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  • Compile multiple C files with make

    - by Mohit Deshpande
    (I am running Linux Ubuntu 9.10, so the extension for an executable is executablefile.out) I am just getting into modular programming (programming with multiple files) in C and I want to know how to compile multiple files in a single makefile. For example, what would be the makefile to compile these files: main.c, dbAdapter.c, dbAdapter.h? (By the way, If you haven't figured it out yet, the main function is in main.c) Also could someone post a link to the documentation of a makefile?

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  • Must-do activities for a team leader, and time managing them

    - by MeLight
    This is a two part question Part one: I'm leading a small team of developers of mixed skills (juniors and seniors). I'm sometimes feeling that I focus too much on my own code, instead of seeing the big the picture, and managing the team. What would you say the most crucial non-coding activities for a team leader, related to his team members? Part two:Given that I know what other (non-coding stuff) I should be doing, what is a good time division between my own code writing and managing the other team members (code reviews, whiteboarding, meetings etc).

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  • Sales Manager: "Why is time-estimation so complex?"

    - by Tim
    A few days ago a sales manager asked me that question. But at this moment I didn't know a answer which he can understand. He isn't a programmer! At the moment I work on a product which is over 8 years old. Nobody thought about architecture or evolvability. I have a swamp of code in front of me every day which is not tested. Because of that, time estimates are very difficult for me. How I can describe that problem to an salesman? Not only my swamp-code-problem, but general!

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  • GUI time is different than command line time

    - by Kyle
    I have kind of an odd problem. The time in my Unity bar is right, but the time in bash is 2 hours ahead. $ date Wed Jun 20 15:31:55 CDT 2012 Unity bar: Wed Jun 20 13:31:55 Here are my etc configs: $ cat /etc/timezone America/Los_Angeles locale: $ locale LANG=en_US.UTF-8 LANGUAGE= LC_CTYPE="en_US.UTF-8" LC_NUMERIC="en_US.UTF-8" LC_TIME="en_US.UTF-8" LC_COLLATE="en_US.UTF-8" LC_MONETARY="en_US.UTF-8" LC_MESSAGES="en_US.UTF-8" LC_PAPER="en_US.UTF-8" LC_NAME="en_US.UTF-8" LC_ADDRESS="en_US.UTF-8" LC_TELEPHONE="en_US.UTF-8" LC_MEASUREMENT="en_US.UTF-8" LC_IDENTIFICATION="en_US.UTF-8" LC_ALL= Finally, I tried $ sudo dpkg-reconfigure tzdata and setting it to "Los_Angeles". Has anyone seen anything like this?

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  • Ant target for compile-time code instrumentation with Spring aspects

    - by alecswan
    I have developed a web application using Netbeans 6.7 and Ant. The webapp works, but I would like to refactor the code to use @Configurable Spring annotation for cleaner dependency injection. I was able to get load-time weaving (LTW) of Spring aspects to work intermittently (see http://forum.springsource.org/showthread.php?t=86904). At this point I would like to use compile-time weaving with my tool set. Could anybody provide an Ant target that I can use to weave Spring aspects at compile time? An extra credit will be given to anybody who explains how to configure Netbeans to execute the new Ant target right after code compilation. Thanks.

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  • Compile rt73 driver (serialmonkey) on Ubuntu

    - by Curro
    Hello. I'm trying to compile some WiFi drivers I downloaded from SerialMonkey: http://rt2x00.serialmonkey.com/wiki/index.php/Downloads It's about a driver for a Ralink rt73 chipset. I already got the build-essentials and the kernel-headers on my computer. When I try to compile the driver using the "make" command I get this error: root@curro-ubuntu:/usr/src/rt73-cvs-2009041204/Module# sudo make make[1]: Entering directory `/usr/src/linux-headers-2.6.31-20-generic' Building modules, stage 2. MODPOST 0 modules make[1]: Leaving directory `/usr/src/linux-headers-2.6.31-20-generic' rt73.ko failed to build! make: *** [module] Error 1 I've looked over the Internet and haven't found anything yet, I don't know why am I getting this error. I have Ubuntu 9.10 installed on this computer. I've seen some other persons having the same issue Any help would be greatly appreciated. Thanks in advance

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  • Haskell compile time function calculation

    - by egon
    I would like to precalculate values for a function at compile-time. Example (real function is more complex, didn't try compiling): base = 10 mymodulus n = n `mod` base -- or substitute with a function that takes -- too much to compute at runtime printmodules 0 = [mymodulus 0] printmodules z = (mymodulus z):(printmodules (z-1)) main = printmodules 64 I know that mymodulus n will be called only with n < 64 and I would like to precalculate mymodulus for n values of 0..64 at compile time. The reason is that mymodulus would be really expensive and will be reused multiple times.

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  • How to see full compile path in Eclipse?

    - by alleywayjack
    I have looked for an answer for this nearly every where that I can think of, but there doesn't seem to be any way to actually SEE what Eclipse "runs" to compile the projects (as it does need the JDK installed and visible to actually build). I ask because I imported a few jars into my project, and even though I've looked through all the javac documentation, I can't seem to figure out how to mimic it quite like Eclipse does. I really, really need to be able to compile on the command line in this case - Eclipse or any other IDE just isn't what is needed. I started to look through the Eclipse source, and although this sounds lazy, I just became overwhelmed and figured I would ask here first, hoping someone else had the same question at one point.

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  • How to save during real-time collaboration

    - by dev.e.loper
    I want multiple users to edit same document. Problem I'm facing is when a new user joins, he might see an outdated document. How do I make sure that new users get most recent changes? Some solutions I thought of: Save on every change. I don't like this solution because it will slow things down on UI and put load on db. When new user joins, trigger save on all other clients. After other clients saved, load document. With this there can be inconsistency still. Any other suggestions would be helpful.

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  • What time planning tools do you use?

    - by sbrattla
    I'm trying to get a better overview of my tasks, and I'm looking for a tool which would let me enter tasks (everything from 2 hour tasks to 2 week tasks) and then simply let me organize these tasks on a timeline. I'm thinking that all tasks would have an estimated duration, and I could then prioritize these tasks by moving them along the timeline to prioritize them. The timeline would then show me the "tasks stack" and how far into the future i'm occupied. I'm not looking for an issue/bug handling system, but simply a tool which lets me get an overview of my tasks. I guess we're more into the category of resource planning. What tools do you use for this?

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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  • Where is the time spent?

    - by 280Z28
    Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are really good at all the areas, so this helps me balance the cost of items I'm not so good at when estimating the complexity of creating a game. Modeling and raw asset creation (textures, audio) Level design Gameplay design Programming Testing Marketing

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  • Windows Server 2008 - inexplicable system time jumps/glitches/inaccuracies

    - by Nathan Ridley
    I'm running a production web server on Windows Server 2008. On this server I have a database which logs certain user actions, but every now and again I inexplicably get database entries which, according to the record ID and the records immediately before and after, have the wrong time logged against them (7 days+ too old). For example, record ID 1001 will be for Dec 7, 11pm, 1002 will be for Dec 7, 11:01pm, then 1003 will be for Nov 28, 1:38am, then the next will be back on track again. The problem seems to occur in random records (or 2-3 records in a row) and crops up once every few days. This is absolutely baffling because there is only one place in the application that assigns this date/time value and it's simply the system UTC date. I have been synchronizing the system time to time-a.nist.gov (which I read in another article was a bit more reliable than the default time.windows.com) and it seems to occasionally get out of time anyway (3-4 minutes), but I'm speculating that occasionally the time server has a temporary glitch where the date changes to a drastically wrong value for a short space of time, then changes back. Either that, or the motherboard clock battery is screwed and the reason the time momentarily changes is that the motherboard loses the time and then the time synchronization puts it back again. Could either of my suspicions be right? Should I turn off time synchronization for a production server? Assigning dates to an event log where the dates are up to 2 weeks prior to the actual date is a severe problem I can't have when the next version of my application is released. Any suggestions or advice would be appreciated.

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  • How to make a legacy system time-zone sensitive?

    - by Jerry Dodge
    I need to implement time zones in a very large and old Delphi system, where there's a central SQL Server database and possibly hundreds of client installations around the world in different time zones. The application already interacts with the database by only using the date/time of the database server. So, all the time stamps saved in both the database and on the client machines are the date/time of the database server when it happened, never the time of the client machine. So, when a client is about to display the date/time of something (such as a transaction) which is coming from this database, it needs to show the date/time converted to the local time zone. This is where I get lost. I would naturally assume there should be something in SQL to recognize the time zone and convert a DateTime field dynamically. I'm not sure if such a thing exists though. If so, that would be perfect, but if not, I need to figure out another way. This Delphi system (multiple projects) utilizes the SQL Server database using ADO components, VCL data-aware controls, and QuickReports (using data sources). So, there's many places where the data goes directly from the database query to rendering on the screen, without any code to actually put this data on the screen. In the end, I need to know when and how should I get the properly converted time? What is the proper way to ensure that I handle Dates and Times correctly in a legacy application?

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  • vs2008, opencv2.1,compile error in cxcore.hpp

    - by Long Gu
    Hi, gurus: I installed opencv2.1, made a new project (proj_A) using vs2008, used it for my computer vision tasks, it works fine. I copied an old project (proj_B, also made using vs2008) from other PC, compile it with ".h" and ".lib" files copied from opencv1.0 (which I did not install onto my PC), it compiles fine. I re-directed ".h" and ".lib" files in proj_B to opencv2.1 folders instead, compiled the proj_B, and then I got these errors from cxcore.hpp: class CV_EXPORTS RNG { public: enum { A=4164903690U, UNIFORM=0, NORMAL=1 }; // errors here, line 936 errors are: 5c:\opencv2.1\include\opencv\cxcore.hpp(936) : error C2143: syntax error : missing '}' before 'constant' 5c:\opencv2.1\include\opencv\cxcore.hpp(936) : error C2059: syntax error : 'constant' 5c:\opencv2.1\include\opencv\cxcore.hpp(936) : error C2143: syntax error : missing ';' before '}' 5c:\opencv2.1\include\opencv\cxcore.hpp(936) : error C2238: unexpected token(s) preceding ';' (400+ similar errors, but I believe the answer should be the same, so only list 1 set here) I compared setting for proj_A and proj_B, made them identical, and find no improvement. proj_A works well, proj_B refuse to compile. May I know what's wrong? Urgent, need to get it solved ASAP! Thanks a lot!

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  • Start Time & Calculated Column Wonkiness in a SharePoint Event Calendar

    - by _zekeMouseOver
    I was creating some custom rollups on some of our event calendars and came across a very odd bug when trying to grab only the date component of the built-in Start Time field. One's first inclination will be to create a calculated column and give it the formula... =[Start Time]... and then assign its output type to be "Date Only." This works well until a user adds an All Day Event. For reasons unexplainable, the All Day Event flag causes your =[Start Time] to display the date minus one day. Here is an example of this in action:  Start Date and Time, Duration, Start Date Value and Start Day are all calculated fields. Notice how the Start Date and Time (=[Start Time]) is reporting 6:00PM of the previous day. The Start Date Value (=[Start Time] - Output Type: Number) confirms this (.75 = 6:00 PM.) Curiously enough, the Duration (=[End Time]-[Start Time]) is properly reporting the duration between 12:00AM and 11:59PM. Why? I don't know. Perhaps it's somehow bound to the regional settings on the site, but I'm not interested in changing a global site setting for the sake of one calculated field.With this information at our disposal, our calculated column to display the date part of the start date needs to be modified to add one day to the [Start Time] field if an All Day Event is selected. To determine this, we use the Duration above to assume the item is an all-day event and change our formula to be:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",[Start Time] + 1, [Start Time])This will work, but what happens when the user de-selects the "All Day Event" checkbox? The duration stays the same, but all other values begin reporting the correct time: Since our formula above is strictly based on an expected duration, it will add one to the correct date, causing the date 5/11/2010 to appear. Notice though that the raw value of the start time (in this case) is a non-fractional number (40,308) whereas the all-day event was being represented as 6:00 PM (.75) of the previous day. We can use this to add one more nested branch of logic to our calculation:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",IF([Start Time]=ROUND([Start Time],0),[Start Time],[Start Time]+1),[Start Time]) I feel somewhat... dirty about having to resort to this kind of calculation in what SHOULD have been a simple =[Start Time] to extract the date part of the Start Time field, but there you have it. Make sure to shower extra longer after having used it.

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  • Shader compile log depending on hardware

    - by dreta
    I'm done with the core of my graphics engine and I'm testing it on every platform I can get my hands on. Now, what I noticed is that different drivers return different shader and program compile log content. For example, on my friend's laptop if you successfuly compile a shader then the log is simply empty. However on my PC I get some useful information along with it. So if I compile a vertex shader, I'll get: Vertex shader was successfully compiled to run on hardware. Which isn't that impressive, but is what happens when I compile a program. On my friend's computer the log is empty, since the program compiles. However on my own computer I get: Vertex shader(s) linked, fragment shader(s) linked. Which is awesome, because I'm attaching a geometry shader with 0 (I have a geometry shader file with trash, so it doesn't compile and the pointer is set to 0), and the compiler just tells me which shaders linked. Now it got me thinking, if I was going to buy a graphics card, is there a way for me to get the information about whether or not I'll get this "extended" compile information? Maybe it's vendor specific? Now I don't expect an answer TBH, this seems a bit obscure, but maybe somebody has any experience with this and could post it.

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  • compile wxWidget on Snow Leopard

    - by Quincy
    I just downloaded wxWidget source code on my snow leopard machine. The source code is the multiplatform one, so it contains windows and GTK components of wxWidget as well. I'd like to compile the wxWidget source code, but haven't found a good guide yet. This is my first step to create a multiplatform project, hopefully I would be able to use CMake to generate makefile later on. Any help would be appreciated.

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  • Compile Eclipse Project With Ant

    - by Confused
    I don't have eclipse on my system at all, but I have on my hands an eclipse project (flex) that I would like to compile and I was wondering if there was any way to do it with minimal to no changes having to be made. Is this possible?

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  • Learning to compile in xcode

    - by 00PS
    I have started using c++ extensively in school and now my programs are getting to the point where have more than 1 file (i.e. header, driver, implementation file). I don't know enough about software development to understand or get a grasp of how to setup the build process by looking at apple's guides. Could someone walk me through how to compile a simple c++ project with a header and two c++ files in xcode? Do I first need to make a makefile??

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