1; depthStencilDesc.ArraySize = 1; depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthStencilDesc.SampleDesc.Count = 1; // multisampling must match depthStencilDesc.SampleDesc.Quality = 0; // swap chain values. depthStencilDesc.Usage = D3D10_USAGE_DEFAULT; depthStencilDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthStencilDesc.CPUAccessFlags = 0; depthStencilDesc.MiscFlags = 0; HR(md3dDevice->CreateTexture2D(&depthStencilDesc, 0, &mDepthStencilBuffer)); HR(md3dDevice->CreateDepthStencilView(mDepthStencilBuffer, 0, &mDepthStencilView)); // Bind the render target view and depth/stencil view to the pipeline. md3dDevice->OMSetRenderTargets(1, &mRenderTargetView, mDepthStencilView); // Set the viewport transform. D3D10_VIEWPORT vp; vp.TopLeftX = 0; vp.TopLeftY = 0; vp.Width = mClientWidth; vp.Height = mClientHeight; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; md3dDevice->RSSetViewports(1, &vp); } void D3DApp::updateScene(float dt) { // Code computes the average frames per second, and also the // average time it takes to render one frame. static int frameCnt = 0; static float t_base = 0.0f; frameCnt++; // Compute averages over one second period. if( (mTimer.getGameTime() - t_base) >= 1.0f ) { float fps = (float)frameCnt; // fps = frameCnt / 1 float mspf = 1000.0f / fps; std::wostringstream outs; outs.precision(6); outs << L"FPS: " << fps << L"\n" << "Milliseconds: Per Frame: " << mspf; mFrameStats = outs.str(); // Reset for next average. frameCnt = 0; t_base += 1.0f; } } void D3DApp::drawScene() { md3dDevice->ClearRenderTargetView(mRenderTargetView, mClearColor); md3dDevice->ClearDepthStencilView(mDepthStencilView, D3D10_CLEAR_DEPTH|D3D10_CLEAR_STENCIL, 1.0f, 0); } LRESULT D3DApp::msgProc(UINT msg, WPARAM wParam, LPARAM lParam) { switch( msg ) { // WM_ACTIVATE is sent when the window is activated or deactivated. // We pause the game when the window is deactivated and unpause it // when it becomes active. case WM_ACTIVATE: if( LOWORD(wParam) == WA_INACTIVE ) { mAppPaused = true; mTimer.stop(); } else { mAppPaused = false; mTimer.start(); } return 0; // WM_SIZE is sent when the user resizes the window. case WM_SIZE: // Save the new client area dimensions. mClientWidth = LOWORD(lParam); mClientHeight = HIWORD(lParam); if( md3dDevice ) { if( wParam == SIZE_MINIMIZED ) { mAppPaused = true; mMinimized = true; mMaximized = false; } else if( wParam == SIZE_MAXIMIZED ) { mAppPaused = false; mMinimized = false; mMaximized = true; onResize(); } else if( wParam == SIZE_RESTORED ) { // Restoring from minimized state? if( mMinimized ) { mAppPaused = false; mMinimized = false; onResize(); } // Restoring from maximized state? else if( mMaximized ) { mAppPaused = false; mMaximized = false; onResize(); } else if( mResizing ) { // If user is dragging the resize bars, we do not resize // the buffers here because as the user continuously // drags the resize bars, a stream of WM_SIZE messages are // sent to the window, and it would be pointless (and slow) // to resize for each WM_SIZE message received from dragging // the resize bars. So instead, we reset after the user is // done resizing the window and releases the resize bars, which // sends a WM_EXITSIZEMOVE message. } else // API call such as SetWindowPos or mSwapChain->SetFullscreenState. { onResize(); } } } return 0; // WM_EXITSIZEMOVE is sent when the user grabs the resize bars. case WM_ENTERSIZEMOVE: mAppPaused = true; mResizing = true; mTimer.stop(); return 0; // WM_EXITSIZEMOVE is sent when the user releases the resize bars. // Here we reset everything based on the new window dimensions. case WM_EXITSIZEMOVE: mAppPaused = false; mResizing = false; mTimer.start(); onResize(); return 0; // WM_DESTROY is sent when the window is being destroyed. case WM_DESTROY: PostQuitMessage(0); return 0; // The WM_MENUCHAR message is sent when a menu is active and the user presses // a key that does not correspond to any mnemonic or accelerator key. case WM_MENUCHAR: // Don't beep when we alt-enter. return MAKELRESULT(0, MNC_CLOSE); // Catch this message so to prevent the window from becoming too small. case WM_GETMINMAXINFO: ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 200; ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 200; return 0; } return DefWindowProc(mhMainWnd, msg, wParam, lParam); } void D3DApp::initMainWindow() { WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = mhAppInst; wc.hIcon = LoadIcon(0, IDI_APPLICATION); wc.hCursor = LoadCursor(0, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH); wc.lpszMenuName = 0; wc.lpszClassName = L"D3DWndClassName"; if( !RegisterClass(&wc) ) { MessageBox(0, L"RegisterClass FAILED", 0, 0); PostQuitMessage(0); } // Compute window rectangle dimensions based on requested client area dimensions. RECT R = { 0, 0, mClientWidth, mClientHeight }; AdjustWindowRect(&R, WS_OVERLAPPEDWINDOW, false); int width = R.right - R.left; int height = R.bottom - R.top; mhMainWnd = CreateWindow(L"D3DWndClassName", mMainWndCaption.c_str(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, width, height, 0, 0, mhAppInst, this); if( !mhMainWnd ) { MessageBox(0, L"CreateWindow FAILED", 0, 0); PostQuitMessage(0); } ShowWindow(mhMainWnd, SW_SHOW); UpdateWindow(mhMainWnd); } void D3DApp::initDirect3D() { // Fill out a DXGI_SWAP_CHAIN_DESC to describe our swap chain. DXGI_SWAP_CHAIN_DESC sd; sd.BufferDesc.Width = mClientWidth; sd.BufferDesc.Height = mClientHeight; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; // No multisampling. sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.BufferCount = 1; sd.OutputWindow = mhMainWnd; sd.Windowed = true; sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; sd.Flags = 0; // Create the device. UINT createDeviceFlags = 0; #if defined(DEBUG) || defined(_DEBUG) createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG; #endif HR( D3D10CreateDeviceAndSwapChain( 0, //default adapter md3dDriverType, 0, // no software device createDeviceFlags, D3D10_SDK_VERSION, &sd, &mSwapChain, &md3dDevice) ); // The remaining steps that need to be carried out for d3d creation // also need to be executed every time the window is resized. So // just call the onResize method here to avoid code duplication. onResize(); }

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  • How to make a Custom Data Generator for SQL XML DataType.

    - by Keith Sirmons
    Howdy, I am using Visual Studio 2010 and am playing around with the Database Projects. I am creating a DataGenerationPlan to insert data into a simple table, in which one of the column datatypes is XML. Out of the box, the generation plan uses the Regular Expression generator and generates something like this : HGcSv9wa7yM44T9x5oFT4pmBkEmv62lJ7OyAmCnL6yqXC2X.......... I am looking at creating a custom data Generator for this data type and have followed this site for the basics: http://msdn.microsoft.com/en-us/library/aa833244.aspx This example works if I am creating a string datatype and using it for a nvarchar datatype. What do I need to change to hook this Generator to the XML Datatype? Below are my code files. The string property works for nvarchar. The XElement property does not work for the xml datatype, and the RecordXMLDataGenerator is not listed as an option in the Generator column for the generation plan. CustomDataGenerators: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Data.Schema.Tools.DataGenerator; using Microsoft.Data.Schema.Extensibility; using Microsoft.Data.Schema; using Microsoft.Data.Schema.Sql; using System.Xml.Linq; namespace CustomDataGenerators { [DatabaseSchemaProviderCompatibility(typeof(SqlDatabaseSchemaProvider))] public class RecordXMLDataGenerator : Generator { private XElement _RecordData; [Output(Description = "Generates string of XML Data for the Record.", Name = "RecordDataString")] public string RecordDataString { get { return _RecordData.ToString(SaveOptions.None); } } [Output(Description = "Generates XML Data for the Record.", Name = "RecordData")] public XElement RecordData { get { return _RecordData; } } protected override void OnGenerateNextValues() { base.OnGenerateNextValues(); XElement element = new XElement("Root", new XElement("Children1", 1), new XElement("Children6", 6) ); _RecordData = element; } } } XML Extensions File: <?xml version="1.0" encoding="utf-8" ?> <extensions assembly="" version="1" xmlns="urn:Microsoft.Data.Schema.Extensions" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="urn:Microsoft.Data.Schema.Extensions Microsoft.Data.Schema.Extensions.xsd"> <extension type="CustomDataGenerators.RecordXMLDataGenerator" assembly="CustomDataGenerators, Version=1.0.0.0, Culture=neutral, PublicKeyToken=xxxxxxxxxxxx" enabled="true"/> </extensions> Table.sql: CREATE TABLE [dbo].[Record] ( id int IDENTITY (1,1) NOT NULL, recordData xml NULL, userId int NULL, test nvarchar(max) NULL, rowver rowversion NULL, CONSTRAINT pk_RecordID PRIMARY KEY (id) )

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  • Difficulties getting GraphViz working as a library in C++

    - by DistortedLojik
    Am working on a program that will allow a graph of nodes to be displayed and then updated visually as the nodes themselves are updated. I am fairly new to Visual Studio 2010 and am following the GraphViz guide located at http://www.graphviz.org/pdf/libguide.pdf in order to get GraphViz working as a library. I have the following code which is taken straight from the pdf linked above. #include <graphviz\gvc.h> #include <graphviz\cdt.h> #include <graphviz\graph.h> #include <graphviz\pathplan.h> using namespace std; int main(int argc, char **argv) { Agraph_t *g; Agnode_t *n, *m; Agedge_t *e; Agsym_t *a; GVC_t *gvc; /* set up a graphviz context */ gvc = gvContext(); /* parse command line args - minimally argv[0] sets layout engine */ gvParseArgs(gvc, argc, argv); /* Create a simple digraph */ g = agopen("g", AGDIGRAPH); n = agnode(g, "n"); m = agnode(g, "m"); e = agedge(g, n, m); /* Set an attribute - in this case one that affects the visible rendering */ agsafeset(n, "color", "red", ""); /* Compute a layout using layout engine from command line args */ gvLayoutJobs(gvc, g); /* Write the graph according to -T and -o options */ gvRenderJobs(gvc, g); /* Free layout data */ gvFreeLayout(gvc, g); /* Free graph structures */ agclose(g); /* close output file, free context, and return number of errors */ return (gvFreeContext(gvc)); } After compiling I get the following errors which indicate that I do not have it correctly linked. 1>main.obj : error LNK2019: unresolved external symbol _gvFreeContext referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agclose referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvFreeLayout referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvRenderJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvLayoutJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agsafeset referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agedge referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agnode referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agopen referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvParseArgs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvContext referenced in function _main Within the VC++ Directories I have C:\Program Files (x86)\Graphviz2.26.3\include in the Include Directories and C:\Program Files (x86)\Graphviz2.26.3\lib\release\lib in the Library Directories Any help would be greatly appreciated to help get this working. Thank you.

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  • Structure of NAnt build scripts and solution structure on build server

    - by llykke
    We're in the process of streamlining/automating build, integration and unit testing as well as deployment. Our software is developed in Visual Studio where we have use both C# and VB.NET in our projects. A single project can be contained within multiple solutions (i.e. Utils project is used in both ProductA and ProductB solutions) For historical reasons our code repository isn't as well structured as one could have hoped for. E.g. Utils project might be located under ProductA solution (because that's were it was first used) but it was later deemed useful for productB development and merely just included into the solution of productB (but still located in a subdirectory of productA). I would like to use continous integration testing and have setup a CC.NET build server where I intend to use NAnt for creating the actual builds. Question 1: How should I structure my builds on the buildserver? Should I instruct CC.NET to retrieve all the projects for productB into a single library e.g. a file structure similar to -ProductB --Utils --BetterUtils --Data or should I opt for a filestructure similar to this -ProductA --Utils -ProductB --BetterUtils --Data and then just have the NAnt build scripts handle the references? Our references in VS doesn't match the actual location in the code repository so it's not possible today to just check-out productB solution and build it straight away (unfortunately). I hope this question makes sense? Question 2: Is it better to check out all the source code located in different projects into a single file folder (whilst retaining some kind of structure) and then build every thing at once or have multiple projects in CC.NET and then let the CC.NET server handle dependencies? Example: Should I have a seperate project in CC.NET for monitoring the automated build/test of Utils project when it's never released on it's own? Or should I just build/test it whilst building it as part of ProductB? I hope the above makes sense and that you can provide me with some arguments for using either option. We're nowhere near an ideal source code repository structure and I would prefer if I can resolve the lack of repository structure on the build server instead of having to clean up the structure of our repository. Switching away from VSS is (unfortunately) not an option. Right now our build consists of either deploying via VS clickonce or pressing F5 so just getting the build automated would be a huge step up for us. Thanks

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  • Activate a (COM Interop based) ActiveX contol using registration free com

    - by embnut
    I have a (COM Interop based) ActiveX contol that I am trying to use with registration free com. When the control loads the control is inactive (does not responds to events, control not fully rendered etc). After much search I discovered that COM objects using reg-free-com use the miscStatus attribute to set the initial state to get correctly activated. I know how to use it with a comClass which corresponds to a native COM Object. 1) What is the equivalent of the following for clrClass element which corresponds to a COM-interop object? <comClass clsid="{qqqqqqqq-wwww-eeee-rrrr-00C0F0283628}" tlbid="{xxxxxxxx-yyyy-zzzz-aaaa-0000F8754DA1}" threadingModel="Both" progid="SomeCompany.SomeOleControl" description="Some ActiveX Control" miscStatus="recomposeonresize,insideout,activatewhenvisible,nouiactivate" > 2) The COM client I am using is Visual FoxPro. If the (1) is not possible what can I do in VFP to activate the inactive ActiveX control. (I dont mind VB or C# input too if I can use it to find the equivalent foxpro) Currently I tried the following this.AddObject('OleControl1', 'oleControl', 'SomeCompany.SomeOleControl') this.OleControl1.AutoActivate = 3 this.OleControl1.Visible = .T. this.OleControl1.SetFocus But I the OleControl1 gets focus before passing events like mouse click to its subelements. So I have to click twice on it to do the necessary action, any time it does not have focus. I would like the control to act as if the "nouiactivate" of the miscStatus value is set. 3) Is there any other way of accomplishing what I want to do? Hans Passant, here is the listing of current Assembly.dll.manifest. The formatting in the comment made it unreadable. <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity name="Assembly" version="1.0.0.0" type="win32" publicKeyToken="wwwwwwwwwwwwwwww"/> <clrClass name="SomeCompany.SomeOleControl" clsid="{qqqqqqqq-wwww-eeee-rrrr-00C0F0283628}" progid="SomeCompany.SomeOleControl" threadingModel="Both"/> <file name="Assembly.tlb"> <typelib tlbid="{xxxxxxxx-yyyy-zzzz-aaaa-0000F8754DA1}" version="1.0" helpdir="" flags="hasdiskimage"/> </file> </assembly>

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  • XML Parsing Error - C#

    - by Indebi
    My code is having an XML parsing error at line 7 position 32 and I'm not really sure why Exact Error Dump 5/1/2010 10:21:42 AM System.Xml.XmlException: An error occurred while parsing EntityName. Line 7, position 32. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.Throw(String res, Int32 lineNo, Int32 linePos) at System.Xml.XmlTextReaderImpl.HandleEntityReference(Boolean isInAttributeValue, EntityExpandType expandType, Int32& charRefEndPos) at System.Xml.XmlTextReaderImpl.ParseAttributeValueSlow(Int32 curPos, Char quoteChar, NodeData attr) at System.Xml.XmlTextReaderImpl.ParseAttributes() at System.Xml.XmlTextReaderImpl.ParseElement() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace) at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc) at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace) at System.Xml.XmlDocument.Load(XmlReader reader) at System.Xml.XmlDocument.Load(String filename) at Lookoa.LoadingPackages.LoadingPackages_Load(Object sender, EventArgs e) in C:\Users\Administrator\Documents\Visual Studio 2010\Projects\Lookoa\Lookoa\LoadingPackages.cs:line 30 Xml File, please note this is just a sample because I want the program to work before I begin to fill this repository <repo> <Packages> <TheFirstPackage id="00001" longname="Mozilla Firefox" appver="3.6.3" pkgver="0.01" description="Mozilla Firefox is a free and open source web browser descended from the Mozilla Application Suite and managed by Mozilla Corporation. A Net Applications statistic put Firefox at 24.52% of the recorded usage share of web browsers as of March 2010[update], making it the second most popular browser in terms of current use worldwide after Microsoft's Internet Explorer." cat="WWW" rlsdate="4/8/10" pkgloc="http://google.com"/> </Packages> <categories> <WWW longname="World Wide Web" description="Software that's focus is communication or primarily uses the web for any particular reason."> </WWW> <Fun longname="Entertainment & Other" description="Music Players, Video Players, Games, or anything that doesn't fit in any of the other categories."> </Fun> <Work longname="Productivity" description="Application's commonly used for occupational needs or, stuff you work on"> </Work> <Advanced longname="System & Security" description="Applications that protect the computer from malware, clean the computer, and other utilities."> </Advanced> </categories> </repo> Small part of C# Code //Loading the Package and Category lists //The info from them is gonna populate the listboxes for Category and Packages Repository.Load("repo.info"); XmlNodeList Categories = Repository.GetElementsByTagName("categories"); foreach (XmlNode Category in Categories) { CategoryNumber++; CategoryNames[CategoryNumber] = Category.Name; MessageBox.Show(CategoryNames[CategoryNumber]); } The Messagebox.Show() is just to make sure it's getting the correct results

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  • XSD sequence shows as abiguous!

    - by Tim C
    I have an XSD which was transformed from a RELAX NG schema with a few errors I am trying to fix. The big issue I have it with the following <xs:element name="list"> <xs:complexType> <xs:sequence> <xs:choice> <xs:sequence> <xs:element minOccurs="0" ref="preamble"/> <xs:element minOccurs="0" ref="title"/> </xs:sequence> <xs:sequence> <xs:element minOccurs="0" ref="title"/> <xs:element minOccurs="0" ref="preamble"/> </xs:sequence> </xs:choice> <xs:group maxOccurs="unbounded" ref="block-selectionListItem"/> </xs:sequence> <xs:attributeGroup ref="attlist-selectionList"/> </xs:complexType> </xs:element> As you can see the xs:choice block allows you to pick between two xs:sequence blocks. Seems to make sense except that Visual Studio gives the following warning on the second <xs:element minOccurs="0" ref="title/> element which is throwing everything off: Multiple definition of element 'title' causes the content model to become ambiguous. A content model must be formed such that during validation of an element information item sequence, the particle contained directly, indirectly or implicitly therein with which to attempt to validate each item in the sequence in turn can be uniquely determined without examining the content or attributes of that item, and without any information about the items in the remainder of the sequence. Because you can only choose one I do not see how this is ambiguous. Any help would be greatly appreciated! Edit: To be a bit more concise here are the possible outputs of the XML that would validate with this schema: <list> <preamble>My Preamble</preamble> <title>My Title</title> </list> or: <list> <title>My Title</title> <preamble>My Preamble</preamble> </list> As you can see it can be either one way or the other but not both. Also you could just have a title or a preamble and not both.

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  • No exception, no error, still i dont recieve the json object from my http post

    - by user2978538
    My source code: final Thread t = new Thread() { public void run() { Looper.prepare(); HttpClient client = new DefaultHttpClient(); HttpConnectionParams.setConnectionTimeout(client.getParams(), 10000); HttpResponse response; JSONObject obj = new JSONObject(); try { HttpPost post = new HttpPost("http://pc.dyndns-office.com/mobile.asp"); obj.put("Model", ReadIn1); obj.put("Product", ReadIn2); obj.put("Manufacturer", ReadIn3); obj.put("RELEASE", ReadIn4); obj.put("SERIAL", ReadIn5); obj.put("ID", ReadIn6); obj.put("ANDROID_ID", ReadIn7); obj.put("Language", ReadIn8); obj.put("BOARD", ReadIn9); obj.put("BOOTLOADER", ReadIn10); obj.put("BRAND", ReadIn11); obj.put("CPU_API", ReadIn12); obj.put("DISPLAY", ReadIn13); obj.put("FINGERPRINT", ReadIn14); obj.put("HARDWARE", ReadIn15); obj.put("UUID", ReadIn16); StringEntity se = new StringEntity(obj.toString()); se.setContentType(new BasicHeader(HTTP.CONTENT_TYPE, "application/json")); post.setEntity(se); post.setHeader("host", "http://pc.dyndns-office.com/mobile.asp"); response = client.execute(post); if (response != null) { InputStream in = response.getEntity().getContent(); } } catch (Exception e) { e.printStackTrace(); } Looper.loop(); } }; t.start(); } } i want to send an Json object to a Website. As far as I can see, I set the header, but still I get this exception, can someone help me? (I'm using Android-Studio) __ Edit: i don't get any exceptions anymore, but still i do not receive the json packet. When i manually call the website i get a log file entry. Does anyone know, what's wrong? Edit2: When i debug i get as response "HTTP/1.1 400 bad request" i'm sure its not an permission problem. Any ideas?

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