Search Results

Search found 15925 results on 637 pages for 'os walk'.

Page 499/637 | < Previous Page | 495 496 497 498 499 500 501 502 503 504 505 506  | Next Page >

  • iPhone/Android: How to Send Keystrokes To Laptop Over Wifi?

    - by Cirrostratus
    How can I best implement a system for send keystrokes/commands via an iPhone and/or Droid to a desktop or laptop computer via WiFi or bluetooth? There are apps for VLC, Keynote and other applications that do this, so I know it's possible but don't know what technology base to use. The implementation is probably different on Windows and OS X, but if they could be similar that'd be a big win. If VNC-type technology is used, that'd be fine but I only need to send key commands and mouse clicks—I don't need to be able to navigate the screen space.

    Read the article

  • iPhone Development on Hackintosh

    - by espais
    My question is in regards to developing code for the iPhone / iTouch. What with Apple's transition to the Intel platform for their chip, it is obviously now possible to run their OS on a PC. So, with that, and my inherently cheap nature, I was wondering if it was possible to bypass the purchase of a refurbished Mac by running the iPhone SDK on a Hackintosh? As I am more of a hobbyist then a serious developer at present, I'd basically like to get my feet wet before fully committing to this endeavor. In the long term I know that it would be better to purchase a Mac...

    Read the article

  • How do I properly implement Unicode passwords?

    - by Sorin Sbarnea
    Adding support for Unicode passwords it an important feature that should not be ignored by the developpers. Still adding support for Unicode in the passwords it's a tricky job because the same text can be encoded in different ways in Unicode and this is not something you may want to prevent people from logging in due to this. Let's say that you'll store the passwords os UTF-8. Now the question is how you should normalize the Unicode data? You had to be sure that you'll be able to compare it. You need to be sure that when the next Unicode standard will be released it will not invalidate your password verification. Note: still there are some places where Unicode passwords are probably never be used, but this question is not about why or when to use Unicode passwords, is about how to implement them the proper way.

    Read the article

  • Subversion (20014)Internal error: database is locked on NFS

    - by Niraj Gurjar
    i have subversion setup using apache and DAV. OS is RHEL 4. Repository is created on NFS server mounted on this machine. when i try to access this repository i get following error in apache logs (20014)Internal error: database is locked Could not fetch resource information. [500, #0] Could not open the requested SVN filesystem [500, #200030] Could not open the requested SVN filesystem [500, #200030] The URI does not contain the name of a repository. [403, #190001] i did 'chmod' on that mounted partition but problem still persists. any help?

    Read the article

  • Macintosh XCode Sharing

    - by Umair Ashraf
    I got a macbook pro and I want to share it with some of my friend located at the other side of internet. He can use Internet. Now I want him to give access to my whole Macbook (XCode for most) so he can do developments at his location using my macbook. Now I need to ask is there a way we can both utilize the samme macbook having two virtual OS (one for me and one for him) without affecting each others' privacy? Is it possible to share the macbook across more than 1 user? I don't mean Remote Desktop like of thing in Windows.

    Read the article

  • Tortoise SVN Icon Overlays Displaying Everywhere...Why?

    - by jwalkerjr
    Update: So, this turns out to have nothing to do with Tortoise SVN. I use Mozy.com for off-site backups and their new version includes these icon overlays. They can be disabled via the config options...or see here http://forum.pcmech.com/showthread.php?p=1385433. Thanks @OS for the answer. Been using Tortoise SVN for some time on my Vista box. Within the last few days (and after recently upgrading to 1.5.4) the icon overlays are displaying on all files. My exclude path is: * My include paths are: C:\Users\jw\Documents\Visual Studio 2008\Projects\SVNProjects* C:\Users\jw\Documents\VB Projects\SVNProjects* I haven't touched those settings in months. Any ideas? Help. Thanks.

    Read the article

  • Is there a way to get different sizes of the Windows system icons in .NET?

    - by Andrew Watt
    In particular I'd like to be able to get the small (16 x 16) icons at runtime. I tried this: new Icon(SystemIcons.Error, SystemInformation.SmallIconSize) Which supposedly "attempts to find a version of the icon that matches the requested size", but it's still giving me a 32 x 32 icon. I also tried: Size iconSize = SystemInformation.SmallIconSize; Bitmap bitmap = new Bitmap(iconSize.Width, iconSize.Height); using (Graphics g = Graphics.FromImage(bitmap)) { g.DrawIcon(SystemIcons.Error, new Rectangle(Point.Empty, iconSize)); } But that just scales the 32 x 32 icon down into an ugly 16 x 16. I've considered just pulling icons out of the VS Image Library, but I really want them to vary dynamically with the OS (XP icons on XP, Vista icons on Vista, etc.). I'm willing to P/Invoke if that's what it takes.

    Read the article

  • How do I determine the revision number of an Android build?

    - by hermo
    I know how to get the API level, android.os.Build.VERSION.SDK_INT, but there are also several revisions of each level release, e.g. for 2.1 there's rev 1 and 2. How do I determine the revision of a build? The reason i'd like to know this is that I have a workaround for a bug in Android 2.1 (and 2.2), and this workaround will break the moment the corresponding bug is fixed. So right now i'm in the odd position of hoping that the bug won't be fixed (at least not until I can find an answer to above question).

    Read the article

  • Mac dashboard widgets not loading external images

    - by andrhamm
    I set out to make a quick Mac OS X dashboard widget. I read the documentation and was pleased to find out they use simple HTML, JS, and CSS. I created my widget and it works when I open the .html file in Firefox, but it does not work when I install the widget to the dashboard. The widget is simple: it displays the most recent image from a weather web cam stream. The image URLs look like this: http://webcam.com/stream.jpg?1274213999617. The timestamp is appended to the URL and the server automatically responds with the latest image for that time. I did not write the server script. The widget appears to be loading correctly, but the web cam image will not load. Notice the blue question mark in the upper left. The image should appear over the square background image. Is there any special procedure for loading external images into a widget?

    Read the article

  • Subprocess fails to catch the standard output

    - by user343934
    I am trying to generate tree with fasta file input and Alignment with MuscleCommandline import sys,os, subprocess from Bio import AlignIO from Bio.Align.Applications import MuscleCommandline cline = MuscleCommandline(input="c:\Python26\opuntia.fasta") child= subprocess.Popen(str(cline), stdout = subprocess.PIPE, stderr=subprocess.PIPE, shell=(sys.platform!="win32")) align=AlignIO.read(child.stdout,"fasta") outfile=open('c:\Python26\opuntia.phy','w') AlignIO.write([align],outfile,'phylip') outfile.close() I always encounter with these problems Traceback (most recent call last): File "<string>", line 244, in run_nodebug File "C:\Python26\muscleIO.py", line 11, in <module> align=AlignIO.read(child.stdout,"fasta") File "C:\Python26\Lib\site-packages\Bio\AlignIO\__init__.py", line 423, in read raise ValueError("No records found in handle") ValueError: No records found in handle

    Read the article

  • Android ignoring my setWidth() and setHeight()

    - by popoffka
    So, why does this code: package org.popoffka.apicross; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Game extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button testButton = new Button(this); testButton.setBackgroundResource(R.drawable.cell); testButton.setWidth(20); testButton.setHeight(20); setContentView(testButton); } } ...produce this thing: http://i42.tinypic.com/2hgdzme.png even though there's a setWidth(20) and setHeight(20) in the code? (R.drawable.cell is actually a 20x20 PNG image containing a white cell with a silver border)

    Read the article

  • In writing games that deal with scancodes, what do I need to know to support international keyboards

    - by sludge
    I am writing an input system for a game that needs to be able to handle keyboard schemes that are not just qwerty. In designing the system, I must take into consideration: Two types of input: standard shooter controls (lots of buttons being pressed and raw samples collected) and flight sim controls (the button's label is what the user presses to toggle something) Alternative software keyboard layouts (dvorak, azerty, etc) as supplied by the OS Alternative hardware keyboard layouts that supply Unicode characters My initial inclination is to sample the USB HID unicode scancodes. Interested on thoughts on what I need to do to be compatible with the world's input devices and recommendation of input APIs on both platforms.

    Read the article

  • nested page-faulting of user-space address in Linux

    - by shankar
    Hi, I would like to know if it is functionally wrong to page-fault a user-space address when kernel is running fault-handler to bring in a user-page. OS is Linux 2.6.30 Assume that both user-addresses are valid ( falling within vma , rw permission ) for the task. When I check the kernel code, i find that the kernel does not mind the nested fault if the faulted-addresses are valid and the fault did not occur in atomic-context or in irq handler. (I dont think the answer is cpu-specific, but I would add that i am interested in arm and mips ). eg : The scenario can happen if I print stack-data from page-fault handler. thanks shankar

    Read the article

  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

    Read the article

  • Standard way of distributing source code?

    - by penyuan
    I am relatively new to programming, and have built a few working C++ commandline programs with Xcode in Mac OS X (no dependencies on Mac-only libraries or APIs). My question is: What is the standard way of packaging and distributing the source code (and possibly compiled binaries)? i.e. Almost all Linux programs seemed to be distributed that a user simply needs to run ./configure && make && make install from the source directory. Thank you.

    Read the article

  • arm-apple-darwin9-g++ Bus error problem

    - by overboming
    I want to create a mobilesubstrate plugin for iPhone OS 3.2 or I tried to setup toolchain on the iPad device. I have installed the iphone-gcc_4.2-20090304-1-9_iphoneos-arm package and all the relevant packages from Cydia, but when it comes to compiling the simplest source file shows the following error: arm-apple-darwin9-g++ -I /var/toolchain/sys/ -c -dynamiclib ExampleHookLibrary.mm -o ExampleHookLibrary.o arm-apple-darwin9-g++: Internal error: Bus error (program cc1objplus) Please submit a full bug report. See <URL:http://developer.apple.com/bugreporter> for instructions. make: *** [ExampleHookLibrary.o] Error 1 Is it because the iphone-gcc doesn't yet support this device or am I missing anything here? Thanks.

    Read the article

  • How does operating system software maintains time clocks?

    - by Neeraj
    Hi everyone, This may sound a bit less relevant but I couldn't think of a better place to ask this question. Now consider this situation, you install an OS on your system, set the timezone and time, do some stuff and turn it off. (Note that there is no power going in to the computer). Now next time (say after some hours or days) you turn it on again, and you see the updated time. How is this possible even when my computer is not connected to the internet and was consuming no power during the period it was down.(Is there some kind of hardware hack?) please clarify!

    Read the article

  • Learn Obj-C Memory Management

    - by Joshua Brickner
    I come from a web development background. I'm good at XHTML, CSS, JavaScript, PHP and MySQL, because I use all of those technologies at my day job. Recently I've been tinkering with Obj-C in Xcode in the evenings and on weekends. I've written code for both the iPhone and Mac OS X, but I can't wrap my head around the practicalities of memory management. I understand the high-level concepts but am unclear how that plays out in implementation. Web developers typically don't have to worry about these sorts of things, so it is pretty new to me. I've tried adding memory management to my projects, but things usually end up crashing. Any suggestions of how to learn? Any suggestions are appreciated.

    Read the article

  • Meet the New Windows Azure

    - by ScottGu
    Today we are releasing a major set of improvements to Windows Azure.  Below is a short-summary of just a few of them: New Admin Portal and Command Line Tools Today’s release comes with a new Windows Azure portal that will enable you to manage all features and services offered on Windows Azure in a seamless, integrated way.  It is very fast and fluid, supports filtering and sorting (making it much easier to use for large deployments), works on all browsers, and offers a lot of great new features – including built-in VM, Web site, Storage, and Cloud Service monitoring support. The new portal is built on top of a REST-based management API within Windows Azure – and everything you can do through the portal can also be programmed directly against this Web API. We are also today releasing command-line tools (which like the portal call the REST Management APIs) to make it even easier to script and automate your administration tasks.  We are offering both a Powershell (for Windows) and Bash (for Mac and Linux) set of tools to download.  Like our SDKs, the code for these tools is hosted on GitHub under an Apache 2 license. Virtual Machines Windows Azure now supports the ability to deploy and run durable VMs in the cloud.  You can easily create these VMs using a new Image Gallery built-into the new Windows Azure Portal, or alternatively upload and run your own custom-built VHD images. Virtual Machines are durable (meaning anything you install within them persists across reboots) and you can use any OS with them.  Our built-in image gallery includes both Windows Server images (including the new Windows Server 2012 RC) as well as Linux images (including Ubuntu, CentOS, and SUSE distributions).  Once you create a VM instance you can easily Terminal Server or SSH into it in order to configure and customize the VM however you want (and optionally capture your own image snapshot of it to use when creating new VM instances).  This provides you with the flexibility to run pretty much any workload within Windows Azure.   The new Windows Azure Portal provides a rich set of management features for Virtual Machines – including the ability to monitor and track resource utilization within them.  Our new Virtual Machine support also enables the ability to easily attach multiple data-disks to VMs (which you can then mount and format as drives).  You can optionally enable geo-replication support on these – which will cause Windows Azure to continuously replicate your storage to a secondary data-center at least 400 miles away from your primary data-center as a backup. We use the same VHD format that is supported with Windows virtualization today (and which we’ve released as an open spec), which enables you to easily migrate existing workloads you might already have virtualized into Windows Azure.  We also make it easy to download VHDs from Windows Azure, which also provides the flexibility to easily migrate cloud-based VM workloads to an on-premise environment.  All you need to do is download the VHD file and boot it up locally, no import/export steps required. Web Sites Windows Azure now supports the ability to quickly and easily deploy ASP.NET, Node.js and PHP web-sites to a highly scalable cloud environment that allows you to start small (and for free) and then scale up as your traffic grows.  You can create a new web site in Azure and have it ready to deploy to in under 10 seconds: The new Windows Azure Portal provides built-in administration support for Web sites – including the ability to monitor and track resource utilization in real-time: You can deploy to web-sites in seconds using FTP, Git, TFS and Web Deploy.  We are also releasing tooling updates today for both Visual Studio and Web Matrix that enable developers to seamlessly deploy ASP.NET applications to this new offering.  The VS and Web Matrix publishing support includes the ability to deploy SQL databases as part of web site deployment – as well as the ability to incrementally update database schema with a later deployment. You can integrate web application publishing with source control by selecting the “Set up TFS publishing” or “Set up Git publishing” links on a web-site’s dashboard: Doing do will enable integration with our new TFS online service (which enables a full TFS workflow – including elastic build and testing support), or create a Git repository that you can reference as a remote and push deployments to.  Once you push a deployment using TFS or Git, the deployments tab will keep track of the deployments you make, and enable you to select an older (or newer) deployment and quickly redeploy your site to that snapshot of the code.  This provides a very powerful DevOps workflow experience.   Windows Azure now allows you to deploy up to 10 web-sites into a free, shared/multi-tenant hosting environment (where a site you deploy will be one of multiple sites running on a shared set of server resources).  This provides an easy way to get started on projects at no cost. You can then optionally upgrade your sites to run in a “reserved mode” that isolates them so that you are the only customer within a virtual machine: And you can elastically scale the amount of resources your sites use – allowing you to increase your reserved instance capacity as your traffic scales: Windows Azure automatically handles load balancing traffic across VM instances, and you get the same, super fast, deployment options (FTP, Git, TFS and Web Deploy) regardless of how many reserved instances you use. With Windows Azure you pay for compute capacity on a per-hour basis – which allows you to scale up and down your resources to match only what you need. Cloud Services and Distributed Caching Windows Azure also supports the ability to build cloud services that support rich multi-tier architectures, automated application management, and scale to extremely large deployments.  Previously we referred to this capability as “hosted services” – with this week’s release we are now referring to this capability as “cloud services”.  We are also enabling a bunch of new features with them. Distributed Cache One of the really cool new features being enabled with cloud services is a new distributed cache capability that enables you to use and setup a low-latency, in-memory distributed cache within your applications.  This cache is isolated for use just by your applications, and does not have any throttling limits. This cache can dynamically grow and shrink elastically (without you have to redeploy your app or make code changes), and supports the full richness of the AppFabric Cache Server API (including regions, high availability, notifications, local cache and more).  In addition to supporting the AppFabric Cache Server API, it also now supports the Memcached protocol – allowing you to point code written against Memcached at it (no code changes required). The new distributed cache can be setup to run in one of two ways: 1) Using a co-located approach.  In this option you allocate a percentage of memory in your existing web and worker roles to be used by the cache, and then the cache joins the memory into one large distributed cache.  Any data put into the cache by one role instance can be accessed by other role instances in your application – regardless of whether the cached data is stored on it or another role.  The big benefit with the “co-located” option is that it is free (you don’t have to pay anything to enable it) and it allows you to use what might have been otherwise unused memory within your application VMs. 2) Alternatively, you can add “cache worker roles” to your cloud service that are used solely for caching.  These will also be joined into one large distributed cache ring that other roles within your application can access.  You can use these roles to cache 10s or 100s of GBs of data in-memory very effectively – and the cache can be elastically increased or decreased at runtime within your application: New SDKs and Tooling Support We have updated all of the Windows Azure SDKs with today’s release to include new features and capabilities.  Our SDKs are now available for multiple languages, and all of the source in them is published under an Apache 2 license and and maintained in GitHub repositories. The .NET SDK for Azure has in particular seen a bunch of great improvements with today’s release, and now includes tooling support for both VS 2010 and the VS 2012 RC. We are also now shipping Windows, Mac and Linux SDK downloads for languages that are offered on all of these systems – allowing developers to develop Windows Azure applications using any development operating system. Much, Much More The above is just a short list of some of the improvements that are shipping in either preview or final form today – there is a LOT more in today’s release.  These include new Virtual Private Networking capabilities, new Service Bus runtime and tooling support, the public preview of the new Azure Media Services, new Data Centers, significantly upgraded network and storage hardware, SQL Reporting Services, new Identity features, support within 40+ new countries and territories, and much, much more. You can learn more about Windows Azure and sign-up to try it for free at http://windowsazure.com.  You can also watch a live keynote I’m giving at 1pm June 7th (later today) where I’ll walk through all of the new features.  We will be opening up the new features I discussed above for public usage a few hours after the keynote concludes.  We are really excited to see the great applications you build with them. Hope this helps, Scott

    Read the article

  • Django crash without message

    - by schneck
    Hi there, I have a Django-project which was running fine, until I made "some changes" I don't remember exactly. Since that point, on every request, my project crashes silently: $ ./manage.py runserver -v2 Validating models... 0 errors found Django version 1.1.1, using settings 'src.settings' Development server is running at http://127.0.0.1:8000/ Quit the server with CONTROL-C. After I requested a page (admin oder frontend), it returns to the prompt. I did not find any other option to get verbose output than -v2 - is there any logfile I can use? I'm using Django 1.1.1 on a Mac OS X 10.6 with virtualenv, Python 2.6 Thanks a lot.

    Read the article

  • Build Systems for PHP Web Apps

    - by macinjosh
    I want to start automating more of my web development process so I'm looking for a build system. I write mostly PHP apps on Mac OS X and deploy Linux servers over FTP. A lot of my clients have basic hosting providers so shell access to their servers is typically not available, however remote MySQL access is usually present. Here is what I want to do with a build system: When Building: Lint JavaScript Files Validate CSS Files Validate HTML Files Minify and concatenate JS and CSS files Verify PHP Syntax Set Debug/Production flags When Deploying Checkout latest version from SVN Run build process Upload files to server via FTP Run SQL scripts on remote DB I realize this is a lot of work to automate but I think it would be worth it. So what is the best way to start down this path? Is there a system that can handle builds and deploys, or should I search for separate solutions? What systems would you recommend?

    Read the article

  • iPhone: custom UITableViewCell with Interface Builder -> how to release cell objects?

    - by Stefan Klumpp
    The official documentation tells me I've to do these 3 things in order to manage the my memory for "nib objects" correctly. @property (nonatomic, retain) IBOutlet UIUserInterfaceElementClass *anOutlet; "You should then either synthesize the corresponding accessor methods, or implement them according to the declaration, and (in iPhone OS) release the corresponding variable in dealloc." - (void)viewDidUnload { self.anOutlet = nil; [super viewDidUnload]; } That makes sense for a normal view. However, how am I gonna do that for a UITableView with custom UITableViewCells loaded through a .nib-file? There the IBOutlets are in MyCustomCell.h (inherited from UITableViewCell), but that is not the place where I load the nib and apply it to the cell instances, because that happens in MyTableView.m So do I still release the IBOutlets in the dealloc of MyCustomCell.m or do I have to do something in MyTableView.m? Also MyCustomCell.m doesn't have a - (void)viewDidUnload {} where I can set my IBOutlets to nil, while my MyTableView.m does.

    Read the article

  • Query size of block device file in Python

    - by ??O?????
    Hello. I have a Python script that reads a file (typically from optical media) marking the unreadable sectors, to allow a re-attempt to read said unreadable sectors on a different optical reader. I discovered that my script does not work with block devices (e.g. /dev/sr0), in order to create a copy of the contained ISO9660/UDF filesystem, because os.stat().st_size is zero. The algorithm currently needs to know the filesize in advance; I can change that, but the issue (of knowing the block device size) remains, and it's not answered here, so I open this question. I am aware of the following two related SO questions: Determine the size of a block device (/proc/partitions, ioctl through ctypes) how to check file size in python? (about non-special files) Therefore, I'm asking: in Python, how can I get the file size of a block device file?

    Read the article

  • Monitoring folders for changes

    - by blcArmadillo
    I'm working on a project that will require an application that watches a list of directories the user specifies for changes. Also, I'd like to give the users the option of running the application as a service or on an individual basis. Since users can choose to run it on an individual basis I don't think listening for some operating system event triggered by the addition or deletion of files (if such events exist) would be sufficient. I thought about maybe calculating a checksum for the deepest folder and then building up. I could then compare these checksums on subsequent scans to try and pinpoint where the changes have occurred. Would that be an appropriate solution; if not what would be the best way of doing this in an efficient manner? Also, I'm not quite sure what to tag this as so if you have any recommendations let me know and I'll as them as I see fit. EDIT: I'll need this method to work on Windows, OS X, and ideally Linux

    Read the article

  • Visual Studio Unit Tests : dll is not trusted

    - by Ian
    I'm struggling getting some unit tests running and wondering if anyone might have anything insightful. The setup is that we've got a bunch of referenced DLL's on a server and when I try and execute I get the old Test Run deployment issue: The location of the file or directory 'c:\source\ProjectName\bin\debug\3rdPartyLibrary.dll' is not trusted. I've tried the old caspol command: caspol -m -ag 1.2 -url file:\server\binaries* FullTrust Which seems to work for everything bar one DLL. I'm currently having to manually change the permissions everytime I do a build of the test project, which is a pain. Anyone have any suggestions? Running a Win7 64bit OS btw.

    Read the article

< Previous Page | 495 496 497 498 499 500 501 502 503 504 505 506  | Next Page >