Search Results

Search found 38244 results on 1530 pages for 'recursive function'.

Page 499/1530 | < Previous Page | 495 496 497 498 499 500 501 502 503 504 505 506  | Next Page >

  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

    Read the article

  • Getting an array back from php using $.ajax

    - by Wurlitzer
    A php script is giving this array (which has been passed through json_encode()) [{name:"a1",path:"b1"},{name:"a2",path:"b2"}] I use the following function to retrieve the array to jquery: $.ajax({ type: "POST", url: "functions.php", data: "action=" + something, cache: false, success: function(response) { alert(response); } }); The problem is I get the array back as a string: (new String("[{name:"a1",path:"b1"},{name:"a2",path:"b2"}}]")) How can I get it to be a javascript array? Help would be much appreciated.

    Read the article

  • Can Prototype or JQuery return an HTTP status code on an AJAX request

    - by jotto
    url = "http://example.com" new Ajax.Request(url, { onComplete: function(transport) { alert(transport.status); } }); I'd like that to return a status of 200 if the site is working, or 500 if it is not working, etc.. But that code is returning 0 all the time. Ultimately, I want to have a setinterval function that regularly pings a website for uptime status.

    Read the article

  • jQuery: preventdefault does not work

    - by Kent Miller
    I somehow cannot achieve that the a-tag looses its default action when clicking it: <a href="#" class="button dismiss">dismiss</a> $(document).ready(function() { $('.dismiss').click(function(e) { e.preventDefault(); $('#output').empty(); $('#MyUploadForm .button').show(); }); }); When I click the button, the browser window scrolls to the top. What is wrong here?

    Read the article

  • Selenium 2.0 / WebDriver clickAt() method unsupported

    - by Muers
    Selenium clickAt() function is throwing "Unsupported" exception while using with WebDriver (WebDriverBackedSelenium or just Selenium 2.x using ChromeDriver). Is there any way to use this Selenium function via WebDriver? Adding some code for context ... ChromeDriver driver = new ChromeDriver(); driver.findElement(By.id("someID")).clickAt("25, 25"); .clickAt() method isn't even recognized ... however, using the WebDriverBackedSelenium is what provides the Unhandled exception.

    Read the article

  • Boxy Submit Form

    - by jornbjorndalen
    I am using the boxy jQuery plugin in my page to display a form on a clickEvent for the fullCalendar plugin. It is working all right , the only problem I have is that the form in boxy brings up the confirmation dialog the first time the dialog is opened and when the user clicks "Ok" it submits the form a second time which generates 2 events on my calendar and 2 entries in my database. My code looks like this inside fullCalendar: dayClick: function(date, allDay, jsEvent, view) { var day=""+date.getDate(); if(day.length==1){ day="0"+day; } var year=date.getFullYear(); var month=date.getMonth()+1; var month=""+month; if(month.length==1){ month="0"+month; } var defaultdate=""+year+"-"+month+"-"+day+" 00:00:00"; var ele = document.getElementById("myform"); new Boxy(ele,{title: "Add Task", modal: true}); document.getElementById("title").value=""; document.getElementById("description").value=""; document.getElementById("startdate").value=""+defaultdate; document.getElementById("enddate").value=""+defaultdate; } I also use validators on the forms fields: $.validator.addMethod( "datetime", function(value, element) { // put your own logic here, this is just a (crappy) example return value.match(/^([0-9]{4})-([0-1][0-9])-([0-3][0-9])\s([0-1][0-9]|[2][0-3]):([0-5][0-9]):([0-5][0-9])$/); }, "Please enter a date in the format YYYY-mm-dd hh:MM:ss" ); var validator=$("#myform").validate({ onsubmit:true, rules: { title: { required: true }, startdate: { required: true, datetime: true }, enddate: { required: true, datetime: true } }, submitHandler: function(form) { //this function renders a new event and makes a call to a php script that inserts it into the db addTask(form); } }); And the form looks like this: <form id ='myform'> <table border='1' width='100%'> <tr><td align='right'>Title:</td><td align='left'><input id='title' name='title' size='30'/></td></tr> <tr><td align='right'>Description:</td><td align='left'><textarea id='description' name='description' rows='4' cols='30'></textarea></td></tr> <tr><td align='right'>Start Date:</td><td align='left'><input id='startdate' name='startdate' size='30'/></td></tr> <tr><td align='right'>End Date:</td><td align='left'><input id='enddate' name='enddate' size='30' /></td></tr> <tr><td colspan='2' align='right'><input type='submit' value='Add' /></td></tr> </table> </form>

    Read the article

  • JQuery: showing elements with a particular title

    - by Joe Smalley
    I am trying to show only elements that have the title attribute passed to the function: var selectservice = function(serviceStr) { $j("li.project").hide(); $j("li.project.attr('title').contains(serviceStr)").show(); }; I am not quite sure how to compare the title attribute to the passed string serviceStr? contains doesnt seem to work.

    Read the article

  • Linux Kernel - Socket file descriptor close location

    - by NTek
    Where in the linux kernel does the closing of a socket's file descriptor occur? I know for a file, the file's file descriptor is closed in fs/open.cs function sys_close(). However, for a socket file descriptor, is this the same location or somewhere else? Also, do sockets utilize the file.c alloc_fd to allocate the file descriptor or do they utilize some other function?

    Read the article

  • How to pass non-fatal warnings from a library

    - by wRAR
    A library function parses a file and returns an object. If a parser encounters unknown data, missing values etc., it shouldn't throw an exception and stop parsing (because this is not fatal), but there should be a way to pass information about these things to a caller (so that warnings can be displayed in the UI, for example). How can these warning be returned? I'm thinking of passing a callback function/object into the library, are there any other possible solutions?

    Read the article

  • Delay KeyUp Action if User is Typing (C#)

    - by Kirk
    I have a function that is being called when the user is typing in a search box. I want to wait for the user to finish typing before I actually execute the function. I know how to easily accomplish this in JavaScript with timeouts, but how would I go about doing the same thing in C#? Also, how long should I wait before I assume the user is done typing? 100ms?

    Read the article

  • Javascript: Static member variable containing object instances

    - by tom
    I have the following: function Preferences() { } Preferences.players = { 'player1': new Player() } players is a static member variable of Preferences and I'm trying to make it an object containing an instance of a Player. However, it doesn't appear to let me do this. It seems like it will allow me to define players if I make it a non-static member variable however. Like so: function Preferences() { var players = { 'player1' : new Player() } } Is it possible to create a static member variable containing instances of an object in JS?

    Read the article

  • Message passing chrome extension

    - by Mayur Kataria
    I wants to create an extension where content script will send message to background page and then on browser action means clicking on extension icon will access that background page and get some data.I am using chrome Version 23.0.1271.64 m on windows8. I am getting following error. Port error: Could not establish connection. Receiving end does not exist. I tried to solve the same. but people are using sendRequest which is not supported by chrome20+. i also found solution mentioned for chrome 20+. But not working. Please help. Below is the file contents. manifest.json { "name": "Test Extension", "version": "1.0", "manifest_version": 2, "description": "A test extension.", "background": "background.html", "content_scripts": [ { "matches": ["<all_urls>"], "js": ["jquery.js","content.js"] } ], "permissions": ["tabs", "http://*/", "https://*/"], "browser_action": { "default_icon": "icon.png", "default_popup": "popup.html" } } background.html <html> <head> <script src="background.js"></script> </head> <body> <h1>Wy</h1> </body> </html> background.js chrome.extension.onMessage.addListener(function(request, sender, sendResponse) { // Chrome 20+ alert(request); console.log('received in listener'); sendResponse({farewell: "goodbye"}); }); content.js $(function(){ console.log('start-sending message'); chrome.extension.sendMessage({greeting: "hello"},function(response){alert(response);}); console.log('end-sending message'); }); popup.html <!doctype html> <html> <head> <title>Getting Started Extension's Popup</title> </style> <!-- JavaScript and HTML must be in separate files for security. --> <script src="jquery.js"></script> <script src="popup.js"></script> </head> <body> </body> </html> popup.js $(function(){ var str_html = "<tr><td width='60%'>S</td><td width='40%'>15</td></tr><tr><td width='60%'>M</td><td width='40%'>25</td></tr>"; $('#sizes_container').html(str_html); var bkg = chrome.extension.getBackgroundPage(); console.log(bkg); });

    Read the article

  • Google map "zoomend" event issue

    - by ebae
    On my html page, I have a google map with a few markers. I want all the markers to be cleared once the zoom is changed on the map with the following code. GEvent.addListener(map, "zoomend", function() { map.clearOverlays(); } But what happens is actually the markers are removed by the "clearOverlays()" function, but then they appear again. Any idea why? Where is it going after the event is handled?

    Read the article

  • Does variable = null set it for garbage collection

    - by manyxcxi
    Help me settle a dispute with a coworker: Does setting a variable or collection to null in Java aid in garbage collection and reducing memory usage? If I have a long running program and each function may be iteratively called (potentially thousands of times): Does setting all the variables in it to null before returning a value to the parent function help reduce heap size/memory usage?

    Read the article

  • javascript replace commas with spaces from json array

    - by Alex
    I have a looping function creating: <li id="id1" name="Tag1,Tag2,Tag3"> <li id="id2" name="Tag1,Tag2,Tag3"> $.each(data.posts, function(i, post){ $('<li >', {id: this.id , name: post.tags}) }); How do I replace the commas between the tags with spaces. Also is there a way I can send the tags to a "class" attribute instead of "name". It seems to not work in Safari.

    Read the article

  • event .split() no response

    - by klox
    i've been modified the code like below function addtext() { var barCode = this.(text); $("#model").change(function() { barCode = $this.val(); var data = barCode.split(""); $("#model").val(data[0]); $("#serial").val(data[1]); }); }; but..still not separate..please help.

    Read the article

  • Find calling iframe id

    - by Alec Smart
    Hello, I have a number of iframes calling a function in my main page. Is there a way to find out the ID of the iframe which called the function? There are all part of same domain so that should not be an issue. Thank you for your time.

    Read the article

  • json data not rendered in backbone view

    - by user2535706
    I have been trying to render the json data to the view by calling the rest api and the code is as follows: var Profile = Backbone.Model.extend({ dataType:'jsonp', defaults: { intuitId: null, email: null, type: null }, }); var ProfileList = Backbone.Collection.extend({ model: Profile, url: '/v1/entities/6414256167329108895' }); var ProfileView = Backbone.View.extend({ el: "#profiles", template: _.template($('#profileTemplate').html()), render: function() { _.each(this.model.models, function(profile) { var profileTemplate = this.template(this.model.toJSON()); $(this.el).append(tprofileTemplate); }, this); return this; } }); var profiles = new ProfileList(); var profilesView = new ProfileView({model: profiles}); profiles.fetch(); profilesView.render(); and the html file is as follows: <!DOCTYPE html> <html> <head> <title>SPA Example</title> <!-- <link rel="stylesheet" type="text/css" href="src/css/reset.css" /> <link rel="stylesheet" type="text/css" href="src/css/harmony_compiled.css" /> --> </head> <body class="harmony"> <header> <div class="title">SPA Example</div> </header> <div id="profiles"></div> <script id="profileTemplate" type="text/template"> <div class="profile"> <div class="info"> <div class="intuitId"> <%= intuitId %> </div> <div class="email"> <%= email %> </div> <div class="type"> <%= type %> </div> </div> </div> </script> </body> </html> This gives me an error and the render function isn't invoking properly and the render function is called even before the REST API returns the JSON response. Could anyone please help me to figure out where I went wrong. Any help is highly appreciated Thank you

    Read the article

< Previous Page | 495 496 497 498 499 500 501 502 503 504 505 506  | Next Page >