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  • My Macbook Pro wifi intermittently won't turn on sometimes after sleep, does anyone know how to solve this?

    - by Simon
    Hello, My current-generation MacBook Pro 15" (10.6.5) intermittently has problems turning the wifi (airport) on. The usual symptom happens when I: Sleep the machine Open from sleep Wifi is off (the airport signal is blank) I click on airport icon-Turn Airport On, but nothing happens. I googled around a bit and found one recommended solution where I delete the "automatic" location and create a new one and enable the wifi, or I delete the "AirPort" from the location and add it back, but neither of these resolve the problem. I also called AppleCare and they had me delete /Library/SystemConfiguration and restart, but that hasn't solved the problem. I have to reboot, which is very painful. Does anyone have any idea of how to solve this?

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  • Why doesn't Windows 7 allow me to format?

    - by hydroparadise
    Dell support can be fun to deal with right? Ultimately, I have been going back and forth with Dell on an issue and came to reinstalling Windows 7 32-Bit Pro. The problem is that Windows Setup will not let me format. I've read other posts that say Windows 7 must installed on first partition here. But now that confuses me because the computer came shipped with the installation on the third partion as shown in the picture below? Is there a real problem? Or is this a Microsoftism? Should I obliterate the "OEM" partition to make this work? Please note that the format, delete, new, and extend options are grayed out.

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • "Slave" user accounts in GNU/Linux

    - by Vi
    How to make one user account to be like root for some other user account, e.g. to be able to read, write, chmod all it's files, chown from this account to master and back, kill/ptrace all it's processes and to all thinks root can, but limited only to that particular slave account? Now I'm simulating this by allowing "master" user to "sudo -u slaveuser" and setting setfacl -dRm u:masteruser:rwx ~slaveuser. It is useful as I run most desktop programs in separate user accounts, but need to move files between them sometimes. If it requires some simple kernel patch it is OK.

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  • Restoring GRUB2 on Software RAID 0 using LiveCD after Windows 7 wiped it

    - by unknownthreat
    I have installed Ubuntu 10.10 on my system. However, I need to install Windows 7 back, and I expect that it would alter GRUB and it did. Right now, my partition on my Software RAID 0 looks like this: nvidia_acajefec1 is Ubuntu 10.10 and nvidia_acajefec3 is Windows 7. I've been following some guides around and I am always stuck at GRUB not able to detect the usual RAID content. I've tried running: sudo grub > root (hd0,0) GRUB complains it couldn't find my hard disk. So I tried: find (hd0,0) And it complains that it couldn't find anything. So I tried: find /boot/grub/stage1 It said "file not found". Here's the text from the console: ubuntu@ubuntu:~$ grub Probing devices to guess BIOS drives. This may take a long time. [ Minimal BASH-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename. ] grub> root (hd0,0) root (hd0,0) Error 21: Selected disk does not exist grub> find /boot/grub/stage1 find /boot/grub/stage1 Error 15: File not found Fortunately, I got one person suggesting that what I've been trying to do is for GRUB Legacy, not GRUB2. So I went to the suggested website, ** (http://grub.enbug.org/Grub2LiveCdInstallGuide) **try to look around, and try: ubuntu@ubuntu:~$ sudo fdisk -l Unable to seek on /dev/sda This is just the step 2 of the instruction in the http://grub.enbug.org/Grub2LiveCdInstallGuide and I cannot proceed because it cannot seek /dev/sda. However, ubuntu@ubuntu:~$ sudo dmraid -r /dev/sdb: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 /dev/sda: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 So what now? Do you have an idea for how to make fdisk see my RAID array on live cd (Ubuntu 10.10)? Honestly, I am lost, very lost in trying to restore GRUB2 on this software RAID 0 system right now.

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  • I have to shard a mysql database. I want to start with 12 shards on 2 machines. What is the best w

    - by Tim
    All tables are InnoDb. I would rather not use mysqldump, because the shard sizes will be about 200 GB (about 700 million rows), and that will take too long. I was hoping to just stop mysql for an hour, copy the data files to a new machine, and start back up. But you can't do this with InnoDb, as some data is in the shared tablespace. Even if I have the innodb_file_per_table option set. This is not a website, but a custom application, used by tens of thousands right now, so uptime and performance are important. I suppose I could add logic into my server application to allow for gradual rebalancing / moving of a shard. Does anyone have a better idea?

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  • Windows 8, Truecrypt drive mounts but Windows cannot read its content

    - by phil
    I installed Windows 8 and when I started it, it said that it was repairing a disk. The disk was an encrypted Truecrypt disk. I couldn't mount the disk in Truecrypt after that. I tried to repair the header and it worked, now I can mount the disk but neither Windows 7 or 8 can read the content. Windows asks if it should format the disk. I have all the important files on backup, but there are some media files that I would like to get back. Any ideas?

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  • Obtaining list of files from php script?

    - by SenorSputnik
    Naenara/KCCKP offers a catalog of hundreds of mp3 files that can only be downloaded in small amounts at a time. Clicking on a song title invokes mp3player.php and downloads a plaintext link to the mp3 file: http://www.kcckp.net/mp3player.php?e+8 Going directly to mp3player.php will display Korean error messages and send you back 1 page in your history. Is there any way to parse/coax mp3player.php into dumping a full list of mp3 links? I am sorry if this is a painfully easy or impossible task, I have not even begun to delve into php. </newbiewhining>

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  • Simple Architecture Verification

    - by Jean Carlos Suárez Marranzini
    I just made an architecture for an application with the function of scoring, saving and loading tennis games. The architecture has 2 kinds of elements: components & layers. Components: Standalone elements that can be consumed by other components or by layers. They might also consume functionality from the model/bottom layer. Layers: Software components whose functionality rests on previous layers (except for the model layer). -Layers: -Models: Data and it's behavior. -Controllers: A layer that allows interaction between the views and the models. -Views: The presentation layer for interacting with the user. -Components: -Persistence: Makes sure the game data can be stored away for later retrieval. -Time Machine: Records changes in the game through time so it's possible to navigate the game back and forth. -Settings: Contains the settings that determine how some of the game logic will apply. -Game Engine: Contains all the game logic, which it applies to the game data to determine the path the game should take. This is an image of the architecture (I don't have enough rep to post images): http://i49.tinypic.com/35lt5a9.png The requierements which this architecture should satisfy are the following: Save & load games. Move through game history and see how the scoreboard changes as the game evolves. Tie-breaks must be properly managed. Games must be classified by hit-type. Every point can be modified. Match name and player names must be stored. Game logic must be configurable by the user. I would really appreciate any kind of advice or comments on this architecture. To see if it is well built and makes sense as a whole. I took the idea from this link. http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • Why does iChat Server keep connecting to proxy.eu.jabber.org?

    - by Tom Hamming
    I have OS X Server 10.6.5 running on a new Mac Mini (server model), serving several functions among which is iChat Server (iChat and Pidgin on Windows as clients). In the iChat log in Server Admin, I kept seeing entries about connecting to proxy.eu.jabber.org. It's for our office network and I wasn't excited about external access to it, so I disabled server-to-server XMPP federation and now the connections just time out. But why is it doing that in the first place? Sample log entry: (datetime) (servername)jabberd/resolver[portnum]: [xmpp-server._tcp.proxy.eu.jabber.org resolved to 208.68.163.220:5269 (300 seconds to live) then: sending dialback auth request for route '(full server hostname)/proxy.eu.jabber.org' A couple minutes later, it comes back with: dialback for outgoing route '(full server hostname)/proxy.eu.jabber.org' timed out

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  • A home router for torrents, gaming, webbing and detailed QoS [closed]

    - by Cawas
    I want to plug in an external HD on it to torrent up never ending (mostly for seeding), with lowest priority. It should even automatically completely stop if it disturbs my net usage, and go back in later. And I want to be able to give gaming (or my computer) the highest priority, because of its ping requirements. It should be above even of Skype and any voip, which also have high priority. Web surfing and "youtubing" comes in the middle - it won't matter much if it delays a second or two. Finally, interface as simple as possible. It's fine if it's command line setup, but it needs to have a GUI. What are my options for routers / firmwares as described? Maybe Gargoyle? Or even Time Capsule? It seems to me good old DD-WRT isn't the best option out there anymore. I wonder what else could cover these grounds.

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  • Looking for a small, light scene graph style abstraction lib for shader based OpenGL

    - by Pris
    I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost if it doesn't work on Windows), and it should be possible to deploy to mobile targets (ie OpenGLES2, and no crazy mandatory dependencies that wouldn't port well to modern mobile frameworks like iOS, Android, etc), with a license that's compatible with closed source software (LGPL or more liberal). Specific nice-to-haves would be: Cameras and Viewers (trackball, fly-by, etc) Object transform hierarchies (if B is a child of A, and you move A, B has the same transform applied to it) Simple animation Scene optimization (frustum culling, use VBOs, minimize state changes, etc) Text I've played around with OpenSceneGraph a lot and it's pretty amazing for fixed function pipeline stuff, but I've had a few of problems using it with the programmable pipeline and after going through their mailing list, it seems several people have had similar issues (going back years). Kitware's VES looks neat (http://www.vtk.org/Wiki/VES), but VES + VTK is pretty heavy. VTK is also typically for analyzing scientific data and I've read that it's not that appropriate for a general use case (not that great at rendering a lot of objects on scene,etc) I'm currently looking at VisualizationLibrary (http://www.visualizationlibrary.org/documentation/pag_gallery.html) which looks like it offers some of the functionality I'd like, but it doesn't explicitly support mobile targets. Other solutions like Ogre, Horde3D, Irrlicht, etc tend to be full on game engines and that's not really what I'm looking for. I'd like some suggestions for other libraries that I may have missed... please note I'm not willing to roll my own solution from scratch.

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  • Customer Experience in the Year Ahead

    - by Christina McKeon
    With 2012 coming to an end soon, we find ourselves reflecting on the year behind us and the year ahead. Now is a good time for reflection on your customer experience initiatives to see how far you have come and where you need to go. Looking back on your customer experience efforts this year, were you able to accomplish the following? Customer journey mapping Align processes across the entire customer lifecyle (buying and owning) Connect all functional areas to the same customer data Deliver consistent and personal experiences across all customer touchpoints Make it easy and rewarding to be your customer Hire and develop talent that drives better customer experiences Tie key performance indicators (KPIs) to each of your customer experience objectives This is by no means a complete checklist for your customer experience strategy, but it does help you determine if you have moved in the right direction for delivering great customer experiences. If you are just getting started with customer experience planning or were not able to get to everything on your list this year, consider focusing on customer journey mapping in 2013. This exercise really helps your organization put your customer in the center and understand how everything you do affects that customer. At Oracle, we see organizations in various stages of customer experience maturity all learn a lot when they go through journey mapping. Companies just starting out with customer experience get a complete understanding of what it is like to be a customer and how everything they do affects that customer. And, organizations that are further along with customer experience often find journey mapping helps provide perspective when re-visiting their customer experience strategy. Happy holidays and best wishes for delivering great customer journeys in 2013!

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  • Best industry to work for as a developer.

    - by The Elite Gentleman
    Hi guys, Hmmm, StackOverflow now warns me of: "The question you're asking appears subjective and is likely to be closed." I've been an avid java (J2SE, JEE) developer for over 5 years now (and I'm not complaining, even though I want to go back to Delphi & C++). My contract has just ended and I'm wondering of possible job to further tackle. I've done banking and insurance industry for all my career (with 1 year on a Fortuner 500 company) and pretty much, banking is the slowest (and boring) industry to work for (IMHO) since they're strict in their business practices (fair enough). The upside is that they pay. My question is: What is the best industry for a developer, who tends to get bored relatively quickly, to work for? Is it also worthwhile for me to do consultancy (and if so, what type of consultancy)? PS There's no gaming industry in South Africa, so suggesting it requires that I have to travel to a country where gaming is alive! I don't see the Community Wiki checkbox, so I don't know how to make this a wiki.

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  • Unable to use Maya animation with scripts when imported to Unity

    - by keshk
    I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over 24 frames. Following that, I selected everything and baked, all bones,ik,(animation by selecting all at the graph editor) and even the cylinder. I saved the scene and then select all and export as FBX with animation and bake checked. In unity imported it and at the preview able to see the animation. When I load the model into scene and play (after assigning the controller), able to see animation too. But now when I try to script it and control the animation, nothing happens. Even to test, I tried the following under the Update method. if(animation.isPlaying) Debug.Log("Animation Works"); else Debug.Log("Animation not working"); The bool doesn't even return true nor false. My animation is called "bend", thus just for try I did the following and nothing happens. animation.Play("bend"); Can please advice based on my steps, am I missing something. Do I need to add the controller or is that an unnecessary step? Did I screw up on the Maya part or the Unity part. Thanks for help.

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  • Ugly Boot Screen after upgrading to 12.10

    - by Sir Linuxalot
    Is there a way to change the ugly boot screen in 12.10? It seems to have rolled back to that 8-bit blocky looking thing with tiny orange dots underneath. It then breaks into process code under that, and it looks ghastly. I've read some tutorials on getting Plymouth to do some neat things, but they were for older versions of Ubuntu. I'm running a GeForce GTX 460 if that matters. Any help would be appreciated. Update: I've noticed/found a couple of things. The upgrade on my laptop didn't do this. It still uses the "normal" Ubuntu boot logo (using Plymouth, I assume). So, something is off with my desktop. And, I found and installed Super Boot Manager to see if that would help. With that, I enabled Plymouth and added a new theme, but the machine still boots with the block-ugly logo. Finally, I messed around with Grub on boot and added "nomodeset" after "quiet splash" and added it while deleting "quiet splash." None of these solutions worked. I'll keep hunting...

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  • Computer won't start unless power is removed for ~5 minutes

    - by Paul Tarjan
    I have a fairly standard 2-year old desktop computer (quad-core intel, single hard drive, decent video card, 300W power supply) which recently started acting up. I'm not sure what the cause is, so hopefully you can help. Sometimes (once a week-ish) I press the power button and nothing happens. No blinking, no sounds, no nothing. If I remove the power cord (or flip the switch on the power supply) I hear a capacitor discharge. If I leave it in the "no power at all" state for about 5 minutes then I can put the plug back in and the computer works perfectly. What is the issue? What do you think I have to replace?

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  • Debian: Firefox or Iceweasel default printer for POS station

    - by Bubnoff
    Context Using Debian 6.04 "Squeeze" as POS station. There are two printers installed: Network printer and a receipt printer It absolutely must be able to print by default to the receipt printer on a certain website though the system default is a network printer. In Debian ...it doesn't. Problem I've set up XP, 7, Ubuntu and even Mac OSX this way, so I'm no stranger to setting Firefox up this way ...same Iceweasel/Firefox settings ...complete fail. Always uses system default no matter what the settings, or, which printer you print from. To get this to work on other systems you do this: Print a page in Firefox using desired printer. Ensure print.save_settings is true. Firefox remembers last printer used Set print.always_print_silent = true The end. This works on every OS I've set up ....except Firefox and Iceweasel in Debian. My only recourse seems to be to set the receipt printer as default or go back to bloaty Ubuntu/Mint ...etc.

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  • Lexmark E240 printing issues

    - by NoamH
    I have Lexmark E240 laser printer. I have been using it with 12.04 (32bit) for 2 years with no significant issues. Since lexmark does not support this printer on linux, I used alternatives drivers that were suggested by the community, such as HP-lasterjet, E238, generic PS, etc. They all worked fine, more or less. After upgrading to 14.04 (64bit fresh install) I tried to configure the printer as before, but now I have problems. The test page is ok, but when printing, most of the times, the first page in the document will be printed very partially and in 300% zoom. Next page might be ok. If I turn off the printer and back on, the first page might be ok, but in the next print job, it will be broken again. I used all the above printer options. Same results. I did NOT install the lexmark drivers since they are intended for 12.04 and the package manager report that it is in "bad quality" (don't know why). Does anyone has any experience with this printer in 14.04 64bit ?

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  • breaking mdadm raid and moving to NTFS

    - by daveyt
    I'm running Ubuntu 8 something and my data is on a mirrored pair of 1TB disks formatted as ext3, and the RAID is via mdadm. I want to move to Windows 7 (yeah yeah I know but Linux aint doing it for me at the moment) and migrate the disks to NTFS. My plan is: Break the MDADM RAID (by failing one disk logically) Format the 'failed' disk as NTFS Copy data from the RAID array to the NTFS disk (dont care about perms) Install Windows, (new separate non RAid disk) and my data disk is available. I've researched this and it seems the easiest way. I dont have another disk to back up to so I think this is my only way. Can anyone see a better/easier way?

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  • Backing up data in an encrypted way

    - by Eli Bendersky
    I have the following use case: There's some data from my PC I want to periodically back-up online I own some hosting, so I want to use that for the backups, don't want to pay to another backup service I want to encrypt my data locally prior to moving it to the server I have no problem writing scripts to automate the process (say, periodically generate the backup and upload by FTP to my server), but my main question is about step 3 - the encryption: which way is recommended to encrypt my files (say, collected into a .ZIP) prior to uploading to the server? P.S. TrueCrypt seems popular but it's not quite what I'm looking for, since I don't want the files to be constantly encrypted here on my PC.

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  • Method for imaging a HDD? [closed]

    - by Sonny Ordell
    Possible Duplicate: Imaging new hard drive in Windows 7 laptop? I have to image my 320gb Laptop HDD before I send it in for repairs. The HDD is likely going to get replaced, and I would ideally like to be able to restore everything as I have it now without having to reinstall my OSes, programs and place all my files back again. I can make space on an external HDD I have, so am just looking for how I should go about this. Should I just use dd with a linux rescue cd? Or is there perhaps a more suitable program with its own rescue disk?

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  • Is there software that will help me convert my PST files into a searachable web archive?

    - by chronoz
    I have used POP3 for many and many years and always used PST files for back-up purposes. I'd like to be able to create a searchable mail archive of this 12GB worth of e-mail. I had used Horde + Qmail for a while for searching e-mail, but it was truly horrible and even extremely slow when searching into a few ten thousands of e-mails, let alone more than a million. I would prefer a free solution that would provide fast searching through historical e-mails. Also, preferably hosted on a server, so I don't have to worry about backing up any more crucial data on my desktop.

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  • XP Install Driver Notification for AirCard

    - by Brian
    Hello, A co-worker of mine is using an air-card; it prompted him to install software in the notification tray; he clicked on the wrong thing and the icon went away without him installing that software. How can I get that icon back? He can't install the software then... I know that you can download the software from the site, but we did that and were having issues from that too, was hoping to be able to install the sofware on the air card... Restarting and trying again doesn't pop up the notification too. Thanks.

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  • Access - Force Form Refresh on New Record

    - by gamerzfuse
    Let me set the stage here a bit: I have an Access project with various buttons, triggers, macros, etc. I needed an Appointment Date field to only show when the button APPOINTMENT MADE is toggled ON. This works great. The problem arises when you submit a form with the APPOINTMENT MADE toggled. Once the record is inserted, the Access file clears all fields, but leaves the Appointment Date enabled, when it should be disabled by default. I have tried the Current, Load, Before Insert, After Insert and many other options on the FORM properties. Am I missing a simple way to force a refresh so the field goes back to it's default DISABLED? Thanks in advance!

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