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Search found 616 results on 25 pages for 'clueless anon'.

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  • How do we group in BIRT without wasting lines, and still only printing the group item on the first l

    - by paxdiablo
    When grouping in BIRT, we frequently want the grouping value to show up on the first line as follows: Group User Reputation ------ --------------- ---------- Admins Bill The Weasel 51,018 Mark Grovel 118,101 Users pax_my_bags 73,554 Jon Scoot **,***,*** <- overflow clueless 92,928 The normal way of acheiving this is to lay out the group in the designer as follws: +---------+--------+--------------+ Tbl Hdr | Group | User | Reputation | +---------+--------+--------------+ Grp Hdr | [Group] | | | +---------+--------+--------------+ Grp Dtl | | [User] | [Reputation] | +---------+--------+--------------+ Grp Ftr | | | | +---------+--------+--------------+ Tbl Ftr | | | | +---------+--------+--------------+ which, unfortunately, lays out the data in exactly that way, with the grouped value on a different line: Group User Reputation ------ --------------- ---------- Admins Bill The Weasel 51,018 Mark Grovel 118,101 Users pax_my_bags 73,554 Jon Scoot **,***,*** <- overflow clueless 92,928 This is particularly painful with data where there's lots of groups with only one user since we use twice as much space as needed. If we move the [Group] data item down to the Grp Dtl line, we get it printed for every line in the group. How, in BIRT, do we merge the two lines Grp Hdr and the first Grp Dtl?

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  • vim how to comma align

    - by anon
    I have a bunch of code of the form: someVector.push_back(Foo("some name", 1.0, 3.1415926); someVector.push_back(Foo("different length name", 89.0, 2.717); ... 20 more entries I want sufficient space to be inserted so that my code is comma aligned, i.e. the "1.0," 's comma and the "89.0"'s comma are aligned -- is there builtins to do this?

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  • Why isn't there a good scheme/lisp on llvm?

    - by anon
    There is Gambit scheme, MIT scheme, PLT scheme, chicken scheme, bigloo, larceny, ...; then there are all the lisps. Yet, there's not (to my knowledge) a single popular scheme/lisp on LLVM, even though LLVM provides lots of nice things like: easier to generate code than x85 easy to make C ffi calls ... So why is it that there isn't a good scheme/lisp on LLVM?

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  • Artistic aspects of UI?

    - by anon
    Consider a single button. At one extreme, we have a black OpenGL window, with: outline (in white) of a rectangle bitmap remdered font inside of it, saying "Ok" At the other extreme, we have Mac OS X, a button that is: well rounded has some gradient showing light effects on it nice antialiased "OK" soft shadow of some sort These two UIs present very very different user experiences. The former says "This is from the 80s" the latter says "this is professional". This is something I do not understand well as a programmer (and don't know where to learn about this). Does anyone know of a good technical resource for this? [I'd prefer things that draws upon psychology / perception literature to say why to do something rather than design books that just says "use color XYZ with a gradient of blah"]

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  • Textbased issue-tracker/todo list for Git?

    - by anon
    I've been managing all of my todo-lists as ~/git-repo/todo which is kept under git. THen I add/delete files from the todo list, and have git autocommit all changes. However, I feel there should be more powerful tools. Besides "cil" and git-issues [neither of which I've tried], what tools are available? PS I want something that's entirely text/command line based. Thanks!

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  • Stuffed Animal In OpenGL

    - by anon
    I have seen metal/plastic/water/fire/... shaders for OpenGL. However, it it possible to render something fur-like, say a stuffed animal / teddy bear in OpenGL (I know this is possible with renderman / ray tracers, but I want to do it in OpenGl). If you have pointers to GLSl shaders for this, please point me in the right direction. Thanks! [I'm guessing the answer is no since fur requires more than just shaders -- it almost requires creating geometry on the fly -- but I'd love to be proven wrong)]

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  • Purpose of lua_lock and lua_unlock?

    - by anon
    What is the point of lua_lock and lua_unlock? The following implies it's important: LUA_API void lua_gettable (lua_State *L, int idx) { StkId t; lua_lock(L); t = index2adr(L, idx); api_checkvalidindex(L, t); luaV_gettable(L, t, L->top - 1, L->top - 1); lua_unlock(L); } LUA_API void lua_getfield (lua_State *L, int idx, const char *k) { StkId t; TValue key; lua_lock(L); t = index2adr(L, idx); api_checkvalidindex(L, t); setsvalue(L, &key, luaS_new(L, k)); luaV_gettable(L, t, &key, L->top); api_incr_top(L); lua_unlock(L); } The following implies it does nothing: #define lua_lock(L) ((void) 0) #define lua_unlock(L) ((void) 0) Please enlighten.

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  • Computer Generated Vocals

    - by anon
    Is this even possible? I.e. suppose you were given: 1) Lyrics to a song. 2) Background music of a song. 3) Timing of what syllables should be uttered when. 4) What note what each syllable should hit. Given the above, is it possible to automatically generated the vocals via a computer program? Thanks!

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  • Inline & not-inline

    - by anon
    Suppose I have: struct Vec3 { double x; double y; double z; } ; inline double dot(const Vec3& lhs, const Vec3& rhs) { return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z ; } Is it possible to have "dot" also exist in a non-inlined version, so that it can be in the *.so , so that when I dl open it I can call it? I.e. I want files that include the above header to use the inlined version, but I also want the function to exist in a *.so, so I can dl open it and call it dynamically.

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  • Problem with stackless python, cannot write to a dict

    - by ANON
    I have simple map-reduce type algorithm, which I want to implement in python and make use of multiple cores. I read somewhere that threads using native thread module in 2.6 dont make use of multiple cores. is that true? I even implemented it using stackless python however i am getting into weird errors [Update: a quick search showed that the stack less does not allows multiple cores So are their any other alternatives?] def Propagate(start,end): print "running Thread with range: ",start,end def maxVote(nLabels): count = {} maxList = [] maxCount = 0 for nLabel in nLabels: if nLabel in count: count[nLabel] += 1 else: count[nLabel] = 1 #Check if the count is max if count[nLabel] > maxCount: maxCount = count[nLabel]; maxList = [nLabel,] elif count[nLabel]==maxCount: maxList.append(nLabel) return random.choice(maxList) for num in range(start,end): node=MapList[num] nLabels = [Label[k] for k in Adj[node]] if (nLabels!=[]): Label[node] = maxVote(nLabels) else: Label[node]=node However in above code the values assigned to Label, that is the change in dictionary are lost. Above propagate function is used as callable for MicroThreads (i.e. TaskLets)

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  • Flash10 Triangle Rendering

    - by anon
    I know about Papervision 3D. However, alot of the realism there comes from textures. Does anyone know of a benchmark that shows how many single-color, flash-shaded 3D triagnels flash10 can reasonably render? I can't find this benchmark online or an engine for this (most seems to really value bitmaps / texture). Thanks!

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  • Python with Wiimote using pywiiuse module

    - by Anon
    After seeing the abilities and hackibility of wiimotes I really want to use it in my 'Intro to programming' final. Everyone must make a python program and present it to the class. I want to make a game with pygame incorporating a wiimote. I found pywiiuse which is a very basic wrapper for the wiiuse library using c types. I can NOT get anything beyond LEDs and vibrating to work. Buttons, IR, motion sensing, nothing. I've tried different versions of wiiuse, pywiiuse, even python. I can't even get the examples that came with it to run. Here's the code I made as a simple test. I copied some of the example C++ code. from pywiiuse import * from time import sleep #Init wiimotes = wiiuse_init() #Find and start the wiimote found = wiiuse_find(wiimotes,1,5) #Make the variable wiimote to the first wiimote init() found wiimote = wiimotes.contents #Set Leds wiiuse_set_leds(wiimote,WIIMOTE_LED_1) #Rumble for 1 second wiiuse_rumble(wiimote,1) sleep(1) wiiuse_rumble(wiimote,0) #Turn motion sensing on(supposedly) wiiuse_motion_sensing(wiimote,1) while 1: #Poll the wiimotes to get the status like pitch or roll if(wiiuse_poll(wiimote,1)): print 'EVENT' And here's the output when I run it. wiiuse version 0.9 wiiuse api version 8 [INFO] Found wiimote [assigned wiimote id 1]. EVENT EVENT Traceback (most recent call last): File "C:\Documents and Settings\Nick\Desktop\wiimotetext.py", line 26, in <mod ule> if(wiiuse_poll(wiimote,1)): WindowsError: exception: access violation reading 0x00000004 It seems each time I run it, it prints out EVENT 2-5 times until the trace back. I have no clue what to do at this point, I've been trying for the past two days to get it working. Thanks!

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  • NPR GLSL Tutorials

    - by anon
    Anyone have a good list of tutorials on doing Non photo realistic rendering with GLSL ? I have seen books on GLSL, and books on NPR, but very few books/tutorials on doing NPR with GLSL. (I want to do it with GLSL as I want real time). Thanks!

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  • EF4 CTP5 - Map foreign key without object references?

    - by anon
    I feel like this should have a simple answer, but I can't find it. I have 2 POCOs: public class Category { public int Id { get; set; } public string Name { get; set; } } public class Product { public int Id { get; set; } public int CategoryId { get; set; } } Notice that there are no object references on either POCO. With Code-First, how do I make EF4 CTP5 define a relationship between the two database tables? (I know this is an unusual scenario, but I am exploring what's possible and what's not with Code-First)

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  • How can I generate HTML tables in Perl?

    - by anon
    I need to create a 2 tables in HTML format. Each has 5 rows: 1st Table 1st row has FRUITS in it, occupying all columns 2nd row has January(month), occupying all columns 3rd row has names of some 6 fruits (apple, orange, grapes,...)These names do not change. so this row has 6 columns 4th row has rates for each fruit ( 10,20,30..) so this has 6 columns. 5th row has corresponding message for each fruit showing as Available or not. 2nd Table If it is available the background color for the cell should be green and if not RED. 1st row has VEGETABLES in it, occupying all columns 2nd row has February(month), occupying all columns 3rd row has names of some 6 vegetables (tomato, potato..)These names do not change. so this row has 6 columns 4th row has rates for each vegetable ( 10,20,30..) so this has 6 columns. 5th row has corresponding message for each vegetable showing as Available or not.If it is available the background color for the cell should be green and if not RED. All this data is read from a file having a particular format, it is <name of fruit/vegetable price <available or not The names of fruits and vegetable do not change , it will be same for both the tables. However, it might be possible that data for a particular fruit/vegetable is not present. if it is not present the the column for that should show N/A with white background. I cannot use MIME:Lite for this. Need to use print <<ENDHTML;

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  • OpenGL Diffuse Lighting Shader Bug?

    - by anon
    The Orange book, section 16.2, lists implementing diffuse lighting as: void main() { vec3 N = normalize(gl_NormalMatrix * gl_Normal); vec4 V = gl_ModelViewMatrix * gl_vertex; vec3 L = normalize(lightPos - V.xyz); gl_FrontColor = gl_Color * vec4(max(0.0, dot(N, L)); } However, when I run this, the lighting changes when I move my camera. On the other hand, when I change vec3 N = normalize(gl_NormalMatrix * gl_Normal); to vec3 N = normalize(gl_Normal); I get diffuse lighting that works like the fixed pipeline. What is this gl_NormalMatrix, what did removing it do, ... and is this a bug in the orange book ... or am I setting up my OpenGl code improperly?

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  • Where is the VM in LLVM?

    - by anon
    Note: marked as community wiki. Where is the Low Level Virtual Machine in LLVM? I see that we have llvm-g++ and c-lang, but to me, a LLVM is something almost like Valgrind of a simulator, where instructions are executed on it, and I can write programs to instrument the running code / interrupt when certain conditions happen / etc ... Where are the tools like this built on LLVM? Thanks!

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  • Obtaining C++ Code Coverage

    - by anon
    I'm on Linux. My code is written in C++. My program is non-interactive; it runs as "./prog input-file", processes the file, and exits. I have various unit tests "input-file0, input-file1, input-file2, ..." For designing new unit tests, I want to know what lines of code existing tests do not cover. Question: Given that I control how "prog" is compiled/run; how can I get list of the lines of code that "./prog input-file" does not hit? Thanks!

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