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  • Level designing with Cocos2d and Box2d

    - by Majster
    I want to learn how to make levels using cocos2d and box2d (for iOS). I am talking about a 2d platformer such as Limbo or Braid or something like that. How can I design and build levels like this? I have seen Level Helper for cocos2d but its not free and I don't think it makes physic objects for box2d. How is this accomplished in real games? How to make camera move with character and so on. Any starting points would be much appreciated.

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  • Nhibernate and not-exists query

    - by Dan
    I'm trying to construct a query in NHibernate to return a list of customers with no orders matching a specific criteria. My Customer object contains a set of Orders: <set name="Orders"> <key column="CustomerID" /> <one-to-many class="Order" /> </set> How do I contruct a query using NHibernate's ICriteria API to get a list of all customers who have no orders? Using native SQL, I am able to represent the query like this: select * from tblCustomers c where not exists (select 1 from tblOrders o where c.ID = o.CustomerID) I have been unable to figure out how to do this using aliases and DetatchedCriteria objects. Any guidance would be appreciated! Thanks!

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  • c# .net framework subtracting time-span from date

    - by smkngspcmn
    I want to subtract a time-span from a date-time object. Date is 1983/5/1 13:0:0 (y/m/d-h:m:s) Time span is 2/4/28-2:51:0 (y/m/d-h:m:s) I can use the native DateTime and TimeSpan objects to do this, after converting years and months of the time-span to days (assuming a 30 day month and a ~364 day year). new DateTime(1981,5,1,13,0,0).Subtract(new TimeSpan(878,13,51,0)); With this i get the result: {12/4/1978 11:09:00 PM} But this is not exactly what i expected. If i do this manually (assuming a 30 day month) i get 1981/0/3-10:9:0 This is pretty close to what i'm after except i shouldn't get 0 for month and year should be 1980. So can someone please show me how i can do this manually and avoid getting a 0 month value? Also why do i get a completely different value when i use native classes?

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  • what mysql table structure is better

    - by Sergey
    I have very complicated search algorithm on my site, so i decided to make a table with cache or maybe all possible results. I wanna ask what structure would be better, or maybe not the one of them? (mySQL) 1) word VARCHAR, results TEXT or BLOB where i'll store ids of found objects (for example 6 chars for each id) 2) word VARCHAR, result INT, but words are not unique now i think i'll have about 200 000 rows in 1) with 1000-10000 ids each row or 200 000 000+ rows in 2) First way takes more storage memory but i think it would be much faster to find 1 unique row among 200 000, than 1000 rows among 200 mln non unique rows i think about index on word column and no sphinx. So that do YOU think? p.s. as always, sorry for my english if it's not very good.

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  • how to avoid temporaries when copying weakly typed object

    - by Truncheon
    Hi. I'm writing a series classes that inherit from a base class using virtual. They are INT, FLOAT and STRING objects that I want to use in a scripting language. I'm trying to implement weak typing, but I don't want STRING objects to return copies of themselves when used in the following way (instead I would prefer to have a reference returned which can be used in copying): a = "hello "; b = "world"; c = a + b; I have written the following code as a mock example: #include <iostream> #include <string> #include <cstdio> #include <cstdlib> std::string dummy("<int object cannot return string reference>"); struct BaseImpl { virtual bool is_string() = 0; virtual int get_int() = 0; virtual std::string get_string_copy() = 0; virtual std::string const& get_string_ref() = 0; }; struct INT : BaseImpl { int value; INT(int i = 0) : value(i) { std::cout << "constructor called\n"; } INT(BaseImpl& that) : value(that.get_int()) { std::cout << "copy constructor called\n"; } bool is_string() { return false; } int get_int() { return value; } std::string get_string_copy() { char buf[33]; sprintf(buf, "%i", value); return buf; } std::string const& get_string_ref() { return dummy; } }; struct STRING : BaseImpl { std::string value; STRING(std::string s = "") : value(s) { std::cout << "constructor called\n"; } STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } bool is_string() { return true; } int get_int() { return atoi(value.c_str()); } std::string get_string_copy() { return value; } std::string const& get_string_ref() { return value; } }; struct Base { BaseImpl* impl; Base(BaseImpl* p = 0) : impl(p) {} ~Base() { delete impl; } }; int main() { Base b1(new INT(1)); Base b2(new STRING("Hello world")); Base b3(new INT(*b1.impl)); Base b4(new STRING(*b2.impl)); std::cout << "\n"; std::cout << b1.impl->get_int() << "\n"; std::cout << b2.impl->get_int() << "\n"; std::cout << b3.impl->get_int() << "\n"; std::cout << b4.impl->get_int() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_ref() << "\n"; std::cout << b2.impl->get_string_ref() << "\n"; std::cout << b3.impl->get_string_ref() << "\n"; std::cout << b4.impl->get_string_ref() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_copy() << "\n"; std::cout << b2.impl->get_string_copy() << "\n"; std::cout << b3.impl->get_string_copy() << "\n"; std::cout << b4.impl->get_string_copy() << "\n"; return 0; } It was necessary to add an if check in the STRING class to determine whether its safe to request a reference instead of a copy: Script code: a = "test"; b = a; c = 1; d = "" + c; /* not safe to request reference by standard */ C++ code: STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } If was hoping there's a way of moving that if check into compile time, rather than run time.

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  • 3d movement around a sphere

    - by user578954
    Hey guys, Im working in 3d for the first time in a long time. Basically im rotating a sphere and projecting x y z cords to place things on the surface based on the spheres X and Y rotation. Heres the code im using: #define piover180 0.01745329252f GLfloat cosy = cos(yrot * piover180); island[i].x = rad * sin(xrot * piover180)* cosy; island[i].y = rad * sin(yrot * piover180); island[i].z = rad * cos(xrot * piover180) * cosy; Problem is the Xrot positioning works fine but the Yrot placement always draw the objects into the north and south pole so they all cross at the top, which isnt correct for rotating. I need a way to solve this. Heres a picture to help explain http://llllost.com/shuttle/47bcde62.jpg Any help would be greatly appreciated, let me know if you need any more information

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  • How to design model for multi-tiered data?

    - by Chris
    Say I have three types of object: Area, Subarea and Topic. I want to be able to display an Area, which is just a list of Subareas and the Topics contained in those Subareas. I never want to be able to display Subareas separately - they're just for breaking up the Topics. Topics can, however, appear in multiple Areas (but probably under the same Subarea). How would I design a model for this? I could use ForeignKey from Topic to Subarea and from Subarea to Area, but it seems unnecessarily complex given that I never want to interact with subareas themselves. Also, none of these objects are ever altered or added to by the user. They're just for me to represent information. Maybe there is a better way to represent it all?

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  • Save NSCache Contents to Disk

    - by Cory Imdieke
    I'm writing an app that needs to keep an in-memory cache of a bunch of objects, but that doesn't get out of hand so I'm planning on using NSCache to store it all. Looks like it will take care of purging and such for me, which is fantastic. I'd also like to persist the cache between launches, so I need to write the cache data to disk. Is there an easy way to save the NSCache contents to a plist or something? Are there perhaps better ways to accomplish this using something other than NSCache? This app will be on the iPhone, so I'll need only classes that are available in iOS 4+ and not just OS X. Thanks!

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  • Call an action from another controller

    - by Brian
    I have two different objects: contracts, and task orders. My requirements specify that in order to view the Details for either object, the Url should be "http://.../Contract/Details" or "http://.../TaskOrder/Details" depending on which type. They are both very similar and the details pages are almost identical, so I made a class that can either be a contract or a task order, and has a variable "objectTypeID" that says which type it is. I wrote the action "Details" in the task order controller, but now I want to call that from the contract controller instead of recopying the code. So is there any way to have the url still say ".../Contract/Details" but call the action in the TaskOrder controller instead? I tried using TaskOrderController TOController = new TaskOrderController(); TOController.Details(id); This would have worked except that I can't use the HttpContext.Session anymore, which I used several times in the action.

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  • Improving the performance of an nHibernate Data Access Layer.

    - by Amitabh
    I am working on improving the performance of DataAccess Layer of an existing Asp.Net Web Application. The scenerios are. Its a web based application in Asp.Net. DataAccess layer is built using NHibernate 1.2 and exposed as WCF Service. The Entity class is marked with DataContract. Lazy loading is not used and because of the eager-fetching of the relations there is huge no of database objects are loaded in the memory. No of hits to the database is also high. For example I profiled the application using NHProfiler and there were about 50+ sql calls to load one of the Entity object using the primary key. I also can not change code much as its an existing live application with no NUnit test cases at all. Please can I get some suggestions here?

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  • Optimality of Binary Search

    - by templatetypedef
    Hello all- This may be a silly question, but does anyone know of a proof that binary search is asymptotically optimal? That is, if we are given a sorted list of elements where the only permitted operation on those objects is a comparison, how do you prove that the search can't be done in o(lg n)? (That's little-o of lg n, by the way.) Note that I'm restricting this to elements where the only operation permitted operation is a comparison, since there are well-known algorithms that can beat O(lg n) on expectation if you're allowed to do more complex operations on the data (see, for example, interpolation search). Thanks so much! This has really been bugging me since it seems like it should be simple but has managed to resist all my best efforts. :-)

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  • Linux program - reverse highlighted text

    - by Oren
    I want to develop a program that will run on the background of my Ubuntu 12.04 so when some text is selected in some textbox of any running program and some key-combination is pressed (like ctrl-F12), the text will be cut, reversed, and pasted in the same place. I know some programs that do it on windows. It is useful in some programs and web-pages that do not support right-to-left languages like arabic and hebrew - the letters are printed from left to right so the text becomes reversed. More specifically I need it in Prezi that has this kind of bug in their embedded flash editor (I thought about writing a chrome-plugin, but I don't think such plugin can manipulate the selected text inside a flash objects). Do you know if such a program exist? Where should I start reading in order to develop a program with such capabilities (manipulate selected text in other programs)? Thanks

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  • Using locks inside a loop

    - by Xaqron
    // Member Variable private readonly object _syncLock = new object(); // Now inside a static method foreach (var lazyObject in plugins) { if ((string)lazyObject.Metadata["key"] = "something") { lock (_syncLock) { if (!lazyObject.IsValueCreated) lazyObject.value.DoSomething(); } return lazyObject.value; } } Here I need synchronized access per loop. There are many threads iterating this loop and based on the key they are looking for, a lazy instance is created and returned. lazyObject should not be created more that one time. Although Lazy class is for doing so and despite of the used lock, under high threading I have more than one instance created (I track this with a Interlocked.Increment on a volatile shared int and log it somewhere). The problem is I don't have access to definition of Lazy and MEF defines how the Lazy class create objects. My questions: 1) Why the lock doesn't work ? 2) Should I use an array of locks instead of one lock for performance improvement ?

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  • How do I search for values in a dictionary

    - by fishhead
    what would be the best way to search for a value in a dictionary. for instance I would like to search for modified objects, would going through the entire collection be the only way to do this? c#, .net 2.0 class RecA { public bool modified {get;set:} public string{get;set;} } class RecA_Dic : Dictionary<int,Rec_A> { public bool GetItemByKey(int key,out obj) { return this.TryGetValue(key, out obj); } public List<Rec_A> getModifiedItems() { List<Rec_A> li = new List<Rec_A>(); for(int i=0;i<this.count;i++) if (((Rec_A)this[i]).modified == true) li.Add((Rec_A)this[i]); return li; } }

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  • C++, constructor restrictions

    - by Pie86
    Hi everybaody, I'm studing C++ and I can't understand the meaning of the boldface sentence below: From IBM manual: The following restrictions apply to constructors and destructors: Constructors and destructors do not have return types nor can they return values. References and pointers cannot be used on constructors and destructors because their addresses cannot be taken. Constructors cannot be declared with the keyword virtual. Constructors and destructors cannot be declared static, const, or volatile. Unions cannot contain class objects that have constructors or destructors. Could you please provide me an example? Thank you!

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  • Cocoa Interface Builder object initialization

    - by Stanley
    Base on the documentation and sample code that I have gone through, I got an impression that when a class defined in xcode is read into and configured in Interface Builder, an object based on the class is effectively created and stored in an xib or nib file. So the object is ready to be used when the corresponding application is launched. Alternatively, for classes that have not been handled by Interface Builder, code such as the "new" statements have to be written in xcode explicitly in order for the associated objects to be created and used. It will be very nice to have people who are more knowledgable than me to confirm or to correct my very naive understanding of Interface Builder ...

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  • How do I dynamically create Flex 4 AddChild actions for States?

    - by TK Kocheran
    I have an application in which I need to create mx.states.State objects on the fly, as I'm reading external data in order to create the states. Each State only has a single child, so here's my code which I was using to accomplish this: var state:State = new State(); state.name = "a"; state.overrides = [new AddChild(parent, DisplayObject(view))]; this.states.push(state); However, when I actually change a state, I get a runtime error relating to the fact that you can't call addChild on a spark.components.Group component. Is there an equivalent AddElement action for adding elements to a Group during a state change?

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  • Getting a random element in Django

    - by Sarah
    I just finished the Django tutorial and started work on my own project, however, I seem to have missed something completely. I wanted to get a random slogan from this model: from django.db import models class Slogan(models.Model): slogan = models.CharField(max_length=200) And return it in this view: from django.http import HttpResponse from swarm.sloganrotator.models import Slogan def index(request): return HttpResponse(Slogan.objects.order_by('?')[:1]) However, the view just returns 'Slogan object'. Then I thought, maybe I can access the slogan string itself by simply appending .slogan to the slice, but that gives me an error indicating that the object I have is actually a QuerySet and has no attribute slogan. I've obviously misunderstood something about Django here, but it just doesn't fall into place for me. Any help?

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  • Scala : reference is ambiguous (imported twice)

    - by tk
    I want to use a method as a parameter of another method of the same class. I have a class and objects which are companions: class mM(var elem:Matrix){ //apply a function on a dimension rows (1) or cols (2) def app(func:Iterable[Double]=>Double)(dim : Int) : Matrix = { ... } //utility function def logsumexp(): Double = {...} } object mM{ def apply(elem:Matrix):mM={new mM(elem)} def logsumexp(elem:Iterable[Double]): Double ={ this.apply(elem.asInstanceOf[Matrix]).logsumexp() } } Normally I use logsumexp like this mM(matrix).logsumexp but if want to apply it to the rows I can't use mM(matrix).app(mM.logsumexp)(1), I get the error: error: reference to mM is ambiguous; it is imported twice in the same scope by import mM and import mM What is the most elegant solution ? Should I change logsumexp() to another class ? Thanks,=)

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  • How to start coding the "Dining Philosophers" simulation?

    - by GrizzlyGuru
    I'm not a beginner at C# but I really need to increase my understanding, so I've picked a classic deadlock problem to code to help teach myself some of the more advanced concepts of C#. The Dining Philosophers Problem seems like a good one, but I need a little help to get started. I know I need to approach the "diners" as objects, but to simulate the random delays between eating, should I look to threading with each diner in a separate thread? Do I need some kind of "master" to monitor all the actions? Any general design concept advice is welcome, but I'd like to do the grunt programming as an exercise. Thanks!

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  • Does this language feature already exist?

    - by Pindatjuh
    I'm currently developing a new language for programming in a continuous environment (compare it to electrical engineering), and I've got some ideas on a certain language construction. Let me explain the feature by explanation and then by definition: x = a U b; Where x is a variable and a and b are other variables (or static values). This works like a union between a and b; no duplicates and no specific order. with(x) { // regular 'with' usage; using the global interpretation of "x" x = 5; // will replace the original definition of "x = a U b;" } with(x = a) { // this code block is executed when the "x" variable // has the "a" variable assigned. All references in // this code-block to "x" are references to "a". So saying: x = 5; // would only change the variable "a". If the variable "a" // later on changes, x still equals to 5, in this fashion: // 'x = a U b U 5;' // '[currentscope] = 5;' // thus, 'a = 5;' } with(x = b) { // same but with "b" } with(x != a) { // here the "x" variable refers to any variable // but "a"; thus saying x = 5; // is equal to the rewriting of // 'x = a U b U 5;' // 'b = 5;' (since it was the scope of this block) } with(x = (a U b)) { // guaranteed that "x" is 'a U b'; interacting with "x" // will interact with both "a" and "b". x = 5; // makes both "a" and "b" equal to 5; also the "x" variable // is updated to contain: // 'x = a U b U 5;' // '[currentscope] = 5;' // 'a U b = 5;' // and thus: 'a = 5; b = 5;'. } // etc. In the above, all code-blocks are executed, but the "scope" changes in each block how x is interpreted. In the first block, x is guaranteed to be a: thus interacting with x inside that block will interact on a. The second and the third code-block are only equal in this situation (because not a: then there only remains b). The last block guarantees that x is at least a or b. Further more; U is not the "bitwise or operator", but I've called it the "and/or"-operator. Its definition is: "U" = "and" U "or" (On my blog, http://cplang.wordpress.com/2009/12/19/binop-and-or/, there is more (mathematical) background information on this operator. It's loosely based on sets. Using different syntax, changed it in this question.) Update: more examples. print = "Hello world!" U "How are you?"; // this will print // both values, but the // order doesn't matter. // 'userkey' is a variable containing a key. with(userkey = "a") { print = userkey; // will only print "a". } with(userkey = ("shift" U "a")) { // pressed both "shift" and the "a" key. print = userkey; // will "print" shift and "a", even // if the user also pressed "ctrl": // the interpretation of "userkey" is changed, // such that it only contains the matched cases. } with((userkey = "shift") U (userkey = "a")) { // same as if-statement above this one, showing the distributivity. } x = 5 U 6 U 7; y = x + x; // will be: // y = (5 U 6 U 7) + (5 U 6 U 7) // = 10 U 11 U 12 U 13 U 14 somewantedkey = "ctrl" U "alt" U "space" with(userkey = somewantedkey) { // must match all elements of "somewantedkey" // (distributed the Boolean equals operated) // thus only executed when all the defined keys are pressed } with(somewantedkey = userkey) { // matches only one of the provided "somewantedkey" // thus when only "space" is pressed, this block is executed. } Update2: more examples and some more context. with(x = (a U b)) { // this } // can be written as with((x = a) U (x = b)) { // this: changing the variable like x = 5; // will be rewritten as: // a = 5 and b = 5 } Some background information: I'm building a language which is "time-independent", like Java is "platform-independant". Everything stated in the language is "as is", and is continuously actively executed. This means; the programmer does not know in which order (unless explicitly stated using constructions) elements are, nor when statements are executed. The language is completely separated from the "time"-concept, i.e. it's continuously executed: with(a < 5) { a++; } // this is a loop-structure; // how and when it's executed isn't known however. with(a) { // everytime the "a" variable changes, this code-block is executed. b = 4; with(b < 3) { // runs only three times. } with(b > 0) { b = b - 1; // runs four times } } Update 3: After pondering on the type of this language feature; it closely resemblances Netbeans Platform's Lookup, where each "with"-statement a synchronized agent is, working on it's specific "filter" of objects. Instead of type-based, this is variable-based (fundamentally quite the same; just a different way of identifiying objects). I greatly thank all of you for providing me with very insightful information and links/hints to great topics I can research. Thanks. I do not know if this construction already exists, so that's my question: does this language feature already exist?

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  • Java Hibernate Lazy=false

    - by Noor
    When setting Lazy=false, then hibernate will automatically loads the objects into the required sets e.g. <set name="Options" table="ATTRIBUTEOPTION" inverse="false" cascade="all" lazy="false"> <key> <column name="ATTRIBUTEID" /> </key> <one-to-many class="com.BiddingSystem.Models.AttributeOption" /> </set> but if in my xml mapping, I place lazy=true and in some place in my application i decide that i want to load all attribute options, should i do it manually, or is there a technique which lets tells hibernate that now i want to set lazy=false??

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  • Don't show Data in DataGrid

    - by mSafdel
    Hi in my app, I used WCF Services for load data from SQL DB then in Completed Event Handler of my ServiceClient write this code: void svc_GetOrdersCompleted(object sender, GetOrdersCompletedEventArgs e) { if (e.Error == null) { dgOrders.ItemsSource = e.Result; txtStatus.Text = ""; } else txtStatus.Text = "Error occured while loading orders from database"; } dgOrders is my DataGrid and And AutoGenerateColumns set to True. in line 5: eResult have a number of Order objects but after this code DataGrid can't show data. Why? this ia my xaml for dgOrders: <data:DataGrid x:Name="dgOrders" Grid.Row="0" Grid.Column="1" AutoGenerateColumns="True" SelectionChanged="dgOrders_SelectionChanged" Foreground="Green"> </data:DataGrid> this is my Source code please guide me.

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  • Is facebook Data Store API available, or a similar/supported persistence mechanism?

    - by jdk
    Question Is there a facebook entry point to a Data Storage mechanism, or should I consider alternatives: What are my alternatives to persist some state information away from my server? ... Background The facebook Data Store Admin tool is made available in a facebook App's Settings (through a link) for the developer to choose as seen here (continue reading below): However when I visit the DataStoreAdmin link nothing works (i.e. clicking the buttons to define the data store types and objects does nothing - I have tried different browsers). The Wiki page for Data Store API hasn't been updated recently and the second last update says the beta Data Store was taken offline. It seems odd the link would be readily available to Apps if the technology is defunct.

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  • Data storage advice needed: Best way to store location + time data?

    - by sobedai
    I have a project in mind that will require the majority of queries to be keyed off of lat/long as well as date + time. Initially, I was thinking of a standard RDBMS where lat, long, and the datetime field are properly indexed. Then, I began thinking of a document based system where the document was essentially a timestamp and each document has lat/long with in it. Each document could have n objects associated with it. I'm looking for advice on what would be the best type of storage engine for this sort of thing is - which of the above idea would be better or if there is something else completely that is the ideal solution. Thanks

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