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  • Marshalling C# Structs into DX11 cbuffers

    - by Craig
    I'm having some issues with the packing of my structure in C# and passing them through to cbuffers I have registered in HLSL. When I pack my struct in one manner the information seems to be able to pass to the shader: [StructLayout(LayoutKind.Explicit, Size = 16)] internal struct TestStruct { [FieldOffset(0)] public Vector3 mEyePosition; [FieldOffset(12)] public int type; } This works perfectly when used against this HLSL fragment: cbuffer PerFrame : register(b0) { Vector3 eyePos; int type; } float3 GetColour() { float3 returnColour = float(0.0f, 0.0f, 0.0f); switch(type) { case 0: returnColour = float3(1.0f, 0.0f, 0.0f); break; case 1: returnColour = float3(0.0f, 1.0f, 0.0f); break; case 2: returnColour = float3(0.0f, 0.0f, 1.0f); break; } return returnColour; } However, when I use the following structure definitions... // Note this is 16 because HLSL packs in 4 float 'chunks'. // It is also simplified, but still demonstrates the problem. [StructLayout(Layout.Explicit, Size = 16)] internal struct InternalTestStruct { [FieldOffset(0)] public int type; } [StructLayout(LayoutKind.Explicit, Size = 32)] internal struct TestStruct { [FieldOffset(0)] public Vector3 mEyePosition; //Missing 4 bytes here for correct packing. [FieldOffset(16)] public InternalTestStruct mInternal; } ... the following HLSL fragment no longer works. struct InternalType { int type; } cbuffer PerFrame : register(b0) { Vector3 eyePos; InternalType internalStruct; } float3 GetColour() { float3 returnColour = float(0.0f, 0.0f, 0.0f); switch(internaltype.type) { case 0: returnColour = float3(1.0f, 0.0f, 0.0f); break; case 1: returnColour = float3(0.0f, 1.0f, 0.0f); break; case 2: returnColour = float3(0.0f, 0.0f, 1.0f); break; } return returnColour; } Is there a problem with the way I am packing the struct, or is it another issue? To re-iterate: I can pass a struct in a cbuffer so long as it does not contain a nested struct.

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Is premature optimization really the root of all evil?

    - by Craig Day
    A colleague of mine today committed a class called ThreadLocalFormat, which basically moved instances of Java Format classes into a thread local, since they are not thread safe and "relatively expensive" to create. I wrote a quick test and calculated that I could create 200,000 instances a second, asked him was he creating that many, to which he answered "nowhere near that many". He's a great programmer and everyone on the team is highly skilled so we have no problem understanding the resulting code, but it was clearly a case of optimizing where there is no real need. He backed the code out at my request. What do you think? Is this a case of "premature optimization" and how bad is it really?

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  • Which Language Next? Python? Ruby? [closed]

    - by Ryan Craig
    I am a beginning Webmaster (relatively), with 2+ years of php experience. I also have some java training and a bit of .net. My company is now close to redeveloping the website that I work on, which is coded primarily in php, but has some poorly-written .net in part as well (it's confusing and ill-planned, but I didn't make any of those decisions. Can anyone say action-oriented .net and JScript?). So, I'm trying to decide which language I should learn next to quickly develop a new site. I will probably just redevelop it at first in php because I'm very comfortable with it. However, I'd like to migrate in the next year to something newer and more forward-thinking. This being said, .net is out of the question a little bit. We need cheap developers who are fast and can get pages up quickly. In this part of the country, part-time .net developers are hard to find. So, we need something that will be pretty standard in the next few years, but we have some .net SOAP 1.1 APIs that we use on our actual service (separate from the corporate website), that we will need to integrate part of the site with. Developing with php and SOAP is much more difficult than doing the same thing. So, I may have to develop the API collaborative part in .net just to be easy, and then I'd like to use something else that is fast, flexible, forward thinking, and will be relatively standard and easy to find developers for. So, any ideas? Python and Django? Ruby on Rails? Another framework? Thanks for your thoughts. Sorry, I know this was long, but it's all very convoluted and confusing so I needed to be slightly long-winded.

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  • Ways to find a tutor for 1st year University student

    - by Craig H
    I tried searching here (and SO) without much luck. I also stared at the yellow box to the right and think this question is relatively on topic and can be answered. A co-worker asked me if I had any suggestions for how to find a tutor for his son. In this specific case, it was for Eclipse and Java, but it got me thinking about good general strategies one could use in situations like this. He preferred a local 1-to-1, but I suppose online might be a reasonable (or perhaps more likely) alternative. Any suggested strategies?

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  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Else statement to show connection successful [closed]

    - by Craig Smith
    I am trying to write a script to test a database connection, at the moment it will only display text if the connection doesn't work, I am stuck with trying to create an else statement to display "Connection Successful" if it works. Here's my code so far. Any help appreciated :) <? $conn = @mysql_connect("localhost", "root", ""); if (!$conn) { die("Connection failed: " .mysql_error()); } ?>

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  • Most Useful New Technology?

    - by Craig Ferguson
    I'm looking to take a sort of sabbatical, and I'd love to use it to learn a new technology. My question is this: What's the most useful "new" technology for a software engineer to use? Node.js, iOS programming, Android, something else? I'd prefer to stay away from anything too new or experimental, since those are, in my experience, rarely actually used in professional production environments (for better or worse). Does anyone happen to have stats on how many jobs there are for each new technology or have anecdotes about how fun each one is? I've been using python/Django, so that's out, and it's similar to Ruby so i don't think learning Ruby would be that useful to expanding my skills. Anyone have any other ideas?

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  • Installed nvidia graphics driver (current, 8800GTX) has issues, how do I disable/uninstall it?

    - by Craig
    I installed the restricted nvidia graphics driver (current) on my computer, then restarted to finish the install. Upon reboot I got some prompt about there being an X server problem, It told me to try auto-fixing or something, none of its options worked, they all failed horribly and caused the computer to crash immediately on selecting any of them. I decided to re-install. Again I got in, downloaded updates, and installed the driver. This time upon boot the X-server immediately crashes and im brought to tty1. If I hit ctrl+alt+F7 I see a beige-background prompt says the usual about checking battery state, pulse audio etc., you see right before the x-server starts. According to X (if I do sudo startx) there are no displays, and the nvidia graphics driver is not working. First off, how do I set ubuntu back to the default driver (I have only a CLI right now -.-), then how do I install a more appropriate nvidia driver

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  • How to track site visitors across several browser sessions or computers using Google Analytics?

    - by Craig
    If a site visitor clears cookies, uses various browsers or computers then Google Analytics will have a hard time detecting them as being by the same user. However since 95% of the site content is only available when logged in, so I should be able to identify multiple visits as the same user so long as they log in. How can I identify to Google that the visits are by the same user? (without breaking the Terms and Conditions)

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  • Windows Phone 7 Networked Game

    - by Craig
    Im creating a multiplayer asteroids type game for the Windows Phone 7, 2 players can challenge each other over who will get the highest score. On each players phone the opponent is displayed and both go about shooting asteroids and enemies. In an assignment I have due I would like to talk about the packet design, what would be the least amount of info that I can send over the connection? Instead of constantly having to send each players position, asteroid position, bullet position and enemy position etc. Or would all that data constantly need to be sent?

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  • How to fix "could not find a base address that matches schema http"... in WCF

    - by Craig Shearer
    I'm trying to deploy a WCF service to my server, hosted in IIS. Naturally it works on my machine :) But when I deploy it, I get the following error: This collection already contains an address with scheme http. There can be at most one address per scheme in this collection. Googling on this, I find that I have to put a serviceHostingEnvironment element into the web.config file: <serviceHostingEnvironment> <baseAddressPrefixFilters> <add prefix="http://mywebsiteurl"/> </baseAddressPrefixFilters> </serviceHostingEnvironment> But once I have done this, I get the following: Could not find a base address that matches scheme http for the endpoint with binding BasicHttpBinding. Registered base address schemes are [https]. It seems it doesn't know what the base address is, but how do I specify it? Here's the relevant section of my web.config file: <system.serviceModel> <serviceHostingEnvironment> <baseAddressPrefixFilters> <add prefix="http://mywebsiteurl"/> </baseAddressPrefixFilters> </serviceHostingEnvironment> <behaviors> <serviceBehaviors> <behavior name="WcfPortalBehavior"> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="true"/> </behavior> </serviceBehaviors> </behaviors> <bindings> <basicHttpBinding> <binding name="BasicHttpBinding_IWcfPortal" maxBufferSize="2147483647" maxReceivedMessageSize="2147483647" receiveTimeout="00:10:00" sendTimeout="00:10:00" openTimeout="00:10:00" closeTimeout="00:10:00"> <readerQuotas maxBytesPerRead="2147483647" maxArrayLength="2147483647" maxStringContentLength="2147483647"/> </binding> </basicHttpBinding> </bindings> <services> <service behaviorConfiguration="WcfPortalBehavior" name="Csla.Server.Hosts.Silverlight.WcfPortal"> <endpoint address="" binding="basicHttpBinding" contract="Csla.Server.Hosts.Silverlight.IWcfPortal" bindingConfiguration="BasicHttpBinding_IWcfPortal"> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> </system.serviceModel> Can anybody shed some light on what's going on and how to fix it? Thanks! Craig

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  • What are the rules governing how a bind variable can be used in Postgres and where is this defined?

    - by Craig Miles
    I can have a table and function defined as: CREATE TABLE mytable ( mycol integer ); INSERT INTO mytable VALUES (1); CREATE OR REPLACE FUNCTION myfunction (l_myvar integer) RETURNS mytable AS $$ DECLARE l_myrow mytable; BEGIN SELECT * INTO l_myrow FROM mytable WHERE mycol = l_myvar; RETURN l_myrow; END; $$ LANGUAGE plpgsql; In this case l_myvar acts as a bind variable for the value passed when I call: SELECT * FROM myfunction(1); and returns the row where mycol = 1 If I redefine the function as: CREATE OR REPLACE FUNCTION myfunction (l_myvar integer) RETURNS mytable AS $$ DECLARE l_myrow mytable; BEGIN SELECT * INTO l_myrow FROM mytable WHERE mycol IN (l_myvar); RETURN l_myrow; END; $$ LANGUAGE plpgsql; SELECT * FROM myfunction(1); still returns the row where mycol = 1 However, if I now change the function definition to allow me to pass an integer array and try to this array in the IN clause, I get an error: CREATE OR REPLACE FUNCTION myfunction (l_myvar integer[]) RETURNS mytable AS $$ DECLARE l_myrow mytable; BEGIN SELECT * INTO l_myrow FROM mytable WHERE mycol IN (array_to_string(l_myvar, ',')); RETURN l_myrow; END; $$ LANGUAGE plpgsql; Analysis reveals that although: SELECT array_to_string(ARRAY[1, 2], ','); returns 1,2 as expected SELECT * FROM myfunction(ARRAY[1, 2]); returns the error operator does not exist: integer = text at the line: WHERE mycol IN (array_to_string(l_myvar, ',')); If I execute: SELECT * FROM mytable WHERE mycol IN (1,2); I get the expected result. Given that array_to_string(l_myvar, ',') evaluates to 1,2 as shown, why arent these statements equivalent. From the error message it is something to do with datatypes, but doesnt the IN(variable) construct appear to be behaving differently from the = variable construct? What are the rules here? I know that I could build a statement to EXECUTE, treating everything as a string, to achieve what I want to do, so I am not looking for that as a solution. I do want to understand though what is going on in this example. Is there a modification to this approach to make it work, the particular example being to pass in an array of values to build a dynamic IN clause without resorting to EXECUTE? Thanks in advance Craig

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  • Configuring Cisco 877W router from scratch for DHCP, WiFi, ADSL2+, NAT

    - by David M Williams
    Hi all, I apologise if this is a BIG question but I am quite lost with the Cisco IOS. I know what I want to achieve just not how to do it :( I have a Cisco 877W router with 4 FastEthernet interfaces, 1 ATM interface and 1 802.11 Radio. I want to set it up for a small network and am trying to construct a configuration below. I was using Google to try and flesh it out but I think I need help and guidance from actual experts! If it helps, output from show ver says Cisco IOS software, C870 software (C870-ADVSECURITYK9-M), version 12.4(4)T7, release software (fc1) ROM: System bootstrap, version 12.3(8r)YI4, release software Here's what I have so far, which hopefully outlines clearly enough what I am wanting to do. The bits in angle brackets are placeholders (eg the secret password). ! ! Set router hostname ! hostname Shazam ! ! Set usernames and passwords ! username david privilege 15 secret 0 <PASSWORD> enable secret <SECRETPASSWORD> ! ! Configure SSH and telnet access ! line vty 0 4 privilege level 15 login local transport input telnet ssh ! ! Local logging ! logging buffered 51200 warning ! ! Set date and time for NSW, Australia (GMT +10h) ! ! ! Set router IP address to 192.168.1.1 on FastEthernet0 port ! interface FastEthernet0 ip address 192.168.1.1 255.255.255.0 no shut ip nat inside ! ! Forward any unknown DNS requests to Google ! ip dns server ip name-server 8.8.8.8 ip name-server 8.8.4.4 ! ! Set up DHCP ! DHCP pool covers 192.168.1.100 - .199 ! Set gateway and DNS server to be the router, ie 192.168.1.1 ! service dhcp ip routing ip dhcp excluded-address 192.168.1.1 192.168.1.99 ip dhcp excluded-address 192.168.1.200 192.168.1.255 ip dhcp pool <DHCPPOOLNAME> network 192.168.1.0 255.255.255.0 default-router 192.168.1.1 dns-server 192.168.1.1 lease 7 ! ! DHCP reservations ! ! Assign IP address 192.168.1.105 to MAC address 00-21-5D-2F-58-04 ! ! Configure ADSL2 connection details ! interface atm dsl operating-mode adsl2+ ! ! Set up NAT rules ! ! Forward port 35394 to 192.168.1.105 ! ! Set up WiFi ! ! SSID visible, WPA2 security, Pre-shared key I'm hoping most of this is boiler-plate stuff to you guys. I'm keen to not just get a working script but to actually understand it also. Unfortunately, I'm finding the Cisco reference material online very complex. Thank you!

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  • Can't send mail from Windows Phone (Postfix server)

    - by Dominic Williams
    Some background: I have a Dovecot/Postfix setup to handle email for a few domains. We have imap and smtp setup on various devices (Macs, iPhones, PCs, etc) and it works no problem. I've recently bought a Windows Phone and I'm trying to setup the mail account on there. I've got the imap part working great but for some reason it won't send mail. mail.log with debug_peer_list I've put this on pastebin because its quite long: http://pastebin.com/KdvMDxTL dovecot.log with verbose_ssl Apr 14 22:43:50 imap-login: Warning: SSL: where=0x10, ret=1: before/accept initialization [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: before/accept initialization [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 read client hello A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write server hello A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write certificate A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write server done A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 flush data [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2002, ret=-1: SSLv3 read client certificate A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2002, ret=-1: SSLv3 read client certificate A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 read client key exchange A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 read finished A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write change cipher spec A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 write finished A [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2001, ret=1: SSLv3 flush data [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x20, ret=1: SSL negotiation finished successfully [109.151.23.129] Apr 14 22:43:50 imap-login: Warning: SSL: where=0x2002, ret=1: SSL negotiation finished successfully [109.151.23.129] Apr 14 22:43:51 imap-login: Info: Login: user=<pixelfolio>, method=PLAIN, rip=109.151.23.129, lip=94.23.254.175, mpid=24390, TLS Apr 14 22:43:53 imap(pixelfolio): Info: Disconnected: Logged out bytes=9/331 Apr 14 22:43:53 imap-login: Warning: SSL alert: where=0x4008, ret=256: warning close notify [109.151.23.129] postconf -n alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases append_dot_mydomain = no biff = no broken_sasl_auth_clients = yes config_directory = /etc/postfix debug_peer_list = 109.151.23.129 inet_interfaces = all mailbox_command = procmail -a "$EXTENSION" mailbox_size_limit = 0 message_size_limit = 50240000 milter_default_action = accept milter_protocol = 2 mydestination = ks383809.kimsufi.com, localhost.kimsufi.com, localhost myhostname = ks383809.kimsufi.com mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 myorigin = /etc/mailname non_smtpd_milters = inet:127.0.0.1:8891,inet:localhost:8892 readme_directory = no recipient_delimiter = + smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) smtpd_milters = inet:127.0.0.1:8891,inet:localhost:8892 smtpd_recipient_restrictions = permit_mynetworks permit_sasl_authenticated reject_unauth_destination smtpd_sasl_auth_enable = yes smtpd_sasl_path = private/auth smtpd_sasl_type = dovecot smtpd_tls_cert_file = /etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file = /etc/ssl/private/ssl-cert-snakeoil.key smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtpd_use_tls = yes virtual_alias_domains = domz.co.uk ruck.in vjgary.co.uk scriptees.co.uk pixelfolio.co.uk filmtees.co.uk nbsbar.co.uk virtual_alias_maps = hash:/etc/postfix/alias_maps doveconf -n # 2.0.13: /etc/dovecot/dovecot.conf # OS: Linux 2.6.38.2-grsec-xxxx-grs-ipv6-64 x86_64 Ubuntu 11.10 auth_mechanisms = plain login log_path = /var/log/dovecot.log mail_location = mbox:~/mail/:INBOX=/var/mail/%u passdb { driver = pam } protocols = imap service auth { unix_listener /var/spool/postfix/private/auth { group = postfix mode = 0660 user = postfix } } ssl_cert = </etc/ssl/certs/dovecot.pem ssl_key = </etc/ssl/private/dovecot.pem userdb { driver = passwd } verbose_ssl = yes Any suggestions or help greatly appreciated. I've been pulling my hair out with this for hours! EDIT This seems to be my exact problem, but I already have broken_sasl set to yes and the 'login' auth mechanism added? http://forums.gentoo.org/viewtopic-t-898610-start-0.html

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  • Can IBM IHS server support more than one Websphere Application Server plug-in location?

    - by Spike Williams
    We want http://webserver.com/foo to point to an instance of WAS 6.0, and http://webserver.com/foo2 to point to an instance of WAS 7.0, running on the same server, but with different port numbers. This is a temporary thing, as we need to have both servers running as we transition our applications from running on 6.0 to 7.0. The webserver is IBMIHS (an Apache variant), and it needs to use the WebSphere plugin to connect to the WAS servers. Will this work? Any drawbacks?

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  • One host on a network can't connect to one other host

    - by Max Williams
    I'm on a local network with a few other people. On of the hosts is a virtual machine running in virtualbox on a mac, which has the ip address 192.168.0.35 (the VM that is, not the mac host). Everyone except one guy can connect (ie ping, ssh etc) to that machine. When that one guy tries to ping it he gets Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 Request timeout for icmp_seq 2 which i understand is just how certain mac os's report an unreachable connection. He can ping all the other hosts on the network, ie our computers, and we can all ping the VM fine and connect to it with no problems etc. His ip is 192.168.0.17. I ssh'd onto his machine (as a new user 'anon') and saw the same problems. I can ssh onto the 192.168.0.35 VM as well. From there, i can ping other users, but when i ping the problem guy, it's unreachable that way round as well. He restarted his mac, and was fine for a while. Then, just stopped working again. He's got a different IP to before. Any ideas, anyone? Don't know enough about this stuff to even diagnose the problem. thanks, max

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  • How to lookup an IP address in an Excel spreadsheet?

    - by Kevin Williams
    I am working with a decent sized spreadsheet of domains and server names. Another user of the spreadsheet needs the IP address for each of the DNS entries on the worksheet. Instead of manually adding and then having to maintain this list I was hoping there was an easy way to do an IPAddress lookup to display the IP address in a cell. I've seen some VBScripts that call gethostbyname, e.g.: Declare Function GetHostByName Lib "wsock32.dll" Alias "gethostbyname" (ByVal Host As String) As Long But I'm not a VB expert so I'm not sure if this is the right way to go. Any advice/links would be appreciated! also if this is a question better suited for Stack Overflow - let me know, I'm new here.

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  • MMC crashes on Windows Server 2008 x64 - Exchange console, event viewer

    - by David M Williams
    Help! I don't know what happened; this server has been very reliable but suddenly began having problems with a particular .NET 2.0 web site simply hanging - it wouldn't load at all. However, another ASP.NET site was still fine. Reinstalling the site didn't fix it, nor did deleting and re-creating the application within IIS. Trying the event viewer was met with a horrifying "Microsoft Management Console has stopped working". Some Googling led me to believe the .NET framework was the problem. I found a tool called the .NET cleanup tool - http://blogs.msdn.com/astebner/pages/8904493.aspx - which cleaned out .NET entirely. I reinstalled .NET 1.1 and 3.5 (which installed 2.0 and 3.0 as well). Using the .NET verification tool - http://blogs.msdn.com/astebner/pages/8999004.aspx - I believe these have all installed ok. However, my server is in worse shape now. The Exchange 2010 Management Console crashes with an MMC error and now my other (previously reliable) .NET web app now hangs on loading too. I thought I should use Computer Management to remove and re-add the application and web server roles but sure enough, MMC crashes. If anyone can help I will be extremely grateful. Thank you !

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  • How should I ask for help in getting my emails to stop bouncing?

    - by Gregg Williams
    For several months, people have been telling me that emails they sent to me have been bouncing back, marked as undeliverable. The bounce message would contain portions like this: Final-Recipient: rfc822;[email protected] Action: failed Status: 5.7.1 Diagnostic-Code: smtp;550 5.7.1 <[email protected]>... Recipient declines email from 69.64.159.2, <spamhaus-xbl>, Ref: http://www.spamhaus.org/query/bl?ip=69.64.159.2 Clicking the link on the last line, the destination page told me that "this IP address is infected with/emitting spamware/spamtrojan traffic and needs to be fixed." I could temporarily de-list this node by clicking a link on that page, but it would get back on the list and more emails to me to bounce. I own a domain, innerpaths.net, and I normally use [email protected] for my email. I have my domain registrar, namecheap.com, forward all email from innerpaths.net to the email account [email protected]. (BTW, I had this same problem at a former registrar. I changed registrars, hoping that would fix the problem. It didn't.) Trying to isolate the problem, I asked namecheap.com what I should do. Their answer, though substantial, left me scratching my head: We have received feedback from our upstream provider which informed us that the mail server that you are trying to email subscribes to a 3rd party blacklist service which they appear to be listed on at the present time and is causing destination mail server to reject the messages. Being blocked with one of these services can happen to anyone for many reasons and is something that is beyond our control. 3rd party blacklist services require companies whose mail servers they have blacklisted, pay fees in order to be removed from their lists. As we cannot pay fees to blacklist services which require them for removal, you should contact your email provider and have them whitelist our mail server IP address: 69.64.157.73. My best guess is that I should email my ISP, sonic.net, tell them what is going on and ask them to whitelist the IP address 69.64.157.73. (If not, please let me know.) But I want to know what is going on and how email works. I understand that there's a device at location 69.64.159.2 that is doing something bad that causes the "destination mail server [sonic.net's, I assume --gw] to reject the messages." I know that email is sent through multiple devices in a way that eventually gets it to its destination. Beyond that, here are my questions: 1) I thought the Internet "routed around damage." Why does email starting at namecheap.com always (or is it 'sometimes'?) go through 69.64.159.2? 2) Who is the "upstream provider" that the namecheap.com representative mentions, and what is their role? 3) How does having sonic.net's whitelisting namecheap.com's mail server prevent my email being bounced by 69.64.159.2? I've searched the Internet for answers but have found nothing useful. Thanks for whatever answers you can provide.

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  • Need to determine how php files are being rendered in a LAMP configuration (CGI, FastCGI, or mod-php)

    - by Chris Williams
    How do I determine how our php files are being rendered in a simple LAMP configuration? phpinfo shows: -- Configure Command -- --enable-force-cgi-redirect --enable-fastcgi -- Server API -- CGI/FastCGI -- cgi-fcgi -- Directive Local Value Master Value cgi.check_shebang_line 1 1 cgi.fix_pathinfo 1 1 cgi.force_redirect 1 1 cgi.nph 0 0 cgi.redirect_status_env no value no value cgi.rfc2616_headers 0 0 fastcgi.logging 1 1

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  • Configuring NAT and static IP on Cisco 877W

    - by David M Williams
    Hi all, I'm having trouble setting up a static IP reservation on a network. What I want to do is assign IP 192.168.1.105 to MAC address 00:21:5d:2f:58:04 and then port forward 35394 to it. If it helps, output from show ver says Cisco IOS software, C870 software (C870-ADVSECURITYK9-M), version 12.4(4)T7, release software (fc1) ROM: System bootstrap, version 12.3(8r)YI4, release software I have done this - service dhcp ip routing ip dhcp excluded-address 192.168.1.1 192.168.1.99 ip dhcp excluded-address 192.168.1.200 192.168.1.255 ip dhcp pool ClientDHCP network 192.168.1.0 255.255.255.0 default-router 192.168.1.1 dns-server 192.168.1.1 lease 7 ip dhcp pool NEO host 192.168.1.105 255.255.255.0 hardware-address 0021.5D2F.5804 ip nat inside source static tcp 192.168.1.105 35394 <PUBLIC_IP> 35394 extendable However, the machine is getting assigned IP address 192.168.1.101 not .105 ... any suggestions? Thanks !

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  • How do I start DB2 on an Amazon EC2 Volume?

    - by Spike Williams
    I've got an instance of DB2 installed as part of an IBM WebSphere Portal development AMI on the Amazon EC2 cloud. Its installed a separate, persistent file system from the rest of the AMI. Yesterday, the AMI was terminated, and DB2 went down as part of that. It was not shut down cleanly, just terminated. Today, I am trying to restart the WebSphere portal server, which needs to connect to the DB2 instance. But the DB2 instance is down. So I need to restart my DB2 instance, but how to do that is not immediately obvious. Can someone tell me what I need to run to get it going again? OS is SuSE Linux, DB2 version is 9.1

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