Auto-tiling with Yoshi's Island style tiles
- by Boreal
I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the graphics extend past the actual collidable tile's boundaries.
Consider this image:
Although the eggs and the Piranha Plant are clearly resting on the…