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  • Properly maintain sorted state of Array/Set

    - by Jeff
    I'm trying to get data out of my MOC and then create some new objects based on those objects, and put it all back together, while keeping my sort state. The securities come out of the MOC in proper order. And everything seems to be fine until I do the assignment to the game at the bottom from setWithArray. The documentation says that setWithArray removed the duplicate objects, if there are any. I'm wonder if that's messing up my data, but I don't see a good alternative. The data is ultimately being pulled out into a UITableView. When I add items to the game manually, then they stay sorted, so I don't think the breaking of the sort is beyond the scope of what I've included here. NSError *error; NSArray *allTheSecurities = [managedObjectContext executeFetchRequest:request error:&error]; if (allTheSecurities == nil) { // Handle the error. } [request release]; /**/ NSLog( @"Enumerate..." ); NSEnumerator *enumerator = [allTheSecurities objectEnumerator]; id anObject; NSMutableArray *portfolioStocks = [[NSMutableArray alloc] init]; while (anObject = [enumerator nextObject]) { NSLog( @"Iteration... %@", [anObject name] ); NSLog( @"Build a stock..." ); PortfolioStocks *this_stock = (PortfolioStocks *)[NSEntityDescription insertNewObjectForEntityForName:@"PortfolioStocks" inManagedObjectContext:context]; NSLog( @"Set a value..." ); [this_stock setSecurity:(Security *)anObject]; [this_stock setQuantity:[NSNumber numberWithInt:0]]; NSLog( @"Add to portfolioStocks..." ); [portfolioStocks addObject:this_stock]; } //Sorted properly up to here! NSLog( @"Add to portfolio..." ); [game setPortfolio:[NSSet setWithArray:portfolioStocks]]; // <-- This is where it's not sorted anymore.

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  • NSData dataWithContentsOfURL

    - by ketan rajput
    I have this method for button click (download). The problem is that it is terminating due to an exception: [Session started at 2011-03-14 13:06:45 +0530.] 2011-03-14 13:06:45.710 XML[7079:20b] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString isFileURL]: unrecognized selector sent to instance 0x62b8' -(IBAction) download { UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:@"http://ws.cdyne.com/WeatherWS/Images/thunderstorms.gif"]]; [image release]; } What is the problem?

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  • Most cost effective way to target multiple mobile platforms

    - by niidto
    Hi I have been given the tasks of speccing a mobile application, which will need to run on approx. 1000 devices. These devices already exist, and consist of iPhones, BlackBerrys, Androids, Windows Mobile and Netbooks. The application will have simple reporting capability, and a collection of forms. Anyway, the obvious solution would be to develop some browser based solution, although given the occasionally connected nature of the devices, there's a potential for data to get lost / not saved. So instead of creating a complex application for each platform, I was thinking we could build what is effectively a form generator, with basic offline storage capability (text files), designed to run on each device, and have the device generate a form, based on for example an XML file that it could request from a server somewhere, resulting in minimal specialist development costs, and the ability to run most of the logic from the server end, with the devices being dumb clients that render forms and upload the data when there is an available connection. Anyway, my question summarised is, how have you made the decision on supporting multiple devices for your application. Is this always an unavoidable problem, and you just have to make the call to support 1 or 2, or pay for developers to write code for each platform, or alternatively supply pre-installed devices to the company? Many thanks James

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  • UIAlertView choice causing resignFirstResponder to fail

    - by Chazbot
    Hi everyone. I'm having a similar issue to Anthony Chan's question, and after trying every suggested solution, I'm still stuck. Somehow, only after interacting with my UIAlertView, I'm unable to dismiss the keyboard in another view of my app. It's as though the Alert is breaking my UITextField's ability to resignFirstResponder. Below I instantiate my UIAlertView, which then calls its didDismissWIthButtonIndex method. Then, I call the showInfo method, which loads another UIViewController. UIAlertView *emailFailAlert = [[UIAlertView alloc] initWithTitle:@"Error" message:@"error message text." delegate:self cancelButtonTitle:@"Not now" otherButtonTitles:@"Settings", nil]; [emailFailAlert setTag:2]; [emailFailAlert show]; [emailFailAlert release]; Once the 'Settings' option is pressed, I'm calling this method: - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex { if ([alertView tag] == 2) { if (buttonIndex == 1){ [self showInfo:nil]; } } } My showInfo method loads the other ViewController, via the code below: - (IBAction)showInfo:(id)sender { FlipsideViewController *fscontroller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; fscontroller.delegate = self; fscontroller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:fscontroller animated:YES]; [fscontroller release]; } Upon clicking any textField in this Flipside VC, I'm unable to dismiss the keyboard as I normally can with - (BOOL)textFieldShouldReturn:(UITextField *)textField, and [textField resignFirstResponder]. I've omitted this code bc this question is getting long, but I'm happy to post if necessary. The interesting part is that if I comment out the [self showInfo:nil] call made when the button is clicked and call it by clicking a test button (outside the alertView didDismissWithButtonIndex: method), everything works fine. Any idea what's happening here? Thanks in advance!

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  • How to parse XML with special characters?

    - by Snooze
    Whenever I try to parse XML with special characters such as o or ???? I get an error. The xml documents claims to use UTF-8 encoding but that does not seem to be the case. Here is what the troublesome text looks like when I view the XML in Firefox: Bleach: The Diamond Dust Rebellion - MÅ? Hitotsu no HyÅ?rinmaru; Bleach - The DiamondDust Rebellion - Mou Hitotsu no Hyourinmaru On the actual website, Å? is actually the character o. <br /> One day, Doraemon and his friends meet Professor Mangetsu (æº?æ??å??ç??, Professor Mangetsu?), who studies magic and magical beings such as goblins, and his daughter Miyoko (ç¾?å¤?å­?, Miyoko?), and are warned of the dangerous approximation of the &quot;star of the Underworld&quot; to the Earth&#039;s orbit.<br /> <br /> And once again, on the actual website, those characters appear as ???? and ???. The actual XML file is formatted properly other than those special characters, which certainly do not appear to be using the UTF-8 encoding. Is there a way to get NSXML to parse these XML files?

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  • Configuring an offscreen framebuffer fails the completeness test

    - by randallmeadows
    I'm trying to create an offscreen framebuffer into which I can do some OpenGL drawing, and then pull the bits out manually. I'm following the instructions here, but in step 4, status is 0 instead of GL_FRAMEBUFFER_COMPLETE_OES. If I insert a call go glGetError() after every gl call, it returns 0 (GL_NO_ERROR) every time. But, the values of variables do not change during the call. E.g., GLuint framebuffer; glGenFramebuffersOES(1, &framebuffer); glBindFramebufferOES(GL_FRAMEBUFFER_OES, framebuffer); the value of framebuffer does not get altered at all (even when I change it to some arbitrary value and re-execute). It's almost like the gl calls are not actually being made. I'm linking against OpenGLES framework, and get no compile, link, or run-time errors (or warnings). I'm at a loss as to what to do to fix this. I've tried continuing on with my drawing, but do not see the results I expect, but at this point I can't tell whether it's because of the above error, or the conversion to a UIImage.

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  • Process for linking static ObjC libraries in XCode

    - by madmik3
    I'm trying to link to a static library and I keep getting linker errors. I've found a few sites that post examples but I have not been able to see what I am doing wrong. First I create a project that will link to my lib add existing files find my .xcodeproj file select "Copy items into destination groups folder"... Select my host project as Add To Targets. Then I add a direct dependency to my host app expand targets double click MyHost.app click + under direct dependencies select my lib Then I set build flags double click MyHost application icon in Groups and Files. click the build tab then I set the OtherLinerFlag to -ObjC then I set Header Search Paths to my header file location for my static library. I pass the compile stage but any classes in my static lib cause linker error: literal-pointer@_OBJC@_cls_refs@SomeClass in MyHost.o thanks!

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  • CoreData : App crashes when deleting last instance created

    - by Leo
    Hello, I have a 2 tabs application. In the first one, I'm creating objects of the "Sample" and "SampleList" entities. Each sampleList contains an ID and a set of samples. Each sample contains a date and temperature property. In the second tab, I'm displaying my data in a tableView. I implemented the - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath method in order to delete SampleLists. In my xcdatamodel the delete rule for my relationship between SampleList and Sample is Cascade. My problem is that when I try to delete SampleList I just created, the app crashes and I receive a EXC_BAD_ACCESS signal. If I restart it, then I'm able to delete "old" sampleList without any problems. Earlier, I had the following problem : I couldn't display the the sampleLists I created since I launched the app, because it crashed too. I received also the EXC_BAD_ACCESS signal. Actually, it seemed that the date of the last sample created of the set was nil. If I am not releasing the NSDate I'm using to set the sample's date, I don't have this problem anymore... If anyone could help me to find out what could cause my troubles it would be great !! Here is the method I'm using to create new instances : SampleList *newSampleList = (SampleList *)[NSEntityDescription insertNewObjectForEntityForName:@"SampleList" inManagedObjectContext:managedObjectContext]; [newSampleList setPatchID:patchID]; NSMutableSet *newSampleSet = [[NSMutableSet alloc] init]; NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; for (int i = 0; i < [byteArray count]; i=i+4, sampleCount++) { NSDateComponents *comps = [[NSDateComponents alloc] init]; [comps setYear:year]; [comps setMonth:month]; [comps setDay:day]; [comps setHour:hours]; [comps setMinute:minutes]; NSDate *sampleDate = [gregorian dateFromComponents:comps]; Sample *newSample = (Sample *)[NSEntityDescription insertNewObjectForEntityForName:@"Sample" inManagedObjectContext:managedObjectContext]; [newSample setSampleDate:sampleDate]; [newSample setSampleTemperature:[NSNumber numberWithInt:temperature]]; [newSampleSet addObject:newSample]; [comps release]; //[sampleDate release]; } [newSampleList setSampleSet:newSampleSet]; // [newSampleSet release]; NSError *error; if (![managedObjectContext save:&error]) { NSLog(@"Could not Save the context !!"); } [gregorian release];

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  • Pinterest Gridview implementation on iOS

    - by Amal
    I want to implement a grid view like the one in Pinterest I thought about implementing as 3 table views. But I was not able to scroll them together well. When I implemented the scrollViewDidScroll and set the contentOffset for the table views other the scrollView , the scrolling became slow and unusable. Another implementation I did was of was having a set of images to load and calling the viewDraw function in scrollViewDidScroll. THe ViewDraw function just draws the necessary images and removes the rest of the images from the memory which were already drawn but wont be visible . this too makes the ScrollView Scrolling slow. And another issue with it is that there are white(background color) patches before the images are drawn. What should be the best way to implement this grid view ?

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  • How do I set default values on new properties for existing entities after light weight core data migration?

    - by Moritz
    I've successfully completed light weight migration on my core data model. My custom entity Vehicle received a new property 'tirePressure' which is an optional property of type double with the default value 0.00. When 'old' Vehicles are fetched from the store (Vehicles that were created before the migration took place) the value for their 'tirePressure' property is nil. (Is that expected behavior?) So I thought: "No problem, I'll just do this in the Vehicle class:" - (void)awakeFromFetch { [super awakeFromFetch]; if (nil == self.tirePressure) { [self willChangeValueForKey:@"tirePressure"]; self.tirePressure = [NSNumber numberWithDouble:0.0]; [self didChangeValueForKey:@"tirePressure"]; } } Since "change processing is explicitly disabled around" awakeFromFetch I thought the calls to willChangeValueForKey and didChangeValueForKey would mark 'tirePresure' as dirty. But they don't. Every time these Vehicles are fetched from the store 'tirePressure' continues to be nil despite having saved the context.

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  • Why is the CoreData stack in XCode's CoreData enabled template treated as private?

    - by rob5408
    In regards to XCode templates with CoreData enabled, I've read http://stackoverflow.com/questions/2729055/unclear-use-of-property-in-window-app-using-core-data which goes over the 'what' in the templates. But I am having an issue with the 'why'. By declaring the category in the implementation file, the CoreData accessors act like private methods. The problem with that is whenever you want to use CoreData elsewhere in your app, you need some extra code. I've figured you need to either supply your own method that exposes the managed object context, such as... - (NSManagedObjectContext *)getManagedObjectContext { return self.managedObjectContext; } ...which will allow other parts of your app to use it. Or you would need to jam pack your app delegate with specific methods to return managed objects, ie getProducts or setUser. Can anyone shed light on the reasoning here?

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  • Formula for producing a CGRect for a UIScrollView, that displays a UIImage in scaled to fit way

    - by RickiG
    Hi I am loading in images with varying sizes and putting them in UIScrollViews, all the images are larger than the UIScrollView. The user can scroll and zoom as they please, but initially I would like for the image to be centered and scaled so the largest side of the image aligns with the edge of the scrollView, i.e. if the picture is in landscape I would like to size and scale it so that the left and right side goes all the way to the edge of the UIScrollVIew and vice versa I found a formula in a utility function in the Programming guide but it does not quite fit my needs. My approach is to use: CGrect initialPos = ? [self.scrollView zoomToRect:initialPos animated:YES]; I know the size of my scrollView and the size of my image, what I need to figure out is the scale and CGRect to apply to the scrollView to center and size my image. Hope someone can help out:) Thanks

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  • Core Data confusion: fetch without tableview.

    - by Mr. McPepperNuts
    I have completed and reproduced Core Data tutorials using a tableview to display contents. However, I want to access an Entity through a fetch on a view without a tableview. I used the following fetch code, but the count returned is always 0. The data exists when the database is opened using SQLite tools. NSManagedObject *entryObj; XYZDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; NSManagedObjectContext *managedObjectContext = appDelegate.managedObjectContext; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Quote" inManagedObjectContext:managedObjectContext]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"id" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [request setEntity: entity]; NSArray *results = [managedObjectContext executeFetchRequest:request error:nil]; if (results == nil) { NSLog(@"No results found"); entryObj = nil; }else { NSLog(@"results %d", [results count]); } [request release]; [sortDescriptors release]; count returned is always 0; it should be 5. Can anyone point me to a reference or tutorial regarding creating a controller not to be used with a tableview.

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  • Retain, alloc, properties ... Topic to make your Obj-c life easier !

    - by gotye
    Hey everyone, The more I code, the more I get lost ... so I decided to create a topic entirely dedicated to the memory management for me (and others) not to waste hours understanding obj-c basics ... I'll update it as new questions are asked ! Okay below is some examples : // myArray is property (retain) myArray = otherArray; //myArray isn't a property myArray = otherArray; //myArray is a property (retain) myArray = [[NSArray alloc] init]; //myArray isn't a property myArray = [[NSArray alloc] init]; Could you explain to me what happens in every cases ? And especially the number 3 ;) Thanks for the time. Gotye.

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  • How we can perform Action on Sequence UIButtons?

    - by Prince Shazad
    As My Screen shot show that i am working on word matching game.In this game i assign my words to different UIButtons in Specific sequence on different loctions(my red arrow shows this sequence)and of rest UIButtons i assign a one of random character(A-Z).when i Click on any UIButtons its title will be assign to UILabel which is in Fornt of Current Section:i campare this UILabel text to below UILabels text which is in fornt of timer.when it match to any of my UILabels its will be deleted.i implement all this process already. But my problem is that which is show by black lines.if the player find the first word which is "DOG". he click the Two UIButtons in Sequence,but not press the Third one in Sequence.(as show by black line).so here i want that when player press the any UIButtons which is not in Sequence then remove the previous text(which is "DO") of UILabel and now the Text of UILabel is only "G" . Here is my code to get the UIButtons titles and assign it UILabel. - (void)aMethod:(id)sender { UIButton *button = (UIButton *)sender; NSString *get = (NSString *)[[button titleLabel] text]; NSString *origText = mainlabel.text; mainlabel.text = [origText stringByAppendingString:get]; if ([mainlabel.text length ]== 3) { if([mainlabel.text isEqualToString: a]){ lbl.text=@"Right"; [btn1 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; a=@"tbbb"; } else if([mainlabel.text isEqualToString: c]){ lbl.text=@"Right"; [btn2 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; c=@"yyyy"; } else if([mainlabel.text isEqualToString: d]){ lbl.text=@"Right"; [btn3 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; d=@"yyyy"; } else { lbl.text=@"Wrong"; mainlabel.text=@""; } }} Thanx in advance

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  • How can I release this NSXMLParser without crashing my app?

    - by prendio2
    Below is the @interface for an MREntitiesConverter object I use to strip all html tags from a string using an NSXMLParser. @interface MREntitiesConverter : NSObject { NSMutableString* resultString; NSString* xmlStr; NSData *data; NSXMLParser* xmlParser; } @property (nonatomic, retain) NSMutableString* resultString; - (NSString*)convertEntitiesInString:(NSString*)s; @end And this is the implementation: @implementation MREntitiesConverter @synthesize resultString; - (id)init { if([super init]) { self.resultString = [NSMutableString string]; } return self; } - (NSString*)convertEntitiesInString:(NSString*)s { xmlStr = [NSString stringWithFormat:@"<data>%@</data>", s]; data = [xmlStr dataUsingEncoding:NSUTF8StringEncoding allowLossyConversion:YES]; xmlParser = [[NSXMLParser alloc] initWithData:data]; [xmlParser setDelegate:self]; [xmlParser parse]; return [resultString autorelease]; } - (void)dealloc { [data release]; //I want to release xmlParser here but it crashes the app [super dealloc]; } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)s { [self.resultString appendString:s]; } @end If I release xmlParser in the dealloc method I am crashing my app but without releasing I am quite obviously leaking memory. I am new to Instruments and trying to get the hang of optimising this app. Any help you can offer on this particular issue will likely help me solve other memory issues in my app. Yours in frustrated anticipation: ) Oisin

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  • View Window Not Opening in Interface Builder

    - by senfo
    When I double click the XIB file in Xcode, Interface Builder typically launches a few different windows, one of which is the View window. For some reason, however, the View window isn't opening for one of my XIB files. If I open any of the other XIB files, however, the View window does open. I'm not sure if there's a way to manually launch the View window (I looked through all of the menu items and couldn't find a way) or if I broke something in my XIB. Update: I created a connection from the app delegate to a navigation controller, which seemed to break something. When I cleared that connection, the View window came back.

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  • What are some reasons that application:didFinishLaunchingWithOptions method could get skipped?

    - by BeachRunnerJoe
    My iPad app was working fine until I opened up IB and started editing the interface. Now, my application:didFinishLaunchingWithOptions isn't getting called. I understand it's an optional function and it gets skipped if it doesn't exist, but in my case it does. What are some reasons that application:didFinishLaunchingWithOptions method could get skipped? Thanks in advance for your help!

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  • keyboard hiding my textview

    - by Risma
    hi guys i have a simple app, it consist of 2 textview, 1 uiview as a coretext subclass, and then 1 scrollview. the others part is subviews from scrollview. I use this scrollview because i need to scroll the textviews and uiview at the same time. I already scroll all of them together, but the problem is, the keyboard hiding some lines in the textview. I have to change the frame of scrollview when keyboard appear, but it still not help. This is my code : UIScrollView *scrollView; UIView *viewTextView; UITextView *lineNumberTextView; UITextView *codeTextView; -(void) viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillAppear:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillDisappear:) name:UIKeyboardWillHideNotification object:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height); scrollView.contentSize = CGSizeMake(self.view.frame.size.width, viewTextView.frame.size.height); [scrollView addSubview:viewTextView]; CGAffineTransform translationCoreText = CGAffineTransformMakeTranslation(60, 7); [viewTextView setTransform:translationCoreText]; [scrollView addSubview:lineNumberTextView]; [self.scrollView setScrollEnabled:YES]; [self.codeTextView setScrollEnabled:NO]; } -(void)keyboardWillAppear:(NSNotification *)notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height - keyboardEndingFrame.size.height); [UIView commitAnimations]; } -(void)keyboardWillDisappear:(NSNotification *) notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height + keyboardEndingFrame.size.height); [UIView commitAnimations]; } can somebody help me please?

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