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  • Can I trust the Basic schedule equation?

    - by Steve Campbell
    I've been reading Steve McConnell's demystifying the black art of estimating book, and he gives an equation for estimating nominal schedule based on Person-months of effort: ScheduleInMonths = 3.0 x EffortInMonths ^ (1/3) Per the book, this is very accurate (within 25%), although the 3.0 factor above varies depending on your organization (typically between 2 and 4). It is supposedly easy to use historical projects in your organization to derive an appropriate factor for your use. I am trying to reconcile the equation against Agile methods, using 2-6 week cycles which are often mini-projects that have a working deliverable at the end. If I have a team of 5 developers over 4 weeks (1 month), then EffortInMonths = 5 Person Months. The algorithm then outputs a schedule of 3.0 x 5^(1/3) = 5 months. 5 months is much more than 25% different than 1 month. If I lower the 3.0 factor to 0.6, then the algorthim works (outputs a schedule of approx 1 month). The lowest possible factor mentioned in the book through is 2.0. Whats going on here? I want to trust this equation for estimating a "traditional" non-agile project, but I cannot trust it when it does not reconcile with my (agile) experience. Can someone help me understand?

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  • How should I log time spent on multiple tasks?

    - by xenoterracide
    In Joel's blog on evidence based scheduling he suggests making estimates based on the smallest unit of work and logging extra work back to the original task. The problem I'm now experiencing is that I'll have create object A with subtask method A which creates object B and test all of the above. I create tasks for each of these that seems to be resulting in ok-ish estimates (need practice), but when I go to log work I find that I worked on 4 tasks at once because I tweak method A and find a bug in the test and refactor object B all while coding it. How should I go about logging this work? should I say I spent, for example, 2 hours on each of the 4 tasks I worked on in the 8 hour day?

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  • Estimating time for planning and technical design using Evidence Based Scheduling

    - by Turgs
    I'm at the beginning of a development project in a large organization. The Functional Requirements are currently being worked out and documented with our business stakeholders by our Enterprise Design department. I'm required to produce Technical Design Documents and manage the team to actually build the solution. I'm wanting to try Evidence Based Scheduling, but as I understand, part of that is breaking the job down into small tasks that are less than 14 hours in duration, which requires me to have already done the Technical Design. Therefore, can Evidence Based Scheduling only be used after the Technical Design has been done? How do you then plan and estimate the time it may take to come up with the Technical Design?

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  • How do freelancers know how much their work is worth?

    - by Qmal
    I want to start a bit of freelancing in web development using ASP.NET MVC3 and PHP and I already have some people who are interested in hiring me, but I still can't figure out how much to charge for projects since I have never done it. For example how much would this site cost? Would it cost more if the author built it from scratch instead of using WordPress as the CMS? Or what about a simpler site like this? How much time spent is considered good/normal for building sites like these? And maybe some freelancers with experience can tell me what the usual requests are that they get from clients. What sites are the most in demand? I'm asking because I'm a student and I really can't work every day in a full-time job but I need the money so I guess a little freelancing would help me out.

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  • Encouraging software engineers to track time

    - by M. Dudley
    How can I encourage my coworkers to track the time they spend resolving issues and implementing features? We have software to do this, but they just don't enter the numbers. I want the team to get better at providing project estimates by comparing our past estimates to actual time spent. I suspect that my coworkers don't see the personal benefit, since they're not often involved in project scheduling.

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  • How to explain to non-technical person why the task will take much longer then they think?

    - by Mag20
    Almost every developer has to answer questions from business side like: Why is going to take 2 days to add this simple contact form? When developer estimates this task, they may divide it into steps: make some changes to Database optimize DB changes for speed add front end HTML write server side code add validation add client side javascript use unit tests make sure SEO is setup is working implement email confirmation refactor and optimize the code for speed ... These maybe hard to explain to non-technical person, who basically sees the whole task as just putting together some HTML and creating a table to store the data. To them it could be 2 hours MAX. So is there a better way to explain why the estimate is high to non-developer?

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  • How is time calculation performed by a computer?

    - by Jorge Mendoza
    I need to add a certain feature to a module in a given project regarding time calculation. For this specific case I'm using Java and reading through the documentation of the Date class I found out the time is calculated in milliseconds starting from January 1, 1970, 00:00:00 GMT. I think it's safe to assume there is a similar "starting date" in other languages so I guess the specific implementation in Java doesn't matter. How is the time calculation performed by the computer? How does it know exactly how many milliseconds have passed from that given "starting date and time" to the current date and time?

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  • On what basis would you split donation money among your open source team members without any strife?

    - by Vigneshwaran
    I am a developer of an open source project which is hosted in SourceForge. It started out as a little app then after some releases, it got more and more popular and it started consuming more time and responsibility from me. So I have enabled the donation option in SourceForge. I'm passionate to continue developing it for free but if (ever) any money comes in, how should I split it with my team? Should I split the amount equally among the number of team members? (50-50 as it is two-member team now) Number of classes, commits or any other valuable submissions by team members? Any other idea? What would you do in such situation? Please give your opinions. I hope this question will be useful for others.

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  • How to handle estimates for programmers joining the team?

    - by Jordan
    Iteration has already started, new programmer joins the team, task X has already been estimated to be 30 hours by a different developer. What is the best practice in this situation? new developer runs with the given estimate (the idea being that any discrepancy will be corrected for when velocity is calculated?) new developer re-estimates task? (if so, what if it's significantly higher and no longer fits in the iteration?) throw our hands up and go back to waterfall? something else entirely?

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  • Presenting agile estimates for Pivotal Tracker project

    - by Tom Styles
    I've been developing for 6-7 years but never in a particularly agile way. With the latest project I'm trying to make our development process more professional, and more agile. We're using Pivotal Tracker to track the project and have gathered some pretty well thought out stories. We're also trying to keep some of our (Prince2/Waterfall mindset) project managers happy. So far I've got them to accept that requirements always change priorities always change some of the requirements won't be delivered if you fix the time scale you should fix the time scale short sprints and regular review is good However they still feel like they need to get a better grip of roughly how much will be delivered within a certain time. I've come up with a spreadsheet to demonstrate what we might expect to get done in a range of 4 different timescales. Questions Are we setting ourselves up to fail Are there better ways to do this

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  • Quantitfying a cost for a software project

    - by The Elite Gentleman
    Disclaimer: I didn't know exactly where to put this question. If you feel that this question is not suitable for Programmers @ StackExchange, feel free to migrate it. Background: Broadening my last question, there is a request for tender for a software system that's open and I have decided to take it on. I am a software developer & engineer by profession and, in this tender process, I have to put on the pricing for my bid. I have been provided a documentation consisting of functional and non-functional requirements only. I have to put a project manager's cap on and think of all aspects, e.g. cost for implementation for the project, resources needed, etc. My question is: Is there a project framework that I can follow that breaks the project cycle into steps and corresponding cost aspect or how would I go about best calculating/approximating the cost for the project?

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  • Finishing an iteration early

    - by f1dave
    I'd like some input on this on those working with agile methodologies... A current project is finding that development on our planned user stories is finishing some time before the end of the iteration, and that the testing effort and business acceptance is what's actually dragging us out longer towards the end. This means that the devs in question have spare time, and they're essentially going out to the iteration+1 backlog and starting work on cards there before our current iteration cards are 'done'. As iteration manager, I want to put a stop to this - I want a more team-orientated approach where the group takes ownership of getting all the cards done, as opposed to "Well, dev's done so what do I dev next?" The problem I face is convincing the team of this. On one hand, I understand why the devs don't want to test the code they've written (there are unit tests they write of course, but the manual testing to be done could be influenced by their bias). The team sees working ahead as making our next iterations easier, because a lot of the work is done before we start. I see this as screwing with the whole system of planning/actuals - but it's difficult to convince the team as to why this matters. What advice can you guys and girls give? How do we stop devs reaching ahead? What should they be doing instead? How much of a problem is this in the scheme of things, if things are still getting done?

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  • Scrum - how to carry over a partially complete User Story to the next Sprint without skewing the backlog

    - by Nick
    We're using Scrum and occasionally find that we can't quite finish a User Story in the sprint in which it was planned. In true Scrum style, we ship the software anyway and consider including the User Story in the next sprint during the next Sprint Planning session. Given that the User Story we are carrying over is partially complete, how do we estimate for it correctly in the next Sprint Planning session? We have considered: a) Adjusting the number of Story Points down to reflect just the work which remains to complete the User Story. Unfortunately this will mess up reporting the Product Backlog. b) Close the partially-completed User Story and raise a new one to implement the remainder of that feature, which will have fewer Story Points. This will affect our ability to retrospectively see what we didn't complete in that sprint and seems a bit time consuming. c) Not bother with either a or b and continue to guess during Sprint Planning saying things like "Well that User Story may be X story points, but I know it's 95% finished so I'm sure we can fit it in."

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  • Kernel module implementation estimate

    - by Ivan Teterevkov
    I have a very abstract question about a kernel module writing estimate. How much dev-hours/months may required to write or, especially, port an existant kernel driver for a new PCI HBA from one operating system to another (with different kernel API)? I am porting an already written kernel module for 82599 for Linux kernel to OS X's IOKit and try to get a working alpha. I can't imagine for how long this task may expand in time.

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  • How do you price your work?

    - by Dr.Kameleon
    Well, let me explain : This has really been an issue for me, for such a long time. And what is worse - since coding is something I simply ADORE (I would definitely do it, even if there was no payment involved whatsoever..) - is that I always end up feeling somewhat awkward... Anyway... So, here's the deal : You start working on a project, you may have something in your mind, and even if you're lucky enough and the client needs no "cost estimates" beforehand, sooner or later you'll face the ultimate dilemma of pricing your own work. So, how do YOU do it? By estimating the time you put into it? (obviously, this is not exact, 'coz perhaps a more capable coder will need much less time for the very same thing than a not-so-competent coder + even the very same coder may not "perform" equally at all times) By the Lines of code you've written? (obviously, this is not a measure either : a 10-line script that does exactly the same with a 1000-line script is, at least for me, "better") By taking into account the level of complexity of the project and, perhaps, how specialised the subject is? By taking into account other factors? (e.g. the value of the project for your customer)

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  • Am I programming too slow?

    - by Jonn
    I've only been a year in the industry and I've had some problems making estimates for specific tasks. Before you close this, yes, I've already read this: http://programmers.stackexchange.com/questions/648/how-to-respond-when-you-are-asked-for-an-estimate and that's about the same problem I'm having. But I'm looking for a more specific gauge of experiences, something quantifiable or probably other programmer's average performances which I should aim for and base my estimates. The answers range from weeks, and I was looking more for an answer on the level of a task assigned for a day or so. (Note that this doesn't include submitting for QA or documentations, just the actual development time from writing tests if I used TDD, to making the page, before having it submitted to testing) My current rate right now is as follows (on ASP.NET webforms): Right now, I'm able to develop a simple data entry page with a grid listing (no complex logic, just Creating and Reading) on an already built architecture, given one full day's (8 hours) time. Adding complex functionality, and Update and Delete pages add another full day to the task. If I have to start the page from scratch (no solution, no existing website) it takes me another full day. (Not always) but if I encounter something new or haven't done yet it takes me another full day. Whenever I make an estimate that's longer than the expected I feel that others think that I'm lagging a lot behind everyone else. I'm just concerned as there have been expectations that when it's just one page it should take me no more than a full day. Yes, there definitely is more room for improvement. There always is. I have a lot to learn. But I would like to know if my current rate is way too slow, just average, or average for someone no longer than a year in the industry.

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  • Should the number of developers be considered when estimating a task?

    - by Ludwig Magnusson
    I am pretty inexperienced with working in agile projects but I have tried it a few times and I always run into this problem when estimating a task. Do we bring into the estimate the number of developers that will work on the task? Let me explain: Task A is estimated to one time unit and developer 1 will work on it. Task B is also estimated to one time unit and developer 2 and 3 will work on it together. I.e. if developer 1 begins to work on task A at the same time developer 2 and 3 begins to work on task B they will all finish at the same time according to the estimate. Should the estimate for task B be twice of that for task A or the same? The problem as I see it is that when a task is received and estimated, it is not always possible to know how many people will work on it. And if you assumed that two developers would work on the task for one time unit but it turns out that only one developer will actually do it, this will not automatically mean that that developer will work on it for two time units. Is there any standard practice for this?

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  • Assuming "clean code/architecture" is there a difference in "effort" between PHP or Java/J2EE web application development?

    - by PhD
    A client asked us to estimate effort when selecting PHP as the implementation language for his next web-based application. We spent about a week exploring PHP, prototyping, testing etc., We are quite new to this language - may have hacked around it in the past but, let's go with PHP-noobs but application development experts (for the lack of a better, less flattering word :) It seems, that if we write, clean maintainable code, follow separation of concerns, enterprise architecture patters (DAOs etc.) the 'effort' in creating an object-oriented PHP based web-application seems to be the same for a Java based one. Here's our equation for estimating the effort (development/delivery time): ConstructionEffort = f(analysis, design, coding, testing, review, deployment) We were specifically comparing effort estimates in creating an enterprise application with the following: PHP + CakePHP/CodeIgniter (should we have considered others?) Java + Spring + Restlet It's an end-to-end application: Client: Javascript/jQuery + HTML/CSS Middle tier/Business Logic - (Still evaluating PHP/Java) Database: MySQL The effort estimates of the 1st and 3rd tier are constant and relatively independent of the middle tier's technology. At a high level with an initial breakdown into user stories of the requested features as well as a high-level SWAG on the sheer number of classes/SLOC that would be required for PHP doesn't seem to differ by much from what is required of the same in Java. Is this correct? We are basing our initial estimates on the initial prototyping/coding we've done with PHP - we are currently disregarding fluency with the language as a factor, since that'll be an initial hurdle and not a long term impediment IMHO (we also have sufficient time to become quite fluent with PHP). I'm interested in knowing the programmers' perspective with respect to effort when creating similar applications with either of the languages to justify choosing one over the other. Are we missing something here? It seems we are going against popular belief of PHP being quicker to market (or we being very fluent with Java have our vision clouded). It doesn't seem to have any coding/programming effort saving from what we/ve played around with.

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  • What are the methods to estimate source code value?

    - by Antoine
    I've been working on some project on my free time for the past few months. Recently I've been approached by friends to build a startup, and this source code would be very valueable to us. As a co-founder, this code could count for something in the company's capital, and be exchanged for shares. But how can you estimate its value? Do you just multiply industry-standard wqges by the time I spent on it, or are there other methods?

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  • Many user stories share the same technical tasks: what to do?

    - by d3prok
    A little introduction to my case: As part of a bigger product, my team is asked to realize a small IDE for a DSL. The user of this product will be able to make function calls in the code and we are also asked to provide some useful function libraries. The team, together with the PO, put on the wall a certain number of user stories regarding the various libraries for the IDE user. When estimating the first of those stories, the team decided that the function call mechanism would have been an engaging but not completely obvious task, so the estimate for that user story raised up from a simple 3 to a more dangerous 5. Coming to the problem: The team then moved to the user stories regarding the other libraries, actually 10 stories, and added those 2 points of "function call mechanism" thing to each of those user story. This immediately raised up the total points for the product of 20 points! Everyone in the team knows that each user story could be picked up by the PO for the next iteration at any time, so we shouldn't isolate that part in one user story, but those 20 points feel so awfully unrealistic! I've proposed a solution, but I'm absolutely not satisfied: We created a "Design story" and put those annoying 2 points over it. However when we came to realize and demonstrate it to our customers, we were unable to show something really valuable for them about that story! Here the problem is whether we should ignore the principle of having isolated user stories (without any dependency between them). What would you do, or even better what have you done, in situations like this? (a small foot-note: following a suggestion I've moved this question from stackoverflow)

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  • What is approximate cost to develop iPhone/iPad app? Features described

    - by innodeasapps
    Need your help guys... I was working as an iPhone developer since last few months. And just a month ago I left the job, and now i got an offer to develop an iPhone/iPad app. I need to develop an universal app which has frames like PicFrame in which photos must adjust accordingly, with customizable frames, few photo effects like in instagram (Not exactly same but something like it) and then user can share photos on Facebook, tumbler,dropbox, etc. I might need around 30 days time to develop the desired app. Note that designing is not my part, I need to develop and test it thoroughly. I have no idea how much price should I ask to develop such app. As here is the place where we all developers meet, I feel I would get proper guidance. Thank you in advance...

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  • Windows 7 Reading Proper Disk Usage Statistics on Mounted Volumes

    - by Troy Perkins
    I'm running windows 7 with 2 x 1.5 TBYTE Drives. The second internal drive is setup as a mounted volume as C:\Archives Clicking computer icon in windows explorer, it only shows capacity stats for C: and Not C:\Archives Also, the usage stats that do show for C: show to be 100% capacity red - yet the system runs fine. No warnings. Can someone explain this? I do have a lot of stuff on the c: drive, but I'm sure its not 1.5 TB worth and C:\Archives hardly has anything it. Thanks! Troy

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  • Can I have 2Gbit over 1Gbit Nics

    - by Daniel
    So this really baffles me. Apparently because 1Gbit can transmit data in both directions simultaneously it should be possible to get 2Gbit of data transfer on a single NIC (1Gbit flow seend and 1Gbit receive). People claim that because 1Gbit is full-duplex (almost always) it is exactly 2Gbit in total. My intuition and electrical background tells me that something is not right here 4 twisted pairs 250Mbit capacity each gives 1Gbit. Unless it is really possible to transfer data in both directions simultaneously. I did a test with iperf. Ubuntu server 12.04 <-- MacBook Pro. Both with decent CPU speed. Tested speed of connection individually and on Mac I can see 112MB/s regardless which direction data is going. On Ubuntu with vnstat and ifstat I got 970Mbit speeds. Now, launching iperf in server mode on both machines at the same time and sending data using 2 iperf clients shows that I'm for example on Ubuntu box sending at 600Mbit, and receiving 350Mbit. which adds up to pretty much 1Gbit link. So to me there is no magical 2Gbit. Can someone confirm that or tell why I'm wrong? Another thing that confuses me i the fact that e.g. 24-port switch has for example: Throughput»up»to:»50.6Mpps Switching»capacity:»68Gbps Switch»fabric»speed:»88Gbps Which would suggest thay can handle 2GBit per port.

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  • resizing arrays when close to memory capacity

    - by user548928
    So I am implementing my own hashtable in java, since the built in hashtable has ridiculous memory overhead per entry. I'm making an open-addressed table with a variant of quadratic hashing, which is backed internally by two arrays, one for keys and one for values. I don't have the ability to resize though. The obvious way to do it is to create larger arrays and then hash all of the (key, value) pairs into the new arrays from the old ones. This falls apart though when my old arrays take up over 50% of my current memory, since I can't fit both the old and new arrays in memory at the same time. Is there any way to resize my hashtable in this situation Edit: the info I got for current hashtable memory overheads is from here How much memory does a Hashtable use? Also, for my current application, my values are ints, so rather than store references to Integers, I have an array of ints as my values.

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  • Why do ticket websites crash?

    - by Soloman Smart
    I hope this fits into the expanse of serverfault. Apologies if it doesn't. Why do ticket websites selling tickets for major concerts/events still crash when they make the tickets available? Surely, they know there is going to be huge demand and can ensure they have capacity to deal with that? May seem like a very simple question so sorry for those who understand! Thanks!

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