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  • Is there a jQuery plugin for error messages at top like Twitter?

    - by sami
    I'm looking for a jquery plugin that would create an errors div like what twitter has. The div gets added by the plugin, it stays hidden while it doesn't have content, then when a message gets added to it, it appears at the top (with either a close button option or automatic disappear after an x number of seconds). It's not too difficult to write, but there would be no reason to write it if it's already been done before. Anyone knows of a plugin like that?

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  • Another IE Issue with AJAX

    - by Nik
    Alright, This code works in every browser except IE (again, to be expected). The code is supposed to refresh based on setInterval, and does so normally in all other browsers except IE, which just doesn't refresh. Can you spot the problem? var nick = document.getElementById("chatnick").value; var sessid = document.getElementById("sessid").value; var room = document.getElementById("roomid").value; function user_read() { $.ajax({ type: "GET", url: "methods.php", data: {method: "u", room: room}, dataType: "html", success: function (data, status, xhr) { $("#userwindow").html(data); setTimeout(user_read, 10000); } }); } function ajax_read() { $.ajax({ type: "GET", url: "methods.php", data: {method: "r", room: room}, dataType: "html", success: function (data, status, xhr) { $("#chatwindow").html(data); setTimeout(ajax_read, 400); } }); } function submit_msg() { var msg = document.getElementById("chatmsg").value; $.ajax({ type: "GET", url: "methods.php", data: {method: "w", room: room, m: msg, n: nick, sessid: sessid}, dataType: "html", success: function (data, status, xhr) { } }); document.getElementById("chatmsg").value = ""; } function keyup(arg1) { if (arg1 == 13) submit_msg(); } setTimeout(function(){ajax_read();}, 400); user_read();

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  • problem parsing JSON Strings

    - by blacktooth
    var records = JSON.parse(JsonString); for(var x=0;x<records.result.length;x++) { var record = records.result[x]; ht_text+="<b><p>"+(x+1)+" " +record.EMPID+" " +record.LOCNAME+" " +record.DEPTNAME+" " +record.CUSTNAME +"<br/><br/><div class='slide'>" +record.REPORT +"</div></p></b><br/>"; } The above code works fine when the JsonString contains an array of entities but fails for single entity. result is not identified as an array! Whats wrong with it? http://pastebin.com/hgyWw5hd

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  • backbone.js removing template from DOM upon success

    - by timpone
    I'm writing a simple message board app to learn backbone. It's going ok (a lot of the use of this isn't making sense) but am a little stuck in terms of how I would remove a form / html from the dom. I have included most of the code but you can see about 4 lines up from the bottom, the part that isn't working. How would I remove this from the DOM? thx in advance var MbForm=Backbone.View.extend({ events: { 'click button.add-new-post': 'savePost' }, el: $('#detail'), template:_.template($('#post-add-edit-tmpl').html()), render: function(){ var compiled_template = this.template(); this.$el.html(compiled_template); return this; }, savePost: function(e){ //var self=this; //console.log("I want you to say Hello!"); data={ header: $('#post_header').val(), detail: $('#post_detail').val(), forum_id: $('#forum_id').val(), post_id: $('#post_id').val(), parent_id: $('#parent_id').val() }; this.model.save(data, { success: function(){ alert('this saved'); //$(this.el).html('this is what i want'); this.$el.remove();// <- this is the part that isn't working /* none of these worked - error Uncaught TypeError: Cannot call method 'unbind' of undefined this.$el.unbind(); this.$el.empty(); this.el.unbind(); this.el.empty(); */ //this.unbind(); //self.append('this is appended'); } });

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  • Raphael.js map default fill colors

    - by RIDER
    I am trying to familiarize myself with raphael.js. I want to create a USA map that already has default colors for each state and those colors stay there. Here is what I came up with. If you look at AK, I'm getting the default color loaded, but if I highlight another state, the default color for AK disappears. I want AK - and other states - to stay the same color. Specifically, I don't know what is clearing out my AK full color. I think part of this statement is clearing out the fill cover when I mouseover a different state: for (var state in aus) { //aus[state].color = Raphael.getColor(); (function (st, state) { st[0].style.cursor = "pointer"; st[0].onmouseover = function () { current && aus[current].animate({fill: "#333", stroke: "#666"}, 500) && (document.getElementById(current).style.display = ""); st.animate({fill: st.color, stroke: "#ccc"}, 500); st.toFront(); R.safari(); document.getElementById(state).style.display = "block"; current = state; }; })(aus[state], state); } Any ideas where I might be going wrong?

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  • .uploadifySettings not working as expected

    - by marcgg
    I'm using uploadify and the function to change the settings doesn't seem to be working. I'm basing my code from the following example: #(‘#someID’).uploadifySettings(’scriptData’, {‘name’ : some.val()}); So here's what I'm doing: // INITIALIZATION $("#"+elementId).uploadify({ // other data "scriptData": { "token": token } }); Later on I want to update the scriptData: $("#"+elementId).uploadifySettings("scriptData",{"token": "pleasework"}); ... but this is not working, it's still using the scriptData set during the initialization. What am I doing wrong?

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  • How to make Web Storage persistent in Cordova using JS?

    - by ett
    I have a small quiz app, which is a cross-platform mobile app, that I plan for it to run on Android, iOS, and WP8. I want to store a local highscore, where it will keep track how many points the user had, and if he/she does better than the already stored highscore, update the current highscore. Though, I want the highscore to be persistent, what I mean is, every time the user opens the app I want the last highscore to be present and it to be compared with the new quiz score. Meaning, I don't want the highscore to be deleted after each time the app is closed. I also want for the first time when the app is ran, the highscore to be set to 0, so obviously the first time the user finishes the quiz gets a new highscore. I have those codes so far: scoredb.js // Wait for device API libraries to load document.addEventListener("deviceready", initScoreDB, false); // Device APIs are available function initScoreDB() { window.localStorage.setItem("score", 0); highscore = window.localStorage.getItem("score"); } main.js var correct = 0; var highscore; // In between I have some code that keeps incrementing // correct variable for each correct answer. if (correct > highscore) { window.localStorage.setItem("score", correct); highscore = correct; } It does seem to work okay once the app is started. I did the quiz three times, in the simulator, and it keeps the score as it should. Though, each time I open the app, highscore is reseted to 0. I guess it is due to the fact that I call initScoreDB when the device is ready, and I initialize the score to 0 there and give that value to highscore. Can someone help me to initialize the score to 0 only when the app is ran for the first time, and all the other times to keep the latest highscore as the current highscore and compare it each time with the score that is achieved when the quiz is finished. If someone can help me, I would be glad.

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  • How to condense onclick code to be dynamic

    - by opbeta
    I am trying to get this onclick function code to be dynamic. I do not want to have 50 blocks of code for all the states. He is a quick snippet of the code var Ohio=function(){ document.getElementById('texas').style.display='none'; document.getElementById('florida').style.display='none'; document.getElementById('ohio').style.display='block'; } and so on and so forth..... How would I go about condensing this to make it smaller and dynamic?

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  • Best way to detect that HTML5 <canvas> is not supported

    - by brainjam
    The standard way to deal with situations where the browser does not support the HTML5 <canvas> tag is to embed some fallback content, usually a polite version (and sometimes a less polite version) of <canvas>Your browser sucks</canvas> But the rest of the page remains the same, which may be inappropriate or misleading. I'd like some way of detecting canvas non-support so that I can present the rest of my page accordingly. What would you recommend?

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  • Programmatically change an EditorGrid's cell value

    - by Snowright
    Hi, I have an Editor Grid where if a specific cell is in focus (is being edited), a window containing a tree panel pops up allowing the user to choose a node from the treepanel as the new value of the cell. This way, the user isn't actually editing the cell in question, but is using the window to choose the new value. However, I am having difficulties setting the value of the cell in question programmatically. Below is the code I use to set the grid up, including the column model that chooses what editor to use for a cell depending on the value type: var editorCM = new Ext.grid.ColumnModel({ //config ,editors : { //rest of editors 'id' : new Ext.grid.GridEditor(new Ext.form.TextField({readOnly : true})) } ,getCellEditor : function(col, row) { //choose editor depending on the type value of a cell } }) var editorGrid = new Ext.grid.EditorGridPanel({ //rest of config ,cm : editorCM }) Below is my code to change the cell's value once the user chooses from the treepanel. function submitNode(newValue) { var temp = editorGrid.GetSelectionModel().getSelectedCell(); //returns array containing column and row position of selected cell, which value we want to change. //temp[1] = column index, temp[0] = row index //Gets the cell editor at specific position and sets new value for that cell editorGrid.getColumnModel().getCellEditor(temp[1], temp[0]).setValue(newValue); } I've also tried a few other ways (all including setValue(newValue)), but have come up empty handed. I've looked through the API and the ExtJS forums for any clue but have also come up empty handed.

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  • Ajax long polling (comet) + php on lighttpd v1.4.22 multiple instances problem.

    - by fibonacci
    Hi, I am new to this site, so I really hope I will provide all the necessary information regarding my question. I've been trying to create a "new message arrived notification" using long polling. Currently I am initiating the polling request by window.onLoad event of each page in my site. On the server side I have an infinite loop: while(1){ if(NewMessageArrived($current_user))break; sleep(10); } echo $newMessageCount; On the client side I have the following (simplified) ajax functions: poll_new_messages(){ xmlhttp=GetXmlHttpObject(); //... xmlhttp.onreadystatechange=got_new_message_count; //... xmlhttp.send(); } got_new_message_count(){ if (xmlhttp.readyState==4){ updateMessageCount(xmlhttp.responseText); //... poll_new_messages(); } } The problem is that with each page load, the above loop starts again. The result is multiple infinite loops for each user that eventually make my server hang. *The NewMessageArived() function queries MySQL DB for new unread messages. *At the beginning of the php script I run start_session() in order to obtain the $current_user value. I am currently the only user of this site so it is easy for me to debug this behavior by writing time() to a file inside this loop. What I see is that the file is being written more often than once in 10 seconds, but it starts only when I go from page to page. Please let me know if any additional information might help. Thank you.

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  • Adding ID's to google map markers

    - by Nick
    I have a script that loops and adds markers one at a time. I am trying to get the current marker to have an info window and and only have 5 markers on a map at a time (4 without info windows and 1 with) How would i add an id to each marker so that i can delete and close info windows as needed. this is the function i am using to set the marker function codeAddress(address, contentString) { var infowindow = new google.maps.InfoWindow({ content: contentString }); if (geocoder) { geocoder.geocode( { 'address': address}, function(results, status) { if (status == google.maps.GeocoderStatus.OK) { map.setCenter(results[0].geometry.location); var marker = new google.maps.Marker({ map: map, position: results[0].geometry.location }); infowindow.open(map,marker); } else { alert("Geocode was not successful for the following reason: " + status); } }); } }

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  • How to access and run field events from extension js?

    - by Dan Roberts
    I have an extension that helps in submitting forms automatically for a process at work. We are running into a problem with dual select boxes where one option is selected and then that selection changes another field's options. Since setting an option selected property to true doesn't trigger the field's onchange event I am trying to do so through code. The problem I've run into is that if I try to access or run functions on the field object from the extension, I get the error Error: uncaught exception: [Exception... "Component is not available" nsresult: "0x80040111 (NS_ERROR_NOT_AVAILABLE)" location: "JS frame :: chrome://webformsidebar/content/webformsidebar.js :: WebFormSidebar_FillProcess :: line 499" data: no] the line causing the error is... if (typeof thisField.onchange === 'function') The line right before it works just fine... thisField.options[t].selected=true; ...so I'm not sure why this is resulting in such an error. What surprises me most I guess is that checking for the existence of the function leads to an error. It feels like the problem is related to the code running in the context of the extension instead of the browser window document. If so, is there any way to call a function in the browser window context instead? Do I need to actually inject code into the page somehow? Any other ideas? Thanks

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  • Calling methods within same Javwscript class [Prototype]

    - by eldeejay
    I've created a class in Javscript using the prototype Class.Create complete with the initialize function and a few other functions. However, in one of my functions I want to reference another function in the same class, but cannot seem to get the syntax correct. e.g. var sampleClass = Class.create({ initialize: function(){ //do the init work here }, functionA: function(){ //do some more stuff here } functionB: function(){ //Do some stuff functionA() } } I've tried calling functionA() , this.functionA() but nothing works I just get errors. I know how to call the functions externally when the class has been instantiated, but not reference a function from within the class itself. Thanks

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  • Escaping Problem

    - by James Jeffery
    How can escape quotes for use in HTML? My line of code is: <body onload="setTimeout('window.location='http://somepage.com'', 1000)"> As you can see in the current example, there are two ', and a " being used. How can I escape them for the above to work? The onload contents are set dynamically for a system I am working on @ work.

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  • jQuery gallery turn over with next and previous buttons

    - by Ralf
    Hi, i'm trying to do some kind of Gallery-Turn Over Script with jQuery. Therefor i got an array with - let's say 13 - images: galleryImages = new Array( 'images/tb_01.jpg', 'images/tb_02.jpg', 'images/tb_03.jpg', 'images/tb_04.jpg', 'images/tb_05.jpg', 'images/tb_06.jpg', 'images/tb_07.jpg', 'images/tb_08.jpg', 'images/tb_09.jpg', 'images/tb_10.jpg', 'images/tb_11.jpg', 'images/tb_12.jpg', 'images/tb_13.jpg' ); My gallery looks like a grid showing only 9 images at once. My current script already counts the number of li-elements in #gallery, loads the first 9 images and displays them. The HTML looks like this: <ul id="gallery"> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> </ul> <ul id="gallery-controls"> <li id="gallery-prev"><a href="#">Previous</a></li> <li id="gallery-next"><a href="#">Next</a></li> </ul> I'm pretty new to jQuery an my problem is that i can't figure out how to split the array in portions with 9 elements to attach it as a link on the control buttons. I need something like this: $('#gallery-next').click(function(){ $('ul#gallery li').children().remove(); $('ul#gallery li').each(function(index,el){ var img = new Image(); $(img).load(function () { $(this).css('display','none'); $(el).append(this); $(this).fadeIn(); }).attr('src', galleryImages[index]); //index for the next 9 images?!?! }); }); Thanks for help!

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  • Popup window keeps opening after I close it and refresh the page?

    - by Xaisoft
    I have an aspx.cs page with the following code: hypPopup.Attributes.Add("onclick", "window.open('Popup.aspx', '', 'height=650, width=800, location=no, toolbar=no, status=no, scrollbars=yes, resizable=yes'); return false" ); When I click the hypPopup link, the window pops up which is fine, but if I close it and refresh the page, the popup keeps popping up. I have to leave the page and come back for it to stop popping up on every refresh. Is this behavior by default or is there a fix to it? hypPopup.Attributes.Add is done in the Page_Load

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  • Slow page unload in IE

    - by ForYourOwnGood
    I am developing a site which creates many table rows dynamically. The total amount of rows right now is 187. Everything works fine when creating the rows, but in IE when I leave the page, there is a large amount of lag. I do not know if this is some how related to the heavy DOM manipulation I am doing in the page? I do not create any function closures when building the dynamic content's event handlers so I do not believe this problem is related to memory leaks. Any insight is much appreciated.

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  • Legitimate uses of the Function constructor

    - by Marcel Korpel
    As repeatedly said, it is considered bad practice to use the Function constructor (also see the ECMAScript Language Specification, 5th edition, § 15.3.2.1): new Function ([arg1[, arg2[, … argN]],] functionBody) (where all arguments are strings containing argument names and the last (or only) string contains the function body). To recapitulate, it is said to be slow, as explained by the Opera team: Each time […] the Function constructor is called on a string representing source code, the script engine must start the machinery that converts the source code to executable code. This is usually expensive for performance – easily a hundred times more expensive than a simple function call, for example. (Mark ‘Tarquin’ Wilton-Jones) Though it's not that bad, according to this post on MDC (I didn't test this myself using the current version of Firefox, though). Crockford adds that [t]he quoting conventions of the language make it very difficult to correctly express a function body as a string. In the string form, early error checking cannot be done. […] And it is wasteful of memory because each function requires its own independent implementation. Another difference is that a function defined by a Function constructor does not inherit any scope other than the global scope (which all functions inherit). (MDC) Apart from this, you have to be attentive to avoid injection of malicious code, when you create a new Function using dynamic contents. Lots of disadvantages and it is intelligible that ECMAScript 5 discourages the use of the Function constructor by throwing an exception when using it in strict mode (§ 13.1). That said, T.J. Crowder says in an answer that [t]here's almost never any need for the similar […] new Function(...), either, again except for some advanced edge cases. So, now I am wondering: what are these “advanced edge cases”? Are there legitimate uses of the Function constructor?

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