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  • Announcing Entity Framework Code-First (CTP5 release)

    - by ScottGu
    This week the data team released the CTP5 build of the new Entity Framework Code-First library.  EF Code-First enables a pretty sweet code-centric development workflow for working with data.  It enables you to: Develop without ever having to open a designer or define an XML mapping file Define model objects by simply writing “plain old classes” with no base classes required Use a “convention over configuration” approach that enables database persistence without explicitly configuring anything Optionally override the convention-based persistence and use a fluent code API to fully customize the persistence mapping I’m a big fan of the EF Code-First approach, and wrote several blog posts about it this summer: Code-First Development with Entity Framework 4 (July 16th) EF Code-First: Custom Database Schema Mapping (July 23rd) Using EF Code-First with an Existing Database (August 3rd) Today’s new CTP5 release delivers several nice improvements over the CTP4 build, and will be the last preview build of Code First before the final release of it.  We will ship the final EF Code First release in the first quarter of next year (Q1 of 2011).  It works with all .NET application types (including both ASP.NET Web Forms and ASP.NET MVC projects). Installing EF Code First You can install and use EF Code First CTP5 using one of two ways: Approach 1) By downloading and running a setup program.  Once installed you can reference the EntityFramework.dll assembly it provides within your projects.      or: Approach 2) By using the NuGet Package Manager within Visual Studio to download and install EF Code First within a project.  To do this, simply bring up the NuGet Package Manager Console within Visual Studio (View->Other Windows->Package Manager Console) and type “Install-Package EFCodeFirst”: Typing “Install-Package EFCodeFirst” within the Package Manager Console will cause NuGet to download the EF Code First package, and add it to your current project: Doing this will automatically add a reference to the EntityFramework.dll assembly to your project:   NuGet enables you to have EF Code First setup and ready to use within seconds.  When the final release of EF Code First ships you’ll also be able to just type “Update-Package EFCodeFirst” to update your existing projects to use the final release. EF Code First Assembly and Namespace The CTP5 release of EF Code First has an updated assembly name, and new .NET namespace: Assembly Name: EntityFramework.dll Namespace: System.Data.Entity These names match what we plan to use for the final release of the library. Nice New CTP5 Improvements The new CTP5 release of EF Code First contains a bunch of nice improvements and refinements. Some of the highlights include: Better support for Existing Databases Built-in Model-Level Validation and DataAnnotation Support Fluent API Improvements Pluggable Conventions Support New Change Tracking API Improved Concurrency Conflict Resolution Raw SQL Query/Command Support The rest of this blog post contains some more details about a few of the above changes. Better Support for Existing Databases EF Code First makes it really easy to create model layers that work against existing databases.  CTP5 includes some refinements that further streamline the developer workflow for this scenario. Below are the steps to use EF Code First to create a model layer for the Northwind sample database: Step 1: Create Model Classes and a DbContext class Below is all of the code necessary to implement a simple model layer using EF Code First that goes against the Northwind database: EF Code First enables you to use “POCO” – Plain Old CLR Objects – to represent entities within a database.  This means that you do not need to derive model classes from a base class, nor implement any interfaces or data persistence attributes on them.  This enables the model classes to be kept clean, easily testable, and “persistence ignorant”.  The Product and Category classes above are examples of POCO model classes. EF Code First enables you to easily connect your POCO model classes to a database by creating a “DbContext” class that exposes public properties that map to the tables within a database.  The Northwind class above illustrates how this can be done.  It is mapping our Product and Category classes to the “Products” and “Categories” tables within the database.  The properties within the Product and Category classes in turn map to the columns within the Products and Categories tables – and each instance of a Product/Category object maps to a row within the tables. The above code is all of the code required to create our model and data access layer!  Previous CTPs of EF Code First required an additional step to work against existing databases (a call to Database.Initializer<Northwind>(null) to tell EF Code First to not create the database) – this step is no longer required with the CTP5 release.  Step 2: Configure the Database Connection String We’ve written all of the code we need to write to define our model layer.  Our last step before we use it will be to setup a connection-string that connects it with our database.  To do this we’ll add a “Northwind” connection-string to our web.config file (or App.Config for client apps) like so:   <connectionStrings>          <add name="Northwind"          connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|\northwind.mdf;User Instance=true"          providerName="System.Data.SqlClient" />   </connectionStrings> EF “code first” uses a convention where DbContext classes by default look for a connection-string that has the same name as the context class.  Because our DbContext class is called “Northwind” it by default looks for a “Northwind” connection-string to use.  Above our Northwind connection-string is configured to use a local SQL Express database (stored within the \App_Data directory of our project).  You can alternatively point it at a remote SQL Server. Step 3: Using our Northwind Model Layer We can now easily query and update our database using the strongly-typed model layer we just built with EF Code First. The code example below demonstrates how to use LINQ to query for products within a specific product category.  This query returns back a sequence of strongly-typed Product objects that match the search criteria: The code example below demonstrates how we can retrieve a specific Product object, update two of its properties, and then save the changes back to the database: EF Code First handles all of the change-tracking and data persistence work for us, and allows us to focus on our application and business logic as opposed to having to worry about data access plumbing. Built-in Model Validation EF Code First allows you to use any validation approach you want when implementing business rules with your model layer.  This enables a great deal of flexibility and power. Starting with this week’s CTP5 release, EF Code First also now includes built-in support for both the DataAnnotation and IValidatorObject validation support built-into .NET 4.  This enables you to easily implement validation rules on your models, and have these rules automatically be enforced by EF Code First whenever you save your model layer.  It provides a very convenient “out of the box” way to enable validation within your applications. Applying DataAnnotations to our Northwind Model The code example below demonstrates how we could add some declarative validation rules to two of the properties of our “Product” model: We are using the [Required] and [Range] attributes above.  These validation attributes live within the System.ComponentModel.DataAnnotations namespace that is built-into .NET 4, and can be used independently of EF.  The error messages specified on them can either be explicitly defined (like above) – or retrieved from resource files (which makes localizing applications easy). Validation Enforcement on SaveChanges() EF Code-First (starting with CTP5) now automatically applies and enforces DataAnnotation rules when a model object is updated or saved.  You do not need to write any code to enforce this – this support is now enabled by default.  This new support means that the below code – which violates our above rules – will automatically throw an exception when we call the “SaveChanges()” method on our Northwind DbContext: The DbEntityValidationException that is raised when the SaveChanges() method is invoked contains a “EntityValidationErrors” property that you can use to retrieve the list of all validation errors that occurred when the model was trying to save.  This enables you to easily guide the user on how to fix them.  Note that EF Code-First will abort the entire transaction of changes if a validation rule is violated – ensuring that our database is always kept in a valid, consistent state. EF Code First’s validation enforcement works both for the built-in .NET DataAnnotation attributes (like Required, Range, RegularExpression, StringLength, etc), as well as for any custom validation rule you create by sub-classing the System.ComponentModel.DataAnnotations.ValidationAttribute base class. UI Validation Support A lot of our UI frameworks in .NET also provide support for DataAnnotation-based validation rules. For example, ASP.NET MVC, ASP.NET Dynamic Data, and Silverlight (via WCF RIA Services) all provide support for displaying client-side validation UI that honor the DataAnnotation rules applied to model objects. The screen-shot below demonstrates how using the default “Add-View” scaffold template within an ASP.NET MVC 3 application will cause appropriate validation error messages to be displayed if appropriate values are not provided: ASP.NET MVC 3 supports both client-side and server-side enforcement of these validation rules.  The error messages displayed are automatically picked up from the declarative validation attributes – eliminating the need for you to write any custom code to display them. Keeping things DRY The “DRY Principle” stands for “Do Not Repeat Yourself”, and is a best practice that recommends that you avoid duplicating logic/configuration/code in multiple places across your application, and instead specify it only once and have it apply everywhere. EF Code First CTP5 now enables you to apply declarative DataAnnotation validations on your model classes (and specify them only once) and then have the validation logic be enforced (and corresponding error messages displayed) across all applications scenarios – including within controllers, views, client-side scripts, and for any custom code that updates and manipulates model classes. This makes it much easier to build good applications with clean code, and to build applications that can rapidly iterate and evolve. Other EF Code First Improvements New to CTP5 EF Code First CTP5 includes a bunch of other improvements as well.  Below are a few short descriptions of some of them: Fluent API Improvements EF Code First allows you to override an “OnModelCreating()” method on the DbContext class to further refine/override the schema mapping rules used to map model classes to underlying database schema.  CTP5 includes some refinements to the ModelBuilder class that is passed to this method which can make defining mapping rules cleaner and more concise.  The ADO.NET Team blogged some samples of how to do this here. Pluggable Conventions Support EF Code First CTP5 provides new support that allows you to override the “default conventions” that EF Code First honors, and optionally replace them with your own set of conventions. New Change Tracking API EF Code First CTP5 exposes a new set of change tracking information that enables you to access Original, Current & Stored values, and State (e.g. Added, Unchanged, Modified, Deleted).  This support is useful in a variety of scenarios. Improved Concurrency Conflict Resolution EF Code First CTP5 provides better exception messages that allow access to the affected object instance and the ability to resolve conflicts using current, original and database values.  Raw SQL Query/Command Support EF Code First CTP5 now allows raw SQL queries and commands (including SPROCs) to be executed via the SqlQuery and SqlCommand methods exposed off of the DbContext.Database property.  The results of these method calls can be materialized into object instances that can be optionally change-tracked by the DbContext.  This is useful for a variety of advanced scenarios. Full Data Annotations Support EF Code First CTP5 now supports all standard DataAnnotations within .NET, and can use them both to perform validation as well as to automatically create the appropriate database schema when EF Code First is used in a database creation scenario.  Summary EF Code First provides an elegant and powerful way to work with data.  I really like it because it is extremely clean and supports best practices, while also enabling solutions to be implemented very, very rapidly.  The code-only approach of the library means that model layers end up being flexible and easy to customize. This week’s CTP5 release further refines EF Code First and helps ensure that it will be really sweet when it ships early next year.  I recommend using NuGet to install and give it a try today.  I think you’ll be pleasantly surprised by how awesome it is. Hope this helps, Scott

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  • Can you recover from a backup with bad blocks?

    - by Macbook-Recovery
    The hard drive in my Macbook recently gave up while using it on the plane (dual prop, lots of vibration unfortunately). I have a backup of its contents from a few weeks ago, but there are files that aren't included in it that I would like to recover. As it stands right now, I have it plugged to my macbook by USB. Snow leopard recognizes it, but can't mount it. Therefore, tools like Diskwarrior and Techtools do not work. I started doing a clone of it with Data Rescue 3, but after 7 hours of activity (20% through the drive), it has copied 130 GB of the drive but reports all of the data as "bad blocks". My question is this: Is any data recoverable if the clone is completely composed of bad blocks?

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  • Entity Association Mapping with Code First Part 1 : Mapping Complex Types

    - by mortezam
    Last week the CTP5 build of the new Entity Framework Code First has been released by data team at Microsoft. Entity Framework Code-First provides a pretty powerful code-centric way to work with the databases. When it comes to associations, it brings ultimate flexibility. I’m a big fan of the EF Code First approach and am planning to explain association mapping with code first in a series of blog posts and this one is dedicated to Complex Types. If you are new to Code First approach, you can find a great walkthrough here. In order to build a solid foundation for our discussion, we will start by learning about some of the core concepts around the relationship mapping.   What is Mapping?Mapping is the act of determining how objects and their relationships are persisted in permanent data storage, in our case, relational databases. What is Relationship mapping?A mapping that describes how to persist a relationship (association, aggregation, or composition) between two or more objects. Types of RelationshipsThere are two categories of object relationships that we need to be concerned with when mapping associations. The first category is based on multiplicity and it includes three types: One-to-one relationships: This is a relationship where the maximums of each of its multiplicities is one. One-to-many relationships: Also known as a many-to-one relationship, this occurs when the maximum of one multiplicity is one and the other is greater than one. Many-to-many relationships: This is a relationship where the maximum of both multiplicities is greater than one. The second category is based on directionality and it contains two types: Uni-directional relationships: when an object knows about the object(s) it is related to but the other object(s) do not know of the original object. To put this in EF terminology, when a navigation property exists only on one of the association ends and not on the both. Bi-directional relationships: When the objects on both end of the relationship know of each other (i.e. a navigation property defined on both ends). How Object Relationships Are Implemented in POCO domain models?When the multiplicity is one (e.g. 0..1 or 1) the relationship is implemented by defining a navigation property that reference the other object (e.g. an Address property on User class). When the multiplicity is many (e.g. 0..*, 1..*) the relationship is implemented via an ICollection of the type of other object. How Relational Database Relationships Are Implemented? Relationships in relational databases are maintained through the use of Foreign Keys. A foreign key is a data attribute(s) that appears in one table and must be the primary key or other candidate key in another table. With a one-to-one relationship the foreign key needs to be implemented by one of the tables. To implement a one-to-many relationship we implement a foreign key from the “one table” to the “many table”. We could also choose to implement a one-to-many relationship via an associative table (aka Join table), effectively making it a many-to-many relationship. Introducing the ModelNow, let's review the model that we are going to use in order to implement Complex Type with Code First. It's a simple object model which consist of two classes: User and Address. Each user could have one billing address. The Address information of a User is modeled as a separate class as you can see in the UML model below: In object-modeling terms, this association is a kind of aggregation—a part-of relationship. Aggregation is a strong form of association; it has some additional semantics with regard to the lifecycle of objects. In this case, we have an even stronger form, composition, where the lifecycle of the part is fully dependent upon the lifecycle of the whole. Fine-grained domain models The motivation behind this design was to achieve Fine-grained domain models. In crude terms, fine-grained means “more classes than tables”. For example, a user may have both a billing address and a home address. In the database, you may have a single User table with the columns BillingStreet, BillingCity, and BillingPostalCode along with HomeStreet, HomeCity, and HomePostalCode. There are good reasons to use this somewhat denormalized relational model (performance, for one). In our object model, we can use the same approach, representing the two addresses as six string-valued properties of the User class. But it’s much better to model this using an Address class, where User has the BillingAddress and HomeAddress properties. This object model achieves improved cohesion and greater code reuse and is more understandable. Complex Types: Splitting a Table Across Multiple Types Back to our model, there is no difference between this composition and other weaker styles of association when it comes to the actual C# implementation. But in the context of ORM, there is a big difference: A composed class is often a candidate Complex Type. But C# has no concept of composition—a class or property can’t be marked as a composition. The only difference is the object identifier: a complex type has no individual identity (i.e. no AddressId defined on Address class) which make sense because when it comes to the database everything is going to be saved into one single table. How to implement a Complex Types with Code First Code First has a concept of Complex Type Discovery that works based on a set of Conventions. The convention is that if Code First discovers a class where a primary key cannot be inferred, and no primary key is registered through Data Annotations or the fluent API, then the type will be automatically registered as a complex type. Complex type detection also requires that the type does not have properties that reference entity types (i.e. all the properties must be scalar types) and is not referenced from a collection property on another type. Here is the implementation: public class User{    public int UserId { get; set; }    public string FirstName { get; set; }    public string LastName { get; set; }    public string Username { get; set; }    public Address Address { get; set; }} public class Address {     public string Street { get; set; }     public string City { get; set; }            public string PostalCode { get; set; }        }public class EntityMappingContext : DbContext {     public DbSet<User> Users { get; set; }        } With code first, this is all of the code we need to write to create a complex type, we do not need to configure any additional database schema mapping information through Data Annotations or the fluent API. Database SchemaThe mapping result for this object model is as follows: Limitations of this mappingThere are two important limitations to classes mapped as Complex Types: Shared references is not possible: The Address Complex Type doesn’t have its own database identity (primary key) and so can’t be referred to by any object other than the containing instance of User (e.g. a Shipping class that also needs to reference the same User Address). No elegant way to represent a null reference There is no elegant way to represent a null reference to an Address. When reading from database, EF Code First always initialize Address object even if values in all mapped columns of the complex type are null. This means that if you store a complex type object with all null property values, EF Code First returns a initialized complex type when the owning entity object is retrieved from the database. SummaryIn this post we learned about fine-grained domain models which complex type is just one example of it. Fine-grained is fully supported by EF Code First and is known as the most important requirement for a rich domain model. Complex type is usually the simplest way to represent one-to-one relationships and because the lifecycle is almost always dependent in such a case, it’s either an aggregation or a composition in UML. In the next posts we will revisit the same domain model and will learn about other ways to map a one-to-one association that does not have the limitations of the complex types. References ADO.NET team blog Mapping Objects to Relational Databases Java Persistence with Hibernate

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  • Entity Framework Code-First, OData & Windows Phone Client

    - by Jon Galloway
    Entity Framework Code-First is the coolest thing since sliced bread, Windows  Phone is the hottest thing since Tickle-Me-Elmo and OData is just too great to ignore. As part of the Full Stack project, we wanted to put them together, which turns out to be pretty easy… once you know how.   EF Code-First CTP5 is available now and there should be very few breaking changes in the release edition, which is due early in 2011.  Note: EF Code-First evolved rapidly and many of the existing documents and blog posts which were written with earlier versions, may now be obsolete or at least misleading.   Code-First? With traditional Entity Framework you start with a database and from that you generate “entities” – classes that bridge between the relational database and your object oriented program. With Code-First (Magic-Unicorn) (see Hanselman’s write up and this later write up by Scott Guthrie) the Entity Framework looks at classes you created and says “if I had created these classes, the database would have to have looked like this…” and creates the database for you! By deriving your entity collections from DbSet and exposing them via a class that derives from DbContext, you "turn on" database backing for your POCO with a minimum of code and no hidden designer or configuration files. POCO == Plain Old CLR Objects Your entity objects can be used throughout your applications - in web applications, console applications, Silverlight and Windows Phone applications, etc. In our case, we'll want to read and update data from a Windows Phone client application, so we'll expose the entities through a DataService and hook the Windows Phone client application to that data via proxies.  Piece of Pie.  Easy as cake. The Demo Architecture To see this at work, we’ll create an ASP.NET/MVC application which will act as the host for our Data Service.  We’ll create an incredibly simple data layer using EF Code-First on top of SQLCE4 and we’ll expose the data in a WCF Data Service using the oData protocol.  Our Windows Phone 7 client will instantiate  the data context via a URI and load the data asynchronously. Setting up the Server project with MVC 3, EF Code First, and SQL CE 4 Create a new application of type ASP.NET MVC 3 and name it DeadSimpleServer.  We need to add the latest SQLCE4 and Entity Framework Code First CTP's to our project. Fortunately, NuGet makes that really easy. Open the Package Manager Console (View / Other Windows / Package Manager Console) and type in "Install-Package EFCodeFirst.SqlServerCompact" at the PM> command prompt. Since NuGet handles dependencies for you, you'll see that it installs everything you need to use Entity Framework Code First in your project. PM> install-package EFCodeFirst.SqlServerCompact 'SQLCE (= 4.0.8435.1)' not installed. Attempting to retrieve dependency from source... Done 'EFCodeFirst (= 0.8)' not installed. Attempting to retrieve dependency from source... Done 'WebActivator (= 1.0.0.0)' not installed. Attempting to retrieve dependency from source... Done You are downloading SQLCE from Microsoft, the license agreement to which is available at http://173.203.67.148/licenses/SQLCE/EULA_ENU.rtf. Check the package for additional dependencies, which may come with their own license agreement(s). Your use of the package and dependencies constitutes your acceptance of their license agreements. If you do not accept the license agreement(s), then delete the relevant components from your device. Successfully installed 'SQLCE 4.0.8435.1' You are downloading EFCodeFirst from Microsoft, the license agreement to which is available at http://go.microsoft.com/fwlink/?LinkID=206497. Check the package for additional dependencies, which may come with their own license agreement(s). Your use of the package and dependencies constitutes your acceptance of their license agreements. If you do not accept the license agreement(s), then delete the relevant components from your device. Successfully installed 'EFCodeFirst 0.8' Successfully installed 'WebActivator 1.0.0.0' You are downloading EFCodeFirst.SqlServerCompact from Microsoft, the license agreement to which is available at http://173.203.67.148/licenses/SQLCE/EULA_ENU.rtf. Check the package for additional dependencies, which may come with their own license agreement(s). Your use of the package and dependencies constitutes your acceptance of their license agreements. If you do not accept the license agreement(s), then delete the relevant components from your device. Successfully installed 'EFCodeFirst.SqlServerCompact 0.8' Successfully added 'SQLCE 4.0.8435.1' to EfCodeFirst-CTP5 Successfully added 'EFCodeFirst 0.8' to EfCodeFirst-CTP5 Successfully added 'WebActivator 1.0.0.0' to EfCodeFirst-CTP5 Successfully added 'EFCodeFirst.SqlServerCompact 0.8' to EfCodeFirst-CTP5 Note: We're using SQLCE 4 with Entity Framework here because they work really well together from a development scenario, but you can of course use Entity Framework Code First with other databases supported by Entity framework. Creating The Model using EF Code First Now we can create our model class. Right-click the Models folder and select Add/Class. Name the Class Person.cs and add the following code: using System.Data.Entity; namespace DeadSimpleServer.Models { public class Person { public int ID { get; set; } public string Name { get; set; } } public class PersonContext : DbContext { public DbSet<Person> People { get; set; } } } Notice that the entity class Person has no special interfaces or base class. There's nothing special needed to make it work - it's just a POCO. The context we'll use to access the entities in the application is called PersonContext, but you could name it anything you wanted. The important thing is that it inherits DbContext and contains one or more DbSet which holds our entity collections. Adding Seed Data We need some testing data to expose from our service. The simplest way to get that into our database is to modify the CreateCeDatabaseIfNotExists class in AppStart_SQLCEEntityFramework.cs by adding some seed data to the Seed method: protected virtual void Seed( TContext context ) { var personContext = context as PersonContext; personContext.People.Add( new Person { ID = 1, Name = "George Washington" } ); personContext.People.Add( new Person { ID = 2, Name = "John Adams" } ); personContext.People.Add( new Person { ID = 3, Name = "Thomas Jefferson" } ); personContext.SaveChanges(); } The CreateCeDatabaseIfNotExists class name is pretty self-explanatory - when our DbContext is accessed and the database isn't found, a new one will be created and populated with the data in the Seed method. There's one more step to make that work - we need to uncomment a line in the Start method at the top of of the AppStart_SQLCEEntityFramework class and set the context name, as shown here, public static class AppStart_SQLCEEntityFramework { public static void Start() { DbDatabase.DefaultConnectionFactory = new SqlCeConnectionFactory("System.Data.SqlServerCe.4.0"); // Sets the default database initialization code for working with Sql Server Compact databases // Uncomment this line and replace CONTEXT_NAME with the name of your DbContext if you are // using your DbContext to create and manage your database DbDatabase.SetInitializer(new CreateCeDatabaseIfNotExists<PersonContext>()); } } Now our database and entity framework are set up, so we can expose data via WCF Data Services. Note: This is a bare-bones implementation with no administration screens. If you'd like to see how those are added, check out The Full Stack screencast series. Creating the oData Service using WCF Data Services Add a new WCF Data Service to the project (right-click the project / Add New Item / Web / WCF Data Service). We’ll be exposing all the data as read/write.  Remember to reconfigure to control and minimize access as appropriate for your own application. Open the code behind for your service. In our case, the service was called PersonTestDataService.svc so the code behind class file is PersonTestDataService.svc.cs. using System.Data.Services; using System.Data.Services.Common; using System.ServiceModel; using DeadSimpleServer.Models; namespace DeadSimpleServer { [ServiceBehavior( IncludeExceptionDetailInFaults = true )] public class PersonTestDataService : DataService<PersonContext> { // This method is called only once to initialize service-wide policies. public static void InitializeService( DataServiceConfiguration config ) { config.SetEntitySetAccessRule( "*", EntitySetRights.All ); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; config.UseVerboseErrors = true; } } } We're enabling a few additional settings to make it easier to debug if you run into trouble. The ServiceBehavior attribute is set to include exception details in faults, and we're using verbose errors. You can remove both of these when your service is working, as your public production service shouldn't be revealing exception information. You can view the output of the service by running the application and browsing to http://localhost:[portnumber]/PersonTestDataService.svc/: <service xml:base="http://localhost:49786/PersonTestDataService.svc/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:app="http://www.w3.org/2007/app" xmlns="http://www.w3.org/2007/app"> <workspace> <atom:title>Default</atom:title> <collection href="People"> <atom:title>People</atom:title> </collection> </workspace> </service> This indicates that the service exposes one collection, which is accessible by browsing to http://localhost:[portnumber]/PersonTestDataService.svc/People <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?> <feed xml:base=http://localhost:49786/PersonTestDataService.svc/ xmlns:d="http://schemas.microsoft.com/ado/2007/08/dataservices" xmlns:m="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata" xmlns="http://www.w3.org/2005/Atom"> <title type="text">People</title> <id>http://localhost:49786/PersonTestDataService.svc/People</id> <updated>2010-12-29T01:01:50Z</updated> <link rel="self" title="People" href="People" /> <entry> <id>http://localhost:49786/PersonTestDataService.svc/People(1)</id> <title type="text"></title> <updated>2010-12-29T01:01:50Z</updated> <author> <name /> </author> <link rel="edit" title="Person" href="People(1)" /> <category term="DeadSimpleServer.Models.Person" scheme="http://schemas.microsoft.com/ado/2007/08/dataservices/scheme" /> <content type="application/xml"> <m:properties> <d:ID m:type="Edm.Int32">1</d:ID> <d:Name>George Washington</d:Name> </m:properties> </content> </entry> <entry> ... </entry> </feed> Let's recap what we've done so far. But enough with services and XML - let's get this into our Windows Phone client application. Creating the DataServiceContext for the Client Use the latest DataSvcUtil.exe from http://odata.codeplex.com. As of today, that's in this download: http://odata.codeplex.com/releases/view/54698 You need to run it with a few options: /uri - This will point to the service URI. In this case, it's http://localhost:59342/PersonTestDataService.svc  Pick up the port number from your running server (e.g., the server formerly known as Cassini). /out - This is the DataServiceContext class that will be generated. You can name it whatever you'd like. /Version - should be set to 2.0 /DataServiceCollection - Include this flag to generate collections derived from the DataServiceCollection base, which brings in all the ObservableCollection goodness that handles your INotifyPropertyChanged events for you. Here's the console session from when we ran it: <ListBox x:Name="MainListBox" Margin="0,0,-12,0" ItemsSource="{Binding}" SelectionChanged="MainListBox_SelectionChanged"> Next, to keep things simple, change the Binding on the two TextBlocks within the DataTemplate to Name and ID, <ListBox x:Name="MainListBox" Margin="0,0,-12,0" ItemsSource="{Binding}" SelectionChanged="MainListBox_SelectionChanged"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Margin="0,0,0,17" Width="432"> <TextBlock Text="{Binding Name}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}" /> <TextBlock Text="{Binding ID}" TextWrapping="Wrap" Margin="12,-6,12,0" Style="{StaticResource PhoneTextSubtleStyle}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> Getting The Context In the code-behind you’ll first declare a member variable to hold the context from the Entity Framework. This is named using convention over configuration. The db type is Person and the context is of type PersonContext, You initialize it by providing the URI, in this case using the URL obtained from the Cassini web server, PersonContext context = new PersonContext( new Uri( "http://localhost:49786/PersonTestDataService.svc/" ) ); Create a second member variable of type DataServiceCollection<Person> but do not initialize it, DataServiceCollection<Person> people; In the constructor you’ll initialize the DataServiceCollection using the PersonContext, public MainPage() { InitializeComponent(); people = new DataServiceCollection<Person>( context ); Finally, you’ll load the people collection using the LoadAsync method, passing in the fully specified URI for the People collection in the web service, people.LoadAsync( new Uri( "http://localhost:49786/PersonTestDataService.svc/People" ) ); Note that this method runs asynchronously and when it is finished the people  collection is already populated. Thus, since we didn’t need or want to override any of the behavior we don’t implement the LoadCompleted. You can use the LoadCompleted event if you need to do any other UI updates, but you don't need to. The final code is as shown below: using System; using System.Data.Services.Client; using System.Windows; using System.Windows.Controls; using DeadSimpleServer.Models; using Microsoft.Phone.Controls; namespace WindowsPhoneODataTest { public partial class MainPage : PhoneApplicationPage { PersonContext context = new PersonContext( new Uri( "http://localhost:49786/PersonTestDataService.svc/" ) ); DataServiceCollection<Person> people; // Constructor public MainPage() { InitializeComponent(); // Set the data context of the listbox control to the sample data // DataContext = App.ViewModel; people = new DataServiceCollection<Person>( context ); people.LoadAsync( new Uri( "http://localhost:49786/PersonTestDataService.svc/People" ) ); DataContext = people; this.Loaded += new RoutedEventHandler( MainPage_Loaded ); } // Handle selection changed on ListBox private void MainListBox_SelectionChanged( object sender, SelectionChangedEventArgs e ) { // If selected index is -1 (no selection) do nothing if ( MainListBox.SelectedIndex == -1 ) return; // Navigate to the new page NavigationService.Navigate( new Uri( "/DetailsPage.xaml?selectedItem=" + MainListBox.SelectedIndex, UriKind.Relative ) ); // Reset selected index to -1 (no selection) MainListBox.SelectedIndex = -1; } // Load data for the ViewModel Items private void MainPage_Loaded( object sender, RoutedEventArgs e ) { if ( !App.ViewModel.IsDataLoaded ) { App.ViewModel.LoadData(); } } } } With people populated we can set it as the DataContext and run the application; you’ll find that the Name and ID are displayed in the list on the Mainpage. Here's how the pieces in the client fit together: Complete source code available here

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  • Looking into Entity Framework Code First Migrations

    - by nikolaosk
    In this post I will introduce you to Code First Migrations, an Entity Framework feature introduced in version 4.3 back in February of 2012.I have extensively covered Entity Framework in this blog. Please find my other Entity Framework posts here .   Before the addition of Code First Migrations (4.1,4.2 versions), Code First database initialisation meant that Code First would create the database if it does not exist (the default behaviour - CreateDatabaseIfNotExists). The other pattern we could use is DropCreateDatabaseIfModelChanges which means that Entity Framework, will drop the database if it realises that model has changes since the last time it created the database.The final pattern is DropCreateDatabaseAlways which means that Code First will recreate the database every time one runs the application.That is of course fine for the development database but totally unacceptable and catastrophic when you have a production database. We cannot lose our data because of the work that Code First works.Migrations solve this problem.With migrations we can modify the database without completely dropping it.We can modify the database schema to reflect the changes to the model without losing data.In version EF 5.0 migrations are fully included and supported. I will demonstrate migrations with a hands-on example.Let me say a few words first about Entity Framework first. The .Net framework provides support for Object Relational Mappingthrough EF. So EF is a an ORM tool and it is now the main data access technology that microsoft works on. I use it quite extensively in my projects. Through EF we have many things out of the box provided for us. We have the automatic generation of SQL code.It maps relational data to strongly types objects.All the changes made to the objects in the memory are persisted in a transactional way back to the data store. You can find in this post an example on how to use the Entity Framework to retrieve data from an SQL Server Database using the "Database/Schema First" approach.In this approach we make all the changes at the database level and then we update the model with those changes. In this post you can see an example on how to use the "Model First" approach when working with ASP.Net and the Entity Framework.This model was firstly introduced in EF version 4.0 and we could start with a blank model and then create a database from that model.When we made changes to the model , we could recreate the database from the new model. The Code First approach is the more code-centric than the other two. Basically we write POCO classes and then we persist to a database using something called DBContext.Code First relies on DbContext. We create 2,3 classes (e.g Person,Product) with properties and then these classes interact with the DbContext class we can create a new database based upon our POCOS classes and have tables generated from those classes.We do not have an .edmx file in this approach.By using this approach we can write much easier unit tests.DbContext is a new context class and is smaller,lightweight wrapper for the main context class which is ObjectContext (Schema First and Model First).Let's move on to our hands-on example.I have installed VS 2012 Ultimate edition in my Windows 8 machine. 1)  Create an empty asp.net web application. Give your application a suitable name. Choose C# as the development language2) Add a new web form item in your application. Leave the default name.3) Create a new folder. Name it CodeFirst .4) Add a new item in your application, a class file. Name it Footballer.cs. This is going to be a simple POCO class.Place this class file in the CodeFirst folder.The code follows    public class Footballer     {         public int FootballerID { get; set; }         public string FirstName { get; set; }         public string LastName { get; set; }         public double Weight { get; set; }         public double Height { get; set; }              }5) We will have to add EF 5.0 to our project. Right-click on the project in the Solution Explorer and select Manage NuGet Packages... for it.In the window that will pop up search for Entity Framework and install it.Have a look at the picture below   If you want to find out if indeed EF version is 5.0 version is installed have a look at the References. Have a look at the picture below to see what you will see if you have installed everything correctly.Have a look at the picture below 6) Then we need to create a context class that inherits from DbContext.Add a new class to the CodeFirst folder.Name it FootballerDBContext.Now that we have the entity classes created, we must let the model know.I will have to use the DbSet<T> property.The code for this class follows     public class FootballerDBContext:DbContext     {         public DbSet<Footballer> Footballers { get; set; }             }    Do not forget to add  (using System.Data.Entity;) in the beginning of the class file 7) We must take care of the connection string. It is very easy to create one in the web.config.It does not matter that we do not have a database yet.When we run the DbContext and query against it , it will use a connection string in the web.config and will create the database based on the classes.I will use the name "FootballTraining" for the database.In my case the connection string inside the web.config, looks like this    <connectionStrings>    <add name="CodeFirstDBContext" connectionString="server=.;integrated security=true; database=FootballTraining" providerName="System.Data.SqlClient"/>                       </connectionStrings>8) Now it is time to create Linq to Entities queries to retrieve data from the database . Add a new class to your application in the CodeFirst folder.Name the file DALfootballer.csWe will create a simple public method to retrieve the footballers. The code for the class followspublic class DALfootballer     {         FootballerDBContext ctx = new FootballerDBContext();         public List<Footballer> GetFootballers()         {             var query = from player in ctx.Footballers select player;             return query.ToList();         }     } 9) Place a GridView control on the Default.aspx page and leave the default name.Add an ObjectDataSource control on the Default.aspx page and leave the default name. Set the DatasourceID property of the GridView control to the ID of the ObjectDataSource control.(DataSourceID="ObjectDataSource1" ). Let's configure the ObjectDataSource control. Click on the smart tag item of the ObjectDataSource control and select Configure Data Source. In the Wizzard that pops up select the DALFootballer class and then in the next step choose the GetFootballers() method.Click Finish to complete the steps of the wizzard.Build and Run your application.  10) Obviously you will not see any records coming back from your database, because we have not inserted anything. The database is created, though.Have a look at the picture below.  11) Now let's change the POCO class. Let's add a new property to the Footballer.cs class.        public int Age { get; set; } Build and run your application again. You will receive an error. Have a look at the picture below 12) That was to be expected.EF Code First Migrations is not activated by default. We have to activate them manually and configure them according to your needs. We will open the Package Manager Console from the Tools menu within Visual Studio 2012.Then we will activate the EF Code First Migration Features by writing the command “Enable-Migrations”.  Have a look at the picture below. This adds a new folder Migrations in our project. A new auto-generated class Configuration.cs is created.Another class is also created [CURRENTDATE]_InitialCreate.cs and added to our project.The Configuration.cs  is shown in the picture below. The [CURRENTDATE]_InitialCreate.cs is shown in the picture below  13) ??w we are ready to migrate the changes in the database. We need to run the Add-Migration Age command in Package Manager ConsoleAdd-Migration will scaffold the next migration based on changes you have made to your model since the last migration was created.In the Migrations folder, the file 201211201231066_Age.cs is created.Have a look at the picture below to see the newly generated file and its contents. Now we can run the Update-Database command in Package Manager Console .See the picture above.Code First Migrations will compare the migrations in our Migrations folder with the ones that have been applied to the database. It will see that the Age migration needs to be applied, and run it.The EFMigrations.CodeFirst.FootballeDBContext database is now updated to include the Age column in the Footballers table.Build and run your application.Everything will work fine now.Have a look at the picture below to see the migrations applied to our table. 14) We may want it to automatically upgrade the database (by applying any pending migrations) when the application launches.Let's add another property to our Poco class.          public string TShirtNo { get; set; }We want this change to migrate automatically to the database.We go to the Configuration.cs we enable automatic migrations.     public Configuration()        {            AutomaticMigrationsEnabled = true;        } In the Page_Load event handling routine we have to register the MigrateDatabaseToLatestVersion database initializer. A database initializer simply contains some logic that is used to make sure the database is setup correctly.   protected void Page_Load(object sender, EventArgs e)        {            Database.SetInitializer(new MigrateDatabaseToLatestVersion<FootballerDBContext, Configuration>());        } Build and run your application. It will work fine. Have a look at the picture below to see the migrations applied to our table in the database. Hope it helps!!!  

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  • Working with Legacy code #5: The blackhole.

    - by andrewstopford
    Someone creates a class or series of classes for something, the classes are big in size with large complicated methods. The effort is a sea of technical debt for the entire team but in the thick of the daily chaos it is lost. With out the coder talking to the team, with no team code policy and no code reviews (and action points) it remains. Pretty soon the team forget about that code. A few weeks\months\years goes by, some of the team may have left, some may remain but business asks for the team to add to that code. The team is now looking at a black hole, no one knows how it works, what it does, what it is for, it is a smelly hell hole and the deadline is fast approaching. The team now tries to change the code, with no approach at unit tests or refactoring in fear of breaking the black hole the team do just that and the business have just lost money. If you are faced with a black hole you need to look back over my series, even a black hole in what might seem like a clean unit tested application. Don't be fooled into thinking that legacy code does not apply to your code base.  The next stage is don't let blackholes in your codebase. Effective code reviews, team communication and good overal team coding policies will really help. Even if you are faced with a deadline do not let them appear, stop, take stock, what can be done and who can help. If you allow them through they will grow and grow and grow and the technical debt will hit you like a tidal wave soon enough,.  

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  • Code Generation and IDE vs writing per Hand

    - by sytycs
    I have been programming for about a year now. Pretty soon I realized that I need a great Tool for writing code and learned Vim. I was happy with C and Ruby and never liked the idea of an IDE. Which was encouraged by a lot of reading about programming.[1] However I started with (my first) Java Project. In a CS Course we were using Visual Paradigm and encouraged to let the program generate our code from a class diagram. I did not like that Idea because: Our class diagram was buggy. Students more experienced in Java said they would write the code per hand. I had never written any Java before and would not understand a lot of the generated code. So I took a different approach and wrote all methods per Hand (getter and Setter included). My Team-members have written their parts (partly generated by VP) in an IDE and I was "forced" to use it too. I realized they had generated equal amounts of code in a shorter amount of time and did not spend a lot of time setting their CLASSPATH and writing scripts for compiling that son of a b***. Additionally we had to implement a GUI and I dont see how we could have done that in a sane matter in Vim. So here is my Problem: I fell in love with Vim and the Unix way. But it looks like for getting this job done (on time) the IDE/Code generation approach is superior. Do you have equal experiences? Is Java by the nature of the language just more suitable for an IDE/Code generated approach? Or am I lacking the knowledge to produce equal amounts of code "per Hand"? [1] http://heather.cs.ucdavis.edu/~matloff/eclipse.html

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  • How to promote code reuse and documentation?

    - by Graviton
    As a team lead of about 10+ developers, I would want to promote code reuse. We have written a lot of code-- a lot of them are repetitive over the past few years. The problem now is that a lot of these code are just duplicate of some other code or a slight variation of them. I have started the movement ( discussion) on how to make code into components so that they can be reused for the future projects, but the problem is that I afraid the new developers or other developers who are ignorant of the components will just go forward and write their own thing. Is there anyway to remind the developers to reuse the components/ improve the documentation/ contribute to the underlying component instead of duplicating the existing code and tweaking on it or just write their own? How to make the components easily discover-able, easily usable so that everyone will use it? Edit: I think every developer knows about the benefit of reusable components and wants to use them, it's just that we don't know how to make them discoverable. Also, the developers when they are writing code, they know they should write reusable code but lack of the motivation to do so.

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  • Code Chess: Fibonacci Sequence

    - by SLaks
    Building upon the proven success of Code Golf, I would like to introduce Code Chess. Unlike Code Golf, which strives for concision, Code Chess will strive for cleverness. Can you create a clever or unexpected Fibonacci generator? Your code must print or return either the nth Fibonacci number or the first n Fibonacci numbers.

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  • Reconciling the Boy Scout Rule and Opportunistic Refactoring with code reviews

    - by t0x1n
    I am a great believer in the Boy Scout Rule: Always check a module in cleaner than when you checked it out." No matter who the original author was, what if we always made some effort, no matter how small, to improve the module. What would be the result? I think if we all followed that simple rule, we'd see the end of the relentless deterioration of our software systems. Instead, our systems would gradually get better and better as they evolved. We'd also see teams caring for the system as a whole, rather than just individuals caring for their own small little part. I am also a great believer in the related idea of Opportunistic Refactoring: Although there are places for some scheduled refactoring efforts, I prefer to encourage refactoring as an opportunistic activity, done whenever and wherever code needs to cleaned up - by whoever. What this means is that at any time someone sees some code that isn't as clear as it should be, they should take the opportunity to fix it right there and then - or at least within a few minutes Particularly note the following excerpt from the refactoring article: I'm wary of any development practices that cause friction for opportunistic refactoring ... My sense is that most teams don't do enough refactoring, so it's important to pay attention to anything that is discouraging people from doing it. To help flush this out be aware of any time you feel discouraged from doing a small refactoring, one that you're sure will only take a minute or two. Any such barrier is a smell that should prompt a conversation. So make a note of the discouragement and bring it up with the team. At the very least it should be discussed during your next retrospective. Where I work, there is one development practice that causes heavy friction - Code Review (CR). Whenever I change anything that's not in the scope of my "assignment" I'm being rebuked by my reviewers that I'm making the change harder to review. This is especially true when refactoring is involved, since it makes "line by line" diff comparison difficult. This approach is the standard here, which means opportunistic refactoring is seldom done, and only "planned" refactoring (which is usually too little, too late) takes place, if at all. I claim that the benefits are worth it, and that 3 reviewers will work a little harder (to actually understand the code before and after, rather than look at the narrow scope of which lines changed - the review itself would be better due to that alone) so that the next 100 developers reading and maintaining the code will benefit. When I present this argument my reviewers, they say they have no problem with my refactoring, as long as it's not in the same CR. However I claim this is a myth: (1) Most of the times you only realize what and how you want to refactor when you're in the midst of your assignment. As Martin Fowler puts it: As you add the functionality, you realize that some code you're adding contains some duplication with some existing code, so you need to refactor the existing code to clean things up... You may get something working, but realize that it would be better if the interaction with existing classes was changed. Take that opportunity to do that before you consider yourself done. (2) Nobody is going to look favorably at you releasing "refactoring" CRs you were not supposed to do. A CR has a certain overhead and your manager doesn't want you to "waste your time" on refactoring. When it's bundled with the change you're supposed to do, this issue is minimized. The issue is exacerbated by Resharper, as each new file I add to the change (and I can't know in advance exactly which files would end up changed) is usually littered with errors and suggestions - most of which are spot on and totally deserve fixing. The end result is that I see horrible code, and I just leave it there. Ironically, I feel that fixing such code not only will not improve my standings, but actually lower them and paint me as the "unfocused" guy who wastes time fixing things nobody cares about instead of doing his job. I feel bad about it because I truly despise bad code and can't stand watching it, let alone call it from my methods! Any thoughts on how I can remedy this situation ?

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  • ASP.NET MVC 3: Implicit and Explicit code nuggets with Razor

    - by ScottGu
    This is another in a series of posts I’m doing that cover some of the new ASP.NET MVC 3 features: New @model keyword in Razor (Oct 19th) Layouts with Razor (Oct 22nd) Server-Side Comments with Razor (Nov 12th) Razor’s @: and <text> syntax (Dec 15th) Implicit and Explicit code nuggets with Razor (today) In today’s post I’m going to discuss how Razor enables you to both implicitly and explicitly define code nuggets within your view templates, and walkthrough some code examples of each of them.  Fluid Coding with Razor ASP.NET MVC 3 ships with a new view-engine option called “Razor” (in addition to the existing .aspx view engine).  You can learn more about Razor, why we are introducing it, and the syntax it supports from my Introducing Razor blog post. Razor minimizes the number of characters and keystrokes required when writing a view template, and enables a fast, fluid coding workflow. Unlike most template syntaxes, you do not need to interrupt your coding to explicitly denote the start and end of server blocks within your HTML. The Razor parser is smart enough to infer this from your code. This enables a compact and expressive syntax which is clean, fast and fun to type. For example, the Razor snippet below can be used to iterate a collection of products and output a <ul> list of product names that link to their corresponding product pages: When run, the above code generates output like below: Notice above how we were able to embed two code nuggets within the content of the foreach loop.  One of them outputs the name of the Product, and the other embeds the ProductID within a hyperlink.  Notice that we didn’t have to explicitly wrap these code-nuggets - Razor was instead smart enough to implicitly identify where the code began and ended in both of these situations.  How Razor Enables Implicit Code Nuggets Razor does not define its own language.  Instead, the code you write within Razor code nuggets is standard C# or VB.  This allows you to re-use your existing language skills, and avoid having to learn a customized language grammar. The Razor parser has smarts built into it so that whenever possible you do not need to explicitly mark the end of C#/VB code nuggets you write.  This makes coding more fluid and productive, and enables a nice, clean, concise template syntax.  Below are a few scenarios that Razor supports where you can avoid having to explicitly mark the beginning/end of a code nugget, and instead have Razor implicitly identify the code nugget scope for you: Property Access Razor allows you to output a variable value, or a sub-property on a variable that is referenced via “dot” notation: You can also use “dot” notation to access sub-properties multiple levels deep: Array/Collection Indexing: Razor allows you to index into collections or arrays: Calling Methods: Razor also allows you to invoke methods: Notice how for all of the scenarios above how we did not have to explicitly end the code nugget.  Razor was able to implicitly identify the end of the code block for us. Razor’s Parsing Algorithm for Code Nuggets The below algorithm captures the core parsing logic we use to support “@” expressions within Razor, and to enable the implicit code nugget scenarios above: Parse an identifier - As soon as we see a character that isn't valid in a C# or VB identifier, we stop and move to step 2 Check for brackets - If we see "(" or "[", go to step 2.1., otherwise, go to step 3  Parse until the matching ")" or "]" (we track nested "()" and "[]" pairs and ignore "()[]" we see in strings or comments) Go back to step 2 Check for a "." - If we see one, go to step 3.1, otherwise, DO NOT ACCEPT THE "." as code, and go to step 4 If the character AFTER the "." is a valid identifier, accept the "." and go back to step 1, otherwise, go to step 4 Done! Differentiating between code and content Step 3.1 is a particularly interesting part of the above algorithm, and enables Razor to differentiate between scenarios where an identifier is being used as part of the code statement, and when it should instead be treated as static content: Notice how in the snippet above we have ? and ! characters at the end of our code nuggets.  These are both legal C# identifiers – but Razor is able to implicitly identify that they should be treated as static string content as opposed to being part of the code expression because there is whitespace after them.  This is pretty cool and saves us keystrokes. Explicit Code Nuggets in Razor Razor is smart enough to implicitly identify a lot of code nugget scenarios.  But there are still times when you want/need to be more explicit in how you scope the code nugget expression.  The @(expression) syntax allows you to do this: You can write any C#/VB code statement you want within the @() syntax.  Razor will treat the wrapping () characters as the explicit scope of the code nugget statement.  Below are a few scenarios where we could use the explicit code nugget feature: Perform Arithmetic Calculation/Modification: You can perform arithmetic calculations within an explicit code nugget: Appending Text to a Code Expression Result: You can use the explicit expression syntax to append static text at the end of a code nugget without having to worry about it being incorrectly parsed as code: Above we have embedded a code nugget within an <img> element’s src attribute.  It allows us to link to images with URLs like “/Images/Beverages.jpg”.  Without the explicit parenthesis, Razor would have looked for a “.jpg” property on the CategoryName (and raised an error).  By being explicit we can clearly denote where the code ends and the text begins. Using Generics and Lambdas Explicit expressions also allow us to use generic types and generic methods within code expressions – and enable us to avoid the <> characters in generics from being ambiguous with tag elements. One More Thing….Intellisense within Attributes We have used code nuggets within HTML attributes in several of the examples above.  One nice feature supported by the Razor code editor within Visual Studio is the ability to still get VB/C# intellisense when doing this. Below is an example of C# code intellisense when using an implicit code nugget within an <a> href=”” attribute: Below is an example of C# code intellisense when using an explicit code nugget embedded in the middle of a <img> src=”” attribute: Notice how we are getting full code intellisense for both scenarios – despite the fact that the code expression is embedded within an HTML attribute (something the existing .aspx code editor doesn’t support).  This makes writing code even easier, and ensures that you can take advantage of intellisense everywhere. Summary Razor enables a clean and concise templating syntax that enables a very fluid coding workflow.  Razor’s ability to implicitly scope code nuggets reduces the amount of typing you need to perform, and leaves you with really clean code. When necessary, you can also explicitly scope code expressions using a @(expression) syntax to provide greater clarity around your intent, as well as to disambiguate code statements from static markup. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Code Reuse and Abstraction in FP vs OOP

    - by Electric Coffee
    I've been told that code reuse and abstraction in OOP is far more difficult to do than it is in FP, and that all the claims that have been made about Object Orientedness (for lack of a better term) being great at reusing code have been flat out lies So I was wondering if anyone here could tell me why that is, and perhaps show me some code to back up these claims, I'm not saying I don't believe you Functional programmers, it's just that I've been "indoctrinated" to think Object Orientedly, and thus can't (yet) think Functionally enough to see it myself To quote Jimmy Hoffa (from an answer to one of my previous questions): The cake is a lie, code reuse in OO is far more difficult than in FP. For all that OO has claimed code reuse over the years, I have seen it follow through a minimum of times. (feel free to just say I must be doing it wrong, I'm comfortable with how well I write OO code having had to design and maintain OO systems for years, I know the quality of my own results) That quote is the basis of my question, I want to see if there's anything to the claim or not

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  • Website where you can see how other programmers write their code

    - by CuiPengFei
    I remember seeing a website where people upload videos of themselves writing code. However, I can not find that site now. The purpose is to see how others code, to see how they refactor their code, to see how they use their paradigms, etc. Update: I remember that the video contains almost no audio, it's only one guy writing code, making mistakes, typos, fixing mistakes. If I read the final code, I can figure out how it works, but if I see how the code was wrote and what kind of mistakes were made along the way, then I can better understand it. I guess this is the main reason that they make this kind of video.

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  • Self Documenting Code Vs. Commented Code

    - by Phill
    I had a search but didn't find what I was looking for, please feel free to link me if this question has already being asked. Earlier this month this post was made: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/ Basically to sum it up, you're a bad programmer if you don't write comments. My personal opinion is that code should be descriptive and mostly not require comment's unless the code cannot be self describing. In the example given // Get the extension off the image filename $pieces = explode('.', $image_name); $extension = array_pop($pieces); The author said this code should be given a comment, my personal opinion is the code should be a function call that is descriptive: $extension = GetFileExtension($image_filename); However in the comments someone actually made just that suggestion: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/comment-page-2/#comment-357130 The author responded by saying the commenter was "one of those people", i.e, a bad programmer. What are everyone elses views on Self Describing Code vs Commenting Code?

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  • Is there any text editor for windows which can save files with code highlight for viewing

    - by user1713836
    I want some software for Windows where I can save code snippets and other daily usable commands in one file. Everyday I find some small code snippets which I want to save in a single file. Just like we have code snippet savers online, I want something offline on Windows, basically with all the features Microsoft Word has, but with code highlight. It should be lightweight like Notepad++. I mean if I select the code and then press some button, it should change the color according to the language. Currently I use Notepad++, but in it, I can't select small code snippets on one page. It either highlights the entire file or nothing.

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  • How to code review without offending other developers [duplicate]

    - by Justin984
    This question already has an answer here: How to deal with someone who dislikes the idea of code reviews? 6 answers How can I tactfully suggest improvements to others' badly designed code during review? 14 answers How do I approach a coworker about his or her code quality? 12 answers I work on a team that does frequent code reviews. But it seems like more of a formality than anything. No one really points out problems in the code for fear of offending other developers. The few times I've tried to ask for changes were met with very defensive and reluctant attitudes. This is of course not good. Not only are we spending the time to code review, but we're getting literally zero value from it. Is this an issue that needs to be addressed by individual developers, or are there techniques for suggesting changes without stepping on other people's toes?

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  • improve Collision detection memory usage (blocks with bullets)

    - by Eddy
    i am making a action platform 2D game, something like Megaman. I am using XNA to make it. already made player phisics,collisions, bullets, enemies and AIs, map editor, scorolling X Y camera (about 75% of game is finished ). as i progressed i noticed that my game would be more interesting to play if bullets would be destroyed on collision with regular(stationary ) map blocks, only problem is that if i use my collision detection (each bullet with each block) sometimes it begins to lag(btw if my bullet exits the screen player can see it is removed from bullet list) So how to improve my collision detection so that memory usage would be so high? :) ( on a map 300x300 blocks for example don't think that bigger map should be made); int block = 0; int bulet= 0; bool destroy_bullet = false; while (bulet < bullets.Count) { while (block < blocks.Count) { if (bullets[bulet].P_Bul_rec.Intersects( blocks[block].rect)) {//bullets and block are Lists that holds objects of bullet and block classes //P_Bul_rec just bullet rectangle destroy_bullet = true; } block++; } if (destroy_bullet) { bullets.RemoveAt(bulet); destroy_bullet = false; } else { bulet++; } block = 0; }

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  • Tool to aid Code Review

    - by Prakash
    For our small team of 20 developers, we used do code review like: Make a label in svn and publish the label to the reviewers Reviewers checkout the code and add comments in line (with marker like: // REVIEWER_NAME::REVIEW COMMENT:) After all comments are in, reviewer checks in the code, preferably with new label. Developer checks the comments and makes changes (if appropriate) Developer keeps an excel sheet report for considered changes and reasons for ignored comments Problem: Developer needs to keep track of multiple labels which might have same comments Sometimes we even do One on One review and if we really have time, even do Table review (team of reviewers looks at the code on projector, on the fly, and pass comment) I was wondering: Are you guys using any specific tool which helps to do code reviews smoother? I have heard of Code Collaborator. But have anyone used that? Is it worth the money?

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  • As our favorite imperative languages gain functional constructs, should loops be considered a code s

    - by Michael Buen
    In allusion to Dare Obasanjo's impressions on Map, Reduce, Filter (Functional Programming in C# 3.0: How Map/Reduce/Filter can Rock your World) "With these three building blocks, you could replace the majority of the procedural for loops in your application with a single line of code. C# 3.0 doesn't just stop there." Should we increasingly use them instead of loops? And should be having loops(instead of those three building blocks of data manipulation) be one of the metrics for coding horrors on code reviews? And why? [NOTE] I'm not advocating fully functional programming on those codes that could be simply translated to loops(e.g. tail recursions) Asking for politer term. Considering that the phrase "code smell" is not so diplomatic, I posted another question http://stackoverflow.com/questions/432492/whats-the-politer-word-for-code-smell about the right word for "code smell", er.. utterly bad code. Should that phrase have a place in our programming parlance?

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  • Annotate source code with diagrams as comments

    - by Steven Lu
    I write a lot of (primarily c++ and javascript) code that touches upon computational geometry and graphics and those kinds of topics, so I have found that visual diagrams have been an indispensable part of the process of solving problems. I have determined just now that "oh, wouldn't it just be fantastic if I could somehow attach a hand-drawn diagram to a piece of code as a comment", and this would allow me to come back to something I worked on, days, weeks, months earlier and far more quickly re-grok my algorithms. As a visual learner, I feel like this has the potential to improve my productivity with almost every type of programming because simple diagrams can help with understanding and reasoning about any type of non-trivial data structure. Graphs for example. During graph theory class at university I had only ever been able to truly comprehend the graph relationships that I could actually draw diagrammatical representations of. So... No IDE to my knowledge lets you save a picture as a comment to code. My thinking was that I or someone else could come up with some reasonably easy-to-use tool that can convert an image into a base64 binary string which I can then insert into my code. If the conversion/insertion process can be streamlined enough it would allow a far better connection between the diagram and the actual code, so I no longer need to chronographically search through my notebooks. Even more awesome: plugins for the IDEs to automatically parse out and display the image. There is absolutely nothing difficult about this from a theoretical point of view. My guess is that it would take some extra time for me to actually figure out how to extend my favorite IDEs and maintain these plugins, so I'd be totally happy with a sort of code post-processor which would do the same parsing out and rendering of the images and show them side by side with the code, inside of a browser or something. Since I'm a javascript programmer by trade. What do people think? Would anyone pay for this? I would.

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  • Code Contracts: Unit testing contracted code

    - by DigiMortal
    Code contracts and unit tests are not replacements for each other. They both have different purpose and different nature. It does not matter if you are using code contracts or not – you still have to write tests for your code. In this posting I will show you how to unit test code with contracts. In my previous posting about code contracts I showed how to avoid ContractExceptions that are defined in code contracts runtime and that are not accessible for us in design time. This was one step further to make my randomizer testable. In this posting I will complete the mission. Problems with current code This is my current code. public class Randomizer {     public static int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           var rnd = new Random();         return rnd.Next(min, max);     } } As you can see this code has some problems: randomizer class is static and cannot be instantiated. We cannot move this class between components if we need to, GetRandomFromRangeContracted() is not fully testable because we cannot currently affect random number generator output and therefore we cannot test post-contract. Now let’s solve these problems. Making randomizer testable As a first thing I made Randomizer to be class that must be instantiated. This is simple thing to do. Now let’s solve the problem with Random class. To make Randomizer testable I define IRandomGenerator interface and RandomGenerator class. The public constructor of Randomizer accepts IRandomGenerator as argument. public interface IRandomGenerator {     int Next(int min, int max); }   public class RandomGenerator : IRandomGenerator {     private Random _random = new Random();       public int Next(int min, int max)     {         return _random.Next(min, max);     } } And here is our Randomizer after total make-over. public class Randomizer {     private IRandomGenerator _generator;       private Randomizer()     {         _generator = new RandomGenerator();     }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     } } It seems to be inconvenient to instantiate Randomizer now but you can always use DI/IoC containers and break compiled dependencies between the components of your system. Writing tests for randomizer IRandomGenerator solved problem with testing post-condition. Now it is time to write tests for Randomizer class. Writing tests for contracted code is not easy. The main problem is still ContractException that we are not able to access. Still it is the main exception we get as soon as contracts fail. Although pre-conditions are able to throw exceptions with type we want we cannot do much when post-conditions will fail. We have to use Contract.ContractFailed event and this event is called for every contract failure. This way we find ourselves in situation where supporting well input interface makes it impossible to support output interface well and vice versa. ContractFailed is nasty hack and it works pretty weird way. Although documentation sais that ContractFailed is good choice for testing contracts it is still pretty painful. As a last chance I got tests working almost normally when I wrapped them up. Can you remember similar solution from the times of Visual Studio 2008 unit tests? Cannot understand how Microsoft was able to mess up testing again. [TestClass] public class RandomizerTest {     private Mock<IRandomGenerator> _randomMock;     private Randomizer _randomizer;     private string _lastContractError;       public TestContext TestContext { get; set; }       public RandomizerTest()     {         Contract.ContractFailed += (sender, e) =>         {             e.SetHandled();             e.SetUnwind();               throw new Exception(e.FailureKind + ": " + e.Message);         };     }       [TestInitialize()]     public void RandomizerTestInitialize()     {         _randomMock = new Mock<IRandomGenerator>();         _randomizer = new Randomizer(_randomMock.Object);         _lastContractError = string.Empty;     }       #region InputInterfaceTests     [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_min_is_not_less_than_max()     {         try         {             _randomizer.GetRandomFromRangeContracted(100, 10);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }     }       [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_min_is_equal_to_max()     {         try         {             _randomizer.GetRandomFromRangeContracted(10, 10);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }     }       [TestMethod]     public void GetRandomFromRangeContracted_should_work_when_min_is_less_than_max()     {         int minValue = 10;         int maxValue = 100;         int returnValue = 50;           _randomMock.Setup(r => r.Next(minValue, maxValue))             .Returns(returnValue)             .Verifiable();           var result = _randomizer.GetRandomFromRangeContracted(minValue, maxValue);           _randomMock.Verify();         Assert.AreEqual<int>(returnValue, result);     }     #endregion       #region OutputInterfaceTests     [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_return_value_is_less_than_min()     {         int minValue = 10;         int maxValue = 100;         int returnValue = 7;           _randomMock.Setup(r => r.Next(10, 100))             .Returns(returnValue)             .Verifiable();           try         {             _randomizer.GetRandomFromRangeContracted(minValue, maxValue);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }           _randomMock.Verify();     }       [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_return_value_is_more_than_max()     {         int minValue = 10;         int maxValue = 100;         int returnValue = 102;           _randomMock.Setup(r => r.Next(10, 100))             .Returns(returnValue)             .Verifiable();           try         {             _randomizer.GetRandomFromRangeContracted(minValue, maxValue);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }           _randomMock.Verify();     }     #endregion        } Although these tests are pretty awful and contain hacks we are at least able now to make sure that our code works as expected. Here is the test list after running these tests. Conclusion Code contracts are very new stuff in Visual Studio world and as young technology it has some problems – like all other new bits and bytes in the world. As you saw then making our contracted code testable is easy only to the point when pre-conditions are considered. When we start dealing with post-conditions we will end up with hacked tests. I hope that future versions of code contracts will solve error handling issues the way that testing of contracted code will be easier than it is right now.

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  • Code Trivia #5

    - by João Angelo
    A quick one inspired by real life broken code. What’s wrong in this piece of code? class Planet { public Planet() { this.Initialize(); } public Planet(string name) : this() { this.Name = name; } private string name = "Unspecified"; public string Name { get { return name; } set { name = value; } } private void Initialize() { Console.Write("Planet {0} initialized.", this.Name); } }

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  • Code reviews on the web for PHP and JavaScript code

    - by VirtuosiMedia
    What are the best places for freelancers or small companies to get code reviewed for PHP and JavaScript? Forums are an option, but are there any sites dedicated specifically to code reviews? Edit: Just for clarification, I'm looking more for a website to get the code critiqued by others than a tool that helps perform internal code reviews. I do appreciate the responses that offered a tool, though, and will keep those in mind for future use.

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  • Are #regions an antipattern or code smell?

    - by Craig
    In C# code it allows the #region/#endregion keywords to made areas of code collapsible in the editor. Whenever I am doing this though I find it is to hide large chunks of code that could probably be refactored into other classes or methods. For example I have seen methods that contain 500 lines of code with 3 or 4 regions just to make it manageable. So is judicious use of regions a sign of trouble? It seems to be to me.

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  • Are #regions an antipattern or code smell?

    - by Craig
    In C# code it allows the #region/#endregion keywords to made areas of code collapsible in the editor. Whenever I am doing this though I find it is to hide large chunks of code that could probably be refactored into other classes or methods. For example I have seen methods that contain 500 lines of code with 3 or 4 regions just to make it manageable. So is judicious use of regions a sign of trouble? It seems to be to me.

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